Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 16285)
@@ -1,40 +1,45 @@
- 6
- 5
- 6
+ 9
+ 7
- 36
+ 14.000.0
- 5.0
+ 6.0750Siege60.00.00.05.00.0Siege16
- 70
- 50
+ 75
+ 100
- 230
+ 300Melee SwordChampion Cavalry Swordsman
+
+ 23.0
+
+ 40.0
+
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 16285)
@@ -1,22 +1,22 @@
- 28
+ 200
- 40.0
+ 150.08.01500
- 80.0
+ 40.00.0
- 80.0
+ 300.08.00.0Melee
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 16285)
@@ -1,62 +1,62 @@
10.020.015.0240100250600HeroOrganicHero Soldierphase_city400100025herostar/256x256.pngstar/256x256_mask.pngattack/weapon/sword.xmlactor/human/death/death.xmlHero10.522.5
- 60
+ 120
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 16285)
@@ -1,74 +1,69 @@
0.050.00.0560.050.0100010001.5
-
- 5
- 7
- 8
- 45100100753.01500HeroHero Cavalry Skirmisherphase_city
formations/skirmish
450102000herostar/256x256.pngstar/256x256_mask.pngHero17.028.01000.016.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 16285)
@@ -1,47 +1,47 @@
- 10
- 12
- 10
+ 8
+ 8
+ 2540502002.51000InfantryHero40050020interface/alarm/alarm_create_infantry.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml (revision 16285)
@@ -1,48 +1,43 @@
-
- 4
- 4
- 6
- 0
- 22
+ 7.50
- 58
+ 1000.075.0
- 1000
- 1000
+ 500
+ 5001.2Organic100120Ranged ArcherChampion Archer
formations/skirmish
attack/weapon/arrowfly.xml
- 10.5
+ 11.018.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 16285)
@@ -1,63 +1,79 @@
- 12
- 10
- 7
+ 15
+ 15
+ 20
- 4.5
- 8.5
+ 1.0
+ 5.00.08.0
- 750
+ 1500
+
+
+ Cavalry
+ 2.0
+
+ 6.024.00.08.00.0
+
+
+ Cavalry
+ 2.0
+
+ 100
+
+ 200
+ Melee Spear PikeChampion Pikeman
- Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.
+ Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.
+ Counters: 2x vs. Cavalry.
formations/phalanx
formations/syntagma
formations/testudo
voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml1200
- 8
+ 7.013.0600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 16285)
@@ -1,59 +1,61 @@
- 6
- 7
- 6
+ 10
+ 10
- 22
+ 9.000.05.0750
- 44.0
+ 18.00.00.05.00.075
- 50
+ 75
+
+ 200
+ Melee SwordChampion Swordsman
formations/phalanx
formations/testudo
voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml
- 9.5
+ 12.516.0600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 16285)
@@ -1,36 +1,31 @@
-
- 5
- 7
- 8
- 035060.020.075.0120020001.545100100100Ranged ArcherHero Cavalry Archer
formations/skirmish
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 16285)
@@ -1,22 +1,21 @@
- 5
- 8
- 8
+ 11
+ 93600.06.01000Organic SiegeMelee SwordHero Cavalry Swordsman
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 16285)
@@ -1,46 +1,46 @@
5670
- 26.5
+ 50.00480.050.0
- 1200
- 2000
+ 1000
+ 10001.035200Ranged JavelinHero Skirmisher
formations/skirmish
35052000attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 16285)
@@ -1,127 +1,128 @@
24
- 3
+ 1550.00.00.04.01.0
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
+ other/palisades_rocks_fort
structures/{civ}_dock
structures/{civ}_barracks
structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_civil_centre
structures/{civ}_fortress
structures/{civ}_wonder
10500002.5
- 100
+ 80InfantryCitizenSoldier Worker OrganicInfantry Citizen SoldierBasic1005000
- 100
+ 1000000002.01.00.50.2510.7550.520.5circle/128x128.pngcircle/128x128_mask.pngvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlattack/weapon/sword.xmlactor/human/death/death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlresource/mining/mining.xmlinterface/alarm/alarm_create_infantry.xml1000918.75infantry
- 80
+ 96
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml (revision 16285)
@@ -1,37 +1,49 @@
- 2
- 4
- 3
+ 5
+ 5
- 4.5
- 8.5
+ 3.0
+ 2.5
+
+
+ Cavalry
+ 2.0
+
+ 12.024.0
+
+
+ Cavalry
+ 2.0
+
+ 50SpearSpearmanProbably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.
+ Counters: 2x vs. Cavalry.5
- 9
+ 8.515.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 16285)
@@ -1,38 +1,38 @@
- 15
- 10
- 10
+ 17
+ 17
+ 25
- 7
- 0
+ 2
+ 10.00.08.01000Melee Spear PikeHero Pikeman
formations/phalanx
formations/testudo
101012008.517.5
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml (revision 16285)
@@ -1,32 +1,32 @@
100.04.0
- 750
+ 1000Organic2.00.00.04.00.0Organic
- 120
+ 100Melee InfantryMelee
formations/phalanx
formations/testudo
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json (revision 16285)
@@ -1,25 +1,25 @@
{
"genericName": "Will to fight",
"specificName": {
"hele": "Dynamis",
"mace": "Dynamis",
"spart": "Dynamis",
"athen": "Dynamis",
"ptol": "Dynamis",
"sele": "Dynamis"
},
"description": "The will to fight is crucial to victory.",
- "cost": {"food": 3000, "wood": 3000, "stone": 3000, "metal": 3000},
+ "cost": {"food": 1500, "wood": 1500, "stone": 1500, "metal": 1500},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "clenched_fist.png",
"researchTime": 40,
"tooltip": "Inspire your troops with higher pay. All soldiers +25% attack.",
"modifications": [
{"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "CitizenSoldier Melee"},
{"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "CitizenSoldier Ranged"},
{"value": "Attack/Melee/Hack", "multiply": 1.25, "affects": "Champion Melee"},
{"value": "Attack/Ranged/Pierce", "multiply": 1.25, "affects": "Champion Ranged"}
],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml (revision 16285)
@@ -1,33 +1,46 @@
- 10.0
+ 5.020.0
- 5.0
+ 1.0
+
+
+ 0.0
+ 10.0
+ 0.0
+ 40.0
+ 4.0
+
+
- 18
+ 40
+
+ 100
+ 9.0
- 2000
+ 500gaiaPalisade FortWooden TowerPalisadeA cheap, quick defensive structure constructed with sharpened tree trunksgaia/special_palisade.png
+ phase_villageprops/special/palisade_rocks_fort.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml (revision 16285)
@@ -1,72 +1,88 @@
-
+
+
+ 0.0
+ 15.0
+ 0.0
+ 72.0
+ 10.0
+ 75.0
+ 1200
+ 2000
+ 1.5
+
+
+
+ 1
+ 1
+ own neutralColonyColony12030020020020012.02000rubble/rubble_stone_5x5ptolMilitary ColonyKlēroukhiaTown ColonyThe Ptolemaic kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle within Egypt in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Ptolemaic kings and helped grow the available manpower for the imperial Ptolemaic army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.
- Train settler-soldiers of various nationalities.
- Min. distance from other Military Colonies: 120 meters.structures/military_settlement.pngphase_town
units/ptol_infantry_spearman_2_b
units/ptol_infantry_swordsman_b
units/ptol_cavalry_spearman_b
units/ptol_cavalry_javelinist_b
-phase_town_generic
-phase_city_generic
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xml180structures/ptolemies/settlement.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml (revision 16285)
@@ -1,71 +1,87 @@
-
+
+
+ 0.0
+ 15.0
+ 0.0
+ 72.0
+ 10.0
+ 75.0
+ 1200
+ 2000
+ 1.5
+
+
+
+ 1
+ 1
+ own neutralColonyColony12030020020020012.02000rubble/rubble_stone_5x5seleMilitary ColonyKlēroukhiaTown ColonyThe Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.
- Train settler-soldiers of various nationalities.
- Min. distance from other Military Colonies: 120 meters.structures/military_settlement.pngphase_town
units/sele_infantry_swordsman_b
units/sele_infantry_archer_b
units/sele_cavalry_spearman_b
-phase_town_generic
-phase_city_generic
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xml180structures/ptolemies/settlement.xmlstructures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic.xml (revision 16285)
@@ -1,17 +1,17 @@
- 6
- 25
+ 10
+ 303151Civic StructureCivic
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 16285)
@@ -1,123 +1,123 @@
- 10
+ 1525351530.020.00.072.010.075.0120020001.531own neutralCivilCentreCivilCentre2002050005005005008.0200.1UnitSupport Infantry Cavalry113000rubble/rubble_stone_6x6Civic CenterBuild to acquire large tracts of territory. Train citizens. Garrison: 20.
Defensive
CivCentre
CivilCentrestructures/civic_centre.png20005050500.8
units/{civ}_support_female_citizen
phase_town_generic
phase_city_generic
food wood stone metalinterface/complete/building/complete_civ_center.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xmlinterface/alarm/alarm_alert_0.xmlinterface/alarm/alarm_alert_1.xmlinterface/alarm/alarm_alert_2.xmltrue14010000214090structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 16285)
@@ -1,17 +1,17 @@
- 10.0
+ 15.025.03.01.05.01.0Defensive StructureDefensive
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 16285)
@@ -1,104 +1,104 @@
0.020.00.0
- 56.0
+ 64.08.01575.0120020001.5Organic11Infantry RangedDefenseTowerDefenseTower6015010010015.050.1UnitSupport Infantry021000rubble/rubble_stone_2x2Defense TowerShoots arrows. Garrison to provide extra defense.Tower GarrisonTower -ConquestCriticalTown DefenseTowerstructures/defense_tower.pngphase_town1000101000.7
attack_tower_watch
attack_tower_crenellations
attack_tower_range
attack_tower_defense
interface/complete/building/complete_tower.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xml6.00.621.0false323000080structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic.xml (revision 16285)
@@ -1,17 +1,17 @@
- 1
- 20
+ 10
+ 301151Economic StructureEconomic
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 16285)
@@ -1,17 +1,17 @@
- 5
- 25
+ 15
+ 302151Military StructureMilitary
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 16285)
@@ -1,74 +1,74 @@
Barracks15030012.0100.1UnitInfantry Cavalry022000rubble/rubble_stone_4x4BarracksTrain citizen-soldiers. Research training improvements. Garrison: 10.
- Village
- Barracks
-
+ Village
+ Barracks
+
structures/barracks.pngphase_village1000301000.8
heal_barracks
training_conscription
unlock_champion_units
interface/complete/building/complete_barracks.xmlattack/destruction/building_collapse_large.xmlfalse504000032structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 16285)
@@ -1,84 +1,84 @@
Barracks20020012.010.1UnitInfantry022000rubble/rubble_stone_4x4BlacksmithResearch weapons and armor improvements.
- Town
- Blacksmith
-
+ Town
+ Blacksmith
+
structures/blacksmith.pngphase_town10005001000.8
attack_infantry_melee_01
attack_infantry_melee_02
attack_infantry_ranged_01
attack_infantry_ranged_02
attack_cavalry_melee_01
attack_cavalry_melee_02
attack_cavalry_ranged_01
attack_cavalry_ranged_02
armor_infantry_01
armor_infantry_02
armor_cav_01
armor_cav_02
armor_hero_01
interface/complete/building/complete_blacksmith.xmlattack/destruction/building_collapse_large.xmlfalse383000032structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 16285)
@@ -1,60 +1,60 @@
Embassy010010012.02000rubble/rubble_stone_3x3cart
- Town
- Embassy
-
+ Town
+ Embassy
+
Embassyphase_town1000101000.8interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xml2524structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml (revision 16285)
@@ -1,131 +1,131 @@
11
- 5
+ 151010000falsefalse80.00.010.02.5corpse1000falsefalseUnitUnit ConquestCritical
formations/null
formations/box
formations/column_closed
formations/line_closed
formations/column_open
formations/line_open
formations/flank
formations/battle_line
unittruetruefalsefalsetruefalsefalse2.01.0110101010circle/128x128.pngcircle/128x128_mask.pnginterface/alarm/alarm_attackplayer.xml2.00.3335.02aggressive12.0falsetruefalse915.050.00.00.10.2defaultdefaultfalsefalsefalse10truefalsefalse
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 16285)
@@ -1,107 +1,107 @@
31
- 3
+ 15100.00.00.04.011280
-
+ 7.5150CitizenSoldier OrganicCavalry Citizen SoldierCavalryBasic
formations/wedge
13010000pitch
- 150
+ 150000002.01.0520202020circle/128x128.pngcircle/128x128_mask.pngvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml20006.516.526.0600.05.0
- 96
+ 160
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 16285)
@@ -1,30 +1,29 @@
4
- 2
- 3
+ 31300.06.0750Siege30.00.00.06.00.0SiegeMeleeMelee Cavalry
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 16285)
@@ -1,31 +1,39 @@
- 4.5
- 34
- 2250
+ 1.0
+ 27
+ 350010.080.055SpearCavalry SpearmanThis was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.13010600
+
+ 22.0
+
+ 40.0
+ 600.0
+ 5.0
+
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 16285)
@@ -1,49 +1,48 @@
4
- 3
- 4
+ 2
- 18.5
+ 7.000.06.0
- 30.0
+ 16.00.00.06.00.03520SwordCavalry SwordsmanFighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.13010006
- 17
+ 20.028.75600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml (revision 16285)
@@ -1,32 +1,35 @@
- 0
- 9
- 0
+ 0.0
+ 9.0
+ 0.016.0
- 20.0
+ 0.025.010001500Organic1.6
+
+ 120
+ Ranged CavalryRanged
formations/skirmish
- 200
+ 20000000attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 16285)
@@ -1,41 +1,39 @@
0
- 17.5
+ 9.00
- 56.0
+ 80.075.010001000
+ 1.810060
-
- 150
- ArcherCavalry ArcherA very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2.1301090017.528.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 16285)
@@ -1,41 +1,39 @@
0
- 17.5
+ 26.004050.010001000
+ 1.810040
-
- 140
- JavelinCavalry SkirmisherThe javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.1301050017.528.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml (revision 16285)
@@ -1,71 +1,76 @@
+
+ 8
+ 6
+ 20
+ 115
- 150
+ 20000
- 50
+ 755.0
- 180
+ 240Champion CavalryCavalry
formations/wedge
pitcharrow/256x256.pngarrow/256x256_mask.pngvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml25006.516.526.01000.010.0
- 60
+ 172
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml (revision 16285)
@@ -1,51 +1,46 @@
-
- 6
- 4
- 6
- 0
- 26.5
+ 18.00
- 58
+ 960.075.010001000
- 1.2
+ 1.4Organic100Ranged ArcherChampion Cavalry Archer.
formations/skirmish
actor/fauna/death/death_horse.xmlattack/weapon/arrowfly.xml
- 17.5
+ 20.528.01000.010.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 16285)
@@ -1,50 +1,45 @@
-
- 6
- 4
- 6
-
- 0
- 31
- 0
- 56
+ 0.0
+ 52.0
+ 0.0
+ 520.0
- 50.0
+ 75.010001000
- 1.1
+ 1.5100Ranged JavelinChampion Cavalry Skirmisher
formations/skirmish
actor/fauna/death/death_horse.xmlattack/weapon/arrowfly.xml
- 17.5
+ 20.528.01000.010.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 16285)
@@ -1,39 +1,42 @@
- 6
- 4
- 6
+ 9
+ 8
- 7
- 50.5
+ 2.0
+ 54.00.05.02250
- Siege7.5120.00.05.00.0
- Siege16100
- 230
+ 300Melee SpearChampion Cavalry Spearman
+
+ 25.0
+
+ 40.0
+
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml (revision 16285)
@@ -1,78 +1,78 @@
- 5
- 10
- 10
+ 8
+ 8
+ 25320250002506.0
- 750
+ 500ElephantWar Elephantgaia/fauna_elephant.pngWar elephants were used by many Eastern and African cultures.pitcharrow/256x256.pngarrow/256x256_mask.pngactor/fauna/animal/elephant_order.xmlactor/fauna/animal/elephant_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/fauna/animal/elephant_attack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlactor/fauna/animal/elephant_death.xmlactor/fauna/animal/elephant_trained.xml25006.58.514.01000.010.0
- 80
+ 100units/mauryans/champion_elephant.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml (revision 16285)
@@ -1,73 +1,78 @@
+
+ 6
+ 6
+ 20
+ 17.500.05.01000Organic50.00.00.05.00.0Organic131000050
- 130
+ 100InfantryChampion Infantryarrow/128x128.pngarrow/128x128_mask.pnginterface/alarm/alarm_create_infantry.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml15008.517.5600.05.0
- 50
+ 108
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 16285)
@@ -1,48 +1,43 @@
-
- 4
- 4
- 6
- 0
- 26.5
+ 52.00
- 48
+ 400.050.0100010001.1Organic100120Ranged JavelinChampion Skirmisher
formations/skirmish
attack/weapon/arrowfly.xml
- 10.5
+ 18.018.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 16285)
@@ -1,58 +1,73 @@
- 5
- 7
- 6
+ 10
+ 10
- 7
- 14
+ 6.0
+ 5.00.05.0750
+
+
+ Cavalry
+ 2.0
+
+ 15.040.00.05.00.0
+
+
+ Cavalry
+ 2.0
+
+ 100
+
+ 200
+ Champion SpearmanMelee Spear
+ Counters: 2x vs. Cavalry.
formations/phalanx
formations/testudo
voice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/death.xml
- 9
+ 11.515.0600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml (revision 16285)
@@ -1,64 +1,64 @@
- 6
+ 108
- 8
+ 2550100002505.01500Hero CavalryCavalry
formations/wedge
pitchvoice/hellenes/civ/civ_male_ack.xmlvoice/hellenes/civ/civ_male_attack.xmlvoice/hellenes/civ/civ_male_ack.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml25006.516.526.01000.016.070
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 16285)
@@ -1,29 +1,28 @@
- 6
- 8
- 8
+ 11
+ 1025.500.06.01000Organic SiegeMelee SpearHero Cavalry Spearman500102005
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 16285)
@@ -1,46 +1,46 @@
5670
- 17.5
+ 15.00600.075.0
- 1200
- 2000
+ 500
+ 5001.035200Hero ArcherRanged Archer
formations/skirmish
350520010attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 16285)
@@ -1,35 +1,35 @@
767
- 21
- 0
+ 12.0
+ 10.00.05.01000Melee SpearHero Spearman
formations/phalanx
formations/testudo
1010918.75
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml (revision 16285)
@@ -1,42 +1,55 @@
- 8
- 6
- 5
+ 10
+ 10
- 3
- 6
+ 0.5
+ 2.58.0
+ 1500
+
+
+ Cavalry
+ 2.0
+
+ 8.016.08.0
+
+
+ Cavalry
+ 2.0
+
+ 50Spear PikePikeman
- Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.
+ Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.
+ Counters: 2x vs. Cavalry.
formations/syntagma
5
- 8
+ 4.0
- 13.0
+ 8.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 16285)
@@ -1,40 +1,38 @@
- 3
- 4
- 3
+ 5
+ 5
- 12
+ 4.50
+ 2.0
+ 750
- 24.0
+ 12.0
- 30
- 20
+ 40
+ 10SwordSwordsmanWeapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon.59.516.0
-
- 48
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 16285)
@@ -1,40 +1,40 @@
11
- 30
- 8.5
- 1.5
- 48.0
+ 12.0
+ 2.5
+ 60.00.060.0
- 750
- 750
- 1.5
+ 1000
+ 1000
+ 1.4
- 50
+ 30
+ 20SlingSlinger755
- 11.5
+ 12.0
- 18.0
+ 24.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 16285)
@@ -1,40 +1,39 @@
11
- 30
- 17.5
+ 26.00
- 36
+ 32.00.0
- 50.0
- 1000
- 1000
+ 56.0
+ 1250
+ 12501.350JavelinSkirmisherThese were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.5
- 11.5
+ 15.0
- 18.0
+ 24.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 16285)
@@ -1,45 +1,45 @@
11
- 30
- 13.5
+ 7.50
- 50.0
+ 80.00.0
- 75.0
+ 120.010001000
+ 1.6
- 40
- 60
+ 50
+ 50ArcherArcherThey tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.6attack/impact/arrow_metal.xml
- 11
+ 8.0
- 17.0
+ 18.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml (revision 16285)
@@ -1,40 +1,40 @@
11
- 3
+ 1001.501.0
- 1.0
+ 0.028.0
- 1200
- 2000
+ 1250
+ 12501.6Organic
- 80
+ 50RangedRanged
formations/skirmish
- 150
+ 15000000attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 16285)
@@ -1,72 +1,72 @@
23010.0100.0
- 20.0
+ 60.0808.0
- 2.0
+ 2.5300.030003000Linear8false0.030.020.01825025022.0200Bolt ShooterBoltShooter Ranged200010010circle/256x256.pngcircle/256x256_mask.png812.0120
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 16285)
@@ -1,89 +1,89 @@
- 5
+ 120
- 2
+ 10.010.05.055.02.01075.0120020002.0Structure00.5Infantry56050030020.0200.1UnitSupport Infantry02500Siege TowerRanged SiegeTowerGarrison up to 20 infantry inside to increase arrow count from 0 to 10.circle/256x256.pngcircle/256x256_mask.pngattack/siege/ram_move.xmlattack/siege/ram_attack.xmlattack/siege/ram_move.xml4.00.512.06.510.080
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml (revision 16285)
@@ -1,41 +1,35 @@
formationUnit1.15111Formation ReformsAll units in his formation +15% speed and +1 armor.globalJavelin1.15Peltast ReformsAll Peltasts +15% speed.athenIphicratesIphikratēsunits/hele_hero_xenophon.png
-
- 11.5
-
- 18.0
-
- units/athenians/iphicrates.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml (revision 16285)
@@ -1,24 +1,18 @@
britunits/brit_cavalry_swordsman_bEposCeltic CavalryLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/celt_cavalry_swordsman.pngphase_townunits/brit_cavalry_swordsman_a
-
- 17.5
-
- 33.0
-
- units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml (revision 16285)
@@ -1,30 +1,25 @@
globalChampion1.2555Champion Army+5 Attack and +25% Speed for Champion Units.
-
- 5
- 6
- 6
- britBoudiccaHeroineunits/celt_hero_boudicca.pngunits/celts/boudicca.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_slinger_b.xml (revision 16285)
@@ -1,30 +1,24 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
britunits/brit_infantry_slinger_bCeltic SlingerIaosaeSling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.units/celt_infantry_slinger.pngunits/brit_infantry_slinger_a
-
- 9.5
-
- 23.76
-
- units/celts/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_b.xml (revision 16285)
@@ -1,25 +1,25 @@
- 0
+ 7550
- 100
+ 25cartunits/cart_cavalry_spearman_bItalic CavalryḤayyāl Romaḥ RaḫūvItalian MercenaryThe Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army.units/cart_cavalry_spearman.pngunits/cart_cavalry_spearman_aunits/carthaginians/cavalry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_slinger_b.xml (revision 16285)
@@ -1,34 +1,34 @@
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
- 0
+ 2550
- 50
+ 25cartunits/cart_infantry_slinger_bBalearic SlingerQallāʿ IbušimiIberian MercenaryLevied from the Balearic Islands off Spain, these slingers proved to be the greatest the world ever produced, capable of hurling jagged rocks over distances that archers could not match. It was a Balearic slinger that heavily wounded the Roman consul Paullus at the beginning of the bloody battle at Cannae. Stones flung from slings were able to crush and puncture through armor at long ranges, be it iron or bronze.units/cart_infantry_slinger.pngunits/cart_infantry_slinger_aunits/carthaginians/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml (revision 16285)
@@ -1,23 +1,17 @@
celtunits/celt_cavalry_swordsman_bEposLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/celt_cavalry_swordsman.pngphase_townunits/celt_cavalry_swordsman_a
-
- 17.5
-
- 28.0
-
- units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_gaul.xml (revision 16285)
@@ -1,20 +1,14 @@
celtHeavy SwordsmanSoldurosGallic Champion Swordsman.The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.units/celt_champion_infantry_gaul.png
-
- 8.5
-
- 21.0
-
- units/celts/champion_unit_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml (revision 16285)
@@ -1,71 +1,71 @@
140
- 5
+ 100.00.0
- 80.0
+ 150.06.51500Gates Structure0.00.0160.06.50.0Gates Structure20535020050.1UnitSupport Infantry12
- 500
+ 150Battering RamMelee Ramattack/siege/ram_move.xmlattack/siege/ram_attack_order.xmlattack/siege/ram_move.xmlattack/siege/ram_attack.xml4.00.5811.080
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml (revision 16285)
@@ -1,20 +1,14 @@
athenAthenian MarineÉpibatēs Athēnaïkós.units/athen_champion_marine.pnghellenes/special_iphicratean_reforms
-
- 13.5
-
- 20.0
-
- units/athenians/champion_unit_marine.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml (revision 16285)
@@ -1,23 +1,17 @@
britunits/brit_cavalry_javelinist_bGaisaredosRaiding CavalryThe Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.units/celt_cavalry_javelinist.pngunits/brit_cavalry_javelinist_a
-
- 16.5
-
- 36.0
-
- units/celts/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 16285)
@@ -1,64 +1,44 @@
globalChampion1.2555Champion Army+5 Attack and +25% Speed for Champion Units.
-
- 7
- 7
- 8
-
-
- 4
- 50
-
- 200
- 100
- 100
-
- 5.0britChariotBoudiccaAmmianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colors over which a thick cloak was fastened by a brooch.units/celt_hero_boudicca.pngvoice/hellenes/civ/female/civ_female_walk.xmlvoice/hellenes/civ/female/civ_female_go_out_against.xmlvoice/hellenes/civ/female/civ_female_gather_together.xmlvoice/hellenes/civ/female/civ_female_repair.xmlvoice/hellenes/civ/female/civ_female_garrison.xmlactor/human/death/female_death.xml
-
- 21.0
-
- 38.0
-
- units/celts/boudicca_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml (revision 16285)
@@ -1,30 +1,24 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
britunits/brit_infantry_javelinist_bBaguadaGesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.units/celt_infantry_javelinist.pngphase_townunits/brit_infantry_javelinist_a
-
- 11.5
-
- 25.0
-
- units/celts/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_javelinist_b.xml (revision 16285)
@@ -1,23 +1,17 @@
cartunits/cart_cavalry_javelinist_bNumidian CavalryḤayyāl Raḫūv MasiliThe Carthaginians possessed the greatest light cavalry of the ancient world in the Numidians. Tough and hardy like their mounts, the Numidians were famous for their ability to ride bareback and without bridles. Riders controlled their horses through a combination of voice commands, knee pressure, and a rope around the animals' necks. Used mostly for pursuing defeated opponents, the Numidians' favored weapon was a javelin that could be used for close combat if necessary.units/cart_cavalry_javelinist.pngunits/cart_cavalry_javelinist_a
-
- 16.5
-
- 36
-
- units/carthaginians/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_javelinist_b.xml (revision 16285)
@@ -1,34 +1,34 @@
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
- 0
+ 2550
- 50
+ 25cartunits/cart_infantry_javelinist_bIberian Mercenary SkirmisherSǝḫīr KidōnIberian MercenaryWhile Iberians had often served as mercenaries in earlier times, after Carthage's conquest of Spain they were often called up as levies. After the Celts they were considered the most expendable of all the troops in the Carthaginian army, used to dull the force of a charging formation. Armed with a javelin that could have a bundle of burning grass attached at the end for torching buildings, the Iberians could also wear light breastplates called pectorals in addition to their distinctive sinew caps.units/cart_infantry_javelinist.pngunits/cart_infantry_javelinist_aunits/carthaginians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml (revision 16285)
@@ -1,22 +1,16 @@
celtunits/celt_cavalry_javelinist_bGaisaredosThe Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.units/celt_cavalry_javelinist.pngunits/celt_cavalry_javelinist_a
-
- 16.5
-
- 36.0
-
- units/celts/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_infantry_brit.xml (revision 16285)
@@ -1,20 +1,14 @@
celtTwo-Handed SwordsmanDelamokluddaBrythonic Champion Swordsman.Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.units/celt_champion_infantry_brit.png
-
- 8.5
-
- 20.0
-
- units/celts/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 16285)
@@ -1,81 +1,81 @@
23010.010.0
- 50.0
+ 100.08012.028.0500050006.0Circular10false0.015.035.0203503504.5
- 200
+ 150Siege CatapultCauses splash damage.Ranged Catapult300020100circle/256x256.pngcircle/256x256_mask.pngattack/siege/ballist_attack.xml4.00.5710.0120
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml (revision 16285)
@@ -1,19 +1,13 @@
athenCity GuardEpilektos.units/athen_champion_infantry.png
-
- 10
-
- 16.0
-
- units/athenians/champion_unit_spear.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml (revision 16285)
@@ -1,38 +1,33 @@
-
-
- 44.0
-
-
structures/athen_gymnasion
structures/athen_theatron
structures/athen_prytaneion
structures/{civ}_wonder
- 0
+ 2550
- 50
+ 25athenunits/athen_infantry_javelinist_bThracian PeltastPeltastḗs ThrâxPeltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies.units/hele_infantry_javelinist.pngphase_townunits/athen_infantry_javelinist_aunits/athenians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml (revision 16285)
@@ -1,20 +1,14 @@
britBrythonic LongswordsmanDelamokluddaunits/brit_champion_infantryTwo-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.units/celt_champion_infantry_brit.png
-
- 7.5
-
- 15.0
-
- units/celts/champion_unit_3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin.xml (revision 16285)
@@ -1,27 +1,24 @@
range60Unit1Hero AuraLet all units heal at 1 HP per second
-
- 10
- britCunobelinCunobelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cunobelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos's capture. According to legend, the Apostle Paul baptized Cunobelin into Christianity before he died in Italy.units/celt_hero_cunobelin.pngunits/celts/cunobelin_horse.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_mechanical_siege_ram.xml (revision 16285)
@@ -1,25 +1,22 @@
-
- 25
- 3.010britReitheCeltic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.units/celt_mechanical_siege_ram.pngstructures/celts/siege_ram.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_b.xml (revision 16285)
@@ -1,24 +1,24 @@
- 50
- 60
+ 75
+ 35cartunits/cart_cavalry_swordsman_bIberian Heavy CavalryḤayyāl Ḥerev RaḫūvIberian MercenaryAlong with the Gauls, Iberians formed the Carthaginian heavy cavalry, closing with their opponents at every opportunity. Armed with long-bladed spears and short curved sabers known as falcata, the Iberians were no strangers to fighting on horseback. On many occasions they routed opposing cavalry but usually did not pursue them, preferring to remain close to the main army.units/cart_cavalry_swordsman.pngunits/cart_cavalry_swordsman_aunits/carthaginians/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_b.xml (revision 16285)
@@ -1,33 +1,33 @@
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
- 0
- 100
+ 25
+ 50cartunits/cart_infantry_swordsman_bGallic Mercenary SwordsmanSeḫīr ḤerevCelt MercenaryHannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents.units/cart_infantry_swordsman.pngunits/cart_infantry_swordsman_aunits/carthaginians/infantry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_gaul.xml (revision 16285)
@@ -1,20 +1,14 @@
celtGallic Noble CavalryGallic BrihentGallic Champion Cavalry.In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.units/celt_champion_cavalry_gaul.png
-
- 14.5
-
- 30.0
-
- units/celts/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support.xml (revision 16285)
@@ -1,33 +1,32 @@
11
- 38SupportSupport Organic101111supportinterface/alarm/alarm_create_worker.xmlpassive
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_archer_b.xml (revision 16285)
@@ -1,33 +1,33 @@
structures/athen_gymnasion
structures/athen_theatron
structures/athen_prytaneion
structures/{civ}_wonder
- 0
- 50
+ 25
+ 25athenunits/mace_infantry_archer_bMercenaryCretan Mercenary ArcherToxótēs KrētikósMercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers.units/hele_infantry_archer.pnghellenes/special_iphicratean_reformsunits/athen_infantry_archer_aunits/macedonians/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_champion_cavalry.xml (revision 16285)
@@ -1,32 +1,22 @@
-
- 1
- 20
- 5.0britChariotCeltic ChariotCarbantounits/brit_champion_cavalryThe Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess.units/celt_champion_cavalry_brit.png
-
- 19.5
-
- 36.0
-
- units/celts/champion_unit_4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_caratacos.xml (revision 16285)
@@ -1,33 +1,23 @@
globalUnit1.15Hero AuraAll Units +15% speed.
-
- 6
- 6
- 7
-
-
-
- 27
-
- britCaratacosCaratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cunobelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy.units/celt_hero_caratacos.pngunits/celts/caradoc.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml (revision 16285)
@@ -1,30 +1,24 @@
structures/brit_kennel
structures/brit_rotarymill
structures/{civ}_wonder
britunits/brit_infantry_spearman_bGaeroaCeltic SpearmanThe spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare, the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.units/celt_infantry_spearman.pngunits/brit_infantry_spearman_a
-
- 9.5
-
- 24.6
-
- units/celts/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_2_b.xml (revision 16285)
@@ -1,30 +1,30 @@
- 50
- 60
+ 75
+ 35cartunits/cart_cavalry_swordsman_2_bGallic Mercenary CavalryḤayyāl Ḥerev RaḫūvCelt MercenaryLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/cart_cavalry_swordsman_2.pngunits/cart_cavalry_swordsman_2_a15.524.0units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_swordsman_2_b.xml (revision 16285)
@@ -1,33 +1,33 @@
structures/cart_super_dock
structures/cart_embassy_celtic
structures/cart_embassy_iberian
structures/cart_embassy_italiote
structures/{civ}_wonder
- 0
- 100
+ 25
+ 50cartunits/cart_infantry_swordsman_2_bSamnite SwordsmanSeḫīr RomaḥItalian MercenaryTBD.units/cart_infantry_swordsman_2.pngunits/cart_infantry_swordsman_2_aunits/carthaginians/infantry_swordsman_2_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_champion_cavalry_brit.xml (revision 16285)
@@ -1,32 +1,26 @@
1205.0celtChariotCeltic ChariotCarbantoBrythonic Champion Chariot.The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior's prowess.units/celt_champion_cavalry_brit.png
-
- 19.5
-
- 36.0
-
- units/celts/champion_unit_4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml (revision 16285)
@@ -1,31 +1,25 @@
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
celtunits/celt_infantry_spearman_bGaeroaThe spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.units/celt_infantry_spearman.pngunits/celt_infantry_spearman_a
-
- 9.5
-
- 24.6
-
- units/celts/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_slinger_b.xml (revision 16285)
@@ -1,33 +1,27 @@
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
celtunits/celt_infantry_slinger_bCeltic SlingerIaosaeSling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.units/celt_infantry_slinger.pngphase_townunits/celt_infantry_slinger_a
-
- 9.5
-
- 23.76
-
- units/celts/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml (revision 16285)
@@ -1,31 +1,25 @@
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
celtunits/celt_infantry_javelinist_bBaguadaGesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.units/celt_infantry_javelinist.pngunits/celt_infantry_javelinist_a
-
- 11.5
-
- 25.0
-
- units/celts/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml (revision 16285)
@@ -1,22 +1,16 @@
gaulunits/gaul_cavalry_javelinist_bGaisaredosThe Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents.units/celt_cavalry_javelinist.pngunits/gaul_cavalry_javelinist_a
-
- 16.5
-
- 36.0
-
- units/celts/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_fanatic.xml (revision 16285)
@@ -1,29 +1,23 @@
24080celtNaked FanaticGaesataA Celtic fanatic warrior, devoted to war and his Celtic liege lord.units/celt_fanatic.png
-
- 12.5
-
- 22.0
-
- units/celts/fanatic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_mechanical_siege_ram.xml (revision 16285)
@@ -1,31 +1,22 @@
-
- 25
-
- 150
-
- 3.010
-
- 250
- celtReitheCeltic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.units/celt_mechanical_siege_ram.pngstructures/celts/siege_ram.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml (revision 16285)
@@ -1,20 +1,14 @@
gaulGallic Noble CavalryGallic Brihentunits/gaul_champion_cavalryIn Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.units/celt_champion_cavalry_gaul.png
-
- 14.5
-
- 30.0
-
- units/celts/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_britomartus.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_britomartus.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_britomartus.xml (revision 16285)
@@ -1,26 +1,23 @@
globalWorker1.15Hero AuraGathering rates increased with +15% during his lifetime.
-
- 9
- gaulBritomartus The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartus, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartus was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colors and his armor shone with gold and silver. This armor, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartus and strip him of his armor.units/celt_hero_britomartus.pngunits/celts/britomartus.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_spearman_b.xml (revision 16285)
@@ -1,31 +1,25 @@
1
structures/gaul_tavern
structures/gaul_rotarymill
gaulunits/gaul_infantry_spearman_bGaeroaThe spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection.units/celt_infantry_spearman.pngunits/gaul_infantry_spearman_a
-
- 9.5
-
- 24.6
-
- units/celts/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry.xml (revision 16285)
@@ -1,35 +1,27 @@
- 0
- 7
+ 5
+ 1548100iberLeial Zalduneriaunits/iber_champion_cavalry.pngunits/iber_champion_cavalryElite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive. These cavalrymen skirmish with flaming javelins, giving them a rare siege ability.Classes: Champion Ranged Cavalry Skirmisher.
Special: Flaming javelins. Good vs. Buildings.
-
- 15.5
-
- 20.0
- 1000.0
- 10.0
-
- units/iberians/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml (revision 16285)
@@ -1,28 +1,22 @@
structures/iber_monument
iberunits/iber_infantry_spearman_bEzkutariunits/iber_infantry_spearman.pngA long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry known as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation.phase_townunits/iber_infantry_spearman_a
-
- 9.5
-
- 24.0
-
- units/iberians/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml (revision 16285)
@@ -1,46 +1,40 @@
globalStructure1.10Imperialism Aura+10% territory effect for all buildings while he lives.
-
- 20
- Hero1.2300maceAlexander The GreatMégās Aléxandros"Herocide" Bonus: +20% attack bonus vs. enemy Heroes.The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.units/hele_hero_alexander.png
-
- 77
- units/macedonians/alexander.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml (revision 16285)
@@ -1,31 +1,31 @@
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
- 0
- 50
+ 25
+ 25maceunits/mace_infantry_archer_bCretan Mercenary ArcherToxótēs KrētikósMercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers.units/hele_infantry_archer.pngphase_townunits/mace_infantry_archer_aunits/macedonians/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot.xml (revision 16285)
@@ -1,49 +1,36 @@
-
- 1
- 19
- 5.0
-
- 190
- maurChampion ChariotWar ChariotRathunits/maur_champion_chariotChampion Cavalry Archer.units/maur_champion_chariot.pngClasses: Champion Ranged Cavalry Chariot Archer. Deals Trample Damage.2000200205.050
-
- 19.0
-
- 36.0
-
- units/mauryans/chariot_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml (revision 16285)
@@ -1,27 +1,24 @@
structures/maur_elephant_stables
structures/maur_pillar_ashoka
structures/{civ}_wonder
maurunits/maur_infantry_archer_bLongbowmanDhanurdharunits/maur_infantry_archer.pngLongbowman.units/maur_infantry_archer_a
-
- 65
- units/mauryans/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml (revision 16285)
@@ -1,23 +1,17 @@
gaulunits/gaul_cavalry_swordsman_bEposLike a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible.units/celt_cavalry_swordsman.pngphase_townunits/gaul_cavalry_swordsman_a
-
- 17.5
-
- 28.0
-
- units/celts/cavalry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_brennus.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_brennus.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_brennus.xml (revision 16285)
@@ -1,26 +1,23 @@
globalUnit10Hero Aura+10 Metal loot for every enemy unit killed.
-
- 7
- gaulBrennusBrennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey of Monmouth, the cleric who wrote “History of the Kings of Britain”, Brennus and his brother Belinus invaded Gaul and sacked Rome in 390 B.C., 'proving' that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked, but in 387 not 390, and that the raid was led by a man named Brennos (which was latinized to Brennus), but he and his invading horde were Gallic Senones, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus/Brennos, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Celts seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Dunvallo Molmutius) who contended for power in northern Britain in around 390 B.C., and were regarded as gods in old Celtic tradition.units/celt_hero_brennus.pngunits/celts/brennus.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_slinger_b.xml (revision 16285)
@@ -1,33 +1,27 @@
2.0
structures/gaul_tavern
structures/gaul_rotarymill
gaulunits/gaul_infantry_slinger_bCeltic SlingerIaosaeSling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well.units/celt_infantry_slinger.pngphase_townunits/gaul_infantry_slinger_a
-
- 9.5
-
- 23.76
-
- units/celts/infantry_slinger_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml (revision 16285)
@@ -1,19 +1,16 @@
iberunits/iber_cavalry_javelinist_bKantabriako Zaldununits/iber_cavalry_javelinist.pngunits/iber_cavalry_javelinist_a
-
- 2.0
- units/iberians/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_viriato.xml (revision 16285)
@@ -1,24 +1,13 @@
-
-
- 55
-
- iberViriatounits/iber_hero_viriato.pngHero Aura: "Tactica Guerilla." TBD.Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Caepio, to have him assassinated by three comrades that were close to him.
-
- 11.5
-
- 17.6
-
- units/iberians/hero_viriato.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml (revision 16285)
@@ -1,28 +1,22 @@
135maceMacedonian Shield BearerHypaspistesThe Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armored units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors."units/macedonian_hypaspist.pngunits/mace_champion_infantry_aphase_cityunits/mace_champion_infantry_e9999
-
- 8.5
-
- 16.5
-
- units/macedonians/mace_champion_hypaspist.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_philip.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_philip.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_philip.xml (revision 16285)
@@ -1,28 +1,25 @@
globalChampion55Hero Aura+5 Attack for Champion Units.macePhilip II of MacedonPhílippos B' ho MakedṓnThe king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia.units/hele_hero_philip.png
-
- 77
- units/macedonians/philip_horse.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml (revision 16285)
@@ -1,20 +1,17 @@
maurunits/maur_cavalry_javelinist_bIndian Light CavalryAshwarohiunits/maur_cavalry_javelinist.pngunits/maur_cavalry_javelinist_a
-
- 2.0
- units/mauryans/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_ashoka.xml (revision 16285)
@@ -1,53 +1,24 @@
-
- 5
- 10
- 10
-
-
-
- 26.5
- 64.0
-
-
-
- 4
- 50
-
- 200
- 100
- 100
-
- 5.0
-
- 1000
- maurAshoka the GreatAśoka DevānāmpriyaAshokaunits/maur_hero_ashoka.pngHero Chariot Archer.
Hero Aura: TBD.
Hero Special: "Edicts of Ashoka" - Edict Pillars of Ashoka can be built during Ashoka's lifetime.TBD.
-
- 21.5
-
- 38.0
-
- units/mauryans/hero_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml (revision 16285)
@@ -1,20 +1,14 @@
gaulHeavy SwordsmanSoldurosunits/gaul_champion_infantryThe sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.units/celt_champion_infantry_gaul.png
-
- 8.5
-
- 21.0
-
- units/celts/champion_unit_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_infantry_javelinist_b.xml (revision 16285)
@@ -1,31 +1,25 @@
2.0
structures/gaul_tavern
structures/gaul_rotarymill
gaulunits/gaul_infantry_javelinist_bBaguadaGesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye.units/celt_infantry_javelinist.pngunits/gaul_infantry_javelinist_a
-
- 11.5
-
- 25.0
-
- units/celts/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml (revision 16285)
@@ -1,34 +1,31 @@
structures/hele_gymnasion
structures/hele_theatron
structures/hele_prytaneion
050heleunits/hele_infantry_archer_bCretan Mercenary ArcherToxótēs KrētikósArchers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor.units/hele_infantry_archer.pngphase_townunits/hele_infantry_archer_a
-
- 66
- units/hellenes/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_hero_caros.xml (revision 16285)
@@ -1,18 +1,13 @@
-
-
- 29.5
-
- iberCarosunits/iber_hero_caros.pngHero Aura: "Tactica Guerilla." TBD.Caros was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the center). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', and Rome never again fought a battle on the 23rd of August. Caros was wounded in a small cavalry action the same evening and died soon thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered.units/iberians/hero_caros.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml (revision 16285)
@@ -1,23 +1,14 @@
maceCompanion CavalryHetaîrosThe Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.units/hele_champion_cavalry_mace.pngunits/mace_champion_cavalry
-
- 14.5
-
- 25.0
-
-
-
- 77
- units/macedonians/champion_cavalry.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_demetrius.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_demetrius.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_demetrius.xml (revision 16285)
@@ -1,29 +1,26 @@
globalSiege10101.15Hero Aura+15% Range and +10 Crush Attack for Siege Engines.maceDemetrius The BesiegerDēmḗtrios PoliorkḗtēsOne of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.units/hele_hero_demetrius.png
-
- 66
- units/macedonians/demetrius.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml (revision 16285)
@@ -1,23 +1,14 @@
maceArmored SwordsmanThorakitesThe Thorakites (plural: Thorakitai) was a soldier similar to thureophoroi. The literal translation of the term is curassiers, which suggests that they may have worn a short Celtic mail shirt or possibly a thorax. Thorakitai were used in armies of the Hellenistic Period in a variety of tactical situations. They were a type of armored but mobile infantry who did not require a rigid formation to be effective in combat. From their name we can deduce that most wore armor and helmet. They bore a thureos (or thyreos), an oblong shield, and were armed with sword, javelins and spear, which were used according to their tactical use. It seems that the thorakitai were heavily armored thureophoroi, able to bear spears and do battle in a phalanx as well as irregularly attack the enemy in situations when such an action was required for tactical reasons, like to exploit or challenge rough terrain. Thorakitai are mentioned in the army of the Achaian League and in the army of the Seleucids. The Seleucid Thorakitai were used in the storming of the Elburz Range in 210 BC under Antiochus III. They were used with the lighter troops to climb the cliffs and fight hand to hand with the enemy who might have not been dislodged by the lighter troops in the assault. There is a tomb illustration from Sidon showing what could well be a thorakites. The fragmentary inscription indicates that he was an Anatolian.units/mace_thorakites.pngphase_town
-
- 9.5
-
- 22.0
-
-
-
- 66
- units/macedonians/thorakites.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml (revision 16285)
@@ -1,64 +1,40 @@
-
- 6
- 10
- 10
-
-
- 20
-
- 150
- 100
-
- 8.0
-
- 330
- maurElephant -Cavalryunits/maur_elephant_archer_bElephant ArcherVachii Gajaunits/maur_cavalry_archer.pngElephant Archer.Can run amok.units/maur_elephant_archer_acircle/256x256.pngcircle/256x256_mask.pngactor/fauna/animal/elephant_order.xmlactor/fauna/animal/elephant_attack.xmlactor/fauna/animal/elephant_death.xmlactor/fauna/animal/elephant_trained.xml
-
- 7.5
-
- 12.0
-
-
-
- 84
- units/mauryans/elephant_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_a.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_a.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_a.xml (revision 16285)
@@ -1,34 +1,34 @@
- 6
- 8
- 9
+ 2
+ 2
+ 31.360.016.05.0230Advancedunits/pers_cavalry_archer_e0.75units/persians/cavalry_archer_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml (revision 16285)
@@ -1,29 +1,23 @@
24080gaulNaked FanaticGaesataA fanatic Celtic warrior, devoted to war and his Celtic liege lord. These bloodthirsty young men roamed Gaul in search of battle.units/celt_fanatic.png
-
- 12.5
-
- 22.0
-
- units/celts/fanatic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_hero_vercingetorix.xml (revision 16285)
@@ -1,35 +1,25 @@
range60Unit22Hero Aura+2 attack for all units within his aura.
-
-
- 32.5
-
-
-
-
- 260
-
- gaulVercingetorixThe most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar's veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.units/celt_hero_vercingetorix.pngunits/celts/vercingetorix_horse.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_mechanical_siege_ram.xml (revision 16285)
@@ -1,25 +1,22 @@
-
- 25
- 3.010gaulReitheCeltic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.units/celt_mechanical_siege_ram.pngstructures/celts/siege_ram.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml (revision 16285)
@@ -1,19 +1,13 @@
iberLeial Ezpatariunits/iber_champion_infantry.pngunits/iber_champion_infantryThe Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society.
-
- 11.5
-
- 17.6
-
- units/iberians/champion_unit_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_b.xml (revision 16285)
@@ -1,25 +1,25 @@
- 0
+ 5050
- 80
+ 25maceunits/mace_cavalry_javelinist_bOdrysian Skirmish CavalryHippakontistès OdrysónThracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace.units/mace_cavalry_javelinist.pngphase_townunits/mace_cavalry_javelinist_aunits/macedonians/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_craterus.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_craterus.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_craterus.xml (revision 16285)
@@ -1,17 +1,14 @@
maceCraterosKraterósTrusted general under Alexander the Great..units/mace_hero_craterus.png
-
- 66
- units/macedonians/craterus.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml (revision 16285)
@@ -1,40 +1,29 @@
44.0
structures/mace_siege_workshop
structures/mace_theatron
structures/mace_library
-
-
- 50
-
- maceunits/mace_infantry_javelinist_bAgrianian PeltastPeltastes AgrianikosPeltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Agrianians are a Thracian tribe who sold their services to the Macedonians as mercenaries and added a much needed ranged and skirmishing ability to Macedonian armies.units/mace_infantry_javelinist.pngunits/mace_infantry_javelinist_a
-
- 12.5
-
- 20.0
-
- units/macedonians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry.xml (revision 16285)
@@ -1,25 +1,25 @@
0
- 10.0
+ 15.00.0
- 20.0
+ 30.0maurWarriorYōddhaunits/maur_champion_infantry.units/maur_champion_maceman.pngClasses: Champion Melee Infantry Swordsman.units/mauryans/champion_maceman.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml (revision 16285)
@@ -1,30 +1,25 @@
structures/maur_elephant_stables
structures/maur_pillar_ashoka
structures/{civ}_wonder
-
-
- 60
-
- maurunits/maur_infantry_swordsman_bIndian SwordsmanKhadagdhariunits/maur_infantry_swordsman.pngIndian Swordsman.phase_townunits/maur_infantry_swordsman_aunits/mauryans/infantry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_e.xml (revision 16285)
@@ -1,28 +1,28 @@
- 7
- 9
- 10
+ 3
+ 5
+ 31.064.012.0240Elite0.5units/persians/cavalry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 16285)
@@ -1,73 +1,43 @@
globalUnitPlayer1.15Leadership Aura+15% Movement Speed of all units.
-
- 10
- 7
- 12
-
-
-
- 26.5
- 64.0
- 12.0
-
-
-
- 4
- 50
-
- 200
- 100
- 100
-
- 5.0
-
- 1000
- persChariotDarius The GreatDarayavahush Iunits/pers_hero_darius.pngHero Scythe Chariot Archer.
Hero Aura: "Merchant of the Empire." Boosts profitablity of trade during his lifetime (TBD).
Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen.(King, 521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'.3000200100
-
- 21.5
-
- 38.0
-
- units/persians/hero_darius_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 16285)
@@ -1,67 +1,41 @@
-
- 5
- 7
- 8
-
-
-
- 31
-
-
-
- 18
-
- 150
- 100
-
- 5.0
-
- 220
- persChariotunits/pers_cavalry_archer_bBabylonian Scythed ChariotBabiruviya RathaChariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives.units/pers_cavalry_archer.pngClasses: Ranged Cavalry Chariot Archer.
Causes trample damage to enemy units.phase_town200020020units/pers_cavalry_archer_a5.050
-
- 18.5
-
- 35.0
-
- units/persians/cavalry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry_archer.xml (revision 16285)
@@ -1,21 +1,13 @@
persBactrian Heavy Cavalry ArcherBakhtrish Asabaraunits/pers_champion_cavalry.pngCataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.
-
- 12.5
-
- 25.0
- 1000.0
- 10.0
-
- units/persians/champion_unit_2_archer.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_cavalry.xml (revision 16285)
@@ -1,21 +1,13 @@
persBactrian Heavy LancerBakhtrish Asabaraunits/pers_champion_cavalry.pngCataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.
-
- 13.5
-
- 25.0
- 1000.0
- 10.0
-
- units/persians/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml (revision 16285)
@@ -1,23 +1,18 @@
-
-
- 60
-
- persunits/pers_cavalry_spearman_bCappadocian CavalryKatpaduka AsabaraHeavily armed lancers later known as cataphracts were first developed by the Sarmatians from Central Asia. The Persians picked up the technique from other eastern peoples like the Massagetae and the Bactrians. Featuring a heavily armored rider armed with a long lance and even an armored horse, the Cataphracts were the first cavalry to physically crash into their opponents, a considerable feat when one knows that they rode without stirrups.units/pers_cavalry_spearman.pngphase_townunits/pers_cavalry_spearman_aunits/persians/cavalry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_kardakes_skirmisher.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_kardakes_skirmisher.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_kardakes_skirmisher.xml (revision 16285)
@@ -1,21 +1,13 @@
-
-
- 0
- 80
- 0
- 50
-
- persCardaces SkirmisherPeltastes Kardakesunits/pers_kardakes_skirmisher.pngThe Kardakes were the Persian answer to the Greek hoplite. They were fielded in large numbers by Darius III in a bid to resist Alexander the Great's invasion.units/persians/kardakes_skirmisher.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_ptolemy_I.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_ptolemy_I.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_hero_ptolemy_I.xml (revision 16285)
@@ -1,40 +1,37 @@
range77Worker1.10Construction AuraBuildings construct 10% faster within his vision.globalMercenary0.50.50.50.5Mercenary Patron AuraMercenaries cost -50% resources during his lifetime.ptolPtolemy I "Savior"Ptolemaios A' SoterBorn in 367 BCE, Ptolemy I grew to become one of Alexander the Great's closest friends and generals. He was instrumental in Alexander's later campaigns in Bactria (modern Afghanistan) and India. After Alexander's death, Ptolemy took control of the Satrap of Egypt, and after the Battle of Ipsus became sole ruler of Egypt as "Pharaoh," founding the Ptolemy Dynasty that would rule Egypt for nearly 3 centuries. Ptolemaic Egypt reached the height of its territorial boundaries under his reign as he added Syria, Judea, Cyprus, and parts of Asia Minor to his realm. His reputation for bonhomie and liberality attached the floating soldier-class of Macedonians and Hellenes to his service, and was not insignificant; nor did he wholly neglect conciliation of the native Egyptians. He was a ready patron of letters, founding the Great Library of Alexandria. He himself wrote a history of Alexander's campaigns that has not survived. This used to be considered an objective work, distinguished by its straightforward honesty and sobriety. However, Ptolemy may have exaggerated his own role, and had propagandist aims in writing his History. Although now lost, it was a principal source for the surviving account by Arrian of Nicomedia. Ptolemy died in 283 BCE, the last of the Diodachoi, leaving a well-ordered and stable kingdom to his progeny.units/hele_hero_alexander.png
-
- 77
- units/ptolemies/hero_ptolemy_I_mount.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml (revision 16285)
@@ -1,25 +1,26 @@
- -other/wallset_palisade
+ -other/wallset_palisade
+ -other/palisades_rocks_fort
structures/rome_army_camp
structures/rome_wallset_siege
structures/{civ}_wonder
romeunits/rome_infantry_swordsman_bRoman SwordsmanHastatusunits/rome_infantry_swordsman.pngThe hastati were the first line of heavy infantry in the early Republican Roman army. They used pila and gladii as their main weapons, throwing the former into the enemy formation and then closing with the sword. For defense they used a large shield called a scutum and wore the best armor they could afford. Hastati were recruited from the young men of Rome, a small part of the 700,000 troops Rome could bring to bear against its opponents.units/rome_infantry_swordsman_aunits/romans/infantry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_spear.xml (revision 16285)
@@ -1,25 +1,14 @@
-
- 10
- 10
- 10
- spartSpartan HopliteSpartiā́tesClasses: Champion Melee Infantry Spearman.The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.units/spart_champion_infantry_spear.png
-
- 8
-
- 18.0
-
- units/spartans/champion_infantry.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml (revision 16285)
@@ -1,27 +1,24 @@
structures/spart_syssiton
structures/spart_theatron
-structures/{civ}_wallset_stone
-
- 70
- spartunits/spart_infantry_javelinist_bHelot SkirmisherAkontistes HeilotesHelots were the subject class of Spartan society and toiled tirelessly for their full-blooded Spartan masters. In times of need, Helots were pressed into service to serve as squires and battlefield skirmishers if necessary. The loyalty and performance of these troops was often suspect, but good performance on the battlefield sometimes meant freedom could be earned for the Helot warrior and his family.units/spart_infantry_javelinist.pngunits/spart_infantry_javelinist_aunits/spartans/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml (revision 16285)
@@ -1,27 +1,24 @@
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder
-
- 8
- persunits/pers_infantry_spearman_bShieldbearerSparabaraunits/pers_infantry_spearman.pngMedian and Persian shieldbearers comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenid Persians these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shieldbearers formed the first two ranks, protecting the arhcers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shieldbearers were not equipped to last long in an extended melee with heavy infantry, like hoplites. units/pers_infantry_spearman_aunits/persians/infantry_spearman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_javelinist_b.xml (revision 16285)
@@ -1,25 +1,25 @@
5050
- 20
+ 20ptolunits/mace_cavalry_javelinist_bTarantine Settler CavalryHippeus Tarantinos?units/mace_cavalry_javelinist.pngphase_townunits/ptol_cavalry_javelinist_aunits/macedonians/cavalry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_b.xml (revision 16285)
@@ -1,33 +1,33 @@
structures/ptol_military_colony
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
- 0
- 80
+ 25
+ 50ptolunits/ptol_infantry_swordsman_bGallic Mercenary SwordsmanGallikós MistophorósCelt Mercenaryunits/cart_infantry_swordsman.pngphase_townunits/ptol_infantry_swordsman_aunits/ptolemies/infantry_swordsman_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_hero_antiochus_great.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_hero_antiochus_great.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_hero_antiochus_great.xml (revision 16285)
@@ -1,29 +1,26 @@
globalCavalry222Ilarchès AuraAll cavalry gains +2 levels of all armour types.seleAntiochus III "The Great"Antiokhos G' MégāsAntiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleukus I so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel , temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of "liberation". The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire.units/hele_hero_alexander.png
-
- 77
- units/seleucids/hero_antiochus_the_great_cav.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_leonidas.xml (revision 16285)
@@ -1,37 +1,25 @@
range30Spear1.20Last Stand Aura+20% attack for nearby Hoplites and Spartiates.
-
- 10
- 10
- 10
-
-
-
- 7
- 17.5
- 6.0
-
- spartLeonidas ILeōnídēsThe king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw.units/spart_hero_leonidas.pngunits/spartans/leonidas.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml (revision 16285)
@@ -1,36 +1,25 @@
-
-
- 40
-
-
structures/pers_stables
structures/pers_apadana
structures/{civ}_wonder
-
- 7
-
-
- 70
- persunits/pers_infantry_javelinist_bAnatolian AuxiliarySpardiya TakabaraSparda was the name given to the Achaemenid satrapy in western Asia Minor that replaced the Kingdom of Lydia after the conquests of Cyrus. The peoples of Phrygia, Mysia, Paphlagonia, and Pisidia supplied the empire with much of its skirmish force during this period. Takabara was a blanket term used to describe the Achaemenid auxiliries and derived originally from the Iranian crescent shield. Javelin throwers were an important arm of the Persian infantry, giving added close range punch to the archers and able to close with the enemy if necessary.units/pers_infantry_javelinist.pngphase_townunits/pers_infantry_javelinist_aunits/persians/infantry_javelinist_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_cavalry_archer_b.xml (revision 16285)
@@ -1,33 +1,27 @@
ptolCamelunits/ptol_cavalry_archer_bNabataean Camel ArcherMutsābiq Gamal Nabatu?units/ptol_cavalry_archer.pngClasses: Ranged Cavalry Camel Archer.phase_villageunits/ptol_cavalry_archer_aactor/fauna/movement/camel.xmlactor/fauna/death/death_camel.xml
-
- 13.5
-
- 18.0
-
- units/ptolemies/cavalry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml (revision 16285)
@@ -1,32 +1,32 @@
structures/ptol_military_colony
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
- 0
+ 2550
- 50
+ 25ptolunits/ptol_infantry_spearman_2_bMercenary Thureos SpearmanThureophóros MisthophórosThe thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BC, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings.units/sele_infantry_spearman_2.pngunits/ptol_infantry_spearman_2_aunits/ptolemies/infantry_spearman_2_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml (revision 16285)
@@ -1,54 +1,36 @@
-
-
- 35.0
-
-
-
- 1
- 19
- 5.0
-
- 200
- seleChampion ChariotScythed ChariotDrepanèphorosExpensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves.units/pers_cavalry_archer.pngClasses: Champion Ranged Cavalry Chariot Archer.successors/unlock_traditional_army2000200205.050
-
- 14.0
-
- 33.0
-
- units/persians/cavalry_archer_e.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml (revision 16285)
@@ -1,20 +1,17 @@
-
- 80
- 2000spartAgis IIIAgisNo hero aura. Has 2x health of other infantry heroes. Basically a very tough hoplite.Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megalopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat.units/spart_hero_agis.pngunits/spartans/agis.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 16285)
@@ -1,66 +1,41 @@
range60Worker1.151.15Administrator Aura +15% Gather Rate and Build Rate of nearby units.
-
-
- 26.5
- 64.0
- 12.0
-
-
-
- 4
- 40
-
- 200
- 100
- 100
-
- 5.0
-
- 1000
- persChariotXerxes IXsayarsa Iunits/pers_hero_xerxes.png(King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis.3000200100
-
- 21.5
-
- 38.0
-
- units/persians/hero_xerxes_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_mechanical_siege_ram.xml (revision 16285)
@@ -1,37 +1,26 @@
-
-
- 8.0
-
-
- 8.0
-
-
-
- 25
- 3.0100.1Support Infantry1persAssyrian Siege RamAthuriya HamaranakubaEven after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service.units/pers_mechanical_siege_ram.pngstructures/persians/siege_ram.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml (revision 16285)
@@ -1,44 +1,38 @@
structures/ptol_military_colony
structures/ptol_lighthouse
structures/ptol_library
structures/ptol_wonder
- 7
+ 10
- 0
- 50
+ 25
+ 25
- 50
+ 30ptolMercenaryunits/ptol_infantry_archer_bNubian Mercenary ArcherKousít Misthophóros Toxóti̱s?Classes: Ranged Mercenary Infantry Archer Worker.units/hele_infantry_archer.pngphase_villageunits/ptol_infantry_archer_a
-
- 11.5
-
- 20.0
-
- units/ptolemies/infantry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml (revision 16285)
@@ -1,22 +1,14 @@
seleSeleucid CataphractSeleukidón Kataphraktosunits/pers_champion_cavalry.pngCataphracts were the crushing blow of the Seleucid cavalry. The development of the Seleucid cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Seleucids adopted the catapharct from encounters with Iranian nomads like the Massagetes, Scythian steppes tribes, or Bactrians in the East.successors/unlock_reform_army
-
- 13.5
-
- 25.0
- 1000.0
- 10.0
-
- units/persians/champion_unit_2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml (revision 16285)
@@ -1,41 +1,32 @@
structures/spart_syssiton
structures/spart_theatron
-structures/{civ}_wallset_stone
1270
-
- 140
- spartSkiritai CommandoÉkdromos SkiritisEliteSkiritae were some of the most reliable allied soldiers serving in the Spartan military. They always had the honor of remaining on the left flank of a Spartan phalanx and (Thucydides 5.67) were deployed to face the any problem which could come to bear the army. (Xenophon 4.2.1-4)units/spart_champion_infantry_sword.pngphase_town0.5
-
- 13.5
-
- 20.0
-
- units/spartans/champion_infantry_sword.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml (revision 16284)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml (revision 16285)
@@ -1,32 +1,24 @@
-
-
- 6.0
-
-
- 6.0
-
-
structures/spart_syssiton
structures/spart_theatron
-structures/{civ}_wallset_stone
spartunits/spart_infantry_spearman_bPerioikoi HopliteHoplī́tēs PerioïkósThe basic unit of the Spartan army made up of middle-class men ("Perioikoi"). The Hoplite formed the core of any Greek army with the unique Phalanx formation ready to hold all potential attacks.units/spart_infantry_spearman.pngunits/spart_infantry_spearman_aunits/spartans/infantry_spearman_b.xml