Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json (nonexistent) @@ -1,24 +0,0 @@ -{ - "pair": "pair_champ_02", - "genericName": "Will to fight", - "specificName": { - "hele": "Dynamis", - "mace": "Dynamis", - "spart": "Dynamis", - "athen": "Dynamis", - "ptol": "Dynamis", - "sele": "Dynamis" - }, - "description": "The will to fight is crucial to victory.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, - "requirements": {"tech": "phase_city"}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", - "modifications": [ - {"value": "Attack/Melee/Hack", "add": 2.0, "affects": "CitizenSoldier Melee"}, - {"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": "CitizenSoldier Ranged"} - ], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json (revision 15713) @@ -1,13 +1,13 @@ { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", - "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, - "requirements": {"tech": "phase_town"}, - "requirementsTooltip": "Unlocked in Town Phase.", + "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 100}, + "requirements": {"tech": "phase_village"}, + "requirementsTooltip": "Unlocked in Village Phase.", "icon": "plow.png", "researchTime": 40, - "tooltip": "Equip your workers with iron plows. +25% farming rate.", - "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}], + "tooltip": "Equip your workers with iron plows. +15% farming rate.", + "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json (revision 15713) @@ -1,14 +1,13 @@ -{ - "pair": "pair_gather_wood_01", +{ "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", - "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 50}, + "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, - "tooltip": "Workers +25% lumbering rate for trees.", - "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25}], + "tooltip": "Workers +15% lumbering rate for trees.", + "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json (revision 15713) @@ -0,0 +1,14 @@ +{ + "genericName": "Stronger Ax", + "description": "Increases wood gathering rates for trees.", + "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50}, + "supersedes": "gather_lumbering_ironaxes", + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "wood_axe.png", + "researchTime": 40, + "tooltip": "Workers +15% lumbering rate for trees.", + "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json (revision 15713) @@ -1,20 +1,19 @@ { - "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", - "cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 50}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, - "tooltip": "+25% stone gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}], + "tooltip": "+15% stone gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json (revision 15713) @@ -1,18 +1,18 @@ { - "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 100, "metal": 0}, + "cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150}, + "supersedes": "gather_mining_shaftmining", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, - "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}], + "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.50}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json (revision 15713) @@ -0,0 +1,13 @@ +{ + "genericName": "Living Conditions", + "description": "Units garrisoned in barracks heal over time.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "bandage.png", + "researchTime": 40, + "tooltip": "Units gain health over time while garrisoned in barracks.", + "modifications": [{"value": "GarrisonHolder/BuffHeal", "add": 1}], + "affects": ["Temple"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json (revision 15713) @@ -1,20 +1,19 @@ { - "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", - "modifications": [{"value": "Heal/Rate", "add": -500.0}], + "modifications": [{"value": "Heal/Rate", "multiply": 0.8}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json (revision 15713) @@ -1,14 +1,13 @@ { - "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", - "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [{"value": "Health/Max", "multiply": 1.50}], "affects": ["Female Citizen"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json (revision 15713) @@ -1,8 +1,9 @@ { "genericName": "City Phase", "requirements": { "any": [{"tech":"phase_city_generic"}, {"tech":"phase_city_britons"}, {"tech":"city_phase_gauls"}, {"tech":"phase_city_pair_celts"}, {"tech":"phase_city_athen"}]}, "autoResearch": true, - "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50}], - "affects": ["CivCentre"], + "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50}, + {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}], + "affects": ["CivCentre", "Infantry", "Cavalry"], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json (revision 15713) @@ -1,17 +1,16 @@ { - "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": {"food": 0, "wood": 300, "stone": 300, "metal": 0}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, - "tooltip": "Houses +2 population cap bonus.", - "modifications": [{"value": "Cost/PopulationBonus", "add": 2.0}], + "tooltip": "Houses +20% population cap bonus.", + "modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}], "affects": ["House"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json (revision 15713) @@ -1,20 +1,20 @@ { - "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 100}, + "cost": {"food": 1000, "wood": 0, "stone": 150, "metal": 150}, + "supersedes": "gather_mining_serfs", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, - "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}], + "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.50}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json (revision 15713) @@ -1,20 +1,19 @@ { - "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, - "tooltip": "Healers +4 Healing Range.", - "modifications": [{"value": "Heal/Range", "add": 4.0}], + "tooltip": "Healers +8 Healing Range.", + "modifications": [{"value": "Heal/Range", "add": 8.0}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json (revision 15713) @@ -1,20 +1,20 @@ { - "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500}, + "supersedes": "heal_rate", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", - "modifications": [{"value": "Heal/Rate", "add": -500.0}], + "modifications": [{"value": "Heal/Rate", "multiply": 0.8}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json (revision 15713) @@ -1,14 +1,13 @@ { - "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, + "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [{"value": "Health/RegenRate", "add": 0.5}], "affects": ["Unit Organic"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json (revision 15713) @@ -1,8 +1,9 @@ { "genericName": "Town Phase", "requirements": { "any": [{"tech":"phase_town_generic"}, {"tech":"phase_town_athen"}]}, "autoResearch": true, - "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30}], - "affects": ["CivCentre"], + "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30}, + {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}], + "affects": ["CivCentre", "Infantry", "Cavalry"], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png =================================================================== --- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png (nonexistent) +++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png (revision 15713) Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js (revision 15712) +++ ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js (revision 15713) @@ -1,736 +1,736 @@ const GEOLOGY = "geology"; const FLORA = "flora"; const FAUNA = "fauna"; const SPECIAL = "special"; const COST_DISPLAY_NAMES = { "food": "[icon=\"iconFood\"]", "wood": "[icon=\"iconWood\"]", "stone": "[icon=\"iconStone\"]", "metal": "[icon=\"iconMetal\"]", "population": "[icon=\"iconPopulation\"]", "time": "[icon=\"iconTime\"]" }; //-------------------------------- -------------------------------- // Utility functions //-------------------------------- -------------------------------- function toTitleCase(word) { if (word.length > 0) { var titleCased = word.substring(0, 1).toUpperCase(); if (word.length > 1) { titleCased += word.substring(1).toLowerCase(); } return titleCased; } return word; } function rgbToGuiColor(color) { return color.r + " " + color.g + " " + color.b; } //=============================================== // Player functions // Get the basic player data function getPlayerData(playerAssignments) { var players = []; var simState = GetSimState(); if (!simState) return players; for (var i = 0; i < simState.players.length; i++) { var playerState = simState.players[i]; var name = playerState.name; var civ = playerState.civ; var color = { "r": playerState.colour.r*255, "g": playerState.colour.g*255, "b": playerState.colour.b*255, "a": playerState.colour.a*255 }; var player = { "name": name, "civ": civ, "color": color, "team": playerState.team, "teamsLocked": playerState.teamsLocked, "cheatsEnabled": playerState.cheatsEnabled, "state": playerState.state, "isAlly": playerState.isAlly, "isMutualAlly": playerState.isMutualAlly, "isNeutral": playerState.isNeutral, "isEnemy": playerState.isEnemy, "guid": undefined, // network guid for players controlled by hosts "disconnected": false // flag for host-controlled players who have left the game }; players.push(player); } // Overwrite default player names with multiplayer names if (playerAssignments) { for (var playerGuid in playerAssignments) { var playerAssignment = playerAssignments[playerGuid]; if (players[playerAssignment.player]) { players[playerAssignment.player].guid = playerGuid; players[playerAssignment.player].name = playerAssignment.name; } } } return players; } function findGuidForPlayerID(playerAssignments, player) { for (var playerGuid in playerAssignments) { var playerAssignment = playerAssignments[playerGuid]; if (playerAssignment.player == player) return playerGuid; } return undefined; } // Update player data when a host has connected function updatePlayerDataAdd(players, hostGuid, playerAssignment) { if (players[playerAssignment.player]) { players[playerAssignment.player].guid = hostGuid; players[playerAssignment.player].name = playerAssignment.name; players[playerAssignment.player].offline = false; } } // Update player data when a host has disconnected function updatePlayerDataRemove(players, hostGuid) { for each (var player in players) if (player.guid == hostGuid) player.offline = true; } //=============================================== // Identity functions function hasClass(entState, className) { // note: use the functions in globalscripts/Templates.js for more versatile matching if (entState.identity) { var classes = entState.identity.classes; if (classes && classes.length) return (classes.indexOf(className) != -1); } return false; } //=============================================== // Atack/Armour functions // For the unit details panel function damageValues(dmg) { if (dmg) { var dmgArray = []; dmg.hack? dmgArray.push(dmg.hack) : dmgArray.push(0); dmg.pierce? dmgArray.push(dmg.pierce) : dmgArray.push(0); dmg.crush? dmgArray.push(dmg.crush) : dmgArray.push(0); return dmgArray; } else { return [0, 0, 0]; } } // For the unit details panel function damageTypeDetails(dmg) { if (!dmg) return "[font=\"sans-12\"]" + translate("(None)") + "[/font]"; var dmgArray = []; if (dmg.hack) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.hack, + damage: dmg.hack.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]" })); if (dmg.pierce) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.pierce, + damage: dmg.pierce.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]" })); if (dmg.crush) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.crush, + damage: dmg.crush.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]" })); return dmgArray.join(translate(", ")); } function attackRateDetails(entState) { var time = entState.attack.repeatTime / 1000; if (entState.buildingAI) { var arrows = Math.max(entState.buildingAI.arrowCount, entState.buildingAI.defaultArrowCount); // TODO TODO TODO color, font return sprintf(translate("%(arrowString)s / %(timeString)s"), { arrowString: sprintf(translatePlural("%(arrows)s arrow", "%(arrows)s arrows", arrows), { arrows: arrows}), timeString: sprintf(translatePlural("%(time)s second", "%(time)s seconds", time), { time: time }) }); } // TODO TODO TODO color, font return sprintf(translatePlural("%(time)s second", "%(time)s seconds", time), { time: time }); } // Converts an armor level into the actual reduction percentage function armorLevelToPercentageString(level) { return (100 - Math.round(Math.pow(0.9, level) * 100)) + "%"; // return sprintf(translate("%(armorPercentage)s%"), { armorPercentage: (100 - Math.round(Math.pow(0.9, level) * 100)) }); // Not supported by our sprintf implementation. } // Also for the unit details panel function armorTypeDetails(dmg) { if (!dmg) return "[font=\"sans-12\"]" + translate("(None)") + "[/font]"; var dmgArray = []; if (dmg.hack) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { damage: dmg.hack, damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]", armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.hack) }) + "[/font]" })); if (dmg.pierce) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { damage: dmg.pierce, damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]", armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.pierce) }) + "[/font]" })); if (dmg.crush) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { damage: dmg.crush, damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]", armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.crush) }) + "[/font]" })); return dmgArray.join(translate(", ")); } // For the training tooltip function damageTypesToText(dmg) { if (!dmg) return "[font=\"sans-12\"]" + translate("(None)") + "[/font]"; var dmgArray = []; if (dmg.hack) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.hack, + damage: dmg.hack.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]" })); if (dmg.pierce) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.pierce, + damage: dmg.pierce.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]" })); if (dmg.crush) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), { - damage: dmg.crush, + damage: dmg.crush.toFixed(1), damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]" })); return dmgArray.join("[font=\"sans-12\"]" + translate(", ") + "[/font]"); } // Also for the training tooltip function armorTypesToText(dmg) { if (!dmg) return "[font=\"sans-12\"]" + translate("(None)") + "[/font]"; var dmgArray = []; if (dmg.hack) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { damage: dmg.hack, damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]", armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.hack) }) + "[/font]" })); if (dmg.pierce) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { damage: dmg.pierce, damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]", armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.pierce) }) + "[/font]" })); if (dmg.crush) dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { damage: dmg.crush, damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]", armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.crush) }) + "[/font]" })); return dmgArray.join("[font=\"sans-12\"]" + translate(", ") + "[/font]"); } function getAttackTypeLabel(type) { if (type === "Charge") return translate("Charge Attack:"); if (type === "Melee") return translate("Melee Attack:"); if (type === "Ranged") return translate("Ranged Attack:"); warn(sprintf("Internationalization: Unexpected attack type found with code ‘%(attackType)s’. This attack type must be internationalized.", { attackType: type })); return translate("Attack:"); } function getEntityAttack(template) { var attacks = []; if (template.attack) { // Don't show slaughter attack delete template.attack['Slaughter']; for (var type in template.attack) { if (type == "Charge") continue; // Charging isn't implemented yet and shouldn't be displayed. var attack = ""; var attackLabel = "[font=\"sans-bold-13\"]" + getAttackTypeLabel(type) + "[/font]"; if (type == "Ranged") { // Show max attack range if ranged attack, also convert to tiles (4m per tile) attack = sprintf(translate("%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(range)s"), { attackLabel: attackLabel, damageTypes: damageTypesToText(template.attack[type]), rangeLabel: "[font=\"sans-bold-13\"]" + translate("Range:") + "[/font]", range: Math.round(template.attack[type].maxRange) + "[font=\"sans-10\"][color=\"orange\"] " + translate("meters") + "[/color][/font]" }); } else { attack = sprintf(translate("%(attackLabel)s %(damageTypes)s"), { attackLabel: attackLabel, damageTypes: damageTypesToText(template.attack[type]) }); } attacks.push(attack); } } return attacks.join(translate(", ")); } // ============================================== // Cost /** * Translates a cost component identifier as they are used internally * (e.g. "population", "food", etc.) to proper display names. */ function getCostComponentDisplayName(costComponentName) { if (costComponentName in COST_DISPLAY_NAMES) return COST_DISPLAY_NAMES[costComponentName]; else { warn(sprintf("The specified cost component, ‘%(component)s’, is not currently supported.", { component: costComponentName })); return ""; } } /** * Multiplies the costs for a template by a given batch size. */ function multiplyEntityCosts(template, trainNum) { var totalCosts = {}; for (var r in template.cost) totalCosts[r] = Math.floor(template.cost[r] * trainNum); return totalCosts; } /** * Helper function for getEntityCostTooltip. */ function getEntityCostComponentsTooltipString(template, trainNum, entity) { if (!trainNum) trainNum = 1; var totalCosts = multiplyEntityCosts(template, trainNum); totalCosts.time = Math.ceil(template.cost.time * (entity ? Engine.GuiInterfaceCall("GetBatchTime", {"entity": entity, "batchSize": trainNum}) : 1)); var costs = []; if (totalCosts.food) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("food"), cost: totalCosts.food })); if (totalCosts.wood) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("wood"), cost: totalCosts.wood })); if (totalCosts.metal) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("metal"), cost: totalCosts.metal })); if (totalCosts.stone) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("stone"), cost: totalCosts.stone })); if (totalCosts.population) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("population"), cost: totalCosts.population })); if (totalCosts.time) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("time"), cost: totalCosts.time })); return costs; } /** * Returns an array of strings for a set of wall pieces. If the pieces share * resource type requirements, output will be of the form '10 to 30 Stone', * otherwise output will be, e.g. '10 Stone, 20 Stone, 30 Stone'. */ function getWallPieceTooltip(wallTypes) { var out = []; var resourceCount = {}; // Initialize the acceptable types for '$x to $y $resource' mode. for (var resource in wallTypes[0].cost) if (wallTypes[0].cost[resource]) resourceCount[resource] = [wallTypes[0].cost[resource]]; var sameTypes = true; for (var i = 1; i < wallTypes.length; ++i) { for (var resource in wallTypes[i].cost) { // Break out of the same-type mode if this wall requires // resource types that the first didn't. if (wallTypes[i].cost[resource] && !resourceCount[resource]) { sameTypes = false; break; } } for (var resource in resourceCount) { if (wallTypes[i].cost[resource]) resourceCount[resource].push(wallTypes[i].cost[resource]); else { sameTypes = false; break; } } } if (sameTypes) { for (var resource in resourceCount) { var resourceMin = Math.min.apply(Math, resourceCount[resource]); var resourceMax = Math.max.apply(Math, resourceCount[resource]); // Translation: This string is part of the resources cost string on // the tooltip for wall structures. out.push(sprintf(translate("%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s"), { resourceIcon: getCostComponentDisplayName(resource), minimum: resourceMin, maximum: resourceMax })); } } else for (var i = 0; i < wallTypes.length; ++i) out.push(getEntityCostComponentsTooltipString(wallTypes[i]).join(", ")); return out; } /** * Returns the cost information to display in the specified entity's construction button tooltip. */ function getEntityCostTooltip(template, trainNum, entity) { var cost = ""; // Entities with a wallset component are proxies for initiating wall placement and as such do not have a cost of // their own; the individual wall pieces within it do. if (template.wallSet) { var templateLong = GetTemplateData(template.wallSet.templates.long); var templateMedium = GetTemplateData(template.wallSet.templates.medium); var templateShort = GetTemplateData(template.wallSet.templates.short); var templateTower = GetTemplateData(template.wallSet.templates.tower); var wallCosts = getWallPieceTooltip([templateShort, templateMedium, templateLong]); var towerCosts = getEntityCostComponentsTooltipString(templateTower); cost += " " + sprintf(translate("Walls: %(costs)s"), { costs: wallCosts.join(translate(" ")) }) + "\n"; cost += " " + sprintf(translate("Towers: %(costs)s"), { costs: towerCosts.join(translate(" ")) }); } else if (template.cost) { var costs = getEntityCostComponentsTooltipString(template, trainNum, entity); cost = costs.join(translate(" ")); } else { cost = ""; // cleaner than duplicating the sans-bold-13 stuff } return cost; } /** * Returns the population bonus information to display in the specified entity's construction button tooltip. */ function getPopulationBonusTooltip(template) { var popBonus = ""; if (template.cost && template.cost.populationBonus) popBonus = "\n" + sprintf(translate("%(label)s %(populationBonus)s"), { label: "[font=\"sans-bold-13\"]" + translate("Population Bonus:") + "[/font]", populationBonus: template.cost.populationBonus }); return popBonus; } /** * Returns a message with the amount of each resource needed to create an entity. */ function getNeededResourcesTooltip(resources) { var formatted = []; for (var resource in resources) formatted.push(sprintf(translate("%(component)s %(cost)s"), { component: "[font=\"sans-12\"]" + getCostComponentDisplayName(resource) + "[/font]", cost: resources[resource] })); return "\n\n[font=\"sans-bold-13\"][color=\"red\"]" + translate("Insufficient resources:") + "[/color][/font]\n" + formatted.join(translate(" ")); } // ============================================== // IDENTITY INFO function getEntityNames(template) { if (template.name.specific) { if (template.name.generic && template.name.specific != template.name.generic) return sprintf(translate("%(specificName)s (%(genericName)s)"), { specificName: template.name.specific, genericName: template.name.generic }); return template.name.specific; } if (template.name.generic) return template.name.generic; warn("Entity name requested on an entity without a name, specific or generic."); return translate("???"); } function getEntityNamesFormatted(template) { var names = ""; var generic = template.name.generic; var specific = template.name.specific; if (specific) { // drop caps for specific name names += '[font="sans-bold-16"]' + specific[0] + '[/font]' + '[font="sans-bold-12"]' + specific.slice(1).toUpperCase() + '[/font]'; if (generic) names += '[font="sans-bold-16"] (' + generic + ')[/font]'; } else if (generic) names = '[font="sans-bold-16"]' + generic + "[/font]"; else names = "???"; return names; } function getVisibleEntityClassesFormatted(template) { var r = "" if (template.visibleIdentityClasses && template.visibleIdentityClasses.length) { r += "\n[font=\"sans-bold-13\"]" + translate("Classes:") + "[/font] "; r += "[font=\"sans-13\"]" + translate(template.visibleIdentityClasses[0]) ; for (var c = 1; c < template.visibleIdentityClasses.length; c++) r += ", " + translate(template.visibleIdentityClasses[c]); r += "[/font]"; } return r; } function getEntityRankedName(entState) { var template = GetTemplateData(entState.template) var rank = entState.identity.rank; if (rank) return sprintf(translate("%(rank)s %(name)s"), { rank: rank, name: template.name.specific }); else return template.name.specific; } function getRankIconSprite(entState) { if ("Elite" == entState.identity.rank) return "stretched:session/icons/rank3.png"; else if ("Advanced" == entState.identity.rank) return "stretched:session/icons/rank2.png"; else if (entState.identity.classes && entState.identity.classes.length && -1 != entState.identity.classes.indexOf("CitizenSoldier")) return "stretched:session/icons/rank1.png"; return ""; } // ============================================== // OTHER INFO function getEntitySpeed(template) { var speed = ""; if (template.speed) { var label = "[font=\"sans-bold-13\"]" + translate("Speed:") + "[/font]"; var speeds = []; if (template.speed.walk) speeds.push(sprintf(translate("%(speed)s %(movementType)s"), { speed: template.speed.walk, movementType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Walk") + "[/color][/font]"})); if (template.speed.run) speeds.push(sprintf(translate("%(speed)s %(movementType)s"), { speed: template.speed.run, movementType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Run") + "[/color][/font]"})); speed = sprintf(translate("%(label)s %(speeds)s"), { label: label, speeds: speeds.join(translate(", ")) }) } return speed; } /** * Returns a message with the details of the trade gain. */ function getTradingTooltip(gain) { var gainString = gain.traderGain; if (gain.market1Gain && gain.market1Owner == gain.traderOwner) gainString += translate("+") + gain.market1Gain; if (gain.market2Gain && gain.market2Owner == gain.traderOwner) gainString += translate("+") + gain.market2Gain; var tooltip = sprintf(translate("%(gain)s (%(player)s)"), { gain: gainString, player: translate("you") }); if (gain.market1Gain && gain.market1Owner != gain.traderOwner) tooltip += translate(", ") + sprintf(translate("%(gain)s (%(player)s)"), { gain: gain.market1Gain, player: sprintf(translate("player %(name)s"), { name: gain.market1Owner }) }); if (gain.market2Gain && gain.market2Owner != gain.traderOwner) tooltip += translate(", ") + sprintf(translate("%(gain)s (%(player)s)"), { gain: gain.market2Gain, player: sprintf(translate("player %(name)s"), { name: gain.market2Owner }) }); return tooltip; } /** * Returns the entity itself except when garrisoned where it returns its garrisonHolder */ function getEntityOrHolder(ent) { var entState = GetEntityState(ent); if (entState && !entState.position && entState.unitAI && entState.unitAI.orders.length > 0 && (entState.unitAI.orders[0].type == "Garrison" || entState.unitAI.orders[0].type == "Autogarrison")) return entState.unitAI.orders[0].data.target; return ent; } function getLocalizedResourceName(resourceCode, context) { if (!localisedResourceNames[context]) { warn("Internationalization: Unexpected context for resource type localization found: ‘" + context + "’. This context is not supported."); return resourceCode; } if (!localisedResourceNames[context][resourceCode]) { warn("Internationalization: Unexpected resource type found with code ‘" + resourceCode + ". This resource type must be internationalized."); return resourceCode; } return localisedResourceNames[context][resourceCode]; } var localisedResourceNames = {}; localisedResourceNames.firstWord = { // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "food": translateWithContext("firstWord", "Food"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "meat": translateWithContext("firstWord", "Meat"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "metal": translateWithContext("firstWord", "Metal"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "ore": translateWithContext("firstWord", "Ore"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "rock": translateWithContext("firstWord", "Rock"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "ruins": translateWithContext("firstWord", "Ruins"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "stone": translateWithContext("firstWord", "Stone"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "treasure": translateWithContext("firstWord", "Treasure"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "tree": translateWithContext("firstWord", "Tree"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "wood": translateWithContext("firstWord", "Wood"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "fruit": translateWithContext("firstWord", "Fruit"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "grain": translateWithContext("firstWord", "Grain"), // Translation: Word as used at the beginning of a sentence or as a single-word sentence. "fish": translateWithContext("firstWord", "Fish"), }; localisedResourceNames.withinSentence = { // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "food": translateWithContext("withinSentence", "Food"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "meat": translateWithContext("withinSentence", "Meat"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "metal": translateWithContext("withinSentence", "Metal"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "ore": translateWithContext("withinSentence", "Ore"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "rock": translateWithContext("withinSentence", "Rock"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "ruins": translateWithContext("withinSentence", "Ruins"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "stone": translateWithContext("withinSentence", "Stone"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "treasure": translateWithContext("withinSentence", "Treasure"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "tree": translateWithContext("withinSentence", "Tree"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "wood": translateWithContext("withinSentence", "Wood"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "fruit": translateWithContext("withinSentence", "Fruit"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "grain": translateWithContext("withinSentence", "Grain"), // Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). "fish": translateWithContext("withinSentence", "Fish"), }; Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json (revision 15713) @@ -0,0 +1,23 @@ +{ + "genericName": "Chamfron", + "specificName": { + "hele": "Prometoopidion", + "mace": "Prometoopidion", + "spart": "Prometoopidion", + "athen": "Prometoopidion", + "sele": "Prometoopidion", + "ptol": "Prometoopidion", + "theb": "Prometoopidion" + }, + "description": "Metal armor for a horse's face.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_plates_cavalry.png", + "researchTime": 40, + "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json (revision 15713) @@ -0,0 +1,15 @@ +{ + "genericName": "Chamfron", + "description": "Metal armor for a horse's body.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450}, + "supersedes": "armor_cav_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_plates_cavalry.png", + "researchTime": 40, + "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json (revision 15713) @@ -0,0 +1,29 @@ +{ + "genericName": "Quilted Body Armor", + "specificName": { + "generic": "Spolas", + "hele": "Spolas", + "mace": "Spolas", + "spart": "Spolas", + "athen": "Spolas", + "pers": "Spolas", + "rome": "Spolas", + "cart": "Spolas", + "iber": "Spolas", + "maur": "Spolas", + "celt": "Spolas", + "brit": "Spolas", + "gaul": "Spolas" + }, + "description": "Quilted linen or leather body armor for infantrymen.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_leather.png", + "researchTime": 40, + "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json (revision 15713) @@ -0,0 +1,26 @@ +{ + "genericName": "Laminated Linen Body Armor", + "specificName": { + "hele": "Linothorakes", + "mace": "Linothorakes", + "spart": "Linothorakes", + "athen": "Linothorakes", + "ptol": "Linothorakes", + "sele": "Linothorakes", + "pers": "Linothorakes", + "rome": "Linothorakes", + "cart": "Linothorakes" + }, + "description": "Laminated linen body armor for infantrymen.", + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450}, + "supersedes": "armor_infantry_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_pteruges.png", + "researchTime": 40, + "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "modifications": [{"value": "Armour/Hack", "add": 1.0}, + {"value": "Armour/Pierce", "add": 1.0}], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json (revision 15713) @@ -1,24 +1,24 @@ { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 150}, - "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, + "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "affects": ["Cavalry Melee"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json (revision 15713) @@ -0,0 +1,25 @@ +{ + "genericName": "Close Combat Cavalry Training", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Training increases melee attack.", + "cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "horse_trainer.png", + "researchTime": 40, + "tooltip": "+20% melee cavalry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Cavalry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json (revision 15713) @@ -0,0 +1,26 @@ +{ + "genericName": "Iron Weapons", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Replaces bronze weapons with iron.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500}, + "supersedes": "attack_cavalry_melee_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "spear_cavalry.png", + "researchTime": 40, + "tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Cavalry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json (revision 15713) @@ -0,0 +1,25 @@ +{ + "genericName": "Ranged Combat Cavalry Training", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Training increases ranged attack.", + "cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "horse_rider.png", + "researchTime": 40, + "tooltip": "+20% ranged cavalry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Cavalry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json (revision 15713) @@ -0,0 +1,26 @@ +{ + "genericName": "Iron Weapons", + "specificName": { + "hele": "Xyston", + "mace": "Xyston", + "spart": "Xyston", + "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", + "rome": "Hasta" + }, + "description": "Replaces bronze weapons with iron.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500}, + "supersedes": "attack_cavalry_ranged_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "horse_rider.png", + "researchTime": 40, + "tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Cavalry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json (revision 15713) @@ -1,25 +1,24 @@ -{ - "pair": "pair_champ_02", +{ "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ {"value": "Attack/Melee/Hack", "add": 2.0, "affects": "Champion Melee"}, {"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": "Champion Ranged"} ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json (revision 15713) @@ -0,0 +1,25 @@ +{ + "genericName": "Side Arms", + "specificName": { + "hele": "Xíphos", + "mace": "Xíphos", + "spart": "Xíphos", + "athen": "Xíphos", + "theb": "Xíphos", + "ptol": "Xíphos", + "sele": "Xíphos", + "rome": "Pugio" + }, + "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "sword.png", + "researchTime": 40, + "tooltip": "+20% melee infantry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Infantry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json (revision 15713) @@ -0,0 +1,16 @@ +{ + "genericName": "Iron Weapons", + "description": "Using iron instead of bronze gave weapons additional power.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 450}, + "supersedes": "attack_infantry_melee_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "sword_cross.png", + "researchTime": 40, + "tooltip": "+20% melee infantry attack.", + "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2}, + {"value": "Attack/Melee/Pierce", "multiply": 1.2}, + {"value": "Attack/Melee/Crush", "multiply": 1.2}], + "affects": ["Infantry Melee"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json (revision 15713) @@ -0,0 +1,24 @@ +{ + "genericName": "Ranged Infantry Irregulars", + "specificName": { + "hele": "Átaktoi", + "mace": "Átaktoi", + "spart": "Átaktoi", + "athen": "Átaktoi", + "theb": "Átaktoi", + "sele": "Átaktoi", + "ptol": "Átaktoi" + }, + "description": "Training increases damage of ranged infantry units.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "arrow.png", + "researchTime": 40, + "tooltip": "+20% ranged infantry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Infantry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json (revision 15713) @@ -0,0 +1,25 @@ +{ + "genericName": "Ranged Infantry Masterclass", + "specificName": { + "hele": "Átaktoi", + "mace": "Átaktoi", + "spart": "Átaktoi", + "athen": "Átaktoi", + "theb": "Átaktoi", + "sele": "Átaktoi", + "ptol": "Átaktoi" + }, + "description": "Training increases damage of ranged infantry units.", + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 350}, + "supersedes": "attack_infantry_ranged_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "javelin_thong.png", + "researchTime": 40, + "tooltip": "+20% ranged infantry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], + "affects": ["Infantry Ranged"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json (revision 15713) @@ -0,0 +1,26 @@ +{ + "pair": "pair_champ_02", + "genericName": "Will to fight", + "specificName": { + "hele": "Dynamis", + "mace": "Dynamis", + "spart": "Dynamis", + "athen": "Dynamis", + "ptol": "Dynamis", + "sele": "Dynamis" + }, + "description": "The will to fight is crucial to victory.", + "cost": {"food": 3000, "wood": 3000, "stone": 3000, "metal": 3000}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "clenched_fist.png", + "researchTime": 40, + "tooltip": "Inspire your troops with higher pay. All soldiers +25% attack.", + "modifications": [ + {"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "CitizenSoldier Melee"}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "CitizenSoldier Ranged"}, + {"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "Champion Melee"}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "Champion Ranged"} + ], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json (revision 15713) @@ -1,14 +1,13 @@ { - "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", - "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 100}, + "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4}], "affects": ["Defensive Tower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json (revision 15713) @@ -0,0 +1,15 @@ +{ + "genericName": "Sturdy Foundations", + "description": "Reinforce the foundations in preparation of an attack.", + "cost": {"food": 0, "wood": 500, "stone": 500, "metal": 500}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "architecture.png", + "researchTime": 40, + "tooltip": "Increases armour level of the defense tower by 2 levels.", + "modifications": [{"value": "Armour/Hack", "add": 2}, + {"value": "Armour/Pierce", "add": 2}, + {"value": "Armour/Crush", "add": 2}], + "affects": ["Defensive Tower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json (revision 15713) @@ -0,0 +1,13 @@ +{ + "genericName": "Arrow Shooters", + "description": "Arrow shooters increase the maximum range of the fire arrows.", + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "arrow.png", + "researchTime": 40, + "tooltip": "Increases defense tower maximum range by 8 meters.", + "modifications": [{"value": "Attack/Ranged/MaxRange", "add": 8}], + "affects": ["Defensive Tower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json (revision 15713) @@ -1,23 +1,22 @@ { - "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}], "affects": ["Defensive Tower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json (revision 15713) @@ -0,0 +1,18 @@ +{ + "genericName": "Baskets", + "description": "Increases shuttling capacity for all resources.", + "cost": {"food": 300, "wood": 300, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_village"}, + "requirementsTooltip": "Unlocked in Village Phase.", + "icon": "gather_basket_empty.png", + "researchTime": 40, + "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.", + "modifications": [ + {"value": "ResourceGatherer/Capacities/food", "add": 5}, + {"value": "ResourceGatherer/Capacities/wood", "add": 5}, + {"value": "ResourceGatherer/Capacities/stone", "add": 5}, + {"value": "ResourceGatherer/Capacities/metal", "add": 5} + ], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json (revision 15713) @@ -0,0 +1,19 @@ +{ + "genericName": "Horse-drawn Carts", + "description": "Increases shuttling capacity for all resources.", + "cost": {"food": 1000, "wood": 1000, "stone": 0, "metal": 0}, + "supersedes": "gather_capacity_wheelbarrow", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "handcart_empty.png", + "researchTime": 40, + "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.", + "modifications": [ + {"value": "ResourceGatherer/Capacities/food", "add": 10}, + {"value": "ResourceGatherer/Capacities/wood", "add": 10}, + {"value": "ResourceGatherer/Capacities/stone", "add": 10}, + {"value": "ResourceGatherer/Capacities/metal", "add": 10} + ], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json (revision 15713) @@ -1,19 +1,19 @@ { - "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_village"}, - "requirementsTooltip": "Unlocked in Village Phase.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 0}, + "supersedes": "gather_capacity_basket", + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ {"value": "ResourceGatherer/Capacities/food", "add": 5}, {"value": "ResourceGatherer/Capacities/wood", "add": 5}, {"value": "ResourceGatherer/Capacities/stone", "add": 5}, {"value": "ResourceGatherer/Capacities/metal", "add": 5} ], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json (revision 15713) @@ -0,0 +1,14 @@ +{ + "genericName": "Fertilizer", + "description": "Extra nutrients for farms.", + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, + "supersedes": "gather_farming_training", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "plow.png", + "researchTime": 40, + "tooltip": "Workers +25% farming rate.", + "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json (revision 15713) @@ -0,0 +1,14 @@ +{ + "genericName": "Gather Training", + "description": "Training for workers to increase farm gathering speed.", + "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 150}, + "supersedes": "gather_farming_plows", + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "plow.png", + "researchTime": 40, + "tooltip": "Workers +15% farming rate.", + "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json (revision 15713) @@ -0,0 +1,14 @@ +{ + "genericName": "Sharp Ax Heads", + "description": "Increases wood gathering rates for trees.", + "cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150}, + "supersedes": "gather_lumbering_strongeraxes", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "wood_axe.png", + "researchTime": 40, + "tooltip": "Workers +50% lumbering rate for trees.", + "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.50}], + "affects": ["Worker"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json (revision 15713) @@ -1,20 +1,20 @@ -{ - "pair": "pair_gather_02", +{ "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 50}, + "supersedes": "gather_mining_servants", "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, - "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}], + "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json (revision 15713) @@ -1,14 +1,14 @@ { - "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", - "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0}, + "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50}, + "supersedes": "gather_mining_wedgemallet", "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, - "tooltip": "Develop shaft mining. +25% metal gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}], + "tooltip": "Develop shaft mining. +15% metal gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json (revision 15713) @@ -1,14 +1,13 @@ { - "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", - "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, + "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, - "tooltip": "+25% metal gathering rate.", - "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}], + "tooltip": "+15% metal gathering rate.", + "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}], "affects": ["Worker"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json (revision 15713) @@ -1,20 +1,20 @@ { - "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500}, + "supersedes": "heal_range", "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, - "tooltip": "Healers +4 Healing Range.", - "modifications": [{"value": "Heal/Range", "add": 4.0}], + "tooltip": "Healers +8 Healing Range.", + "modifications": [{"value": "Heal/Range", "add": 8.0}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json (revision 15713) @@ -1,20 +1,19 @@ { - "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [{"value": "GarrisonHolder/BuffHeal", "multiply": 1.5}], "affects": ["Temple"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json (revision 15713) @@ -1,23 +1,22 @@ { - "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], "affects": ["Spear"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json (revision 15713) @@ -1,24 +1,23 @@ { - "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", - "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0}, + "cost": {"food": 0, "wood": 500, "stone": 100, "metal": 0}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, - "tooltip": "Houses +1 population cap bonus.", - "modifications": [{"value": "Cost/PopulationBonus", "add": 1.0}], + "tooltip": "Houses +20% population cap bonus.", + "modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}], "affects": ["House"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json (revision 15713) @@ -1,27 +1,26 @@ { - "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ {"value": "Attack/Ranged/Pierce", "add": 2.0}, {"value": "Attack/Ranged/MaxRange", "add": 4.0}, {"value": "Vision/Range", "add": 4.0}], "affects": ["Javelin"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json (revision 15713) @@ -0,0 +1,22 @@ +{ + "genericName": "Glorious Expansion", + "specificName": { + "hele": "Peristyle", + "mace": "Peristyle", + "spart": "Peristyle", + "athen": "Peristyle", + "sele": "Peristyle", + "ptol": "Peristyle", + "rome": "Peristyle", + "pers": "Paradise" + }, + "description": "The wonder attracts many more people to your civilization.", + "cost": {"food": 3000, "wood": 3000, "stone": 500, "metal": 500}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "special_treasure.png", + "researchTime": 40, + "tooltip": "+50 maximum population cap.", + "modifications": [{"value": "Player/MaxPopulation", "add": 50}], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json (revision 15713) @@ -1,15 +1,15 @@ { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", - "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 250}, + "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 500}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, - "tooltip": "All siege weapons +5 Crush damage.", + "tooltip": "All siege weapons +25% Crush damage.", "modifications": [ - {"value": "Attack/Melee/Crush", "add": 5}, - {"value": "Attack/Ranged/Crush", "add": 5}], + {"value": "Attack/Melee/Crush", "multiply": 1.25}, + {"value": "Attack/Ranged/Crush", "multiply": 1.25}], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json (revision 15713) @@ -1,13 +1,13 @@ { "genericName": "Armor plating", "description": "Increased armor on siege weapons", - "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 350}, + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [{"value": "Armour/Hack", "add": 2.0}], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json (revision 15713) @@ -1,23 +1,24 @@ { - "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", - "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0}, - "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]}, + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, + "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, - "tooltip": "Ranged infantry +2 pierce attack.", - "modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}], + "tooltip": "+20% ranged infantry attack.", + "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2}, + {"value": "Attack/Ranged/Pierce", "multiply": 1.2}, + {"value": "Attack/Ranged/Crush", "multiply": 1.2}], "affects": ["Infantry Ranged"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json (revision 15713) @@ -1,13 +1,13 @@ { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 220}, + "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}], "affects": ["Bolt Shooter"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json (revision 15713) @@ -0,0 +1,13 @@ +{ + "genericName": "Cavalry Breeding", + "description": "Breed the fastest horses.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "nisean_war_horses.png", + "researchTime": 40, + "tooltip": "+10% cavalry walk speed.", + "modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml (revision 15713) @@ -1,40 +1,36 @@ - 76 + 110 16.0 22.0 6000 Circular 10 true 40.0 0.0 40.0 40 - - 300 - 100 - 5.0 rome Ballista 88 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml (revision 15713) @@ -1,41 +1,36 @@ 4 5.0 rubble/rubble_stone_5x5 brit Gwersyllty All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. units/brit_infantry_spearman_b units/brit_infantry_javelinist_b units/brit_infantry_slinger_b units/brit_champion_infantry_barracks units/brit_cavalry_swordsman_b units/brit_cavalry_javelinist_b units/brit_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/britons/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml (revision 15713) @@ -1,37 +1,35 @@ 200 0 200 0 cart Iberian Embassy The Iberians were known as fierce mercenaries, loyal to their paymasters. Hire Iberian mercenaries. Research improvements for these mercenaries. structures/iberian_embassy.png units/cart_infantry_javelinist_b units/cart_infantry_slinger_b units/cart_cavalry_swordsman_b carthaginians/pair_iberian_mercs_1 carthaginians/pair_iberian_mercs_2 - carthaginians/upgrade_rank_advanced_iberian - carthaginians/upgrade_rank_elite_iberian structures/carthaginians/embassy_iberian.xml \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml (revision 15713) @@ -1,39 +1,34 @@ 4 5.0 rubble/rubble_stone_5x5 celt Gwersyllty All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. units/celt_infantry_spearman_b units/celt_infantry_javelinist_b units/celt_infantry_slinger_b units/celt_cavalry_swordsman_b units/celt_cavalry_javelinist_b - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/celts/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml (revision 15713) @@ -1,41 +1,36 @@ 4 5.0 rubble/rubble_stone_5x5 gaul Gwersyllty All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. units/gaul_infantry_spearman_b units/gaul_infantry_javelinist_b units/gaul_infantry_slinger_b units/gaul_champion_infantry_barracks units/gaul_cavalry_swordsman_b units/gaul_cavalry_javelinist_b units/gaul_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/celts/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 15713) @@ -1,37 +1,39 @@ 330 8.0 4620 hele Teíchisma Build siege engines. Garrison up to 20 soldiers inside for stout defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. units/hele_mechanical_siege_oxybeles_packed units/hele_mechanical_siege_lithobolos_packed units/hele_mechanical_siege_tower - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy structures/hellenes/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml (revision 15713) @@ -1,46 +1,40 @@ 150 150 12.0 rubble/rubble_stone_5x5 mace Stratēgeîon The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". units/mace_infantry_spearman_b units/mace_infantry_javelinist_b units/mace_infantry_archer_b units/mace_infantry_slinger_b units/mace_champion_infantry_a_barracks units/mace_cavalry_spearman_b units/mace_cavalry_javelinist_b units/mace_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry - structures/macedonians/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (revision 15713) @@ -1,28 +1,27 @@ pers Padgan The Persian barracks was often the armory where the weapons of the national regiment of that region was stored. Levy citizen-infantry units. structures/pers_barracks.png units/pers_infantry_spearman_b units/pers_infantry_javelinist_b units/pers_infantry_archer_b persians/training_levy_infantry persians/training_conscription_infantry persians/special_archery_tradition - -pair_levy_01 -training_conscription -unlock_champion_units structures/persians/barracks.xml Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 15713) @@ -1,13 +1,13 @@ { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 500, "wood": 0, "stone": 250, "metal": 500}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [{"value": "Cost/Resources/wood", "multiply": 0.80}], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json (revision 15713) @@ -1,19 +1,18 @@ { - "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 15713) @@ -1,31 +1,32 @@ 8.0 athen Epiteíchisma Build siege engines. Garrison up to 20 soldiers inside for stout defense. Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia. units/athen_mechanical_siege_oxybeles_packed units/athen_mechanical_siege_lithobolos_packed - -pair_champ_02 - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy structures/athenians/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml (revision 15713) @@ -1,43 +1,41 @@ 120 200 0 0 11.0 1200 cart Celtic Embassy The Celts supplied fierce warrior mercenaries for Carthaginian armies. Hire Celtic mercenaries. Research improvements for these mercenaries. structures/celtic_embassy.png units/cart_infantry_swordsman_b units/cart_cavalry_swordsman_2_b carthaginians/pair_celt_mercs_1 carthaginians/pair_celt_mercs_2 - carthaginians/upgrade_rank_advanced_celts - carthaginians/upgrade_rank_elite_celts structures/carthaginians/embassy_celtic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 15713) @@ -1,71 +1,83 @@ own ally neutral shore Dock cart Naval Shipyard Cothon -City Town Shipyard The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage. Construct and repair mighty warships. structures/uber_dock.png phase_town 10 500 300 200 0 8.0 + + 20 + 0.1 + Unit + Support Infantry Cavalry + 0 + 2 + 5000 true ship interface/complete/building/complete_dock.xml attack/destruction/building_collapse_large.xml - + + true + 200 + 25000 + 0.7 units/cart_ship_bireme units/cart_ship_trireme units/cart_ship_quinquereme carthaginians/training_phoenician_naval_architects carthaginians/special_exploration 100 structures/carthaginians/super_dock.xml structures/fndn_dock_super.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 15713) @@ -1,40 +1,42 @@ 12 rubble/rubble_stone_5x5 celt Gallic Dun Train Gallic heroes and champions. Construct siege rams. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. phase_city_gauls interface/complete/building/complete_fortress.xml attack/destruction/building_collapse_large.xml units/celt_hero_brennus units/celt_hero_britomartus units/celt_hero_vercingetorix units/celt_champion_cavalry_gaul units/celt_champion_infantry_gaul units/celt_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood structures/gauls/fortress_gallic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml (revision 15713) @@ -1,45 +1,43 @@ 220 150 150 12.0 2200 rubble/rubble_stone_5x5 hele Stratēgeîon The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". units/hele_infantry_spearman_b units/hele_infantry_javelinist_b units/hele_infantry_archer_b units/hele_infantry_slinger_b units/hele_cavalry_swordsman_b units/hele_cavalry_javelinist_b -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry structures/hellenes/barracks_new.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 15713) @@ -1,39 +1,41 @@ 15 500 0 800 6000 iber Castro The Castro can be likened to a more strongly fortified town center than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archaeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. units/iber_hero_caros units/iber_hero_indibil units/iber_hero_viriato units/iber_champion_infantry units/iber_champion_cavalry units/iber_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood structures/iberians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 15713) @@ -1,25 +1,25 @@ maur Durg Fortress. Train heroes and champion units. units/maur_hero_chanakya units/maur_hero_maurya units/maur_hero_ashoka units/maur_champion_infantry units/maur_champion_maiden units/maur_champion_chariot - pair_champ_02 + attack_soldiers_will structures/mauryans/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 15713) @@ -1,13 +1,13 @@ { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0}, + "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 0}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [{"value": "Cost/Resources/metal", "multiply": 0.80}], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json (revision 15713) @@ -1,14 +1,13 @@ { "genericName": "Conscription", - "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_city"}, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], "affects": ["Barracks"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml (revision 15713) @@ -1,42 +1,40 @@ 150 150 12.0 rubble/rubble_stone_5x5 athen Stratēgeîon The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". units/athen_infantry_spearman_b units/athen_infantry_javelinist_b units/athen_infantry_slinger_b units/athen_cavalry_swordsman_b units/athen_cavalry_javelinist_b -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry structures/athenians/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 15713) @@ -1,56 +1,58 @@ 80.0 20.0 12 18.0 rubble/rubble_stone_5x5 brit Brythonic Broch Train Brythonic heroes and champions. Construct siege rams. The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml units/brit_hero_boudicca units/brit_hero_caratacos units/brit_hero_cynvelin units/brit_champion_cavalry units/brit_champion_infantry units/brit_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood 100 structures/britons/fortress_briton.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 15713) @@ -1,34 +1,36 @@ 8.0 cart Blockhouse Fort Ḥamet The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control. units/cart_hero_hamilcar units/cart_hero_hannibal units/cart_hero_maharbal units/cart_champion_elephant units/cart_mechanical_siege_ballista_packed units/cart_mechanical_siege_oxybeles_packed - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy structures/carthaginians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 15713) @@ -1,57 +1,59 @@ 80.0 20.0 12 18.0 rubble/rubble_stone_6x6 celt Brythonic Broch Train Brythonic heroes and champions. Construct siege rams. The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. phase_city_britons interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml units/celt_hero_boudicca units/celt_hero_caratacos units/celt_hero_cynvelin units/celt_champion_cavalry_brit units/celt_champion_infantry_brit units/celt_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood 100 structures/britons/fortress_briton.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 15713) @@ -1,36 +1,38 @@ 12 gaul Gallic Dun Train Gallic heroes and champions. Construct siege rams. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. interface/complete/building/complete_fortress.xml attack/destruction/building_collapse_large.xml units/gaul_hero_brennus units/gaul_hero_britomartus units/gaul_hero_vercingetorix units/gaul_champion_cavalry units/gaul_champion_infantry units/gaul_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood structures/gauls/fortress_gallic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml (revision 15713) @@ -1,17 +1,16 @@ iber Harotz The Iberians were known to produce the finest iron and steel implements and weapons of the age. - -pair_inf_armor_04 - attack_steel_working + attack_steel_working structures/iberians/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml (revision 15713) @@ -1,18 +1,16 @@ maur Lohakāra The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River. - -pair_inf_armor_03 - -pair_inf_armor_04 attack_steel_working structures/mauryans/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json (revision 15713) @@ -0,0 +1,14 @@ +{ + "genericName": "Cavalry Speed Training", + "description": "Train your horses to move faster.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150}, + "supersedes": "speed_cavalry_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "nisean_war_horses.png", + "researchTime": 40, + "tooltip": "+10% cavalry walk speed.", + "modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml (revision 15713) @@ -1,31 +1,25 @@ 0.0 - 40.0 - 20.0 - 56 + 120.0 + 25.0 + 100 4.0 - 64.0 + 300.0 2500 15 - - 90 - 3.0 - - 150 - rome Scorpio Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml (revision 15713) @@ -1,25 +1,18 @@ 4 brit Amoridas Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village + phase_town - -Town - Village - + Town + - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/celts/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml (revision 15713) @@ -1,43 +1,41 @@ 150 0 0 200 12.0 1500 cart Italiote Embassy When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the Italian peoples subject to Rome, including the Italian Greeks and powerful Samnites, revolted and joined the Carthaginian cause. Hire Italian mercenaries. Research improvements for these mercenaries. structures/italian_embassy.png units/cart_infantry_swordsman_2_b units/cart_cavalry_spearman_b carthaginians/pair_italian_mercs_1 carthaginians/pair_italian_mercs_2 - carthaginians/upgrade_rank_advanced_italiote - carthaginians/upgrade_rank_elite_italiote structures/carthaginians/embassy_italiote.xml \ No newline at end of file Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml (revision 15713) @@ -1,25 +1,18 @@ 4 celt Amoridas Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village + phase_town - -Town - Village - + Town + - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/celts/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml (revision 15713) @@ -1,25 +1,18 @@ 4 gaul Amoridas Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - phase_village + phase_town - -Town - Village - + Town + - - - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/celts/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml (revision 15713) @@ -1,33 +1,29 @@ 100 200 iber Kaserna The Iberians did not have standing armies in the sense that we know of them elsewhere or of today. Citizens were expected to take up arms whenever called by necessity. units/iber_infantry_spearman_b units/iber_infantry_swordsman_b units/iber_infantry_javelinist_b units/iber_infantry_slinger_b units/iber_champion_infantry_barracks units/iber_cavalry_spearman_b units/iber_cavalry_javelinist_b units/iber_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_advanced_cavalry - structures/iberians/barracks.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 15713) @@ -1,41 +1,43 @@ 200 300 0 0 2000 rubble/rubble_stone_4x4 mace Synergeíon Poliorkías Siege Workshop The Macedonians were innovators in siege craft. Build siege engines. Research siege technologies. structures/siege_workshop.png phase_city 0.8 units/mace_mechanical_siege_oxybeles_packed units/mace_mechanical_siege_lithobolos_packed units/mace_mechanical_siege_ram units/mace_mechanical_siege_tower - pair_siege_attack_pack - pair_siege_cost_armor - siege_bolt_accuracy + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood + siege_bolt_accuracy structures/hellenes/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml (revision 15713) @@ -1,35 +1,37 @@ 8.0 ptol mktr-'a ? units/ptol_hero_ptolemy_I units/ptol_hero_ptolemy_IV units/ptol_hero_cleopatra units/ptol_champion_cavalry units/ptol_champion_elephant units/ptol_mechanical_siege_polybolos_packed units/ptol_mechanical_siege_lithobolos_packed units/ptol_mechanical_siege_tower - pair_siege_attack_pack - pair_siege_cost_armor - siege_bolt_accuracy + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood + siege_bolt_accuracy structures/ptolemies/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 15713) @@ -1,60 +1,57 @@ 0 200 5.0 rubble/rubble_stone_4x4 pers Cavalry Stables Paraspa -Barracks Stables Cavalry was primarily used as an elite assault force by the Persians. Train citizen-cavalry units. structures/pers_stable.png units/pers_cavalry_spearman_b units/pers_cavalry_swordsman_b units/pers_cavalry_javelinist_b units/pers_cavalry_archer_b - -pair_levy_01 -training_conscription -unlock_champion_units persians/training_levy_cavalry persians/training_conscription_cavalry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry successors/special_war_horses interface/complete/building/complete_cavalry_stables.xml attack/destruction/building_collapse_large.xml structures/persians/stables.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 15713) @@ -1,22 +1,24 @@ pers Didā The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. Train Champion Cavalry and Construct Siege Rams. units/pers_champion_cavalry units/pers_mechanical_siege_ram - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood structures/persians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 15713) @@ -1,104 +1,101 @@ - 10.0 - 40.0 - 10.0 + 3.0 + 25.0 + 1.0 - 3.0 - 8.0 - 3.0 + 1.0 + 5.0 + 1.0 0.0 25.0 0.0 80.0 12.0 75.0 1200 2000 1.5 3 0.5 own neutral enemy Fortress 5 - 160 + 250 400 0 12.0 40 Support Infantry Cavalry Siege 1 6 - 3600 - false + 2500 + true rubble/rubble_rome_sb rome Entrenched Army Camp Castrum Vallum ArmyCamp structures/roman_camp.png Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml - 5 + 10 0.7 units/rome_infantry_swordsman_b units/rome_infantry_spearman_a units/rome_infantry_javelinist_b units/rome_cavalry_spearman_b units/rome_mechanical_siege_ballista_packed units/rome_mechanical_siege_scorpio_packed units/rome_mechanical_siege_ram - - romans/decay_logistics - 60 structures/romans/camp.xml structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 15713) @@ -1,17 +1,10 @@ pers Arštišta - - - -pair_inf_armor_02 - -pair_inf_armor_03 - -pair_inf_armor_04 - - structures/persians/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (revision 15713) @@ -1,75 +1,71 @@ own neutral Colony 120 300 200 200 200 12.0 2000 rubble/rubble_stone_5x5 ptol Military Colony Klēroukhia Town Colony The Ptolemaic kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle within Egypt in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Ptolemaic kings and helped grow the available manpower for the imperial Ptolemaic army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. - Train settler-soldiers of various nationalities. - Min. distance from other Military Colonies: 100 meters. structures/military_settlement.png phase_town units/ptol_infantry_spearman_2_b units/ptol_infantry_swordsman_b units/ptol_cavalry_spearman_b units/ptol_cavalry_javelinist_b -phase_town_generic -phase_city_generic - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry interface/complete/building/complete_gymnasium.xml attack/destruction/building_collapse_large.xml 1 80 structures/ptolemies/settlement.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml (revision 15713) @@ -1,16 +1,11 @@ rome Armamentarium The Roman army stored and repaired its equipment in the armamentarium of the camp. - - - -pair_inf_armor_04 - - structures/romans/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml (revision 15713) @@ -1,37 +1,39 @@ 8.0 sele Phrourion Build siege engines and train Champions. Garrison up to 20 soldiers inside for stout defense. Fortresses were built to guard passes and atop hills in order to command plains and valleys below. - units/sele_champion_infantry_pikeman - units/sele_champion_chariot - units/sele_champion_infantry_swordsman - units/sele_champion_cavalry + units/sele_champion_infantry_pikeman + units/sele_champion_chariot + units/sele_champion_infantry_swordsman + units/sele_champion_cavalry units/sele_champion_elephant units/sele_mechanical_siege_lithobolos_packed units/sele_mechanical_siege_tower - successors/pair_unlock_champions - pair_siege_attack_pack - pair_siege_cost_armor - successors/special_war_horses - successors/special_parade_of_daphne + successors/pair_unlock_champions + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood + successors/special_war_horses + successors/special_parade_of_daphne structures/macedonians/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml (revision 15713) @@ -1,17 +1,17 @@ - 10 + 6 25 - 5 + 3 - 3 - 10 - 3 + 1 + 5 + 1 Civic Structure Civic Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 15713) @@ -1,17 +1,17 @@ - 20.0 - 40.0 - 5.0 + 10.0 + 25.0 + 3.0 - 5.0 - 10.0 - 5.0 + 1.0 + 5.0 + 1.0 Defensive Structure Defensive Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml (revision 15713) @@ -1,17 +1,17 @@ - 5 + 1 20 1 1 - 10 + 5 1 Economic Structure Economic Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 15713) @@ -1,74 +1,74 @@ Barracks - 200 + 150 300 12.0 10 0.1 Unit Infantry Cavalry 0 2 2000 rubble/rubble_stone_4x4 Barracks Train citizen-soldiers. Research training improvements. Garrison: 10. Village Barracks structures/barracks.png phase_village 100 0 30 10 0 0.8 - pair_levy_01 - training_conscription - unlock_champion_units + heal_barracks + training_conscription + unlock_champion_units interface/complete/building/complete_barracks.xml attack/destruction/building_collapse_large.xml false 50 40000 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 15713) @@ -1,76 +1,78 @@ - 20 + 25 + 40 + 5 Field - 100 + 50 - 50 + 100 2.0 - 100 + 250 rubble/rubble_field Field Field Harvest vegetables for food. Max gatherers: 5. Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition. structures/field.png 100 100 0 0 0 false false false Infinity food.grain 5 14 interface/complete/building/complete_field.xml attack/destruction/building_collapse_large.xml 8.0 0 structures/plot_field_3D_8x8.xml structures/plot_field_found.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 15713) @@ -1,54 +1,30 @@ - 1 - 5 - 2 + 4 + 2 + 3 - 10.0 - 0.0 + 10.5 + 0 0.0 6.0 - 1000 - - - Elephant - 0.5 - - - Camel - 0.5 - - - Siege - 2.0 - - + 750 Siege 30.0 0.0 0.0 6.0 0.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Siege Melee Melee Cavalry Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 15713) @@ -1,53 +1,41 @@ - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 56.0 75.0 - 1200 - 2000 - - - Infantry Spear - 2.0 - - - Infantry Sword - 1.5 - - + 1000 + 1000 100 60 150 Archer Cavalry Archer A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2. - Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. 130 10 9 0 0 - 14.0 + 15.5 28.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml (revision 15713) @@ -1,43 +1,39 @@ 100 200 5.0 rubble/rubble_stone_5x5 rome Castrum Romans specialised in the building of military camps and forts. A few of them still survive. units/rome_infantry_swordsman_b units/rome_infantry_spearman_a units/rome_infantry_javelinist_b units/rome_champion_infantry_barracks units/rome_cavalry_spearman_b units/rome_cavalry_javelinist_b units/rome_champion_cavalry_barracks - - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - structures/romans/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml (revision 15713) @@ -1,23 +1,24 @@ rubble/rubble_hele_cc sele Agorā́ The most important place in most Hellenistic cities, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. units/sele_infantry_spearman_2_b + units/sele_infantry_javelinist_b units/sele_cavalry_javelinist units/sele_hero_seleucus_victor units/sele_hero_antiochus_great units/sele_hero_antiochus_righteous structures/macedonians/civic_centre.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 15713) @@ -1,31 +1,32 @@ 8.0 spart Teíchisma Build siege engines. Garrison up to 15 soldiers inside for stout defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. units/spart_mechanical_siege_ram units/spart_mechanical_siege_oxybeles_packed - -pair_champ_02 - pair_siege_attack_cost - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood siege_bolt_accuracy structures/spartans/fortress_up.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 15713) @@ -1,90 +1,93 @@ range 40 Unit 1 Healing Aura Heals nearby units at 1 HP per second. Temple 5 200 300 12.0 20 0.1 Unit Support Infantry Cavalry 3 2 2000 rubble/rubble_stone_4x6 Temple Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP per second). Research healing and religious improvements. Town Temple structures/temple.png phase_town 100 0 10 50 500 interface/complete/building/complete_temple.xml attack/destruction/building_collapse_large.xml false 40 30000 0.8 units/{civ}_support_healer_b - pair_heal_01 - pair_heal_02 - pair_heal_03 + heal_range + heal_range_2 + heal_rate + heal_rate_2 + heal_temple + health_regen_units 40 structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 15713) @@ -1,100 +1,94 @@ 0.0 20.0 0.0 50.0 8.0 75.0 1200 2000 1.5 - Organic - - - Siege - 0.5 - - + Organic - 1 + 0 1 Infantry Ranged land-shore Wall - 20 + 120 100 8.0 2 0.1 Unit Support Infantry 0 2 5000 rubble/rubble_stone_wall_tower Wall Turret Shoots arrows. Garrison to defend a city wall against attackers. -ConquestCritical StoneWall Tower structures/tower.png phase_town 100 0 10 15 0 0.8 pair_walls_01 interface/complete/building/complete_tower.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml 20.0 false 20 65536 60 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 15713) @@ -1,17 +1,17 @@ - 20 - 30 - 5 + 5 + 25 + 2 - 5 - 12 - 2 + 1 + 5 + 1 Military Structure Military Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 15713) @@ -1,66 +1,68 @@ 50 100 5.0 10 0.1 Unit Animal 1 2 500 rubble/rubble_2x4 Corral Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented). Village Corral structures/corral.png 100 0 10 0 0 0.7 gaia/fauna_sheep gather_animals_stockbreeding + speed_cavalry_01 + speed_cavalry_02 interface/complete/building/complete_corral.xml attack/destruction/building_collapse_large.xml 20 structures/fndn_2x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 15713) @@ -1,108 +1,107 @@ - 1 - 5 - 2 + 3 + 1 + 3 100.0 0.0 0.0 4.0 1 - 15 + 12 80 7.5 150 CitizenSoldier Organic Cavalry Citizen Soldier Cavalry Basic formations/wedge 130 10 0 0 0 pitch 150 2.0 1.0 5 - 30 - 30 - 30 - 30 + 20 + 20 + 20 + 20 circle/128x128.png circle/128x128_mask.png - + voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml attack/weapon/sword.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml 2000 6.5 - 13.0 + 14.5 26.0 600.0 5.0 - 60 + 96 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 15713) @@ -1,43 +1,32 @@ - - 1 - 3 - 1 - - 0.0 - 10.0 - 0.0 + 0 + 7 + 0 16.0 20.0 25.0 - 900 + 1000 1500 Organic 1.6 - - - Animal - 2 - - Ranged Cavalry Ranged formations/skirmish 200 attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (revision 15713) @@ -1,61 +1,59 @@ own neutral enemy 30 50 5.0 5 0.1 Unit Support Infantry 0 2 200 rome Tent Tabernāculum -Village A temporary shelter for soldiers. +5 population bonus. 1.0 -units/{civ}_support_female_citizen_house - -pair_house_01 - -pair_house_02 interface/complete/building/complete_universal.xml attack/destruction/building_collapse_large.xml 1 props/structures/romans/rome_tent.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml (revision 15713) @@ -1,42 +1,40 @@ 150 150 12.0 rubble/rubble_stone_5x5 spart Stratēgeîon The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". units/spart_infantry_spearman_b units/spart_champion_infantry_sword units/spart_infantry_javelinist_b units/spart_cavalry_spearman_b units/spart_cavalry_javelinist_b -unlock_champion_units - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry structures/spartans/barracks.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 15713) @@ -1,79 +1,80 @@ House 5 30 75 5.0 3 0 0.1 Unit Support 1 800 rubble/rubble_stone_3x3 House Increase the population limit. -ConquestCritical Village House structures/house.png 100 0 10 10 0 1.0 units/{civ}_support_female_citizen_house - pair_house_01 - pair_house_02 + health_females_01 + pop_house_01 + unlock_females_house interface/complete/building/complete_house.xml attack/destruction/building_collapse_large.xml 6.0 0.6 8.0 false 20 40000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 15713) @@ -1,102 +1,102 @@ 5 20 1 - 3 + 1 5 1 0.0 20.0 0.0 55.0 13.0 75.0 1200 2000 2.0 1 own neutral House 40 80 0 15.0 1 0.1 Unit Support Infantry 0 2 800 rubble/rubble_stone_2x2 Outpost Build in neutral and own territories to scout areas of the map. Slowly loses health while in neutral territory. -ConquestCritical Village Outpost structures/outpost.png 100 0 8 0 0 0.7 vision_outpost decay_outpost interface/complete/building/complete_tower.xml attack/destruction/building_collapse_large.xml 6.0 0.6 18.0 2 80 props/special/palisade_rocks_outpost.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 15713) @@ -1,73 +1,81 @@ Storehouse 40 100 8.0 800 rubble/rubble_stone_3x3 Storehouse Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources. DropsiteWood DropsiteMetal DropsiteStone -ConquestCritical Village Storehouse structures/storehouse.png 100 0 10 0 0 0.7 - pair_gather_01 - pair_gather_02 - pair_gather_03 - pair_gather_wood_01 + gather_lumbering_ironaxes + gather_lumbering_strongeraxes + gather_lumbering_sharpaxes + gather_mining_servants + gather_mining_serfs + gather_mining_slaves + gather_mining_wedgemallet + gather_mining_shaftmining + gather_mining_silvermining + gather_capacity_basket + gather_capacity_wheelbarrow + gather_capacity_carts wood stone metal interface/complete/building/complete_storehouse.xml attack/destruction/building_collapse_large.xml false 16 30000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 15713) @@ -1,106 +1,100 @@ 0.0 25.0 0.0 85.0 8.0 75.0 1200 2000 1.5 Organic - - - Siege - 0.5 - - 3 1 Infantry Ranged Fortress Fortress - 60 + 80 10 300 0 650 8.0 20 0.075 Unit Support Infantry Cavalry Siege 0 6 4200 rubble/rubble_stone_6x6 Fortress Train heroes, champions, and siege weapons. Research siege weapon improvements. Garrison: 20. GarrisonFortress Defensive City Fortress structures/fortress.png phase_city 100 0 0 65 0 0.8 - pair_champ_02 + attack_soldiers_will interface/complete/building/complete_fortress.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml false 100 40000 80 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml (revision 15713) @@ -1,127 +1,117 @@ 1 1 - 1 + 5 1 0 1 0 0 0 0 80.0 0.01 0.0 2.5 corpse 100 0 false false Unit Unit ConquestCritical - - formations/scatter - formations/box - formations/column_closed - formations/line_closed - formations/column_open - formations/line_open - formations/flank - formations/battle_line - unit true true false false true false false 2.0 1.0 1 - 20 - 20 - 20 - 20 + 10 + 10 + 10 + 10 circle/128x128.png circle/128x128_mask.png interface/alarm/alarm_attackplayer.xml 2.0 0.333 5.0 2 aggressive 12.0 false true false - 7.5 + 9 15.0 50.0 0.0 0.1 0.2 default default 10 false false true false false Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 15713) @@ -1,65 +1,49 @@ + + 4 + 3 + 4 + - 10.0 - 0.0 + 10.5 + 0 0.0 6.0 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - 30.0 0.0 0.0 6.0 0.0 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - 60 + 35 + 20 Sword Cavalry Swordsman Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - Counters: 2x vs. Archers, All Support Units, and Siege Weapons. -Countered by: Spearmen, Cavalry Skirmishers, and Elephants. 130 10 0 0 6 - 13.5 + 15 28.75 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 15713) @@ -1,87 +1,71 @@ - - - 35.0 - 0.0 - 0.0 - 4.8 - 1000 - - - 105.0 - 0.0 - 0.0 - 4.8 - 0.0 - - 1 15 - 80 + 150 0 0 - 0 + 50 5.0 180 Champion Cavalry Cavalry formations/wedge pitch arrow/256x256.png arrow/256x256_mask.png voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml attack/weapon/sword.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml 2500 6.5 - 13.0 + 14.5 26.0 1000.0 10.0 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 15713) @@ -1,27 +1,29 @@ rome Castellum Fortified auxillary camp. units/rome_hero_marcellus units/rome_hero_maximus units/rome_hero_scipio units/rome_champion_infantry units/rome_champion_cavalry units/rome_mechanical_siege_ballista_packed units/rome_mechanical_siege_scorpio_packed units/rome_mechanical_siege_ram - pair_siege_attack_pack - pair_siege_cost_armor + siege_attack + siege_armor + siege_cost_metal + siege_cost_wood structures/romans/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (revision 15713) @@ -1,74 +1,70 @@ own neutral Colony 120 300 200 200 200 12.0 2000 rubble/rubble_stone_5x5 sele Military Colony Klēroukhia Town Colony The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. - Train settler-soldiers of various nationalities. - Min. distance from other Military Colonies: 120 meters. structures/military_settlement.png phase_town units/sele_infantry_swordsman_b units/sele_infantry_archer_b units/sele_cavalry_spearman_b -phase_town_generic -phase_city_generic - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry interface/complete/building/complete_gymnasium.xml attack/destruction/building_collapse_large.xml 1 80 structures/ptolemies/settlement.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 15713) @@ -1,121 +1,124 @@ + 10 + 25 + 3 5 15 3 0.0 20.0 0.0 - 60.0 + 72.0 10.0 75.0 1200 2000 1.5 3 1 own neutral CivilCentre CivilCentre 200 20 500 0 500 500 500 8.0 20 0.1 Unit Support Infantry Cavalry 1 1 3000 rubble/rubble_stone_6x6 Civic Center Build to acquire large tracts of territory. Train citizens. Garrison: 20. Defensive CivCentre CivilCentre structures/civic_centre.png phase_town 200 0 50 50 50 0.8 units/{civ}_support_female_citizen phase_town_generic phase_city_generic food wood stone metal interface/complete/building/complete_civ_center.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml interface/alarm/alarm_alert_2.xml true 140 10000 2 140 90 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 15713) @@ -1,107 +1,104 @@ 0.0 20.0 0.0 - 57.0 + 56.0 8.0 15 75.0 1200 2000 1.5 Organic - - - Siege - 0.5 - - 1 1 - Infantry Ranged + Infantry Ranged DefenseTower DefenseTower - 50 + 60 150 100 100 15.0 5 0.1 Unit Support Infantry 0 2 1000 rubble/rubble_stone_2x2 Defense Tower Shoots arrows. Garrison to provide extra defense. Tower GarrisonTower -ConquestCritical Town DefenseTower structures/defense_tower.png phase_town 100 0 10 10 0 0.7 - pair_tower_01 + attack_tower_watch + attack_tower_crenellations + attack_tower_range + attack_tower_defense interface/complete/building/complete_tower.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml 6.0 0.6 21.0 false 32 30000 80 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 15713) @@ -1,66 +1,68 @@ Farmstead 45 100 8.0 900 rubble/rubble_3x3 Farmstead Dropsite for the food resource. Research food gathering improvements. -ConquestCritical DropsiteFood Village Farmstead structures/farmstead.png 100 0 10 0 0 0.7 gather_wicker_baskets - gather_farming_plows + gather_farming_plows + gather_farming_training + gather_farming_fertilizer food interface/complete/building/complete_farmstead.xml attack/destruction/building_collapse_large.xml false 20 30000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 15713) @@ -1,79 +1,84 @@ Barracks 200 200 12.0 1 0.1 Unit Infantry 0 2 2000 rubble/rubble_stone_4x4 Blacksmith Research weapons and armor improvements. Town Blacksmith structures/blacksmith.png phase_town 100 0 50 0 100 0.8 - pair_inf_01 - pair_inf_02 - pair_inf_armor_01 - pair_inf_armor_02 - pair_inf_armor_03 - pair_inf_armor_04 - pair_cav_01 - armor_hero_01 + attack_infantry_melee_01 + attack_infantry_melee_02 + attack_infantry_ranged_01 + attack_infantry_ranged_02 + attack_cavalry_melee_01 + attack_cavalry_melee_02 + attack_cavalry_ranged_01 + attack_cavalry_ranged_02 + armor_infantry_01 + armor_infantry_02 + armor_cav_01 + armor_cav_02 + armor_hero_01 interface/complete/building/complete_blacksmith.xml attack/destruction/building_collapse_large.xml false 38 30000 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 15713) @@ -1,82 +1,88 @@ 5 25 5 2 10 2 Wonder 1000 0 1000 1000 1000 10.0 5000 rubble/rubble_stone_6x6 Wonder Bring glory to your civilization and add large tracts of land to your empire. City Wonder structures/wonder.png phase_city 200 0 100 100 100 + + 0.7 + + pop_wonder + + interface/complete/building/complete_wonder.xml attack/destruction/building_collapse_large.xml 6.0 0.6 12.0 true 100 65536 72 true structures/fndn_6x6.xml 300 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 15713) @@ -1,48 +1,31 @@ - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - + 3.5 + 28 + 2250 - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - + 10.0 + 80.0 55 Spear Cavalry Spearman This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. - Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. -Countered by: Spearmen, Archers, Elephants. 130 10 6 0 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 15713) @@ -1,53 +1,41 @@ - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 40 50.0 - 1200 - 2000 - - - Infantry Bow - 2.0 - - - Cavalry Sword - 1.5 - - + 1000 + 1000 100 40 140 Javelin Cavalry Skirmisher The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. - Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. -Countered by: Spearmen, Elephants. 130 10 5 0 0 - 14.0 + 15.5 28.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 15713) @@ -1,63 +1,50 @@ - 4 - 5 + 6 + 4 6 - 0.0 - 30.0 - 0.0 + 0 + 24.5 + 0 56 0.0 50.0 - 1200 - 2000 - 1.2 - - - Infantry Bow - 2.0 - - - Cavalry Sword - 1.5 - - + 1000 + 1000 + 1.1 - 100 - 70 + 100 Ranged Javelin Champion Cavalry Skirmisher - Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen. -Countered by: Spearmen and Elephants. formations/skirmish actor/fauna/death/death_horse.xml attack/weapon/arrowfly.xml - 14.0 + 15.5 28.0 1000.0 10.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 15713) @@ -1,53 +1,22 @@ - 20.0 - 0.0 - 20.0 + 28 + 0 + 40.0 8.0 - 1000 - - - Structure - 1.5 - - - Cavalry - 2 - - - Gates - 1.5 - - + 1500 - 60.0 + 80.0 0.0 - 60.0 + 80.0 8.0 0.0 - - - Structure - 1.5 - - - Cavalry - 2 - - - Gates - 1.5 - - Melee - Classes: Champion Melee Elephant. -Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. "Stench" aura vs. Cavalry. -Countered by: Skirmishers and Swordsmen. Can run amok. Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 15713) @@ -1,62 +1,51 @@ - 4 - 5 + 6 + 4 6 - 0.0 - 30.0 - 0.0 + 0 + 21 + 0 58 0.0 75.0 - 1200 - 2000 - 1.5 - - - Infantry Spear - 2.0 - - - Infantry Sword - 1.5 - - + 1000 + 1000 + 1.2 Organic - 100 - 80 + 100 Ranged Archer Champion Cavalry Archer. formations/skirmish actor/fauna/death/death_horse.xml attack/weapon/arrowfly.xml - 14.0 + 15.5 28.0 1000.0 10.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 15713) @@ -1,78 +1,78 @@ 5 - 15 - 5 + 10 + 10 3 20 - 150 + 250 0 0 - 150 + 250 6.0 - 400 + 750 Elephant War Elephant gaia/fauna_elephant.png War elephants were used by many Eastern and African cultures. pitch arrow/256x256.png arrow/256x256_mask.png actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml voice/hellenes/civ/civ_male_ack.xml actor/fauna/animal/elephant_attack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml actor/fauna/animal/elephant_death.xml actor/fauna/animal/elephant_trained.xml 2500 6.5 - 7.0 + 8.5 14.0 1000.0 10.0 80 units/mauryans/champion_elephant.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 15713) @@ -1,81 +1,40 @@ - 4 - 6 - 7 + 6 + 5 + 6 - 15.0 - 0.0 + 21 + 0 0.0 5.0 - 1000 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - + 750 Siege - 45.0 + 60.0 0.0 0.0 5.0 0.0 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Siege 16 - 80 + 70 + 50 230 Melee Sword Champion Cavalry Swordsman - Counters: 2x vs. Archers, All Support Units, and Siege Weapons. -Countered by: Spearmen, Cavalry Skirmishers, and Elephants. Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 15713) @@ -1,55 +1,39 @@ - 4 - 6 - 7 + 6 + 4 + 6 - 15.0 - 0.0 + 5.5 + 42 0.0 5.0 - 1000 - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - + 2250 Siege + + 7.5 + 120.0 + 0.0 + 5.0 + 0.0 + Siege + 16 - 80 + 100 230 Melee Spear Champion Cavalry Spearman - Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers. -Countered by: Spearmen, Archers, and Elephants. Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 15713) @@ -1,72 +1,63 @@ - 15 + 12 10 - 10 + 7 - 10.0 - 0.0 + 4.5 + 8.5 0.0 8.0 - 1000 - - - Cavalry - 2.0 - - - Elephant - 1.5 - - + 750 + + 6.0 + 24.0 + 0.0 + 8.0 + 0.0 + - 50 - 0 - 0 - 75 + 100 Melee Spear Pike Champion Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry, 1.5x vs. Elephants. -Countered by: Swordsmen, Skirmishers, and Cavalry Archers. formations/phalanx formations/syntagma formations/testudo voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/death.xml 1200 - 6.5 + 8 13.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml (revision 15713) @@ -1,47 +1,47 @@ 0 2.25 Fauna Animal Organic -ConquestCritical gaia/fauna_generic.png 10 food - + false 8.0 24.0 2000 8000 15000 60000 - 5.0 + 6.5 15.0 true 0 false Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml (revision 15713) @@ -1,61 +1,61 @@ 2.5 200 remain true false SeaCreature gaia Cetacean Kill, then collect food from this bountiful oceanic resource. gaia/fauna_fish.png true true 2000 food.fish 5 circle/512x512.png circle/512x512_mask.png 4.0 0.666 5.0 skittish 60.0 60.0 100000 300000 1 2 ship - 10.0 + 11.5 15.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 15713) @@ -1,64 +1,64 @@ 6 8 8 50 100 - 0 - 0 + 0 + 0 250 5.0 1500 Hero Cavalry Cavalry formations/wedge pitch voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml attack/weapon/sword.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml - + 2500 6.5 - 13.0 + 14.5 26.0 1000.0 16.0 70 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 15713) @@ -1,44 +1,22 @@ 5 8 8 - 30.0 - 0.0 + 21 + 0 0.0 6.0 1000 - - - Support - 2.0 - - - Infantry Bow - 2.0 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Organic Siege Melee Sword Hero Cavalry Swordsman Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 15713) @@ -1,44 +1,38 @@ 15 10 10 - 10.0 - 0.0 + 7 + 0 0.0 8.0 1000 - - - Cavalry - 2.0 - - Melee Spear Pike Hero Pikeman formations/phalanx formations/testudo 10 10 1200 - 7.0 + 8.5 17.5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 15713) @@ -1,32 +1,32 @@ - 1.0 - 0.0 + 1 + 0 0.0 4.0 - 1000 + 750 Organic 2.0 0.0 0.0 4.0 0.0 Organic - 100 + 120 Melee Infantry Melee formations/phalanx formations/testudo Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 15713) @@ -1,41 +1,40 @@ + + 1 + 1 + 3 + - 0.0 - 1.0 - 0.0 + 0 + 1 + 0 1.0 1.0 28.0 1200 2000 1.6 - - - Animal - 2 - - Organic 80 Ranged Ranged formations/skirmish 150 attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 15713) @@ -1,71 +1,48 @@ 4 - 5 + 4 6 - 0.0 - 25.0 - 0.0 + 0 + 21 + 0 48 0.0 50.0 - 1200 - 2000 - 1.0 - - - Infantry Spear - 1.5 - - - Cavalry Bow - 1.5 - - - Elephant - 1.5 - - - Chariot - 1.5 - - + 1000 + 1000 + 1.1 Organic - 50 - 80 - 0 - 0 + 100 120 Ranged Javelin Champion Skirmisher - Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots. -Countered by: Swordsmen and Cavalry Spearmen. formations/skirmish attack/weapon/arrowfly.xml - 9.0 + 10.5 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml (revision 15713) @@ -1,137 +1,109 @@ 1 1 1 100.0 0.0 0.0 4.0 - 10.0 - 0.0 + 7 + 0 0.0 3.0 1000 - - - Support - 2.0 - - - Cavalry - 1.5 - - - Animal - 1.5 - - Structure 20.0 0.0 0.0 3.0 0.0 - - - Support - 2.0 - - - Cavalry - 3.0 - - - Animal - 1.5 - - Structure 12 0 100 0 0 0 3.0 80 Organic Dog War Dog Basic - Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures. + Cannot attack structures. 130 10 0 0 0 100 arrow/256x256.png arrow/256x256_mask.png voice/global/civ_dog_move.xml voice/global/civ_dog_move.xml voice/global/civ_dog_move.xml voice/global/civ_dog_move.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml attack/weapon/sword.xml actor/fauna/death/death_animal_gen.xml interface/complete/building/complete_kennel.xml 6.5 WarDog - 13.0 + 14.5 26.0 600.0 5.0 30 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml (revision 15713) @@ -1,18 +1,18 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 Structure violent Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 15713) @@ -1,62 +1,62 @@ 10.0 20.0 15.0 2 40 100 250 600 Hero Organic Hero Soldier phase_city 400 10 0 0 25 hero star/256x256.png star/256x256_mask.png attack/weapon/sword.xml actor/human/death/death.xml Hero - 9.0 + 10.5 22.5 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 15713) @@ -1,51 +1,29 @@ 6 8 8 - 30.0 - 0.0 + 21 + 0 0.0 6.0 1000 - - - Infantry Sword - 2.0 - - - Infantry Javelin - 1.5 - - - Siege - 2.0 - - - Elephant - 0.5 - - - Camel - 0.5 - - Organic Siege Melee Spear Hero Cavalry Spearman 500 10 20 0 5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 15713) @@ -1,66 +1,46 @@ 5 6 7 - 0.0 - 30.0 - 0.0 + 0 + 21 + 0 48 0.0 50.0 1200 2000 1.0 - - - Infantry Spear - 1.5 - - - Cavalry Bow - 1.5 - - - Elephant - 2.0 - - - Chariot - 1.5 - - 35 200 Ranged Javelin Hero Skirmisher - Counters: +50% Attack vs. Spearmen, Cavalry Archers and Chariots. +100% Attack vs Elephants. -Countered by: Melee Cavalry. formations/skirmish 350 5 20 0 0 attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 15713) @@ -1,122 +1,127 @@ + + 2 + 4 + 3 + 50.0 0.0 0.0 4.0 1.0 structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_outpost other/wallset_palisade structures/{civ}_dock structures/{civ}_barracks structures/{civ}_blacksmith structures/{civ}_temple structures/{civ}_market structures/{civ}_defense_tower structures/{civ}_wallset_stone structures/{civ}_civil_centre structures/{civ}_fortress - structures/{civ}_wonder + structures/{civ}_wonder - 12 + 10 50 0 0 0 2.5 100 Infantry CitizenSoldier Worker Organic Infantry Citizen Soldier Basic 100 5 0 0 0 100 2.0 1.0 0.5 0.25 1 0.75 5 - 0.75 + 0.5 2 - 0.75 + 0.5 circle/128x128.png circle/128x128_mask.png voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/run.xml attack/weapon/sword.xml actor/human/death/death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml interface/alarm/alarm_create_infantry.xml 1000 - 7.5 + 9 18.75 infantry - 50 + 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 15713) @@ -1,69 +1,40 @@ 3 - 1 - 1 + 4 + 3 - 10.0 - 0.0 - - - Infantry Spear - 2.0 - - - Infantry Javelin - 1.5 - - - Elephant - 1.25 - - + 8.5 + 0 - 20.0 - - - Infantry Spear - 2.0 - - - Infantry Javelin - 1.5 - - - Elephant - 1.25 - - + 24.0 - 60 + 30 + 20 Sword Swordsman Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon. - Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. 5 - 8.0 + 9.5 16.0 48 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 15713) @@ -1,52 +1,40 @@ 1 - 2 - 1 + 1 + 3 - 0.0 - 10.0 - 0.0 + 0 + 6.5 + 1.5 48.0 0.0 60.0 - 900 - 1500 + 750 + 750 1.5 - - - Infantry Ranged - 1.5 - - - Infantry Melee - 1.25 - - - 40 + 50 Sling Slinger - Counters: 1.5x vs. Ranged Infantry, 1.25x vs. Melee Infantry. -Countered by: Cavalry. 75 - 4 + 5 - 9.0 + 11.5 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 15713) @@ -1,63 +1,48 @@ 4 - 5 + 4 6 - 0.0 - 15.0 - 0.0 + 0 + 17.5 + 0 58 0.0 75.0 - 1200 - 2000 - 1.25 - - - Infantry Sword - 2.0 - - - Cavalry Spear - 1.25 - - + 1000 + 1000 + 1.2 Organic - 50 - 75 - 0 - 0 + 100 120 Ranged Archer Champion Archer - Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. -Countered by: Cavalry Swordsmen and Cavalry Skirmishers. formations/skirmish attack/weapon/arrowfly.xml - 9.0 + 10.5 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 15713) @@ -1,81 +1,59 @@ - 7 - 4 + 6 + 7 6 - 15.0 - 0.0 + 15.5 + 0 0.0 5.0 - 1000 - - - Infantry Spear - 2.0 - - - Elephant - 1.5 - - + 750 - 30.0 + 44.0 0.0 0.0 5.0 0.0 - - - Infantry Spear - 2.0 - - - Elephant - 1.5 - - - 50 - 80 + 75 + 50 Melee Sword Champion Swordsman - Counters: 2x vs. Spearmen, 1.5x vs. Elephants. -Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. formations/phalanx formations/testudo voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/death.xml - 8.0 + 9.5 16.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml (revision 15713) @@ -1,21 +1,21 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 Structure aggressive 10 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml (revision 15713) @@ -1,18 +1,18 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 Structure violent Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 15713) @@ -1,46 +1,74 @@ - - 5 - 7 - 8 - 0.0 50.0 0.0 56 0.0 50.0 - 1200 - 2000 - 1.2 - - - Infantry Bow - 2.0 - - - Cavalry Sword - 1.5 - - + 1000 + 1000 + 1.5 + + 5 + 7 + 8 + 45 100 100 75 + + + 3.0 + + + 1500 + - Ranged Javelin + Hero Hero Cavalry Skirmisher + phase_city formations/skirmish + + 450 + 10 + 20 + 0 + 0 + + + hero + + + + + + star/256x256.png + star/256x256_mask.png + + + + + Hero + + + 17.0 + + 28.0 + 1000.0 + 16.0 + + Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 15713) @@ -1,56 +1,46 @@ 5 6 7 - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 60 0.0 75.0 1200 2000 1.0 - - - Infantry Sword - 3.0 - - - Cavalry Spear - 1.25 - - 35 200 Hero Archer Ranged Archer formations/skirmish 350 5 20 0 10 attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 15713) @@ -1,48 +1,32 @@ 8 5 7 - 30.0 - 0.0 + 21 + 0 0.0 5.0 1000 - - - Infantry Spear - 2.0 - - - Infantry Javelin - 1.5 - - - Elephant - 1.5 - - Melee Sword Hero Swordsman - Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants. -Countered by: Archers, Cavalry Archers. - 8.0 + 9.5 20.0 600.0 8.0 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 15713) @@ -1,51 +1,37 @@ 2 - 1 - 2 + 4 + 3 - 10.0 - 0.0 - - - Cavalry - 2.0 - - + 4.5 + 8.5 - 20.0 - 0.0 - - - Cavalry - 2.0 - - + 12.0 + 24.0 50 Spear Spearman Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible. - Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. 5 - 7.5 + 9 15.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 15713) @@ -1,59 +1,40 @@ 1 - 2 - 1 + 1 + 3 - 0.0 - 20.0 - 0.0 + 0 + 14 + 0 36 0.0 50.0 - 1200 - 2000 - - - Infantry Spear - 1.5 - - - Cavalry Bow - 1.5 - - - Elephant - 1.25 - - - Chariot - 1.25 - - + 1000 + 1000 + 1.3 50 Javelin Skirmisher These were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. - Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and Chariots. -Countered by: Swordsmen, Cavalry Spearmen. 5 - 9.0 + 11.5 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 15713) @@ -1,73 +1,73 @@ - 23.0 - 0.0 + 17.5 + 0 0.0 5.0 1000 Organic - 46.0 + 50.0 0.0 0.0 5.0 0.0 Organic 13 - 50 + 100 0 0 - 0 + 50 130 Infantry Champion Infantry arrow/128x128.png arrow/128x128_mask.png interface/alarm/alarm_create_infantry.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/death.xml 1500 - 7.0 + 8.5 17.5 600.0 5.0 50 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 15713) @@ -1,74 +1,58 @@ - 6 - 5 + 5 + 7 6 - 15.0 - 0.0 + 7 + 14 0.0 5.0 - 1000 - - - Cavalry - 2.0 - - + 750 - 30.0 - 0.0 + 15.0 + 40.0 0.0 5.0 0.0 - - - Cavalry - 2.0 - - - 50 - 75 + 100 Champion Spearman Melee Spear - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, and Cavalry Archers. formations/phalanx formations/testudo voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/death.xml - 7.5 + 9 15.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml (revision 15713) @@ -1,51 +1,51 @@ 0 upright false 6.0 circle/128x128.png circle/128x128_mask.png 0 passive passive false false 20 10.0 10000 100000 1 2 false - 5.0 + 8.0 unrestricted default true 0 false false false false Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml (revision 15713) @@ -1,18 +1,18 @@ - 1.0 - 1.0 + 1 + 1 0.0 4.0 1000 Structure aggressive Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 15713) @@ -1,46 +1,36 @@ 5 7 8 - 0.0 - 40.0 - 0.0 + 0 + 28 + 0 60.0 20.0 75.0 1200 2000 1.5 - - - Infantry Spear - 2.0 - - - Infantry Sword - 1.5 - - 45 100 100 100 Ranged Archer Hero Cavalry Archer formations/skirmish Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 15713) @@ -1,76 +1,73 @@ 10 10 12 - 25.0 - 0.0 + 17.5 + 0 25.0 8.0 1000 Structure 1.5 Cavalry 2 Gates 1.5 3 60 500 500 9.0 2000 Elephant - Classes: Hero Melee Elephant. -Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. -Countered by: Skirmishers and Swordsmen. Can run amok. actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml voice/hellenes/civ/civ_male_ack.xml actor/fauna/animal/elephant_attack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml actor/fauna/animal/elephant_death.xml actor/fauna/animal/elephant_trained.xml - 7.0 + 8.5 14.0 1000.0 10.0 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 15713) @@ -1,43 +1,35 @@ 7 6 7 - 30.0 - 0.0 + 21 + 0 0.0 5.0 1000 - - - Cavalry - 2.0 - - Melee Spear Hero Spearman - Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, and Cavalry Archers. formations/phalanx formations/testudo 10 10 - 7.5 + 9 18.75 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 15713) @@ -1,56 +1,42 @@ - 10 - 8 - 8 + 8 + 6 + 5 - 5.0 - 0.0 + 3 + 6 8.0 - - - Cavalry - 2.0 - - - 10.0 - 0.0 + 8.0 + 16.0 8.0 - - - Cavalry - 2.0 - - 50 Spear Pike Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. - Counters: 2x vs. All Cavalry. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. formations/syntagma 5 - 6.5 + 8 13.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 15713) @@ -1,57 +1,45 @@ 1 - 2 - 1 + 1 + 3 - 0.0 - 15.0 - 0.0 + 0 + 10.5 + 0 50.0 0.0 75.0 - 1200 - 2000 - - - Infantry Sword - 2.0 - - - Cavalry Spear - 1.25 - - + 1000 + 1000 40 60 Archer Archer They tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. - Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. -Countered by: Cavalry Swordsmen, Cavalry Skirmishers. 6 attack/impact/arrow_metal.xml - 8.5 + 11 17.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 15713) @@ -1,69 +1,68 @@ 0.0 35.0 0.0 45.0 0.0 60.0 2000 2000 1.5 2 1 Infantry Ranged 2 20 100 100 10.0 20 0 Female Infantry Support Infantry Cavalry 1 10 true 800 Light Warship - Classes: Mechanical Warship Light Ranged. Warship Light Bow Ranged phase_town attack/weapon/arrowfly.xml attack/impact/arrow_metal.xml 6.0 0.5 6.0 - 12.5 + 14 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 15713) @@ -1,81 +1,79 @@ 30.0 0.0 30.0 65.0 10.0 28.0 2000 5000 6.0 Circular 8 true 40.0 0.0 40.0 0 1 Catapult 5 30 200 200 8.0 50 0 Female Infantry Support Infantry Cavalry Siege Elephant 1 10 true 2000 Heavy Warship - Classes: Mechanical Warship Heavy Ranged Melee. -Garrison with catapults to increase ranged fire power. -Secondary Attack: Ramming. + Garrison with catapults to increase ranged fire power. Warship Heavy Ranged phase_city attack/siege/ballist_attack.xml 6.0 0.5 6.0 - 14.5 + 16 20 110 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 15713) @@ -1,60 +1,59 @@ 2 5 2 0 100 15 0 Female Infantry Support Infantry Cavalry 1 10 true 400 Merchantman - Classes: Mechanical Ship Trader. -Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. + Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. Trader phase_town 12.0 75 75 50 50 6.0 0.5 6.0 1.0 false - 10.5 + 12 50 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 15713) @@ -1,63 +1,62 @@ 2 5 2 10.0 0.0 0.0 5.0 1000 Ship Structure 6.0 1 0 Female Infantry Support Infantry 1 10 true Fishing Boat - Classes: Mechanical Ship FishingBoat. -Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. + Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. FishingBoat 6.0 1.0 2 actor/ship/boat_move.xml actor/ship/boat_move.xml false - 8.5 + 10 24 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 15713) @@ -1,58 +1,57 @@ 10.0 10.0 10.0 8.0 100 15.0 15.0 15.0 8.0 0.0 20 200 8.0 500 -3 Fire Ship Warship Fireship Melee - Classes: Mechanical Warship Fireship Melee. -Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. + Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. phase_town 6.0 0.5 6.0 - 16.0 + 17.5 22.0 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 15713) @@ -1,70 +1,68 @@ 0.0 35.0 0.0 55.0 0.0 60.0 1000 2000 1.5 3 1 Infantry Ranged 3 25 150 150 8.0 30 0 Female Infantry Support Infantry Cavalry Siege Elephant 1 10 true 1400 Medium Warship - Classes: Mechanical Warship Medium Ranged Melee. -Secondary Attack: Ramming. Warship Medium Ranged phase_town attack/weapon/arrowfly.xml attack/impact/arrow_metal.xml 6.0 0.5 6.0 - 14.5 + 16 20.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 15713) @@ -1,88 +1,71 @@ - 2 - 30 - 10 + 1 + 40 + 5 0.0 0.0 80.0 6.5 1500 - - - Gates - 1.5 - - - Organic Gates Structure 0.0 0.0 - 100.0 + 160.0 6.5 0.0 - - - Gates - 1.5 - - - Organic Gates Structure 20 5 - 200 - 100 + 350 + 200 5 0.1 Unit Support Infantry 1 2 - 200 + 500 Battering Ram Melee Ram - Classes: Siege Melee Ram. -Counters: 1.5x vs. Gates. Generally good vs. Buildings. -Countered by: Melee Cavalry. Cannot attack organic units (but can attack other siege and ships). attack/siege/ram_move.xml attack/siege/ram_attack_order.xml attack/siege/ram_move.xml attack/siege/ram_attack.xml 4.0 0.5 - 6.5 + 8 11.0 - 48 + 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml (revision 15713) @@ -1,49 +1,49 @@ 12 5 2000 Animal Organic - 100 + 250 85 Healer Healer Classes: Support Healer. Heal units. Basic 200 interface/alarm/alarm_create_infantry.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/run.xml actor/human/death/death.xml - 7.5 + 9 12.0 200.0 0.0 30 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 - 13.0 + 14.5 26.0 units/athenians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (revision 15713) @@ -1,20 +1,20 @@ athen Athenian Marine Épibatēs Athēnaïkós . units/athen_champion_marine.png hellenes/special_iphicratean_reforms - 12.0 + 13.5 20.0 units/athenians/champion_unit_marine.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml (revision 15713) @@ -1,36 +1,36 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 690 - 6.7 + 8 16.75 units/macedonians/infantry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56.0 110 Elite 0.5 - 7.0 + 8.5 20.4 units/athenians/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (revision 15713) @@ -1,23 +1,23 @@ brit units/brit_cavalry_javelinist_b Gaisaredos Raiding Cavalry The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents. units/celt_cavalry_javelinist.png units/brit_cavalry_javelinist_a - 13.0 + 14.5 36.0 units/celts/cavalry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 170 Elite 0.5 - 13.0 + 14.5 26.0 units/celts/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml (revision 15713) @@ -1,33 +1,33 @@ global Unit 1.15 Hero Aura All Units +15% speed. 6 6 7 - 27.0 + 19 brit Caratacos Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy. units/celt_hero_caratacos.png units/celts/caradoc.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 15713) @@ -1,93 +1,81 @@ 2 30 - 10 + 1 0.0 - 30.0 - 70.0 - 72 + 10.0 + 50.0 + 80 12.0 28.0 5000 5000 6.0 - - - Fortress - 1.25 - - - StoneWall - 0.75 - - Circular 10 - true + false 0.0 15.0 35.0 20 - 200 - 100 + 350 + 350 4.5 - 150 + 200 Siege Catapult - Classes: Siege Ranged Catapult. -Counters: Structures and Massed Infantry. Causes splash damage. -Countered by: Melee Cavalry. + Causes splash damage. Ranged Catapult 300 0 20 10 0 circle/256x256.png circle/256x256_mask.png attack/siege/ballist_attack.xml 4.0 0.5 - 5.5 + 7 10.0 - 80 + 120 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 15713) @@ -1,112 +1,112 @@ range 10 Citizen+Soldier 1.1 1.1 Inspiration Aura Nearby males work 10% faster - 6.0 - 0.0 + 4.5 + 0 0.0 4.0 1000 Infantry Cavalry Champion Structure CitizenSoldier 25.0 0.0 0.0 4.0 1.0 structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_dock structures/{civ}_temple structures/{civ}_market structures/{civ}_civil_centre 50 50 Female Citizen Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilization. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves. Worker Female Citizen 2.0 1.0 1 0.5 1 0.7 5 - 0.5 + 0.35 2 - 0.5 + 0.35 interface/alarm/alarm_create_female.xml voice/hellenes/civ/female/civ_female_walk.xml voice/hellenes/civ/female/civ_female_attack.xml voice/hellenes/civ/female/civ_female_build.xml voice/hellenes/civ/female/civ_female_gather_together.xml voice/hellenes/civ/female/civ_female_repair.xml voice/hellenes/civ/female/civ_female_garrison.xml attack/weapon/sword.xml actor/human/death/female_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml 500 1 - 8.0 + 9.5 16.0 200.0 0.0 32 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/athen_cavalry_javelinist_e 0.75 - 13.5 + 15 27.0 units/athenians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (revision 15713) @@ -1,24 +1,19 @@ - - - 6.0 - - athen City Guard Epilektos . units/athen_champion_infantry.png - 8.5 + 10 16.0 units/athenians/champion_unit_spear.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/athen_infantry_archer_e 0.75 700 units/macedonians/infantry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52.0 100 Advanced units/athen_infantry_slinger_e 0.75 - 7.5 + 9 21.6 units/athenians/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/brit_cavalry_javelinist_e 0.75 units/celts/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (revision 15713) @@ -1,24 +1,24 @@ brit units/brit_cavalry_swordsman_b Epos Celtic Cavalry Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. units/celt_cavalry_swordsman.png phase_town units/brit_cavalry_swordsman_a - 14.0 + 15.5 33.0 units/celts/cavalry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 15713) @@ -1,64 +1,64 @@ global Champion 1.25 5 5 Champion Army +5 Attack and +25% Speed for Champion Units. 7 7 8 4 50 200 100 100 5.0 brit Chariot Boudicca Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colors over which a thick cloak was fastened by a brooch. units/celt_hero_boudicca.png voice/hellenes/civ/female/civ_female_walk.xml voice/hellenes/civ/female/civ_female_go_out_against.xml voice/hellenes/civ/female/civ_female_gather_together.xml voice/hellenes/civ/female/civ_female_repair.xml voice/hellenes/civ/female/civ_female_garrison.xml actor/human/death/female_death.xml - 18.0 + 21.0 38.0 units/celts/boudicca_chariot.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 15713) @@ -1,81 +1,72 @@ 2 - 10 - 5 + 30 + 1 0.0 - 25.0 - 18.0 - 62 + 100.0 + 20.0 + 80 8.0 2.0 - 60.0 - 5000 - 4000 - - - Organic - 2.0 - - + 300.0 + 3000 + 3000 Linear 8 false 0.0 30.0 - 18.0 + 20.0 18 - 100 - 100 + 250 + 250 2 2.0 - 120 + 200 Bolt Shooter BoltShooter Ranged - Classes: Siege Ranged BoltShooter. -Counters: 2x vs. Infantry and Cavalry units. Also useful vs. Buildings. -Countered by: Melee Cavalry. 200 0 10 0 10 circle/256x256.png circle/256x256_mask.png - 6.5 + 8 12.0 - 70 + 120 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml (revision 15713) @@ -1,33 +1,33 @@ 1 1 - 1 + 3 - 15 + 8 Support Support Organic 10 1 1 1 1 support interface/alarm/alarm_create_worker.xml passive Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml (revision 15713) @@ -1,52 +1,53 @@ + 15 100 80 100 Trader -ConquestCritical Trader Trade was a very important part of ancient civilization - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road. Classes: Support Trader. Trade resources between your own markets and those of your allies. voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_attack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/run.xml attack/weapon/sword.xml actor/human/death/death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml 1.0 false - 8.0 + 9.5 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/athenians/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml (revision 15713) @@ -1,41 +1,41 @@ formation Unit 1.15 1 1 1 Formation Reforms All units in his formation +15% speed and +1 armor. global Javelin 1.15 Peltast Reforms All Peltasts +15% speed. athen Iphicrates Iphikratēs units/hele_hero_xenophon.png - 10.0 + 11.5 18.0 units/athenians/iphicrates.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 52.0 110 Elite 0.5 - 8.0 + 9.5 20.0 units/athenians/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 18.0 units/athenians/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 160 Advanced units/brit_cavalry_swordsman_e 0.75 - 13.5 + 15 27.0 units/celts/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (revision 15713) @@ -1,32 +1,20 @@ - - 8 - 2 - - - - 25.0 - - - 50.0 - - brit Brythonic Longswordsman Delamokludda units/brit_champion_infantry Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. units/celt_champion_infantry_brit.png - 6.0 + 7.5 15.0 units/celts/champion_unit_3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 15713) @@ -1,98 +1,89 @@ 5 20 2 0.0 10.0 5.0 55.0 2.0 10 75.0 1200 2000 2.0 Structure - - - Structure - 2.0 - - 0 0.5 Infantry 5 60 500 300 20.0 20 0.1 Unit Support Infantry 0 2 500 Siege Tower Ranged SiegeTower - Classes: Ranged SiegeTower. -Garrison up to 20 infantry inside to increase arrow count from 0 to 10. -Counters: 2x vs. Buildings. -Countered by: Melee Cavalry. + Garrison up to 20 infantry inside to increase arrow count from 0 to 10. circle/256x256.png circle/256x256_mask.png attack/siege/ram_move.xml attack/siege/ram_attack.xml attack/siege/ram_move.xml 4.0 0.5 12.0 - 5.0 + 6.5 10.0 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 15713) @@ -1,95 +1,95 @@ 0.5 structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_outpost other/wallset_palisade structures/{civ}_dock structures/{civ}_barracks structures/{civ}_blacksmith structures/{civ}_temple structures/{civ}_market structures/{civ}_defense_tower structures/{civ}_wallset_stone structures/{civ}_civil_centre structures/{civ}_fortress 0 20 0 0 0 50 -0.25 true Slave Worker Slave units/global_slave.png Classes: Support Worker Slave. Gatherer with a finite life span. Bonused at mining and lumbering. 1 0 1 1 1 2.0 1.0 0.5 0.5 0.35 1 1.0 5 1.0 5 1.0 voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/run.xml actor/human/death/death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml actor/singlesteps/steps_gravel.xml - 6.5 + 8 15.0 1000.0 8.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 160 Advanced units/athen_cavalry_swordsman_e 0.75 - 12.5 + 14 25.0 units/athenians/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml (revision 15713) @@ -1,22 +1,14 @@ - - - 0 - 75 - 0 - 50 - - athen Scythian Archer Toxotes Skithikos The Athenian employed Scythian archers as city police and auxillary troops. units/athen_champion_ranged.png units/athenians/champion_unit_ranged.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 48.0 100 Advanced units/athen_infantry_javelinist_e 0.75 - 8.5 + 10 21.5 units/athenians/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/athen_infantry_spearman_e 0.75 - 7.0 + 8.5 19.0 units/athenians/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/celts/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (revision 15713) @@ -1,45 +1,32 @@ - - 6 - 6 - 6 - - 4 + 1 20 - - 200 - 100 - 100 - 5.0 - - 200 - brit Chariot Celtic Chariot Carbanto units/brit_champion_cavalry The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess. units/celt_champion_cavalry_brit.png - 16.0 + 17.5 36.0 units/celts/champion_unit_4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52 100 Advanced units/brit_infantry_slinger_e 0.75 - 7.48 + 9 22.44 units/celts/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 48 110 Elite 0.5 - 8.5 + 10 21.25 units/celts/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (revision 15713) @@ -1,30 +1,30 @@ structures/brit_kennel structures/brit_rotarymill structures/{civ}_wonder brit units/brit_infantry_javelinist_b Baguada Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye. units/celt_infantry_javelinist.png phase_town units/brit_infantry_javelinist_a - 10.0 + 11.5 25.0 units/celts/infantry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56 110 Elite 0.5 - 6.6 + 8 19.8 units/celts/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 44 100 Advanced units/brit_infantry_javelinist_e 0.75 - 9.0 + 10.5 22.5 units/celts/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (revision 15713) @@ -1,30 +1,30 @@ structures/brit_kennel structures/brit_rotarymill structures/{civ}_wonder brit units/brit_infantry_slinger_b Celtic Slinger Iaosae Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. units/celt_infantry_slinger.png units/brit_infantry_slinger_a - 7.92 + 9.5 23.76 units/celts/infantry_slinger_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (revision 15713) @@ -1,33 +1,30 @@ - - 1 - structures/brit_kennel structures/brit_rotarymill structures/{civ}_wonder brit units/brit_infantry_spearman_b Gaeroa Celtic Spearman The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare, the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection. units/celt_infantry_spearman.png units/brit_infantry_spearman_a - 8.2 + 9.5 24.6 units/celts/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml (revision 15713) @@ -1,27 +1,27 @@ - 10.0 + 7 structures/brit_rotarymill 75 brit Bodu Celtic Woman Brythonic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. units/celt_support_female_citizen.png units/brit_support_female_citizen units/celts/female_citizen.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (revision 15713) @@ -1,23 +1,23 @@ cart units/cart_cavalry_javelinist_b Numidian Cavalry Ḥayyāl Raḫūv Masili The Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals' necks. Used mostly for pursuing defeated opponents, the Numidians' favored weapon was a javelin that could be used for close combat if necessary. units/cart_cavalry_javelinist.png units/cart_cavalry_javelinist_a - 13.0 + 14.5 36 units/carthaginians/cavalry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 21.0 + 15 63.0 160 Advanced units/cart_cavalry_swordsman_2_e 0.75 - 11.5 + 13 23.0 units/celts/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml (revision 15713) @@ -1,24 +1,24 @@ - 0 - 150 + 50 + 60 cart units/cart_cavalry_swordsman_b Iberian Heavy Cavalry Ḥayyāl Ḥerev Raḫūv Iberian Mercenary Along with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army. units/cart_cavalry_swordsman.png units/cart_cavalry_swordsman_a units/carthaginians/cavalry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/cart_infantry_archer_e 0.75 700 units/carthaginians/infantry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52.0 100 Advanced units/cart_infantry_slinger_e 0.75 - 7.5 + 9 21.6 units/carthaginians/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml (revision 15713) @@ -1,37 +1,37 @@ 5 2 4 - 12.0 + 8.5 24.0 - 110 + 130 Advanced units/cart_infantry_swordsman_2_e 0.75 - 7.5 + 9 15.0 units/carthaginians/infantry_swordsman_2_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml (revision 15713) @@ -1,20 +1,14 @@ - - - 80 - 0 - - cart Sacred Band Cavalry Sacred Band of Astarte Bonused vs. Ranged Units. The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city. units/cart_sacred_band_cavalry.png units/carthaginians/champion_unit_3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 160 Advanced units/celt_cavalry_swordsman_e 0.75 - 13.5 + 15 27.0 units/celts/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/brit_infantry_spearman_e 0.75 - 7.7 + 9.5 23.1 units/celts/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml (revision 15713) @@ -1,33 +1,33 @@ 40 8.0 40 1600 brit Venetic Ponti Classes: Medium Warship Ranged Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png - 12.5 + 14 structures/celts/warship.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/cart_cavalry_javelinist_e 0.75 units/carthaginians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/carthaginians/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml (revision 15713) @@ -1,34 +1,34 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 160 Advanced units/cart_cavalry_swordsman_e 0.75 - 12.50 + 14 units/carthaginians/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml (revision 15713) @@ -1,20 +1,13 @@ - - - 50 - 80 - 0 - - cart Sacred Band Infantry Sacred Band of Ba'al The Sacred Band was a group of elite infantry dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle. units/cart_champion_infantry.png units/carthaginians/champion_spearman.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,35 @@ 3 - 4 + 3 5 + 7 + 7 1.0 - 44 + 48 110 Elite 0.5 - 8.0 + 9.5 16.0 - units/carthaginians/infantry_javelinist_e.xml + units/iberians/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 19.5 units/carthaginians/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ 6 3 5 - 14.0 + 10 28.0 - 120 + 140 Elite 0.5 - 6.5 + 8 14.0 units/carthaginians/infantry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/celts/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml (revision 15713) @@ -1,31 +1,25 @@ 25 - - 150 - 3.0 10 - - 250 - brit Reithe Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. units/celt_mechanical_siege_ram.png structures/celts/siege_ram.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml (revision 15713) @@ -1,29 +1,29 @@ 3 - 5 - 3 + 3 + 4 - 19.0 + 13.5 57.0 Elite - 12 + 13.5 24 units/celts/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 2 - 4 - 5 + 4 + 2 + 3 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/cart_cavalry_spearman_e 0.75 - 12.5 + 14 25.0 units/carthaginians/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 6 - 6 + 5 + 3 + 4 - 22.0 + 15.5 66.0 170 Elite 0.5 - 11.0 + 12.5 22.0 units/celts/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (revision 15713) @@ -1,19 +1,13 @@ - - - 0 - 80 - - cart Sacred Band Cavalry Sacred Band of Astarte The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city. units/cart_sacred_band_cavalry.png units/carthaginians/champion_unit_3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 40 100 Advanced units/cart_infantry_javelinist_e 0.75 - 8.5 + 10 17.0 units/carthaginians/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/cart_infantry_spearman_e 0.75 - 7.0 + 8.5 21.0 units/carthaginians/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ 5 2 4 - 12.0 + 8.5 24.0 - 110 + 130 Advanced units/cart_infantry_swordsman_e 0.75 - 7.0 + 8.5 15.0 units/carthaginians/infantry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml (revision 15713) @@ -1,22 +1,22 @@ celt units/celt_cavalry_javelinist_b Gaisaredos The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents. units/celt_cavalry_javelinist.png units/celt_cavalry_javelinist_a - 13.0 + 14.5 36.0 units/celts/cavalry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 7.2 + 8.5 21.0 units/celts/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml (revision 15713) @@ -1,31 +1,31 @@ 2 3 2 - 17.0 + 12 51.0 Advanced units/brit_war_dog_e - 12.5 + 14 25 units/celts/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/carthaginians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml (revision 15713) @@ -1,30 +1,30 @@ - 0 - 150 + 50 + 60 cart units/cart_cavalry_swordsman_2_b Gallic Mercenary Cavalry Ḥayyāl Ḥerev Raḫūv Celt Mercenary Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. units/cart_cavalry_swordsman_2.png units/cart_cavalry_swordsman_2_a - 12.0 + 13.5 24.0 units/celts/cavalry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml (revision 15713) @@ -1,32 +1,32 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 170 Elite 0.5 - 12.0 + 13.5 units/carthaginians/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml (revision 15713) @@ -1,36 +1,36 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 690 - 6.7 + 8 16.75 units/carthaginians/infantry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56.0 110 Elite 0.5 - 7.0 + 8.5 20.4 units/carthaginians/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml (revision 15713) @@ -1,35 +1,35 @@ 6 3 5 - 14.0 + 10 28.0 - 120 + 140 Elite 0.5 - 7.0 + 8.5 14.0 units/carthaginians/infantry_swordsman_2_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/celt_cavalry_javelinist_e 0.75 units/celts/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml (revision 15713) @@ -1,23 +1,23 @@ celt units/celt_cavalry_swordsman_b Epos Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. units/celt_cavalry_swordsman.png phase_town units/celt_cavalry_swordsman_a - 14.0 + 15.5 28.0 units/celts/cavalry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml (revision 15713) @@ -1,21 +1,20 @@ celt Gallic Noble Cavalry Gallic Brihent - Gallic Champion Cavalry. -Counters Ranged Units. + Gallic Champion Cavalry. In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. units/celt_champion_cavalry_gaul.png - 11.0 + 12.5 30.0 units/celts/champion_unit_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 15713) @@ -1,41 +1,32 @@ - 4 + 1 20 - - 200 - 100 - 100 - 5.0 - - 200 - celt Chariot Celtic Chariot Carbanto - Brythonic Champion Chariot. -Counters Infantry. High trample damage. + Brythonic Champion Chariot. The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess. units/celt_champion_cavalry_brit.png - 16.0 + 17.5 36.0 units/celts/champion_unit_4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml (revision 15713) @@ -1,29 +1,29 @@ 2 4 0 80 celt Naked Fanatic Gaesata A Celtic fanatic warrior, devoted to war and his Celtic liege lord. units/celt_fanatic.png - 11.0 + 12.5 22.0 units/celts/fanatic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 170 Elite 0.5 - 13.0 + 14.5 26.0 units/celts/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml (revision 15713) @@ -1,26 +1,20 @@ - - - 75 - - celt Heavy Swordsman Solduros - Gallic Champion Swordsman. -Counters Spearmen and Cavalry. + Gallic Champion Swordsman. The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. units/celt_champion_infantry_gaul.png - 7.0 + 8.5 21.0 units/celts/champion_unit_1.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml (revision 15713) @@ -1,29 +1,20 @@ - - - 25.0 - - - 50.0 - - celt Two-Handed Swordsman Delamokludda - Brythonic Champion Swordsman. -Counters Spear Units. + Brythonic Champion Swordsman. Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. units/celt_champion_infantry_brit.png - 7.0 + 8.5 20.0 units/celts/champion_unit_3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 44 100 Advanced units/celt_infantry_javelinist_e 0.75 - 9.0 + 10.5 22.5 units/celts/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml (revision 15713) @@ -1,33 +1,33 @@ -structures/{civ}_fortress structures/celt_kennel structures/celt_sb1 structures/celt_fortress_b structures/celt_fortress_g celt units/celt_infantry_slinger_b Celtic Slinger Iaosae Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. units/celt_infantry_slinger.png phase_town units/celt_infantry_slinger_a - 7.92 + 9.5 23.76 units/celts/infantry_slinger_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 7.2 + 8.5 21.0 units/celts/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml (revision 15713) @@ -1,29 +1,29 @@ 3 - 5 - 3 + 3 + 4 - 19.0 + 13.5 57.0 Elite - 12 + 13.5 24 units/celts/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 160 Advanced units/gaul_cavalry_swordsman_e 0.75 - 13.5 + 15 27.0 units/celts/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (revision 15713) @@ -1,29 +1,29 @@ 2 4 0 80 gaul Naked Fanatic Gaesata A fanatic Celtic warrior, devoted to war and his Celtic liege lord. These bloodthirsty young men roamed Gaul in search of battle. units/celt_fanatic.png - 11.0 + 12.5 22.0 units/celts/fanatic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (revision 15713) @@ -1,31 +1,31 @@ 2.0 structures/gaul_tavern structures/gaul_rotarymill gaul units/gaul_infantry_javelinist_b Baguada Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye. units/celt_infantry_javelinist.png units/gaul_infantry_javelinist_a - 10.0 + 11.5 25.0 units/celts/infantry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56 Elite 110 0.5 - 6.6 + 8 19.8 units/celts/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml (revision 15713) @@ -1,31 +1,25 @@ 25 - - 150 - 3.0 10 - - 250 - gaul Reithe Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. units/celt_mechanical_siege_ram.png structures/celts/siege_ram.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52 Advanced 100 units/celt_infantry_slinger_e 0.75 - 7.48 + 9 22.44 units/celts/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml (revision 15713) @@ -1,34 +1,31 @@ - - 1 - -structures/{civ}_fortress structures/celt_kennel structures/celt_sb1 structures/celt_fortress_b structures/celt_fortress_g celt units/celt_infantry_spearman_b Gaeroa The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection. units/celt_infantry_spearman.png units/celt_infantry_spearman_a - 8.2 + 9.5 24.6 units/celts/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml (revision 15713) @@ -1,31 +1,31 @@ 2 3 2 - 17.0 + 12 51.0 Advanced units/celt_war_dog_e - 12.5 + 14 25 units/celts/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/celts/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (revision 15713) @@ -1,20 +1,20 @@ gaul Gallic Noble Cavalry Gallic Brihent units/gaul_champion_cavalry In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. units/celt_champion_cavalry_gaul.png - 11.0 + 12.5 30.0 units/celts/champion_unit_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 44 100 Advanced units/gaul_infantry_javelinist_e 0.75 - 9.0 + 10.5 22.5 units/celts/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (revision 15713) @@ -1,33 +1,33 @@ 2.0 structures/gaul_tavern structures/gaul_rotarymill gaul units/gaul_infantry_slinger_b Celtic Slinger Iaosae Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. units/celt_infantry_slinger.png phase_town units/gaul_infantry_slinger_a - 7.92 + 9.5 23.76 units/celts/infantry_slinger_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 7.2 + 8.5 21.0 units/celts/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/hele_cavalry_javelinist_e 0.75 units/hellenes/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 48 110 Elite 0.5 - 8.5 + 10 21.25 units/celts/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/celt_infantry_spearman_e 0.75 - 7.7 + 9.5 23.1 units/celts/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml (revision 15713) @@ -1,27 +1,27 @@ - 10.0 + 7 structures/celt_sb1 75 celt Bodu Celtic Woman Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. units/celt_support_female_citizen.png units/celt_support_female_citizen units/celts/female_citizen.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml (revision 15713) @@ -1,22 +1,22 @@ gaul units/gaul_cavalry_javelinist_b Gaisaredos The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents. units/celt_cavalry_javelinist.png units/gaul_cavalry_javelinist_a - 13.0 + 14.5 36.0 units/celts/cavalry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 170 Elite 0.5 - 13.0 + 14.5 26.0 units/celts/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml (revision 15713) @@ -1,35 +1,35 @@ range 60 Unit 2 2 Hero Aura +2 attack for all units within his aura. - 27.0 + 19 260 gaul Vercingetorix The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar's veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed. units/celt_hero_vercingetorix.png units/celts/vercingetorix_horse.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52 Advanced 100 units/gaul_infantry_slinger_e 0.75 - 7.48 + 9 22.44 units/celts/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (revision 15713) @@ -1,31 +1,31 @@ 1 structures/gaul_tavern structures/gaul_rotarymill gaul units/gaul_infantry_spearman_b Gaeroa The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection. units/celt_infantry_spearman.png units/gaul_infantry_spearman_a - 8.2 + 9.5 24.6 units/celts/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml (revision 15713) @@ -1,27 +1,27 @@ - 10.0 + 7 structures/gaul_rotarymill 75 gaul Bodu Celtic Woman Gallic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. units/celt_support_female_citizen.png units/gaul_support_female_citizen units/celts/female_citizen.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml (revision 15713) @@ -1,31 +1,31 @@ -structures/{civ}_fortress structures/celt_kennel structures/celt_sb1 structures/celt_fortress_b structures/celt_fortress_g celt units/celt_infantry_javelinist_b Baguada Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye. units/celt_infantry_javelinist.png units/celt_infantry_javelinist_a - 10.0 + 11.5 25.0 units/celts/infantry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56 Elite 110 0.5 - 6.6 + 8 19.8 units/celts/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml (revision 15713) @@ -1,33 +1,33 @@ 40 8.0 40 1600 celt Venetic Ponti Classes: Medium Warship Ranged Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png - 12.5 + 14 structures/celts/warship.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/gaul_cavalry_javelinist_e 0.75 units/celts/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml (revision 15713) @@ -1,23 +1,23 @@ gaul units/gaul_cavalry_swordsman_b Epos Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. units/celt_cavalry_swordsman.png phase_town units/gaul_cavalry_swordsman_a - 14.0 + 15.5 28.0 units/celts/cavalry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (revision 15713) @@ -1,25 +1,20 @@ - - - 75 - - gaul Heavy Swordsman Solduros units/gaul_champion_infantry The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. units/celt_champion_infantry_gaul.png - 7.0 + 8.5 21.0 units/celts/champion_unit_1.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 48 110 Elite 0.5 - 8.5 + 10 21.25 units/celts/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/gaul_infantry_spearman_e 0.75 - 7.7 + 9.5 23.1 units/celts/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml (revision 15713) @@ -1,33 +1,33 @@ 40 8.0 40 1600 gaul Venetic Ponti Classes: Medium Warship Ranged Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png - 12.5 + 14 structures/celts/warship.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/hellenes/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml (revision 15713) @@ -1,18 +1,18 @@ hele Foot Companion Pezétairos Macedonian Champion Pikeman. -Heavy line infantry. Counters Cavalry and Infantry. Countered Ranged Units. Uses the Syntagma Formation. +Heavy line infantry. Uses the Syntagma Formation. 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armor. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+. units/hele_champion_infantry_mace.png 66 units/hellenes/champion_unit_3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml (revision 15713) @@ -1,40 +1,23 @@ - - - 6.0 - - - 30.0 - 60.0 - 0.0 - 6.0 - - - - - 20 - - hele Companion Cavalry Hetaîros - Macedonian Champion Cavalry. -Counters Cavalry and Archers. Countered by Champion Units. + Macedonian Champion Cavalry. The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. units/hele_champion_cavalry_mace.png - 11.0 + 12.5 25.0 77 units/hellenes/champion_unit_4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/hellenes/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 160 Advanced units/hele_cavalry_swordsman_e 0.75 - 12.5 + 14 25.0 units/hellenes/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml (revision 15713) @@ -1,115 +1,28 @@ 7 7 6 - - - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - 15 - - 25 - hele Spartan Hoplite Spartiā́tēs - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. + Classes: Champion Melee Infantry Spearman. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. units/hele_champion_infantry_polis.png - 6.5 + 8 18.0 units/spartans/champion_infantry.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml (revision 15713) @@ -1,45 +1,45 @@ formation Unit 1.15 1 1 1 Formation Reforms All units in his formation +15% speed and +1 armor. global Javelin 1.15 Peltast Reforms All Peltasts +15% speed. hele Xenophon Xenophôn Xenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime. units/hele_hero_xenophon.png - 10.0 + 11.5 18.0 66 units/hellenes/xenophon.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 52.0 110 Elite 0.5 - 8.0 + 9.5 20.0 units/hellenes/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 18.0 units/hellenes/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/iberians/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (revision 15713) @@ -1,24 +1,24 @@ 55 iber Viriato units/iber_hero_viriato.png Hero Aura: "Tactica Guerilla." TBD. Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Caepio, to have him assassinated by three comrades that were close to him. - 10.0 + 11.5 17.6 units/iberians/hero_viriato.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56.0 110 Elite 0.5 - 7.0 + 8.5 20.4 units/iberians/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ 5 2 4 - 14.0 + 10 28.0 - 110 + 130 Advanced units/iber_infantry_swordsman_e 0.75 - 7.0 + 8.5 15.0 units/iberians/infantry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/macedonians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (revision 15713) @@ -1,50 +1,28 @@ - - - 6.0 - - - pers - - 1.25 - - - - - 6.0 - - - pers - - 1.25 - - - - 135 mace Macedonian Shield Bearer Hypaspistes The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armored units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." units/macedonian_hypaspist.png units/mace_champion_infantry_a phase_city units/mace_champion_infantry_e 9999 - 7.0 + 8.5 16.5 units/macedonians/mace_champion_hypaspist.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml (revision 15713) @@ -1,66 +1,23 @@ - - - - - Support - 1.25 - - - Ranged - 1.25 - - - Spear - 1.25 - - - Elephant - 1.25 - - - - - - - Support - 1.25 - - - Ranged - 1.25 - - - Spear - 1.25 - - - Elephant - 1.25 - - - - hele Athenian Light Hoplite Ékdromos Athēnaïkós - Poleis Champion Raider. -Counters Support Units, Spear units, and Ranged Units (if they can catch them). Countered by Archers. + Poleis Champion Raider. Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. units/hele_champion_ranged_polis.png - 12.0 + 13.5 20.0 66 units/hellenes/champion_unit_2_sword.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 48.0 100 Advanced units/hele_infantry_javelinist_e 0.75 - 8.5 + 10 21.5 units/hellenes/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/hele_infantry_spearman_e 0.75 - 7.0 + 8.5 19.0 units/hellenes/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/iber_cavalry_spearman_e 0.75 - 12.5 + 14 25.0 units/iberians/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (revision 15713) @@ -1,18 +1,18 @@ - 30.0 + 21 iber Caros units/iber_hero_caros.png Hero Aura: "Tactica Guerilla." TBD. Caros was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the center). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', and Rome never again fought a battle on the 23rd of August. Caros was wounded in a small cavalry action the same evening and died soon thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered. units/iberians/hero_caros.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52.0 100 Advanced units/iber_infantry_slinger_e 0.75 - 7.5 + 9 21.6 units/iberians/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 7.0 + 8.5 21.0 units/iberians/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/mace_cavalry_javelinist_e 0.75 units/macedonians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (revision 15713) @@ -1,37 +1,23 @@ - - 7 - - - - 6.0 - - - 30.0 - 60.0 - 0.0 - 6.0 - - mace Companion Cavalry Hetaîros The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. units/hele_champion_cavalry_mace.png units/mace_champion_cavalry - 11.0 + 12.5 25.0 77 units/macedonians/champion_cavalry.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml (revision 15713) @@ -1,37 +1,24 @@ - - 5.0 - 10.0 - - - - 0.0 - 40.0 - 0.0 - 50 - 10.0 - - hele Athenian Light Hoplite Ékdromos Athēnaïkós Poleis Champion Raider. -Counters Support Units and Ranged Units. Countered by Melee Cavalry. Fast Move Speed. + Fast Move Speed. Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. units/hele_champion_ranged_polis.png - 11.0 + 12.5 20.0 66 units/hellenes/champion_unit_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml (revision 15713) @@ -1,36 +1,36 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 690 - 6.7 + 8 16.75 units/hellenes/infantry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56.0 110 Elite 0.5 - 7.0 + 8.5 20.4 units/hellenes/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/hele_infantry_archer_e 0.75 700 units/hellenes/infantry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52.0 100 Advanced units/hele_infantry_slinger_e 0.75 - 7.5 + 9 21.6 units/hellenes/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 Advanced units/iber_cavalry_javelinist_e 0.75 44 1.3 150 units/iberians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (revision 15713) @@ -1,52 +1,35 @@ - - 7 - - 0.0 - 10.0 + 0 + 7 48 - - - Structure - 2.0 - - - Infantry Bow - 1.5 - - - 100 - 50 - 50 + 100 iber Leial Zalduneria units/iber_champion_cavalry.png units/iber_champion_cavalry Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability. Classes: Champion Ranged Cavalry Skirmisher. -Special: Flaming javelins. Good vs. Buildings. -Counters: 2x vs. Buildings, 1.5x vs. Archers. -Countered by: Spearmen and Elephants. +Special: Flaming javelins. Good vs. Buildings. - 8.5 + 13.5 20.0 1000.0 10.0 units/iberians/champion_unit_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 44 100 Advanced units/iber_infantry_javelinist_e 0.75 - 7.0 + 8.5 20.4 units/iberians/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/iber_infantry_spearman_e 0.75 - 7.5 + 9 22.5 units/iberians/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ 6 3 5 - 16.0 + 11.5 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 14.0 units/iberians/infantry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/mace_cavalry_spearman_e 0.75 - 12.5 + 14 25.0 units/macedonians/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml (revision 15713) @@ -1,36 +1,31 @@ - - 7 - 6 - 7 - - 17.0 + 8.5 + 17 - 34.0 - 0.0 - 0.0 + 16.0 + 48.0 6.0 145 Hypaspistes Argyraspides units/macedonian_argyraspidai.png - 6.5 + 8 15.0 units/macedonians/mace_champion_argyraspis.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 48.0 100 Advanced units/mace_infantry_javelinist_e 0.75 - 10.5 + 12 20.0 units/macedonians/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml (revision 15713) @@ -1,36 +1,36 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 690 - 6.7 + 8 16.75 units/macedonians/infantry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52.0 100 Advanced units/mace_infantry_slinger_e 0.75 - 7.5 + 9 21.6 units/macedonians/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (revision 15713) @@ -1,40 +1,40 @@ 44.0 structures/mace_siege_workshop structures/mace_theatron structures/mace_library 50 mace units/mace_infantry_javelinist_b Agrianian Peltast Peltastes Agrianikos Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Agrianians are a Thracian tribe who sold their services to the Macedonians as mercenaries and added a much needed ranged and skirmishing ability to Macedonian armies. units/mace_infantry_javelinist.png units/mace_infantry_javelinist_a - 11.0 + 12.5 20.0 units/macedonians/infantry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml (revision 15713) @@ -1,31 +1,25 @@ structures/mace_siege_workshop structures/mace_theatron structures/mace_library - - - 0 - 50 - - mace units/mace_infantry_slinger_b Rhodian Slinger Sphendonetes Rhodikos units/hele_infantry_slinger.png phase_town units/mace_infantry_slinger_a units/macedonians/infantry_slinger_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml (revision 15713) @@ -1,23 +1,23 @@ mace Armored Swordsman Thorakites The Thorakites (plural: Thorakitai) was a soldier similar to thureophoroi. The literal translation of the term is curassiers, which suggests that they may have worn a short Celtic mail shirt or possibly a thorax. Thorakitai were used in armies of the Hellenistic Period in a variety of tactical situations. They were a type of armored but mobile infantry who did not require a rigid formation to be effective in combat. From their name we can deduce that most wore armor and helmet. They bore a thureos (or thyreos), an oblong shield, and were armed with sword, javelins and spear, which were used according to their tactical use. It seems that the thorakitai were heavily armored thureophoroi, able to bear spears and do battle in a phalanx as well as irregularly attack the enemy in situations when such an action was required for tactical reasons, like to exploit or challenge rough terrain. Thorakitai are mentioned in the army of the Achaian League and in the army of the Seleucids. The Seleucid Thorakitai were used in the storming of the Elburz Range in 210 BC under Antiochus III. They were used with the lighter troops to climb the cliffs and fight hand to hand with the enemy who might have not been dislodged by the lighter troops in the assault. There is a tomb illustration from Sidon showing what could well be a thorakites. The fragmentary inscription indicates that he was an Anatolian. units/mace_thorakites.png phase_town - 8.0 + 9.5 22.0 66 units/macedonians/thorakites.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 12.0 + 12 - 25.0 + 34.0 160 Advanced units/maur_cavalry_swordsman_e 0.75 - 12.5 + 14 25.0 units/mauryans/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml (revision 15713) @@ -1,36 +1,25 @@ - - 6 - 4 - 10 - - - - 40 - 80 - - maur Maiden Guard Visha Kanya units/maur_champion_maiden . units/maur_champion_maiden.png interface/alarm/alarm_create_female.xml voice/hellenes/civ/female/civ_female_walk.xml voice/hellenes/civ/female/civ_female_go_out_against.xml voice/hellenes/civ/female/civ_female_garrison.xml attack/weapon/sword.xml actor/human/death/female_death.xml units/mauryans/champion_maiden_guard.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 15713) @@ -1,78 +1,78 @@ 4.0 8.0 4.0 20 12 2000 Organic 2 60 100 250 600 maur Hero Healer Organic Acharya Chanakya Acharya Chāṇakya units/maur_hero_chanakya.png Classes: Hero Healer. Hero Special: "Healer" - Heal units at an accelerated rate. Hero Special: "Teacher" - Empower a building to research and train +50% faster. Hero Special: "Philosopher" - Research 4 special technologies only available to Chanakya. TBD. phase_city hero star/256x256.png star/256x256_mask.png voice/hellenes/civ/civ_male_ack.xml actor/human/movement/walk.xml actor/human/movement/run.xml actor/human/death/death.xml actor/singlesteps/steps_gravel.xml Hero - 7.5 + 9 12.0 200.0 0.0 30 units/mauryans/hero_chanakya.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml (revision 15713) @@ -1,34 +1,28 @@ 1.0 structures/maur_elephant_stables structures/maur_pillar_ashoka structures/{civ}_wonder 8 - - 40 - - - 80 - maur units/maur_infantry_spearman_b Bamboo Spearman Kauntika units/maur_infantry_spearman.png Bamboo Spearman. units/maur_infantry_spearman_a units/mauryans/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ 6 3 5 - 16.0 + 11.5 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 14.0 units/mauryans/infantry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml (revision 15713) @@ -1,45 +1,45 @@ 6 - 3 + 5 5 - 16.0 + 11.5 32.0 120 merc Thracian Mercenary Swordsman Rhomphaiaphoros Thrakikós Elite units/sele_infantry_swordsman.png Thracian tribesmen who wield the fearsome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen and skirmishers throughout Hellenistic times, sometimes even serving in two opposing armies. Classes: Mercenary Melee Infantry Swordsman. Counters: 2x vs. Spearmen, 1.5x vs. Elephants. Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. phase_town 0.5 - 6.5 + 8 13.0 units/mercenaries/thracian_swordsman.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 14 - 10 - 10 + 10 + 8 + 7 - 7.0 + 5 14.0 - 120 + 140 Elite 0.5 - 5.5 + 7 11.0 units/macedonians/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 Elite 0.5 48 1.0 160 units/mauryans/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (revision 15713) @@ -1,56 +1,25 @@ - - 7 - 3 - 1 - - 0.0 + 0 10.0 - - - Structure - 2.0 - - - Infantry Spear - 1.25 - - - Elephant - 1.25 - - 0.0 20.0 - - - Infantry Spear - 1.25 - - - Elephant - 1.25 - - maur Warrior Yōddha units/maur_champion_infantry . units/maur_champion_maceman.png - Classes: Champion Melee Infantry Swordsman. -Counters: 2x vs. Structures, 1.25x vs. Spearmen and Elephants. -Countered by: Archers and Cavalry Spearmen. + Classes: Champion Melee Infantry Swordsman. units/mauryans/champion_maceman.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml (revision 15713) @@ -1,53 +1,53 @@ 5 10 10 - 30.0 + 21 64.0 4 50 200 100 100 5.0 1000 maur Ashoka the Great Aśoka Devānāmpriya Ashoka units/maur_hero_ashoka.png Hero Chariot Archer. Hero Aura: TBD. Hero Special: "Edicts of Ashoka" - Edict Pillars of Ashoka can be built during Ashoka's lifetime. TBD. - 18.0 + 19.5 38.0 units/mauryans/hero_chariot.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml (revision 15713) @@ -1,34 +1,36 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 90 + 130 Advanced units/maur_infantry_spearman_e - 7.0 + 8.5 21.0 units/mauryans/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (revision 15713) @@ -1,38 +1,30 @@ - - - 12.0 - - - 24.0 - - structures/maur_elephant_stables structures/maur_pillar_ashoka structures/{civ}_wonder 60 maur units/maur_infantry_swordsman_b Indian Swordsman Khadagdhari units/maur_infantry_swordsman.png Indian Swordsman. phase_town units/maur_infantry_swordsman_a units/mauryans/infantry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml (revision 15713) @@ -1,81 +1,81 @@ 5 8 10 2.0 20 150 6.0 300 maur Elephant Worker Elephant Karmākara Gaja units/maur_support_elephant.png Support Elephant. Mobile dropsite. Can also assist in constructing buildings. 50 25 10 10 10 pitch food wood stone metal circle/256x256.png circle/256x256_mask.png actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml actor/fauna/animal/elephant_attack.xml actor/fauna/animal/elephant_death.xml actor/fauna/animal/elephant_trained.xml - 4.0 + 5.5 10.0 50 units/mauryans/support_elephant.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56.0 110 Elite 0.5 - 7.0 + 8.5 20.4 units/macedonians/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml (revision 15713) @@ -1,24 +1,24 @@ 3 6 mace Heavy Skirmisher Thureophoros The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a link between the heavier pikemen and the cavalry wings. units/mace_thureophoros.png phase_village - 9.5 + 11 17.6 units/macedonians/thureophoros.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 14.0 + 13.5 - 30.0 + 38.0 Elite 0.5 170 - 12.0 + 13.5 24.0 units/mauryans/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml (revision 15713) @@ -1,36 +1,24 @@ - - 6 - 4 - 10 - - - - 40 - 0 - 80 - - maur Maiden Guard Archer Visha Kanya . units/maur_champion_maiden_archer.png interface/alarm/alarm_create_female.xml voice/hellenes/civ/female/civ_female_walk.xml voice/hellenes/civ/female/civ_female_go_out_against.xml voice/hellenes/civ/female/civ_female_garrison.xml attack/weapon/sword.xml actor/human/death/female_death.xml units/mauryans/champion_maiden_guard_archer.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/maur_infantry_archer_e 0.75 units/mauryans/infantry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 105 + 140 Elite 0.5 - 6.5 + 8 19.5 units/mauryans/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml (revision 15713) @@ -1,18 +1,18 @@ maur Yudhpot Light Warship. units/maur_ship_bireme.png - 12.5 + 14 structures/mauryans/bireme.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 15713) @@ -1,70 +1,69 @@ 5 7 8 - 35.0 + 24.5 - 3 18 150 100 5.0 220 pers Chariot units/pers_cavalry_archer_b Babylonian Scythed Chariot Babiruviya Ratha Chariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives. units/pers_cavalry_archer.png Classes: Ranged Cavalry Chariot Archer. Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. Countered by: Skirmishers and Elephants. Causes trample damage to enemy units. phase_town 200 0 20 0 20 units/pers_cavalry_archer_a 5.0 50 - 15.0 + 16.5 35.0 units/persians/cavalry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/persians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/pers_cavalry_javelinist_e_trireme 0.75 units/persians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/persians/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/persians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 14.0 + 10 25.0 160 Advanced units/pers_cavalry_swordsman_e 0.75 - 12.5 + 14 25.0 units/persians/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 25.0 + 17.5 30.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/persians/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 15713) @@ -1,73 +1,73 @@ global Unit Player 1.15 Leadership Aura +15% Movement Speed of all units. 10 7 12 - 30.0 + 21 64.0 12.0 4 50 200 100 100 5.0 1000 pers Chariot Darius The Great Darayavahush I units/pers_hero_darius.png Hero Scythe Chariot Archer. Hero Aura: "Merchant of the Empire." Boosts profitablity of trade during his lifetime (TBD). Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen. (King, 521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'. 300 0 20 0 100 - 18.0 + 19.5 38.0 units/persians/hero_darius_chariot.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 44 80 Advanced units/pers_infantry_javelinist_e - 8.5 + 10 21.25 units/persians/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 105 + 140 Elite 0.5 - 6.5 + 8 19.5 units/persians/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml (revision 15713) @@ -1,34 +1,34 @@ 3 5 3 1.0 64.0 12.0 170 Elite 0.5 - 9.5 + 11 27.0 units/ptolemies/cavalry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 3 - 7 - 6 + 5 + 3 + 4 - 25.0 + 17.5 30.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/persians/cavalry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (revision 15713) @@ -1,20 +1,14 @@ - - - 0 - 80 - - pers Persian Immortal Anusiya Immortal units/pers_champion_infantry.png The Anusiya (or "Attendants") were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname, "The Immortals". They were ferocious fighters and well respected. units/persians/champion_unit_1.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml (revision 15713) @@ -1,30 +1,30 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 70 units/persians/infantry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (revision 15713) @@ -1,30 +1,27 @@ structures/pers_stables structures/pers_apadana structures/{civ}_wonder 8 - - 80 - pers units/pers_infantry_spearman_b Shieldbearer Sparabara units/pers_infantry_spearman.png Median and Persian shieldbearers comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenid Persians these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shieldbearers formed the first two ranks, protecting the arhcers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shieldbearers were not equipped to last long in an extended melee with heavy infantry, like hoplites. units/pers_infantry_spearman_a units/persians/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml (revision 15713) @@ -1,36 +1,33 @@ ptol Camel units/ptol_cavalry_archer_b Nabataean Camel Archer Mutsābiq Gamal Nabatu ? units/ptol_cavalry_archer.png - Classes: Ranged Cavalry Camel Archer. -Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. -Countered by: Skirmishers and Elephants. -"Stench" aura vs. Horses (Cavalry are less effective against Camels). + Classes: Ranged Cavalry Camel Archer. phase_village units/ptol_cavalry_archer_a actor/fauna/movement/camel.xml actor/fauna/death/death_camel.xml - 10.0 + 11.5 18.0 units/ptolemies/cavalry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/macedonians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 Elite 0.5 48 1.0 160 units/iberians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (revision 15713) @@ -1,19 +1,19 @@ iber Leial Ezpatari units/iber_champion_infantry.png units/iber_champion_infantry The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society. - 10.0 + 11.5 17.6 units/iberians/champion_unit_1.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml (revision 15713) @@ -1,35 +1,35 @@ 3 - 4 + 3 5 - 0.0 - 30.0 + 7 + 7 1.0 48 110 Elite 0.5 - 6.5 + 8 18.0 units/iberians/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (revision 15713) @@ -1,28 +1,28 @@ structures/iber_monument iber units/iber_infantry_spearman_b Ezkutari units/iber_infantry_spearman.png A long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry known as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation. phase_town units/iber_infantry_spearman_a - 8.0 + 9.5 24.0 units/iberians/infantry_spearman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml (revision 15713) @@ -1,33 +1,33 @@ - - - - 40 - - - - 8.0 - - - 40 - - - 1600 - - - iber - Ponti - Classes: Medium Warship Ranged -Transport many soldiers across the sea. - . - units/celt_ship_trireme.png - - - - - - 12.5 - - - structures/iberians/warship.xml - - + + + + 40 + + + + 8.0 + + + 40 + + + 1600 + + + iber + Ponti + Classes: Medium Warship Ranged +Transport many soldiers across the sea. + . + units/celt_ship_trireme.png + + + + + + 14 + + + structures/iberians/warship.xml + + Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/macedonians/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/mace_infantry_archer_e 0.75 700 units/macedonians/infantry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 52.0 110 Elite 0.5 - 10.0 + 11.5 20.0 units/macedonians/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 12 - 9 - 9 + 9 + 7 + 6 - 6.0 + 4.5 12.0 - 110 + 130 Advanced units/mace_infantry_spearman_e 0.75 - 6.0 + 7.5 12.0 units/macedonians/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 Advanced units/maur_cavalry_javelinist_e 0.75 44 1.3 150 units/mauryans/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (revision 15713) @@ -1,64 +1,49 @@ - - 6.0 - - - - 35.0 - - - 3 + 1 19 - - 200 - 200 - 0 - 5.0 190 maur Champion Chariot War Chariot Rath units/maur_champion_chariot Champion Cavalry Archer. units/maur_champion_chariot.png - Classes: Champion Ranged Cavalry Chariot Archer. -Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. -Countered by: Skirmishers and Elephants. + Classes: Champion Ranged Cavalry Chariot Archer. Deals Trample Damage. 200 0 20 0 20 5.0 50 - 16.0 + 19.0 36.0 units/mauryans/chariot_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml (revision 15713) @@ -1,65 +1,65 @@ 6 10 10 20 150 100 8.0 330 maur Elephant -Cavalry units/maur_elephant_archer_b Elephant Archer Vachii Gaja units/maur_cavalry_archer.png Elephant Archer. Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. "Stench" aura vs. Cavalry. Countered by: Skirmishers and Swordsmen. Can run amok. units/maur_elephant_archer_a circle/256x256.png circle/256x256_mask.png actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml actor/fauna/animal/elephant_death.xml actor/fauna/animal/elephant_trained.xml - 6.0 + 7.5 12.0 84 units/mauryans/elephant_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml (revision 15713) @@ -1,30 +1,30 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 70 units/mauryans/infantry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ 5 2 4 - 14.0 + 10 28.0 - 110 + 130 Advanced units/maur_infantry_swordsman_e 0.75 - 7.0 + 8.5 15.0 units/mauryans/infantry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml (revision 15713) @@ -1,32 +1,32 @@ 40 8.0 40 2200 maur Yudhpot Medium Warship. Classes: Mechanical Warship Medium Ranged Melee. units/maur_ship_trireme.png - 12.5 + 14 structures/mauryans/trireme.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/pers_cavalry_javelinist_e 0.75 units/persians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/pers_cavalry_spearman_e 0.75 - 12.5 + 14 25.0 units/persians/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml (revision 15713) @@ -1,23 +1,18 @@ - - - 70 - - pers units/pers_cavalry_swordsman_b Hyrcanian Cavalry Varkaniya Asabara The Hyrcanians were the light cavalry of the Achaemenid Great Kings. These men were of superb quality, and are mentioned in every major Persian campaign. Their homeland of Hyrcania bordering the Caspian Sea was both a lush fertile rain forest and foreboding mountain country. units/pers_cavalry_swordsman.png phase_town units/pers_cavalry_swordsman_a units/persians/cavalry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml (revision 15713) @@ -1,32 +1,21 @@ - - 10 - 16 - 10 - - - - 0 - 100 - - pers Bactrian Heavy Cavalry Archer Bakhtrish Asabara units/pers_champion_cavalry.png Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. - 9.0 + 10.5 25.0 1000.0 10.0 units/persians/champion_unit_2_archer.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/pers_infantry_archer_e 0.75 66 units/persians/infantry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml (revision 15713) @@ -1,34 +1,36 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 90 + 130 Advanced units/pers_infantry_spearman_e - 7.0 + 8.5 21.0 units/persians/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml (revision 15713) @@ -1,39 +1,39 @@ 2 - 4 - 2 + 2 + 3 1.3 60.0 16.0 160 Advanced units/ptol_cavalry_archer_e 0.75 - 10.0 + 11.5 30.0 units/ptolemies/cavalry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml (revision 15713) @@ -1,25 +1,25 @@ - 0 + 50 50 - 80 + 20 ptol units/mace_cavalry_javelinist_b Tarantine Settler Cavalry Hippeus Tarantinos ? units/mace_cavalry_javelinist.png phase_town units/ptol_cavalry_javelinist_a units/macedonians/cavalry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml (revision 15713) @@ -1,37 +1,37 @@ - 2 - 6 - 5 + 4 + 2 + 3 - 14.0 + 10 25.0 160 Advanced units/pers_cavalry_swordsman_e_trireme 0.75 - 12.5 + 14 25.0 units/persians/cavalry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (revision 15713) @@ -1,39 +1,21 @@ - - 10 - 16 - 10 - - - - 50.0 - 50.0 - 50.0 - - - - - 0 - 120 - - pers Bactrian Heavy Lancer Bakhtrish Asabara units/pers_champion_cavalry.png Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes. - 10.0 + 11.5 25.0 1000.0 10.0 units/persians/champion_unit_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 15713) @@ -1,66 +1,66 @@ range 60 Worker 1.15 1.15 Administrator Aura +15% Gather Rate and Build Rate of nearby units. - 30.0 + 21 64.0 12.0 4 40 200 100 100 5.0 1000 pers Chariot Xerxes I Xsayarsa I units/pers_hero_xerxes.png (King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis. 300 0 20 0 100 - 18.0 + 19.5 38.0 units/persians/hero_xerxes_chariot.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 48 90 Elite 0.5 - 8.0 + 9.5 20.0 units/persians/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml (revision 15713) @@ -1,44 +1,37 @@ 8.0 8.0 25 - - 200 - 100 - 3.0 10 0.1 Support Infantry 1 - - 250 - pers Assyrian Siege Ram Athuriya Hamaranakuba Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service. units/pers_mechanical_siege_ram.png structures/persians/siege_ram.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/ptol_cavalry_javelinist_e 0.75 units/macedonians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/ptol_cavalry_spearman_e 0.75 - 12.5 + 14 25.0 units/ptolemies/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml (revision 15713) @@ -1,36 +1,36 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 690 - 9 + 10.5 18.0 units/ptolemies/infantry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 0.8 56.0 110 Elite 0.5 - 7.0 + 8.5 20.4 units/macedonians/infantry_slinger_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (revision 15713) @@ -1,47 +1,47 @@ -structures/{civ}_civil_centre structures/ptol_military_colony structures/ptol_lighthouse structures/ptol_library structures/ptol_wonder - 5 + 7 0 50 50 ptol Mercenary units/ptol_infantry_archer_b Nubian Mercenary Archer Kousít Misthophóros Toxóti̱s ? Classes: Ranged Mercenary Infantry Archer Worker. Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen. Countered by: Cavalry Swordsmen, Cavalry Skirmishers. units/hele_infantry_archer.png phase_village units/ptol_infantry_archer_a - 10.0 + 11.5 20.0 units/ptolemies/infantry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml (revision 15713) @@ -1,38 +1,38 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/ptol_infantry_archer_e 0.75 700 - 9.5 + 11 19.0 units/ptolemies/infantry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 52.0 110 Elite 0.5 - 10.0 + 11.5 20.0 units/macedonians/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 7.0 + 8.5 21.0 units/ptolemies/infantry_spearman_2_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/ptolemies/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 48.0 100 Advanced units/ptol_infantry_javelinist_e 0.75 - 10.5 + 12 20.0 units/macedonians/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/ptol_infantry_spearman_2_e 0.75 - 7.5 + 9 22.5 units/ptolemies/infantry_spearman_2_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,35 @@ - 14 - 10 - 10 + 10 + 8 + 7 - 7.0 + 5 14.0 - 120 + 140 Elite 0.5 - 5.5 + 7 11.0 units/ptolemies/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 - 13.0 + 14.5 26.0 units/romans/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 40 100 Advanced units/rome_infantry_javelinist_e 0.75 - 8.5 + 10 17.0 units/romans/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ 6 3 5 - 14.0 + 10 28.0 - 120 + 140 Elite 0.5 - 6.5 + 8 14.0 units/ptolemies/infantry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/romans/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/rome_infantry_spearman_e 0.75 - 7.0 + 8.5 21.0 units/romans/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ 6 3 5 - 16.0 + 11.5 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 13.0 units/romans/infantry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/sele_cavalry_javelinist_e 0.75 units/persians/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/macedonians/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml (revision 15713) @@ -1,36 +1,36 @@ 3 - 4 + 3 5 1.0 58.0 105 Elite 0.5 690 - 6.7 + 8 16.75 units/macedonians/infantry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ 5 2 4 - 12.0 + 8.5 24.0 - 110 + 130 Advanced units/ptol_infantry_swordsman_e 0.75 - 7.0 + 8.5 15.0 units/ptolemies/infantry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/sele_infantry_spearman_2_e 0.75 - 7.5 + 9 22.5 units/seleucids/thureophoros_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml (revision 15713) @@ -1,37 +1,37 @@ 5 2 4 - 14.0 + 10 28.0 - 110 + 130 Advanced units/sele_infantry_swordsman_e 0.75 - 7.0 + 8.5 14.0 units/seleucids/infantry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 3 - 6 - 6 + 5 + 3 + 4 - + - 14.0 + 5 + 9.5 - 42.0 + 14.0 + 26.0 170 Elite 0.5 - 12.0 + 13.5 24.0 units/spartans/cavalry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 1.3 44.0 80 Advanced units/spart_infantry_javelinist_e 0.75 - 8.5 + 10 21.5 units/spartans/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml (revision 15713) @@ -1,38 +1,16 @@ - - - 6.0 - - - spart - - 1.1 - - - - - 6.0 - - - spart - - 1.1 - - - - theb Theban Sacred Band Hoplite Hieròs Lókhos tôn Thebôn The Sacred Band of Thebes was a troop of picked soldiers, consisting of 150 pederastic male couples which formed the elite force of the Theban army in the 4th century BC. It is said to have been organised by the Theban commander Gorgidas in 378 BC and to have played a crucial role in the Battle of Leuctra. units/thebes_sacred_band_hoplitai.png 66 units/hellenes/champion_sacred_band.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 3 + 2 4 0.9 52.0 100 Advanced units/ptol_infantry_slinger_e 0.75 - 7.5 + 9 21.6 units/macedonians/infantry_slinger_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 12 - 9 - 9 + 9 + 7 + 6 - 6.0 + 4.5 12.0 - 110 + 130 Advanced units/ptol_infantry_spearman_e 0.75 - 6.0 + 7.5 12.0 units/ptolemies/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml (revision 15713) @@ -1,35 +1,35 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/rome_cavalry_javelinist_e 0.75 - 13.5 + 15 27.0 units/romans/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml (revision 15713) @@ -1,25 +1,25 @@ - 20.0 + 14 40.0 140 rome Roman Centurion Centurio Legionarius A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armor and attack, these professionals are the bulwark of any Imperial Roman army. units/rome_champion_legion_centurio.png units/romans/imp_rome_champion_1.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 19.5 units/romans/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml (revision 15713) @@ -1,25 +1,25 @@ - 18.0 + 13 36.0 rome Roman Legionnaire Legionarius Romanus The Imperial Legionnaire. units/rome_champion_legion_imperial.png units/rome_centurio_imperial 300 units/romans/champion_unit_4_imp_legion.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml (revision 15713) @@ -1,18 +1,18 @@ - pers + sele units/pers_cavalry_javelinist_b Median Light Cavalry Hippeus Medikos . units/pers_cavalry_javelinist.png phase_village units/sele_cavalry_javelinist_a units/persians/cavalry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (revision 15713) @@ -1,40 +1,22 @@ - - 10 - 16 - 10 - - - - 50.0 - 50.0 - 50.0 - - - - - 0 - 120 - - sele Seleucid Cataphract Seleukidón Kataphraktos units/pers_champion_cavalry.png Cataphracts were the crushing blow of the Seleucid cavalry. The development of the Seleucid cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Seleucids adopted the catapharct from encounters with Iranian nomads like the Massagetes, Scythian steppes tribes, or Bactrians in the East. successors/unlock_reform_army - 10.0 + 11.5 25.0 1000.0 10.0 units/persians/champion_unit_2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 44 90 Advanced units/sele_infantry_javelinist_e - 8.5 + 10 21.25 units/persians/infantry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 7.0 + 8.5 21.0 units/seleucids/thureophoros_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml (revision 15713) @@ -1,35 +1,35 @@ 6 3 5 - 16.0 + 11.5 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 13.0 units/seleucids/infantry_swordsman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (revision 15713) @@ -1,117 +1,25 @@ - 7 - 7 - 6 + 10 + 10 + 10 - - - 16.0 - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - - 32.0 - 6.0 - - - cart - - 1.1 - - - brit - - 1.1 - - - gaul - - 1.1 - - - maur - - 1.1 - - - iber - - 1.1 - - - pers - - 1.1 - - - rome - - 1.1 - - - - - - - 0 - 80 - - spart Spartan Hoplite Spartiā́tes - Classes: Champion Melee Infantry Spearman. -Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units. -Countered by: Skirmishers, Swordsmen, Cavalry Archers. + Classes: Champion Melee Infantry Spearman. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. units/spart_champion_infantry_spear.png - 6.5 + 8 18.0 units/spartans/champion_infantry.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 48.0 90 Elite 0.5 - 8.0 + 9.5 20.0 units/spartans/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml (revision 15713) @@ -1,40 +1,40 @@ - 25.0 + 17.5 50.0 0 125 hele Thracian Black Cloak Rhomphaiaphoros Classes: Mercenary Champion Melee Infantry Swordsman. Counters: 2x vs. Spearmen, 1.5x vs. Elephants. Countered by: Archers, Cavalry Spearmen, and Cavalry Archers. Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies. units/sele_infantry_swordsman.png phase_city - 8.0 + 9.5 18.0 88 units/hellenes/thracian_blackcloak.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml (revision 15713) @@ -1,38 +1,38 @@ 5 2 4 - 14.0 + 10 28.0 - 110 + 130 Advanced Princeps units/rome_infantry_swordsman_e 0.75 - 7.0 + 8.5 14.0 units/romans/infantry_swordsman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml (revision 15713) @@ -1,24 +1,24 @@ rome Marian Legionaire Marian Legionarius The Marian Legionnaire. units/rome_champion_legion_marian.png units/rome_legionnaire_marian units/rome_legionnaire_imperial 150 - 7.5 + 9 18.0 units/romans/champion_unit_3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml (revision 15713) @@ -1,27 +1,27 @@ 3 - 5 - 3 + 3 + 4 48 1.0 160 Elite 0.5 units/persians/cavalry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (revision 15713) @@ -1,64 +1,54 @@ - - 6.0 - 35.0 - 3 + 1 19 - - 200 - 200 - 0 - 5.0 200 sele Champion Chariot Scythed Chariot Drepanèphoros Expensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants. units/pers_cavalry_archer.png - Classes: Champion Ranged Cavalry Chariot Archer. -Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage. -Countered by: Skirmishers and Elephants. + Classes: Champion Ranged Cavalry Chariot Archer. successors/unlock_traditional_army 200 0 20 0 20 5.0 50 - 11.0 + 14.0 33.0 units/persians/cavalry_archer_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml (revision 15713) @@ -1,26 +1,26 @@ -structures/{civ}_civil_centre structures/sele_military_colony structures/sele_library structures/sele_wonder sele units/sele_infantry_javelinist_b Arab Javelineer Pezakontistès Aravikós Arabic mercenaries were recruited in vast numbers by the Syrian kings. At the Battle of Raphia in 217 BC, the army of Antiochus III had within it a contingent of 10,000 Arab troops. These men acted as a screen for the Seleucid war elephants and were ferocious fighters, but were of dubious reliability and effectiveness. units/pers_infantry_javelinist.png - phase_town + phase_village units/sele_infantry_javelinist_a units/persians/infantry_javelinist_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,37 @@ - 12 - 9 - 9 + 9 + 7 + 6 - 6.0 + 4.5 12.0 - 110 + 130 Advanced units/sele_infantry_spearman_e 0.75 - 6.0 + 7.5 12.0 units/seleucids/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml (revision 15713) @@ -1,29 +1,29 @@ 2 - 4 - 2 + 2 + 3 44 1.3 150 Advanced units/spart_cavalry_javelinist_e 0.75 units/spartans/cavalry_javelinist_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (revision 15713) @@ -1,49 +1,41 @@ - - - 14.0 - - - 28.0 - - structures/spart_syssiton structures/spart_theatron -structures/{civ}_wallset_stone 12 70 - 120 + 140 spart Skiritai Commando Ékdromos Skiritis Elite Skiritae were some of the most reliable allied soldiers serving in the Spartan military. They always had the honor of remaining on the left flank of a Spartan phalanx and (Thucydides 5.67) were deployed to face the any problem which could come to bear the army. (Xenophon 4.2.1-4) units/spart_champion_infantry_sword.png phase_town 0.5 - 12.0 + 13.5 20.0 units/spartans/champion_infantry_sword.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 4 - 3 + 3 + 5 4 - 12.0 + 5 + 10 - 24.0 + 14.0 + 28.0 - 110 + 130 Advanced units/spart_infantry_spearman_e 0.75 - 7.0 + 8.5 19.0 units/spartans/infantry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml (revision 15713) @@ -1,34 +1,36 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/rome_cavalry_spearman_e - 12.5 + 14 25.0 units/romans/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 44 110 Elite 0.5 - 8.0 + 9.5 16.0 units/romans/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (revision 15713) @@ -1,38 +1,25 @@ - - - 12.0 - - - 24.0 - - -other/wallset_palisade structures/rome_army_camp structures/rome_wallset_siege structures/{civ}_wonder - - - 60 - - rome units/rome_infantry_swordsman_b Roman Swordsman Hastatus units/rome_infantry_swordsman.png The hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defense they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents. units/rome_infantry_swordsman_a units/romans/infantry_swordsman_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml (revision 15713) @@ -1,30 +1,30 @@ 2 - 4 - 2 + 2 + 3 1.3 60.0 16.0 160 Advanced units/sele_cavalry_archer_e 0.75 units/seleucids/cavalry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/sele_cavalry_spearman_e 0.75 - 12.5 + 14 25.0 units/macedonians/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml (revision 15713) @@ -1,32 +1,32 @@ 2 - 3 + 2 4 1.3 54.0 95 Advanced units/sele_infantry_archer_e 0.75 700 units/macedonians/infantry_archer_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml (revision 15713) @@ -1,33 +1,33 @@ 3 - 4 + 3 5 1.0 48 100 Elite 0.5 - 8.0 + 9.5 20.0 units/persians/infantry_javelinist_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml (revision 15713) @@ -1,37 +1,37 @@ - 14 - 10 - 10 + 10 + 8 + 7 - 7.0 + 5 14.0 - 120 + 140 Elite Gold Shield Pikeman Chrysaspides 0.5 - 5.5 + 7 11.0 units/seleucids/infantry_spearman_e.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml (revision 15713) @@ -1,37 +1,39 @@ - 2 - 4 - 5 + 3 + 1 + 2 - 12.0 + 4.5 + 8.5 - 36.0 + 12.0 + 24.0 160 Advanced units/spart_cavalry_spearman_e 0.75 - 12.5 + 14 25.0 units/spartans/cavalry_spearman_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml (revision 15713) @@ -1,37 +1,37 @@ range 30 Spear 1.20 Last Stand Aura +20% attack for nearby Hoplites and Spartiates. 10 10 10 - 10.0 - 25.0 + 7 + 17.5 6.0 spart Leonidas I Leōnídēs The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. units/spart_hero_leonidas.png units/spartans/leonidas.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml (revision 15712) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml (revision 15713) @@ -1,35 +1,37 @@ - 5 - 4 + 4 + 6 5 - 14.0 + 6 + 11.5 - 28.0 + 16.0 + 32.0 - 120 + 140 Elite 0.5 - 6.5 + 8 18.0 units/spartans/infantry_spearman_e.xml