Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json (nonexistent)
@@ -1,24 +0,0 @@
-{
- "pair": "pair_champ_02",
- "genericName": "Will to fight",
- "specificName": {
- "hele": "Dynamis",
- "mace": "Dynamis",
- "spart": "Dynamis",
- "athen": "Dynamis",
- "ptol": "Dynamis",
- "sele": "Dynamis"
- },
- "description": "The will to fight is crucial to victory.",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
- "requirements": {"tech": "phase_city"},
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "clenched_fist.png",
- "researchTime": 40,
- "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
- "modifications": [
- {"value": "Attack/Melee/Hack", "add": 2.0, "affects": "CitizenSoldier Melee"},
- {"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": "CitizenSoldier Ranged"}
- ],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json (revision 15713)
@@ -1,13 +1,13 @@
{
"genericName": "Iron Plow",
"description": "A horse drawn instrument to turn the sod.",
- "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
- "requirements": {"tech": "phase_town"},
- "requirementsTooltip": "Unlocked in Town Phase.",
+ "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 100},
+ "requirements": {"tech": "phase_village"},
+ "requirementsTooltip": "Unlocked in Village Phase.",
"icon": "plow.png",
"researchTime": 40,
- "tooltip": "Equip your workers with iron plows. +25% farming rate.",
- "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}],
+ "tooltip": "Equip your workers with iron plows. +15% farming rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json (revision 15713)
@@ -1,14 +1,13 @@
-{
- "pair": "pair_gather_wood_01",
+{
"genericName": "Iron Ax Heads",
"description": "Increases wood gathering rates for trees.",
- "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 50},
+ "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "wood_axe.png",
"researchTime": 40,
- "tooltip": "Workers +25% lumbering rate for trees.",
- "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25}],
+ "tooltip": "Workers +15% lumbering rate for trees.",
+ "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json (revision 15713)
@@ -0,0 +1,14 @@
+{
+ "genericName": "Stronger Ax",
+ "description": "Increases wood gathering rates for trees.",
+ "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50},
+ "supersedes": "gather_lumbering_ironaxes",
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "wood_axe.png",
+ "researchTime": 40,
+ "tooltip": "Workers +15% lumbering rate for trees.",
+ "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json (revision 15713)
@@ -1,20 +1,19 @@
{
- "pair": "pair_gather_01",
"genericName": "Servants",
"specificName": {
"hele": "Douloi",
"mace": "Douloi",
"spart": "Douloi",
"athen": "Douloi"
},
"description": "Increases stone gathering rates.",
- "cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0},
+ "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 50},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Hire servants to help mine stone. No requirements.",
"icon": "mining_stone.png",
"researchTime": 40,
- "tooltip": "+25% stone gathering rate.",
- "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}],
+ "tooltip": "+15% stone gathering rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json (revision 15713)
@@ -1,18 +1,18 @@
{
- "pair": "pair_gather_03",
"genericName": "Silver Mining",
"specificName": {
"athen": "Mines of Laureion",
"mace": "Mines of Krenides"
},
"description": "Increases metal gathering rates.",
- "cost": {"food": 100, "wood": 100, "stone": 100, "metal": 0},
+ "cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150},
+ "supersedes": "gather_mining_shaftmining",
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_metal.png",
"researchTime": 40,
- "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
- "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}],
+ "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.50}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_barracks.json (revision 15713)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Living Conditions",
+ "description": "Units garrisoned in barracks heal over time.",
+ "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "bandage.png",
+ "researchTime": 40,
+ "tooltip": "Units gain health over time while garrisoned in barracks.",
+ "modifications": [{"value": "GarrisonHolder/BuffHeal", "add": 1}],
+ "affects": ["Temple"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json (revision 15713)
@@ -1,20 +1,19 @@
{
- "pair": "pair_heal_01",
"genericName": "Healing Rate",
"specificName": {
"hele": "Sphagia",
"mace": "Sphagia",
"spart": "Sphagia",
"athen": "Sphagia"
},
"description": "Increases the Healing Rate of all healers.",
- "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
+ "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_rate.png",
"researchTime": 40,
"tooltip": "Healers +25% healing rate.",
- "modifications": [{"value": "Heal/Rate", "add": -500.0}],
+ "modifications": [{"value": "Heal/Rate", "multiply": 0.8}],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json (revision 15713)
@@ -1,14 +1,13 @@
{
- "pair": "pair_house_01",
"genericName": "The Loom",
"description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.",
- "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0},
+ "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "wives_festival.png",
"researchTime": 40,
"tooltip": "Female Citizens +50% Health.",
"modifications": [{"value": "Health/Max", "multiply": 1.50}],
"affects": ["Female Citizen"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json (revision 15713)
@@ -1,8 +1,9 @@
{
"genericName": "City Phase",
"requirements": { "any": [{"tech":"phase_city_generic"}, {"tech":"phase_city_britons"}, {"tech":"city_phase_gauls"}, {"tech":"phase_city_pair_celts"}, {"tech":"phase_city_athen"}]},
"autoResearch": true,
- "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50}],
- "affects": ["CivCentre"],
+ "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.50},
+ {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}],
+ "affects": ["CivCentre", "Infantry", "Cavalry"],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json (revision 15713)
@@ -1,17 +1,16 @@
{
- "pair": "pair_house_02",
"genericName": "Manors",
"specificName": {
"rome": "Insulae"
},
"description": "Homes tended to expand as the wealth and population of a settlement grew.",
"cost": {"food": 0, "wood": 300, "stone": 300, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "population.png",
"researchTime": 40,
- "tooltip": "Houses +2 population cap bonus.",
- "modifications": [{"value": "Cost/PopulationBonus", "add": 2.0}],
+ "tooltip": "Houses +20% population cap bonus.",
+ "modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}],
"affects": ["House"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json (revision 15713)
@@ -1,20 +1,20 @@
{
- "pair": "pair_gather_03",
"genericName": "Slaves",
"specificName": {
"hele": "Andrapodon",
"mace": "Andrapodon",
"spart": "Andrapodon",
"athen": "Andrapodon"
},
"description": "Increases stone gathering rates.",
- "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 100},
+ "cost": {"food": 1000, "wood": 0, "stone": 150, "metal": 150},
+ "supersedes": "gather_mining_serfs",
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_stone.png",
"researchTime": 40,
- "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
- "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}],
+ "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.50}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json (revision 15713)
@@ -1,20 +1,19 @@
{
- "pair": "pair_heal_01",
"genericName": "Healing Range",
"specificName": {
"hele": "Olympic Pantheon",
"mace": "Olympic Pantheon",
"spart": "Olympic Pantheon",
"athen": "Olympic Pantheon"
},
"description": "Increases the healing range of all healers.",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
+ "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_range.png",
"researchTime": 40,
- "tooltip": "Healers +4 Healing Range.",
- "modifications": [{"value": "Heal/Range", "add": 4.0}],
+ "tooltip": "Healers +8 Healing Range.",
+ "modifications": [{"value": "Heal/Range", "add": 8.0}],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json (revision 15713)
@@ -1,20 +1,20 @@
{
- "pair": "pair_heal_02",
"genericName": "Healing Rate 2",
"specificName": {
"hele": "Hippocratic Oath",
"mace": "Hippocratic Oath",
"spart": "Hippocratic Oath",
"athen": "Hippocratic Oath"
},
"description": "Increases the Healing Rate of all healers.",
- "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
+ "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500},
+ "supersedes": "heal_rate",
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_rate.png",
"researchTime": 40,
"tooltip": "Healers +25% healing rate.",
- "modifications": [{"value": "Heal/Rate", "add": -500.0}],
+ "modifications": [{"value": "Heal/Rate", "multiply": 0.8}],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_regen_units.json (revision 15713)
@@ -1,14 +1,13 @@
{
- "pair": "pair_heal_03",
"genericName": "Battlefield Medicine",
"description": "Unlock health regeneration for your units.",
- "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
+ "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "bandage.png",
"researchTime": 40,
"tooltip": "Organic units will slowly regenerate health over time when idle.",
"modifications": [{"value": "Health/RegenRate", "add": 0.5}],
"affects": ["Unit Organic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json (revision 15713)
@@ -1,8 +1,9 @@
{
"genericName": "Town Phase",
"requirements": { "any": [{"tech":"phase_town_generic"}, {"tech":"phase_town_athen"}]},
"autoResearch": true,
- "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30}],
- "affects": ["CivCentre"],
+ "modifications": [{"value": "TerritoryInfluence/Radius", "multiply": 1.30},
+ {"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}],
+ "affects": ["CivCentre", "Infantry", "Cavalry"],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png (revision 15713)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/special_treasure.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
===================================================================
--- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js (revision 15712)
+++ ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js (revision 15713)
@@ -1,736 +1,736 @@
const GEOLOGY = "geology";
const FLORA = "flora";
const FAUNA = "fauna";
const SPECIAL = "special";
const COST_DISPLAY_NAMES = {
"food": "[icon=\"iconFood\"]",
"wood": "[icon=\"iconWood\"]",
"stone": "[icon=\"iconStone\"]",
"metal": "[icon=\"iconMetal\"]",
"population": "[icon=\"iconPopulation\"]",
"time": "[icon=\"iconTime\"]"
};
//-------------------------------- --------------------------------
// Utility functions
//-------------------------------- --------------------------------
function toTitleCase(word)
{
if (word.length > 0)
{
var titleCased = word.substring(0, 1).toUpperCase();
if (word.length > 1)
{
titleCased += word.substring(1).toLowerCase();
}
return titleCased;
}
return word;
}
function rgbToGuiColor(color)
{
return color.r + " " + color.g + " " + color.b;
}
//===============================================
// Player functions
// Get the basic player data
function getPlayerData(playerAssignments)
{
var players = [];
var simState = GetSimState();
if (!simState)
return players;
for (var i = 0; i < simState.players.length; i++)
{
var playerState = simState.players[i];
var name = playerState.name;
var civ = playerState.civ;
var color = {
"r": playerState.colour.r*255,
"g": playerState.colour.g*255,
"b": playerState.colour.b*255,
"a": playerState.colour.a*255
};
var player = {
"name": name,
"civ": civ,
"color": color,
"team": playerState.team,
"teamsLocked": playerState.teamsLocked,
"cheatsEnabled": playerState.cheatsEnabled,
"state": playerState.state,
"isAlly": playerState.isAlly,
"isMutualAlly": playerState.isMutualAlly,
"isNeutral": playerState.isNeutral,
"isEnemy": playerState.isEnemy,
"guid": undefined, // network guid for players controlled by hosts
"disconnected": false // flag for host-controlled players who have left the game
};
players.push(player);
}
// Overwrite default player names with multiplayer names
if (playerAssignments)
{
for (var playerGuid in playerAssignments)
{
var playerAssignment = playerAssignments[playerGuid];
if (players[playerAssignment.player])
{
players[playerAssignment.player].guid = playerGuid;
players[playerAssignment.player].name = playerAssignment.name;
}
}
}
return players;
}
function findGuidForPlayerID(playerAssignments, player)
{
for (var playerGuid in playerAssignments)
{
var playerAssignment = playerAssignments[playerGuid];
if (playerAssignment.player == player)
return playerGuid;
}
return undefined;
}
// Update player data when a host has connected
function updatePlayerDataAdd(players, hostGuid, playerAssignment)
{
if (players[playerAssignment.player])
{
players[playerAssignment.player].guid = hostGuid;
players[playerAssignment.player].name = playerAssignment.name;
players[playerAssignment.player].offline = false;
}
}
// Update player data when a host has disconnected
function updatePlayerDataRemove(players, hostGuid)
{
for each (var player in players)
if (player.guid == hostGuid)
player.offline = true;
}
//===============================================
// Identity functions
function hasClass(entState, className)
{
// note: use the functions in globalscripts/Templates.js for more versatile matching
if (entState.identity)
{
var classes = entState.identity.classes;
if (classes && classes.length)
return (classes.indexOf(className) != -1);
}
return false;
}
//===============================================
// Atack/Armour functions
// For the unit details panel
function damageValues(dmg)
{
if (dmg)
{
var dmgArray = [];
dmg.hack? dmgArray.push(dmg.hack) : dmgArray.push(0);
dmg.pierce? dmgArray.push(dmg.pierce) : dmgArray.push(0);
dmg.crush? dmgArray.push(dmg.crush) : dmgArray.push(0);
return dmgArray;
}
else
{
return [0, 0, 0];
}
}
// For the unit details panel
function damageTypeDetails(dmg)
{
if (!dmg)
return "[font=\"sans-12\"]" + translate("(None)") + "[/font]";
var dmgArray = [];
if (dmg.hack)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
- damage: dmg.hack,
+ damage: dmg.hack.toFixed(1),
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]"
}));
if (dmg.pierce)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
- damage: dmg.pierce,
+ damage: dmg.pierce.toFixed(1),
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]"
}));
if (dmg.crush)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
- damage: dmg.crush,
+ damage: dmg.crush.toFixed(1),
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]"
}));
return dmgArray.join(translate(", "));
}
function attackRateDetails(entState) {
var time = entState.attack.repeatTime / 1000;
if (entState.buildingAI) {
var arrows = Math.max(entState.buildingAI.arrowCount, entState.buildingAI.defaultArrowCount);
// TODO TODO TODO color, font
return sprintf(translate("%(arrowString)s / %(timeString)s"), {
arrowString: sprintf(translatePlural("%(arrows)s arrow", "%(arrows)s arrows", arrows), { arrows: arrows}),
timeString: sprintf(translatePlural("%(time)s second", "%(time)s seconds", time), { time: time })
});
}
// TODO TODO TODO color, font
return sprintf(translatePlural("%(time)s second", "%(time)s seconds", time), { time: time });
}
// Converts an armor level into the actual reduction percentage
function armorLevelToPercentageString(level)
{
return (100 - Math.round(Math.pow(0.9, level) * 100)) + "%";
// return sprintf(translate("%(armorPercentage)s%"), { armorPercentage: (100 - Math.round(Math.pow(0.9, level) * 100)) }); // Not supported by our sprintf implementation.
}
// Also for the unit details panel
function armorTypeDetails(dmg)
{
if (!dmg)
return "[font=\"sans-12\"]" + translate("(None)") + "[/font]";
var dmgArray = [];
if (dmg.hack)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), {
damage: dmg.hack,
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]",
armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.hack) }) + "[/font]"
}));
if (dmg.pierce)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), {
damage: dmg.pierce,
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]",
armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.pierce) }) + "[/font]"
}));
if (dmg.crush)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), {
damage: dmg.crush,
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]",
armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.crush) }) + "[/font]"
}));
return dmgArray.join(translate(", "));
}
// For the training tooltip
function damageTypesToText(dmg)
{
if (!dmg)
return "[font=\"sans-12\"]" + translate("(None)") + "[/font]";
var dmgArray = [];
if (dmg.hack)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
- damage: dmg.hack,
+ damage: dmg.hack.toFixed(1),
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]"
}));
if (dmg.pierce)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
- damage: dmg.pierce,
+ damage: dmg.pierce.toFixed(1),
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]"
}));
if (dmg.crush)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s"), {
- damage: dmg.crush,
+ damage: dmg.crush.toFixed(1),
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]"
}));
return dmgArray.join("[font=\"sans-12\"]" + translate(", ") + "[/font]");
}
// Also for the training tooltip
function armorTypesToText(dmg)
{
if (!dmg)
return "[font=\"sans-12\"]" + translate("(None)") + "[/font]";
var dmgArray = [];
if (dmg.hack)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), {
damage: dmg.hack,
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Hack") + "[/color][/font]",
armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.hack) }) + "[/font]"
}));
if (dmg.pierce)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), {
damage: dmg.pierce,
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Pierce") + "[/color][/font]",
armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.pierce) }) + "[/font]"
}));
if (dmg.crush)
dmgArray.push(sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), {
damage: dmg.crush,
damageType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Crush") + "[/color][/font]",
armorPercentage: "[font=\"sans-10\"]" + sprintf(translate("(%(armorPercentage)s)"), { armorPercentage: armorLevelToPercentageString(dmg.crush) }) + "[/font]"
}));
return dmgArray.join("[font=\"sans-12\"]" + translate(", ") + "[/font]");
}
function getAttackTypeLabel(type)
{
if (type === "Charge") return translate("Charge Attack:");
if (type === "Melee") return translate("Melee Attack:");
if (type === "Ranged") return translate("Ranged Attack:");
warn(sprintf("Internationalization: Unexpected attack type found with code ‘%(attackType)s’. This attack type must be internationalized.", { attackType: type }));
return translate("Attack:");
}
function getEntityAttack(template)
{
var attacks = [];
if (template.attack)
{
// Don't show slaughter attack
delete template.attack['Slaughter'];
for (var type in template.attack)
{
if (type == "Charge")
continue; // Charging isn't implemented yet and shouldn't be displayed.
var attack = "";
var attackLabel = "[font=\"sans-bold-13\"]" + getAttackTypeLabel(type) + "[/font]";
if (type == "Ranged")
{
// Show max attack range if ranged attack, also convert to tiles (4m per tile)
attack = sprintf(translate("%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(range)s"), {
attackLabel: attackLabel,
damageTypes: damageTypesToText(template.attack[type]),
rangeLabel: "[font=\"sans-bold-13\"]" + translate("Range:") + "[/font]",
range: Math.round(template.attack[type].maxRange) + "[font=\"sans-10\"][color=\"orange\"] " + translate("meters") + "[/color][/font]"
});
}
else
{
attack = sprintf(translate("%(attackLabel)s %(damageTypes)s"), {
attackLabel: attackLabel,
damageTypes: damageTypesToText(template.attack[type])
});
}
attacks.push(attack);
}
}
return attacks.join(translate(", "));
}
// ==============================================
// Cost
/**
* Translates a cost component identifier as they are used internally
* (e.g. "population", "food", etc.) to proper display names.
*/
function getCostComponentDisplayName(costComponentName)
{
if (costComponentName in COST_DISPLAY_NAMES)
return COST_DISPLAY_NAMES[costComponentName];
else
{
warn(sprintf("The specified cost component, ‘%(component)s’, is not currently supported.", { component: costComponentName }));
return "";
}
}
/**
* Multiplies the costs for a template by a given batch size.
*/
function multiplyEntityCosts(template, trainNum)
{
var totalCosts = {};
for (var r in template.cost)
totalCosts[r] = Math.floor(template.cost[r] * trainNum);
return totalCosts;
}
/**
* Helper function for getEntityCostTooltip.
*/
function getEntityCostComponentsTooltipString(template, trainNum, entity)
{
if (!trainNum)
trainNum = 1;
var totalCosts = multiplyEntityCosts(template, trainNum);
totalCosts.time = Math.ceil(template.cost.time * (entity ? Engine.GuiInterfaceCall("GetBatchTime", {"entity": entity, "batchSize": trainNum}) : 1));
var costs = [];
if (totalCosts.food) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("food"), cost: totalCosts.food }));
if (totalCosts.wood) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("wood"), cost: totalCosts.wood }));
if (totalCosts.metal) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("metal"), cost: totalCosts.metal }));
if (totalCosts.stone) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("stone"), cost: totalCosts.stone }));
if (totalCosts.population) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("population"), cost: totalCosts.population }));
if (totalCosts.time) costs.push(sprintf(translate("%(component)s %(cost)s"), { component: getCostComponentDisplayName("time"), cost: totalCosts.time }));
return costs;
}
/**
* Returns an array of strings for a set of wall pieces. If the pieces share
* resource type requirements, output will be of the form '10 to 30 Stone',
* otherwise output will be, e.g. '10 Stone, 20 Stone, 30 Stone'.
*/
function getWallPieceTooltip(wallTypes)
{
var out = [];
var resourceCount = {};
// Initialize the acceptable types for '$x to $y $resource' mode.
for (var resource in wallTypes[0].cost)
if (wallTypes[0].cost[resource])
resourceCount[resource] = [wallTypes[0].cost[resource]];
var sameTypes = true;
for (var i = 1; i < wallTypes.length; ++i)
{
for (var resource in wallTypes[i].cost)
{
// Break out of the same-type mode if this wall requires
// resource types that the first didn't.
if (wallTypes[i].cost[resource] && !resourceCount[resource])
{
sameTypes = false;
break;
}
}
for (var resource in resourceCount)
{
if (wallTypes[i].cost[resource])
resourceCount[resource].push(wallTypes[i].cost[resource]);
else
{
sameTypes = false;
break;
}
}
}
if (sameTypes)
{
for (var resource in resourceCount)
{
var resourceMin = Math.min.apply(Math, resourceCount[resource]);
var resourceMax = Math.max.apply(Math, resourceCount[resource]);
// Translation: This string is part of the resources cost string on
// the tooltip for wall structures.
out.push(sprintf(translate("%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s"), {
resourceIcon: getCostComponentDisplayName(resource),
minimum: resourceMin,
maximum: resourceMax
}));
}
}
else
for (var i = 0; i < wallTypes.length; ++i)
out.push(getEntityCostComponentsTooltipString(wallTypes[i]).join(", "));
return out;
}
/**
* Returns the cost information to display in the specified entity's construction button tooltip.
*/
function getEntityCostTooltip(template, trainNum, entity)
{
var cost = "";
// Entities with a wallset component are proxies for initiating wall placement and as such do not have a cost of
// their own; the individual wall pieces within it do.
if (template.wallSet)
{
var templateLong = GetTemplateData(template.wallSet.templates.long);
var templateMedium = GetTemplateData(template.wallSet.templates.medium);
var templateShort = GetTemplateData(template.wallSet.templates.short);
var templateTower = GetTemplateData(template.wallSet.templates.tower);
var wallCosts = getWallPieceTooltip([templateShort, templateMedium, templateLong]);
var towerCosts = getEntityCostComponentsTooltipString(templateTower);
cost += " " + sprintf(translate("Walls: %(costs)s"), { costs: wallCosts.join(translate(" ")) }) + "\n";
cost += " " + sprintf(translate("Towers: %(costs)s"), { costs: towerCosts.join(translate(" ")) });
}
else if (template.cost)
{
var costs = getEntityCostComponentsTooltipString(template, trainNum, entity);
cost = costs.join(translate(" "));
}
else
{
cost = ""; // cleaner than duplicating the sans-bold-13 stuff
}
return cost;
}
/**
* Returns the population bonus information to display in the specified entity's construction button tooltip.
*/
function getPopulationBonusTooltip(template)
{
var popBonus = "";
if (template.cost && template.cost.populationBonus)
popBonus = "\n" + sprintf(translate("%(label)s %(populationBonus)s"), {
label: "[font=\"sans-bold-13\"]" + translate("Population Bonus:") + "[/font]",
populationBonus: template.cost.populationBonus
});
return popBonus;
}
/**
* Returns a message with the amount of each resource needed to create an entity.
*/
function getNeededResourcesTooltip(resources)
{
var formatted = [];
for (var resource in resources)
formatted.push(sprintf(translate("%(component)s %(cost)s"), {
component: "[font=\"sans-12\"]" + getCostComponentDisplayName(resource) + "[/font]",
cost: resources[resource]
}));
return "\n\n[font=\"sans-bold-13\"][color=\"red\"]" + translate("Insufficient resources:") + "[/color][/font]\n" + formatted.join(translate(" "));
}
// ==============================================
// IDENTITY INFO
function getEntityNames(template)
{
if (template.name.specific)
{
if (template.name.generic && template.name.specific != template.name.generic)
return sprintf(translate("%(specificName)s (%(genericName)s)"), {
specificName: template.name.specific,
genericName: template.name.generic
});
return template.name.specific;
}
if (template.name.generic)
return template.name.generic;
warn("Entity name requested on an entity without a name, specific or generic.");
return translate("???");
}
function getEntityNamesFormatted(template)
{
var names = "";
var generic = template.name.generic;
var specific = template.name.specific;
if (specific)
{
// drop caps for specific name
names += '[font="sans-bold-16"]' + specific[0] + '[/font]' +
'[font="sans-bold-12"]' + specific.slice(1).toUpperCase() + '[/font]';
if (generic)
names += '[font="sans-bold-16"] (' + generic + ')[/font]';
}
else if (generic)
names = '[font="sans-bold-16"]' + generic + "[/font]";
else
names = "???";
return names;
}
function getVisibleEntityClassesFormatted(template)
{
var r = ""
if (template.visibleIdentityClasses && template.visibleIdentityClasses.length)
{
r += "\n[font=\"sans-bold-13\"]" + translate("Classes:") + "[/font] ";
r += "[font=\"sans-13\"]" + translate(template.visibleIdentityClasses[0]) ;
for (var c = 1; c < template.visibleIdentityClasses.length; c++)
r += ", " + translate(template.visibleIdentityClasses[c]);
r += "[/font]";
}
return r;
}
function getEntityRankedName(entState)
{
var template = GetTemplateData(entState.template)
var rank = entState.identity.rank;
if (rank)
return sprintf(translate("%(rank)s %(name)s"), { rank: rank, name: template.name.specific });
else
return template.name.specific;
}
function getRankIconSprite(entState)
{
if ("Elite" == entState.identity.rank)
return "stretched:session/icons/rank3.png";
else if ("Advanced" == entState.identity.rank)
return "stretched:session/icons/rank2.png";
else if (entState.identity.classes && entState.identity.classes.length && -1 != entState.identity.classes.indexOf("CitizenSoldier"))
return "stretched:session/icons/rank1.png";
return "";
}
// ==============================================
// OTHER INFO
function getEntitySpeed(template)
{
var speed = "";
if (template.speed)
{
var label = "[font=\"sans-bold-13\"]" + translate("Speed:") + "[/font]";
var speeds = [];
if (template.speed.walk)
speeds.push(sprintf(translate("%(speed)s %(movementType)s"), { speed: template.speed.walk, movementType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Walk") + "[/color][/font]"}));
if (template.speed.run)
speeds.push(sprintf(translate("%(speed)s %(movementType)s"), { speed: template.speed.run, movementType: "[font=\"sans-10\"][color=\"orange\"]" + translate("Run") + "[/color][/font]"}));
speed = sprintf(translate("%(label)s %(speeds)s"), { label: label, speeds: speeds.join(translate(", ")) })
}
return speed;
}
/**
* Returns a message with the details of the trade gain.
*/
function getTradingTooltip(gain)
{
var gainString = gain.traderGain;
if (gain.market1Gain && gain.market1Owner == gain.traderOwner)
gainString += translate("+") + gain.market1Gain;
if (gain.market2Gain && gain.market2Owner == gain.traderOwner)
gainString += translate("+") + gain.market2Gain;
var tooltip = sprintf(translate("%(gain)s (%(player)s)"), {
gain: gainString,
player: translate("you")
});
if (gain.market1Gain && gain.market1Owner != gain.traderOwner)
tooltip += translate(", ") + sprintf(translate("%(gain)s (%(player)s)"), {
gain: gain.market1Gain,
player: sprintf(translate("player %(name)s"), { name: gain.market1Owner })
});
if (gain.market2Gain && gain.market2Owner != gain.traderOwner)
tooltip += translate(", ") + sprintf(translate("%(gain)s (%(player)s)"), {
gain: gain.market2Gain,
player: sprintf(translate("player %(name)s"), { name: gain.market2Owner })
});
return tooltip;
}
/**
* Returns the entity itself except when garrisoned where it returns its garrisonHolder
*/
function getEntityOrHolder(ent)
{
var entState = GetEntityState(ent);
if (entState && !entState.position && entState.unitAI && entState.unitAI.orders.length > 0 &&
(entState.unitAI.orders[0].type == "Garrison" || entState.unitAI.orders[0].type == "Autogarrison"))
return entState.unitAI.orders[0].data.target;
return ent;
}
function getLocalizedResourceName(resourceCode, context)
{
if (!localisedResourceNames[context])
{
warn("Internationalization: Unexpected context for resource type localization found: ‘" + context + "’. This context is not supported.");
return resourceCode;
}
if (!localisedResourceNames[context][resourceCode])
{
warn("Internationalization: Unexpected resource type found with code ‘" + resourceCode + ". This resource type must be internationalized.");
return resourceCode;
}
return localisedResourceNames[context][resourceCode];
}
var localisedResourceNames = {};
localisedResourceNames.firstWord = {
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"food": translateWithContext("firstWord", "Food"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"meat": translateWithContext("firstWord", "Meat"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"metal": translateWithContext("firstWord", "Metal"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"ore": translateWithContext("firstWord", "Ore"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"rock": translateWithContext("firstWord", "Rock"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"ruins": translateWithContext("firstWord", "Ruins"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"stone": translateWithContext("firstWord", "Stone"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"treasure": translateWithContext("firstWord", "Treasure"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"tree": translateWithContext("firstWord", "Tree"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"wood": translateWithContext("firstWord", "Wood"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"fruit": translateWithContext("firstWord", "Fruit"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"grain": translateWithContext("firstWord", "Grain"),
// Translation: Word as used at the beginning of a sentence or as a single-word sentence.
"fish": translateWithContext("firstWord", "Fish"),
};
localisedResourceNames.withinSentence = {
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"food": translateWithContext("withinSentence", "Food"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"meat": translateWithContext("withinSentence", "Meat"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"metal": translateWithContext("withinSentence", "Metal"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"ore": translateWithContext("withinSentence", "Ore"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"rock": translateWithContext("withinSentence", "Rock"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"ruins": translateWithContext("withinSentence", "Ruins"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"stone": translateWithContext("withinSentence", "Stone"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"treasure": translateWithContext("withinSentence", "Treasure"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"tree": translateWithContext("withinSentence", "Tree"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"wood": translateWithContext("withinSentence", "Wood"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"fruit": translateWithContext("withinSentence", "Fruit"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"grain": translateWithContext("withinSentence", "Grain"),
// Translation: Word as used in the middle of a sentence (which may require using lowercase for your language).
"fish": translateWithContext("withinSentence", "Fish"),
};
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json (revision 15713)
@@ -0,0 +1,23 @@
+{
+ "genericName": "Chamfron",
+ "specificName": {
+ "hele": "Prometoopidion",
+ "mace": "Prometoopidion",
+ "spart": "Prometoopidion",
+ "athen": "Prometoopidion",
+ "sele": "Prometoopidion",
+ "ptol": "Prometoopidion",
+ "theb": "Prometoopidion"
+ },
+ "description": "Metal armor for a horse's face.",
+ "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "armor_plates_cavalry.png",
+ "researchTime": 40,
+ "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
+ "modifications": [{"value": "Armour/Hack", "add": 1.0},
+ {"value": "Armour/Pierce", "add": 1.0}],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json (revision 15713)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Chamfron",
+ "description": "Metal armor for a horse's body.",
+ "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450},
+ "supersedes": "armor_cav_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "armor_plates_cavalry.png",
+ "researchTime": 40,
+ "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
+ "modifications": [{"value": "Armour/Hack", "add": 1.0},
+ {"value": "Armour/Pierce", "add": 1.0}],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json (revision 15713)
@@ -0,0 +1,29 @@
+{
+ "genericName": "Quilted Body Armor",
+ "specificName": {
+ "generic": "Spolas",
+ "hele": "Spolas",
+ "mace": "Spolas",
+ "spart": "Spolas",
+ "athen": "Spolas",
+ "pers": "Spolas",
+ "rome": "Spolas",
+ "cart": "Spolas",
+ "iber": "Spolas",
+ "maur": "Spolas",
+ "celt": "Spolas",
+ "brit": "Spolas",
+ "gaul": "Spolas"
+ },
+ "description": "Quilted linen or leather body armor for infantrymen.",
+ "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "armor_leather.png",
+ "researchTime": 40,
+ "tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
+ "modifications": [{"value": "Armour/Hack", "add": 1.0},
+ {"value": "Armour/Pierce", "add": 1.0}],
+ "affects": ["Infantry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json (revision 15713)
@@ -0,0 +1,26 @@
+{
+ "genericName": "Laminated Linen Body Armor",
+ "specificName": {
+ "hele": "Linothorakes",
+ "mace": "Linothorakes",
+ "spart": "Linothorakes",
+ "athen": "Linothorakes",
+ "ptol": "Linothorakes",
+ "sele": "Linothorakes",
+ "pers": "Linothorakes",
+ "rome": "Linothorakes",
+ "cart": "Linothorakes"
+ },
+ "description": "Laminated linen body armor for infantrymen.",
+ "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450},
+ "supersedes": "armor_infantry_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "armor_pteruges.png",
+ "researchTime": 40,
+ "tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
+ "modifications": [{"value": "Armour/Hack", "add": 1.0},
+ {"value": "Armour/Pierce", "add": 1.0}],
+ "affects": ["Infantry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json (revision 15713)
@@ -1,24 +1,24 @@
{
"pair": "pair_cav_01",
"genericName": "Cavalry Lance",
"specificName": {
"hele": "Xyston",
"mace": "Xyston",
"spart": "Xyston",
"athen": "Xyston",
"sele": "Xyston",
"ptol": "Xyston",
"theb": "Xyston",
"rome": "Hasta"
},
"description": "A long spear made specifically for cavalry.",
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 150},
- "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]},
+ "requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "spear_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json (revision 15713)
@@ -0,0 +1,25 @@
+{
+ "genericName": "Close Combat Cavalry Training",
+ "specificName": {
+ "hele": "Xyston",
+ "mace": "Xyston",
+ "spart": "Xyston",
+ "athen": "Xyston",
+ "sele": "Xyston",
+ "ptol": "Xyston",
+ "theb": "Xyston",
+ "rome": "Hasta"
+ },
+ "description": "Training increases melee attack.",
+ "cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "horse_trainer.png",
+ "researchTime": 40,
+ "tooltip": "+20% melee cavalry attack.",
+ "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Crush", "multiply": 1.2}],
+ "affects": ["Cavalry Melee"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json (revision 15713)
@@ -0,0 +1,26 @@
+{
+ "genericName": "Iron Weapons",
+ "specificName": {
+ "hele": "Xyston",
+ "mace": "Xyston",
+ "spart": "Xyston",
+ "athen": "Xyston",
+ "sele": "Xyston",
+ "ptol": "Xyston",
+ "theb": "Xyston",
+ "rome": "Hasta"
+ },
+ "description": "Replaces bronze weapons with iron.",
+ "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500},
+ "supersedes": "attack_cavalry_melee_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "spear_cavalry.png",
+ "researchTime": 40,
+ "tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.",
+ "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Crush", "multiply": 1.2}],
+ "affects": ["Cavalry Melee"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json (revision 15713)
@@ -0,0 +1,25 @@
+{
+ "genericName": "Ranged Combat Cavalry Training",
+ "specificName": {
+ "hele": "Xyston",
+ "mace": "Xyston",
+ "spart": "Xyston",
+ "athen": "Xyston",
+ "sele": "Xyston",
+ "ptol": "Xyston",
+ "theb": "Xyston",
+ "rome": "Hasta"
+ },
+ "description": "Training increases ranged attack.",
+ "cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "horse_rider.png",
+ "researchTime": 40,
+ "tooltip": "+20% ranged cavalry attack.",
+ "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Crush", "multiply": 1.2}],
+ "affects": ["Cavalry Ranged"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json (revision 15713)
@@ -0,0 +1,26 @@
+{
+ "genericName": "Iron Weapons",
+ "specificName": {
+ "hele": "Xyston",
+ "mace": "Xyston",
+ "spart": "Xyston",
+ "athen": "Xyston",
+ "sele": "Xyston",
+ "ptol": "Xyston",
+ "theb": "Xyston",
+ "rome": "Hasta"
+ },
+ "description": "Replaces bronze weapons with iron.",
+ "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500},
+ "supersedes": "attack_cavalry_ranged_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "horse_rider.png",
+ "researchTime": 40,
+ "tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.",
+ "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Crush", "multiply": 1.2}],
+ "affects": ["Cavalry Ranged"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json (revision 15713)
@@ -1,25 +1,24 @@
-{
- "pair": "pair_champ_02",
+{
"genericName": "Heroism",
"specificName": {
"hele": "Andreia",
"mace": "Andreia",
"spart": "Andreia",
"athen": "Andreia",
"ptol": "Andreia",
"sele": "Andreia",
"rome": "Fortitudo"
},
"description": "Guard units have uncommon bravery and valor in battle.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_hero_side.png",
"researchTime": 40,
"tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
"modifications": [
{"value": "Attack/Melee/Hack", "add": 2.0, "affects": "Champion Melee"},
{"value": "Attack/Ranged/Pierce", "add": 2.0, "affects": "Champion Ranged"}
],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json (revision 15713)
@@ -0,0 +1,25 @@
+{
+ "genericName": "Side Arms",
+ "specificName": {
+ "hele": "Xíphos",
+ "mace": "Xíphos",
+ "spart": "Xíphos",
+ "athen": "Xíphos",
+ "theb": "Xíphos",
+ "ptol": "Xíphos",
+ "sele": "Xíphos",
+ "rome": "Pugio"
+ },
+ "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
+ "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "sword.png",
+ "researchTime": 40,
+ "tooltip": "+20% melee infantry attack.",
+ "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Crush", "multiply": 1.2}],
+ "affects": ["Infantry Melee"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json (revision 15713)
@@ -0,0 +1,16 @@
+{
+ "genericName": "Iron Weapons",
+ "description": "Using iron instead of bronze gave weapons additional power.",
+ "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 450},
+ "supersedes": "attack_infantry_melee_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "sword_cross.png",
+ "researchTime": 40,
+ "tooltip": "+20% melee infantry attack.",
+ "modifications": [{"value": "Attack/Melee/Hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Crush", "multiply": 1.2}],
+ "affects": ["Infantry Melee"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json (revision 15713)
@@ -0,0 +1,24 @@
+{
+ "genericName": "Ranged Infantry Irregulars",
+ "specificName": {
+ "hele": "Átaktoi",
+ "mace": "Átaktoi",
+ "spart": "Átaktoi",
+ "athen": "Átaktoi",
+ "theb": "Átaktoi",
+ "sele": "Átaktoi",
+ "ptol": "Átaktoi"
+ },
+ "description": "Training increases damage of ranged infantry units.",
+ "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "arrow.png",
+ "researchTime": 40,
+ "tooltip": "+20% ranged infantry attack.",
+ "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Crush", "multiply": 1.2}],
+ "affects": ["Infantry Ranged"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json (revision 15713)
@@ -0,0 +1,25 @@
+{
+ "genericName": "Ranged Infantry Masterclass",
+ "specificName": {
+ "hele": "Átaktoi",
+ "mace": "Átaktoi",
+ "spart": "Átaktoi",
+ "athen": "Átaktoi",
+ "theb": "Átaktoi",
+ "sele": "Átaktoi",
+ "ptol": "Átaktoi"
+ },
+ "description": "Training increases damage of ranged infantry units.",
+ "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 350},
+ "supersedes": "attack_infantry_ranged_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "javelin_thong.png",
+ "researchTime": 40,
+ "tooltip": "+20% ranged infantry attack.",
+ "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Crush", "multiply": 1.2}],
+ "affects": ["Infantry Ranged"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json (revision 15713)
@@ -0,0 +1,26 @@
+{
+ "pair": "pair_champ_02",
+ "genericName": "Will to fight",
+ "specificName": {
+ "hele": "Dynamis",
+ "mace": "Dynamis",
+ "spart": "Dynamis",
+ "athen": "Dynamis",
+ "ptol": "Dynamis",
+ "sele": "Dynamis"
+ },
+ "description": "The will to fight is crucial to victory.",
+ "cost": {"food": 3000, "wood": 3000, "stone": 3000, "metal": 3000},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "clenched_fist.png",
+ "researchTime": 40,
+ "tooltip": "Inspire your troops with higher pay. All soldiers +25% attack.",
+ "modifications": [
+ {"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "CitizenSoldier Melee"},
+ {"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "CitizenSoldier Ranged"},
+ {"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "Champion Melee"},
+ {"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "Champion Ranged"}
+ ],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json (revision 15713)
@@ -1,14 +1,13 @@
{
- "pair": "pair_tower_01",
"genericName": "Crenellations",
"description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
- "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 100},
+ "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 250},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "crenelations.png",
"researchTime": 40,
"tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
"modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4}],
"affects": ["Defensive Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json (revision 15713)
@@ -0,0 +1,15 @@
+{
+ "genericName": "Sturdy Foundations",
+ "description": "Reinforce the foundations in preparation of an attack.",
+ "cost": {"food": 0, "wood": 500, "stone": 500, "metal": 500},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "architecture.png",
+ "researchTime": 40,
+ "tooltip": "Increases armour level of the defense tower by 2 levels.",
+ "modifications": [{"value": "Armour/Hack", "add": 2},
+ {"value": "Armour/Pierce", "add": 2},
+ {"value": "Armour/Crush", "add": 2}],
+ "affects": ["Defensive Tower"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json (revision 15713)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Arrow Shooters",
+ "description": "Arrow shooters increase the maximum range of the fire arrows.",
+ "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "arrow.png",
+ "researchTime": 40,
+ "tooltip": "Increases defense tower maximum range by 8 meters.",
+ "modifications": [{"value": "Attack/Ranged/MaxRange", "add": 8}],
+ "affects": ["Defensive Tower"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json (revision 15713)
@@ -1,23 +1,22 @@
{
- "pair": "pair_tower_01",
"genericName": "Sentries",
"specificName": {
"hele": "Nyktophylakes",
"mace": "Nyktophylakes",
"spart": "Nyktophylakes",
"athen": "Nyktophylakes",
"ptol": "Nyktophylakes",
"sele": "Nyktophylakes",
"rome": "Vigiles"
},
"description": "A night's watch increases vigilance.",
- "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
+ "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_bronze.png",
"researchTime": 40,
"tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
"modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}],
"affects": ["Defensive Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json (revision 15713)
@@ -0,0 +1,18 @@
+{
+ "genericName": "Baskets",
+ "description": "Increases shuttling capacity for all resources.",
+ "cost": {"food": 300, "wood": 300, "stone": 0, "metal": 0},
+ "requirements": {"tech": "phase_village"},
+ "requirementsTooltip": "Unlocked in Village Phase.",
+ "icon": "gather_basket_empty.png",
+ "researchTime": 40,
+ "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.",
+ "modifications": [
+ {"value": "ResourceGatherer/Capacities/food", "add": 5},
+ {"value": "ResourceGatherer/Capacities/wood", "add": 5},
+ {"value": "ResourceGatherer/Capacities/stone", "add": 5},
+ {"value": "ResourceGatherer/Capacities/metal", "add": 5}
+ ],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json (revision 15713)
@@ -0,0 +1,19 @@
+{
+ "genericName": "Horse-drawn Carts",
+ "description": "Increases shuttling capacity for all resources.",
+ "cost": {"food": 1000, "wood": 1000, "stone": 0, "metal": 0},
+ "supersedes": "gather_capacity_wheelbarrow",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "handcart_empty.png",
+ "researchTime": 40,
+ "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.",
+ "modifications": [
+ {"value": "ResourceGatherer/Capacities/food", "add": 10},
+ {"value": "ResourceGatherer/Capacities/wood", "add": 10},
+ {"value": "ResourceGatherer/Capacities/stone", "add": 10},
+ {"value": "ResourceGatherer/Capacities/metal", "add": 10}
+ ],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json (revision 15713)
@@ -1,19 +1,19 @@
{
- "pair": "pair_gather_wood_01",
"genericName": "Wheelbarrow",
"description": "Increases shuttling capacity for all resources.",
- "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
- "requirements": {"tech": "phase_village"},
- "requirementsTooltip": "Unlocked in Village Phase.",
+ "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 0},
+ "supersedes": "gather_capacity_basket",
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wheelbarrow_empty.png",
"researchTime": 40,
"tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
"modifications": [
{"value": "ResourceGatherer/Capacities/food", "add": 5},
{"value": "ResourceGatherer/Capacities/wood", "add": 5},
{"value": "ResourceGatherer/Capacities/stone", "add": 5},
{"value": "ResourceGatherer/Capacities/metal", "add": 5}
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json (revision 15713)
@@ -0,0 +1,14 @@
+{
+ "genericName": "Fertilizer",
+ "description": "Extra nutrients for farms.",
+ "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
+ "supersedes": "gather_farming_training",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "plow.png",
+ "researchTime": 40,
+ "tooltip": "Workers +25% farming rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json (revision 15713)
@@ -0,0 +1,14 @@
+{
+ "genericName": "Gather Training",
+ "description": "Training for workers to increase farm gathering speed.",
+ "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 150},
+ "supersedes": "gather_farming_plows",
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "plow.png",
+ "researchTime": 40,
+ "tooltip": "Workers +15% farming rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json (revision 15713)
@@ -0,0 +1,14 @@
+{
+ "genericName": "Sharp Ax Heads",
+ "description": "Increases wood gathering rates for trees.",
+ "cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150},
+ "supersedes": "gather_lumbering_strongeraxes",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "wood_axe.png",
+ "researchTime": 40,
+ "tooltip": "Workers +50% lumbering rate for trees.",
+ "modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.50}],
+ "affects": ["Worker"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json (revision 15713)
@@ -1,20 +1,20 @@
-{
- "pair": "pair_gather_02",
+{
"genericName": "Serfs",
"specificName": {
"hele": "Heilotes",
"mace": "Heilotes",
"spart": "Heilotes",
"athen": "Heilotes"
},
"description": "Increases stone gathering rates.",
- "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
+ "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 50},
+ "supersedes": "gather_mining_servants",
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_stone.png",
"researchTime": 40,
- "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
- "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25}],
+ "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json (revision 15713)
@@ -1,14 +1,14 @@
{
- "pair": "pair_gather_02",
"genericName": "Shaft Mining",
"description": "Increases metal gathering rates.",
- "cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
+ "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50},
+ "supersedes": "gather_mining_wedgemallet",
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_metal.png",
"researchTime": 40,
- "tooltip": "Develop shaft mining. +25% metal gathering rate.",
- "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}],
+ "tooltip": "Develop shaft mining. +15% metal gathering rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json (revision 15713)
@@ -1,14 +1,13 @@
{
- "pair": "pair_gather_01",
"genericName": "Wedge and Mallet",
"description": "Increases metal gathering rates.",
- "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
+ "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
"icon": "mining_metal.png",
"researchTime": 40,
- "tooltip": "+25% metal gathering rate.",
- "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25}],
+ "tooltip": "+15% metal gathering rate.",
+ "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json (revision 15713)
@@ -1,20 +1,20 @@
{
- "pair": "pair_heal_02",
"genericName": "Healing Range 2",
"specificName": {
"hele": "Akademia",
"mace": "Akademia",
"spart": "Akademia",
"athen": "Akademia"
},
"description": "Increases the healing range of all healers.",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
+ "cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500},
+ "supersedes": "heal_range",
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_range.png",
"researchTime": 40,
- "tooltip": "Healers +4 Healing Range.",
- "modifications": [{"value": "Heal/Range", "add": 4.0}],
+ "tooltip": "Healers +8 Healing Range.",
+ "modifications": [{"value": "Heal/Range", "add": 8.0}],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json (revision 15713)
@@ -1,20 +1,19 @@
{
- "pair": "pair_heal_03",
"genericName": "Divine Offerings",
"specificName": {
"hele": "Olympic Games",
"mace": "Olympic Games",
"spart": "Olympic Games",
"athen": "Eleusian Mysteries"
},
"description": "Units garrisoned in a temple are healed faster.",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
+ "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "cauldron.png",
"researchTime": 40,
"tooltip": "Temples +50% garrisoned healing rate.",
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiply": 1.5}],
"affects": ["Temple"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json (revision 15713)
@@ -1,23 +1,22 @@
{
- "pair": "pair_inf_02",
"genericName": "Iron Spearheads",
"specificName": {
"hele": "Siderénies Aichmés",
"mace": "Siderénies Aichmés",
"spart": "Siderénies Aichmés",
"athen": "Siderénies Aichmés",
"theb": "Siderénies Aichmés",
"ptol": "Siderénies Aichmés",
"sele": "Siderénies Aichmés"
},
"description": "Using iron instead of bronze gave spears additional piercing power.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "spear.png",
"researchTime": 40,
"tooltip": "All Spear units +2 hack attack.",
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
"affects": ["Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json (revision 15713)
@@ -1,24 +1,23 @@
{
- "pair": "pair_house_01",
"genericName": "Home Garden",
"specificName": {
"hele": "Peristyle",
"mace": "Peristyle",
"spart": "Peristyle",
"athen": "Peristyle",
"sele": "Peristyle",
"ptol": "Peristyle",
"rome": "Peristyle",
"pers": "Paradise"
},
"description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
- "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0},
+ "cost": {"food": 0, "wood": 500, "stone": 100, "metal": 0},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "population.png",
"researchTime": 40,
- "tooltip": "Houses +1 population cap bonus.",
- "modifications": [{"value": "Cost/PopulationBonus", "add": 1.0}],
+ "tooltip": "Houses +20% population cap bonus.",
+ "modifications": [{"value": "Cost/PopulationBonus", "multiply": 1.2}],
"affects": ["House"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json (revision 15713)
@@ -1,27 +1,26 @@
{
- "pair": "pair_inf_02",
"genericName": "Javelin Thong",
"specificName": {
"hele": "Ankyle",
"mace": "Ankyle",
"spart": "Ankyle",
"athen": "Ankyle",
"theb": "Ankyle",
"ptol": "Ankyle",
"sele": "Ankyle",
"rome": "Amentum"
},
"description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "javelin_thong.png",
"researchTime": 30,
"tooltip": "All Javelin units +2 pierce attack and +4 range.",
"modifications": [
{"value": "Attack/Ranged/Pierce", "add": 2.0},
{"value": "Attack/Ranged/MaxRange", "add": 4.0},
{"value": "Vision/Range", "add": 4.0}],
"affects": ["Javelin"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json (revision 15713)
@@ -0,0 +1,22 @@
+{
+ "genericName": "Glorious Expansion",
+ "specificName": {
+ "hele": "Peristyle",
+ "mace": "Peristyle",
+ "spart": "Peristyle",
+ "athen": "Peristyle",
+ "sele": "Peristyle",
+ "ptol": "Peristyle",
+ "rome": "Peristyle",
+ "pers": "Paradise"
+ },
+ "description": "The wonder attracts many more people to your civilization.",
+ "cost": {"food": 3000, "wood": 3000, "stone": 500, "metal": 500},
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "special_treasure.png",
+ "researchTime": 40,
+ "tooltip": "+50 maximum population cap.",
+ "modifications": [{"value": "Player/MaxPopulation", "add": 50}],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json (revision 15713)
@@ -1,15 +1,15 @@
{
"genericName": "Advanced Siege",
"description": "Advanced technologies improve siege efficiency",
- "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 250},
+ "cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 500},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "siege_ram.png",
"researchTime": 40,
- "tooltip": "All siege weapons +5 Crush damage.",
+ "tooltip": "All siege weapons +25% Crush damage.",
"modifications": [
- {"value": "Attack/Melee/Crush", "add": 5},
- {"value": "Attack/Ranged/Crush", "add": 5}],
+ {"value": "Attack/Melee/Crush", "multiply": 1.25},
+ {"value": "Attack/Ranged/Crush", "multiply": 1.25}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json (revision 15713)
@@ -1,13 +1,13 @@
{
"genericName": "Armor plating",
"description": "Increased armor on siege weapons",
- "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 350},
+ "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_gold.png",
"researchTime": 40,
"tooltip": "All Siege weapons +2 Hack armor levels.",
"modifications": [{"value": "Armour/Hack", "add": 2.0}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json (revision 15713)
@@ -1,23 +1,24 @@
{
- "pair": "pair_inf_01",
"genericName": "Ranged Infantry Irregulars",
"specificName": {
"hele": "Átaktoi",
"mace": "Átaktoi",
"spart": "Átaktoi",
"athen": "Átaktoi",
"theb": "Átaktoi",
"sele": "Átaktoi",
"ptol": "Átaktoi"
},
"description": "Training increases damage of ranged infantry units.",
- "cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
- "requirements": {"any": [{"tech": "phase_town"},{"civ": "celt"},{"civ": "brit"},{"civ": "gaul"}]},
+ "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
+ "requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "arrow.png",
"researchTime": 40,
- "tooltip": "Ranged infantry +2 pierce attack.",
- "modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
+ "tooltip": "+20% ranged infantry attack.",
+ "modifications": [{"value": "Attack/Ranged/Hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Crush", "multiply": 1.2}],
"affects": ["Infantry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json (revision 15713)
@@ -1,13 +1,13 @@
{
"genericName": "Bolt Accuracy",
"description": "Improvement to projectile accuracy",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 220},
+ "cost": {"food": 0, "wood": 250, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "accuracy_bolt.png",
"researchTime": 40,
"tooltip": "Bolt shooter accuracy increased 25%",
"modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}],
"affects": ["Bolt Shooter"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json (revision 15713)
@@ -0,0 +1,13 @@
+{
+ "genericName": "Cavalry Breeding",
+ "description": "Breed the fastest horses.",
+ "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150},
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "icon": "nisean_war_horses.png",
+ "researchTime": 40,
+ "tooltip": "+10% cavalry walk speed.",
+ "modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml (revision 15713)
@@ -1,40 +1,36 @@
- 76
+ 11016.022.06000Circular10true40.00.040.040
-
- 300
- 100
- 5.0romeBallista88
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml (revision 15713)
@@ -1,41 +1,36 @@
45.0rubble/rubble_stone_5x5britGwersylltyAll able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
units/brit_infantry_spearman_b
units/brit_infantry_javelinist_b
units/brit_infantry_slinger_b
units/brit_champion_infantry_barracks
units/brit_cavalry_swordsman_b
units/brit_cavalry_javelinist_b
units/brit_champion_cavalry_barracks
-
- upgrade_rank_advanced_infantry
- upgrade_rank_advanced_cavalry
- upgrade_rank_elite_cavalry
- structures/britons/barracks.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml (revision 15713)
@@ -1,37 +1,35 @@
20002000cartIberian EmbassyThe Iberians were known as fierce mercenaries, loyal to their paymasters.Hire Iberian mercenaries. Research improvements for these mercenaries.structures/iberian_embassy.png
units/cart_infantry_javelinist_b
units/cart_infantry_slinger_b
units/cart_cavalry_swordsman_b
carthaginians/pair_iberian_mercs_1
carthaginians/pair_iberian_mercs_2
- carthaginians/upgrade_rank_advanced_iberian
- carthaginians/upgrade_rank_elite_iberian
structures/carthaginians/embassy_iberian.xml
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml (revision 15713)
@@ -1,39 +1,34 @@
45.0rubble/rubble_stone_5x5celtGwersylltyAll able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
units/celt_infantry_spearman_b
units/celt_infantry_javelinist_b
units/celt_infantry_slinger_b
units/celt_cavalry_swordsman_b
units/celt_cavalry_javelinist_b
-
- upgrade_rank_advanced_infantry
- upgrade_rank_advanced_cavalry
- upgrade_rank_elite_cavalry
- structures/celts/barracks.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml (revision 15713)
@@ -1,41 +1,36 @@
45.0rubble/rubble_stone_5x5gaulGwersylltyAll able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
units/gaul_infantry_spearman_b
units/gaul_infantry_javelinist_b
units/gaul_infantry_slinger_b
units/gaul_champion_infantry_barracks
units/gaul_cavalry_swordsman_b
units/gaul_cavalry_javelinist_b
units/gaul_champion_cavalry_barracks
-
- upgrade_rank_advanced_infantry
- upgrade_rank_advanced_cavalry
- upgrade_rank_elite_cavalry
- structures/celts/barracks.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml (revision 15713)
@@ -1,37 +1,39 @@
3308.04620heleTeíchismaBuild siege engines. Garrison up to 20 soldiers inside for stout defense.The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.
units/hele_mechanical_siege_oxybeles_packed
units/hele_mechanical_siege_lithobolos_packed
units/hele_mechanical_siege_tower
- pair_siege_attack_pack
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
siege_bolt_accuracy
structures/hellenes/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml (revision 15713)
@@ -1,46 +1,40 @@
15015012.0rubble/rubble_stone_5x5maceStratēgeîonThe Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
units/mace_infantry_spearman_b
units/mace_infantry_javelinist_b
units/mace_infantry_archer_b
units/mace_infantry_slinger_b
units/mace_champion_infantry_a_barracks
units/mace_cavalry_spearman_b
units/mace_cavalry_javelinist_b
units/mace_champion_cavalry_barracks
-
- upgrade_rank_advanced_infantry
- upgrade_rank_elite_infantry
- upgrade_rank_advanced_cavalry
- upgrade_rank_elite_cavalry
- structures/macedonians/barracks.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml (revision 15713)
@@ -1,28 +1,27 @@
persPadganThe Persian barracks was often the armory where the weapons of the national regiment of that region was stored. Levy citizen-infantry units.structures/pers_barracks.png
units/pers_infantry_spearman_b
units/pers_infantry_javelinist_b
units/pers_infantry_archer_b
persians/training_levy_infantry
persians/training_conscription_infantry
persians/special_archery_tradition
- -pair_levy_01
-training_conscription
-unlock_champion_units
structures/persians/barracks.xml
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json (revision 15713)
@@ -1,13 +1,13 @@
{
"genericName": "Artillery Instructors",
"description": "Siege weapons cost less wood",
- "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
+ "cost": {"food": 500, "wood": 0, "stone": 250, "metal": 500},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "anvil.png",
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less wood",
"modifications": [{"value": "Cost/Resources/wood", "multiply": 0.80}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json (revision 15713)
@@ -1,19 +1,18 @@
{
- "pair": "pair_house_02",
"genericName": "Fertility Festival",
"specificName": {
"hele": "Thesmophoria",
"mace": "Thesmophoria",
"spart": "Thesmophoria",
"athen": "Thesmophoria",
"rome": "Bona Dea"
},
"description": "A festival attended by women-only, to celebrate female fertility.",
- "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
+ "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wives_festival.png",
"researchTime": 60,
"tooltip": "Unlock the ability to train women from houses.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml (revision 15713)
@@ -1,31 +1,32 @@
8.0athenEpiteíchismaBuild siege engines. Garrison up to 20 soldiers inside for stout defense.Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia.
units/athen_mechanical_siege_oxybeles_packed
units/athen_mechanical_siege_lithobolos_packed
- -pair_champ_02
- pair_siege_attack_pack
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
siege_bolt_accuracy
structures/athenians/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml (revision 15713)
@@ -1,43 +1,41 @@
1202000011.01200cartCeltic EmbassyThe Celts supplied fierce warrior mercenaries for Carthaginian armies.Hire Celtic mercenaries. Research improvements for these mercenaries.structures/celtic_embassy.png
units/cart_infantry_swordsman_b
units/cart_cavalry_swordsman_2_b
carthaginians/pair_celt_mercs_1
carthaginians/pair_celt_mercs_2
- carthaginians/upgrade_rank_advanced_celts
- carthaginians/upgrade_rank_elite_celts
structures/carthaginians/embassy_celtic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 15713)
@@ -1,71 +1,83 @@
own ally neutralshoreDockcartNaval ShipyardCothon-City Town ShipyardThe structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage.Construct and repair mighty warships.structures/uber_dock.pngphase_town1050030020008.0
+
+ 20
+ 0.1
+ Unit
+ Support Infantry Cavalry
+ 0
+ 2
+ 5000trueshipinterface/complete/building/complete_dock.xmlattack/destruction/building_collapse_large.xml
-
+
+ true
+ 200
+ 25000
+ 0.7
units/cart_ship_bireme
units/cart_ship_trireme
units/cart_ship_quinquereme
carthaginians/training_phoenician_naval_architects
carthaginians/special_exploration
100structures/carthaginians/super_dock.xmlstructures/fndn_dock_super.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml (revision 15713)
@@ -1,40 +1,42 @@
12rubble/rubble_stone_5x5celtGallic DunTrain Gallic heroes and champions. Construct siege rams.Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.phase_city_gaulsinterface/complete/building/complete_fortress.xmlattack/destruction/building_collapse_large.xml
units/celt_hero_brennus
units/celt_hero_britomartus
units/celt_hero_vercingetorix
units/celt_champion_cavalry_gaul
units/celt_champion_infantry_gaul
units/celt_mechanical_siege_ram
- pair_siege_attack_cost
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
structures/gauls/fortress_gallic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml (revision 15713)
@@ -1,45 +1,43 @@
22015015012.02200rubble/rubble_stone_5x5heleStratēgeîonThe Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
units/hele_infantry_spearman_b
units/hele_infantry_javelinist_b
units/hele_infantry_archer_b
units/hele_infantry_slinger_b
units/hele_cavalry_swordsman_b
units/hele_cavalry_javelinist_b
-unlock_champion_units
- upgrade_rank_advanced_infantry
- upgrade_rank_elite_infantry
structures/hellenes/barracks_new.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml (revision 15713)
@@ -1,39 +1,41 @@
1550008006000iberCastroThe Castro can be likened to a more strongly fortified town center than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archaeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone.
units/iber_hero_caros
units/iber_hero_indibil
units/iber_hero_viriato
units/iber_champion_infantry
units/iber_champion_cavalry
units/iber_mechanical_siege_ram
- pair_siege_attack_cost
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
structures/iberians/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml (revision 15713)
@@ -1,25 +1,25 @@
maurDurgFortress.Train heroes and champion units.
units/maur_hero_chanakya
units/maur_hero_maurya
units/maur_hero_ashoka
units/maur_champion_infantry
units/maur_champion_maiden
units/maur_champion_chariot
- pair_champ_02
+ attack_soldiers_will
structures/mauryans/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json (revision 15713)
@@ -1,13 +1,13 @@
{
"genericName": "Metalworker",
"description": "Siege weapons require less metal resource",
- "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
+ "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 0},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "metalworker.png",
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less metal",
"modifications": [{"value": "Cost/Resources/metal", "multiply": 0.80}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_conscription.json (revision 15713)
@@ -1,14 +1,13 @@
{
"genericName": "Conscription",
- "supersedes": "pair_levy_01",
"description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 40,
"tooltip": "Faster batch training speed for the Barracks.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"affects": ["Barracks"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml (revision 15713)
@@ -1,42 +1,40 @@
15015012.0rubble/rubble_stone_5x5athenStratēgeîonThe Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
units/athen_infantry_spearman_b
units/athen_infantry_javelinist_b
units/athen_infantry_slinger_b
units/athen_cavalry_swordsman_b
units/athen_cavalry_javelinist_b
-unlock_champion_units
- upgrade_rank_advanced_infantry
- upgrade_rank_elite_infantry
structures/athenians/barracks.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 15713)
@@ -1,56 +1,58 @@
80.020.01218.0rubble/rubble_stone_5x5britBrythonic BrochTrain Brythonic heroes and champions. Construct siege rams.The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. interface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xml
units/brit_hero_boudicca
units/brit_hero_caratacos
units/brit_hero_cynvelin
units/brit_champion_cavalry
units/brit_champion_infantry
units/brit_mechanical_siege_ram
- pair_siege_attack_cost
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
100structures/britons/fortress_briton.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 15713)
@@ -1,34 +1,36 @@
8.0cartBlockhouse FortḤametThe Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.
units/cart_hero_hamilcar
units/cart_hero_hannibal
units/cart_hero_maharbal
units/cart_champion_elephant
units/cart_mechanical_siege_ballista_packed
units/cart_mechanical_siege_oxybeles_packed
- pair_siege_attack_pack
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
siege_bolt_accuracy
structures/carthaginians/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml (revision 15713)
@@ -1,57 +1,59 @@
80.020.01218.0rubble/rubble_stone_6x6celtBrythonic BrochTrain Brythonic heroes and champions. Construct siege rams.The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. phase_city_britonsinterface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xml
units/celt_hero_boudicca
units/celt_hero_caratacos
units/celt_hero_cynvelin
units/celt_champion_cavalry_brit
units/celt_champion_infantry_brit
units/celt_mechanical_siege_ram
- pair_siege_attack_cost
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
100structures/britons/fortress_briton.xmlstructures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 15713)
@@ -1,36 +1,38 @@
12gaulGallic DunTrain Gallic heroes and champions. Construct siege rams.Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.interface/complete/building/complete_fortress.xmlattack/destruction/building_collapse_large.xml
units/gaul_hero_brennus
units/gaul_hero_britomartus
units/gaul_hero_vercingetorix
units/gaul_champion_cavalry
units/gaul_champion_infantry
units/gaul_mechanical_siege_ram
- pair_siege_attack_cost
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
structures/gauls/fortress_gallic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml (revision 15713)
@@ -1,17 +1,16 @@
iberHarotzThe Iberians were known to produce the finest iron and steel implements and weapons of the age.
- -pair_inf_armor_04
- attack_steel_working
+ attack_steel_working
structures/iberians/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml (revision 15713)
@@ -1,18 +1,16 @@
maurLohakāraThe Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River.
- -pair_inf_armor_03
- -pair_inf_armor_04
attack_steel_working
structures/mauryans/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json (revision 15713)
@@ -0,0 +1,14 @@
+{
+ "genericName": "Cavalry Speed Training",
+ "description": "Train your horses to move faster.",
+ "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 150},
+ "supersedes": "speed_cavalry_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "nisean_war_horses.png",
+ "researchTime": 40,
+ "tooltip": "+10% cavalry walk speed.",
+ "modifications": [{"value": "UnitMotion/WalkSpeed", "multiply": 1.1}],
+ "affects": ["Cavalry"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml (revision 15713)
@@ -1,31 +1,25 @@
0.0
- 40.0
- 20.0
- 56
+ 120.0
+ 25.0
+ 1004.0
- 64.0
+ 300.0250015
-
- 90
- 3.0
-
- 150
- romeScorpio
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml (revision 15713)
@@ -1,25 +1,18 @@
4britAmoridasFigured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.
- phase_village
+ phase_town
- -Town
- Village
-
+ Town
+
-
-
- -pair_inf_armor_03
- -pair_inf_armor_04
-
- structures/celts/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml (revision 15713)
@@ -1,43 +1,41 @@
1500020012.01500cartItaliote EmbassyWhen Hannibal invaded Italy and defeated the Romans in a series of battles, many of the Italian peoples subject to Rome, including the Italian Greeks and powerful Samnites, revolted and joined the Carthaginian cause.Hire Italian mercenaries. Research improvements for these mercenaries.structures/italian_embassy.png
units/cart_infantry_swordsman_2_b
units/cart_cavalry_spearman_b
carthaginians/pair_italian_mercs_1
carthaginians/pair_italian_mercs_2
- carthaginians/upgrade_rank_advanced_italiote
- carthaginians/upgrade_rank_elite_italiote
structures/carthaginians/embassy_italiote.xml
\ No newline at end of file
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_blacksmith.xml (revision 15713)
@@ -1,25 +1,18 @@
4celtAmoridasFigured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.
- phase_village
+ phase_town
- -Town
- Village
-
+ Town
+
-
-
- -pair_inf_armor_03
- -pair_inf_armor_04
-
- structures/celts/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml (revision 15713)
@@ -1,25 +1,18 @@
4gaulAmoridasFigured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.
- phase_village
+ phase_town
- -Town
- Village
-
+ Town
+
-
-
- -pair_inf_armor_03
- -pair_inf_armor_04
-
- structures/celts/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml (revision 15713)
@@ -1,33 +1,29 @@
100200iberKasernaThe Iberians did not have standing armies in the sense that we know of them elsewhere or of today. Citizens were expected to take up arms whenever called by necessity.
units/iber_infantry_spearman_b
units/iber_infantry_swordsman_b
units/iber_infantry_javelinist_b
units/iber_infantry_slinger_b
units/iber_champion_infantry_barracks
units/iber_cavalry_spearman_b
units/iber_cavalry_javelinist_b
units/iber_champion_cavalry_barracks
-
- upgrade_rank_advanced_infantry
- upgrade_rank_advanced_cavalry
- structures/iberians/barracks.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 15713)
@@ -1,41 +1,43 @@
200300002000rubble/rubble_stone_4x4maceSynergeíon PoliorkíasSiege WorkshopThe Macedonians were innovators in siege craft.Build siege engines. Research siege technologies.structures/siege_workshop.pngphase_city0.8
units/mace_mechanical_siege_oxybeles_packed
units/mace_mechanical_siege_lithobolos_packed
units/mace_mechanical_siege_ram
units/mace_mechanical_siege_tower
- pair_siege_attack_pack
- pair_siege_cost_armor
- siege_bolt_accuracy
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
+ siege_bolt_accuracy
structures/hellenes/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml (revision 15713)
@@ -1,35 +1,37 @@
8.0ptolmktr-'a?
units/ptol_hero_ptolemy_I
units/ptol_hero_ptolemy_IV
units/ptol_hero_cleopatra
units/ptol_champion_cavalry
units/ptol_champion_elephant
units/ptol_mechanical_siege_polybolos_packed
units/ptol_mechanical_siege_lithobolos_packed
units/ptol_mechanical_siege_tower
- pair_siege_attack_pack
- pair_siege_cost_armor
- siege_bolt_accuracy
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
+ siege_bolt_accuracy
structures/ptolemies/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 15713)
@@ -1,60 +1,57 @@
02005.0rubble/rubble_stone_4x4persCavalry StablesParaspa
-Barracks
Stables
Cavalry was primarily used as an elite assault force by the Persians.Train citizen-cavalry units.structures/pers_stable.png
units/pers_cavalry_spearman_b
units/pers_cavalry_swordsman_b
units/pers_cavalry_javelinist_b
units/pers_cavalry_archer_b
- -pair_levy_01
-training_conscription
-unlock_champion_units
persians/training_levy_cavalry
persians/training_conscription_cavalry
- upgrade_rank_advanced_cavalry
- upgrade_rank_elite_cavalry
successors/special_war_horses
interface/complete/building/complete_cavalry_stables.xmlattack/destruction/building_collapse_large.xmlstructures/persians/stables.xmlstructures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml (revision 15713)
@@ -1,22 +1,24 @@
persDidāThe Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.Train Champion Cavalry and Construct Siege Rams.
units/pers_champion_cavalry
units/pers_mechanical_siege_ram
- pair_siege_attack_cost
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
structures/persians/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 15713)
@@ -1,104 +1,101 @@
- 10.0
- 40.0
- 10.0
+ 3.0
+ 25.0
+ 1.0
- 3.0
- 8.0
- 3.0
+ 1.0
+ 5.0
+ 1.00.025.00.080.012.075.0120020001.530.5own neutral enemyFortress5
- 160
+ 250400012.040Support Infantry Cavalry Siege16
- 3600
- false
+ 2500
+ truerubble/rubble_rome_sbromeEntrenched Army CampCastrum Vallum
ArmyCamp
structures/roman_camp.pngBuild anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.interface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xml
- 5
+ 100.7
units/rome_infantry_swordsman_b
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_cavalry_spearman_b
units/rome_mechanical_siege_ballista_packed
units/rome_mechanical_siege_scorpio_packed
units/rome_mechanical_siege_ram
-
- romans/decay_logistics
- 60structures/romans/camp.xmlstructures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml (revision 15713)
@@ -1,17 +1,10 @@
persArštišta
-
-
- -pair_inf_armor_02
- -pair_inf_armor_03
- -pair_inf_armor_04
-
- structures/persians/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (revision 15713)
@@ -1,75 +1,71 @@
own neutralColony12030020020020012.02000rubble/rubble_stone_5x5ptolMilitary ColonyKlēroukhiaTown ColonyThe Ptolemaic kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle within Egypt in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Ptolemaic kings and helped grow the available manpower for the imperial Ptolemaic army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.
- Train settler-soldiers of various nationalities.
- Min. distance from other Military Colonies: 100 meters.structures/military_settlement.pngphase_town
units/ptol_infantry_spearman_2_b
units/ptol_infantry_swordsman_b
units/ptol_cavalry_spearman_b
units/ptol_cavalry_javelinist_b
-phase_town_generic
-phase_city_generic
- upgrade_rank_advanced_infantry
- upgrade_rank_elite_infantry
- upgrade_rank_advanced_cavalry
- upgrade_rank_elite_cavalry
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xml180structures/ptolemies/settlement.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_blacksmith.xml (revision 15713)
@@ -1,16 +1,11 @@
romeArmamentariumThe Roman army stored and repaired its equipment in the armamentarium of the camp.
-
-
- -pair_inf_armor_04
-
- structures/romans/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml (revision 15713)
@@ -1,37 +1,39 @@
8.0selePhrourionBuild siege engines and train Champions. Garrison up to 20 soldiers inside for stout defense.Fortresses were built to guard passes and atop hills in order to command plains and valleys below.
- units/sele_champion_infantry_pikeman
- units/sele_champion_chariot
- units/sele_champion_infantry_swordsman
- units/sele_champion_cavalry
+ units/sele_champion_infantry_pikeman
+ units/sele_champion_chariot
+ units/sele_champion_infantry_swordsman
+ units/sele_champion_cavalry
units/sele_champion_elephant
units/sele_mechanical_siege_lithobolos_packed
units/sele_mechanical_siege_tower
- successors/pair_unlock_champions
- pair_siege_attack_pack
- pair_siege_cost_armor
- successors/special_war_horses
- successors/special_parade_of_daphne
+ successors/pair_unlock_champions
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
+ successors/special_war_horses
+ successors/special_parade_of_daphne
structures/macedonians/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml (revision 15713)
@@ -1,17 +1,17 @@
- 10
+ 625
- 5
+ 3
- 3
- 10
- 3
+ 1
+ 5
+ 1Civic StructureCivic
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 15713)
@@ -1,17 +1,17 @@
- 20.0
- 40.0
- 5.0
+ 10.0
+ 25.0
+ 3.0
- 5.0
- 10.0
- 5.0
+ 1.0
+ 5.0
+ 1.0Defensive StructureDefensive
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml (revision 15713)
@@ -1,17 +1,17 @@
- 5
+ 12011
- 10
+ 51Economic StructureEconomic
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 15713)
@@ -1,74 +1,74 @@
Barracks
- 200
+ 15030012.0100.1UnitInfantry Cavalry022000rubble/rubble_stone_4x4BarracksTrain citizen-soldiers. Research training improvements. Garrison: 10.
Village
Barracks
structures/barracks.pngphase_village1000301000.8
- pair_levy_01
- training_conscription
- unlock_champion_units
+ heal_barracks
+ training_conscription
+ unlock_champion_units
interface/complete/building/complete_barracks.xmlattack/destruction/building_collapse_large.xmlfalse504000032structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 15713)
@@ -1,76 +1,78 @@
- 20
+ 25
+ 40
+ 5Field
- 100
+ 50
- 50
+ 1002.0
- 100
+ 250rubble/rubble_fieldFieldFieldHarvest vegetables for food. Max gatherers: 5.Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.structures/field.png100100000falsefalsefalseInfinityfood.grain514interface/complete/building/complete_field.xmlattack/destruction/building_collapse_large.xml8.00structures/plot_field_3D_8x8.xmlstructures/plot_field_found.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 15713)
@@ -1,54 +1,30 @@
- 1
- 5
- 2
+ 4
+ 2
+ 3
- 10.0
- 0.0
+ 10.5
+ 00.06.0
- 1000
-
-
- Elephant
- 0.5
-
-
- Camel
- 0.5
-
-
- Siege
- 2.0
-
-
+ 750Siege30.00.00.06.00.0
-
-
- Elephant
- 0.5
-
-
- Camel
- 0.5
-
- SiegeMeleeMelee Cavalry
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 15713)
@@ -1,53 +1,41 @@
- 0.0
- 20.0
- 0.0
+ 0
+ 14
+ 056.075.0
- 1200
- 2000
-
-
- Infantry Spear
- 2.0
-
-
- Infantry Sword
- 1.5
-
-
+ 1000
+ 100010060150ArcherCavalry ArcherA very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2.
- Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.
-Countered by: Skirmishers and Elephants.13010900
- 14.0
+ 15.528.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml (revision 15713)
@@ -1,43 +1,39 @@
1002005.0rubble/rubble_stone_5x5romeCastrumRomans specialised in the building of military camps and forts. A few of them still survive.
units/rome_infantry_swordsman_b
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_champion_infantry_barracks
units/rome_cavalry_spearman_b
units/rome_cavalry_javelinist_b
units/rome_champion_cavalry_barracks
-
- upgrade_rank_advanced_infantry
- upgrade_rank_elite_infantry
- structures/romans/barracks.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml (revision 15713)
@@ -1,23 +1,24 @@
rubble/rubble_hele_ccseleAgorā́The most important place in most Hellenistic cities, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.
units/sele_infantry_spearman_2_b
+ units/sele_infantry_javelinist_b
units/sele_cavalry_javelinist
units/sele_hero_seleucus_victor
units/sele_hero_antiochus_great
units/sele_hero_antiochus_righteous
structures/macedonians/civic_centre.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml (revision 15713)
@@ -1,31 +1,32 @@
8.0spartTeíchismaBuild siege engines. Garrison up to 15 soldiers inside for stout defense.The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.
units/spart_mechanical_siege_ram
units/spart_mechanical_siege_oxybeles_packed
- -pair_champ_02
- pair_siege_attack_cost
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
siege_bolt_accuracy
structures/spartans/fortress_up.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 15713)
@@ -1,90 +1,93 @@
range40Unit1Healing AuraHeals nearby units at 1 HP per second.Temple520030012.0200.1UnitSupport Infantry Cavalry322000rubble/rubble_stone_4x6TempleTrain healers. Garrison up to 20 units to heal them at a quick rate (3 HP per second). Research healing and religious improvements.
Town
Temple
structures/temple.pngphase_town10001050500interface/complete/building/complete_temple.xmlattack/destruction/building_collapse_large.xmlfalse40300000.8
units/{civ}_support_healer_b
- pair_heal_01
- pair_heal_02
- pair_heal_03
+ heal_range
+ heal_range_2
+ heal_rate
+ heal_rate_2
+ heal_temple
+ health_regen_units
40structures/fndn_4x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 15713)
@@ -1,100 +1,94 @@
0.020.00.050.08.075.0120020001.5
- Organic
-
-
- Siege
- 0.5
-
-
+ Organic
- 1
+ 01Infantry Rangedland-shoreWall
- 20
+ 1201008.020.1UnitSupport Infantry025000rubble/rubble_stone_wall_towerWall TurretShoots arrows. Garrison to defend a city wall against attackers.-ConquestCritical StoneWall Towerstructures/tower.pngphase_town1000101500.8
pair_walls_01
interface/complete/building/complete_tower.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xml20.0false206553660structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 15713)
@@ -1,17 +1,17 @@
- 20
- 30
- 5
+ 5
+ 25
+ 2
- 5
- 12
- 2
+ 1
+ 5
+ 1Military StructureMilitary
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 15713)
@@ -1,66 +1,68 @@
501005.0100.1UnitAnimal12500rubble/rubble_2x4CorralRaise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented).
Village
Corral
structures/corral.png100010000.7
gaia/fauna_sheep
gather_animals_stockbreeding
+ speed_cavalry_01
+ speed_cavalry_02
interface/complete/building/complete_corral.xmlattack/destruction/building_collapse_large.xml20structures/fndn_2x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 15713)
@@ -1,108 +1,107 @@
- 1
- 5
- 2
+ 3
+ 1
+ 3100.00.00.04.01
- 15
+ 12807.5150CitizenSoldier OrganicCavalry Citizen SoldierCavalryBasic
formations/wedge
13010000pitch1502.01.05
- 30
- 30
- 30
- 30
+ 20
+ 20
+ 20
+ 20circle/128x128.pngcircle/128x128_mask.png
-
+
voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml20006.5
- 13.0
+ 14.526.0600.05.0
- 60
+ 96
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 15713)
@@ -1,43 +1,32 @@
-
- 1
- 3
- 1
-
- 0.0
- 10.0
- 0.0
+ 0
+ 7
+ 016.020.025.0
- 900
+ 10001500Organic1.6
-
-
- Animal
- 2
-
- Ranged CavalryRanged
formations/skirmish
200attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (revision 15713)
@@ -1,61 +1,59 @@
own neutral enemy30505.050.1UnitSupport Infantry02200romeTentTabernāculum-VillageA temporary shelter for soldiers. +5 population bonus.1.0
-units/{civ}_support_female_citizen_house
- -pair_house_01
- -pair_house_02
interface/complete/building/complete_universal.xmlattack/destruction/building_collapse_large.xml1props/structures/romans/rome_tent.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml (revision 15713)
@@ -1,42 +1,40 @@
15015012.0rubble/rubble_stone_5x5spartStratēgeîonThe Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".
units/spart_infantry_spearman_b
units/spart_champion_infantry_sword
units/spart_infantry_javelinist_b
units/spart_cavalry_spearman_b
units/spart_cavalry_javelinist_b
-unlock_champion_units
- upgrade_rank_advanced_infantry
- upgrade_rank_elite_infantry
structures/spartans/barracks.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 15713)
@@ -1,79 +1,80 @@
House530755.0300.1UnitSupport1800rubble/rubble_stone_3x3HouseIncrease the population limit.-ConquestCriticalVillage Housestructures/house.png1000101001.0
units/{civ}_support_female_citizen_house
- pair_house_01
- pair_house_02
+ health_females_01
+ pop_house_01
+ unlock_females_house
interface/complete/building/complete_house.xmlattack/destruction/building_collapse_large.xml6.00.68.0false204000020structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 15713)
@@ -1,102 +1,102 @@
5201
- 3
+ 1510.020.00.055.013.075.0120020002.01own neutralHouse4080015.010.1UnitSupport Infantry02800rubble/rubble_stone_2x2OutpostBuild in neutral and own territories to scout areas of the map. Slowly loses health while in neutral territory.-ConquestCriticalVillage Outpoststructures/outpost.png10008000.7
vision_outpost
decay_outpost
interface/complete/building/complete_tower.xmlattack/destruction/building_collapse_large.xml6.00.618.0280props/special/palisade_rocks_outpost.xmlstructures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 15713)
@@ -1,73 +1,81 @@
Storehouse401008.0800rubble/rubble_stone_3x3StorehouseDropsite for wood, stone, and metal resources. Research gathering improvements for these resources.
DropsiteWood
DropsiteMetal
DropsiteStone
-ConquestCritical
Village Storehousestructures/storehouse.png100010000.7
- pair_gather_01
- pair_gather_02
- pair_gather_03
- pair_gather_wood_01
+ gather_lumbering_ironaxes
+ gather_lumbering_strongeraxes
+ gather_lumbering_sharpaxes
+ gather_mining_servants
+ gather_mining_serfs
+ gather_mining_slaves
+ gather_mining_wedgemallet
+ gather_mining_shaftmining
+ gather_mining_silvermining
+ gather_capacity_basket
+ gather_capacity_wheelbarrow
+ gather_capacity_carts
wood stone metalinterface/complete/building/complete_storehouse.xmlattack/destruction/building_collapse_large.xmlfalse163000020structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 15713)
@@ -1,106 +1,100 @@
0.025.00.085.08.075.0120020001.5Organic
-
-
- Siege
- 0.5
-
- 31Infantry RangedFortressFortress
- 60
+ 801030006508.0200.075UnitSupport Infantry Cavalry Siege064200rubble/rubble_stone_6x6FortressTrain heroes, champions, and siege weapons. Research siege weapon improvements. Garrison: 20.GarrisonFortress
Defensive
City
Fortress
structures/fortress.pngphase_city100006500.8
- pair_champ_02
+ attack_soldiers_will
interface/complete/building/complete_fortress.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xmlfalse1004000080structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml (revision 15713)
@@ -1,127 +1,117 @@
11
- 1
+ 5101000080.00.010.02.5corpse1000falsefalseUnitUnit ConquestCritical
-
- formations/scatter
- formations/box
- formations/column_closed
- formations/line_closed
- formations/column_open
- formations/line_open
- formations/flank
- formations/battle_line
- unittruetruefalsefalsetruefalsefalse2.01.01
- 20
- 20
- 20
- 20
+ 10
+ 10
+ 10
+ 10circle/128x128.pngcircle/128x128_mask.pnginterface/alarm/alarm_attackplayer.xml2.00.3335.02aggressive12.0falsetruefalse
- 7.5
+ 915.050.00.00.10.2defaultdefault10falsefalsetruefalsefalse
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 15713)
@@ -1,65 +1,49 @@
+
+ 4
+ 3
+ 4
+
- 10.0
- 0.0
+ 10.5
+ 00.06.0
-
-
- Support
- 2.0
-
-
- Infantry Bow
- 2.0
-
- 30.00.00.06.00.0
-
-
- Support
- 2.0
-
-
- Infantry Bow
- 2.0
-
-
- 60
+ 35
+ 20SwordCavalry SwordsmanFighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.
- Counters: 2x vs. Archers, All Support Units, and Siege Weapons.
-Countered by: Spearmen, Cavalry Skirmishers, and Elephants.13010006
- 13.5
+ 1528.75600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 15713)
@@ -1,87 +1,71 @@
-
-
- 35.0
- 0.0
- 0.0
- 4.8
- 1000
-
-
- 105.0
- 0.0
- 0.0
- 4.8
- 0.0
-
- 115
- 80
+ 15000
- 0
+ 505.0180Champion CavalryCavalry
formations/wedge
pitcharrow/256x256.pngarrow/256x256_mask.pngvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml25006.5
- 13.0
+ 14.526.01000.010.060
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml (revision 15713)
@@ -1,27 +1,29 @@
romeCastellumFortified auxillary camp.
units/rome_hero_marcellus
units/rome_hero_maximus
units/rome_hero_scipio
units/rome_champion_infantry
units/rome_champion_cavalry
units/rome_mechanical_siege_ballista_packed
units/rome_mechanical_siege_scorpio_packed
units/rome_mechanical_siege_ram
- pair_siege_attack_pack
- pair_siege_cost_armor
+ siege_attack
+ siege_armor
+ siege_cost_metal
+ siege_cost_wood
structures/romans/fortress.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (revision 15713)
@@ -1,74 +1,70 @@
own neutralColony12030020020020012.02000rubble/rubble_stone_5x5seleMilitary ColonyKlēroukhiaTown ColonyThe Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.
- Train settler-soldiers of various nationalities.
- Min. distance from other Military Colonies: 120 meters.structures/military_settlement.pngphase_town
units/sele_infantry_swordsman_b
units/sele_infantry_archer_b
units/sele_cavalry_spearman_b
-phase_town_generic
-phase_city_generic
- upgrade_rank_advanced_infantry
- upgrade_rank_elite_infantry
- upgrade_rank_advanced_cavalry
- upgrade_rank_elite_cavalry
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xml180structures/ptolemies/settlement.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 15713)
@@ -1,121 +1,124 @@
+ 10
+ 25
+ 351530.020.00.0
- 60.0
+ 72.010.075.0120020001.531own neutralCivilCentreCivilCentre2002050005005005008.0200.1UnitSupport Infantry Cavalry113000rubble/rubble_stone_6x6Civic CenterBuild to acquire large tracts of territory. Train citizens. Garrison: 20.
Defensive
CivCentre
CivilCentrestructures/civic_centre.pngphase_town20005050500.8
units/{civ}_support_female_citizen
phase_town_generic
phase_city_generic
food wood stone metalinterface/complete/building/complete_civ_center.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xmlinterface/alarm/alarm_alert_0.xmlinterface/alarm/alarm_alert_1.xmlinterface/alarm/alarm_alert_2.xmltrue14010000214090structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 15713)
@@ -1,107 +1,104 @@
0.020.00.0
- 57.0
+ 56.08.01575.0120020001.5Organic
-
-
- Siege
- 0.5
-
- 11
- Infantry Ranged
+ Infantry RangedDefenseTowerDefenseTower
- 50
+ 6015010010015.050.1UnitSupport Infantry021000rubble/rubble_stone_2x2Defense TowerShoots arrows. Garrison to provide extra defense.Tower GarrisonTower -ConquestCriticalTown DefenseTowerstructures/defense_tower.pngphase_town1000101000.7
- pair_tower_01
+ attack_tower_watch
+ attack_tower_crenellations
+ attack_tower_range
+ attack_tower_defense
interface/complete/building/complete_tower.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xml6.00.621.0false323000080structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 15713)
@@ -1,66 +1,68 @@
Farmstead451008.0900rubble/rubble_3x3FarmsteadDropsite for the food resource. Research food gathering improvements.-ConquestCritical DropsiteFoodVillage Farmsteadstructures/farmstead.png100010000.7
gather_wicker_baskets
- gather_farming_plows
+ gather_farming_plows
+ gather_farming_training
+ gather_farming_fertilizer
foodinterface/complete/building/complete_farmstead.xmlattack/destruction/building_collapse_large.xmlfalse203000020structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 15713)
@@ -1,79 +1,84 @@
Barracks20020012.010.1UnitInfantry022000rubble/rubble_stone_4x4BlacksmithResearch weapons and armor improvements.
Town
Blacksmith
structures/blacksmith.pngphase_town10005001000.8
- pair_inf_01
- pair_inf_02
- pair_inf_armor_01
- pair_inf_armor_02
- pair_inf_armor_03
- pair_inf_armor_04
- pair_cav_01
- armor_hero_01
+ attack_infantry_melee_01
+ attack_infantry_melee_02
+ attack_infantry_ranged_01
+ attack_infantry_ranged_02
+ attack_cavalry_melee_01
+ attack_cavalry_melee_02
+ attack_cavalry_ranged_01
+ attack_cavalry_ranged_02
+ armor_infantry_01
+ armor_infantry_02
+ armor_cav_01
+ armor_cav_02
+ armor_hero_01
interface/complete/building/complete_blacksmith.xmlattack/destruction/building_collapse_large.xmlfalse383000032structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 15713)
@@ -1,82 +1,88 @@
52552102Wonder1000010001000100010.05000rubble/rubble_stone_6x6WonderBring glory to your civilization and add large tracts of land to your empire.
City
Wonder
structures/wonder.pngphase_city2000100100100
+
+ 0.7
+
+ pop_wonder
+
+ interface/complete/building/complete_wonder.xmlattack/destruction/building_collapse_large.xml6.00.612.0true1006553672truestructures/fndn_6x6.xml300
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 15713)
@@ -1,48 +1,31 @@
-
-
- Infantry Sword
- 2.0
-
-
- Infantry Javelin
- 1.5
-
-
+ 3.5
+ 28
+ 2250
-
-
- Infantry Sword
- 2.0
-
-
- Infantry Javelin
- 1.5
-
-
+ 10.0
+ 80.055SpearCavalry SpearmanThis was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.
- Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.
-Countered by: Spearmen, Archers, Elephants.13010600
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 15713)
@@ -1,53 +1,41 @@
- 0.0
- 20.0
- 0.0
+ 0
+ 14
+ 04050.0
- 1200
- 2000
-
-
- Infantry Bow
- 2.0
-
-
- Cavalry Sword
- 1.5
-
-
+ 1000
+ 100010040140JavelinCavalry SkirmisherThe javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.
- Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.
-Countered by: Spearmen, Elephants.13010500
- 14.0
+ 15.528.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 15713)
@@ -1,63 +1,50 @@
- 4
- 5
+ 6
+ 46
- 0.0
- 30.0
- 0.0
+ 0
+ 24.5
+ 0560.050.0
- 1200
- 2000
- 1.2
-
-
- Infantry Bow
- 2.0
-
-
- Cavalry Sword
- 1.5
-
-
+ 1000
+ 1000
+ 1.1
- 100
- 70
+ 100Ranged JavelinChampion Cavalry Skirmisher
- Counters: 2x vs. Archers, 1.5x vs. Cavalry Swordsmen.
-Countered by: Spearmen and Elephants.
formations/skirmish
actor/fauna/death/death_horse.xmlattack/weapon/arrowfly.xml
- 14.0
+ 15.528.01000.010.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 15713)
@@ -1,53 +1,22 @@
- 20.0
- 0.0
- 20.0
+ 28
+ 0
+ 40.08.0
- 1000
-
-
- Structure
- 1.5
-
-
- Cavalry
- 2
-
-
- Gates
- 1.5
-
-
+ 1500
- 60.0
+ 80.00.0
- 60.0
+ 80.08.00.0
-
-
- Structure
- 1.5
-
-
- Cavalry
- 2
-
-
- Gates
- 1.5
-
- Melee
- Classes: Champion Melee Elephant.
-Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates. "Stench" aura vs. Cavalry.
-Countered by: Skirmishers and Swordsmen. Can run amok.
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 15713)
@@ -1,62 +1,51 @@
- 4
- 5
+ 6
+ 46
- 0.0
- 30.0
- 0.0
+ 0
+ 21
+ 0580.075.0
- 1200
- 2000
- 1.5
-
-
- Infantry Spear
- 2.0
-
-
- Infantry Sword
- 1.5
-
-
+ 1000
+ 1000
+ 1.2Organic
- 100
- 80
+ 100Ranged ArcherChampion Cavalry Archer.
formations/skirmish
actor/fauna/death/death_horse.xmlattack/weapon/arrowfly.xml
- 14.0
+ 15.528.01000.010.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 15713)
@@ -1,78 +1,78 @@
5
- 15
- 5
+ 10
+ 10320
- 150
+ 25000
- 150
+ 2506.0
- 400
+ 750ElephantWar Elephantgaia/fauna_elephant.pngWar elephants were used by many Eastern and African cultures.pitcharrow/256x256.pngarrow/256x256_mask.pngactor/fauna/animal/elephant_order.xmlactor/fauna/animal/elephant_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/fauna/animal/elephant_attack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlactor/fauna/animal/elephant_death.xmlactor/fauna/animal/elephant_trained.xml25006.5
- 7.0
+ 8.514.01000.010.080units/mauryans/champion_elephant.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 15713)
@@ -1,81 +1,40 @@
- 4
- 6
- 7
+ 6
+ 5
+ 6
- 15.0
- 0.0
+ 21
+ 00.05.0
- 1000
-
-
- Support
- 2.0
-
-
- Infantry Bow
- 2.0
-
-
- Siege
- 2.0
-
-
- Elephant
- 0.5
-
-
- Camel
- 0.5
-
-
+ 750Siege
- 45.0
+ 60.00.00.05.00.0
-
-
- Support
- 2.0
-
-
- Infantry Bow
- 2.0
-
-
- Elephant
- 0.5
-
-
- Camel
- 0.5
-
- Siege16
- 80
+ 70
+ 50230Melee SwordChampion Cavalry Swordsman
- Counters: 2x vs. Archers, All Support Units, and Siege Weapons.
-Countered by: Spearmen, Cavalry Skirmishers, and Elephants.
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 15713)
@@ -1,55 +1,39 @@
- 4
- 6
- 7
+ 6
+ 4
+ 6
- 15.0
- 0.0
+ 5.5
+ 420.05.0
- 1000
-
-
- Infantry Sword
- 2.0
-
-
- Infantry Javelin
- 1.5
-
-
- Siege
- 2.0
-
-
- Elephant
- 0.5
-
-
- Camel
- 0.5
-
-
+ 2250Siege
+
+ 7.5
+ 120.0
+ 0.0
+ 5.0
+ 0.0
+ Siege
+ 16
- 80
+ 100230Melee SpearChampion Cavalry Spearman
- Counters: 2x vs. Swordsmen and Siege Weapons, 1.5x vs. Skirmishers.
-Countered by: Spearmen, Archers, and Elephants.
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 15713)
@@ -1,72 +1,63 @@
- 15
+ 1210
- 10
+ 7
- 10.0
- 0.0
+ 4.5
+ 8.50.08.0
- 1000
-
-
- Cavalry
- 2.0
-
-
- Elephant
- 1.5
-
-
+ 750
+
+ 6.0
+ 24.0
+ 0.0
+ 8.0
+ 0.0
+
- 50
- 0
- 0
- 75
+ 100Melee Spear PikeChampion PikemanPike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.
- Classes: Champion Melee Infantry Spearman.
-Counters: 2x vs. All Cavalry, 1.5x vs. Elephants.
-Countered by: Swordsmen, Skirmishers, and Cavalry Archers.
formations/phalanx
formations/syntagma
formations/testudo
voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml1200
- 6.5
+ 813.0600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml (revision 15713)
@@ -1,47 +1,47 @@
02.25FaunaAnimal Organic -ConquestCriticalgaia/fauna_generic.png10food
-
+ false8.024.0200080001500060000
- 5.0
+ 6.515.0true0false
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml (revision 15713)
@@ -1,61 +1,61 @@
2.5200remaintruefalseSeaCreaturegaiaCetaceanKill, then collect food from this bountiful oceanic resource.gaia/fauna_fish.pngtruetrue2000food.fish5circle/512x512.pngcircle/512x512_mask.png4.00.6665.0skittish60.060.010000030000012ship
- 10.0
+ 11.515.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 15713)
@@ -1,64 +1,64 @@
68850100
- 0
- 0
+ 0
+ 02505.01500Hero CavalryCavalry
formations/wedge
pitchvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml
-
+
25006.5
- 13.0
+ 14.526.01000.016.070
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 15713)
@@ -1,44 +1,22 @@
588
- 30.0
- 0.0
+ 21
+ 00.06.01000
-
-
- Support
- 2.0
-
-
- Infantry Bow
- 2.0
-
-
- Siege
- 2.0
-
-
- Elephant
- 0.5
-
-
- Camel
- 0.5
-
- Organic SiegeMelee SwordHero Cavalry Swordsman
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 15713)
@@ -1,44 +1,38 @@
151010
- 10.0
- 0.0
+ 7
+ 00.08.01000
-
-
- Cavalry
- 2.0
-
- Melee Spear PikeHero Pikeman
formations/phalanx
formations/testudo
10101200
- 7.0
+ 8.517.5
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 15713)
@@ -1,32 +1,32 @@
- 1.0
- 0.0
+ 1
+ 00.04.0
- 1000
+ 750Organic2.00.00.04.00.0Organic
- 100
+ 120Melee InfantryMelee
formations/phalanx
formations/testudo
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 15713)
@@ -1,41 +1,40 @@
+
+ 1
+ 1
+ 3
+
- 0.0
- 1.0
- 0.0
+ 0
+ 1
+ 01.01.028.0120020001.6
-
-
- Animal
- 2
-
- Organic80RangedRanged
formations/skirmish
150attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 15713)
@@ -1,71 +1,48 @@
4
- 5
+ 46
- 0.0
- 25.0
- 0.0
+ 0
+ 21
+ 0480.050.0
- 1200
- 2000
- 1.0
-
-
- Infantry Spear
- 1.5
-
-
- Cavalry Bow
- 1.5
-
-
- Elephant
- 1.5
-
-
- Chariot
- 1.5
-
-
+ 1000
+ 1000
+ 1.1Organic
- 50
- 80
- 0
- 0
+ 100120Ranged JavelinChampion Skirmisher
- Counters: 1.5x vs. Spearmen, Cavalry Archers, Elephants, and Chariots.
-Countered by: Swordsmen and Cavalry Spearmen.
formations/skirmish
attack/weapon/arrowfly.xml
- 9.0
+ 10.518.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml (revision 15713)
@@ -1,137 +1,109 @@
111100.00.00.04.0
- 10.0
- 0.0
+ 7
+ 00.03.01000
-
-
- Support
- 2.0
-
-
- Cavalry
- 1.5
-
-
- Animal
- 1.5
-
- Structure20.00.00.03.00.0
-
-
- Support
- 2.0
-
-
- Cavalry
- 3.0
-
-
- Animal
- 1.5
-
- Structure1201000003.080OrganicDogWar DogBasic
- Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures.
+ Cannot attack structures.13010000100arrow/256x256.pngarrow/256x256_mask.pngvoice/global/civ_dog_move.xmlvoice/global/civ_dog_move.xmlvoice/global/civ_dog_move.xmlvoice/global/civ_dog_move.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_animal_gen.xmlinterface/complete/building/complete_kennel.xml6.5WarDog
- 13.0
+ 14.526.0600.05.030
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml (revision 15713)
@@ -1,18 +1,18 @@
- 1.0
- 1.0
+ 1
+ 10.04.01000Structureviolent
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 15713)
@@ -1,62 +1,62 @@
10.020.015.0240100250600HeroOrganicHero Soldierphase_city400100025herostar/256x256.pngstar/256x256_mask.pngattack/weapon/sword.xmlactor/human/death/death.xmlHero
- 9.0
+ 10.522.560
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 15713)
@@ -1,51 +1,29 @@
688
- 30.0
- 0.0
+ 21
+ 00.06.01000
-
-
- Infantry Sword
- 2.0
-
-
- Infantry Javelin
- 1.5
-
-
- Siege
- 2.0
-
-
- Elephant
- 0.5
-
-
- Camel
- 0.5
-
- Organic SiegeMelee SpearHero Cavalry Spearman500102005
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 15713)
@@ -1,66 +1,46 @@
567
- 0.0
- 30.0
- 0.0
+ 0
+ 21
+ 0480.050.0120020001.0
-
-
- Infantry Spear
- 1.5
-
-
- Cavalry Bow
- 1.5
-
-
- Elephant
- 2.0
-
-
- Chariot
- 1.5
-
- 35200Ranged JavelinHero Skirmisher
- Counters: +50% Attack vs. Spearmen, Cavalry Archers and Chariots. +100% Attack vs Elephants.
-Countered by: Melee Cavalry.
formations/skirmish
35052000attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 15713)
@@ -1,122 +1,127 @@
+
+ 2
+ 4
+ 3
+ 50.00.00.04.01.0
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
structures/{civ}_dock
structures/{civ}_barracks
structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_civil_centre
structures/{civ}_fortress
- structures/{civ}_wonder
+ structures/{civ}_wonder
- 12
+ 10500002.5100InfantryCitizenSoldier Worker OrganicInfantry Citizen SoldierBasic10050001002.01.00.50.2510.755
- 0.75
+ 0.52
- 0.75
+ 0.5circle/128x128.pngcircle/128x128_mask.pngvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlattack/weapon/sword.xmlactor/human/death/death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlresource/mining/mining.xmlinterface/alarm/alarm_create_infantry.xml1000
- 7.5
+ 918.75infantry
- 50
+ 80
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 15713)
@@ -1,69 +1,40 @@
3
- 1
- 1
+ 4
+ 3
- 10.0
- 0.0
-
-
- Infantry Spear
- 2.0
-
-
- Infantry Javelin
- 1.5
-
-
- Elephant
- 1.25
-
-
+ 8.5
+ 0
- 20.0
-
-
- Infantry Spear
- 2.0
-
-
- Infantry Javelin
- 1.5
-
-
- Elephant
- 1.25
-
-
+ 24.0
- 60
+ 30
+ 20SwordSwordsmanWeapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon.
- Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers, and 1.25x vs. Elephants.
-Countered by: Archers, Cavalry Spearmen, and Cavalry Archers.5
- 8.0
+ 9.516.048
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 15713)
@@ -1,52 +1,40 @@
1
- 2
- 1
+ 1
+ 3
- 0.0
- 10.0
- 0.0
+ 0
+ 6.5
+ 1.548.00.060.0
- 900
- 1500
+ 750
+ 7501.5
-
-
- Infantry Ranged
- 1.5
-
-
- Infantry Melee
- 1.25
-
-
- 40
+ 50SlingSlinger
- Counters: 1.5x vs. Ranged Infantry, 1.25x vs. Melee Infantry.
-Countered by: Cavalry.75
- 4
+ 5
- 9.0
+ 11.518.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 15713)
@@ -1,63 +1,48 @@
4
- 5
+ 46
- 0.0
- 15.0
- 0.0
+ 0
+ 17.5
+ 0580.075.0
- 1200
- 2000
- 1.25
-
-
- Infantry Sword
- 2.0
-
-
- Cavalry Spear
- 1.25
-
-
+ 1000
+ 1000
+ 1.2Organic
- 50
- 75
- 0
- 0
+ 100120Ranged ArcherChampion Archer
- Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.
-Countered by: Cavalry Swordsmen and Cavalry Skirmishers.
formations/skirmish
attack/weapon/arrowfly.xml
- 9.0
+ 10.518.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 15713)
@@ -1,81 +1,59 @@
- 7
- 4
+ 6
+ 76
- 15.0
- 0.0
+ 15.5
+ 00.05.0
- 1000
-
-
- Infantry Spear
- 2.0
-
-
- Elephant
- 1.5
-
-
+ 750
- 30.0
+ 44.00.00.05.00.0
-
-
- Infantry Spear
- 2.0
-
-
- Elephant
- 1.5
-
-
- 50
- 80
+ 75
+ 50Melee SwordChampion Swordsman
- Counters: 2x vs. Spearmen, 1.5x vs. Elephants.
-Countered by: Archers, Cavalry Spearmen, and Cavalry Archers.
formations/phalanx
formations/testudo
voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml
- 8.0
+ 9.516.0600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml (revision 15713)
@@ -1,21 +1,21 @@
- 1.0
- 1.0
+ 1
+ 10.04.01000Structureaggressive10
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml (revision 15713)
@@ -1,18 +1,18 @@
- 1.0
- 1.0
+ 1
+ 10.04.01000Structureviolent
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 15713)
@@ -1,46 +1,74 @@
-
- 5
- 7
- 8
- 0.050.00.0560.050.0
- 1200
- 2000
- 1.2
-
-
- Infantry Bow
- 2.0
-
-
- Cavalry Sword
- 1.5
-
-
+ 1000
+ 1000
+ 1.5
+
+ 5
+ 7
+ 8
+ 4510010075
+
+
+ 3.0
+
+
+ 1500
+
- Ranged Javelin
+ HeroHero Cavalry Skirmisher
+ phase_city
formations/skirmish
+
+ 450
+ 10
+ 20
+ 0
+ 0
+
+
+ hero
+
+
+
+
+
+ star/256x256.png
+ star/256x256_mask.png
+
+
+
+
+ Hero
+
+
+ 17.0
+
+ 28.0
+ 1000.0
+ 16.0
+
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 15713)
@@ -1,56 +1,46 @@
567
- 0.0
- 20.0
- 0.0
+ 0
+ 14
+ 0600.075.0120020001.0
-
-
- Infantry Sword
- 3.0
-
-
- Cavalry Spear
- 1.25
-
- 35200Hero ArcherRanged Archer
formations/skirmish
350520010attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 15713)
@@ -1,48 +1,32 @@
857
- 30.0
- 0.0
+ 21
+ 00.05.01000
-
-
- Infantry Spear
- 2.0
-
-
- Infantry Javelin
- 1.5
-
-
- Elephant
- 1.5
-
- Melee SwordHero Swordsman
- Counters: 2x vs. Spearmen, 1.5x vs. Skirmishers and Elephants.
-Countered by: Archers, Cavalry Archers.
- 8.0
+ 9.520.0600.08.080
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 15713)
@@ -1,51 +1,37 @@
2
- 1
- 2
+ 4
+ 3
- 10.0
- 0.0
-
-
- Cavalry
- 2.0
-
-
+ 4.5
+ 8.5
- 20.0
- 0.0
-
-
- Cavalry
- 2.0
-
-
+ 12.0
+ 24.050SpearSpearmanProbably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.
- Counters: 2x vs. All Cavalry.
-Countered by: Skirmishers, Swordsmen, Cavalry Archers.5
- 7.5
+ 915.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 15713)
@@ -1,59 +1,40 @@
1
- 2
- 1
+ 1
+ 3
- 0.0
- 20.0
- 0.0
+ 0
+ 14
+ 0360.050.0
- 1200
- 2000
-
-
- Infantry Spear
- 1.5
-
-
- Cavalry Bow
- 1.5
-
-
- Elephant
- 1.25
-
-
- Chariot
- 1.25
-
-
+ 1000
+ 1000
+ 1.350JavelinSkirmisherThese were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.
- Counters: 1.5x vs. Spearmen and Cavalry Archers, 1.25x vs. Elephants and Chariots.
-Countered by: Swordsmen, Cavalry Spearmen.5
- 9.0
+ 11.518.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 15713)
@@ -1,73 +1,73 @@
- 23.0
- 0.0
+ 17.5
+ 00.05.01000Organic
- 46.0
+ 50.00.00.05.00.0Organic13
- 50
+ 10000
- 0
+ 50130InfantryChampion Infantryarrow/128x128.pngarrow/128x128_mask.pnginterface/alarm/alarm_create_infantry.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml1500
- 7.0
+ 8.517.5600.05.050
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 15713)
@@ -1,74 +1,58 @@
- 6
- 5
+ 5
+ 76
- 15.0
- 0.0
+ 7
+ 140.05.0
- 1000
-
-
- Cavalry
- 2.0
-
-
+ 750
- 30.0
- 0.0
+ 15.0
+ 40.00.05.00.0
-
-
- Cavalry
- 2.0
-
-
- 50
- 75
+ 100Champion SpearmanMelee Spear
- Classes: Champion Melee Infantry Spearman.
-Counters: 2x vs. All Cavalry.
-Countered by: Skirmishers, Swordsmen, and Cavalry Archers.
formations/phalanx
formations/testudo
voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml
- 7.5
+ 915.0600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml (revision 15713)
@@ -1,51 +1,51 @@
0uprightfalse6.0circle/128x128.pngcircle/128x128_mask.png0passivepassivefalsefalse2010.01000010000012false
- 5.0
+ 8.0unrestricteddefaulttrue0falsefalsefalsefalse
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml (revision 15713)
@@ -1,18 +1,18 @@
- 1.0
- 1.0
+ 1
+ 10.04.01000Structureaggressive
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 15713)
@@ -1,46 +1,36 @@
578
- 0.0
- 40.0
- 0.0
+ 0
+ 28
+ 060.020.075.0120020001.5
-
-
- Infantry Spear
- 2.0
-
-
- Infantry Sword
- 1.5
-
- 45100100100Ranged ArcherHero Cavalry Archer
formations/skirmish
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 15713)
@@ -1,76 +1,73 @@
101012
- 25.0
- 0.0
+ 17.5
+ 025.08.01000Structure1.5Cavalry2Gates1.53605005009.02000Elephant
- Classes: Hero Melee Elephant.
-Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates.
-Countered by: Skirmishers and Swordsmen. Can run amok.actor/fauna/animal/elephant_order.xmlactor/fauna/animal/elephant_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/fauna/animal/elephant_attack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlactor/fauna/animal/elephant_death.xmlactor/fauna/animal/elephant_trained.xml
- 7.0
+ 8.514.01000.010.080
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 15713)
@@ -1,43 +1,35 @@
767
- 30.0
- 0.0
+ 21
+ 00.05.01000
-
-
- Cavalry
- 2.0
-
- Melee SpearHero Spearman
- Counters: 2x vs. All Cavalry.
-Countered by: Skirmishers, Swordsmen, and Cavalry Archers.
formations/phalanx
formations/testudo
1010
- 7.5
+ 918.75
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 15713)
@@ -1,56 +1,42 @@
- 10
- 8
- 8
+ 8
+ 6
+ 5
- 5.0
- 0.0
+ 3
+ 68.0
-
-
- Cavalry
- 2.0
-
-
- 10.0
- 0.0
+ 8.0
+ 16.08.0
-
-
- Cavalry
- 2.0
-
- 50Spear PikePikemanPike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.
- Counters: 2x vs. All Cavalry.
-Countered by: Skirmishers, Swordsmen, Cavalry Archers.
formations/syntagma
5
- 6.5
+ 813.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 15713)
@@ -1,57 +1,45 @@
1
- 2
- 1
+ 1
+ 3
- 0.0
- 15.0
- 0.0
+ 0
+ 10.5
+ 050.00.075.0
- 1200
- 2000
-
-
- Infantry Sword
- 2.0
-
-
- Cavalry Spear
- 1.25
-
-
+ 1000
+ 10004060ArcherArcherThey tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.
- Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.
-Countered by: Cavalry Swordsmen, Cavalry Skirmishers.6attack/impact/arrow_metal.xml
- 8.5
+ 1117.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 15713)
@@ -1,69 +1,68 @@
0.035.00.045.00.060.0200020001.521Infantry Ranged22010010010.0200Female InfantrySupport Infantry Cavalry110true800Light Warship
- Classes: Mechanical Warship Light Ranged.Warship Light Bow Rangedphase_townattack/weapon/arrowfly.xmlattack/impact/arrow_metal.xml6.00.56.0
- 12.5
+ 1418.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 15713)
@@ -1,81 +1,79 @@
30.00.030.065.010.028.0200050006.0Circular8true40.00.040.001Catapult5302002008.0500Female InfantrySupport Infantry Cavalry Siege Elephant110true2000Heavy Warship
- Classes: Mechanical Warship Heavy Ranged Melee.
-Garrison with catapults to increase ranged fire power.
-Secondary Attack: Ramming.
+ Garrison with catapults to increase ranged fire power.Warship Heavy Rangedphase_cityattack/siege/ballist_attack.xml6.00.56.0
- 14.5
+ 1620110
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 15713)
@@ -1,60 +1,59 @@
2520100150Female InfantrySupport Infantry Cavalry110true400Merchantman
- Classes: Mechanical Ship Trader.
-Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.
+ Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.Traderphase_town12.0757550506.00.56.01.0false
- 10.5
+ 1250
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 15713)
@@ -1,63 +1,62 @@
25210.00.00.05.01000Ship Structure6.010Female InfantrySupport Infantry110trueFishing Boat
- Classes: Mechanical Ship FishingBoat.
-Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.
+ Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.FishingBoat6.01.02actor/ship/boat_move.xmlactor/ship/boat_move.xmlfalse
- 8.5
+ 1024
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 15713)
@@ -1,58 +1,57 @@
10.010.010.08.010015.015.015.08.00.0202008.0500-3Fire ShipWarship Fireship Melee
- Classes: Mechanical Warship Fireship Melee.
-Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly.
+ Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly.phase_town6.00.56.0
- 16.0
+ 17.522.060
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 15713)
@@ -1,70 +1,68 @@
0.035.00.055.00.060.0100020001.531Infantry Ranged3251501508.0300Female InfantrySupport Infantry Cavalry Siege Elephant110true1400Medium Warship
- Classes: Mechanical Warship Medium Ranged Melee.
-Secondary Attack: Ramming.Warship Medium Rangedphase_townattack/weapon/arrowfly.xmlattack/impact/arrow_metal.xml6.00.56.0
- 14.5
+ 1620.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 15713)
@@ -1,88 +1,71 @@
- 2
- 30
- 10
+ 1
+ 40
+ 50.00.080.06.51500
-
-
- Gates
- 1.5
-
-
- OrganicGates Structure0.00.0
- 100.0
+ 160.06.50.0
-
-
- Gates
- 1.5
-
-
- OrganicGates Structure205
- 200
- 100
+ 350
+ 20050.1UnitSupport Infantry12
- 200
+ 500Battering RamMelee Ram
- Classes: Siege Melee Ram.
-Counters: 1.5x vs. Gates. Generally good vs. Buildings.
-Countered by: Melee Cavalry. Cannot attack organic units (but can attack other siege and ships).attack/siege/ram_move.xmlattack/siege/ram_attack_order.xmlattack/siege/ram_move.xmlattack/siege/ram_attack.xml4.00.5
- 6.5
+ 811.0
- 48
+ 80
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml (revision 15713)
@@ -1,49 +1,49 @@
1252000AnimalOrganic
- 100
+ 25085HealerHealerClasses: Support Healer.
Heal units.Basic200interface/alarm/alarm_create_infantry.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlactor/human/death/death.xml
- 7.5
+ 912.0200.00.030
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5
- 13.0
+ 14.526.0units/athenians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (revision 15713)
@@ -1,20 +1,20 @@
athenAthenian MarineÉpibatēs Athēnaïkós.units/athen_champion_marine.pnghellenes/special_iphicratean_reforms
- 12.0
+ 13.520.0units/athenians/champion_unit_marine.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_e.xml (revision 15713)
@@ -1,36 +1,36 @@
3
- 4
+ 351.058.0105Elite0.5690
- 6.7
+ 816.75units/macedonians/infantry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856.0110Elite0.5
- 7.0
+ 8.520.4units/athenians/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (revision 15713)
@@ -1,23 +1,23 @@
britunits/brit_cavalry_javelinist_bGaisaredosRaiding CavalryThe Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.units/celt_cavalry_javelinist.pngunits/brit_cavalry_javelinist_a
- 13.0
+ 14.536.0units/celts/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 14.0
+ 13.5
- 30.0
+ 38.0170Elite0.5
- 13.0
+ 14.526.0units/celts/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml (revision 15713)
@@ -1,33 +1,33 @@
globalUnit1.15Hero AuraAll Units +15% speed.667
- 27.0
+ 19britCaratacosCaratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy.units/celt_hero_caratacos.pngunits/celts/caradoc.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 15713)
@@ -1,93 +1,81 @@
230
- 10
+ 10.0
- 30.0
- 70.0
- 72
+ 10.0
+ 50.0
+ 8012.028.0500050006.0
-
-
- Fortress
- 1.25
-
-
- StoneWall
- 0.75
-
- Circular10
- true
+ false0.015.035.020
- 200
- 100
+ 350
+ 3504.5
- 150
+ 200Siege Catapult
- Classes: Siege Ranged Catapult.
-Counters: Structures and Massed Infantry. Causes splash damage.
-Countered by: Melee Cavalry.
+ Causes splash damage.Ranged Catapult300020100circle/256x256.pngcircle/256x256_mask.pngattack/siege/ballist_attack.xml4.00.5
- 5.5
+ 710.0
- 80
+ 120
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml (revision 15713)
@@ -1,112 +1,112 @@
range10Citizen+Soldier1.11.1Inspiration AuraNearby males work 10% faster
- 6.0
- 0.0
+ 4.5
+ 00.04.01000Infantry Cavalry Champion Structure CitizenSoldier25.00.00.04.01.0
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_dock
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_civil_centre
5050Female CitizenWomen in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks). Women are hard workers, the economic backbone of any civilization. In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.Worker Female Citizen2.01.010.510.75
- 0.5
+ 0.352
- 0.5
+ 0.35interface/alarm/alarm_create_female.xmlvoice/hellenes/civ/female/civ_female_walk.xmlvoice/hellenes/civ/female/civ_female_attack.xmlvoice/hellenes/civ/female/civ_female_build.xmlvoice/hellenes/civ/female/civ_female_gather_together.xmlvoice/hellenes/civ/female/civ_female_repair.xmlvoice/hellenes/civ/female/civ_female_garrison.xmlattack/weapon/sword.xmlactor/human/death/female_death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlresource/mining/mining.xml5001
- 8.0
+ 9.516.0200.00.032
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/athen_cavalry_javelinist_e0.75
- 13.5
+ 1527.0units/athenians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (revision 15713)
@@ -1,24 +1,19 @@
-
-
- 6.0
-
- athenCity GuardEpilektos.units/athen_champion_infantry.png
- 8.5
+ 1016.0units/athenians/champion_unit_spear.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.354.095Advancedunits/athen_infantry_archer_e0.75700units/macedonians/infantry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952.0100Advancedunits/athen_infantry_slinger_e0.75
- 7.5
+ 921.6units/athenians/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/brit_cavalry_javelinist_e0.75units/celts/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (revision 15713)
@@ -1,24 +1,24 @@
britunits/brit_cavalry_swordsman_bEposCeltic CavalryLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/celt_cavalry_swordsman.pngphase_townunits/brit_cavalry_swordsman_a
- 14.0
+ 15.533.0units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 15713)
@@ -1,64 +1,64 @@
globalChampion1.2555Champion Army+5 Attack and +25% Speed for Champion Units.7784502001001005.0britChariotBoudiccaAmmianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colors over which a thick cloak was fastened by a brooch.units/celt_hero_boudicca.pngvoice/hellenes/civ/female/civ_female_walk.xmlvoice/hellenes/civ/female/civ_female_go_out_against.xmlvoice/hellenes/civ/female/civ_female_gather_together.xmlvoice/hellenes/civ/female/civ_female_repair.xmlvoice/hellenes/civ/female/civ_female_garrison.xmlactor/human/death/female_death.xml
- 18.0
+ 21.038.0units/celts/boudicca_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 15713)
@@ -1,81 +1,72 @@
2
- 10
- 5
+ 30
+ 10.0
- 25.0
- 18.0
- 62
+ 100.0
+ 20.0
+ 808.02.0
- 60.0
- 5000
- 4000
-
-
- Organic
- 2.0
-
-
+ 300.0
+ 3000
+ 3000Linear8false0.030.0
- 18.0
+ 20.018
- 100
- 100
+ 250
+ 25022.0
- 120
+ 200Bolt ShooterBoltShooter Ranged
- Classes: Siege Ranged BoltShooter.
-Counters: 2x vs. Infantry and Cavalry units. Also useful vs. Buildings.
-Countered by: Melee Cavalry.200010010circle/256x256.pngcircle/256x256_mask.png
- 6.5
+ 812.0
- 70
+ 120
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml (revision 15713)
@@ -1,33 +1,33 @@
11
- 1
+ 3
- 15
+ 8SupportSupport Organic101111supportinterface/alarm/alarm_create_worker.xmlpassive
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml (revision 15713)
@@ -1,52 +1,53 @@
+ 1510080100Trader -ConquestCriticalTraderTrade was a very important part of ancient civilization - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.Classes: Support Trader.
Trade resources between your own markets and those of your allies.voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlattack/weapon/sword.xmlactor/human/death/death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xml1.0false
- 8.0
+ 9.560
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 14.0
+ 13.5
- 30.0
+ 38.0170Elite0.5
- 12.0
+ 13.524.0units/athenians/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml (revision 15713)
@@ -1,41 +1,41 @@
formationUnit1.15111Formation ReformsAll units in his formation +15% speed and +1 armor.globalJavelin1.15Peltast ReformsAll Peltasts +15% speed.athenIphicratesIphikratēsunits/hele_hero_xenophon.png
- 10.0
+ 11.518.0units/athenians/iphicrates.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.052.0110Elite0.5
- 8.0
+ 9.520.0units/athenians/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 6.5
+ 818.0units/athenians/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 12.0
+ 12
- 25.0
+ 34.0160Advancedunits/brit_cavalry_swordsman_e0.75
- 13.5
+ 1527.0units/celts/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (revision 15713)
@@ -1,32 +1,20 @@
-
- 8
- 2
-
-
-
- 25.0
-
-
- 50.0
-
- britBrythonic LongswordsmanDelamokluddaunits/brit_champion_infantryTwo-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.units/celt_champion_infantry_brit.png
- 6.0
+ 7.515.0units/celts/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 15713)
@@ -1,98 +1,89 @@
52020.010.05.055.02.01075.0120020002.0Structure
-
-
- Structure
- 2.0
-
- 00.5Infantry56050030020.0200.1UnitSupport Infantry02500Siege TowerRanged SiegeTower
- Classes: Ranged SiegeTower.
-Garrison up to 20 infantry inside to increase arrow count from 0 to 10.
-Counters: 2x vs. Buildings.
-Countered by: Melee Cavalry.
+ Garrison up to 20 infantry inside to increase arrow count from 0 to 10.circle/256x256.pngcircle/256x256_mask.pngattack/siege/ram_move.xmlattack/siege/ram_attack.xmlattack/siege/ram_move.xml4.00.512.0
- 5.0
+ 6.510.080
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 15713)
@@ -1,95 +1,95 @@
0.5
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
structures/{civ}_dock
structures/{civ}_barracks
structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_civil_centre
structures/{civ}_fortress
02000050-0.25trueSlave WorkerSlaveunits/global_slave.pngClasses: Support Worker Slave.
Gatherer with a finite life span. Bonused at mining and lumbering.101112.01.00.50.50.3511.051.051.0voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlactor/human/death/death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlactor/singlesteps/steps_gravel.xml
- 6.5
+ 815.01000.08.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 12.0
+ 12
- 25.0
+ 34.0160Advancedunits/athen_cavalry_swordsman_e0.75
- 12.5
+ 1425.0units/athenians/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml (revision 15713)
@@ -1,22 +1,14 @@
-
-
- 0
- 75
- 0
- 50
-
- athenScythian ArcherToxotes SkithikosThe Athenian employed Scythian archers as city police and auxillary troops.units/athen_champion_ranged.pngunits/athenians/champion_unit_ranged.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.348.0100Advancedunits/athen_infantry_javelinist_e0.75
- 8.5
+ 1021.5units/athenians/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/athen_infantry_spearman_e0.75
- 7.0
+ 8.519.0units/athenians/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/celts/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (revision 15713)
@@ -1,45 +1,32 @@
-
- 6
- 6
- 6
-
- 4
+ 120
-
- 200
- 100
- 100
- 5.0
-
- 200
- britChariotCeltic ChariotCarbantounits/brit_champion_cavalryThe Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess.units/celt_champion_cavalry_brit.png
- 16.0
+ 17.536.0units/celts/champion_unit_4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952100Advancedunits/brit_infantry_slinger_e0.75
- 7.48
+ 922.44units/celts/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.048110Elite0.5
- 8.5
+ 1021.25units/celts/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (revision 15713)
@@ -1,30 +1,30 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
britunits/brit_infantry_javelinist_bBaguadaGesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.units/celt_infantry_javelinist.pngphase_townunits/brit_infantry_javelinist_a
- 10.0
+ 11.525.0units/celts/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856110Elite0.5
- 6.6
+ 819.8units/celts/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.344100Advancedunits/brit_infantry_javelinist_e0.75
- 9.0
+ 10.522.5units/celts/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (revision 15713)
@@ -1,30 +1,30 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
britunits/brit_infantry_slinger_bCeltic SlingerIaosaeSling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.units/celt_infantry_slinger.pngunits/brit_infantry_slinger_a
- 7.92
+ 9.523.76units/celts/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (revision 15713)
@@ -1,33 +1,30 @@
-
- 1
-
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
britunits/brit_infantry_spearman_bGaeroaCeltic SpearmanThe spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare, the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.units/celt_infantry_spearman.pngunits/brit_infantry_spearman_a
- 8.2
+ 9.524.6units/celts/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml (revision 15713)
@@ -1,27 +1,27 @@
- 10.0
+ 7
structures/brit_rotarymill
75britBoduCeltic WomanBrythonic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.units/celt_support_female_citizen.pngunits/brit_support_female_citizenunits/celts/female_citizen.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (revision 15713)
@@ -1,23 +1,23 @@
cartunits/cart_cavalry_javelinist_bNumidian CavalryḤayyāl Raḫūv MasiliThe Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals' necks. Used mostly for pursuing defeated opponents, the Numidians' favored weapon was a javelin that could be used for close combat if necessary.units/cart_cavalry_javelinist.pngunits/cart_cavalry_javelinist_a
- 13.0
+ 14.536units/carthaginians/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 21.0
+ 1563.0160Advancedunits/cart_cavalry_swordsman_2_e0.75
- 11.5
+ 1323.0units/celts/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml (revision 15713)
@@ -1,24 +1,24 @@
- 0
- 150
+ 50
+ 60cartunits/cart_cavalry_swordsman_bIberian Heavy CavalryḤayyāl Ḥerev RaḫūvIberian MercenaryAlong with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army.units/cart_cavalry_swordsman.pngunits/cart_cavalry_swordsman_aunits/carthaginians/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.354.095Advancedunits/cart_infantry_archer_e0.75700units/carthaginians/infantry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952.0100Advancedunits/cart_infantry_slinger_e0.75
- 7.5
+ 921.6units/carthaginians/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_a.xml (revision 15713)
@@ -1,37 +1,37 @@
524
- 12.0
+ 8.524.0
- 110
+ 130Advancedunits/cart_infantry_swordsman_2_e0.75
- 7.5
+ 915.0units/carthaginians/infantry_swordsman_2_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_sacred_band_cavalry.xml (revision 15713)
@@ -1,20 +1,14 @@
-
-
- 80
- 0
-
- cartSacred Band CavalrySacred Band of AstarteBonused vs. Ranged Units.The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city.units/cart_sacred_band_cavalry.pngunits/carthaginians/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 12.0
+ 12
- 25.0
+ 34.0160Advancedunits/celt_cavalry_swordsman_e0.75
- 13.5
+ 1527.0units/celts/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/brit_infantry_spearman_e0.75
- 7.7
+ 9.523.1units/celts/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml (revision 15713)
@@ -1,33 +1,33 @@
408.0401600britVenetic PontiClasses: Medium Warship Ranged
Transport many soldiers across the sea.The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.units/celt_ship_trireme.png
- 12.5
+ 14structures/celts/warship.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/cart_cavalry_javelinist_e0.75units/carthaginians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/carthaginians/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_a.xml (revision 15713)
@@ -1,34 +1,34 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 12.0
+ 12
- 25.0
+ 34.0160Advancedunits/cart_cavalry_swordsman_e0.75
- 12.50
+ 14units/carthaginians/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml (revision 15713)
@@ -1,20 +1,13 @@
-
-
- 50
- 80
- 0
-
- cartSacred Band InfantrySacred Band of Ba'alThe Sacred Band was a group of elite infantry dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle.units/cart_champion_infantry.pngunits/carthaginians/champion_spearman.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,35 @@
3
- 4
+ 35
+ 7
+ 71.0
- 44
+ 48110Elite0.5
- 8.0
+ 9.516.0
- units/carthaginians/infantry_javelinist_e.xml
+ units/iberians/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 6.5
+ 819.5units/carthaginians/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
635
- 14.0
+ 1028.0
- 120
+ 140Elite0.5
- 6.5
+ 814.0units/carthaginians/infantry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/celts/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml (revision 15713)
@@ -1,31 +1,25 @@
25
-
- 150
- 3.010
-
- 250
- britReitheCeltic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.units/celt_mechanical_siege_ram.pngstructures/celts/siege_ram.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_e.xml (revision 15713)
@@ -1,29 +1,29 @@
3
- 5
- 3
+ 3
+ 4
- 19.0
+ 13.557.0Elite
- 12
+ 13.524units/celts/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 2
- 4
- 5
+ 4
+ 2
+ 3
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/cart_cavalry_spearman_e0.75
- 12.5
+ 1425.0units/carthaginians/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
- 22.0
+ 15.566.0170Elite0.5
- 11.0
+ 12.522.0units/celts/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml (revision 15713)
@@ -1,19 +1,13 @@
-
-
- 0
- 80
-
- cartSacred Band CavalrySacred Band of AstarteThe Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city.units/cart_sacred_band_cavalry.pngunits/carthaginians/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.340100Advancedunits/cart_infantry_javelinist_e0.75
- 8.5
+ 1017.0units/carthaginians/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/cart_infantry_spearman_e0.75
- 7.0
+ 8.521.0units/carthaginians/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
524
- 12.0
+ 8.524.0
- 110
+ 130Advancedunits/cart_infantry_swordsman_e0.75
- 7.0
+ 8.515.0units/carthaginians/infantry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml (revision 15713)
@@ -1,22 +1,22 @@
celtunits/celt_cavalry_javelinist_bGaisaredosThe Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.units/celt_cavalry_javelinist.pngunits/celt_cavalry_javelinist_a
- 13.0
+ 14.536.0units/celts/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 7.2
+ 8.521.0units/celts/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_war_dog_a.xml (revision 15713)
@@ -1,31 +1,31 @@
232
- 17.0
+ 1251.0Advancedunits/brit_war_dog_e
- 12.5
+ 1425units/celts/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/carthaginians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml (revision 15713)
@@ -1,30 +1,30 @@
- 0
- 150
+ 50
+ 60cartunits/cart_cavalry_swordsman_2_bGallic Mercenary CavalryḤayyāl Ḥerev RaḫūvCelt MercenaryLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/cart_cavalry_swordsman_2.pngunits/cart_cavalry_swordsman_2_a
- 12.0
+ 13.524.0units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_e.xml (revision 15713)
@@ -1,32 +1,32 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 14.0
+ 13.5
- 30.0
+ 38.0170Elite0.5
- 12.0
+ 13.5units/carthaginians/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_e.xml (revision 15713)
@@ -1,36 +1,36 @@
3
- 4
+ 351.058.0105Elite0.5690
- 6.7
+ 816.75units/carthaginians/infantry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856.0110Elite0.5
- 7.0
+ 8.520.4units/carthaginians/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_e.xml (revision 15713)
@@ -1,35 +1,35 @@
635
- 14.0
+ 1028.0
- 120
+ 140Elite0.5
- 7.0
+ 8.514.0units/carthaginians/infantry_swordsman_2_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/celt_cavalry_javelinist_e0.75units/celts/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml (revision 15713)
@@ -1,23 +1,23 @@
celtunits/celt_cavalry_swordsman_bEposLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/celt_cavalry_swordsman.pngphase_townunits/celt_cavalry_swordsman_a
- 14.0
+ 15.528.0units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml (revision 15713)
@@ -1,21 +1,20 @@
celtGallic Noble CavalryGallic Brihent
- Gallic Champion Cavalry.
-Counters Ranged Units.
+ Gallic Champion Cavalry.In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.units/celt_champion_cavalry_gaul.png
- 11.0
+ 12.530.0units/celts/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 15713)
@@ -1,41 +1,32 @@
- 4
+ 120
-
- 200
- 100
- 100
- 5.0
-
- 200
- celtChariotCeltic ChariotCarbanto
- Brythonic Champion Chariot.
-Counters Infantry. High trample damage.
+ Brythonic Champion Chariot.The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess.units/celt_champion_cavalry_brit.png
- 16.0
+ 17.536.0units/celts/champion_unit_4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml (revision 15713)
@@ -1,29 +1,29 @@
24080celtNaked FanaticGaesataA Celtic fanatic warrior, devoted to war and his Celtic liege lord.units/celt_fanatic.png
- 11.0
+ 12.522.0units/celts/fanatic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 14.0
+ 13.5
- 30.0
+ 38.0170Elite0.5
- 13.0
+ 14.526.0units/celts/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml (revision 15713)
@@ -1,26 +1,20 @@
-
-
- 75
-
- celtHeavy SwordsmanSolduros
- Gallic Champion Swordsman.
-Counters Spearmen and Cavalry.
+ Gallic Champion Swordsman.The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.units/celt_champion_infantry_gaul.png
- 7.0
+ 8.521.0units/celts/champion_unit_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml (revision 15713)
@@ -1,29 +1,20 @@
-
-
- 25.0
-
-
- 50.0
-
- celtTwo-Handed SwordsmanDelamokludda
- Brythonic Champion Swordsman.
-Counters Spear Units.
+ Brythonic Champion Swordsman.Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.units/celt_champion_infantry_brit.png
- 7.0
+ 8.520.0units/celts/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.344100Advancedunits/celt_infantry_javelinist_e0.75
- 9.0
+ 10.522.5units/celts/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml (revision 15713)
@@ -1,33 +1,33 @@
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
celtunits/celt_infantry_slinger_bCeltic SlingerIaosaeSling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.units/celt_infantry_slinger.pngphase_townunits/celt_infantry_slinger_a
- 7.92
+ 9.523.76units/celts/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 7.2
+ 8.521.0units/celts/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_e.xml (revision 15713)
@@ -1,29 +1,29 @@
3
- 5
- 3
+ 3
+ 4
- 19.0
+ 13.557.0Elite
- 12
+ 13.524units/celts/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 12.0
+ 12
- 25.0
+ 34.0160Advancedunits/gaul_cavalry_swordsman_e0.75
- 13.5
+ 1527.0units/celts/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (revision 15713)
@@ -1,29 +1,29 @@
24080gaulNaked FanaticGaesataA fanatic Celtic warrior, devoted to war and his Celtic liege lord. These bloodthirsty young men roamed Gaul in search of battle.units/celt_fanatic.png
- 11.0
+ 12.522.0units/celts/fanatic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (revision 15713)
@@ -1,31 +1,31 @@
2.0
structures/gaul_tavern
structures/gaul_rotarymill
gaulunits/gaul_infantry_javelinist_bBaguadaGesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.units/celt_infantry_javelinist.pngunits/gaul_infantry_javelinist_a
- 10.0
+ 11.525.0units/celts/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856Elite1100.5
- 6.6
+ 819.8units/celts/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml (revision 15713)
@@ -1,31 +1,25 @@
25
-
- 150
- 3.010
-
- 250
- gaulReitheCeltic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.units/celt_mechanical_siege_ram.pngstructures/celts/siege_ram.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952Advanced100units/celt_infantry_slinger_e0.75
- 7.48
+ 922.44units/celts/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml (revision 15713)
@@ -1,34 +1,31 @@
-
- 1
-
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
celtunits/celt_infantry_spearman_bGaeroaThe spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.units/celt_infantry_spearman.pngunits/celt_infantry_spearman_a
- 8.2
+ 9.524.6units/celts/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_war_dog_a.xml (revision 15713)
@@ -1,31 +1,31 @@
232
- 17.0
+ 1251.0Advancedunits/celt_war_dog_e
- 12.5
+ 1425units/celts/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/celts/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (revision 15713)
@@ -1,20 +1,20 @@
gaulGallic Noble CavalryGallic Brihentunits/gaul_champion_cavalryIn Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.units/celt_champion_cavalry_gaul.png
- 11.0
+ 12.530.0units/celts/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.344100Advancedunits/gaul_infantry_javelinist_e0.75
- 9.0
+ 10.522.5units/celts/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (revision 15713)
@@ -1,33 +1,33 @@
2.0
structures/gaul_tavern
structures/gaul_rotarymill
gaulunits/gaul_infantry_slinger_bCeltic SlingerIaosaeSling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.units/celt_infantry_slinger.pngphase_townunits/gaul_infantry_slinger_a
- 7.92
+ 9.523.76units/celts/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 7.2
+ 8.521.0units/celts/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/hele_cavalry_javelinist_e0.75units/hellenes/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.048110Elite0.5
- 8.5
+ 1021.25units/celts/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/celt_infantry_spearman_e0.75
- 7.7
+ 9.523.1units/celts/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml (revision 15713)
@@ -1,27 +1,27 @@
- 10.0
+ 7
structures/celt_sb1
75celtBoduCeltic WomanCeltic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.units/celt_support_female_citizen.pngunits/celt_support_female_citizenunits/celts/female_citizen.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml (revision 15713)
@@ -1,22 +1,22 @@
gaulunits/gaul_cavalry_javelinist_bGaisaredosThe Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.units/celt_cavalry_javelinist.pngunits/gaul_cavalry_javelinist_a
- 13.0
+ 14.536.0units/celts/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 14.0
+ 13.5
- 30.0
+ 38.0170Elite0.5
- 13.0
+ 14.526.0units/celts/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml (revision 15713)
@@ -1,35 +1,35 @@
range60Unit22Hero Aura+2 attack for all units within his aura.
- 27.0
+ 19260gaulVercingetorixThe most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar's veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.units/celt_hero_vercingetorix.pngunits/celts/vercingetorix_horse.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952Advanced100units/gaul_infantry_slinger_e0.75
- 7.48
+ 922.44units/celts/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (revision 15713)
@@ -1,31 +1,31 @@
1
structures/gaul_tavern
structures/gaul_rotarymill
gaulunits/gaul_infantry_spearman_bGaeroaThe spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.units/celt_infantry_spearman.pngunits/gaul_infantry_spearman_a
- 8.2
+ 9.524.6units/celts/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml (revision 15713)
@@ -1,27 +1,27 @@
- 10.0
+ 7
structures/gaul_rotarymill
75gaulBoduCeltic WomanGallic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors.units/celt_support_female_citizen.pngunits/gaul_support_female_citizenunits/celts/female_citizen.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml (revision 15713)
@@ -1,31 +1,31 @@
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
celtunits/celt_infantry_javelinist_bBaguadaGesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.units/celt_infantry_javelinist.pngunits/celt_infantry_javelinist_a
- 10.0
+ 11.525.0units/celts/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856Elite1100.5
- 6.6
+ 819.8units/celts/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml (revision 15713)
@@ -1,33 +1,33 @@
408.0401600celtVenetic PontiClasses: Medium Warship Ranged
Transport many soldiers across the sea.The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.units/celt_ship_trireme.png
- 12.5
+ 14structures/celts/warship.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/gaul_cavalry_javelinist_e0.75units/celts/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml (revision 15713)
@@ -1,23 +1,23 @@
gaulunits/gaul_cavalry_swordsman_bEposLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/celt_cavalry_swordsman.pngphase_townunits/gaul_cavalry_swordsman_a
- 14.0
+ 15.528.0units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (revision 15713)
@@ -1,25 +1,20 @@
-
-
- 75
-
- gaulHeavy SwordsmanSoldurosunits/gaul_champion_infantryThe sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.units/celt_champion_infantry_gaul.png
- 7.0
+ 8.521.0units/celts/champion_unit_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.048110Elite0.5
- 8.5
+ 1021.25units/celts/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/gaul_infantry_spearman_e0.75
- 7.7
+ 9.523.1units/celts/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml (revision 15713)
@@ -1,33 +1,33 @@
408.0401600gaulVenetic PontiClasses: Medium Warship Ranged
Transport many soldiers across the sea.The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons.units/celt_ship_trireme.png
- 12.5
+ 14structures/celts/warship.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/hellenes/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_mace.xml (revision 15713)
@@ -1,18 +1,18 @@
heleFoot CompanionPezétairosMacedonian Champion Pikeman.
-Heavy line infantry. Counters Cavalry and Infantry. Countered Ranged Units. Uses the Syntagma Formation.
+Heavy line infantry. Uses the Syntagma Formation.
'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armor. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+.units/hele_champion_infantry_mace.png66units/hellenes/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_cavalry_mace.xml (revision 15713)
@@ -1,40 +1,23 @@
-
-
- 6.0
-
-
- 30.0
- 60.0
- 0.0
- 6.0
-
-
-
-
- 20
-
- heleCompanion CavalryHetaîros
- Macedonian Champion Cavalry.
-Counters Cavalry and Archers. Countered by Champion Units.
+ Macedonian Champion Cavalry.The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.units/hele_champion_cavalry_mace.png
- 11.0
+ 12.525.077units/hellenes/champion_unit_4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 14.0
+ 13.5
- 30.0
+ 38.0170Elite0.5
- 12.0
+ 13.524.0units/hellenes/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 12.0
+ 12
- 25.0
+ 34.0160Advancedunits/hele_cavalry_swordsman_e0.75
- 12.5
+ 1425.0units/hellenes/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_infantry_polis.xml (revision 15713)
@@ -1,115 +1,28 @@
776
-
-
- 6.0
-
-
- cart
-
- 1.1
-
-
- brit
-
- 1.1
-
-
- gaul
-
- 1.1
-
-
- maur
-
- 1.1
-
-
- iber
-
- 1.1
-
-
- pers
-
- 1.1
-
-
- rome
-
- 1.1
-
-
-
-
- 6.0
-
-
- cart
-
- 1.1
-
-
- brit
-
- 1.1
-
-
- gaul
-
- 1.1
-
-
- maur
-
- 1.1
-
-
- iber
-
- 1.1
-
-
- pers
-
- 1.1
-
-
- rome
-
- 1.1
-
-
-
- 15
-
- 25
- heleSpartan HopliteSpartiā́tēs
- Classes: Champion Melee Infantry Spearman.
-Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units.
-Countered by: Skirmishers, Swordsmen, Cavalry Archers.
+ Classes: Champion Melee Infantry Spearman.The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.units/hele_champion_infantry_polis.png
- 6.5
+ 818.0units/spartans/champion_infantry.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml (revision 15713)
@@ -1,45 +1,45 @@
formationUnit1.15111Formation ReformsAll units in his formation +15% speed and +1 armor.globalJavelin1.15Peltast ReformsAll Peltasts +15% speed.heleXenophonXenophônXenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime.units/hele_hero_xenophon.png
- 10.0
+ 11.518.066units/hellenes/xenophon.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.052.0110Elite0.5
- 8.0
+ 9.520.0units/hellenes/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 6.5
+ 818.0units/hellenes/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/iberians/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (revision 15713)
@@ -1,24 +1,24 @@
55iberViriatounits/iber_hero_viriato.pngHero Aura: "Tactica Guerilla." TBD.Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Caepio, to have him assassinated by three comrades that were close to him.
- 10.0
+ 11.517.6units/iberians/hero_viriato.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856.0110Elite0.5
- 7.0
+ 8.520.4units/iberians/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
524
- 14.0
+ 1028.0
- 110
+ 130Advancedunits/iber_infantry_swordsman_e0.75
- 7.0
+ 8.515.0units/iberians/infantry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/macedonians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (revision 15713)
@@ -1,50 +1,28 @@
-
-
- 6.0
-
-
- pers
-
- 1.25
-
-
-
-
- 6.0
-
-
- pers
-
- 1.25
-
-
-
- 135maceMacedonian Shield BearerHypaspistesThe Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armored units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors."units/macedonian_hypaspist.pngunits/mace_champion_infantry_aphase_cityunits/mace_champion_infantry_e9999
- 7.0
+ 8.516.5units/macedonians/mace_champion_hypaspist.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_swordsman_polis.xml (revision 15713)
@@ -1,66 +1,23 @@
-
-
-
-
- Support
- 1.25
-
-
- Ranged
- 1.25
-
-
- Spear
- 1.25
-
-
- Elephant
- 1.25
-
-
-
-
-
-
- Support
- 1.25
-
-
- Ranged
- 1.25
-
-
- Spear
- 1.25
-
-
- Elephant
- 1.25
-
-
-
- heleAthenian Light HopliteÉkdromos Athēnaïkós
- Poleis Champion Raider.
-Counters Support Units, Spear units, and Ranged Units (if they can catch them). Countered by Archers.
+ Poleis Champion Raider.Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.units/hele_champion_ranged_polis.png
- 12.0
+ 13.520.066units/hellenes/champion_unit_2_sword.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.348.0100Advancedunits/hele_infantry_javelinist_e0.75
- 8.5
+ 1021.5units/hellenes/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/hele_infantry_spearman_e0.75
- 7.0
+ 8.519.0units/hellenes/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/iber_cavalry_spearman_e0.75
- 12.5
+ 1425.0units/iberians/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (revision 15713)
@@ -1,18 +1,18 @@
- 30.0
+ 21iberCarosunits/iber_hero_caros.pngHero Aura: "Tactica Guerilla." TBD.Caros was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the center). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', and Rome never again fought a battle on the 23rd of August. Caros was wounded in a small cavalry action the same evening and died soon thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered.units/iberians/hero_caros.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952.0100Advancedunits/iber_infantry_slinger_e0.75
- 7.5
+ 921.6units/iberians/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 7.0
+ 8.521.0units/iberians/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/mace_cavalry_javelinist_e0.75units/macedonians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (revision 15713)
@@ -1,37 +1,23 @@
-
- 7
-
-
-
- 6.0
-
-
- 30.0
- 60.0
- 0.0
- 6.0
-
- maceCompanion CavalryHetaîrosThe Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.units/hele_champion_cavalry_mace.pngunits/mace_champion_cavalry
- 11.0
+ 12.525.077units/macedonians/champion_cavalry.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_champion_ranged_polis.xml (revision 15713)
@@ -1,37 +1,24 @@
-
- 5.0
- 10.0
-
-
-
- 0.0
- 40.0
- 0.0
- 50
- 10.0
-
- heleAthenian Light HopliteÉkdromos AthēnaïkósPoleis Champion Raider.
-Counters Support Units and Ranged Units. Countered by Melee Cavalry. Fast Move Speed.
+ Fast Move Speed.
Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.units/hele_champion_ranged_polis.png
- 11.0
+ 12.520.066units/hellenes/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml (revision 15713)
@@ -1,36 +1,36 @@
3
- 4
+ 351.058.0105Elite0.5690
- 6.7
+ 816.75units/hellenes/infantry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856.0110Elite0.5
- 7.0
+ 8.520.4units/hellenes/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.354.095Advancedunits/hele_infantry_archer_e0.75700units/hellenes/infantry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952.0100Advancedunits/hele_infantry_slinger_e0.75
- 7.5
+ 921.6units/hellenes/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3Advancedunits/iber_cavalry_javelinist_e0.75441.3150units/iberians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (revision 15713)
@@ -1,52 +1,35 @@
-
- 7
-
- 0.0
- 10.0
+ 0
+ 748
-
-
- Structure
- 2.0
-
-
- Infantry Bow
- 1.5
-
-
- 100
- 50
- 50
+ 100iberLeial Zalduneriaunits/iber_champion_cavalry.pngunits/iber_champion_cavalryElite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability.Classes: Champion Ranged Cavalry Skirmisher.
-Special: Flaming javelins. Good vs. Buildings.
-Counters: 2x vs. Buildings, 1.5x vs. Archers.
-Countered by: Spearmen and Elephants.
+Special: Flaming javelins. Good vs. Buildings.
- 8.5
+ 13.520.01000.010.0units/iberians/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.344100Advancedunits/iber_infantry_javelinist_e0.75
- 7.0
+ 8.520.4units/iberians/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/iber_infantry_spearman_e0.75
- 7.5
+ 922.5units/iberians/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
635
- 16.0
+ 11.532.0
- 120
+ 140Elite0.5
- 6.5
+ 814.0units/iberians/infantry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/mace_cavalry_spearman_e0.75
- 12.5
+ 1425.0units/macedonians/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml (revision 15713)
@@ -1,36 +1,31 @@
-
- 7
- 6
- 7
-
- 17.0
+ 8.5
+ 17
- 34.0
- 0.0
- 0.0
+ 16.0
+ 48.06.0145Hypaspistes Argyraspidesunits/macedonian_argyraspidai.png
- 6.5
+ 815.0units/macedonians/mace_champion_argyraspis.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.348.0100Advancedunits/mace_infantry_javelinist_e0.75
- 10.5
+ 1220.0units/macedonians/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_e.xml (revision 15713)
@@ -1,36 +1,36 @@
3
- 4
+ 351.058.0105Elite0.5690
- 6.7
+ 816.75units/macedonians/infantry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952.0100Advancedunits/mace_infantry_slinger_e0.75
- 7.5
+ 921.6units/macedonians/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (revision 15713)
@@ -1,40 +1,40 @@
44.0
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
50maceunits/mace_infantry_javelinist_bAgrianian PeltastPeltastes AgrianikosPeltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Agrianians are a Thracian tribe who sold their services to the Macedonians as mercenaries and added a much needed ranged and skirmishing ability to Macedonian armies.units/mace_infantry_javelinist.pngunits/mace_infantry_javelinist_a
- 11.0
+ 12.520.0units/macedonians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_b.xml (revision 15713)
@@ -1,31 +1,25 @@
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
-
-
- 0
- 50
-
- maceunits/mace_infantry_slinger_bRhodian SlingerSphendonetes Rhodikosunits/hele_infantry_slinger.pngphase_townunits/mace_infantry_slinger_aunits/macedonians/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml (revision 15713)
@@ -1,23 +1,23 @@
maceArmored SwordsmanThorakitesThe Thorakites (plural: Thorakitai) was a soldier similar to thureophoroi. The literal translation of the term is curassiers, which suggests that they may have worn a short Celtic mail shirt or possibly a thorax. Thorakitai were used in armies of the Hellenistic Period in a variety of tactical situations. They were a type of armored but mobile infantry who did not require a rigid formation to be effective in combat. From their name we can deduce that most wore armor and helmet. They bore a thureos (or thyreos), an oblong shield, and were armed with sword, javelins and spear, which were used according to their tactical use. It seems that the thorakitai were heavily armored thureophoroi, able to bear spears and do battle in a phalanx as well as irregularly attack the enemy in situations when such an action was required for tactical reasons, like to exploit or challenge rough terrain. Thorakitai are mentioned in the army of the Achaian League and in the army of the Seleucids. The Seleucid Thorakitai were used in the storming of the Elburz Range in 210 BC under Antiochus III. They were used with the lighter troops to climb the cliffs and fight hand to hand with the enemy who might have not been dislodged by the lighter troops in the assault. There is a tomb illustration from Sidon showing what could well be a thorakites. The fragmentary inscription indicates that he was an Anatolian.units/mace_thorakites.pngphase_town
- 8.0
+ 9.522.066units/macedonians/thorakites.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 12.0
+ 12
- 25.0
+ 34.0160Advancedunits/maur_cavalry_swordsman_e0.75
- 12.5
+ 1425.0units/mauryans/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml (revision 15713)
@@ -1,36 +1,25 @@
-
- 6
- 4
- 10
-
-
-
- 40
- 80
-
- maurMaiden GuardVisha Kanyaunits/maur_champion_maiden.units/maur_champion_maiden.pnginterface/alarm/alarm_create_female.xmlvoice/hellenes/civ/female/civ_female_walk.xmlvoice/hellenes/civ/female/civ_female_go_out_against.xmlvoice/hellenes/civ/female/civ_female_garrison.xmlattack/weapon/sword.xmlactor/human/death/female_death.xmlunits/mauryans/champion_maiden_guard.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 15713)
@@ -1,78 +1,78 @@
4.08.04.020122000Organic260100250600maurHero Healer OrganicAcharya ChanakyaAcharya Chāṇakyaunits/maur_hero_chanakya.pngClasses: Hero Healer.
Hero Special: "Healer" - Heal units at an accelerated rate.
Hero Special: "Teacher" - Empower a building to research and train +50% faster.
Hero Special: "Philosopher" - Research 4 special technologies only available to Chanakya.TBD.phase_cityherostar/256x256.pngstar/256x256_mask.pngvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlactor/human/death/death.xmlactor/singlesteps/steps_gravel.xmlHero
- 7.5
+ 912.0200.00.030units/mauryans/hero_chanakya.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_b.xml (revision 15713)
@@ -1,34 +1,28 @@
1.0
structures/maur_elephant_stables
structures/maur_pillar_ashoka
structures/{civ}_wonder
8
-
- 40
-
-
- 80
- maurunits/maur_infantry_spearman_bBamboo SpearmanKauntikaunits/maur_infantry_spearman.pngBamboo Spearman.units/maur_infantry_spearman_aunits/mauryans/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
635
- 16.0
+ 11.532.0
- 120
+ 140Elite0.5
- 6.5
+ 814.0units/mauryans/infantry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml (revision 15713)
@@ -1,45 +1,45 @@
6
- 3
+ 55
- 16.0
+ 11.532.0120mercThracian Mercenary SwordsmanRhomphaiaphoros ThrakikósEliteunits/sele_infantry_swordsman.pngThracian tribesmen who wield the fearsome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen and skirmishers throughout Hellenistic times, sometimes even serving in two opposing armies.Classes: Mercenary Melee Infantry Swordsman.
Counters: 2x vs. Spearmen, 1.5x vs. Elephants.
Countered by: Archers, Cavalry Spearmen, and Cavalry Archers.phase_town0.5
- 6.5
+ 813.0units/mercenaries/thracian_swordsman.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 14
- 10
- 10
+ 10
+ 8
+ 7
- 7.0
+ 514.0
- 120
+ 140Elite0.5
- 5.5
+ 711.0units/macedonians/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4Elite0.5481.0160units/mauryans/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (revision 15713)
@@ -1,56 +1,25 @@
-
- 7
- 3
- 1
-
- 0.0
+ 010.0
-
-
- Structure
- 2.0
-
-
- Infantry Spear
- 1.25
-
-
- Elephant
- 1.25
-
- 0.020.0
-
-
- Infantry Spear
- 1.25
-
-
- Elephant
- 1.25
-
- maurWarriorYōddhaunits/maur_champion_infantry.units/maur_champion_maceman.png
- Classes: Champion Melee Infantry Swordsman.
-Counters: 2x vs. Structures, 1.25x vs. Spearmen and Elephants.
-Countered by: Archers and Cavalry Spearmen.
+ Classes: Champion Melee Infantry Swordsman.units/mauryans/champion_maceman.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml (revision 15713)
@@ -1,53 +1,53 @@
51010
- 30.0
+ 2164.04502001001005.01000maurAshoka the GreatAśoka DevānāmpriyaAshokaunits/maur_hero_ashoka.pngHero Chariot Archer.
Hero Aura: TBD.
Hero Special: "Edicts of Ashoka" - Edict Pillars of Ashoka can be built during Ashoka's lifetime.TBD.
- 18.0
+ 19.538.0units/mauryans/hero_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_a.xml (revision 15713)
@@ -1,34 +1,36 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 90
+ 130Advancedunits/maur_infantry_spearman_e
- 7.0
+ 8.521.0units/mauryans/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (revision 15713)
@@ -1,38 +1,30 @@
-
-
- 12.0
-
-
- 24.0
-
-
structures/maur_elephant_stables
structures/maur_pillar_ashoka
structures/{civ}_wonder
60maurunits/maur_infantry_swordsman_bIndian SwordsmanKhadagdhariunits/maur_infantry_swordsman.pngIndian Swordsman.phase_townunits/maur_infantry_swordsman_aunits/mauryans/infantry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml (revision 15713)
@@ -1,81 +1,81 @@
58102.0201506.0300maurElephantWorker ElephantKarmākara Gajaunits/maur_support_elephant.pngSupport Elephant.Mobile dropsite. Can also assist in constructing buildings.5025101010pitchfood wood stone metalcircle/256x256.pngcircle/256x256_mask.pngactor/fauna/animal/elephant_order.xmlactor/fauna/animal/elephant_attack.xmlactor/fauna/animal/elephant_attack.xmlactor/fauna/animal/elephant_death.xmlactor/fauna/animal/elephant_trained.xml
- 4.0
+ 5.510.050units/mauryans/support_elephant.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856.0110Elite0.5
- 7.0
+ 8.520.4units/macedonians/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thureophoros.xml (revision 15713)
@@ -1,24 +1,24 @@
36maceHeavy SkirmisherThureophorosThe thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a link between the heavier pikemen and the cavalry wings.units/mace_thureophoros.pngphase_village
- 9.5
+ 1117.6units/macedonians/thureophoros.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 14.0
+ 13.5
- 30.0
+ 38.0Elite0.5170
- 12.0
+ 13.524.0units/mauryans/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_archer.xml (revision 15713)
@@ -1,36 +1,24 @@
-
- 6
- 4
- 10
-
-
-
- 40
- 0
- 80
-
- maurMaiden Guard ArcherVisha Kanya.units/maur_champion_maiden_archer.pnginterface/alarm/alarm_create_female.xmlvoice/hellenes/civ/female/civ_female_walk.xmlvoice/hellenes/civ/female/civ_female_go_out_against.xmlvoice/hellenes/civ/female/civ_female_garrison.xmlattack/weapon/sword.xmlactor/human/death/female_death.xmlunits/mauryans/champion_maiden_guard_archer.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 3
+ 241.354.095Advancedunits/maur_infantry_archer_e0.75units/mauryans/infantry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 105
+ 140Elite0.5
- 6.5
+ 819.5units/mauryans/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml (revision 15713)
@@ -1,18 +1,18 @@
maurYudhpotLight Warship.units/maur_ship_bireme.png
- 12.5
+ 14structures/mauryans/bireme.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 15713)
@@ -1,70 +1,69 @@
578
- 35.0
+ 24.5
- 3181501005.0220persChariotunits/pers_cavalry_archer_bBabylonian Scythed ChariotBabiruviya RathaChariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives.units/pers_cavalry_archer.pngClasses: Ranged Cavalry Chariot Archer.
Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.
Countered by: Skirmishers and Elephants.
Causes trample damage to enemy units.phase_town200020020units/pers_cavalry_archer_a5.050
- 15.0
+ 16.535.0units/persians/cavalry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/persians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/pers_cavalry_javelinist_e_trireme0.75units/persians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/persians/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/persians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 14.0
+ 1025.0160Advancedunits/pers_cavalry_swordsman_e0.75
- 12.5
+ 1425.0units/persians/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 25.0
+ 17.530.0170Elite0.5
- 12.0
+ 13.524.0units/persians/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 15713)
@@ -1,73 +1,73 @@
globalUnitPlayer1.15Leadership Aura+15% Movement Speed of all units.10712
- 30.0
+ 2164.012.04502001001005.01000persChariotDarius The GreatDarayavahush Iunits/pers_hero_darius.pngHero Scythe Chariot Archer.
Hero Aura: "Merchant of the Empire." Boosts profitablity of trade during his lifetime (TBD).
Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen.(King, 521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'.3000200100
- 18.0
+ 19.538.0units/persians/hero_darius_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.34480Advancedunits/pers_infantry_javelinist_e
- 8.5
+ 1021.25units/persians/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 105
+ 140Elite0.5
- 6.5
+ 819.5units/persians/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_e.xml (revision 15713)
@@ -1,34 +1,34 @@
3531.064.012.0170Elite0.5
- 9.5
+ 1127.0units/ptolemies/cavalry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 3
- 7
- 6
+ 5
+ 3
+ 4
- 25.0
+ 17.530.0170Elite0.5
- 12.0
+ 13.524.0units/persians/cavalry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml (revision 15713)
@@ -1,20 +1,14 @@
-
-
- 0
- 80
-
- persPersian ImmortalAnusiyaImmortalunits/pers_champion_infantry.pngThe Anusiya (or "Attendants") were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname, "The Immortals". They were ferocious fighters and well respected.units/persians/champion_unit_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_e.xml (revision 15713)
@@ -1,30 +1,30 @@
3
- 4
+ 351.058.0105Elite0.570units/persians/infantry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (revision 15713)
@@ -1,30 +1,27 @@
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder
8
-
- 80
- persunits/pers_infantry_spearman_bShieldbearerSparabaraunits/pers_infantry_spearman.pngMedian and Persian shieldbearers comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenid Persians these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shieldbearers formed the first two ranks, protecting the arhcers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shieldbearers were not equipped to last long in an extended melee with heavy infantry, like hoplites. units/pers_infantry_spearman_aunits/persians/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml (revision 15713)
@@ -1,36 +1,33 @@
ptolCamelunits/ptol_cavalry_archer_bNabataean Camel ArcherMutsābiq Gamal Nabatu?units/ptol_cavalry_archer.png
- Classes: Ranged Cavalry Camel Archer.
-Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen.
-Countered by: Skirmishers and Elephants.
-"Stench" aura vs. Horses (Cavalry are less effective against Camels).
+ Classes: Ranged Cavalry Camel Archer.phase_villageunits/ptol_cavalry_archer_aactor/fauna/movement/camel.xmlactor/fauna/death/death_camel.xml
- 10.0
+ 11.518.0units/ptolemies/cavalry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/macedonians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4Elite0.5481.0160units/iberians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (revision 15713)
@@ -1,19 +1,19 @@
iberLeial Ezpatariunits/iber_champion_infantry.pngunits/iber_champion_infantryThe Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society.
- 10.0
+ 11.517.6units/iberians/champion_unit_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_e.xml (revision 15713)
@@ -1,35 +1,35 @@
3
- 4
+ 35
- 0.0
- 30.0
+ 7
+ 71.048110Elite0.5
- 6.5
+ 818.0units/iberians/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (revision 15713)
@@ -1,28 +1,28 @@
structures/iber_monument
iberunits/iber_infantry_spearman_bEzkutariunits/iber_infantry_spearman.pngA long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry known as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation.phase_townunits/iber_infantry_spearman_a
- 8.0
+ 9.524.0units/iberians/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml (revision 15713)
@@ -1,33 +1,33 @@
-
-
-
- 40
-
-
-
- 8.0
-
-
- 40
-
-
- 1600
-
-
- iber
- Ponti
- Classes: Medium Warship Ranged
-Transport many soldiers across the sea.
- .
- units/celt_ship_trireme.png
-
-
-
-
-
- 12.5
-
-
- structures/iberians/warship.xml
-
-
+
+
+
+ 40
+
+
+
+ 8.0
+
+
+ 40
+
+
+ 1600
+
+
+ iber
+ Ponti
+ Classes: Medium Warship Ranged
+Transport many soldiers across the sea.
+ .
+ units/celt_ship_trireme.png
+
+
+
+
+
+ 14
+
+
+ structures/iberians/warship.xml
+
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/macedonians/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.354.095Advancedunits/mace_infantry_archer_e0.75700units/macedonians/infantry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.052.0110Elite0.5
- 10.0
+ 11.520.0units/macedonians/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 12
- 9
- 9
+ 9
+ 7
+ 6
- 6.0
+ 4.512.0
- 110
+ 130Advancedunits/mace_infantry_spearman_e0.75
- 6.0
+ 7.512.0units/macedonians/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3Advancedunits/maur_cavalry_javelinist_e0.75441.3150units/mauryans/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (revision 15713)
@@ -1,64 +1,49 @@
-
- 6.0
-
-
-
- 35.0
-
-
- 3
+ 119
-
- 200
- 200
- 0
- 5.0190maurChampion ChariotWar ChariotRathunits/maur_champion_chariotChampion Cavalry Archer.units/maur_champion_chariot.png
- Classes: Champion Ranged Cavalry Chariot Archer.
-Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage.
-Countered by: Skirmishers and Elephants.
+ Classes: Champion Ranged Cavalry Chariot Archer. Deals Trample Damage.2000200205.050
- 16.0
+ 19.036.0units/mauryans/chariot_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml (revision 15713)
@@ -1,65 +1,65 @@
61010201501008.0330maurElephant -Cavalryunits/maur_elephant_archer_bElephant ArcherVachii Gajaunits/maur_cavalry_archer.pngElephant Archer.Counters: 2x vs. Spearmen, 1.5x vs. Swordsmen. "Stench" aura vs. Cavalry.
Countered by: Skirmishers and Swordsmen. Can run amok.units/maur_elephant_archer_acircle/256x256.pngcircle/256x256_mask.pngactor/fauna/animal/elephant_order.xmlactor/fauna/animal/elephant_attack.xmlactor/fauna/animal/elephant_death.xmlactor/fauna/animal/elephant_trained.xml
- 6.0
+ 7.512.084units/mauryans/elephant_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_e.xml (revision 15713)
@@ -1,30 +1,30 @@
3
- 4
+ 351.058.0105Elite0.570units/mauryans/infantry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
524
- 14.0
+ 1028.0
- 110
+ 130Advancedunits/maur_infantry_swordsman_e0.75
- 7.0
+ 8.515.0units/mauryans/infantry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml (revision 15713)
@@ -1,32 +1,32 @@
408.0402200maurYudhpotMedium Warship.Classes: Mechanical Warship Medium Ranged Melee.units/maur_ship_trireme.png
- 12.5
+ 14structures/mauryans/trireme.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/pers_cavalry_javelinist_e0.75units/persians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/pers_cavalry_spearman_e0.75
- 12.5
+ 1425.0units/persians/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml (revision 15713)
@@ -1,23 +1,18 @@
-
-
- 70
-
- persunits/pers_cavalry_swordsman_bHyrcanian CavalryVarkaniya AsabaraThe Hyrcanians were the light cavalry of the Achaemenid Great Kings. These men were of superb quality, and are mentioned in every major Persian campaign. Their homeland of Hyrcania bordering the Caspian Sea was both a lush fertile rain forest and foreboding mountain country.units/pers_cavalry_swordsman.pngphase_townunits/pers_cavalry_swordsman_aunits/persians/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml (revision 15713)
@@ -1,32 +1,21 @@
-
- 10
- 16
- 10
-
-
-
- 0
- 100
-
- persBactrian Heavy Cavalry ArcherBakhtrish Asabaraunits/pers_champion_cavalry.pngCataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.
- 9.0
+ 10.525.01000.010.0units/persians/champion_unit_2_archer.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.354.095Advancedunits/pers_infantry_archer_e0.7566units/persians/infantry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_a.xml (revision 15713)
@@ -1,34 +1,36 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 90
+ 130Advancedunits/pers_infantry_spearman_e
- 7.0
+ 8.521.0units/persians/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_a.xml (revision 15713)
@@ -1,39 +1,39 @@
2
- 4
- 2
+ 2
+ 31.360.016.0160Advancedunits/ptol_cavalry_archer_e0.75
- 10.0
+ 11.530.0units/ptolemies/cavalry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml (revision 15713)
@@ -1,25 +1,25 @@
- 0
+ 5050
- 80
+ 20ptolunits/mace_cavalry_javelinist_bTarantine Settler CavalryHippeus Tarantinos?units/mace_cavalry_javelinist.pngphase_townunits/ptol_cavalry_javelinist_aunits/macedonians/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml (revision 15713)
@@ -1,37 +1,37 @@
- 2
- 6
- 5
+ 4
+ 2
+ 3
- 14.0
+ 1025.0160Advancedunits/pers_cavalry_swordsman_e_trireme0.75
- 12.5
+ 1425.0units/persians/cavalry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (revision 15713)
@@ -1,39 +1,21 @@
-
- 10
- 16
- 10
-
-
-
- 50.0
- 50.0
- 50.0
-
-
-
-
- 0
- 120
-
- persBactrian Heavy LancerBakhtrish Asabaraunits/pers_champion_cavalry.pngCataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.
- 10.0
+ 11.525.01000.010.0units/persians/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 15713)
@@ -1,66 +1,66 @@
range60Worker1.151.15Administrator Aura +15% Gather Rate and Build Rate of nearby units.
- 30.0
+ 2164.012.04402001001005.01000persChariotXerxes IXsayarsa Iunits/pers_hero_xerxes.png(King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis.3000200100
- 18.0
+ 19.538.0units/persians/hero_xerxes_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.04890Elite0.5
- 8.0
+ 9.520.0units/persians/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml (revision 15713)
@@ -1,44 +1,37 @@
8.08.025
-
- 200
- 100
- 3.0100.1Support Infantry1
-
- 250
- persAssyrian Siege RamAthuriya HamaranakubaEven after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service.units/pers_mechanical_siege_ram.pngstructures/persians/siege_ram.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/ptol_cavalry_javelinist_e0.75units/macedonians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/ptol_cavalry_spearman_e0.75
- 12.5
+ 1425.0units/ptolemies/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_e.xml (revision 15713)
@@ -1,36 +1,36 @@
3
- 4
+ 351.058.0105Elite0.5690
- 9
+ 10.518.0units/ptolemies/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 350.856.0110Elite0.5
- 7.0
+ 8.520.4units/macedonians/infantry_slinger_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (revision 15713)
@@ -1,47 +1,47 @@
-structures/{civ}_civil_centre
structures/ptol_military_colony
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
- 5
+ 705050ptolMercenaryunits/ptol_infantry_archer_bNubian Mercenary ArcherKousít Misthophóros Toxóti̱s?Classes: Ranged Mercenary Infantry Archer Worker.
Counters: 2x vs. Swordsmen, 1.25x vs. Cavalry Spearmen.
Countered by: Cavalry Swordsmen, Cavalry Skirmishers.units/hele_infantry_archer.pngphase_villageunits/ptol_infantry_archer_a
- 10.0
+ 11.520.0units/ptolemies/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_a.xml (revision 15713)
@@ -1,38 +1,38 @@
2
- 3
+ 241.354.095Advancedunits/ptol_infantry_archer_e0.75700
- 9.5
+ 1119.0units/ptolemies/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.052.0110Elite0.5
- 10.0
+ 11.520.0units/macedonians/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 7.0
+ 8.521.0units/ptolemies/infantry_spearman_2_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/ptolemies/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.348.0100Advancedunits/ptol_infantry_javelinist_e0.75
- 10.5
+ 1220.0units/macedonians/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/ptol_infantry_spearman_2_e0.75
- 7.5
+ 922.5units/ptolemies/infantry_spearman_2_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
- 14
- 10
- 10
+ 10
+ 8
+ 7
- 7.0
+ 514.0
- 120
+ 140Elite0.5
- 5.5
+ 711.0units/ptolemies/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5
- 13.0
+ 14.526.0units/romans/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.340100Advancedunits/rome_infantry_javelinist_e0.75
- 8.5
+ 1017.0units/romans/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
635
- 14.0
+ 1028.0
- 120
+ 140Elite0.5
- 6.5
+ 814.0units/ptolemies/infantry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/romans/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/rome_infantry_spearman_e0.75
- 7.0
+ 8.521.0units/romans/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
635
- 16.0
+ 11.532.0
- 120
+ 140Elite0.5
- 6.5
+ 813.0units/romans/infantry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/sele_cavalry_javelinist_e0.75units/persians/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/macedonians/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_e.xml (revision 15713)
@@ -1,36 +1,36 @@
3
- 4
+ 351.058.0105Elite0.5690
- 6.7
+ 816.75units/macedonians/infantry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
524
- 12.0
+ 8.524.0
- 110
+ 130Advancedunits/ptol_infantry_swordsman_e0.75
- 7.0
+ 8.515.0units/ptolemies/infantry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/sele_infantry_spearman_2_e0.75
- 7.5
+ 922.5units/seleucids/thureophoros_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
524
- 14.0
+ 1028.0
- 110
+ 130Advancedunits/sele_infantry_swordsman_e0.75
- 7.0
+ 8.514.0units/seleucids/infantry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 3
- 6
- 6
+ 5
+ 3
+ 4
-
+
- 14.0
+ 5
+ 9.5
- 42.0
+ 14.0
+ 26.0170Elite0.5
- 12.0
+ 13.524.0units/spartans/cavalry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 241.344.080Advancedunits/spart_infantry_javelinist_e0.75
- 8.5
+ 1021.5units/spartans/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/theb_champion_spearman.xml (revision 15713)
@@ -1,38 +1,16 @@
-
-
- 6.0
-
-
- spart
-
- 1.1
-
-
-
-
- 6.0
-
-
- spart
-
- 1.1
-
-
-
- thebTheban Sacred Band HopliteHieròs Lókhos tôn ThebônThe Sacred Band of Thebes was a troop of picked soldiers, consisting of 150 pederastic male couples which formed the elite force of the Theban army in the 4th century BC. It is said to have been organised by the Theban commander Gorgidas in 378 BC and to have played a crucial role in the Battle of Leuctra.units/thebes_sacred_band_hoplitai.png66units/hellenes/champion_sacred_band.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_slinger_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 3
+ 240.952.0100Advancedunits/ptol_infantry_slinger_e0.75
- 7.5
+ 921.6units/macedonians/infantry_slinger_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 12
- 9
- 9
+ 9
+ 7
+ 6
- 6.0
+ 4.512.0
- 110
+ 130Advancedunits/ptol_infantry_spearman_e0.75
- 6.0
+ 7.512.0units/ptolemies/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_a.xml (revision 15713)
@@ -1,35 +1,35 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/rome_cavalry_javelinist_e0.75
- 13.5
+ 1527.0units/romans/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml (revision 15713)
@@ -1,25 +1,25 @@
- 20.0
+ 1440.0140romeRoman CenturionCenturio LegionariusA Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armor and attack, these professionals are the bulwark of any Imperial Roman army.units/rome_champion_legion_centurio.pngunits/romans/imp_rome_champion_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 6.5
+ 819.5units/romans/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml (revision 15713)
@@ -1,25 +1,25 @@
- 18.0
+ 1336.0romeRoman LegionnaireLegionarius RomanusThe Imperial Legionnaire.units/rome_champion_legion_imperial.pngunits/rome_centurio_imperial300units/romans/champion_unit_4_imp_legion.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_b.xml (revision 15713)
@@ -1,18 +1,18 @@
- pers
+ seleunits/pers_cavalry_javelinist_bMedian Light CavalryHippeus Medikos.units/pers_cavalry_javelinist.pngphase_villageunits/sele_cavalry_javelinist_aunits/persians/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (revision 15713)
@@ -1,40 +1,22 @@
-
- 10
- 16
- 10
-
-
-
- 50.0
- 50.0
- 50.0
-
-
-
-
- 0
- 120
-
- seleSeleucid CataphractSeleukidón Kataphraktosunits/pers_champion_cavalry.pngCataphracts were the crushing blow of the Seleucid cavalry. The development of the Seleucid cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Seleucids adopted the catapharct from encounters with Iranian nomads like the Massagetes, Scythian steppes tribes, or Bactrians in the East.successors/unlock_reform_army
- 10.0
+ 11.525.01000.010.0units/persians/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.34490Advancedunits/sele_infantry_javelinist_e
- 8.5
+ 1021.25units/persians/infantry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_2_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 7.0
+ 8.521.0units/seleucids/thureophoros_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_e.xml (revision 15713)
@@ -1,35 +1,35 @@
635
- 16.0
+ 11.532.0
- 120
+ 140Elite0.5
- 6.5
+ 813.0units/seleucids/infantry_swordsman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (revision 15713)
@@ -1,117 +1,25 @@
- 7
- 7
- 6
+ 10
+ 10
+ 10
-
-
- 16.0
- 6.0
-
-
- cart
-
- 1.1
-
-
- brit
-
- 1.1
-
-
- gaul
-
- 1.1
-
-
- maur
-
- 1.1
-
-
- iber
-
- 1.1
-
-
- pers
-
- 1.1
-
-
- rome
-
- 1.1
-
-
-
-
- 32.0
- 6.0
-
-
- cart
-
- 1.1
-
-
- brit
-
- 1.1
-
-
- gaul
-
- 1.1
-
-
- maur
-
- 1.1
-
-
- iber
-
- 1.1
-
-
- pers
-
- 1.1
-
-
- rome
-
- 1.1
-
-
-
-
-
-
- 0
- 80
-
- spartSpartan HopliteSpartiā́tes
- Classes: Champion Melee Infantry Spearman.
-Counters: 2x vs. All Cavalry types. +10% Attack vs. All Non-Greek Units.
-Countered by: Skirmishers, Swordsmen, Cavalry Archers.
+ Classes: Champion Melee Infantry Spearman.The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.units/spart_champion_infantry_spear.png
- 6.5
+ 818.0units/spartans/champion_infantry.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.048.090Elite0.5
- 8.0
+ 9.520.0units/spartans/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/thrace_black_cloak.xml (revision 15713)
@@ -1,40 +1,40 @@
- 25.0
+ 17.550.00125heleThracian Black CloakRhomphaiaphorosClasses: Mercenary Champion Melee Infantry Swordsman.
Counters: 2x vs. Spearmen, 1.5x vs. Elephants.
Countered by: Archers, Cavalry Spearmen, and Cavalry Archers.Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies.units/sele_infantry_swordsman.pngphase_city
- 8.0
+ 9.518.088units/hellenes/thracian_blackcloak.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_a.xml (revision 15713)
@@ -1,38 +1,38 @@
524
- 14.0
+ 1028.0
- 110
+ 130AdvancedPrincepsunits/rome_infantry_swordsman_e0.75
- 7.0
+ 8.514.0units/romans/infantry_swordsman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml (revision 15713)
@@ -1,24 +1,24 @@
romeMarian LegionaireMarian LegionariusThe Marian Legionnaire.units/rome_champion_legion_marian.pngunits/rome_legionnaire_marianunits/rome_legionnaire_imperial150
- 7.5
+ 918.0units/romans/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist_e.xml (revision 15713)
@@ -1,27 +1,27 @@
3
- 5
- 3
+ 3
+ 4481.0160Elite0.5units/persians/cavalry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (revision 15713)
@@ -1,64 +1,54 @@
-
- 6.0
- 35.0
- 3
+ 119
-
- 200
- 200
- 0
- 5.0200seleChampion ChariotScythed ChariotDrepanèphorosExpensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants.units/pers_cavalry_archer.png
- Classes: Champion Ranged Cavalry Chariot Archer.
-Counters: 2x vs. Swordsmen, 1.5x vs. Spearmen. Deals Trample Damage.
-Countered by: Skirmishers and Elephants.
+ Classes: Champion Ranged Cavalry Chariot Archer.successors/unlock_traditional_army2000200205.050
- 11.0
+ 14.033.0units/persians/cavalry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml (revision 15713)
@@ -1,26 +1,26 @@
-structures/{civ}_civil_centre
structures/sele_military_colony
structures/sele_library
structures/sele_wonder
seleunits/sele_infantry_javelinist_bArab JavelineerPezakontistès AravikósArabic mercenaries were recruited in vast numbers by the Syrian kings. At the Battle of Raphia in 217 BC, the army of Antiochus III had within it a contingent of 10,000 Arab troops. These men acted as a screen for the Seleucid war elephants and were ferocious fighters, but were of dubious reliability and effectiveness.units/pers_infantry_javelinist.png
- phase_town
+ phase_villageunits/sele_infantry_javelinist_aunits/persians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,37 @@
- 12
- 9
- 9
+ 9
+ 7
+ 6
- 6.0
+ 4.512.0
- 110
+ 130Advancedunits/sele_infantry_spearman_e0.75
- 6.0
+ 7.512.0units/seleucids/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_a.xml (revision 15713)
@@ -1,29 +1,29 @@
2
- 4
- 2
+ 2
+ 3441.3150Advancedunits/spart_cavalry_javelinist_e0.75units/spartans/cavalry_javelinist_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (revision 15713)
@@ -1,49 +1,41 @@
-
-
- 14.0
-
-
- 28.0
-
-
structures/spart_syssiton
structures/spart_theatron
-structures/{civ}_wallset_stone
1270
- 120
+ 140spartSkiritai CommandoÉkdromos SkiritisEliteSkiritae were some of the most reliable allied soldiers serving in the Spartan military. They always had the honor of remaining on the left flank of a Spartan phalanx and (Thucydides 5.67) were deployed to face the any problem which could come to bear the army. (Xenophon 4.2.1-4)units/spart_champion_infantry_sword.pngphase_town0.5
- 12.0
+ 13.520.0units/spartans/champion_infantry_sword.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 4
- 3
+ 3
+ 54
- 12.0
+ 5
+ 10
- 24.0
+ 14.0
+ 28.0
- 110
+ 130Advancedunits/spart_infantry_spearman_e0.75
- 7.0
+ 8.519.0units/spartans/infantry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_a.xml (revision 15713)
@@ -1,34 +1,36 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/rome_cavalry_spearman_e
- 12.5
+ 1425.0units/romans/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.044110Elite0.5
- 8.0
+ 9.516.0units/romans/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (revision 15713)
@@ -1,38 +1,25 @@
-
-
- 12.0
-
-
- 24.0
-
-
-other/wallset_palisade
structures/rome_army_camp
structures/rome_wallset_siege
structures/{civ}_wonder
-
-
- 60
-
- romeunits/rome_infantry_swordsman_bRoman SwordsmanHastatusunits/rome_infantry_swordsman.pngThe hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defense they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.units/rome_infantry_swordsman_aunits/romans/infantry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_a.xml (revision 15713)
@@ -1,30 +1,30 @@
2
- 4
- 2
+ 2
+ 31.360.016.0160Advancedunits/sele_cavalry_archer_e0.75units/seleucids/cavalry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/sele_cavalry_spearman_e0.75
- 12.5
+ 1425.0units/macedonians/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_a.xml (revision 15713)
@@ -1,32 +1,32 @@
2
- 3
+ 241.354.095Advancedunits/sele_infantry_archer_e0.75700units/macedonians/infantry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_e.xml (revision 15713)
@@ -1,33 +1,33 @@
3
- 4
+ 351.048100Elite0.5
- 8.0
+ 9.520.0units/persians/infantry_javelinist_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_e.xml (revision 15713)
@@ -1,37 +1,37 @@
- 14
- 10
- 10
+ 10
+ 8
+ 7
- 7.0
+ 514.0
- 120
+ 140EliteGold Shield PikemanChrysaspides0.5
- 5.5
+ 711.0units/seleucids/infantry_spearman_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_a.xml (revision 15713)
@@ -1,37 +1,39 @@
- 2
- 4
- 5
+ 3
+ 1
+ 2
- 12.0
+ 4.5
+ 8.5
- 36.0
+ 12.0
+ 24.0160Advancedunits/spart_cavalry_spearman_e0.75
- 12.5
+ 1425.0units/spartans/cavalry_spearman_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml (revision 15713)
@@ -1,37 +1,37 @@
range30Spear1.20Last Stand Aura+20% attack for nearby Hoplites and Spartiates.101010
- 10.0
- 25.0
+ 7
+ 17.56.0spartLeonidas ILeōnídēsThe king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw.units/spart_hero_leonidas.pngunits/spartans/leonidas.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml (revision 15712)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_e.xml (revision 15713)
@@ -1,35 +1,37 @@
- 5
- 4
+ 4
+ 65
- 14.0
+ 6
+ 11.5
- 28.0
+ 16.0
+ 32.0
- 120
+ 140Elite0.5
- 6.5
+ 818.0units/spartans/infantry_spearman_e.xml