Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
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- Committed
sanderd17 May 30 2014, 4:46 PM - Parents
- rP15245: Added Sibylline Books tech for Romans.
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/ps/trunk/binaries/data/mods/public/simulation/components/Attack.js | ||
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248 | That check seems not fully relevant for ranged attacks (at least in the case where the attacker is higher than the defender): the max range is an "horizontal range" everywhere in the code. |
/ps/trunk/binaries/data/mods/public/simulation/components/Attack.js | ||
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248 | This seems to have been intended to prevent melee units from trying to attack units when they are on walls... It looks kind of broken though in the more general case, since units can move in the general case. |