Index: ps/trunk/binaries/data/l10n/engine.pot =================================================================== --- ps/trunk/binaries/data/l10n/engine.pot (revision 17038) +++ ps/trunk/binaries/data/l10n/engine.pot (revision 17039) @@ -1,183 +1,183 @@ # Translation template for Pyrogenesis. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the Pyrogenesis project. # msgid "" msgstr "" "Project-Id-Version: Pyrogenesis\n" -"POT-Creation-Date: 2015-01-24 20:15+0100\n" -"PO-Revision-Date: 2015-01-24 20:15+0100\n" +"POT-Creation-Date: 2015-09-18 22:14+0200\n" +"PO-Revision-Date: 2015-09-18 22:14+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. Translation: First item is a date and time, item between parenthesis is the Subversion revision number of the current build. -#: gui/scripting/ScriptFunctions.cpp:767 +#: gui/scripting/ScriptFunctions.cpp:778 #, c-format msgid "%s (custom build)" msgstr "" #. Translation: First item is a date and time, item between parenthesis is the Subversion revision number of the current build. -#: gui/scripting/ScriptFunctions.cpp:772 +#: gui/scripting/ScriptFunctions.cpp:783 #, c-format msgid "%s (%ls)" msgstr "" -#: gui/scripting/ScriptFunctions.cpp:793 +#: gui/scripting/ScriptFunctions.cpp:804 msgid "custom build" msgstr "" -#: i18n/L10n.cpp:276 +#: i18n/L10n.cpp:252 msgid "Long strings" msgstr "" -#: lobby/XmppClient.cpp:221 +#: lobby/XmppClient.cpp:223 msgid "Authentication failed" msgstr "" -#: lobby/XmppClient.cpp:455 +#: lobby/XmppClient.cpp:457 msgid "Registration not acceptable" msgstr "" -#: lobby/XmppClient.cpp:456 +#: lobby/XmppClient.cpp:458 msgid "Registration conflict" msgstr "" -#: lobby/XmppClient.cpp:457 +#: lobby/XmppClient.cpp:459 msgid "Registration not authorized" msgstr "" -#: lobby/XmppClient.cpp:458 +#: lobby/XmppClient.cpp:460 msgid "Registration bad request" msgstr "" -#: lobby/XmppClient.cpp:459 +#: lobby/XmppClient.cpp:461 msgid "Registration forbidden" msgstr "" -#: lobby/XmppClient.cpp:460 lobby/XmppClient.cpp:997 +#: lobby/XmppClient.cpp:462 lobby/XmppClient.cpp:1043 msgid "Registration required" msgstr "" -#: lobby/XmppClient.cpp:461 +#: lobby/XmppClient.cpp:463 msgid "Registration unexpected request" msgstr "" -#: lobby/XmppClient.cpp:462 +#: lobby/XmppClient.cpp:464 msgid "Registration not allowed" msgstr "" -#: lobby/XmppClient.cpp:463 +#: lobby/XmppClient.cpp:465 msgid "Registration unknown error" msgstr "" -#: lobby/XmppClient.cpp:736 +#: lobby/XmppClient.cpp:773 msgid "unknown subtype (see logs)" msgstr "" -#: lobby/XmppClient.cpp:982 +#: lobby/XmppClient.cpp:1028 msgid "Bad request" msgstr "" -#: lobby/XmppClient.cpp:983 +#: lobby/XmppClient.cpp:1029 msgid "Player name already in use" msgstr "" -#: lobby/XmppClient.cpp:984 +#: lobby/XmppClient.cpp:1030 msgid "Feature not implemented" msgstr "" -#: lobby/XmppClient.cpp:985 +#: lobby/XmppClient.cpp:1031 msgid "Forbidden" msgstr "" -#: lobby/XmppClient.cpp:986 +#: lobby/XmppClient.cpp:1032 msgid "Recipient or server gone" msgstr "" -#: lobby/XmppClient.cpp:987 +#: lobby/XmppClient.cpp:1033 msgid "Internal server error" msgstr "" -#: lobby/XmppClient.cpp:988 +#: lobby/XmppClient.cpp:1034 msgid "Item not found" msgstr "" -#: lobby/XmppClient.cpp:989 +#: lobby/XmppClient.cpp:1035 msgid "Jid malformed" msgstr "" -#: lobby/XmppClient.cpp:990 +#: lobby/XmppClient.cpp:1036 msgid "Not acceptable" msgstr "" -#: lobby/XmppClient.cpp:991 +#: lobby/XmppClient.cpp:1037 msgid "Not allowed" msgstr "" -#: lobby/XmppClient.cpp:992 +#: lobby/XmppClient.cpp:1038 msgid "Not authorized" msgstr "" -#: lobby/XmppClient.cpp:993 +#: lobby/XmppClient.cpp:1039 msgid "Not modified" msgstr "" -#: lobby/XmppClient.cpp:994 +#: lobby/XmppClient.cpp:1040 msgid "Payment required" msgstr "" -#: lobby/XmppClient.cpp:995 +#: lobby/XmppClient.cpp:1041 msgid "Recipient unavailable" msgstr "" -#: lobby/XmppClient.cpp:996 +#: lobby/XmppClient.cpp:1042 msgid "Redirect" msgstr "" -#: lobby/XmppClient.cpp:998 +#: lobby/XmppClient.cpp:1044 msgid "Remote server not found" msgstr "" -#: lobby/XmppClient.cpp:999 +#: lobby/XmppClient.cpp:1045 msgid "Remote server timeout" msgstr "" -#: lobby/XmppClient.cpp:1000 +#: lobby/XmppClient.cpp:1046 msgid "Resource constraint" msgstr "" -#: lobby/XmppClient.cpp:1001 +#: lobby/XmppClient.cpp:1047 msgid "Service unavailable" msgstr "" -#: lobby/XmppClient.cpp:1002 +#: lobby/XmppClient.cpp:1048 msgid "Subscription Required" msgstr "" -#: lobby/XmppClient.cpp:1003 +#: lobby/XmppClient.cpp:1049 msgid "Undefined condition" msgstr "" -#: lobby/XmppClient.cpp:1004 +#: lobby/XmppClient.cpp:1050 msgid "Unexpected request" msgstr "" -#: lobby/XmppClient.cpp:1005 +#: lobby/XmppClient.cpp:1051 msgid "Unknown sender" msgstr "" -#: lobby/XmppClient.cpp:1007 +#: lobby/XmppClient.cpp:1053 msgid "Error undefined" msgstr "" -#: ps/SavedGame.cpp:131 +#: ps/SavedGame.cpp:133 #, c-format msgid "Saved game to '%s'" msgstr "" #: ps/Util.cpp:244 ps/Util.cpp:377 #, c-format msgid "Screenshot written to '%s'" msgstr "" Index: ps/trunk/binaries/data/mods/mod/l10n/mod-selector.pot =================================================================== --- ps/trunk/binaries/data/mods/mod/l10n/mod-selector.pot (revision 17038) +++ ps/trunk/binaries/data/mods/mod/l10n/mod-selector.pot (revision 17039) @@ -1,143 +1,135 @@ # Translation template for Pyrogenesis - Mod Selector. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the Pyrogenesis - Mod Selector project. # msgid "" msgstr "" "Project-Id-Version: Pyrogenesis - Mod Selector\n" -"POT-Creation-Date: 2014-11-09 02:36+0100\n" -"PO-Revision-Date: 2014-11-09 02:36+0100\n" +"POT-Creation-Date: 2015-09-18 22:14+0200\n" +"PO-Revision-Date: 2015-09-18 22:14+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#: gui/modmod/modmod.js:30 -#: gui/modmod/modmod.xml:(heading):94 -#: gui/modmod/modmod.xml:(heading):135 +#: gui/modmod/modmod.js:30 gui/modmod/modmod.xml:(heading):93 +#: gui/modmod/modmod.xml:(heading):134 msgid "Name" msgstr "" #: gui/modmod/modmod.js:30 msgid "Folder" msgstr "" #: gui/modmod/modmod.js:30 msgid "Label" msgstr "" -#: gui/modmod/modmod.js:30 -#: gui/modmod/modmod.xml:(heading):97 -#: gui/modmod/modmod.xml:(heading):138 +#: gui/modmod/modmod.js:30 gui/modmod/modmod.xml:(heading):96 +#: gui/modmod/modmod.xml:(heading):137 msgid "Version" msgstr "" #: gui/modmod/modmod.js:36 msgid "Type: Any" msgstr "" -#: gui/modmod/modmod.js:62 -#: gui/modmod/modmod.js:308 +#: gui/modmod/modmod.js:62 gui/modmod/modmod.js:308 msgid "Filter" msgstr "" #: gui/modmod/modmod.js:74 msgid "Message: Mods Loaded." msgstr "" -#: gui/modmod/modmod.js:372 +#: gui/modmod/modmod.js:371 msgid "All dependencies met" msgstr "" -#: gui/modmod/modmod.js:498 +#: gui/modmod/modmod.js:497 msgid "No mod has been selected." msgstr "" -#: gui/modmod/modmod.xml:116 +#: gui/modmod/modmod.xml:115 msgid "Description" msgstr "" -#: gui/modmod/modmod.xml:(caption):10 +#: gui/modmod/modmod.xml:(caption):9 msgid "Modifications" msgstr "" -#: gui/modmod/modmod.xml:(caption):18 +#: gui/modmod/modmod.xml:(caption):17 msgid "Reset Filters" msgstr "" -#: gui/modmod/modmod.xml:(caption):52 +#: gui/modmod/modmod.xml:(caption):51 msgid "Negate" msgstr "" -#: gui/modmod/modmod.xml:(caption):59 +#: gui/modmod/modmod.xml:(caption):58 msgid "Sorting:" msgstr "" -#: gui/modmod/modmod.xml:(caption):71 +#: gui/modmod/modmod.xml:(caption):70 msgid "Descending." msgstr "" -#: gui/modmod/modmod.xml:(caption):87 +#: gui/modmod/modmod.xml:(caption):86 msgid "Available Mods" msgstr "" -#: gui/modmod/modmod.xml:(caption):119 +#: gui/modmod/modmod.xml:(caption):118 msgid "Enable" msgstr "" -#: gui/modmod/modmod.xml:(caption):128 +#: gui/modmod/modmod.xml:(caption):127 msgid "Enabled Mods" msgstr "" -#: gui/modmod/modmod.xml:(caption):158 +#: gui/modmod/modmod.xml:(caption):157 msgid "Up" msgstr "" -#: gui/modmod/modmod.xml:(caption):162 +#: gui/modmod/modmod.xml:(caption):161 msgid "X" msgstr "" -#: gui/modmod/modmod.xml:(caption):166 +#: gui/modmod/modmod.xml:(caption):165 msgid "Down" msgstr "" -#: gui/modmod/modmod.xml:(caption):174 +#: gui/modmod/modmod.xml:(caption):173 msgid "Quit" msgstr "" -#: gui/modmod/modmod.xml:(caption):179 +#: gui/modmod/modmod.xml:(caption):178 msgid "Cancel" msgstr "" -#: gui/modmod/modmod.xml:(caption):184 +#: gui/modmod/modmod.xml:(caption):183 msgid "Save Configuration" msgstr "" -#: gui/modmod/modmod.xml:(caption):189 +#: gui/modmod/modmod.xml:(caption):188 msgid "Start Mods" msgstr "" -#: gui/modmod/modmod.xml:(heading):100 -#: gui/modmod/modmod.xml:(heading):141 +#: gui/modmod/modmod.xml:(heading):99 gui/modmod/modmod.xml:(heading):140 msgid "(Folder)" msgstr "" -#: gui/modmod/modmod.xml:(heading):103 -#: gui/modmod/modmod.xml:(heading):144 +#: gui/modmod/modmod.xml:(heading):102 gui/modmod/modmod.xml:(heading):143 msgid "Mod Label" msgstr "" -#: gui/modmod/modmod.xml:(heading):106 -#: gui/modmod/modmod.xml:(heading):147 +#: gui/modmod/modmod.xml:(heading):105 gui/modmod/modmod.xml:(heading):146 msgid "Mod Type" msgstr "" -#: gui/modmod/modmod.xml:(heading):109 -#: gui/modmod/modmod.xml:(heading):150 +#: gui/modmod/modmod.xml:(heading):108 gui/modmod/modmod.xml:(heading):149 msgid "Dependencies" msgstr "" -#: gui/modmod/modmod.xml:(heading):112 -#: gui/modmod/modmod.xml:(heading):153 +#: gui/modmod/modmod.xml:(heading):111 gui/modmod/modmod.xml:(heading):152 msgid "Website" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-civilizations.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-civilizations.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-civilizations.pot (revision 17039) @@ -1,2715 +1,2715 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-03-15 05:20+0100\n" -"PO-Revision-Date: 2015-03-15 05:20+0100\n" +"POT-Creation-Date: 2015-09-18 22:14+0200\n" +"PO-Revision-Date: 2015-09-18 22:14+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#: civs/athen.json:Name -#: civs/athen.json:Factions[0].Name +#: simulation/data/civs/athen.json:Name +#: simulation/data/civs/athen.json:Factions[0].Name msgid "Athenians" msgstr "" -#: civs/athen.json:CivBonuses[0].Description +#: simulation/data/civs/athen.json:CivBonuses[0].Description msgid "Metal mining gathering rates increased by +10% for each passing age." msgstr "" -#: civs/athen.json:CivBonuses[0].Name +#: simulation/data/civs/athen.json:CivBonuses[0].Name msgid "Silver Owls" msgstr "" -#: civs/athen.json:CivBonuses[0].History +#: simulation/data/civs/athen.json:CivBonuses[0].History msgid "" "The mines at Laureion in Attica provided Athens with a wealth of silver from " "which to mint her famous and highly prized coin, The Athenian Owl." msgstr "" -#: civs/athen.json:CivBonuses[1].Description -#: civs/mace.json:CivBonuses[2].Description -#: civs/spart.json:CivBonuses[2].Description +#: simulation/data/civs/athen.json:CivBonuses[1].Description +#: simulation/data/civs/mace.json:CivBonuses[2].Description +#: simulation/data/civs/spart.json:CivBonuses[2].Description msgid "" "Constructing a Theatron increases the territory expanse of all buildings by " "+20%." msgstr "" -#: civs/athen.json:CivBonuses[1].Name -#: civs/mace.json:CivBonuses[2].Name -#: civs/spart.json:CivBonuses[2].Name +#: simulation/data/civs/athen.json:CivBonuses[1].Name +#: simulation/data/civs/mace.json:CivBonuses[2].Name +#: simulation/data/civs/spart.json:CivBonuses[2].Name msgid "Hellenization" msgstr "" -#: civs/athen.json:CivBonuses[1].History -#: civs/spart.json:CivBonuses[2].History +#: simulation/data/civs/athen.json:CivBonuses[1].History +#: simulation/data/civs/spart.json:CivBonuses[2].History msgid "" "The Greeks were highly successful in Hellenising various foreigners. During " "the Hellenistic Age, Greek was the lingua franca of the Ancient World, " "spoken widely from Spain to India." msgstr "" -#: civs/athen.json:TeamBonuses[0].Description +#: simulation/data/civs/athen.json:TeamBonuses[0].Description msgid "Ships construct 25% faster." msgstr "" -#: civs/athen.json:TeamBonuses[0].Name +#: simulation/data/civs/athen.json:TeamBonuses[0].Name msgid "Delian League" msgstr "" -#: civs/athen.json:TeamBonuses[0].History +#: simulation/data/civs/athen.json:TeamBonuses[0].History msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 B.C., whose " "purpose was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" -#: civs/athen.json:AINames[0] -#: civs/athen.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/athen.json:AINames[0] +#: simulation/data/civs/athen.json:Factions[0].Heroes[0].Name msgid "Themistocles" msgstr "" -#: civs/athen.json:AINames[1] -#: civs/athen.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/athen.json:AINames[1] +#: simulation/data/civs/athen.json:Factions[0].Heroes[1].Name msgid "Pericles" msgstr "" -#: civs/athen.json:AINames[2] +#: simulation/data/civs/athen.json:AINames[2] msgid "Cimon" msgstr "" -#: civs/athen.json:AINames[3] +#: simulation/data/civs/athen.json:AINames[3] msgid "Aristides" msgstr "" -#: civs/athen.json:AINames[4] +#: simulation/data/civs/athen.json:AINames[4] msgid "Xenophon" msgstr "" -#: civs/athen.json:AINames[5] +#: simulation/data/civs/athen.json:AINames[5] msgid "Hippias" msgstr "" -#: civs/athen.json:AINames[6] +#: simulation/data/civs/athen.json:AINames[6] msgid "Cleisthenes" msgstr "" -#: civs/athen.json:AINames[7] +#: simulation/data/civs/athen.json:AINames[7] msgid "Thucydides" msgstr "" -#: civs/athen.json:AINames[8] +#: simulation/data/civs/athen.json:AINames[8] msgid "Alcibiades" msgstr "" -#: civs/athen.json:AINames[9] +#: simulation/data/civs/athen.json:AINames[9] msgid "Miltiades" msgstr "" -#: civs/athen.json:AINames[10] +#: simulation/data/civs/athen.json:AINames[10] msgid "Cleon" msgstr "" -#: civs/athen.json:AINames[11] +#: simulation/data/civs/athen.json:AINames[11] msgid "Cleophon" msgstr "" -#: civs/athen.json:AINames[12] +#: simulation/data/civs/athen.json:AINames[12] msgid "Thrasybulus" msgstr "" -#: civs/athen.json:AINames[13] -#: civs/athen.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/athen.json:AINames[13] +#: simulation/data/civs/athen.json:Factions[0].Heroes[2].Name msgid "Iphicrates" msgstr "" -#: civs/athen.json:AINames[14] +#: simulation/data/civs/athen.json:AINames[14] msgid "Demosthenes" msgstr "" -#: civs/athen.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/athen.json:Factions[0].Technologies[0].Description msgid "Athenian triremes can train Marines (Epibastes Athenaikos)." msgstr "" -#: civs/athen.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/athen.json:Factions[0].Technologies[0].Name msgid "Iphicratean Reforms" msgstr "" -#: civs/athen.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/athen.json:Factions[0].Technologies[1].Description msgid "" "Stone walls can be built in neutral territory. Construction time for walls " "is reduced by 50%." msgstr "" -#: civs/athen.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/athen.json:Factions[0].Technologies[1].Name msgid "Long Walls" msgstr "" -#: civs/athen.json:Factions[0].Technologies[1].History +#: simulation/data/civs/athen.json:Factions[0].Technologies[1].History msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "" -#: civs/athen.json:Factions[0].Technologies[2].Description +#: simulation/data/civs/athen.json:Factions[0].Technologies[2].Description msgid "" "The player gains the ability to order spear-armed troops into Phalanx " "formation, providing greater attack and armor." msgstr "" -#: civs/athen.json:Factions[0].Technologies[2].Name -#: civs/spart.json:CivBonuses[0].Name +#: simulation/data/civs/athen.json:Factions[0].Technologies[2].Name +#: simulation/data/civs/spart.json:CivBonuses[0].Name msgid "Othismos" msgstr "" -#: civs/athen.json:Factions[0].Technologies[2].History +#: simulation/data/civs/athen.json:Factions[0].Technologies[2].History msgid "" "The classical phalanx formation was developed about VIII century BC. It was " "eight men deep and up to eight hundred men wide. The men within overlapped " "their shields, presenting a formidable shield wall brimming with 8 foot " "spears." msgstr "" -#: civs/athen.json:Factions[0].Heroes[0].History +#: simulation/data/civs/athen.json:Factions[0].Heroes[0].History msgid "" "The general whom persuaded the Athenians to invest their income from silver " "mines in a war navy of 200 Triremes. A key figure during the Persian Wars, " "he commanded the victorious Athenian navy at the decisive battle of Salamis " "in 479 B.C. Later, he pursued an active policy against the Persians in the " "Aegean, thereby laying the foundations of future Athenian power. Ostracised " "by the Athenians, he was forced to flee to the protection of the Persians." msgstr "" -#: civs/athen.json:Factions[0].Heroes[1].History +#: simulation/data/civs/athen.json:Factions[0].Heroes[1].History msgid "Pericles was the foremost Athenian politician of the 5th Century B.C." msgstr "" -#: civs/athen.json:Factions[0].Heroes[2].History -#: civs/maur.json:Factions[0].Technologies[0].History -#: civs/maur.json:Structures[0].History -#: civs/maur.json:Structures[1].History -#: civs/pers.json:Factions[0].Technologies[2].History -#: civs/ptol.json:Factions[0].Heroes[0].History -#: civs/ptol.json:Factions[0].Heroes[1].History -#: civs/ptol.json:Factions[0].Heroes[2].History -#: civs/sele.json:CivBonuses[0].History -#: civs/sele.json:Structures[1].History +#: simulation/data/civs/athen.json:Factions[0].Heroes[2].History +#: simulation/data/civs/maur.json:Factions[0].Technologies[0].History +#: simulation/data/civs/maur.json:Structures[0].History +#: simulation/data/civs/maur.json:Structures[1].History +#: simulation/data/civs/pers.json:Factions[0].Technologies[2].History +#: simulation/data/civs/ptol.json:Factions[0].Heroes[0].History +#: simulation/data/civs/ptol.json:Factions[0].Heroes[1].History +#: simulation/data/civs/ptol.json:Factions[0].Heroes[2].History +#: simulation/data/civs/sele.json:CivBonuses[0].History +#: simulation/data/civs/sele.json:Structures[1].History msgid "." msgstr "" -#: civs/athen.json:Factions[0].Description +#: simulation/data/civs/athen.json:Factions[0].Description msgid "A Hellenic people of the Ionian tribe." msgstr "" -#: civs/athen.json:Structures[0].Name -#: civs/mace.json:Structures[0].Name -#: civs/spart.json:Structures[0].Name +#: simulation/data/civs/athen.json:Structures[0].Name +#: simulation/data/civs/mace.json:Structures[0].Name +#: simulation/data/civs/spart.json:Structures[0].Name msgid "Theatron" msgstr "" -#: civs/athen.json:Structures[0].Special -#: civs/spart.json:Structures[0].Special +#: simulation/data/civs/athen.json:Structures[0].Special +#: simulation/data/civs/spart.json:Structures[0].Special msgid "" "The Hellenization civ bonus. Building a Theatron increases the territory " "effect of all buildings by 25%." msgstr "" -#: civs/athen.json:Structures[0].History -#: civs/mace.json:Structures[0].History -#: civs/spart.json:Structures[0].History +#: simulation/data/civs/athen.json:Structures[0].History +#: simulation/data/civs/mace.json:Structures[0].History +#: simulation/data/civs/spart.json:Structures[0].History msgid "" "Greek theatres were places where the immortal tragedies of Aeschylus, " "Sophocles and many other talented dramatists were staged to the delight of " "the populace. They were instrumental in enriching Hellenic culture." msgstr "" -#: civs/athen.json:Structures[1].Name +#: simulation/data/civs/athen.json:Structures[1].Name msgid "Gymnasion" msgstr "" -#: civs/athen.json:Structures[1].Special +#: simulation/data/civs/athen.json:Structures[1].Special msgid "" "Train champion units and research technologies pertaining to champion units." msgstr "" -#: civs/athen.json:Structures[1].History +#: simulation/data/civs/athen.json:Structures[1].History msgid "" "The Gymnasion was a vital place in Hellenic cities, where physical exercises " "were performed and social contacts established." msgstr "" -#: civs/athen.json:Structures[2].Name +#: simulation/data/civs/athen.json:Structures[2].Name msgid "Prytaneion" msgstr "" -#: civs/athen.json:Structures[2].Special +#: simulation/data/civs/athen.json:Structures[2].Special msgid "Train heroes and research technology pertaining to heroes." msgstr "" -#: civs/athen.json:Structures[2].History +#: simulation/data/civs/athen.json:Structures[2].History msgid "" "The Prytaneion is the meeting place for the city elders to dine and to make " "swift decisions." msgstr "" -#: civs/athen.json:History +#: simulation/data/civs/athen.json:History msgid "" "As the cradle of Western civilization and the birthplace of democracy, " "Athens was famed as a center for the arts, learning and philosophy. The " "Athenians were also powerful warriors, particularly at sea. At its peak, " "Athens dominated a large part of the Hellenic world for several decades." msgstr "" -#: civs/brit.json:Name -#: civs/brit.json:Factions[0].Name +#: simulation/data/civs/brit.json:Name +#: simulation/data/civs/brit.json:Factions[0].Name msgid "Britons" msgstr "" -#: civs/brit.json:CivBonuses[0].Description -#: civs/gaul.json:CivBonuses[0].Description +#: simulation/data/civs/brit.json:CivBonuses[0].Description +#: simulation/data/civs/gaul.json:CivBonuses[0].Description msgid "Enhanced food gained from ranching and farming. " msgstr "" -#: civs/brit.json:CivBonuses[0].Name -#: civs/gaul.json:CivBonuses[0].Name +#: simulation/data/civs/brit.json:CivBonuses[0].Name +#: simulation/data/civs/gaul.json:CivBonuses[0].Name msgid "Ardiosmanae" msgstr "" -#: civs/brit.json:CivBonuses[0].History -#: civs/gaul.json:CivBonuses[0].History +#: simulation/data/civs/brit.json:CivBonuses[0].History +#: simulation/data/civs/gaul.json:CivBonuses[0].History msgid "Represents Celtic farming methods. " msgstr "" -#: civs/brit.json:CivBonuses[1].Description -#: civs/gaul.json:CivBonuses[1].Description +#: simulation/data/civs/brit.json:CivBonuses[1].Description +#: simulation/data/civs/gaul.json:CivBonuses[1].Description msgid "Druids increase attack rates of soldiers near them slightly." msgstr "" -#: civs/brit.json:CivBonuses[1].Name -#: civs/gaul.json:CivBonuses[1].Name +#: simulation/data/civs/brit.json:CivBonuses[1].Name +#: simulation/data/civs/gaul.json:CivBonuses[1].Name msgid "Deas Celtica" msgstr "" -#: civs/brit.json:CivBonuses[1].History -#: civs/gaul.json:CivBonuses[1].History +#: simulation/data/civs/brit.json:CivBonuses[1].History +#: simulation/data/civs/gaul.json:CivBonuses[1].History msgid "Celtic religion and druidry inspired their warlike mindset. " msgstr "" -#: civs/brit.json:TeamBonuses[0].Description -#: civs/gaul.json:TeamBonuses[0].Description +#: simulation/data/civs/brit.json:TeamBonuses[0].Description +#: simulation/data/civs/gaul.json:TeamBonuses[0].Description msgid "Bonus to tech speed." msgstr "" -#: civs/brit.json:TeamBonuses[0].Name -#: civs/gaul.json:TeamBonuses[0].Name +#: simulation/data/civs/brit.json:TeamBonuses[0].Name +#: simulation/data/civs/gaul.json:TeamBonuses[0].Name msgid "Druides" msgstr "" -#: civs/brit.json:TeamBonuses[0].History -#: civs/gaul.json:TeamBonuses[0].History +#: simulation/data/civs/brit.json:TeamBonuses[0].History +#: simulation/data/civs/gaul.json:TeamBonuses[0].History msgid "" "The Druids of the Celts maintained an organized religion that advanced the " "technology of their people even during wartime." msgstr "" -#: civs/brit.json:AINames[0] -#: civs/brit.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/brit.json:AINames[0] +#: simulation/data/civs/brit.json:Factions[0].Heroes[0].Name msgid "Karatakos" msgstr "" -#: civs/brit.json:AINames[1] -#: civs/brit.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/brit.json:AINames[1] +#: simulation/data/civs/brit.json:Factions[0].Heroes[1].Name msgid "Kunobelinos" msgstr "" -#: civs/brit.json:AINames[2] -#: civs/brit.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/brit.json:AINames[2] +#: simulation/data/civs/brit.json:Factions[0].Heroes[2].Name msgid "Boudicca" msgstr "" -#: civs/brit.json:AINames[3] +#: simulation/data/civs/brit.json:AINames[3] msgid "Prasutagus" msgstr "" -#: civs/brit.json:AINames[4] +#: simulation/data/civs/brit.json:AINames[4] msgid "Venutius" msgstr "" -#: civs/brit.json:AINames[5] +#: simulation/data/civs/brit.json:AINames[5] msgid "Cogidubnus" msgstr "" -#: civs/brit.json:AINames[6] +#: simulation/data/civs/brit.json:AINames[6] msgid "Commius" msgstr "" -#: civs/brit.json:AINames[7] +#: simulation/data/civs/brit.json:AINames[7] msgid "Comux" msgstr "" -#: civs/brit.json:AINames[8] +#: simulation/data/civs/brit.json:AINames[8] msgid "Adminius" msgstr "" -#: civs/brit.json:AINames[9] +#: simulation/data/civs/brit.json:AINames[9] msgid "Dubnovellaunus" msgstr "" -#: civs/brit.json:AINames[10] +#: simulation/data/civs/brit.json:AINames[10] msgid "Vosenius" msgstr "" -#: civs/brit.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/brit.json:Factions[0].Technologies[0].Description msgid "Increased attack and movement rate for melee soldiers." msgstr "" -#: civs/brit.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/brit.json:Factions[0].Technologies[0].Name msgid "Sevili Dusios" msgstr "" -#: civs/brit.json:Factions[0].Technologies[0].History +#: simulation/data/civs/brit.json:Factions[0].Technologies[0].History msgid "" "The Britons took up the practice of either making permanent marks on their " "body in the form of tattoos or temporarily painted their bodies with woad " "paint. The effect was very frightening." msgstr "" -#: civs/brit.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/brit.json:Factions[0].Technologies[1].Description msgid "Increases the height bonus of units garrisoned in a tower." msgstr "" -#: civs/brit.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/brit.json:Factions[0].Technologies[1].Name msgid "Turos Maros" msgstr "" -#: civs/brit.json:Factions[0].Technologies[1].History +#: simulation/data/civs/brit.json:Factions[0].Technologies[1].History msgid "" "'Great Tower'; Celtic legends abound with stories of massive tall towers " "built by the most powerful kings, and the remains of some very large towers " "have been found." msgstr "" -#: civs/brit.json:Factions[0].Heroes[0].History +#: simulation/data/civs/brit.json:Factions[0].Heroes[0].History msgid "" "Caractacus, the Roman form, is a simple change from Karatakos, his actual " "name, which was printed on his many, many coins. Under this name he is " "remembered as a fierce defender of Britain against the Romans after their " "invasion in 43 A.D. Son of King Cunobelin of the Catuvellauni tribal " "confederation, Karatakos fought for nine years against the Romans with " "little success, eventually fleeing to the tribes in Wales, where he was " "defeated decisively. Finally he entered Northern Britain, where was handed " "over to the Romans. Taken to Rome, Karatakos was allowed to live by the " "Emperor Claudius and died in Italy. Tradition states he converted to " "Christianity when his wife did, but there is nothing known of this as " "definite. Probably more notable is the matter that he was allowed to live " "once captured. Roman policy was typically to have such men killed in public " "displays to celebrate. Karatakos was brought before the Emperor and Senate " "at his request to explain himself. What he said is not known for certainty, " "but Tacitus applies to him a famous speech..." msgstr "" -#: civs/brit.json:Factions[0].Heroes[1].History +#: simulation/data/civs/brit.json:Factions[0].Heroes[1].History msgid "" "Kunobelinos (perhaps better known by the latinized form of Cunobelin) was a " "powerful ruler of the Catuvellauni. He was referred to by Romans as the King " "of the Britons. His domains extended around the city of Kamulodunon (known " "as Camulodunum), modern day Colchester. The Roman defeat in the battle of " "Teutoburg Forest (Germania) allowed Kunobelinos to conquer a neighboring " "tribe, the Trinovantes, who were Roman allies and couldn't receive Roman " "aide. Kunobelinos seems to have been indifferent to the Romans. He traded " "with them freely, but had few qualms subjugating known Roman allies, and " "even sent his youngest son Adminius as a fosterling to be educated in Roman " "Gaul. This accounted for Adminius's friendships among the Romans. Adminius " "was given lordship over the Cantaci, who inhabited Kent, by his father. This " "area was the prime area of Roman influence and trade in Britain, and " "Kunobelinos shrewdly observed his youngest son's friendship with powerful " "Roman and Gallo-Roman politicians and traders would be of use administrating " "the region. His other sons though had no love for the Romans. When " "Kunobelinos died of disease, he was replaced by his son Togdumnos, who " "arrested, executed, or expelled numerous Roman sympathizers. These included " "his own brother Adminius, and the deposed Atrebates king, Verica, who " "appealed to their connections in the Roman Empire for aide in recovering " "their lands. Togdumnos died in battle with the Romans, and was subsequently " "replaced by his brother, Karatakos. It is an irony that it was his third son " "that initially invited this Roman reprisal. Kunobelinos in his own time " "though was possibly one of the greatest of all British kings. He conquered " "the great majority of the southern half of Britain (his coins were being " "minted as far as the borders of what would become Wales). He started ruling " "over only four minor tribes in a confederation, the Catuvellauni, and ended " "up achieving recognition as king of Britain. This recognition was so great " "that tribes in Cambria even came to assist his sons against the Romans and " "their British allies, and Kunobelinos was held up by the post-Roman Britons " "as one of their great heroes; a conqueror and uniter of petty kingdoms, " "something the post-Roman Britons or Romano-British sorely needed." msgstr "" -#: civs/brit.json:Factions[0].Heroes[2].History +#: simulation/data/civs/brit.json:Factions[0].Heroes[2].History msgid "" "Ammianus Marcellinus described how difficult it would be for a band of " "foreigners to deal with a Celt if he called in the help of his wife. For she " "was stronger than he was and could rain blows and kicks upon the assailants " "equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was " "said to be 'very tall and terrifying in appearance; her voice was very harsh " "and a great mass of red hair fell over her shoulders. She wore a tunic of " "many colors over which a thick cloak was fastened by a brooch. Boudicca had " "actually at first been a Roman ally, along with her husband, Prasutagus, " "king of the Iceni. Prasutagus had been a close Roman ally after a brief " "uprising, respected as being forethinking even by his former enemies, now " "allied Romans, and free to rule his kingdom as their native tradition " "dictated, except in one case. Prasutagus, realizing he was going to die, " "agreed upon a will with his wife and subordinates; his daughters would " "inherit the physical running of the territory, under Boudicca's stewardship " "until they were adults, and the Emperor of Rome would have overlordship, " "collecting taxes and being allowed to request military aide. Much the same " "situation as he already held. The problem lay in that the Romans did not " "recognize female heirs, and thus asserted, upon Prasutagus's death, that " "only the Emperor's claim to the kingdom of Icenia was valid. They further " "noted it was regular Roman practice to only allow a client kingdom to be " "independent for the lifetime of the initial king, such as had occurred in " "Galatia. The Empire formally annexed the kingdom, and began extracting harsh " "taxes immediately, citing that Prasutagus was indebted to the Romans, having " "taken several loans during his lifetime that he had failed to repay. " "Boudicca's complaint about this treatment and the defiance of her deceased " "husband's will was met with brutality; Roman soldiers flogged her, and her " "daughters, only children, were raped. Boudicca and her subjects were " "infuriated at the disgrace done to their queen and the children. With the " "Roman governor of Britain engaged with the druids in Cambria, now Wales, " "Boudicca was able to attract more followers from outside the Iceni, as they " "were hardly the only British tribe growing rapidly disillusioned with the " "Romans. Boudicca and her army laid waste to three cities, routed a Roman " "legion, and called on the memory of Arminius, a German who had routed the " "Romans from his lands, and their own ancestors who had driven off Caesar " "near a century earlier. Boudicca was defeated by a major tactical blunder in " "the Battle of Watling Street, leading to much of her force being slaughtered " "as they could not withdraw to safety. Boudicca herself escaped, and then " "slew her daughters, and then herself, to avoid further shame at Roman hands." msgstr "" -#: civs/brit.json:Factions[0].Description +#: simulation/data/civs/brit.json:Factions[0].Description msgid "The Celts of the British Isles." msgstr "" -#: civs/brit.json:Structures[0].Name +#: simulation/data/civs/brit.json:Structures[0].Name msgid "Kennel" msgstr "" -#: civs/brit.json:Structures[0].History +#: simulation/data/civs/brit.json:Structures[0].History msgid "The Britons were known for breeding war dogs." msgstr "" -#: civs/brit.json:History +#: simulation/data/civs/brit.json:History msgid "" "The Britons were the Celtic tribes of the British Isles. Using chariots, " "longswordsmen and powerful melee soldiers, they staged fearesome revolts " "against Rome to protect their customs and interests. Also, they built " "thousands of unique structures such as hill forts, crannogs and brochs." msgstr "" -#: civs/cart.json:Name +#: simulation/data/civs/cart.json:Name msgid "Carthaginians" msgstr "" -#: civs/cart.json:CivBonuses[0].Description +#: simulation/data/civs/cart.json:CivBonuses[0].Description msgid "" "Carthaginian walls, gates, and towers have 3x health of a standard wall, but " "also 2x build time." msgstr "" -#: civs/cart.json:CivBonuses[0].Name +#: simulation/data/civs/cart.json:CivBonuses[0].Name msgid "Triple Walls" msgstr "" -#: civs/cart.json:CivBonuses[0].History +#: simulation/data/civs/cart.json:CivBonuses[0].History msgid "Carthaginians built triple city walls." msgstr "" -#: civs/cart.json:CivBonuses[1].Description +#: simulation/data/civs/cart.json:CivBonuses[1].Description msgid "" "The resource cost of training elephant-mounted (war elephant) or horse-" "mounted units (cavalry) is reduced by 5% per animal corralled (as " "appropriate)." msgstr "" -#: civs/cart.json:CivBonuses[1].Name -#: civs/ptol.json:CivBonuses[2].Name +#: simulation/data/civs/cart.json:CivBonuses[1].Name +#: simulation/data/civs/ptol.json:CivBonuses[2].Name msgid "Roundup" msgstr "" -#: civs/cart.json:CivBonuses[1].History +#: simulation/data/civs/cart.json:CivBonuses[1].History msgid "" "Not unlike the Iberian Peninsula, North Africa was known as horse country, " "capable of producing up to 100,000 new mounts each year. It was also the " "home of the North African Forest Elephant." msgstr "" -#: civs/cart.json:TeamBonuses[0].Description +#: simulation/data/civs/cart.json:TeamBonuses[0].Description msgid "+33% trade profit international routes." msgstr "" -#: civs/cart.json:TeamBonuses[0].Name +#: simulation/data/civs/cart.json:TeamBonuses[0].Name msgid "Trademasters" msgstr "" -#: civs/cart.json:TeamBonuses[0].History +#: simulation/data/civs/cart.json:TeamBonuses[0].History msgid "" "The Phoenicians and Carthaginians were broadly known as the greatest trading " "civilization of the ancient and classical world." msgstr "" -#: civs/cart.json:AINames[0] -#: civs/cart.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/cart.json:AINames[0] +#: simulation/data/civs/cart.json:Factions[0].Heroes[0].Name msgid "Hannibal Barca" msgstr "" -#: civs/cart.json:AINames[1] -#: civs/cart.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/cart.json:AINames[1] +#: simulation/data/civs/cart.json:Factions[0].Heroes[1].Name msgid "Hamilcar Barca" msgstr "" -#: civs/cart.json:AINames[2] +#: simulation/data/civs/cart.json:AINames[2] msgid "Hasdrubal Barca" msgstr "" -#: civs/cart.json:AINames[3] +#: simulation/data/civs/cart.json:AINames[3] msgid "Hasdrubal Gisco" msgstr "" -#: civs/cart.json:AINames[4] +#: simulation/data/civs/cart.json:AINames[4] msgid "Hanno the Elder" msgstr "" -#: civs/cart.json:AINames[5] -#: civs/cart.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/cart.json:AINames[5] +#: simulation/data/civs/cart.json:Factions[0].Heroes[2].Name msgid "Maharbal" msgstr "" -#: civs/cart.json:AINames[6] +#: simulation/data/civs/cart.json:AINames[6] msgid "Mago Barca" msgstr "" -#: civs/cart.json:AINames[7] +#: simulation/data/civs/cart.json:AINames[7] msgid "Hasdrubal the Fair" msgstr "" -#: civs/cart.json:AINames[8] +#: simulation/data/civs/cart.json:AINames[8] msgid "Hanno the Great" msgstr "" -#: civs/cart.json:AINames[9] +#: simulation/data/civs/cart.json:AINames[9] msgid "Himilco" msgstr "" -#: civs/cart.json:AINames[10] +#: simulation/data/civs/cart.json:AINames[10] msgid "Hampsicora" msgstr "" -#: civs/cart.json:AINames[11] +#: simulation/data/civs/cart.json:AINames[11] msgid "Hannibal Gisco" msgstr "" -#: civs/cart.json:AINames[12] +#: simulation/data/civs/cart.json:AINames[12] msgid "Dido" msgstr "" -#: civs/cart.json:AINames[13] +#: simulation/data/civs/cart.json:AINames[13] msgid "Xanthippus" msgstr "" -#: civs/cart.json:AINames[14] +#: simulation/data/civs/cart.json:AINames[14] msgid "Himilco Phameas" msgstr "" -#: civs/cart.json:AINames[15] +#: simulation/data/civs/cart.json:AINames[15] msgid "Hasdrubal the Boetharch" msgstr "" -#: civs/cart.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/cart.json:Factions[0].Technologies[0].Description msgid "All Traders and Ships +25% vision range." msgstr "" -#: civs/cart.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/cart.json:Factions[0].Technologies[0].Name msgid "Exploration" msgstr "" -#: civs/cart.json:Factions[0].Technologies[0].History +#: simulation/data/civs/cart.json:Factions[0].Technologies[0].History msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "" -#: civs/cart.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/cart.json:Factions[0].Technologies[1].Description msgid "Civic Centers, Temples, and Houses -25% build time." msgstr "" -#: civs/cart.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/cart.json:Factions[0].Technologies[1].Name msgid "Colonization" msgstr "" -#: civs/cart.json:Factions[0].Technologies[1].History +#: simulation/data/civs/cart.json:Factions[0].Technologies[1].History msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" -#: civs/cart.json:Factions[0].Heroes[0].History +#: simulation/data/civs/cart.json:Factions[0].Heroes[0].History msgid "" "Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar " "Barca and proved an even greater commander than his father. Lived 247-182 B." "C. While he ultimately lost the Second Punic War his victories at Trebia, " "Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured " "his position as among the best tacticians and strategists in history." msgstr "" -#: civs/cart.json:Factions[0].Heroes[1].History +#: simulation/data/civs/cart.json:Factions[0].Heroes[1].History msgid "" "Father of Hannibal and virtual military dictator. Hamilcar Barca was a " "soldier and politician who excelled along his entire career. Lived 275-228 B." "C. While overshadowed by his sons, Hamilcar was great general in his own " "right, earning the nickname Baraq or Barca for the lightning speed of his " "advance." msgstr "" -#: civs/cart.json:Factions[0].Heroes[2].History +#: simulation/data/civs/cart.json:Factions[0].Heroes[2].History msgid "" "Maharbal was Hannibal Barca's 'brash young cavalry commander' during the 2nd " "Punic War. He is credited with turning the wing of the legions at Cannae " "resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as " "significant contributions to the winning of many other battles during the " "2nd Punic War. He is known for having said, after the battle of Cannae, " "'Hannibal, you know how to win the victory; just not what to do with it.'" msgstr "" -#: civs/cart.json:Structures[0].Name +#: simulation/data/civs/cart.json:Structures[0].Name msgid "Naval Shipyard" msgstr "" -#: civs/cart.json:Structures[0].Special +#: simulation/data/civs/cart.json:Structures[0].Special msgid "Construct the powerful warships of the Carthaginian navy." msgstr "" -#: civs/cart.json:Structures[0].History +#: simulation/data/civs/cart.json:Structures[0].History msgid "" "The structure is based upon the center island of the inner harbour " "constructed to house the war fleet of the Carthaginian navy at Carthage." msgstr "" -#: civs/cart.json:Structures[1].Name +#: simulation/data/civs/cart.json:Structures[1].Name msgid "Celtic Embassy" msgstr "" -#: civs/cart.json:Structures[1].Special +#: simulation/data/civs/cart.json:Structures[1].Special msgid "Hire Celtic mercenaries." msgstr "" -#: civs/cart.json:Structures[1].History +#: simulation/data/civs/cart.json:Structures[1].History msgid "The Celts supplied fierce warrior mercenaries for Carthaginian armies." msgstr "" -#: civs/cart.json:Structures[2].Name +#: simulation/data/civs/cart.json:Structures[2].Name msgid "Italiote Embassy" msgstr "" -#: civs/cart.json:Structures[2].Special +#: simulation/data/civs/cart.json:Structures[2].Special msgid "Hire Italian mercenaries." msgstr "" -#: civs/cart.json:Structures[2].History +#: simulation/data/civs/cart.json:Structures[2].History msgid "" "When Hannibal invaded Italy and defeated the Romans in a series of battles, " "many of the Italian peoples subject to Rome, including the Italian Greeks " "and powerful Samnites, revolted and joined the Carthaginian cause." msgstr "" -#: civs/cart.json:Structures[3].Name +#: simulation/data/civs/cart.json:Structures[3].Name msgid "Iberian Embassy" msgstr "" -#: civs/cart.json:Structures[3].Special +#: simulation/data/civs/cart.json:Structures[3].Special msgid "Hire Iberian mercenaries." msgstr "" -#: civs/cart.json:Structures[3].History +#: simulation/data/civs/cart.json:Structures[3].History msgid "" "The Iberians were known as fierce mercenaries, loyal to their paymasters." msgstr "" -#: civs/cart.json:History +#: simulation/data/civs/cart.json:History msgid "" "Carthage, a city-state in modern-day Tunisia, was a formidable force in the " "western Mediterranean, eventually taking over much of North Africa and " "modern-day Spain in the third century B.C. The sailors of Carthage were " "among the fiercest contenders on the high seas, and masters of naval trade. " "They deployed towered War Elephants on the battlefield to fearsome effect, " "and had defensive walls so strong, they were never breached." msgstr "" -#: civs/gaul.json:Name -#: civs/gaul.json:Factions[0].Name +#: simulation/data/civs/gaul.json:Name +#: simulation/data/civs/gaul.json:Factions[0].Name msgid "Gauls" msgstr "" -#: civs/gaul.json:AINames[0] -#: civs/gaul.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/gaul.json:AINames[0] +#: simulation/data/civs/gaul.json:Factions[0].Heroes[0].Name msgid "Britomartos" msgstr "" -#: civs/gaul.json:AINames[1] -#: civs/gaul.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/gaul.json:AINames[1] +#: simulation/data/civs/gaul.json:Factions[0].Heroes[1].Name msgid "Brennos" msgstr "" -#: civs/gaul.json:AINames[2] -#: civs/gaul.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/gaul.json:AINames[2] +#: simulation/data/civs/gaul.json:Factions[0].Heroes[2].Name msgid "Uerkingetorix" msgstr "" -#: civs/gaul.json:AINames[3] +#: simulation/data/civs/gaul.json:AINames[3] msgid "Divico" msgstr "" -#: civs/gaul.json:AINames[4] +#: simulation/data/civs/gaul.json:AINames[4] msgid "Ambiorix" msgstr "" -#: civs/gaul.json:AINames[5] +#: simulation/data/civs/gaul.json:AINames[5] msgid "Ariovistus" msgstr "" -#: civs/gaul.json:AINames[6] +#: simulation/data/civs/gaul.json:AINames[6] msgid "Cassivellaunus" msgstr "" -#: civs/gaul.json:AINames[7] +#: simulation/data/civs/gaul.json:AINames[7] msgid "Liscus" msgstr "" -#: civs/gaul.json:AINames[8] +#: simulation/data/civs/gaul.json:AINames[8] msgid "Valetiacos" msgstr "" -#: civs/gaul.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/gaul.json:Factions[0].Technologies[0].Description msgid "" "A set amount of metal and food from every structure destroyed or captured." msgstr "" -#: civs/gaul.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/gaul.json:Factions[0].Technologies[0].Name msgid "Uae Uictos" msgstr "" -#: civs/gaul.json:Factions[0].Technologies[0].History +#: simulation/data/civs/gaul.json:Factions[0].Technologies[0].History msgid "" "Means Woe to the Defeated. It was the words that the Gallic Leader, Brennos, " "spoke at the Capitol at Rome after they took their plunder." msgstr "" -#: civs/gaul.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/gaul.json:Factions[0].Technologies[1].Description msgid "Gallic druids gain a small melee attack." msgstr "" -#: civs/gaul.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/gaul.json:Factions[0].Technologies[1].Name msgid "Carnutes" msgstr "" -#: civs/gaul.json:Factions[0].Technologies[1].History +#: simulation/data/civs/gaul.json:Factions[0].Technologies[1].History msgid "" "The Carnutes were druids from Aulercia. They fought when needed, and were " "largely responsible for turning back the Belgae incursions into Armorica and " "Aulercia." msgstr "" -#: civs/gaul.json:Factions[0].Heroes[0].History +#: simulation/data/civs/gaul.json:Factions[0].Heroes[0].History msgid "" "When celt armies met the enemy, before the battle would start, the celt " "leader would go to the first line and challenge the bravest of the enemy " "warriors to a single combat. The story of how Marcus Claudius Marcellus " "killed a Gallic leader at Clastidium (222 B.C.) is typical of such " "encounters. Advancing with a smallish army, Marcellus met a combined force " "of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with " "the usual rush and terrifying cries, and their king, Britomartos, picking " "out Marcellus by means of his badges of rank, made for him, shouting a " "challenge and brandishing his spear. Britomartos was an outstanding figure " "not only for his size but also for his adornments; for he was resplendent in " "bright colors and his armor shone with gold and silver. This armor, thought " "Marcellus, would be a fitting offering to the gods. He charged the Gaul, " "pierced his bright breastplate and cast him to the ground. It was an easy " "task to kill Britomartos and strip him of his armor." msgstr "" -#: civs/gaul.json:Factions[0].Heroes[1].History +#: simulation/data/civs/gaul.json:Factions[0].Heroes[1].History msgid "" "Brennus is the name which the Roman historians give to the famous leader of " "the Gauls who took Rome in the time of Camillus. According to Geoffrey of " "Monmouth, the cleric who wrote “History of the Kings of Britain”, Brennus " "and his brother Belinus invaded Gaul and sacked Rome in 390 B.C., 'proving' " "that Britons had conquered Rome, the greatest civilization in the world, " "long before Rome conquered the Britons. We know from many ancient sources " "which predate Geoffrey that Rome was indeed sacked, but in 387 not 390, and " "that the raid was led by a man named Brennos (which was latinized to " "Brennus), but he and his invading horde were Gallic Senones, not British. In " "this episode several features of Geoffrey's editing method can be seen: he " "modified the historical Brennus/Brennos, created the brother Belinus, " "borrowed the Gallic invasion, but omitted the parts where the Celts seemed " "weak or foolish. His technique is both additive and subtractive. Like the " "tale of Trojan origin, the story of the sack of Rome is not pure " "fabrication; it is a creative rearrangement of the available facts, with " "details added as necessary. By virtue of their historical association, Beli " "and Bran are often muddled with the earlier brothers Belinus and Brennus " "(the sons of Dunvallo Molmutius) who contended for power in northern Britain " "in around 390 B.C., and were regarded as gods in old Celtic tradition." msgstr "" -#: civs/gaul.json:Factions[0].Heroes[2].History +#: simulation/data/civs/gaul.json:Factions[0].Heroes[2].History msgid "" "Vercingetorix (Gaulish: Ver-Rix Cingetos) was the chieftain of the Arverni " "tribe in Gaul (modern France). Starting in 52 B.C. he led a revolt against " "the invading Romans under Julius Caesar, his actions during the revolt are " "remembered to this day. Vercingetorix was probably born near his tribes " "capital (Gergovia). From what little info we have Vercingetorix was probably " "born in 72 B.C., his father was Celtius and we don't know who his mother " "was. Because we only know of him from Roman sources we don't know much about " "Vercingetorix as a child or young man, except that perhaps he was probably " "very high spirited and probably gained some renown in deeds." msgstr "" -#: civs/gaul.json:Factions[0].Description +#: simulation/data/civs/gaul.json:Factions[0].Description msgid "The Celts of mainland Europe." msgstr "" -#: civs/gaul.json:Structures[0].Name +#: simulation/data/civs/gaul.json:Structures[0].Name msgid "Melonas" msgstr "" -#: civs/gaul.json:Structures[0].History +#: simulation/data/civs/gaul.json:Structures[0].History msgid "The Celts developed the first rotary flour mill." msgstr "" -#: civs/gaul.json:History +#: simulation/data/civs/gaul.json:History msgid "" "The Gauls were the Celtic tribes of continental Europe. Dominated by a " "priestly class of Druids, they featured a sophisticated culture of advanced " "metalworking, agriculture, trade and even road engineering. With heavy " "infantry and cavalry, Gallic warriors valiantly resisted Caesar's campaign " "of conquest and Rome's authoritarian rule." msgstr "" -#: civs/iber.json:Name +#: simulation/data/civs/iber.json:Name msgid "Iberians" msgstr "" -#: civs/iber.json:CivBonuses[0].Description +#: simulation/data/civs/iber.json:CivBonuses[0].Description msgid "Iberians start with a powerful prefabricated circuit of stone walls." msgstr "" -#: civs/iber.json:CivBonuses[0].Name +#: simulation/data/civs/iber.json:CivBonuses[0].Name msgid "Harritsu Leku" msgstr "" -#: civs/iber.json:CivBonuses[0].History +#: simulation/data/civs/iber.json:CivBonuses[0].History msgid "" "With exception to alluvial plains and river valleys, stone is abundant in " "the Iberian Peninsula and was greatly used in construction of structures of " "all types." msgstr "" -#: civs/iber.json:CivBonuses[1].Description +#: simulation/data/civs/iber.json:CivBonuses[1].Description msgid "" "The resource cost of training horse-mounted units (cavalry) is reduced by 5% " "per animal corralled." msgstr "" -#: civs/iber.json:CivBonuses[1].Name +#: simulation/data/civs/iber.json:CivBonuses[1].Name msgid "Zaldi Saldoa" msgstr "" -#: civs/iber.json:CivBonuses[1].History +#: simulation/data/civs/iber.json:CivBonuses[1].History msgid "" "Not unlike Numidia in North Africa, the Iberian Peninsula was known as " "'horse country', capable of producing up to 100,000 new mounts each year." msgstr "" -#: civs/iber.json:TeamBonuses[0].Description +#: simulation/data/civs/iber.json:TeamBonuses[0].Description msgid "" "Citizen-soldier infantry skirmishers and cavalry skirmishers -20% cost for " "allies." msgstr "" -#: civs/iber.json:TeamBonuses[0].Name +#: simulation/data/civs/iber.json:TeamBonuses[0].Name msgid "Saripeko" msgstr "" -#: civs/iber.json:TeamBonuses[0].History +#: simulation/data/civs/iber.json:TeamBonuses[0].History msgid "" "The Iberians were long known to provide mercenary soldiers to other nations " "to serve as auxiliaries to their armies in foreign wars. Carthage is the " "most well known example, and we have evidence of them serving in such a " "capacity in Aquitania." msgstr "" -#: civs/iber.json:AINames[0] -#: civs/iber.json:AINames[1] -#: civs/iber.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/iber.json:AINames[0] +#: simulation/data/civs/iber.json:AINames[1] +#: simulation/data/civs/iber.json:Factions[0].Heroes[0].Name msgid "Viriato" msgstr "" -#: civs/iber.json:AINames[2] -#: civs/iber.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/iber.json:AINames[2] +#: simulation/data/civs/iber.json:Factions[0].Heroes[1].Name msgid "Karos" msgstr "" -#: civs/iber.json:AINames[3] -#: civs/iber.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/iber.json:AINames[3] +#: simulation/data/civs/iber.json:Factions[0].Heroes[2].Name msgid "Indibil" msgstr "" -#: civs/iber.json:AINames[4] +#: simulation/data/civs/iber.json:AINames[4] msgid "Audax" msgstr "" -#: civs/iber.json:AINames[5] +#: simulation/data/civs/iber.json:AINames[5] msgid "Ditalcus" msgstr "" -#: civs/iber.json:AINames[6] +#: simulation/data/civs/iber.json:AINames[6] msgid "Minurus" msgstr "" -#: civs/iber.json:AINames[7] +#: simulation/data/civs/iber.json:AINames[7] msgid "Tautalus" msgstr "" -#: civs/iber.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/iber.json:Factions[0].Technologies[0].Description msgid "" "Causes targets struck to become inflamed and lose hitpoints at a constant " "rate until and if either healed or repaired, as appropriate." msgstr "" -#: civs/iber.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/iber.json:Factions[0].Technologies[0].Name msgid "Suzko Txabalina" msgstr "" -#: civs/iber.json:Factions[0].Technologies[0].History +#: simulation/data/civs/iber.json:Factions[0].Technologies[0].History msgid "" "Iberian tribesmen were noted for wrapping bundles of grass about the shafts " "of their throwing spears, soaking that in some sort of flammable pitch, then " "setting it afire just before throwing." msgstr "" -#: civs/iber.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/iber.json:Factions[0].Technologies[1].Description msgid "Metal costs for units and technologies reduced by 50%." msgstr "" -#: civs/iber.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/iber.json:Factions[0].Technologies[1].Name msgid "Maisu Burdina Langileak" msgstr "" -#: civs/iber.json:Factions[0].Technologies[1].History +#: simulation/data/civs/iber.json:Factions[0].Technologies[1].History msgid "" "The Iberians were known to produce the finest iron and steel implements and " "weapons of the age. The famous 'Toledo Steel.'" msgstr "" -#: civs/iber.json:Factions[0].Heroes[0].History +#: simulation/data/civs/iber.json:Factions[0].Heroes[0].History msgid "" "Viriato, like Vercingetorix amongst the Gauls, was the most famous of the " "Iberian tribal war leaders, having conducted at least 7 campaigns against " "the Romans in the southern half of the peninsula during the 'Lusitani Wars' " "from 147-139 B.C. He surfaced as a survivor of the treacherous massacre of 9," "000 men and the selling into slavery of 21,000 elderly, women, and children " "of the Lusitani. They had signed a treaty of peace with the Romans, " "conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the " "'final solution' to the Lusitani problem. He emerged from humble beginnings " "in 151 B.C. to become war chief of the Lusitani. He was intelligent and a " "superior tactician, never really defeated in any encounter (though suffered " "losses in some requiring retreat). He succumbed instead to another treachery " "arranged by a later Roman commander, Q. Servilius Caepio, to have him " "assassinated by three comrades that were close to him." msgstr "" -#: civs/iber.json:Factions[0].Heroes[1].History +#: simulation/data/civs/iber.json:Factions[0].Heroes[1].History msgid "" "Karos was a chief of the Belli tribe located just east of the Celtiberi " "(Numantines at the center). Leading the confederated tribes of the meseta " "central (central upland plain) he concealed 20,000 foot and 5,000 mounted " "troops along a densely wooded track. Q. Fulvius Nobilior neglected proper " "reconnaissance and lead his army into the trap strung out in a long column. " "Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was " "sprung upon them. The date was 23 August of 153 B.C., the day when Rome " "celebrated the feast of Vulcan. By later Senatorial Decree it was ever " "thereafter known as dies ater, a 'sinister day', and Rome never again fought " "a battle on the 23rd of August. Karos was wounded in an after battle small " "cavalry action the same evening and soon died thereafter, but he had carried " "off one of the most humiliating defeats that Rome ever suffered." msgstr "" -#: civs/iber.json:Factions[0].Heroes[2].History +#: simulation/data/civs/iber.json:Factions[0].Heroes[2].History msgid "" "Indibil was king of the Ilegetes, a large federation ranged principally " "along the Ebro River in the northwest of the Iberian Peninsula. During the " "Barcid expansion, from 212 B.C. he had initially been talked into allying " "himself with the Carthaginians who had taken control of a lot of territory " "to the south and west, however after loss and his capture in a major battle " "he was convinced, some say tricked, to switch to the Roman side by Scipio " "Africanus. But that alliance didn't last long, as Roman promises were hollow " "and the Romans acted more like conquerors than allies. So, while the Romans " "and their allies had ended Carthaginian presence in 'Hispania' in 206 B.C., " "Indibil and another tribal prince by the name of Mandonio, who may have been " "his brother, rose up in rebellion against the Romans. They were defeated in " "battle, but rose up in a 2nd even larger rebellion that had unified all the " "Ilergetes again in 205 B.C. Outnumbered and outarmed they were again " "defeated, Indibil losing his life in the final battle and Mandonio being " "captured then later put to death. From that date onward the Ilergetes " "remained a pacified tribe under Roman rule." msgstr "" -#: civs/iber.json:Structures[0].Name +#: simulation/data/civs/iber.json:Structures[0].Name msgid "Gur Oroigarri" msgstr "" -#: civs/iber.json:Structures[0].Special +#: simulation/data/civs/iber.json:Structures[0].Special msgid "" "Defensive Aura - Gives all Iberian units and buildings within vision range " "of the monument a 10-15% attack boost. Build Limit: Only 5 may be built per " "map." msgstr "" -#: civs/iber.json:Structures[0].History +#: simulation/data/civs/iber.json:Structures[0].History msgid "" "'Revered Monument' The Iberians were a religious people who built small " "monuments to their various gods. These monuments could also serve as family " "tombs." msgstr "" -#: civs/iber.json:History +#: simulation/data/civs/iber.json:History msgid "" "The Iberians were a people of mysterious origins and language, with a strong " "tradition of horsemanship and metalworking. A relatively peaceful culture, " "they usually fought in other's battles only as mercenaries. However, they " "proved tenacious when Rome sought to take their land and freedom from them, " "and employed pioneering guerrilla tactics and flaming javelins as they " "fought back." msgstr "" -#: civs/mace.json:Name -#: civs/mace.json:Factions[0].Name +#: simulation/data/civs/mace.json:Name +#: simulation/data/civs/mace.json:Factions[0].Name msgid "Macedonians" msgstr "" -#: civs/mace.json:CivBonuses[0].Description +#: simulation/data/civs/mace.json:CivBonuses[0].Description msgid "" "Macedonian units have +10% attack bonus vs. Persian and Hellenic factions, " "but -5% attack debonus vs. Romans." msgstr "" -#: civs/mace.json:CivBonuses[0].Name +#: simulation/data/civs/mace.json:CivBonuses[0].Name msgid "Hellenic League" msgstr "" -#: civs/mace.json:CivBonuses[0].History +#: simulation/data/civs/mace.json:CivBonuses[0].History msgid "" "After the unification of Greece, Philip II gathered all the city-states " "together to form the Hellenic League, with Macedon as the its leader. With " "this Pan-Hellenic federation he planned to launch an expedition to punish " "Persia for past wrongs. Although assassinated before he could carry out the " "invasion, his son Alexander the Great took up the mantle and completed his " "fathers plans." msgstr "" -#: civs/mace.json:CivBonuses[1].Description +#: simulation/data/civs/mace.json:CivBonuses[1].Description msgid "Infantry pike units can use the slow and powerful Syntagma formation." msgstr "" -#: civs/mace.json:CivBonuses[1].Name +#: simulation/data/civs/mace.json:CivBonuses[1].Name msgid "Syntagma" msgstr "" -#: civs/mace.json:CivBonuses[1].History +#: simulation/data/civs/mace.json:CivBonuses[1].History msgid "" "Based upon the Theban Oblique Order phalanx, the Syntagma was the formation " "that proved invincible against the armies of Hellas and the East." msgstr "" -#: civs/mace.json:CivBonuses[2].History +#: simulation/data/civs/mace.json:CivBonuses[2].History msgid "" "The Greeks were highly successful in Hellenizing various foreigners. During " "the Hellenistic Age, Greek was the lingua franca of the Ancient World, " "spoken widely from Spain to India." msgstr "" -#: civs/mace.json:TeamBonuses[0].Description +#: simulation/data/civs/mace.json:TeamBonuses[0].Description msgid "+15% tribute and trade bonus on metal." msgstr "" -#: civs/mace.json:TeamBonuses[0].Name +#: simulation/data/civs/mace.json:TeamBonuses[0].Name msgid "Standardized Currency" msgstr "" -#: civs/mace.json:TeamBonuses[0].History +#: simulation/data/civs/mace.json:TeamBonuses[0].History msgid "" "The Macedonians and the Diadochi minted coins of very high quality. On their " "currency the Diadochi in particular frequently depicted themselves as the " "rightful successor to Alexander the Great, attempting to legitimize their " "rule." msgstr "" -#: civs/mace.json:AINames[0] -#: civs/mace.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/mace.json:AINames[0] +#: simulation/data/civs/mace.json:Factions[0].Heroes[1].Name msgid "Alexander the Great" msgstr "" -#: civs/mace.json:AINames[1] +#: simulation/data/civs/mace.json:AINames[1] msgid "Philip II" msgstr "" -#: civs/mace.json:AINames[2] +#: simulation/data/civs/mace.json:AINames[2] msgid "Antipater" msgstr "" -#: civs/mace.json:AINames[3] +#: simulation/data/civs/mace.json:AINames[3] msgid "Philip IV" msgstr "" -#: civs/mace.json:AINames[4] -#: civs/spart.json:AINames[5] +#: simulation/data/civs/mace.json:AINames[4] +#: simulation/data/civs/spart.json:AINames[5] msgid "Lysander" msgstr "" -#: civs/mace.json:AINames[5] +#: simulation/data/civs/mace.json:AINames[5] msgid "Lysimachus" msgstr "" -#: civs/mace.json:AINames[6] +#: simulation/data/civs/mace.json:AINames[6] msgid "Pyrrhus of Epirus" msgstr "" -#: civs/mace.json:AINames[7] +#: simulation/data/civs/mace.json:AINames[7] msgid "Antigonus II Gonatas" msgstr "" -#: civs/mace.json:AINames[8] +#: simulation/data/civs/mace.json:AINames[8] msgid "Demetrius II Aetolicus" msgstr "" -#: civs/mace.json:AINames[9] +#: simulation/data/civs/mace.json:AINames[9] msgid "Philip V" msgstr "" -#: civs/mace.json:AINames[10] +#: simulation/data/civs/mace.json:AINames[10] msgid "Perseus" msgstr "" -#: civs/mace.json:AINames[11] +#: simulation/data/civs/mace.json:AINames[11] msgid "Craterus" msgstr "" -#: civs/mace.json:AINames[12] +#: simulation/data/civs/mace.json:AINames[12] msgid "Meleager" msgstr "" -#: civs/mace.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/mace.json:Factions[0].Technologies[0].Description msgid "" "Each subsequent Barracks constructed comes with 5 free (random) Macedonian " "military units. This also applies to the Barracks of allied players (they " "receive 5 free units of their own culture for each new Barracks constructed)." msgstr "" -#: civs/mace.json:Factions[0].Technologies[0].Name -#: civs/sele.json:CivBonuses[1].Name +#: simulation/data/civs/mace.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/sele.json:CivBonuses[1].Name msgid "Military Reforms" msgstr "" -#: civs/mace.json:Factions[0].Technologies[0].History +#: simulation/data/civs/mace.json:Factions[0].Technologies[0].History msgid "" "When Philip II came to the Macedonian throne he began a total reorganization " "of the Macedonian army. His reforms created a powerful cavalry arm to his " "army that would prove useful to both himself and his son Alexander's " "conquests." msgstr "" -#: civs/mace.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/mace.json:Factions[0].Technologies[1].Description msgid "" "Upgrade Hypaspist Champion Infantry to Silver Shields, with greater attack " "and armor, but also greater cost." msgstr "" -#: civs/mace.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/mace.json:Factions[0].Technologies[1].Name msgid "Royal Gift" msgstr "" -#: civs/mace.json:Factions[0].Technologies[1].History +#: simulation/data/civs/mace.json:Factions[0].Technologies[1].History msgid "" "In India near the end of his long anabasis, Alexander gifted to the Royal " "Hypaspist corps shields of silver for their long and valiant service in his " "army." msgstr "" -#: civs/mace.json:Factions[0].Technologies[2].Description -#: civs/ptol.json:Factions[0].Technologies[0].Description -#: civs/sele.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/mace.json:Factions[0].Technologies[2].Description +#: simulation/data/civs/ptol.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/sele.json:Factions[0].Technologies[0].Description msgid "Civic Centers have double Health and double default arrows." msgstr "" -#: civs/mace.json:Factions[0].Technologies[2].Name -#: civs/ptol.json:Factions[0].Technologies[0].Name -#: civs/sele.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/mace.json:Factions[0].Technologies[2].Name +#: simulation/data/civs/ptol.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/sele.json:Factions[0].Technologies[0].Name msgid "Hellenistic Metropolises" msgstr "" -#: civs/mace.json:Factions[0].Technologies[2].History -#: civs/ptol.json:Factions[0].Technologies[0].History -#: civs/sele.json:Factions[0].Technologies[0].History +#: simulation/data/civs/mace.json:Factions[0].Technologies[2].History +#: simulation/data/civs/ptol.json:Factions[0].Technologies[0].History +#: simulation/data/civs/sele.json:Factions[0].Technologies[0].History msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" -#: civs/mace.json:Factions[0].Heroes[0].History +#: simulation/data/civs/mace.json:Factions[0].Heroes[0].History msgid "" "The king of Macedonia (359-336 B.C.), he carried out vast monetary and " "military reforms in order to make his kingdom the most powerful force in the " "Greek world. Greatly enlarged the size of Macedonia by conquering much of " "Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign " "against Persia." msgstr "" -#: civs/mace.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/mace.json:Factions[0].Heroes[0].Name msgid "Philip II of Macedon" msgstr "" -#: civs/mace.json:Factions[0].Heroes[1].History +#: simulation/data/civs/mace.json:Factions[0].Heroes[1].History msgid "" "The most powerful hero of them all - son of Philip II, king of Macedonia " "(336-323 B.C.). After conquering the rest of the Thracians and quelling the " "unrest of the Greeks, Alexander embarked on a world-conquest march. " "Defeating the Persian forces at Granicus (334 B.C.), Issus (333 B.C.) and " "Gaugamela (331 B.C.), he became master of the Persian Empire. Entering " "India, he defeated king Porus at Hydaspes (326 B.C.), but his weary troops " "made him halt. Died in Babylon at the age of 33 while planning a campaign " "against Arabia." msgstr "" -#: civs/mace.json:Factions[0].Heroes[2].History +#: simulation/data/civs/mace.json:Factions[0].Heroes[2].History msgid "" "One of the Diadochi, king of Macedonia (294-288 B.C.), Demetrios was " "renowned as one of the bravest and most able successors of Alexander. As the " "son of Antigonus I Monophthalmus, he fought and won many important battles " "early on and was proclaimed king, along with his father, in 306 B.C. Losing " "his Asian possessions after the battle of Ipsos, he later won the Macedonian " "throne. Fearing lest they should be overpowered by Demetrios, the other " "Diadochi united against him and defeated him." msgstr "" -#: civs/mace.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/mace.json:Factions[0].Heroes[2].Name msgid "Demetrios the Besieger" msgstr "" -#: civs/mace.json:Factions[0].Description +#: simulation/data/civs/mace.json:Factions[0].Description msgid "A Hellenistic kingdom bordering the Greek city-states." msgstr "" -#: civs/mace.json:Structures[0].Special +#: simulation/data/civs/mace.json:Structures[0].Special msgid "" "The Hellenization civ bonus. Building a Theatron increases the territory " "effect of all buildings by 25%. Build limit: 1." msgstr "" -#: civs/mace.json:Structures[1].Name -#: civs/ptol.json:Structures[0].Name -#: civs/sele.json:Structures[0].Name +#: simulation/data/civs/mace.json:Structures[1].Name +#: simulation/data/civs/ptol.json:Structures[0].Name +#: simulation/data/civs/sele.json:Structures[0].Name msgid "Library" msgstr "" -#: civs/mace.json:Structures[1].Special +#: simulation/data/civs/mace.json:Structures[1].Special msgid "" "All Special Technologies are researched here. Building one reduces the cost " "of all other remaining technologies by 10%. Build limit: 1." msgstr "" -#: civs/mace.json:Structures[1].History -#: civs/ptol.json:Structures[0].History -#: civs/sele.json:Structures[0].History +#: simulation/data/civs/mace.json:Structures[1].History +#: simulation/data/civs/ptol.json:Structures[0].History +#: simulation/data/civs/sele.json:Structures[0].History msgid "" "Alexander the Great founded libraries all over his new empire. These became " "a center of learning for an entirely new synthesized culture: the " "Hellenistic culture." msgstr "" -#: civs/mace.json:Structures[2].Name +#: simulation/data/civs/mace.json:Structures[2].Name msgid "Siege Workshop" msgstr "" -#: civs/mace.json:Structures[2].Special +#: simulation/data/civs/mace.json:Structures[2].Special msgid "Constructs and upgrades all Macedonian siege engines." msgstr "" -#: civs/mace.json:Structures[2].History +#: simulation/data/civs/mace.json:Structures[2].History msgid "The Macedonians were innovators in area of siegecraft." msgstr "" -#: civs/mace.json:History +#: simulation/data/civs/mace.json:History msgid "" "Macedonia was an ancient Greek kingdom, centered in the northeastern part of " "the Greek peninsula. Under the leadership of Alexander the Great, Macedonian " "forces and allies took over most of the world they knew, including Egypt, " "Persia and parts of the Indian subcontinent, allowing a diffusion of " "Hellenic and eastern cultures for years to come." msgstr "" -#: civs/maur.json:Name +#: simulation/data/civs/maur.json:Name msgid "Mauryans" msgstr "" -#: civs/maur.json:CivBonuses[0].Description +#: simulation/data/civs/maur.json:CivBonuses[0].Description msgid "" "Mauryans have a +10% population cap bonus (i.e., 330 pop cap instead of the " "usual 300)." msgstr "" -#: civs/maur.json:CivBonuses[0].Name +#: simulation/data/civs/maur.json:CivBonuses[0].Name msgid "Emperor of Emperors." msgstr "" -#: civs/maur.json:CivBonuses[0].History +#: simulation/data/civs/maur.json:CivBonuses[0].History msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" -#: civs/maur.json:CivBonuses[1].Description +#: simulation/data/civs/maur.json:CivBonuses[1].Description msgid "The Mauryans enjoy access to 4 champions." msgstr "" -#: civs/maur.json:CivBonuses[1].Name +#: simulation/data/civs/maur.json:CivBonuses[1].Name msgid "Kṣhatriya Warrior Caste." msgstr "" -#: civs/maur.json:CivBonuses[1].History +#: simulation/data/civs/maur.json:CivBonuses[1].History msgid "" "Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social " "orders) in Hinduism. Traditionally Kshatriya constitute the military and " "ruling elite of the Vedic-Hindu social system outlined by the Vedas and the " "Laws of Manu." msgstr "" -#: civs/maur.json:TeamBonuses[0].Description +#: simulation/data/civs/maur.json:TeamBonuses[0].Description msgid "Allied Temple techs -50% cost and research time." msgstr "" -#: civs/maur.json:TeamBonuses[0].Name +#: simulation/data/civs/maur.json:TeamBonuses[0].Name msgid "Evangelism." msgstr "" -#: civs/maur.json:TeamBonuses[0].History +#: simulation/data/civs/maur.json:TeamBonuses[0].History msgid "Ashoka the Great sent embassies West to spread knowledge of the Buddha." msgstr "" -#: civs/maur.json:AINames[0] -#: civs/maur.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/maur.json:AINames[0] +#: simulation/data/civs/maur.json:Factions[0].Heroes[0].Name msgid "Chandragupta Maurya" msgstr "" -#: civs/maur.json:AINames[1] -#: civs/maur.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/maur.json:AINames[1] +#: simulation/data/civs/maur.json:Factions[0].Heroes[1].Name msgid "Ashoka the Great" msgstr "" -#: civs/maur.json:AINames[2] +#: simulation/data/civs/maur.json:AINames[2] msgid "Ashokavardhan Maurya" msgstr "" -#: civs/maur.json:AINames[3] +#: simulation/data/civs/maur.json:AINames[3] msgid "Acharya Bhadrabahu" msgstr "" -#: civs/maur.json:AINames[4] +#: simulation/data/civs/maur.json:AINames[4] msgid "Bindusara Maurya" msgstr "" -#: civs/maur.json:AINames[5] +#: simulation/data/civs/maur.json:AINames[5] msgid "Dasaratha Maurya" msgstr "" -#: civs/maur.json:AINames[6] +#: simulation/data/civs/maur.json:AINames[6] msgid "Samprati Maurya" msgstr "" -#: civs/maur.json:AINames[7] +#: simulation/data/civs/maur.json:AINames[7] msgid "Salisuka Maurya" msgstr "" -#: civs/maur.json:AINames[8] +#: simulation/data/civs/maur.json:AINames[8] msgid "Devavarman Maurya" msgstr "" -#: civs/maur.json:AINames[9] +#: simulation/data/civs/maur.json:AINames[9] msgid "Satadhanvan Maurya" msgstr "" -#: civs/maur.json:AINames[10] +#: simulation/data/civs/maur.json:AINames[10] msgid "Brihadratha Maurya" msgstr "" -#: civs/maur.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/maur.json:Factions[0].Technologies[0].Description msgid "" "Capture up to 5 Gaia elephants and garrison them in the Elephant Stables to " "gain up to a 25% bonus in cost and train time of elephant units." msgstr "" -#: civs/maur.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/maur.json:Factions[0].Technologies[0].Name msgid "Elephant Roundup" msgstr "" -#: civs/maur.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/maur.json:Factions[0].Technologies[1].Description msgid "Greater range and faster train time for Mauryan infantry archers." msgstr "" -#: civs/maur.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/maur.json:Factions[0].Technologies[1].Name msgid "Archery Tradition" msgstr "" -#: civs/maur.json:Factions[0].Technologies[1].History +#: simulation/data/civs/maur.json:Factions[0].Technologies[1].History msgid "" "India was a land of archery. The bulk of any Indian army was made up of " "highly skilled archers, armed with bamboo longbows." msgstr "" -#: civs/maur.json:Factions[0].Heroes[0].History +#: simulation/data/civs/maur.json:Factions[0].Heroes[0].History msgid "Founder of the Mauryan Empire." msgstr "" -#: civs/maur.json:Factions[0].Heroes[1].History +#: simulation/data/civs/maur.json:Factions[0].Heroes[1].History msgid "Last great emperor of the Mauryan dynasty." msgstr "" -#: civs/maur.json:Factions[0].Heroes[2].History +#: simulation/data/civs/maur.json:Factions[0].Heroes[2].History msgid "Great teacher and advisor to Chandragupta Maurya." msgstr "" -#: civs/maur.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/maur.json:Factions[0].Heroes[2].Name msgid "Acharya Chāṇakya" msgstr "" -#: civs/maur.json:Factions[0].Name +#: simulation/data/civs/maur.json:Factions[0].Name msgid "Mauryan Indians" msgstr "" -#: civs/maur.json:Structures[0].Name +#: simulation/data/civs/maur.json:Structures[0].Name msgid "Elephant Stables" msgstr "" -#: civs/maur.json:Structures[0].Special +#: simulation/data/civs/maur.json:Structures[0].Special msgid "" "Trains Elephant Archer and Worker Elephant at Town Phase, then adds the " "champion War Elephant at the City phase." msgstr "" -#: civs/maur.json:Structures[1].Name +#: simulation/data/civs/maur.json:Structures[1].Name msgid "Edict Pillar of Ashoka" msgstr "" -#: civs/maur.json:Structures[1].Special +#: simulation/data/civs/maur.json:Structures[1].Special msgid "" "Contentment: +10% Health and +10% resource gathering rates for all citizens " "and allied citizens within its range. Can be built anywhere except in enemy " "territory. Max Built: 10." msgstr "" -#: civs/maur.json:History +#: simulation/data/civs/maur.json:History msgid "" "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first " "to rule most of the Indian subcontinent, and was one of the largest and most " "populous empires of antiquity. Its military featured bowmen who used the " "long-range bamboo longbow, fierce female warriors, chariots, and thousands " "of armored war elephants. Its philosophers, especially the famous Acharya " "Chanakya, contributed to such varied fields such as economics, religion, " "diplomacy, warfare, and good governance. Under the rule of Ashoka the Great, " "the empire saw 40 years of peace, harmony, and prosperity." msgstr "" -#: civs/pers.json:Name +#: simulation/data/civs/pers.json:Name msgid "Persians" msgstr "" -#: civs/pers.json:CivBonuses[0].Description +#: simulation/data/civs/pers.json:CivBonuses[0].Description msgid "" "The resource cost of training camel-mounted (trader) or horse-mounted units " "(cavalry) is reduced by 5% per animal (as appropriate) corralled." msgstr "" -#: civs/pers.json:CivBonuses[0].Name +#: simulation/data/civs/pers.json:CivBonuses[0].Name msgid "Corral Camels and Horses" msgstr "" -#: civs/pers.json:CivBonuses[0].History +#: simulation/data/civs/pers.json:CivBonuses[0].History msgid "" "While the Persians employed camelry only in a few cases, its use was always " "accompanied by great success (most notably during the battle of Sardis in " "546 B.C.) The satrapy of Bactria was a rich source of 'two-hump' camels, " "while Northern Arabia supplied 'one-hump' camels." msgstr "" -#: civs/pers.json:CivBonuses[1].Description +#: simulation/data/civs/pers.json:CivBonuses[1].Description msgid "" "Persians have a +10% population cap bonus (e.g. 330 pop cap instead of the " "usual 300)." msgstr "" -#: civs/pers.json:CivBonuses[1].Name +#: simulation/data/civs/pers.json:CivBonuses[1].Name msgid "Great King's Levy" msgstr "" -#: civs/pers.json:CivBonuses[1].History +#: simulation/data/civs/pers.json:CivBonuses[1].History msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" -#: civs/pers.json:TeamBonuses[0].Description +#: simulation/data/civs/pers.json:TeamBonuses[0].Description msgid "+25% trade profit land routes." msgstr "" -#: civs/pers.json:TeamBonuses[0].Name +#: simulation/data/civs/pers.json:TeamBonuses[0].Name msgid "Royal Road" msgstr "" -#: civs/pers.json:TeamBonuses[0].History +#: simulation/data/civs/pers.json:TeamBonuses[0].History msgid "" "Coinage was invented by the Lydians in 7th Century B.C., but it was not very " "common until the Persian period. Darius the Great standardized coined money " "and his golden coins (known as 'darics') became commonplace not only " "throughout his empire, but as far to the west as Central Europe." msgstr "" -#: civs/pers.json:AINames[0] +#: simulation/data/civs/pers.json:AINames[0] msgid "Kurush II the Great" msgstr "" -#: civs/pers.json:AINames[1] -#: civs/pers.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/pers.json:AINames[1] +#: simulation/data/civs/pers.json:Factions[0].Heroes[1].Name msgid "Darayavahush I" msgstr "" -#: civs/pers.json:AINames[2] +#: simulation/data/civs/pers.json:AINames[2] msgid "Cambyses II" msgstr "" -#: civs/pers.json:AINames[3] +#: simulation/data/civs/pers.json:AINames[3] msgid "Bardiya" msgstr "" -#: civs/pers.json:AINames[4] -#: civs/pers.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/pers.json:AINames[4] +#: simulation/data/civs/pers.json:Factions[0].Heroes[2].Name msgid "Xsayarsa I" msgstr "" -#: civs/pers.json:AINames[5] +#: simulation/data/civs/pers.json:AINames[5] msgid "Artaxshacha I" msgstr "" -#: civs/pers.json:AINames[6] +#: simulation/data/civs/pers.json:AINames[6] msgid "Darayavahush II" msgstr "" -#: civs/pers.json:AINames[7] +#: simulation/data/civs/pers.json:AINames[7] msgid "Darayavahush III" msgstr "" -#: civs/pers.json:AINames[8] +#: simulation/data/civs/pers.json:AINames[8] msgid "Artaxshacha II" msgstr "" -#: civs/pers.json:AINames[9] +#: simulation/data/civs/pers.json:AINames[9] msgid "Artaxshacha III" msgstr "" -#: civs/pers.json:AINames[10] +#: simulation/data/civs/pers.json:AINames[10] msgid "Haxamanish" msgstr "" -#: civs/pers.json:AINames[11] +#: simulation/data/civs/pers.json:AINames[11] msgid "Xsayarsa II" msgstr "" -#: civs/pers.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/pers.json:Factions[0].Technologies[0].Description msgid "Phoenician triremes gain the unique ability to train cavalry units." msgstr "" -#: civs/pers.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/pers.json:Factions[0].Technologies[0].Name msgid "Naval Craftsmanship" msgstr "" -#: civs/pers.json:Factions[0].Technologies[0].History +#: simulation/data/civs/pers.json:Factions[0].Technologies[0].History msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" -#: civs/pers.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/pers.json:Factions[0].Technologies[1].Description msgid "" "Increases hitpoints of all structures, but build time increased " "appropriately." msgstr "" -#: civs/pers.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/pers.json:Factions[0].Technologies[1].Name msgid "Persian Architecture" msgstr "" -#: civs/pers.json:Factions[0].Technologies[1].History +#: simulation/data/civs/pers.json:Factions[0].Technologies[1].History msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to " "Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" -#: civs/pers.json:Factions[0].Technologies[2].Description +#: simulation/data/civs/pers.json:Factions[0].Technologies[2].Description msgid "Reduces train time for Anusiya champion infantry by half." msgstr "" -#: civs/pers.json:Factions[0].Technologies[2].Name +#: simulation/data/civs/pers.json:Factions[0].Technologies[2].Name msgid "Immortals" msgstr "" -#: civs/pers.json:Factions[0].Technologies[3].Description -#: civs/sele.json:Factions[0].Technologies[3].Description +#: simulation/data/civs/pers.json:Factions[0].Technologies[3].Description +#: simulation/data/civs/sele.json:Factions[0].Technologies[3].Description msgid "+25% health for cavalry, but +10% train time." msgstr "" -#: civs/pers.json:Factions[0].Technologies[3].Name -#: civs/sele.json:Factions[0].Technologies[3].Name +#: simulation/data/civs/pers.json:Factions[0].Technologies[3].Name +#: simulation/data/civs/sele.json:Factions[0].Technologies[3].Name msgid "Nisean War Horses" msgstr "" -#: civs/pers.json:Factions[0].Technologies[3].History +#: simulation/data/civs/pers.json:Factions[0].Technologies[3].History msgid "" "The beautiful and powerful breed of Nisean horses increases health for " "Persian cavalry." msgstr "" -#: civs/pers.json:Factions[0].Heroes[0].History +#: simulation/data/civs/pers.json:Factions[0].Heroes[0].History msgid "" "Cyrus (ruled 559-530 B.C.) The son of a Median princess and the ruler of " "Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered " "Media, Lydia, Babylonia and Bactria, thereby establishing the Persian " "Empire. He was also renown as a benevolent conqueror. (OP - Kurush). " "Technically the second ruler of the Persians by that name, and so appears as " "Kurush II on his documents and coins. Kurush I was his grandfather." msgstr "" -#: civs/pers.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/pers.json:Factions[0].Heroes[0].Name msgid "Kurush II" msgstr "" -#: civs/pers.json:Factions[0].Heroes[1].History +#: simulation/data/civs/pers.json:Factions[0].Heroes[1].History msgid "" "Darius (ruled 522-486 B.C.) The son of Vishtaspa (Hystaspes), the satrap of " "Parthia and Hyrcania; a great administrator as well as a decent general, " "Darius introduced the division of the empire into satrapies and conquered NW " "India, Thrace and Macedonia. He was called the 'Merchant of the Empire'." msgstr "" -#: civs/pers.json:Factions[0].Heroes[2].History +#: simulation/data/civs/pers.json:Factions[0].Heroes[2].History msgid "" "Xerxes (ruled 485-465 B.C.) The son of Darius the Great and Atoosa, a " "daughter of Cyrus the Great, Xerxes was an able administrator, who also " "extended Imperial rule into Chorasmia. Apart from his failed invasion of " "Greece, he was famous for his extensive building programme, especially at " "Persepolis." msgstr "" -#: civs/pers.json:Structures[0].Name -#: civs/sele.json:Structures[1].Name +#: simulation/data/civs/pers.json:Structures[0].Name +#: simulation/data/civs/sele.json:Structures[1].Name msgid "Cavalry Stables" msgstr "" -#: civs/pers.json:Structures[0].Special +#: simulation/data/civs/pers.json:Structures[0].Special msgid "Train Cavalry citizen-soldiers." msgstr "" -#: civs/pers.json:Structures[0].History +#: simulation/data/civs/pers.json:Structures[0].History msgid "The Persian Empire's best soldiers were Eastern horsemen." msgstr "" -#: civs/pers.json:Structures[1].Name +#: simulation/data/civs/pers.json:Structures[1].Name msgid "Apadana" msgstr "" -#: civs/pers.json:Structures[1].Special +#: simulation/data/civs/pers.json:Structures[1].Special msgid "" "Train heroes and Persian Immortals. Gives a slow trickle of all resources as " "'Satrapy Tribute.'" msgstr "" -#: civs/pers.json:Structures[1].History +#: simulation/data/civs/pers.json:Structures[1].History msgid "" "The term Apadana designates a large hypostyle palace found in Persia. The " "best known example, and by far the largest, was the great Apadana at " "Persepolis. Functioning as the empire's central audience hall, the palace is " "famous for the reliefs of the tribute-bearers and of the army, including the " "Immortals." msgstr "" -#: civs/pers.json:History +#: simulation/data/civs/pers.json:History msgid "" "The Persian Empire, when ruled by the Achaemenid dynasty, was one of the " "greatest empires of antiquity, stretching at its zenith from the Indus " "Valley in the east to Greece in the west. The Persians were the pioneers of " "empire-building of the ancient world, successfully imposing a centralized " "rule over various peoples with different customs, laws, religions and " "languages, and building a cosmopolitan army made up of contingents from each " "of these nations." msgstr "" -#: civs/ptol.json:Name +#: simulation/data/civs/ptol.json:Name msgid "Ptolemies" msgstr "" -#: civs/ptol.json:CivBonuses[0].Description +#: simulation/data/civs/ptol.json:CivBonuses[0].Description msgid "" "The Ptolemies receive the Mercenary Camp, a barracks that is constructed in " "neutral territory and trains mercenary soldiers." msgstr "" -#: civs/ptol.json:CivBonuses[0].Name +#: simulation/data/civs/ptol.json:CivBonuses[0].Name msgid "Mercenary Army" msgstr "" -#: civs/ptol.json:CivBonuses[0].History -#: civs/ptol.json:Structures[1].History +#: simulation/data/civs/ptol.json:CivBonuses[0].History +#: simulation/data/civs/ptol.json:Structures[1].History msgid "" "The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and " "foreign mercenaries for the bulk of its military force, mainly because the " "loyalty of native Egyptian units was often suspect. Indeed, during one " "native uprising, Upper Egypt was lost to the Ptolemies for decades. " "Mercenaries were often battle-hardened and their loyalty can be bought, " "sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt " "under the Ptolemies was so prosperous as to be the richest of Alexander's " "successor states." msgstr "" -#: civs/ptol.json:CivBonuses[1].Description +#: simulation/data/civs/ptol.json:CivBonuses[1].Description msgid "The Ptolemaic Egyptians receive 3 additional farming technologies." msgstr "" -#: civs/ptol.json:CivBonuses[1].Name -#: civs/ptol.json:Factions[0].Technologies[2].Name +#: simulation/data/civs/ptol.json:CivBonuses[1].Name +#: simulation/data/civs/ptol.json:Factions[0].Technologies[2].Name msgid "Nile Delta" msgstr "" -#: civs/ptol.json:CivBonuses[1].History -#: civs/ptol.json:CivBonuses[2].History +#: simulation/data/civs/ptol.json:CivBonuses[1].History +#: simulation/data/civs/ptol.json:CivBonuses[2].History msgid "Unknown." msgstr "" -#: civs/ptol.json:CivBonuses[2].Description +#: simulation/data/civs/ptol.json:CivBonuses[2].Description msgid "Can capture gaia elephants and camels to reduce their training cost." msgstr "" -#: civs/ptol.json:TeamBonuses[0].Description +#: simulation/data/civs/ptol.json:TeamBonuses[0].Description msgid "All allies automatically gain a slow trickle of food income." msgstr "" -#: civs/ptol.json:TeamBonuses[0].Name +#: simulation/data/civs/ptol.json:TeamBonuses[0].Name msgid "Breadbasket of the Mediterranean" msgstr "" -#: civs/ptol.json:TeamBonuses[0].History +#: simulation/data/civs/ptol.json:TeamBonuses[0].History msgid "" "Egypt was a net exporter of grain, so much so that large cities such as " "Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed " "their masses." msgstr "" -#: civs/ptol.json:AINames[0] +#: simulation/data/civs/ptol.json:AINames[0] msgid "Ptolemy Soter" msgstr "" -#: civs/ptol.json:AINames[1] +#: simulation/data/civs/ptol.json:AINames[1] msgid "Ptolemy Philadelphus" msgstr "" -#: civs/ptol.json:AINames[2] +#: simulation/data/civs/ptol.json:AINames[2] msgid "Ptolemy Epigone" msgstr "" -#: civs/ptol.json:AINames[3] +#: simulation/data/civs/ptol.json:AINames[3] msgid "Ptolemy Eurgetes" msgstr "" -#: civs/ptol.json:AINames[4] +#: simulation/data/civs/ptol.json:AINames[4] msgid "Ptolemy Philopater" msgstr "" -#: civs/ptol.json:AINames[5] +#: simulation/data/civs/ptol.json:AINames[5] msgid "Ptolemy Epiphanes" msgstr "" -#: civs/ptol.json:AINames[6] +#: simulation/data/civs/ptol.json:AINames[6] msgid "Ptolemy Philometor" msgstr "" -#: civs/ptol.json:AINames[7] +#: simulation/data/civs/ptol.json:AINames[7] msgid "Ptolemy Eupator" msgstr "" -#: civs/ptol.json:AINames[8] +#: simulation/data/civs/ptol.json:AINames[8] msgid "Ptolemy Alexander" msgstr "" -#: civs/ptol.json:AINames[9] +#: simulation/data/civs/ptol.json:AINames[9] msgid "Ptolemy Neos Dionysos" msgstr "" -#: civs/ptol.json:AINames[10] +#: simulation/data/civs/ptol.json:AINames[10] msgid "Ptolemy Neos Philopater" msgstr "" -#: civs/ptol.json:AINames[11] +#: simulation/data/civs/ptol.json:AINames[11] msgid "Berenice Philopater" msgstr "" -#: civs/ptol.json:AINames[12] +#: simulation/data/civs/ptol.json:AINames[12] msgid "Cleopatra Tryphaena" msgstr "" -#: civs/ptol.json:AINames[13] +#: simulation/data/civs/ptol.json:AINames[13] msgid "Berenice Epiphaneia" msgstr "" -#: civs/ptol.json:AINames[14] +#: simulation/data/civs/ptol.json:AINames[14] msgid "Cleopatra Philopater" msgstr "" -#: civs/ptol.json:AINames[15] +#: simulation/data/civs/ptol.json:AINames[15] msgid "Cleopatra Selene" msgstr "" -#: civs/ptol.json:AINames[16] +#: simulation/data/civs/ptol.json:AINames[16] msgid "Cleopatra II Philometora Soteira" msgstr "" -#: civs/ptol.json:AINames[17] +#: simulation/data/civs/ptol.json:AINames[17] msgid "Arsinoe IV" msgstr "" -#: civs/ptol.json:AINames[18] +#: simulation/data/civs/ptol.json:AINames[18] msgid "Arsinoe II" msgstr "" -#: civs/ptol.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/ptol.json:Factions[0].Technologies[1].Description msgid "Hero aura range boosted by 50%." msgstr "" -#: civs/ptol.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/ptol.json:Factions[0].Technologies[1].Name msgid "Pharaonic Cult." msgstr "" -#: civs/ptol.json:Factions[0].Technologies[1].History +#: simulation/data/civs/ptol.json:Factions[0].Technologies[1].History msgid "" "The Macedonian-Greek rulers of the Ptolemaic dynasty observed many ancient " "Egyptian traditions in order to satiate the local populace and ingratiate " "themselves to the powerful priestly class in the country." msgstr "" -#: civs/ptol.json:Factions[0].Technologies[2].Description +#: simulation/data/civs/ptol.json:Factions[0].Technologies[2].Description msgid "" "The Ptolemaic Egyptians receive 3 additional farming technologies above and " "beyond the maximum number of farming technologies usually available to a " "faction." msgstr "" -#: civs/ptol.json:Factions[0].Technologies[2].History +#: simulation/data/civs/ptol.json:Factions[0].Technologies[2].History msgid "" "The Nile Delta had rich soil for farming, due to centuries of seasonal " "floods from the Nile depositing rich silt across the landscape." msgstr "" -#: civs/ptol.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/ptol.json:Factions[0].Heroes[0].Name msgid "Ptolemaios A' Soter" msgstr "" -#: civs/ptol.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/ptol.json:Factions[0].Heroes[1].Name msgid "Ptolemaios D' Philopater" msgstr "" -#: civs/ptol.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/ptol.json:Factions[0].Heroes[2].Name msgid "Kleopatra H' Philopater" msgstr "" -#: civs/ptol.json:Factions[0].Name +#: simulation/data/civs/ptol.json:Factions[0].Name msgid "Ptolemaic Egyptians" msgstr "" -#: civs/ptol.json:Factions[0].Description +#: simulation/data/civs/ptol.json:Factions[0].Description msgid "The great Greek-Macedonian dynastic rule over Ancient Egypt." msgstr "" -#: civs/ptol.json:Structures[0].Special -#: civs/sele.json:Structures[0].Special +#: simulation/data/civs/ptol.json:Structures[0].Special +#: simulation/data/civs/sele.json:Structures[0].Special msgid "" "Maximum of 1 built. All Special Technologies and some regular city-phase " "technologies are researched here. Building one reduces the cost of all other " "remaining technologies by 10%." msgstr "" -#: civs/ptol.json:Structures[1].Name +#: simulation/data/civs/ptol.json:Structures[1].Name msgid "Stratópedo Misthophóron" msgstr "" -#: civs/ptol.json:Structures[1].Special +#: simulation/data/civs/ptol.json:Structures[1].Special msgid "" "Must be constructed in neutral territory. Has no territory radius effect. " "Trains all 'mercenary' units." msgstr "" -#: civs/ptol.json:Structures[2].Name +#: simulation/data/civs/ptol.json:Structures[2].Name msgid "Lighthouse" msgstr "" -#: civs/ptol.json:Structures[2].Special +#: simulation/data/civs/ptol.json:Structures[2].Special msgid "" "When built along the shoreline, removes shroud of darkness over all the " "water, revealing all the coast lines on the map. Limit: 1." msgstr "" -#: civs/ptol.json:Structures[2].History +#: simulation/data/civs/ptol.json:Structures[2].History msgid "" "The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of " "Alexandria near the harbor mouth of that Nile Delta city. This structure " "could be seen for many kilometers out to sea and was one of the Seven " "Wonders of the World." msgstr "" -#: civs/ptol.json:History +#: simulation/data/civs/ptol.json:History msgid "" "The Ptolemaic dynasty was a Macedonian Greek royal family which ruled the " "Ptolemaic Empire in Egypt during the Hellenistic period. Their rule lasted " "for 275 years, from 305 BC to 30 BC. They were the last dynasty of ancient " "Egypt." msgstr "" -#: civs/rome.json:Name +#: simulation/data/civs/rome.json:Name msgid "Romans" msgstr "" -#: civs/rome.json:CivBonuses[0].Description +#: simulation/data/civs/rome.json:CivBonuses[0].Description msgid "Roman Legionaries can form a Testudo." msgstr "" -#: civs/rome.json:CivBonuses[0].Name +#: simulation/data/civs/rome.json:CivBonuses[0].Name msgid "Testudo Formation" msgstr "" -#: civs/rome.json:CivBonuses[0].History +#: simulation/data/civs/rome.json:CivBonuses[0].History msgid "" "The Romans commonly used the Testudo or 'turtle' formation for defense: " "Legionaries were formed into hollow squares with twelve men on each side, " "standing so close together that their shields overlapped like fish scales." msgstr "" -#: civs/rome.json:CivBonuses[1].Description +#: simulation/data/civs/rome.json:CivBonuses[1].Description msgid "" "Any Roman citizen-soldier fighting within Roman territory gains a non-" "permanent +10% bonus in armor." msgstr "" -#: civs/rome.json:CivBonuses[1].Name +#: simulation/data/civs/rome.json:CivBonuses[1].Name msgid "Citizenship" msgstr "" -#: civs/rome.json:CivBonuses[1].History +#: simulation/data/civs/rome.json:CivBonuses[1].History msgid "" "Roman Citizenship was highly prized in the ancient world. Basic rights and " "privileges were afforded Roman citizens that were denied other conquered " "peoples. It is said that harming a Roman citizen was akin to harming Rome " "herself, and would cause the entire might of Rome to fall upon the " "perpetrator." msgstr "" -#: civs/rome.json:TeamBonuses[0].Description +#: simulation/data/civs/rome.json:TeamBonuses[0].Description msgid "Allied citizen-soldiers gain a +15% attack when in Roman territory." msgstr "" -#: civs/rome.json:TeamBonuses[0].Name +#: simulation/data/civs/rome.json:TeamBonuses[0].Name msgid "Socii" msgstr "" -#: civs/rome.json:TeamBonuses[0].History +#: simulation/data/civs/rome.json:TeamBonuses[0].History msgid "" "Being allied with Rome came with great benefits (as well as great peril)." msgstr "" -#: civs/rome.json:AINames[0] +#: simulation/data/civs/rome.json:AINames[0] msgid "Lucius Junius Brutus" msgstr "" -#: civs/rome.json:AINames[1] +#: simulation/data/civs/rome.json:AINames[1] msgid "Lucius Tarquinius Collatinus" msgstr "" -#: civs/rome.json:AINames[2] +#: simulation/data/civs/rome.json:AINames[2] msgid "Gaius Julius Caesar Octavianus" msgstr "" -#: civs/rome.json:AINames[3] +#: simulation/data/civs/rome.json:AINames[3] msgid "Marcus Vipsanius Agrippa" msgstr "" -#: civs/rome.json:AINames[4] +#: simulation/data/civs/rome.json:AINames[4] msgid "Gaius Iulius Iullus" msgstr "" -#: civs/rome.json:AINames[5] +#: simulation/data/civs/rome.json:AINames[5] msgid "Gaius Servilius Structus Ahala" msgstr "" -#: civs/rome.json:AINames[6] +#: simulation/data/civs/rome.json:AINames[6] msgid "Publius Cornelius Rufinus" msgstr "" -#: civs/rome.json:AINames[7] +#: simulation/data/civs/rome.json:AINames[7] msgid "Lucius Papirius Cursor" msgstr "" -#: civs/rome.json:AINames[8] +#: simulation/data/civs/rome.json:AINames[8] msgid "Aulus Manlius Capitolinus" msgstr "" -#: civs/rome.json:AINames[9] +#: simulation/data/civs/rome.json:AINames[9] msgid "Publius Cornelius Scipio Africanus" msgstr "" -#: civs/rome.json:AINames[10] +#: simulation/data/civs/rome.json:AINames[10] msgid "Publius Sempronius Tuditanus" msgstr "" -#: civs/rome.json:AINames[11] +#: simulation/data/civs/rome.json:AINames[11] msgid "Marcus Cornelius Cethegus" msgstr "" -#: civs/rome.json:AINames[12] +#: simulation/data/civs/rome.json:AINames[12] msgid "Quintus Caecilius Metellus Pius" msgstr "" -#: civs/rome.json:AINames[13] +#: simulation/data/civs/rome.json:AINames[13] msgid "Marcus Licinius Crassus" msgstr "" -#: civs/rome.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/rome.json:Factions[0].Technologies[0].Description msgid "Roman heroes can convert enemy units with great cost." msgstr "" -#: civs/rome.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/rome.json:Factions[0].Technologies[0].Name msgid "Divide et Impera" msgstr "" -#: civs/rome.json:Factions[0].Technologies[0].History +#: simulation/data/civs/rome.json:Factions[0].Technologies[0].History msgid "" "'Divide and conquer' was the main principle in Rome's foreign politics " "throughout its long history. The Romans lured enemies or neutral factions to " "their side by offering them certain privileges. In due period of time, " "friends as well as foes were subjugated." msgstr "" -#: civs/rome.json:Factions[0].Heroes[0].History +#: simulation/data/civs/rome.json:Factions[0].Heroes[0].History msgid "" "Dictator for six months during the Second Punic War. Instead of attacking " "the most powerful Hannibal, he started a very effective war of attrition " "against him." msgstr "" -#: civs/rome.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/rome.json:Factions[0].Heroes[0].Name msgid "Quintus Fabius Maximus" msgstr "" -#: civs/rome.json:Factions[0].Heroes[1].History +#: simulation/data/civs/rome.json:Factions[0].Heroes[1].History msgid "" "A soldier of the first war with Carthage, a hero of the Second Punic War, " "and victor over the Gauls at Clastidium. Plutarch describes him as a man of " "war, strong in body and constitution, with an iron will to fight on. As a " "general he was immensely capable, standing alongside Scipio Africanus and " "Claudius Nero as the most effective Roman generals of the entire Second " "Punic War. In addition to his military achievements Marcellus was a fan of " "Greek culture and arts, which he enthusiastically promoted in Rome. He met " "his demise when his men were ambushed near Venusia. In honor of the respect " "the people held for him, Marcellus was granted the title of 'Sword of Rome.'" msgstr "" -#: civs/rome.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/rome.json:Factions[0].Heroes[1].Name msgid "Marcus Claudius Marcellus" msgstr "" -#: civs/rome.json:Factions[0].Heroes[2].History +#: simulation/data/civs/rome.json:Factions[0].Heroes[2].History msgid "" "He was the first really successful Roman general against the Carthaginians. " "His campaigns in Spain and Africa helped to bring Carthage to its knees " "during the Second Punic War. He defeated Hannibal at the Battle of Zama in " "202 B.C." msgstr "" -#: civs/rome.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/rome.json:Factions[0].Heroes[2].Name msgid "Scipio Africanus" msgstr "" -#: civs/rome.json:Structures[0].Name +#: simulation/data/civs/rome.json:Structures[0].Name msgid "Entrenched Camp" msgstr "" -#: civs/rome.json:Structures[0].Special +#: simulation/data/civs/rome.json:Structures[0].Special msgid "Trains citizen-soldiers from neutral or enemy territory." msgstr "" -#: civs/rome.json:Structures[0].History +#: simulation/data/civs/rome.json:Structures[0].History msgid "" "Sometimes it was a temporary camp built facing the route by which the army " "is to march, other times a defensive or offensive (for sieges) structure. " "Within the Praetorian gate, which should either front the east or the enemy, " "the tents of the first centuries or cohorts are pitched, and the dracos " "(ensigns of cohorts) and other ensigns planted. The Decumane gate is " "directly opposite to the Praetorian in the rear of the camp, and through " "this the soldiers are conducted to the place appointed for punishment or " "execution. It has a turf wall, and it's surrounded by a canal filled with " "water whenever possible for extra defense. Many towns started up as bigger " "military camps to evolve to more complicated cities." msgstr "" -#: civs/rome.json:Structures[1].Name +#: simulation/data/civs/rome.json:Structures[1].Name msgid "Murus Latericius" msgstr "" -#: civs/rome.json:Structures[1].Special +#: simulation/data/civs/rome.json:Structures[1].Special msgid "Can be built in neutral and enemy territory to strangle enemy towns." msgstr "" -#: civs/rome.json:Structures[1].History +#: simulation/data/civs/rome.json:Structures[1].History msgid "Turf walls built by legionaries during sieges." msgstr "" -#: civs/rome.json:History +#: simulation/data/civs/rome.json:History msgid "" "The Romans controlled one of the largest empires of the ancient world, " "stretching at its peak from southern Scotland to the Sahara Desert, and " "containing between 60 million and 80 million inhabitants, one quarter of the " "Earth's population at that time. Rome also remained one of the strongest " "nations on earth for almost 800 years. The Romans were the supreme builders " "of the ancient world, excelled at siege warfare and had an exquisite " "infantry and navy." msgstr "" -#: civs/sele.json:Name -#: civs/sele.json:Factions[0].Name +#: simulation/data/civs/sele.json:Name +#: simulation/data/civs/sele.json:Factions[0].Name msgid "Seleucids" msgstr "" -#: civs/sele.json:CivBonuses[0].Description +#: simulation/data/civs/sele.json:CivBonuses[0].Description msgid "" "This unlocks the Seleucid expansion building, the Klēroukhia or Military " "Colony, similar to Civic Centers for other factions. It is weaker and " "carries a smaller territory influence, but is cheaper and built faster." msgstr "" -#: civs/sele.json:CivBonuses[0].Name +#: simulation/data/civs/sele.json:CivBonuses[0].Name msgid "Cleruchy" msgstr "" -#: civs/sele.json:CivBonuses[1].Description +#: simulation/data/civs/sele.json:CivBonuses[1].Description msgid "" "Choose between Traditional Army and Reform Army technologies that unlock " "different Champions." msgstr "" -#: civs/sele.json:CivBonuses[1].History -#: civs/sele.json:Factions[0].Technologies[1].History +#: simulation/data/civs/sele.json:CivBonuses[1].History +#: simulation/data/civs/sele.json:Factions[0].Technologies[1].History msgid "" "Seleucid and indeed Successor warfare evolved over the course of the 3rd and " "2nd centuries. Contact with Eastern upstarts such as the Parthians and " "constant revolts of peripheral satrapies such as Bactria caused the " "Seleucids to reform their military and change their tactics, specifically in " "the cavalry arm. War with the Romans from the West and invasions from the " "Galatians also forced the Seleucids to reform their infantry regiments to be " "more flexible." msgstr "" -#: civs/sele.json:TeamBonuses[0].Description +#: simulation/data/civs/sele.json:TeamBonuses[0].Description msgid "Allied Civic Centers are 20% cheaper." msgstr "" -#: civs/sele.json:TeamBonuses[0].Name +#: simulation/data/civs/sele.json:TeamBonuses[0].Name msgid "Syrian Tetrapolis" msgstr "" -#: civs/sele.json:TeamBonuses[0].History +#: simulation/data/civs/sele.json:TeamBonuses[0].History msgid "" "The political core of the Seleucid Empire consisted of four 'sister' cities: " "Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea." msgstr "" -#: civs/sele.json:AINames[0] +#: simulation/data/civs/sele.json:AINames[0] msgid "Seleucus I Nicator" msgstr "" -#: civs/sele.json:AINames[1] +#: simulation/data/civs/sele.json:AINames[1] msgid "Antiochus I Soter" msgstr "" -#: civs/sele.json:AINames[2] +#: simulation/data/civs/sele.json:AINames[2] msgid "Antiochus II Theos" msgstr "" -#: civs/sele.json:AINames[3] +#: simulation/data/civs/sele.json:AINames[3] msgid "Seleucus II Callinicus" msgstr "" -#: civs/sele.json:AINames[4] +#: simulation/data/civs/sele.json:AINames[4] msgid "Seleucus III Ceraunus" msgstr "" -#: civs/sele.json:AINames[5] +#: simulation/data/civs/sele.json:AINames[5] msgid "Antiochus III Megas" msgstr "" -#: civs/sele.json:AINames[6] +#: simulation/data/civs/sele.json:AINames[6] msgid "Seleucus IV Philopator" msgstr "" -#: civs/sele.json:AINames[7] +#: simulation/data/civs/sele.json:AINames[7] msgid "Antiochus IV Epiphanes" msgstr "" -#: civs/sele.json:AINames[8] +#: simulation/data/civs/sele.json:AINames[8] msgid "Antiochus V Eupator" msgstr "" -#: civs/sele.json:AINames[9] +#: simulation/data/civs/sele.json:AINames[9] msgid "Demetrius I Soter" msgstr "" -#: civs/sele.json:AINames[10] +#: simulation/data/civs/sele.json:AINames[10] msgid "Alexander I Balas" msgstr "" -#: civs/sele.json:AINames[11] -#: civs/sele.json:AINames[15] +#: simulation/data/civs/sele.json:AINames[11] +#: simulation/data/civs/sele.json:AINames[15] msgid "Demetrius II Nicator" msgstr "" -#: civs/sele.json:AINames[12] +#: simulation/data/civs/sele.json:AINames[12] msgid "Antiochus VI Dionysus" msgstr "" -#: civs/sele.json:AINames[13] +#: simulation/data/civs/sele.json:AINames[13] msgid "Diodotus Tryphon" msgstr "" -#: civs/sele.json:AINames[14] +#: simulation/data/civs/sele.json:AINames[14] msgid "Antiochus VII Sidetes" msgstr "" -#: civs/sele.json:AINames[16] +#: simulation/data/civs/sele.json:AINames[16] msgid "Alexander II Zabinas" msgstr "" -#: civs/sele.json:AINames[17] +#: simulation/data/civs/sele.json:AINames[17] msgid "Cleopatra Thea" msgstr "" -#: civs/sele.json:AINames[18] +#: simulation/data/civs/sele.json:AINames[18] msgid "Seleucus V Philometor" msgstr "" -#: civs/sele.json:AINames[19] +#: simulation/data/civs/sele.json:AINames[19] msgid "Antiochus VIII Grypus" msgstr "" -#: civs/sele.json:AINames[20] +#: simulation/data/civs/sele.json:AINames[20] msgid "Antiochus IX Cyzicenus" msgstr "" -#: civs/sele.json:AINames[21] +#: simulation/data/civs/sele.json:AINames[21] msgid "Seleucus VI Epiphanes" msgstr "" -#: civs/sele.json:AINames[22] +#: simulation/data/civs/sele.json:AINames[22] msgid "Antiochus X Eusebes" msgstr "" -#: civs/sele.json:AINames[23] +#: simulation/data/civs/sele.json:AINames[23] msgid "Demetrius III Eucaerus" msgstr "" -#: civs/sele.json:AINames[24] +#: simulation/data/civs/sele.json:AINames[24] msgid "Antiochus XI Epiphanes" msgstr "" -#: civs/sele.json:AINames[25] +#: simulation/data/civs/sele.json:AINames[25] msgid "Philip I Philadelphus" msgstr "" -#: civs/sele.json:AINames[26] +#: simulation/data/civs/sele.json:AINames[26] msgid "Antiochus XII Dionysus" msgstr "" -#: civs/sele.json:AINames[27] +#: simulation/data/civs/sele.json:AINames[27] msgid "Seleucus VII Kybiosaktes" msgstr "" -#: civs/sele.json:AINames[28] +#: simulation/data/civs/sele.json:AINames[28] msgid "Antiochus XIII Asiaticus" msgstr "" -#: civs/sele.json:AINames[29] +#: simulation/data/civs/sele.json:AINames[29] msgid "Philip II Philoromaeus" msgstr "" -#: civs/sele.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/sele.json:Factions[0].Technologies[1].Description msgid "" "Traditional Army unlocks Silver Shields and Scythed Chariots, Reform Army " "unlocks Romanized Heavy Swordsmen and Cataphracts." msgstr "" -#: civs/sele.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/sele.json:Factions[0].Technologies[1].Name msgid "Traditional Army vs. Reform Army" msgstr "" -#: civs/sele.json:Factions[0].Technologies[2].Description +#: simulation/data/civs/sele.json:Factions[0].Technologies[2].Description msgid "A one-time purchase of 20 Indian War Elephants from the Mauryan Empire." msgstr "" -#: civs/sele.json:Factions[0].Technologies[2].Name +#: simulation/data/civs/sele.json:Factions[0].Technologies[2].Name msgid "Marriage Alliance" msgstr "" -#: civs/sele.json:Factions[0].Technologies[2].History +#: simulation/data/civs/sele.json:Factions[0].Technologies[2].History msgid "" "Seleucus I Nicator invaded the Punjab region of India in 305 BC, confronting " "Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is " "said that Chandragupta fielded an army of 600,000 men and 9,000 war " "elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success " "and to establish peace between the two great powers and to formalize their " "alliance, he married his daughter to Chandragupta. In return, Chandragupta " "gifted Seleucus a corps of 500 war elephants, which would prove a decisive " "military asset for Seleucus as he fought the rest of Alexander's successors." msgstr "" -#: civs/sele.json:Factions[0].Technologies[3].History +#: simulation/data/civs/sele.json:Factions[0].Technologies[3].History msgid "" "The beautiful and powerful breed of Nisean horses increases health for " "Seleucid cavalry." msgstr "" -#: civs/sele.json:Factions[0].Heroes[0].History +#: simulation/data/civs/sele.json:Factions[0].Heroes[0].History msgid "" "Always lying in wait for the neighboring nations, strong in arms and " "persuasive in council, he (Seleucus) acquired Mesopotamia, Armenia, " "'Seleucid' Cappadocia, Persis, Parthia, Bactria, Arabia, Tapouria, Sogdia, " "Arachosia, Hyrcania, and other adjacent peoples that had been subdued by " "Alexander, as far as the river Indus, so that the boundaries of his empire " "were the most extensive in Asia after that of Alexander. The whole region " "from Phrygia to the Indus was subject to Seleucus. — Appian, 'The Syrian " "Wars'." msgstr "" -#: civs/sele.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/sele.json:Factions[0].Heroes[0].Name msgid "Seleukos A' Nikator" msgstr "" -#: civs/sele.json:Factions[0].Heroes[1].History +#: simulation/data/civs/sele.json:Factions[0].Heroes[1].History msgid "" "Antiochus inherited a troubled kingdom upon the beginning of his reign. From " "the verge of collapse he managed to weld back together the empire Seleukus I " "so hard to found. The rebellious eastern satraps of Bactria and Parthia were " "brought to heel , temporarily securing his eastern borders. He then turned " "his attention to mother Greece, attempting to fulfill the dreams of his " "fathers by invading Greece under the pretext of liberation. The Achaean " "League and the Kingdom of Pergamon banded together with the Romans to defeat " "him at the Battle of Magnesia, forever burying the dream of reuniting " "Alexander's empire." msgstr "" -#: civs/sele.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/sele.json:Factions[0].Heroes[1].Name msgid "Antiokhos G' Megas" msgstr "" -#: civs/sele.json:Factions[0].Heroes[2].History +#: simulation/data/civs/sele.json:Factions[0].Heroes[2].History msgid "" "Antiochus IV Epiphanes was a son of Antiochus III the Great and brother of " "Seleucus IV Philopator. Originally named Mithridates, he assumed the name " "Antiochus either upon his accession to the throne or after the death of his " "elder brother Antiochus. Notable events during his reign include the near-" "conquest of Egypt (twice), which was halted by the threat of Roman " "intervention, and the beginning of the Jewish revolt of the Maccabees. He " "died of sudden illness while fighting off a Parthian invasion from the East." msgstr "" -#: civs/sele.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/sele.json:Factions[0].Heroes[2].Name msgid "Antiokhos D' Epiphanes" msgstr "" -#: civs/sele.json:Factions[0].Description +#: simulation/data/civs/sele.json:Factions[0].Description msgid "" "The Macedonian-Greek dynasty that ruled the Eastern part of Alexander's " "former empire." msgstr "" -#: civs/sele.json:Structures[1].Special +#: simulation/data/civs/sele.json:Structures[1].Special msgid "Trains all cavalry units except Citizen-Militia Cavalry." msgstr "" -#: civs/sele.json:Structures[2].Name +#: simulation/data/civs/sele.json:Structures[2].Name msgid "Military Colony" msgstr "" -#: civs/sele.json:Structures[2].Special +#: simulation/data/civs/sele.json:Structures[2].Special msgid "" "This is the Seleucid expansion building, similar to Civic Centers for other " "factions. It is weaker and carries a smaller territory influence, but is " "cheaper and built faster." msgstr "" -#: civs/sele.json:Structures[2].History +#: simulation/data/civs/sele.json:Structures[2].History msgid "" "The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, " "and Thracians alike to settle in within the vast territories of the empire. " "They settled in military colonies called cleruchies (klēroukhia). Under this " "arrangement, the settlers were given a plot of land, or a kleros, and in " "return were required to serve in the great king's army when called to duty. " "This created a upper-middle class of military settlers who owed their " "livelihoods and fortunes to the Syrian kings and helped grow the available " "manpower for the imperial Seleucid army. A side effect of this system was " "that it drained the Greek homeland of military-aged men, a contributing " "factor to Greece's eventual conquest by Rome." msgstr "" -#: civs/sele.json:History +#: simulation/data/civs/sele.json:History msgid "" "The Macedonian-Greek dynasty that ruled most of Alexander's former empire." msgstr "" -#: civs/spart.json:Name -#: civs/spart.json:Factions[0].Name +#: simulation/data/civs/spart.json:Name +#: simulation/data/civs/spart.json:Factions[0].Name msgid "Spartans" msgstr "" -#: civs/spart.json:CivBonuses[0].Description +#: simulation/data/civs/spart.json:CivBonuses[0].Description msgid "Spartans can use the powerful Phalanx formation." msgstr "" -#: civs/spart.json:CivBonuses[0].History +#: simulation/data/civs/spart.json:CivBonuses[0].History msgid "" "The Spartans were undisputed masters of phalanx warfare. The Spartans were " "so feared for their discipline that the enemy army would sometimes break up " "and run away before a single shield clashed. 'Othismos' refers to the point " "in a phalanx battle where both sides try to shove each other out of " "formation, attempting to breaking up the enemy lines and routing them." msgstr "" -#: civs/spart.json:CivBonuses[1].Description +#: simulation/data/civs/spart.json:CivBonuses[1].Description msgid "" "The Spartan rank upgrades at the Barracks cost no resources, except time." msgstr "" -#: civs/spart.json:CivBonuses[1].Name +#: simulation/data/civs/spart.json:CivBonuses[1].Name msgid "Laws of Lycurgus" msgstr "" -#: civs/spart.json:CivBonuses[1].History +#: simulation/data/civs/spart.json:CivBonuses[1].History msgid "" "Under the Constitution written by the mythical law-giver Lycurgus, the " "institution of The Agoge was established, where Spartans were trained from " "the age of 6 to be superior warriors in defense of the Spartan state." msgstr "" -#: civs/spart.json:TeamBonuses[0].Description +#: simulation/data/civs/spart.json:TeamBonuses[0].Description msgid "Allies can train Spartiates." msgstr "" -#: civs/spart.json:TeamBonuses[0].Name +#: simulation/data/civs/spart.json:TeamBonuses[0].Name msgid "Peloponnesian League" msgstr "" -#: civs/spart.json:TeamBonuses[0].History +#: simulation/data/civs/spart.json:TeamBonuses[0].History msgid "" "Much of the Peloponnese was subject to Sparta in one way or another. This " "loose confederation, with Sparta as its leader, was later dubbed the " "Peloponnesian League by historians, but in ancient times was called 'The " "Lacedaemonians and their allies.'" msgstr "" -#: civs/spart.json:AINames[0] +#: simulation/data/civs/spart.json:AINames[0] msgid "Leonidas" msgstr "" -#: civs/spart.json:AINames[1] +#: simulation/data/civs/spart.json:AINames[1] msgid "Dienekes" msgstr "" -#: civs/spart.json:AINames[2] -#: civs/spart.json:Factions[0].Heroes[1].Name +#: simulation/data/civs/spart.json:AINames[2] +#: simulation/data/civs/spart.json:Factions[0].Heroes[1].Name msgid "Brasidas" msgstr "" -#: civs/spart.json:AINames[3] +#: simulation/data/civs/spart.json:AINames[3] msgid "Agis" msgstr "" -#: civs/spart.json:AINames[4] +#: simulation/data/civs/spart.json:AINames[4] msgid "Archidamus" msgstr "" -#: civs/spart.json:AINames[6] +#: simulation/data/civs/spart.json:AINames[6] msgid "Pausanias" msgstr "" -#: civs/spart.json:AINames[7] +#: simulation/data/civs/spart.json:AINames[7] msgid "Agesilaus" msgstr "" -#: civs/spart.json:AINames[8] +#: simulation/data/civs/spart.json:AINames[8] msgid "Echestratus" msgstr "" -#: civs/spart.json:AINames[9] +#: simulation/data/civs/spart.json:AINames[9] msgid "Eurycrates" msgstr "" -#: civs/spart.json:AINames[10] +#: simulation/data/civs/spart.json:AINames[10] msgid "Eucleidas" msgstr "" -#: civs/spart.json:AINames[11] +#: simulation/data/civs/spart.json:AINames[11] msgid "Agesipolis" msgstr "" -#: civs/spart.json:Factions[0].Technologies[0].Description +#: simulation/data/civs/spart.json:Factions[0].Technologies[0].Description msgid "" "Spartan female citizens cannot be captured and will doggedly fight back " "against any attackers. They are also capable of constructing defense towers " "and palisades." msgstr "" -#: civs/spart.json:Factions[0].Technologies[0].Name +#: simulation/data/civs/spart.json:Factions[0].Technologies[0].Name msgid "Feminine Mystique" msgstr "" -#: civs/spart.json:Factions[0].Technologies[0].History +#: simulation/data/civs/spart.json:Factions[0].Technologies[0].History msgid "" "Spartan women were some of the freest in the ancient world. They could own " "land and slaves and even exercise naked like Spartan men. It is said that " "only Spartan women gave birth to real men. Such tough-as-nails women more " "than once helped save their city from disaster, for example when after a " "lost battle against Pyrrhus of Epirus they overnight built an earthen " "rampart to protect the city while their men slept in preparation for the " "next day's siege." msgstr "" -#: civs/spart.json:Factions[0].Technologies[1].Description +#: simulation/data/civs/spart.json:Factions[0].Technologies[1].Description msgid "Units in phalanx formation move faster." msgstr "" -#: civs/spart.json:Factions[0].Technologies[1].Name +#: simulation/data/civs/spart.json:Factions[0].Technologies[1].Name msgid "Tyrtean Paeans" msgstr "" -#: civs/spart.json:Factions[0].Technologies[1].History +#: simulation/data/civs/spart.json:Factions[0].Technologies[1].History msgid "" "Paeans were battle hymns that were sung by the hoplites when they charged " "the enemy lines. One of the first known Paeans were composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" -#: civs/spart.json:Factions[0].Technologies[2].Description +#: simulation/data/civs/spart.json:Factions[0].Technologies[2].Description msgid "+25% health for spear infantry, but also +10% train time." msgstr "" -#: civs/spart.json:Factions[0].Technologies[2].Name +#: simulation/data/civs/spart.json:Factions[0].Technologies[2].Name msgid "The Agoge" msgstr "" -#: civs/spart.json:Factions[0].Technologies[2].History +#: simulation/data/civs/spart.json:Factions[0].Technologies[2].History msgid "" "Spartans were housed and trained from a young age to be superlative warriors " "and to endure any hardship a military life can give them." msgstr "" -#: civs/spart.json:Factions[0].Heroes[0].History +#: simulation/data/civs/spart.json:Factions[0].Heroes[0].History msgid "" "The king of Sparta, who fought and died at the battle of Thermopylae in 480 " "B.C. He successfully blocked the way of the huge Persian army through the " "narrow passage with his 7000 men, until Xerxes was made aware of a secret " "unobstructed path. Finding the enemy at his rear, Leonidas sent home most of " "his troops, choosing to stay behind with 300 hand-picked hoplites and win " "time for the others to withdraw." msgstr "" -#: civs/spart.json:Factions[0].Heroes[0].Name +#: simulation/data/civs/spart.json:Factions[0].Heroes[0].Name msgid "Leonidas I" msgstr "" -#: civs/spart.json:Factions[0].Heroes[1].History +#: simulation/data/civs/spart.json:Factions[0].Heroes[1].History msgid "" "Because Brasidas has sponsored their citizenship in return for service, " "Helot Skirmishers fight longer and harder for Sparta while within range of " "him." msgstr "" -#: civs/spart.json:Factions[0].Heroes[2].History +#: simulation/data/civs/spart.json:Factions[0].Heroes[2].History msgid "" "Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled " "together an alliance of Southern Greek states to fight off Macedonian " "hegemony while Alexander the Great was away in Asia on his conquest march. " "After securing Crete as a Spartan tributary, Agis then moved to besiege the " "city of Megalopolis in the Peloponnese, who was an ally of Macedon. " "Antipater, the Macedonian regent, lead an army to stop this new uprising. In " "the Battle of Megalopolis, the Macedonians prevailed in a long and bloody " "battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis " "made a heroic final stand in order to buy time for his troops to retreat." msgstr "" -#: civs/spart.json:Factions[0].Heroes[2].Name +#: simulation/data/civs/spart.json:Factions[0].Heroes[2].Name msgid "Agis III" msgstr "" -#: civs/spart.json:Structures[1].Name +#: simulation/data/civs/spart.json:Structures[1].Name msgid "Syssition" msgstr "" -#: civs/spart.json:Structures[1].Special +#: simulation/data/civs/spart.json:Structures[1].Special msgid "Train heroes and Spartiates and research technologies related to them." msgstr "" -#: civs/spart.json:Structures[1].History +#: simulation/data/civs/spart.json:Structures[1].History msgid "" "The Syssition was the Mess Hall for full-blooded Spartiates. Every Spartan " "peer, even kings, belonged to one." msgstr "" -#: civs/spart.json:History +#: simulation/data/civs/spart.json:History msgid "" "Sparta was a prominent city-state in ancient Greece, and its dominant " "military power on land from circa 650 B.C. Spartan culture was obsessed with " "military training and excellence, with rigorous training for boys beginning " "at age seven. Thanks to its military might, Sparta led a coalition of Greek " "forces during the Greco-Persian Wars, and won over Athens in the " "Peloponnesian Wars, though at great cost." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-gui-gamesetup.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-gui-gamesetup.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-gui-gamesetup.pot (revision 17039) @@ -1,1440 +1,1440 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-09-18 18:46+0200\n" -"PO-Revision-Date: 2015-09-18 18:46+0200\n" +"POT-Creation-Date: 2015-09-18 22:14+0200\n" +"PO-Revision-Date: 2015-09-18 22:14+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/aiconfig/aiconfig.js:6 msgctxt "ai" msgid "None" msgstr "" #: gui/aiconfig/aiconfig.js:7 msgid "AI will be disabled for this player." msgstr "" #: gui/gamesetup/gamesetup.js:101 msgid "Return to the main menu." msgstr "" #: gui/gamesetup/gamesetup.js:103 msgid "Return to the lobby." msgstr "" #: gui/gamesetup/gamesetup.js:126 gui/gamesetup/gamesetup.js:1296 #: gui/gamesetup/gamesetup.js:1360 msgid "Default" msgstr "" #: gui/gamesetup/gamesetup.js:127 msgid "Naval Maps" msgstr "" #: gui/gamesetup/gamesetup.js:128 msgid "Demo Maps" msgstr "" #: gui/gamesetup/gamesetup.js:129 msgid "All Maps" msgstr "" #: gui/gamesetup/gamesetup.js:357 msgctxt "team" msgid "None" msgstr "" #: gui/gamesetup/gamesetup.js:569 gui/gamesetup/gamesetup.js:1445 msgctxt "civilization" msgid "Random" msgstr "" #: gui/gamesetup/gamesetup.js:633 gui/gamesetup/gamesetup.js:1380 msgctxt "map" msgid "Random" msgstr "" #: gui/gamesetup/gamesetup.js:873 gui/gamesetup/gamesetup.js:1009 msgid "You" msgstr "" #: gui/gamesetup/gamesetup.js:1098 #, javascript-format msgid "%(playerName)s %(romanNumber)s" msgstr "" #: gui/gamesetup/gamesetup.js:1218 gui/gamesetup/gamesetup.js:1223 #: gui/gamesetup/gamesetup.js:1231 gui/gamesetup/gamesetup.js:1286 #: gui/gamesetup/gamesetup.js:1287 gui/gamesetup/gamesetup.js:1288 #: gui/gamesetup/gamesetup.js:1290 gui/gamesetup/gamesetup.js:1325 #: gui/gamesetup/gamesetup.js:1326 gui/gamesetup/gamesetup.js:1327 #: gui/gamesetup/gamesetup.js:1329 gui/gamesetup/gamesetup.js:1361 #: gui/gamesetup/gamesetup.js:1362 gui/gamesetup/gamesetup.js:1365 msgid "Yes" msgstr "" #: gui/gamesetup/gamesetup.js:1218 gui/gamesetup/gamesetup.js:1223 #: gui/gamesetup/gamesetup.js:1231 gui/gamesetup/gamesetup.js:1286 #: gui/gamesetup/gamesetup.js:1287 gui/gamesetup/gamesetup.js:1288 #: gui/gamesetup/gamesetup.js:1290 gui/gamesetup/gamesetup.js:1325 #: gui/gamesetup/gamesetup.js:1326 gui/gamesetup/gamesetup.js:1327 #: gui/gamesetup/gamesetup.js:1329 gui/gamesetup/gamesetup.js:1361 #: gui/gamesetup/gamesetup.js:1362 gui/gamesetup/gamesetup.js:1363 #: gui/gamesetup/gamesetup.js:1365 msgid "No" msgstr "" #: gui/gamesetup/gamesetup.js:1367 gui/gamesetup/gamesetup.js:1368 #: gui/gamesetup/gamesetup.js:1369 msgid "Determined by scenario" msgstr "" #: gui/gamesetup/gamesetup.js:1381 msgid "Randomly selects a map from the list" msgstr "" #: gui/gamesetup/gamesetup.js:1388 msgid "Sorry, no description available." msgstr "" #: gui/gamesetup/gamesetup.js:1391 #, javascript-format msgid "%(number)s player. " msgid_plural "%(number)s players. " msgstr[0] "" msgstr[1] "" #: gui/gamesetup/gamesetup.js:1395 gui/gamesetup/gamesetup.xml:(caption):283 msgid "Victory Condition:" msgstr "" #: gui/gamesetup/gamesetup.js:1431 msgid "Loading..." msgstr "" #: gui/gamesetup/gamesetup.js:1547 #, javascript-format msgid "AI: %(ai)s" msgstr "" #: gui/gamesetup/gamesetup.js:1552 msgid "Unassigned" msgstr "" #: gui/gamesetup/gamesetup.js:1735 gui/gamesetup/gamesetup.js:1740 #: gui/gamesetup/gamesetup.js:1758 #, javascript-format msgid "== %(message)s" msgstr "" #: gui/gamesetup/gamesetup.js:1735 #, javascript-format msgid "%(username)s has joined" msgstr "" #: gui/gamesetup/gamesetup.js:1740 #, javascript-format msgid "%(username)s has left" msgstr "" #: gui/gamesetup/gamesetup.js:1745 #, javascript-format msgid "<%(username)s>" msgstr "" #: gui/gamesetup/gamesetup.js:1746 #, javascript-format msgid "%(username)s %(message)s" msgstr "" #: gui/gamesetup/gamesetup.js:1752 #, javascript-format msgid "* %(username)s is ready!" msgstr "" #: gui/gamesetup/gamesetup.js:1754 #, javascript-format msgid "* %(username)s is not ready." msgstr "" #: gui/gamesetup/gamesetup.js:1758 msgid "Game settings have been changed" msgstr "" #: gui/gamesetup/gamesetup.js:1783 msgid "I'm not ready" msgstr "" #: gui/gamesetup/gamesetup.js:1784 msgid "State that you are not ready to play." msgstr "" #: gui/gamesetup/gamesetup.js:1789 gui/gamesetup/gamesetup.js:1867 msgid "I'm ready!" msgstr "" #: gui/gamesetup/gamesetup.js:1790 msgid "State that you are ready to play!" msgstr "" #: gui/gamesetup/gamesetup.js:1868 msgid "State that you accept the current settings and are ready to play!" msgstr "" #: gui/gamesetup/gamesetup_mp.js:34 #, javascript-format msgid "%(name)s's game" msgstr "" #: gui/gamesetup/gamesetup_mp.js:60 msgid "Connecting to server..." msgstr "" #: gui/gamesetup/gamesetup_mp.js:79 #, javascript-format msgid "Net message: %(message)s" msgstr "" #: gui/gamesetup/gamesetup_mp.js:146 msgid "Registering with server..." msgstr "" #: gui/gamesetup/gamesetup_mp.js:152 msgid "Game has already started, rejoining..." msgstr "" #: gui/gamesetup/gamesetup_mp.js:198 msgid "Game name already in use." msgstr "" #: gui/gamesetup/gamesetup_mp.js:259 #, javascript-format msgid "%(playername)s's game" msgstr "" #: gui/loading/loading.js:49 #, javascript-format msgid "Loading “%(map)s”" msgstr "" #: gui/loading/loading.js:53 #, javascript-format msgid "Generating “%(map)s”" msgstr "" #: gui/aiconfig/aiconfig.xml:(caption):14 msgid "AI Configuration" msgstr "" #: gui/aiconfig/aiconfig.xml:(caption):19 msgid "AI Player:" msgstr "" #: gui/aiconfig/aiconfig.xml:(caption):27 msgid "AI Difficulty:" msgstr "" #: gui/aiconfig/aiconfig.xml:(caption):37 #: gui/gamesetup/gamesetup_mp.xml:(caption):104 msgid "Cancel" msgstr "" #: gui/aiconfig/aiconfig.xml:(caption):42 #: gui/gamesetup/gamesetup.xml:(caption):400 msgid "OK" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):18 msgid "Match Setup" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):24 msgid "Loading" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):28 msgid "Loading map data. Please wait..." msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):43 msgid "Player Name" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):46 msgid "Player Placement" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):49 msgid "Civilization" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):64 msgid "Team" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):102 msgid "Map Type:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):105 msgid "Map Filter:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):108 msgid "Select Map:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):111 msgid "Number of Players:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):114 msgid "Map Size:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):200 msgid "Send" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):224 msgid "Start game!" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):242 msgid "Back" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):256 #: gui/gamesetup/gamesetup.xml:(caption):268 msgid "More Options" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):273 msgid "Game Speed:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):293 msgid "Population Cap:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):303 msgid "Starting Resources:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):313 msgid "Ceasefire:" msgstr "" #. Make sure to differentiate between the revealed map and explored map options! #: gui/gamesetup/gamesetup.xml:(caption):323 msgid "Revealed Map:" msgstr "" #. Make sure to differentiate between the revealed map and explored map options! #: gui/gamesetup/gamesetup.xml:(caption):333 msgid "Explored Map:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):343 msgid "Disable Treasures:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):353 msgid "Teams Locked:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):363 msgid "Cheats:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):373 msgid "Rated Game:" msgstr "" #: gui/gamesetup/gamesetup.xml:(caption):383 msgid "Late Observer Joins:" msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):58 msgid "View civilization info" msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):73 msgid "Select player." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):83 msgid "Configure AI settings." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):86 msgid "Select player's civilization." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):90 msgid "Select player's team." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):131 msgid "Select a map type." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):140 msgid "Select a map filter." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):150 msgid "Select a map to play on." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):164 msgid "Select number of players." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):169 msgid "Select map size. (Larger sizes may reduce performance.)" msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):225 msgid "Start a new game with the current settings." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):257 msgid "See more game options" msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):277 msgid "Select game speed." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):287 msgid "Select victory condition." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):297 msgid "Select population cap." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):307 msgid "Select the game's starting resources." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):317 msgid "Set time where no attacks are possible." msgstr "" #. Make sure to differentiate between the revealed map and explored map options! #: gui/gamesetup/gamesetup.xml:(tooltip):327 msgid "Toggle revealed map (see everything)." msgstr "" #. Make sure to differentiate between the revealed map and explored map options! #: gui/gamesetup/gamesetup.xml:(tooltip):337 msgid "Toggle explored map (see initial map)." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):347 msgid "Disable all treasures on the map." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):357 msgid "Toggle locked teams." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):367 msgid "Toggle the usability of cheats." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):377 msgid "Toggle if this game will be rated for the leaderboard." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):387 msgid "Allow observers to join after the game started." msgstr "" #: gui/gamesetup/gamesetup.xml:(tooltip):401 msgid "Close more game options window" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:(caption):19 msgid "Multiplayer" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:(caption):25 msgid "Joining an existing game." msgstr "" #: gui/gamesetup/gamesetup_mp.xml:(caption):29 #: gui/gamesetup/gamesetup_mp.xml:(caption):67 msgid "Player name:" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:(caption):39 msgid "Server Hostname or IP:" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:(caption):49 #: gui/gamesetup/gamesetup_mp.xml:(caption):91 msgid "Continue" msgstr "" #: gui/gamesetup/gamesetup_mp.xml:(caption):62 msgid "Set up your server to host." msgstr "" #: gui/gamesetup/gamesetup_mp.xml:(caption):80 msgid "Server name:" msgstr "" #: gui/loading/loading.xml:(caption):48 msgid "Quote of the Day:" msgstr "" #: gui/text/quotes.txt:1 msgid "\"A prosperous fool is a grievous burden.\" - Aeschylus" msgstr "" #: gui/text/quotes.txt:2 msgid "" "\"From him \\[Death] alone of all the powers of heaven Persuasion holds " "aloof.\" - Aeschylus" msgstr "" #: gui/text/quotes.txt:3 msgid "\"To be rather than to seem.\" - Aeschylus, \"Seven Against Thebes\"" msgstr "" #: gui/text/quotes.txt:4 msgid "" "\"It is not the oath that makes us believe the man, but the man the oath.\" " "- Aeschylus" msgstr "" #: gui/text/quotes.txt:5 msgid "" "\"In every tyrant's heart there springs in the end this poison, that he " "cannot trust a friend.\" - Aeschylus, \"Prometheus Bound\"" msgstr "" #: gui/text/quotes.txt:6 msgid "" "\"Time as he grows old teaches all things.\" - Aeschylus, \"Prometheus " "Bound\"" msgstr "" #: gui/text/quotes.txt:7 msgid "" "\"Wisdom comes through suffering... Favours come to us from gods.\" - " "Aeschylus, \"Agamemnon\"" msgstr "" #: gui/text/quotes.txt:8 msgid "" "\"She \\[Helen] brought to Ilium her dowry, destruction.\" - Aeschylus, " "\"Agamemnon\"" msgstr "" #: gui/text/quotes.txt:9 msgid "" "\"It is in the character of very few men to honor without envy a friend who " "has prospered.\" - Aeschylus, \"Agamemnon\"" msgstr "" #: gui/text/quotes.txt:10 msgid "" "\"For a deadly blow let him pay with a deadly blow; it is for him who has " "done a deed to suffer.\" - Aeschylus" msgstr "" #: gui/text/quotes.txt:11 msgid "\"Any excuse will serve a tyrant.\" - Aesop" msgstr "" #: gui/text/quotes.txt:12 msgid "" "\"Better be wise by the misfortunes of others than by your own.\" - Aesop" msgstr "" #: gui/text/quotes.txt:13 msgid "" "\"Familiarity breeds contempt; acquaintance softens prejudices.\" - Aesop" msgstr "" #: gui/text/quotes.txt:14 msgid "\"It is easy to be brave from a safe distance.\" - Aesop" msgstr "" #: gui/text/quotes.txt:15 msgid "\"It is thrifty to prepare today for the wants of tomorrow.\" - Aesop" msgstr "" #: gui/text/quotes.txt:16 msgid "\"It is not only fine feathers that make fine birds.\" - Aesop" msgstr "" #: gui/text/quotes.txt:17 msgid "" "\"Never trust advice from a man in the throes of his own difficulty.\" - " "Aesop" msgstr "" #: gui/text/quotes.txt:18 msgid "\"Persuasion is often more effectual than force.\" - Aesop" msgstr "" #: gui/text/quotes.txt:19 msgid "\"Self-conceit may lead to self-destruction.\" - Aesop" msgstr "" #: gui/text/quotes.txt:20 msgid "\"Slow and steady wins the race.\" - Aesop" msgstr "" #: gui/text/quotes.txt:21 msgid "\"The gods help them that help themselves.\" - Aesop" msgstr "" #: gui/text/quotes.txt:22 msgid "" "\"The shaft of the arrow had been feathered with one of the eagle's own " "plumes. We often give our enemies the means of our own destruction.\" - Aesop" msgstr "" #: gui/text/quotes.txt:23 msgid "\"Union gives strength.\" - Aesop, \"The Bundle of Sticks\"" msgstr "" #: gui/text/quotes.txt:24 msgid "\"Enemies' promises were made to be broken.\" - Aesop" msgstr "" #: gui/text/quotes.txt:25 msgid "" "\"Spartans do not ask how many, only where the enemy are.\" - Agis II of " "Sparta" msgstr "" #: gui/text/quotes.txt:26 msgid "" "\"Weep not for me, suffering as I do unjustly, I am in a happier case than " "my murderers.\" - Agis IV, 24th Spartan king of the Eurypontid dynasty" msgstr "" #: gui/text/quotes.txt:27 msgid "" "\"He who doeth good shall meet with good; and he who doeth evil shall meet " "with evil, for the Lord judgeth a man according to the measure of his work." "\" - Ahiqar, Assyrian sage" msgstr "" #: gui/text/quotes.txt:28 msgid "" "\"If I were not Alexander, I should wish to be Diogenes.\" - Alexander the " "Great" msgstr "" #: gui/text/quotes.txt:29 msgid "\"I do not steal victory.\" - Alexander the Great" msgstr "" #: gui/text/quotes.txt:30 msgid "" "\"Are you still to learn that the end and perfection of our victories is to " "avoid the vices and infirmities of those whom we subdue?\" - Alexander the " "Great" msgstr "" #: gui/text/quotes.txt:31 msgid "" "\"To the strongest!\" - Alexander, on his death bed, when asked who should " "succeed him as king" msgstr "" #: gui/text/quotes.txt:32 msgid "" "\"There is nothing impossible to him who will try\" - Alexander the Great" msgstr "" #: gui/text/quotes.txt:33 msgid "" "\"Sex and sleep alone make me conscious that I am mortal.\" - Alexander the " "Great" msgstr "" #: gui/text/quotes.txt:34 msgid "" "\"The agora is an established place for men to cheat one another, and behave " "covetously.\" - Anacharsis" msgstr "" #: gui/text/quotes.txt:35 msgid "" "\"Written laws are like spiders’ webs; they will catch, it is true, the weak " "and poor, but would be torn in pieces by the rich and powerful.\" - " "Anacharsis" msgstr "" #: gui/text/quotes.txt:36 msgid "\"The fox knows many tricks; the hedgehog one good one.\" - Archilochus" msgstr "" #: gui/text/quotes.txt:37 msgid "" "\"States are doomed when they are unable to distinguish good men from bad.\" " "- Antisthenes" msgstr "" #: gui/text/quotes.txt:38 msgid "" "\"Give me a place to stand, and I shall move the world.\" - Archimedes, on " "his usage of the lever." msgstr "" #: gui/text/quotes.txt:39 msgid "" "\"It is from their foes, not their friends, that cities learn the lesson of " "building high walls and ships of war.\" - Aristophanes" msgstr "" #: gui/text/quotes.txt:40 msgid "" "\"Words give wings to the mind and make a man soar to heaven.\" - " "Aristophanes" msgstr "" #: gui/text/quotes.txt:41 msgid "" "\"It is the compelling power of great thoughts and ideas to engender " "language of equal greatness.\" - Aristophanes" msgstr "" #: gui/text/quotes.txt:42 msgid "\"Hunger knows no friend but its feeder.\" - Aristophanes" msgstr "" #: gui/text/quotes.txt:43 msgid "" "\"I count him braver who overcomes his desires than him who overcomes his " "enemies.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:44 msgid "\"Our characters are the result of our conduct.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:45 msgid "\"Man is by nature a political animal.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:46 msgid "" "\"If liberty and equality, as is thought by some, are chiefly to be found in " "democracy, they will be best attained when all persons alike share in the " "government to the utmost.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:47 msgid "" "\"Both oligarch and tyrant mistrust the people, and therefore deprive them " "of their arms.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:48 msgid "\"Wit is well-bred insolence.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:49 msgid "" "\"It is simplicity that makes the uneducated more effective than the " "educated when addressing popular audiences.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:50 msgid "" "\"Poetry demands a man with a special gift for it, or else one with a touch " "of madness in him.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:51 msgid "" "\"I have gained this by philosophy: that I do without being commanded what " "others do only from fear of the law.\" - Aristotle" msgstr "" #: gui/text/quotes.txt:52 msgid "" "\"Choose the course which you adopt with deliberation; but when you have " "adopted it, then persevere in it with firmness.\" - Bias of Priene" msgstr "" #: gui/text/quotes.txt:53 msgid "" "\"How stupid it was for the king to tear out his hair in grief, as if " "baldness were a cure for sorrow.\" - Bion of Borysthenes" msgstr "" #: gui/text/quotes.txt:54 msgid "" "\"He has not acquired a fortune; the fortune has acquired him.\" - Bion of " "Borysthenes" msgstr "" #: gui/text/quotes.txt:55 msgid "\"Woe to the Defeated\" - Brennus" msgstr "" #: gui/text/quotes.txt:56 msgid "" "\"Thus always to tyrants.\" - Marcus Junius Brutus, after assassinating " "Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:57 msgid "" "\"Escape, yes, but this time with my hands, not my feet.\" - Marcus Junius " "Brutus, before committing suicide" msgstr "" #: gui/text/quotes.txt:58 msgid "\"I came, I saw, I conquered.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:59 msgid "\"Men willingly believe what they wish.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:60 msgid "\"The die is cast.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:61 msgid "" "\"It is not the well-fed long-haired man I fear, but the pale and the hungry " "looking.\" - Gaius Julius Caesar" msgstr "" #: gui/text/quotes.txt:62 msgid "\"Set a thief to catch a thief.\" - Callimachus" msgstr "" #: gui/text/quotes.txt:63 msgid "" "\"Wise men learn more from fools than fools from the wise.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:64 msgid "" "\"Moreover, I consider that Carthage should be destroyed.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:65 msgid "" "\"All mankind rules its women, and we rule all mankind, but our women rule " "us.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:66 msgid "\"Be firm or mild as the occasion may require.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:67 msgid "\"The worst ruler is one who cannot rule himself.\" - Cato the Elder" msgstr "" #: gui/text/quotes.txt:68 msgid "" "\"Whoever imposes severe punishment becomes repulsive to the people; while " "he who awards mild punishment becomes contemptible. But whoever imposes " "punishment as deserved becomes respectable.\" - Chanakya" msgstr "" #: gui/text/quotes.txt:69 msgid "" "\"If a king is energetic, his subjects will be equally energetic.\" - " "Chanakya" msgstr "" #: gui/text/quotes.txt:70 msgid "" "\"For there is but one essential justice which cements society, and one law " "which establishes this justice. This law is right reason, which is the true " "rule of all commandments and prohibitions.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:71 msgid "\"O, the times, O, the customs!\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:72 msgid "" "\"No one is so old as to think that he cannot live one more year.\" - Marcus " "Tullius Cicero" msgstr "" #: gui/text/quotes.txt:73 msgid "" "\"We are not born, we do not live for ourselves alone; our country, our " "friends, have a share in us.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:74 msgid "" "\"Yield, ye arms, to the toga; to civic praise, ye laurels.\" - Marcus " "Tullius Cicero" msgstr "" #: gui/text/quotes.txt:75 msgid "\"At my signal, unleash Hell.\" - Maximus Decimus Meridius" msgstr "" #: gui/text/quotes.txt:76 msgid "\"Time heals all wounds.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:77 msgid "" "\"That, Senators, is what a favour from gangs amounts to. They refrain from " "murdering someone; then they boast that they have spared him!\" - Marcus " "Tullius Cicero" msgstr "" #: gui/text/quotes.txt:78 msgid "\"Genius is fostered by energy.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:79 msgid "\"While there's life, there's hope.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:80 msgid "" "\"We must not say that every mistake is a foolish one.\" - Marcus Tullius " "Cicero" msgstr "" #: gui/text/quotes.txt:81 msgid "\"Let the punishment match the offense.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:82 msgid "" "\"Let the welfare of the people be the ultimate law.\" - Marcus Tullius " "Cicero" msgstr "" #: gui/text/quotes.txt:83 msgid "\"Endless money forms the sinews of war.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:84 msgid "\"Laws are silent in time of war.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:85 msgid "" "\"A war is never undertaken by the ideal State, except in defense of its " "honor or its safety.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:86 msgid "" "\"The first duty of a man is the seeking after and the investigation of " "truth.\" - Marcus Tullius Cicero" msgstr "" #: gui/text/quotes.txt:87 msgid "" "\"In peace the sons bury their fathers, but in war the fathers bury their " "sons.\" - Croesus (Greek: Kroisos), king of Lydia" msgstr "" #: gui/text/quotes.txt:88 msgid "\"I am Cyrus, king of the world...\" - Cyrus the Great" msgstr "" #: gui/text/quotes.txt:89 msgid "\"Diversity in counsel, unity in command.\" - Cyrus the Great" msgstr "" #: gui/text/quotes.txt:90 msgid "" "\"Do not therefore begrudge me this bit of earth that covers my bones.\" - " "Epitaph of Cyrus the Great" msgstr "" #: gui/text/quotes.txt:91 msgid "" "\"Success always calls for greater generosity — though most people, lost in " "the darkness of their own egos, treat it as an occasion for greater greed.\" " "- Cyrus the Great" msgstr "" #: gui/text/quotes.txt:92 msgid "" "\"Whether men lie, or say true, it is with one and the same object.\" - " "Darius I" msgstr "" #: gui/text/quotes.txt:93 msgid "" "\"Good breeding in cattle depends on physical health, but in men on a well-" "formed character.\" - Democritus" msgstr "" #: gui/text/quotes.txt:94 msgid "" "\"If your desires are not great, a little will seem much to you; for small " "appetite makes poverty equivalent to wealth.\" - Democritus" msgstr "" #: gui/text/quotes.txt:95 msgid "" "\"Delivery, delivery, delivery.\" - Demosthenes, when asked what were the " "three most important elements of rhetoric" msgstr "" #: gui/text/quotes.txt:96 msgid "" "\"It is not possible to found a lasting power upon injustice, perjury, and " "treachery.\" - Demosthenes" msgstr "" #: gui/text/quotes.txt:97 msgid "\"Small opportunities often presage great enterprises.\" - Demosthenes" msgstr "" #: gui/text/quotes.txt:98 msgid "" "\"Every advantage in the past is judged in the light of the final issue.\" - " "Demosthenes" msgstr "" #: gui/text/quotes.txt:99 msgid "" "\"Yes, stand a little out of my sunshine.\" - Diogenes of Sinope, when " "Alexander the Great found him sunbathing and asked if he could help in in " "any way" msgstr "" #: gui/text/quotes.txt:100 msgid "\"I am a citizen of the world.\" - Diogenes of Sinope" msgstr "" #: gui/text/quotes.txt:101 msgid "" "\"It is not that I am mad, it is only that my head is different from yours." "\" - Diogenes of Sinope" msgstr "" #: gui/text/quotes.txt:102 msgid "" "\"Let thy speech be better than silence, or be silent.\" - Dionysius I of " "Syracuse" msgstr "" #: gui/text/quotes.txt:103 msgid "\"Nothing has more strength than dire necessity.\" - Euripides" msgstr "" #: gui/text/quotes.txt:104 msgid "" "\"A coward turns away, but a brave man's choice is danger.\" - Euripides" msgstr "" #: gui/text/quotes.txt:105 msgid "" "\"Cowards do not count in battle; they are there, but not in it.\" - " "Euripides" msgstr "" #: gui/text/quotes.txt:106 msgid "\"Chance fights ever on the side of the prudent.\" - Euripides" msgstr "" #: gui/text/quotes.txt:107 msgid "" "\"If a man put out the eye of another man, his eye shall be put out.\" - " "Hammurabi" msgstr "" #: gui/text/quotes.txt:108 msgid "" "\"I have come not to make war on the Italians, but to aid the Italians " "against Rome.\" - Hannibal Barca" msgstr "" #: gui/text/quotes.txt:109 msgid "\"I will either find a way, or make one.\" - Hannibal Barca" msgstr "" #: gui/text/quotes.txt:110 msgid "" "\"My ancestors yielded to Roman valour. I am endeavouring that others, in " "their turn, will be obliged to yield to my good fortune, and my valour.\" - " "Hannibal Barca" msgstr "" #: gui/text/quotes.txt:111 msgid "\"Everything flows, nothing stands still.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:112 msgid "\"Nothing endures but change.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:113 msgid "\"You could not step twice into the same river.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:114 msgid "\"Character is destiny.\" - Herakleitos" msgstr "" #: gui/text/quotes.txt:115 msgid "\"Circumstances rule men; men do not rule circumstances.\" - Herodotus" msgstr "" #: gui/text/quotes.txt:116 msgid "" "\"The Lacedaemonians fought a memorable battle; they made it quite clear " "that they were the experts, and that they were fighting against amateurs.\" " "- Herodotus" msgstr "" #: gui/text/quotes.txt:117 msgid "" "\"This is the bitterest pain among men, to have much knowledge but no power." "\" - Herodotus" msgstr "" #: gui/text/quotes.txt:118 msgid "\"In soft regions are born soft men.\" - Herodotus" msgstr "" #: gui/text/quotes.txt:119 msgid "\"It is sweet and honorable to die for one's country.\" - Horace" msgstr "" #: gui/text/quotes.txt:120 msgid "\"We are but dust and shadow.\" - Horace" msgstr "" #: gui/text/quotes.txt:121 msgid "" "\"I am not bound over to swear allegiance to any master; where the storm " "drives me I turn in for shelter.\" - Horace" msgstr "" #: gui/text/quotes.txt:122 msgid "" "\"Conquered Greece took captive her savage conqueror and brought her arts " "into rustic Latium.\" - Horace" msgstr "" #: gui/text/quotes.txt:123 msgid "" "\"Guard yourself against accusations, even if they are false; for the " "multitude are ignorant of the truth and look only to reputation.\" - " "Isocrates" msgstr "" #: gui/text/quotes.txt:124 msgid "" "\"I never learned how to tune a harp, or play upon a lute; but I know how to " "raise a small and inconsiderable city to glory and greatness.\" - " "Themistocles" msgstr "" #: gui/text/quotes.txt:125 msgid "\"I have with me two gods, Persuasion and Compulsion.\" - Themistocles" msgstr "" #: gui/text/quotes.txt:126 msgid "" "\"For the Athenians command the rest of Greece, I command the Athenians; " "your mother commands me, and you command your mother.\" - Themistocles, in a " "statement to his son" msgstr "" #: gui/text/quotes.txt:127 msgid "\"Strike, if you will, but listen.\" - Themistocles" msgstr "" #: gui/text/quotes.txt:128 msgid "" "\"Marry a good man, and bear good children.\" - Leonidas, to his wife before " "he left for Thermopylae" msgstr "" #: gui/text/quotes.txt:129 msgid "" "\"Come and get them!\" - Leonidas, to the Persian messenger who demanded " "that he and his men lay down their arms" msgstr "" #: gui/text/quotes.txt:130 msgid "\"For a thinking man is where Wisdom is at home.\" - Zoroaster" msgstr "" #: gui/text/quotes.txt:131 msgid "\"I call a fig a fig, a spade a spade.\" - Menander" msgstr "" #: gui/text/quotes.txt:132 msgid "\"The man who runs may fight again.\" - Menander" msgstr "" #: gui/text/quotes.txt:133 msgid "" "\"At times discretion should be thrown aside, and with the foolish we should " "play the fool.\" - Menander" msgstr "" #: gui/text/quotes.txt:134 msgid "" "\"Freedom is the sure possession of those alone who have the courage to " "defend it.\" - Pericles" msgstr "" #: gui/text/quotes.txt:135 msgid "" "\"What you leave behind is not what is engraved in stone monuments, but what " "is woven into the lives of others.\" - Pericles" msgstr "" #: gui/text/quotes.txt:136 msgid "" "\"We do not say that a man who takes no interest in politics is a man who " "minds his own business; we say that he has no business here at all.\" - " "Pericles" msgstr "" #: gui/text/quotes.txt:137 msgid "" "\"They gave her their lives, to Her and to all of us, and for their own " "selves they won praises that never grow old, the most splendid of " "sepulchers...\" - Pericles, Funeral Oration" msgstr "" #: gui/text/quotes.txt:138 msgid "" "\"Make up your minds that happiness depends on being free, and freedom " "depends on being courageous.\" - Pericles" msgstr "" #: gui/text/quotes.txt:139 msgid "" "\"Your empire is now like a tyranny: it may have been wrong to take it; it " "is certainly dangerous to let it go.\" - Pericles" msgstr "" #: gui/text/quotes.txt:140 msgid "" "\"If Athens shall appear great to you, consider then that her glories were " "purchased by valiant men, and by men who learned their duty.\" - Pericles" msgstr "" #: gui/text/quotes.txt:141 msgid "" "\"Just because you do not take an interest in politics doesn't mean politics " "won't take an interest in you.\" - Pericles" msgstr "" #: gui/text/quotes.txt:142 msgid "" "\"War is sweet to those who have no experience of it, but the experienced " "man trembles exceedingly at heart on its approach.\" - Pindar" msgstr "" #: gui/text/quotes.txt:143 msgid "" "\"The hour of departure has arrived, and we go our ways — I to die, and you " "to live. Which is better God only knows.\" - Plato" msgstr "" #: gui/text/quotes.txt:144 msgid "\"Life without examination is not worth living.\" - Plato" msgstr "" #: gui/text/quotes.txt:145 msgid "" "\"Let every man remind their descendants that they also are soldiers who " "must not desert the ranks of their ancestors, or from cowardice fall behind." "\" - Plato" msgstr "" #: gui/text/quotes.txt:146 msgid "" "\"False words are not only evil in themselves, but they infect the soul with " "evil.\" - Plato" msgstr "" #: gui/text/quotes.txt:147 msgid "" "\"Democracy, which is a charming form of government, full of variety and " "disorder, and dispensing a sort of equality to equals and unequals alike.\" " "- Plato" msgstr "" #: gui/text/quotes.txt:148 msgid "\"Death is not the worst that can happen to men.\" - Plato" msgstr "" #: gui/text/quotes.txt:149 msgid "\"Only the dead have seen the end of war.\" - Unknown" msgstr "" #: gui/text/quotes.txt:150 msgid "\"Our need will be the real creator.\" - Plato" msgstr "" #: gui/text/quotes.txt:151 msgid "\"A man with courage has every blessing.\" - Plautus" msgstr "" #: gui/text/quotes.txt:152 msgid "" "\"No guest is so welcome in a friend's house that he will not become a " "nuisance after three days.\" - Plautus" msgstr "" #: gui/text/quotes.txt:153 msgid "\"He whom the gods love dies young.\" - Plautus" msgstr "" #: gui/text/quotes.txt:154 msgid "\"Practice yourself what you preach.\" - Plautus" msgstr "" #: gui/text/quotes.txt:155 msgid "\"Drink, live like the Greeks, eat, gorge.\" - Plautus" msgstr "" #: gui/text/quotes.txt:156 msgid "" "\"Stop quoting laws, we carry weapons!\" - Gnaeus Pompeius Magnus (Pompey " "the Great)" msgstr "" #: gui/text/quotes.txt:157 msgid "" "\"Man is the measure of all things: of things which are, that they are, and " "of things which are not, that they are not.\" - Protagoras" msgstr "" #: gui/text/quotes.txt:158 msgid "" "\"We ought so to behave to one another as to avoid making enemies of our " "friends, and at the same time to make friends of our enemies.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:159 msgid "" "\"In anger we should refrain both from speech and action.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:160 msgid "\"Power is the near neighbor of necessity.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:161 msgid "\"Numbers rule the Universe.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:162 msgid "" "\"Rest satisfied with doing well, and leave others to talk of you as they " "please.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:163 msgid "\"Anger begins in folly, and ends in repentance.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:164 msgid "" "\"There is no word or action but has its echo in Eternity.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:165 msgid "" "\"There is geometry in the humming of the strings, there is music in the " "spacing of the spheres.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:166 msgid "" "\"Practice justice in word and deed, and do not get in the habit of acting " "thoughtlessly about anything.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:167 msgid "\"Do not even think of doing what ought not to be done.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:168 msgid "" "\"When the wise man opens his mouth, the beauties of his soul present " "themselves to the view, like the statues in a temple.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:169 msgid "" "\"Remind yourself that all men assert that wisdom is the greatest good, but " "that there are few who strenuously seek out that greatest good.\" - " "Pythagoras" msgstr "" #: gui/text/quotes.txt:170 msgid "\"Without Justice, no realm may prosper.\" - Pythagoras" msgstr "" #: gui/text/quotes.txt:171 msgid "" "\"For harmony makes small states great, while discord undermines the " "mightiest empires.\" - Sallust" msgstr "" #: gui/text/quotes.txt:172 msgid "" "\"I am mindful of human weakness, and I reflect upon the might of Fortune " "and know that everything that we do is exposed to a thousand chances.\" - " "Scipio Africanus" msgstr "" #: gui/text/quotes.txt:173 msgid "" "\"Prepare for war, since you have been unable to endure a peace.\" - Scipio " "Africanus" msgstr "" #: gui/text/quotes.txt:174 msgid "" "\"Go, tell the Spartans, stranger passing by that here, obedient to their " "laws, we lie.\" - Simonides of Ceos, epitaph on the Cenotaph of Thermopylae" msgstr "" #: gui/text/quotes.txt:175 msgid "\"Not even the gods fight against necessity.\" - Simonides of Ceos" msgstr "" #: gui/text/quotes.txt:176 msgid "" "\"We did not flinch but gave our lives to save Greece when her fate hung on " "a razor's edge.\" - Simonides of Ceos" msgstr "" #: gui/text/quotes.txt:177 msgid "" "\"The bravest are surely those who have the clearest vision of what is " "before them, glory and danger alike, and yet notwithstanding, go out to meet " "it.\" - Thucydides" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-gui-ingame.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-gui-ingame.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-gui-ingame.pot (revision 17039) @@ -1,1064 +1,1069 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-09-18 18:46+0200\n" -"PO-Revision-Date: 2015-09-18 18:46+0200\n" +"POT-Creation-Date: 2015-09-18 22:14+0200\n" +"PO-Revision-Date: 2015-09-18 22:14+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/session/input.js:153 #, javascript-format msgid "Basic range: %(range)s meter" msgid_plural "Basic range: %(range)s meters" msgstr[0] "" msgstr[1] "" #: gui/session/input.js:154 #, javascript-format msgid "Average bonus range: %(range)s meter" msgid_plural "Average bonus range: %(range)s meters" msgstr[0] "" msgstr[1] "" #: gui/session/input.js:733 msgid "Cannot build wall here!" msgstr "" #: gui/session/menu.js:1 gui/session/menu.xml:(caption):64 msgid "Pause" msgstr "" #: gui/session/menu.js:2 msgid "Resume" msgstr "" #: gui/session/menu.js:139 gui/session/menu.js:164 gui/session/menu.js:185 #: gui/session/session.js:485 gui/session/dialogs/yes_no.xml:(caption):24 msgid "No" msgstr "" #: gui/session/menu.js:139 gui/session/menu.js:164 gui/session/menu.js:185 #: gui/session/session.js:485 gui/session/dialogs/yes_no.xml:(caption):19 msgid "Yes" msgstr "" #: gui/session/menu.js:141 msgid "Are you sure you want to resign?" msgstr "" #: gui/session/menu.js:141 gui/session/menu.js:164 gui/session/menu.js:172 msgid "Confirmation" msgstr "" #: gui/session/menu.js:152 msgid "" "Are you sure you want to quit? Leaving will disconnect all other players." msgstr "" #: gui/session/menu.js:157 gui/session/menu.js:162 msgid "Are you sure you want to quit?" msgstr "" #: gui/session/menu.js:169 msgid "I will return" msgstr "" #: gui/session/menu.js:169 msgid "I resign" msgstr "" #: gui/session/menu.js:172 msgid "Do you want to resign or will you return soon?" msgstr "" #: gui/session/menu.js:189 msgid "Destroy everything currently selected?" msgstr "" #: gui/session/menu.js:189 gui/session/unit_actions.js:708 msgid "Delete" msgstr "" #: gui/session/menu.js:293 msgctxt "team" msgid "None" msgstr "" -#: gui/session/menu.js:296 gui/session/messages.js:621 +#: gui/session/menu.js:296 gui/session/messages.js:622 #: gui/session/diplomacy_window.xml:(tooltip):28 msgid "Ally" msgstr "" #: gui/session/menu.js:296 gui/session/diplomacy_window.xml:(tooltip):32 msgid "Neutral" msgstr "" -#: gui/session/menu.js:296 gui/session/messages.js:631 +#: gui/session/menu.js:296 gui/session/messages.js:632 #: gui/session/diplomacy_window.xml:(tooltip):36 msgid "Enemy" msgstr "" #: gui/session/menu.js:349 msgid "Request your allies to attack this enemy" msgstr "" #: gui/session/menu.js:364 msgid "x" msgstr "" #: gui/session/menu.js:475 msgid "There are no land traders." msgstr "" #: gui/session/menu.js:481 #, javascript-format msgid "%(numberOfLandTraders)s inactive" msgid_plural "%(numberOfLandTraders)s inactive" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:485 #, javascript-format msgid "There is %(numberTrading)s land trader trading" msgid_plural "There are %(numberTrading)s land traders trading" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:488 #, javascript-format msgid "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgid_plural "%(numberGarrisoned)s garrisoned on a trading merchant ship" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:491 #, javascript-format msgid "%(openingTradingString)s, %(garrisonedString)s, and %(inactiveString)s." msgstr "" #: gui/session/menu.js:499 #, javascript-format msgid "%(openingTradingString)s, and %(garrisonedString)s." msgstr "" #: gui/session/menu.js:509 gui/session/menu.js:571 #, javascript-format msgid "%(openingTradingString)s, and %(inactiveString)s." msgstr "" #: gui/session/menu.js:516 gui/session/menu.js:578 #, javascript-format msgid "%(openingTradingString)s." msgstr "" #: gui/session/menu.js:526 #, javascript-format msgid "" "There is %(numberGarrisoned)s land trader garrisoned on a trading merchant " "ship" msgid_plural "" "There are %(numberGarrisoned)s land traders garrisoned on a trading merchant " "ship" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:529 #, javascript-format msgid "%(openingGarrisonedString)s, and %(inactiveString)s." msgstr "" #: gui/session/menu.js:536 #, javascript-format msgid "%(openingGarrisonedString)s." msgstr "" #: gui/session/menu.js:545 #, javascript-format msgid "%(numberOfLandTraders)s land trader inactive" msgid_plural "%(numberOfLandTraders)s land traders inactive" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:546 gui/session/menu.js:588 #, javascript-format msgid "There is %(inactiveString)s." msgid_plural "There are %(inactiveString)s." msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:558 msgid "There are no merchant ships." msgstr "" #: gui/session/menu.js:564 #, javascript-format msgid "%(numberOfShipTraders)s inactive" msgid_plural "%(numberOfShipTraders)s inactive" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:568 #, javascript-format msgid "There is %(numberTrading)s merchant ship trading" msgid_plural "There are %(numberTrading)s merchant ships trading" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:587 #, javascript-format msgid "%(numberOfShipTraders)s merchant ship inactive" msgid_plural "%(numberOfShipTraders)s merchant ships inactive" msgstr[0] "" msgstr[1] "" #: gui/session/menu.js:681 gui/session/menu.xml:(caption):17 msgid "Manual" msgstr "" #: gui/session/menu.js:692 msgid "The Developer Overlay was opened." msgstr "" #: gui/session/menu.js:694 msgid "The Developer Overlay was closed." msgstr "" #: gui/session/menu.js:710 #, javascript-format msgid "" "Tribute %(resourceAmount)s %(resourceType)s to %(playerName)s. Shift-click " "to tribute %(greaterAmount)s." msgstr "" #: gui/session/messages.js:251 msgid "Waiting for other players to connect..." msgstr "" #: gui/session/messages.js:255 msgid "Synchronising gameplay with other players..." msgstr "" #: gui/session/messages.js:263 msgid "Connected to the server." msgstr "" #: gui/session/messages.js:267 msgid "Connection to the server has been authenticated." msgstr "" #: gui/session/messages.js:272 msgid "Connection to the server has been lost." msgstr "" #: gui/session/messages.js:272 msgid "The game has ended." msgstr "" #: gui/session/messages.js:409 msgid "Unknown player" msgstr "" #: gui/session/messages.js:417 #, javascript-format msgid "%(player)s is starting to rejoin the game." msgstr "" #: gui/session/messages.js:420 #, javascript-format msgid "%(player)s has left the game." msgstr "" #: gui/session/messages.js:423 #, javascript-format msgid "%(player)s has rejoined the game." msgstr "" #: gui/session/messages.js:428 msgid "You have been defeated." msgstr "" #: gui/session/messages.js:430 #, javascript-format msgid "%(player)s has been defeated." msgstr "" #: gui/session/messages.js:438 #, javascript-format msgid "You are now allied with %(player)s." msgstr "" #: gui/session/messages.js:440 #, javascript-format msgid "You are now at war with %(player)s." msgstr "" #: gui/session/messages.js:442 #, javascript-format msgid "You are now neutral with %(player)s." msgstr "" #: gui/session/messages.js:448 #, javascript-format msgid "%(player)s is now allied with you." msgstr "" #: gui/session/messages.js:450 #, javascript-format msgid "%(player)s is now at war with you." msgstr "" #: gui/session/messages.js:452 #, javascript-format msgid "%(player)s is now neutral with you." msgstr "" #: gui/session/messages.js:468 #, javascript-format msgid "%(amount)s %(resourceType)s" msgstr "" #: gui/session/messages.js:476 #, javascript-format msgid "%(previousAmounts)s and %(lastAmount)s" msgstr "" -#: gui/session/messages.js:477 gui/session/utility_functions.js:141 -#: gui/session/utility_functions.js:146 +#. Translation: This comma is used for separating first to penultimate elements in an enumeration. +#: gui/session/messages.js:478 msgid ", " msgstr "" -#: gui/session/messages.js:482 +#: gui/session/messages.js:483 #, javascript-format msgid "%(player)s has sent you %(amounts)s." msgstr "" -#: gui/session/messages.js:495 +#: gui/session/messages.js:496 #, javascript-format msgid "Your livestock has been attacked by %(attacker)s!" msgstr "" -#: gui/session/messages.js:497 +#: gui/session/messages.js:498 #, javascript-format msgid "You have been attacked by %(attacker)s!" msgstr "" -#: gui/session/messages.js:523 +#: gui/session/messages.js:524 #, javascript-format msgid "(%(context)s) * %(user)s %(message)s" msgstr "" -#: gui/session/messages.js:531 +#: gui/session/messages.js:532 #, javascript-format msgid "* %(user)s %(message)s" msgstr "" -#: gui/session/messages.js:539 gui/session/messages.js:540 +#: gui/session/messages.js:540 gui/session/messages.js:541 #, javascript-format msgid "<%(user)s>" msgstr "" -#: gui/session/messages.js:543 +#: gui/session/messages.js:544 #, javascript-format msgid "(%(context)s) %(userTag)s %(message)s" msgstr "" -#: gui/session/messages.js:551 +#: gui/session/messages.js:552 #, javascript-format msgid "%(userTag)s %(message)s" msgstr "" -#: gui/session/messages.js:611 gui/session/diplomacy_window.xml:(caption):21 +#: gui/session/messages.js:612 gui/session/diplomacy_window.xml:(caption):21 msgid "Team" msgstr "" -#: gui/session/messages.js:653 +#: gui/session/messages.js:654 msgid "Private" msgstr "" #: gui/session/selection_details.js:32 #, javascript-format msgid "%(genericName)s — Packed" msgstr "" #: gui/session/selection_details.js:43 #, javascript-format msgid "\\[OFFLINE] %(player)s" msgstr "" #: gui/session/selection_details.js:48 #, javascript-format msgid "%(rank)s Rank" msgstr "" #: gui/session/selection_details.js:73 #, javascript-format msgid "This foundation will be completed in %(seconds)s second." msgid_plural "This foundation will be completed in %(seconds)s seconds." msgstr[0] "" msgstr[1] "" #: gui/session/selection_details.js:78 #, javascript-format msgid "%(hitpoints)s / %(maxHitpoints)s" msgstr "" #: gui/session/selection_details.js:108 #, javascript-format msgid "%(capturePoints)s / %(maxCapturePoints)s" msgstr "" #: gui/session/selection_details.js:126 #, javascript-format msgid "%(experience)s %(current)s / %(required)s" msgstr "" #: gui/session/selection_details.js:127 gui/session/selection_details.js:133 msgid "Experience:" msgstr "" #: gui/session/selection_details.js:132 #, javascript-format msgid "%(experience)s %(current)s" msgstr "" #: gui/session/selection_details.js:142 msgid "∞" msgstr "" #: gui/session/selection_details.js:143 gui/session/selection_details.js:170 #: gui/session/selection_details.js:217 #, javascript-format msgid "%(amount)s / %(max)s" msgstr "" #: gui/session/selection_details.js:152 #, javascript-format msgid "%(resource)s:" msgstr "" #: gui/session/selection_details.js:185 gui/session/unit_actions.js:323 #: gui/session/unit_actions.js:330 gui/session/unit_actions.js:340 #: gui/session/unit_actions.js:552 #, javascript-format msgid "Gain: %(gain)s" msgstr "" #: gui/session/selection_details.js:199 #, javascript-format msgid "" "Number of builders.\n" "Tasking another to this foundation would speed construction up by %(speedup)" "s second." msgid_plural "" "Number of builders.\n" "Tasking another to this foundation would speed construction up by %(speedup)" "s seconds." msgstr[0] "" msgstr[1] "" #: gui/session/selection_details.js:202 gui/session/selection_details.js:210 msgid "Number of builders." msgstr "" #: gui/session/selection_details.js:218 msgid "Current/max gatherers" msgstr "" #: gui/session/selection_details.js:232 #, javascript-format msgid "(%(genericName)s)" msgstr "" #: gui/session/selection_details.js:270 msgid "Classes:" msgstr "" #: gui/session/selection_details.js:325 msgid "Hitpoints:" msgstr "" #: gui/session/selection_details.js:326 gui/session/selection_details.js:356 #: gui/session/session.js:635 #, javascript-format msgid "%(label)s %(current)s / %(max)s" msgstr "" #: gui/session/selection_details.js:355 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):26 msgid "Capture points:" msgstr "" #: gui/session/selection_panels.js:72 msgid "Increase the alert level to protect more units" msgstr "" #: gui/session/selection_panels.js:74 msgid "Raise an alert!" msgstr "" #: gui/session/selection_panels.js:77 msgid "End of alert." msgstr "" #: gui/session/selection_panels.js:143 #, javascript-format msgid "Buy %(resource)s" msgstr "" #: gui/session/selection_panels.js:144 #, javascript-format msgid "Sell %(resource)s" msgstr "" #: gui/session/selection_panels.js:322 gui/session/selection_panels.js:1107 #, javascript-format msgid "Requires %(technology)s" msgstr "" #: gui/session/selection_panels.js:439 #, javascript-format msgid "Unload %(name)s" msgstr "" #: gui/session/selection_panels.js:440 msgid "Single-click to unload 1. Shift-click to unload all of this type." msgstr "" #: gui/session/selection_panels.js:507 msgid "Lock Gate" msgstr "" #: gui/session/selection_panels.js:513 msgid "Unlock Gate" msgstr "" #: gui/session/selection_panels.js:618 msgid "Pack" msgstr "" #: gui/session/selection_panels.js:620 msgid "Unpack" msgstr "" #: gui/session/selection_panels.js:622 msgid "Cancel Packing" msgstr "" #: gui/session/selection_panels.js:624 msgid "Cancel Unpacking" msgstr "" #: gui/session/selection_panels.js:697 msgid "Insufficient population capacity:" msgstr "" #: gui/session/selection_panels.js:698 #, javascript-format msgid "%(population)s %(neededSlots)s" msgstr "" #: gui/session/selection_panels.js:817 #, javascript-format msgid "Remaining: %(number)s to build." msgid_plural "Remaining: %(number)s to build." msgstr[0] "" msgstr[1] "" #: gui/session/selection_panels.js:1095 gui/session/session.js:634 #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):12 msgid "Health:" msgstr "" #: gui/session/selection_panels_helpers.js:39 msgctxt "stance" msgid "Violent" msgstr "" #: gui/session/selection_panels_helpers.js:42 msgctxt "stance" msgid "Aggressive" msgstr "" #: gui/session/selection_panels_helpers.js:45 msgctxt "stance" msgid "Passive" msgstr "" #: gui/session/selection_panels_helpers.js:48 msgctxt "stance" msgid "Defensive" msgstr "" #: gui/session/selection_panels_helpers.js:51 msgctxt "stance" msgid "Standground" msgstr "" #: gui/session/selection_panels_helpers.js:70 #, javascript-format msgid "Current Count: %(count)s, Limit: %(limit)s." msgstr "" #: gui/session/selection_panels_helpers.js:76 #, javascript-format msgid "%(changer)s enlarges the limit with %(change)s." msgstr "" #: gui/session/selection_panels_helpers.js:78 #, javascript-format msgid "%(changer)s lessens the limit with %(change)s." msgstr "" #: gui/session/selection_panels_helpers.js:105 #, javascript-format msgid "%(buildings)s*%(batchSize)s" msgstr "" #: gui/session/selection_panels_helpers.js:114 msgid "Shift-click" msgstr "" #: gui/session/selection_panels_helpers.js:123 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s + %(remainderBatch)s)." msgstr "" #: gui/session/selection_panels_helpers.js:130 #, javascript-format msgid "%(action)s to train %(number)s (%(fullBatch)s)." msgstr "" #: gui/session/selection_panels_helpers.js:137 #, javascript-format msgid "%(action)s to train %(number)s." msgstr "" #: gui/session/session.js:19 gui/session/utility_functions.js:137 #: gui/session/utility_functions.js:143 gui/session/utility_functions.js:148 msgid "You" msgstr "" #: gui/session/session.js:169 msgid "Gaia" msgstr "" #: gui/session/session.js:241 #, javascript-format msgid "%(civ)s - Structure Tree" msgstr "" #: gui/session/session.js:315 gui/session/session.js:331 msgid "You have left the game." msgstr "" #: gui/session/session.js:322 msgid "You have been disconnected." msgstr "" #: gui/session/session.js:324 msgid "You have won the battle!" msgstr "" #: gui/session/session.js:326 msgid "You have been defeated..." msgstr "" #: gui/session/session.js:334 msgid "You have abandoned the game." msgstr "" #: gui/session/session.js:479 msgid "OK" msgstr "" #: gui/session/session.js:481 msgid "Press OK to continue" msgstr "" #: gui/session/session.js:487 msgid "Do you want to quit?" msgstr "" #: gui/session/session.js:493 msgid "DEFEATED!" msgstr "" #: gui/session/session.js:501 msgid "VICTORIOUS!" msgstr "" #: gui/session/session.js:560 msgctxt "replayFinished" msgid "Yes" msgstr "" #: gui/session/session.js:560 msgctxt "replayFinished" msgid "No" msgstr "" #: gui/session/session.js:562 msgctxt "replayFinished" msgid "The replay has finished. Do you want to quit?" msgstr "" #: gui/session/session.js:562 msgctxt "replayFinished" msgid "Confirmation" msgstr "" #: gui/session/session.js:723 msgid "Population (current / limit)" msgstr "" #: gui/session/session.js:724 #, javascript-format msgid "Maximum population: %(popCap)s" msgstr "" #: gui/session/session.js:887 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "" #: gui/session/session.js:892 msgid "" "Note: time warp mode is a developer option, and not intended for use over " "long periods of time. Using it incorrectly may cause the game to run out of " "memory or crash." msgstr "" #: gui/session/session.js:892 msgid "Time warp mode" msgstr "" #: gui/session/unit_actions.js:321 msgid "Origin trade market." msgstr "" #: gui/session/unit_actions.js:327 msgid "Right-click on another market to set it as a destination trade market." msgstr "" #: gui/session/unit_actions.js:330 msgid "Destination trade market." msgstr "" #: gui/session/unit_actions.js:335 msgid "Right-click to set as origin trade market" msgstr "" #: gui/session/unit_actions.js:340 msgid "Right-click to set as destination trade market." msgstr "" #: gui/session/unit_actions.js:372 gui/session/unit_actions.js:508 #, javascript-format msgid "Current garrison: %(garrisoned)s/%(capacity)s" msgstr "" #: gui/session/unit_actions.js:550 msgid "Right-click to establish a default route for new traders." msgstr "" #: gui/session/unit_actions.js:554 #, javascript-format msgid "Expected gain: %(gain)s" msgstr "" #: gui/session/unit_actions.js:680 gui/session/unit_actions.js:913 msgid "Unload All" msgstr "" #: gui/session/unit_actions.js:696 msgid "You cannot destroy this entity because it is in the fog-of-war" msgstr "" #: gui/session/unit_actions.js:702 msgid "" "You cannot destroy this entity as you own less than half the capture points" msgstr "" #: gui/session/unit_actions.js:734 msgid "Stop" msgstr "" #: gui/session/unit_actions.js:752 msgid "Garrison" msgstr "" #: gui/session/unit_actions.js:773 msgid "Unload" msgstr "" #: gui/session/unit_actions.js:789 msgid "Repair" msgstr "" #: gui/session/unit_actions.js:806 msgid "Focus on Rally Point" msgstr "" #: gui/session/unit_actions.js:829 msgid "Back to Work" msgstr "" #: gui/session/unit_actions.js:845 msgid "Guard" msgstr "" #: gui/session/unit_actions.js:862 msgid "Remove guard" msgstr "" #: gui/session/unit_actions.js:878 msgid "Select trading goods" msgstr "" #: gui/session/utility_functions.js:131 gui/session/utility_functions.js:133 msgid "+" msgstr "" #: gui/session/utility_functions.js:135 gui/session/utility_functions.js:141 #: gui/session/utility_functions.js:146 #, javascript-format msgid "%(gain)s (%(player)s)" msgstr "" +#: gui/session/utility_functions.js:141 gui/session/utility_functions.js:146 +msgctxt "Separation mark in an enumeration" +msgid ", " +msgstr "" + #: gui/session/diplomacy_window.xml:(caption):10 #: gui/session/top_panel/button_diplomacy.xml:(tooltip):8 msgid "Diplomacy" msgstr "" #: gui/session/diplomacy_window.xml:(caption):15 msgid "Name" msgstr "" #: gui/session/diplomacy_window.xml:(caption):18 msgid "Civilization" msgstr "" #: gui/session/diplomacy_window.xml:(caption):24 msgid "Theirs" msgstr "" #: gui/session/diplomacy_window.xml:(caption):27 msgid "A" msgstr "" #: gui/session/diplomacy_window.xml:(caption):31 msgid "N" msgstr "" #: gui/session/diplomacy_window.xml:(caption):35 msgid "E" msgstr "" #: gui/session/diplomacy_window.xml:(caption):39 msgid "Tribute" msgstr "" #: gui/session/diplomacy_window.xml:(caption):79 #: gui/session/trade_window.xml:(caption):47 msgid "Close" msgstr "" #: gui/session/menu.xml:(caption):28 msgid "Chat" msgstr "" #: gui/session/menu.xml:(caption):39 msgid "Save" msgstr "" #: gui/session/menu.xml:(caption):52 msgid "Options" msgstr "" #: gui/session/menu.xml:(caption):76 msgid "Resign" msgstr "" #: gui/session/menu.xml:(caption):87 gui/session/session.xml:(caption):350 msgid "Exit" msgstr "" #: gui/session/minimap_panel.xml:(tooltip):15 msgid "Find idle worker" msgstr "" #: gui/session/session.xml:(caption):60 msgid "Control all units" msgstr "" #: gui/session/session.xml:(caption):70 msgid "Change perspective" msgstr "" #: gui/session/session.xml:(caption):77 msgid "Display selection state" msgstr "" #: gui/session/session.xml:(caption):82 msgid "Pathfinder overlay" msgstr "" #: gui/session/session.xml:(caption):89 msgid "Obstruction overlay" msgstr "" #: gui/session/session.xml:(caption):96 msgid "Unit motion overlay" msgstr "" #: gui/session/session.xml:(caption):103 msgid "Range overlay" msgstr "" #: gui/session/session.xml:(caption):110 msgid "Bounding box overlay" msgstr "" #: gui/session/session.xml:(caption):117 msgid "Restrict camera" msgstr "" #: gui/session/session.xml:(caption):126 msgid "Reveal map" msgstr "" #: gui/session/session.xml:(caption):134 msgid "Enable time warp" msgstr "" #: gui/session/session.xml:(caption):144 msgid "Promote selected units" msgstr "" #: gui/session/session.xml:(caption):151 msgid "Hierarchical pathfinder overlay" msgstr "" #: gui/session/session.xml:(caption):185 msgid "Game Paused" msgstr "" #: gui/session/session.xml:(caption):188 msgid "Click to Resume Game" msgstr "" #: gui/session/session.xml:(caption):223 msgid "Cancel" msgstr "" #: gui/session/session.xml:(caption):229 msgid "Team Only" msgstr "" #: gui/session/session.xml:(caption):233 msgid "Send" msgstr "" #: gui/session/top_panel.xml:(tooltip):18 msgid "Choose player to view" msgstr "" #: gui/session/top_panel.xml:(caption):26 msgid "Observer Mode (experimental)" msgstr "" #: gui/session/trade_window.xml:(caption):9 #: gui/session/top_panel/button_trade.xml:(tooltip):10 msgid "Trade" msgstr "" #: gui/session/trade_window.xml:(caption):15 msgid "Trading goods selection:" msgstr "" #: gui/session/trade_window.xml:(tooltip):35 msgid "" "Select one goods as origin of the changes, then use the arrows of the target " "goods to make the changes (using Shift to select will put the selected " "resource to 100%)." msgstr "" #: gui/session/dialogs/yes_no.xml:(caption):11 msgid "Question" msgstr "" #: gui/session/dialogs/yes_no.xml:(caption):15 msgid "Yes or no?" msgstr "" #: gui/session/selection_panels_left/barter_panel.xml:(tooltip):7 msgid "Exchange resources:" msgstr "" #: gui/session/selection_panels_middle/multiple_details_area.xml:(tooltip):29 msgid "Hitpoints" msgstr "" #: gui/session/selection_panels_middle/multiple_details_area.xml:(tooltip):38 msgid "Capture points" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):54 msgid "Attack and Armor" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):69 msgid "Experience" msgstr "" #: gui/session/selection_panels_middle/single_details_area.xml:(tooltip):77 msgid "Rank" msgstr "" #: gui/session/selection_panels_right/queue_panel.xml:(tooltip):8 msgid "Production queue" msgstr "" #: gui/session/session_objects/selection_group_icons.xml:(tooltip):8 msgid "" "Click to select grouped units, double-click to focus the grouped units and " "right-click to disband the group." msgstr "" #: gui/session/top_panel/button_game_speed.xml:(tooltip):9 msgid "Game speed" msgstr "" #: gui/session/top_panel/button_game_speed.xml:(tooltip):17 msgid "Choose game speed" msgstr "" #: gui/session/top_panel/button_menu.xml:(caption):14 msgid "Menu" msgstr "" #: gui/session/top_panel/label.xml:(caption):4 msgid "ALPHA XVIII : Rhododactylos" msgstr "" #: gui/session/top_panel/resource_food.xml:(tooltip):3 msgid "Food" msgstr "" #: gui/session/top_panel/resource_metal.xml:(tooltip):3 msgid "Metal" msgstr "" #: gui/session/top_panel/resource_stone.xml:(tooltip):3 msgid "Stone" msgstr "" #: gui/session/top_panel/resource_wood.xml:(tooltip):3 msgid "Wood" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-gui-lobby.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-gui-lobby.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-gui-lobby.pot (revision 17039) @@ -1,553 +1,553 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-09-18 18:46+0200\n" -"PO-Revision-Date: 2015-09-18 18:46+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/lobby/lobby.js:37 msgctxt "map size" msgid "Any" msgstr "" #: gui/lobby/lobby.js:47 msgctxt "player number" msgid "Any" msgstr "" #: gui/lobby/lobby.js:51 msgctxt "map" msgid "Any" msgstr "" #: gui/lobby/lobby.js:303 gui/lobby/lobby.js:304 gui/lobby/lobby.js:305 #: gui/lobby/lobby.js:306 gui/lobby/lobby.js:307 gui/lobby/lobby.js:308 msgid "N/A" msgstr "" #: gui/lobby/lobby.js:333 gui/lobby/lobby.js:361 #, javascript-format msgid "%(nick)s (%(rating)s)" msgstr "" #: gui/lobby/lobby.js:344 gui/lobby/lobby.js:372 #, javascript-format msgid "%(percentage)s%%" msgstr "" #: gui/lobby/lobby.js:346 gui/lobby/lobby.js:374 msgctxt "Used for an undefined winning rate" msgid "-" msgstr "" #: gui/lobby/lobby.js:534 msgid "Busy" msgstr "" #: gui/lobby/lobby.js:539 msgid "Away" msgstr "" #: gui/lobby/lobby.js:543 msgid "Online" msgstr "" #: gui/lobby/lobby.js:547 msgid "Offline" msgstr "" #: gui/lobby/lobby.js:552 msgctxt "lobby presence" msgid "Unknown" msgstr "" #: gui/lobby/lobby.js:601 msgid "A randomly selected map." msgstr "" #: gui/lobby/lobby.js:627 msgid "Sorry, no description available." msgstr "" #: gui/lobby/lobby.js:655 #, javascript-format msgid "This game's address '%(ip)s' does not appear to be valid." msgstr "" #: gui/lobby/lobby.js:714 #, javascript-format msgid "%(nick)s has joined." msgstr "" #: gui/lobby/lobby.js:717 #, javascript-format msgid "%(nick)s has left." msgstr "" #: gui/lobby/lobby.js:720 #, javascript-format msgid "%(oldnick)s is now known as %(newnick)s." msgstr "" #: gui/lobby/lobby.js:837 #, javascript-format msgid "We're sorry, the '%(cmd)s' command is not supported." msgstr "" #. Translation: IRC message prefix when the sender uses the /me command. #: gui/lobby/lobby.js:921 #, javascript-format msgid "* %(sender)s" msgstr "" #. Translation: IRC message issued using the ‘/me’ command. #: gui/lobby/lobby.js:923 #, javascript-format msgid "%(sender)s %(action)s" msgstr "" #. Translation: IRC message prefix. #: gui/lobby/lobby.js:927 gui/lobby/lobby.js:938 gui/lobby/lobby.js:951 #, javascript-format msgid "<%(sender)s>" msgstr "" #. Translation: IRC message. #: gui/lobby/lobby.js:929 gui/lobby/lobby.js:940 gui/lobby/lobby.js:953 #, javascript-format msgid "%(sender)s %(message)s" msgstr "" #. Translation: IRC system message. #: gui/lobby/lobby.js:934 #, javascript-format msgid "== %(message)s" msgstr "" #. Translation: Time as shown in the multiplayer lobby (when you enable it in the options page). #. For a list of symbols that you can use, see: #. https://sites.google.com/site/icuprojectuserguide/formatparse/datetime?pli=1#TOC-Date-Field-Symbol-Table #: gui/lobby/lobby.js:975 msgid "HH:mm" msgstr "" #. Translation: Time prefix as shown in the multiplayer lobby (when you enable it in the options page). #: gui/lobby/lobby.js:978 #, javascript-format msgid "\\[%(time)s]" msgstr "" #. Translation: IRC message format when there is a time prefix. #: gui/lobby/lobby.js:981 #, javascript-format msgid "%(time)s %(message)s" msgstr "" #: gui/lobby/lobby.js:1031 msgid "Please do not spam. You have been blocked for thirty seconds." msgstr "" #: gui/lobby/prelobby.js:40 msgid "Connecting..." msgstr "" #: gui/lobby/prelobby.js:62 msgid "Registering..." msgstr "" #: gui/lobby/prelobby.js:99 msgid "Please enter your username" msgstr "" #: gui/lobby/prelobby.js:105 msgid "Usernames can't contain \\[, ], unicode, whitespace, or commas" msgstr "" #: gui/lobby/prelobby.js:111 msgid "Please enter your password" msgstr "" #: gui/lobby/prelobby.js:124 msgid "Please enter your password again" msgstr "" #: gui/lobby/prelobby.js:130 msgid "Passwords do not match" msgstr "" #: gui/lobby/prelobby.js:136 msgid "Please read the Terms of Service" msgstr "" #: gui/lobby/prelobby.js:142 msgid "Please read the Terms of Use" msgstr "" #: gui/lobby/prelobby.js:148 msgid "Please agree to the Terms of Service and Terms of Use" msgstr "" #: gui/lobby/prelobby.js:193 msgid "Registered" msgstr "" #: gui/lobby/prelobby.js:203 msgid "Disconnected" msgstr "" #: gui/lobby/prelobby.js:244 msgid "Register" msgstr "" #: gui/lobby/prelobby.js:249 gui/lobby/prelobby.xml:(caption):109 msgid "Connect" msgstr "" #: gui/lobby/prelobby.js:259 gui/lobby/prelobby.xml:(caption):78 msgid "Terms of Service" msgstr "" #: gui/lobby/prelobby.js:268 gui/lobby/prelobby.xml:(caption):83 msgid "Terms of Use" msgstr "" #: gui/lobby/lobby.xml:(caption):15 gui/lobby/prelobby.xml:(caption):18 msgid "Multiplayer Lobby" msgstr "" #: gui/lobby/lobby.xml:(caption):49 gui/lobby/lobby.xml:(caption):298 msgid "Current Rank:" msgstr "" #: gui/lobby/lobby.xml:(caption):53 gui/lobby/lobby.xml:(caption):302 msgid "Highest Rating:" msgstr "" #: gui/lobby/lobby.xml:(caption):57 gui/lobby/lobby.xml:(caption):306 msgid "Total Games:" msgstr "" #: gui/lobby/lobby.xml:(caption):61 gui/lobby/lobby.xml:(caption):310 msgid "Wins:" msgstr "" #: gui/lobby/lobby.xml:(caption):65 gui/lobby/lobby.xml:(caption):314 msgid "Losses:" msgstr "" #: gui/lobby/lobby.xml:(caption):69 gui/lobby/lobby.xml:(caption):318 msgid "Win Rate:" msgstr "" #: gui/lobby/lobby.xml:(caption):78 gui/lobby/lobby.xml:(caption):246 msgid "Leaderboard" msgstr "" #: gui/lobby/lobby.xml:(caption):86 gui/lobby/lobby.xml:(caption):281 msgid "User Profile Lookup" msgstr "" #: gui/lobby/lobby.xml:(caption):115 msgid "Map Type:" msgstr "" #: gui/lobby/lobby.xml:(caption):127 msgid "Map Size:" msgstr "" #: gui/lobby/lobby.xml:(caption):144 msgid "Players:" msgstr "" #. Join the game currently selected in the list. #: gui/lobby/lobby.xml:(caption):153 msgid "Join Game" msgstr "" #: gui/lobby/lobby.xml:(caption):159 msgid "Host Game" msgstr "" #: gui/lobby/lobby.xml:(caption):166 msgid "Main Menu" msgstr "" #: gui/lobby/lobby.xml:(caption):220 msgid "Show full games" msgstr "" #: gui/lobby/lobby.xml:(caption):266 gui/lobby/lobby.xml:(caption):328 msgid "Back" msgstr "" #: gui/lobby/lobby.xml:(caption):274 msgid "Update" msgstr "" #: gui/lobby/lobby.xml:(caption):284 msgid "Enter username:" msgstr "" #: gui/lobby/lobby.xml:(caption):290 msgid "View Profile" msgstr "" #: gui/lobby/lobby.xml:(caption):323 msgid "Player not found." msgstr "" #: gui/lobby/lobby.xml:(heading):26 msgid "Status" msgstr "" #: gui/lobby/lobby.xml:(heading):29 gui/lobby/lobby.xml:(heading):177 #: gui/lobby/lobby.xml:(heading):256 msgid "Name" msgstr "" #: gui/lobby/lobby.xml:(heading):32 gui/lobby/lobby.xml:(heading):259 msgid "Rating" msgstr "" #: gui/lobby/lobby.xml:(heading):181 msgid "Map Name" msgstr "" #: gui/lobby/lobby.xml:(heading):184 msgctxt "map" msgid "Size" msgstr "" #: gui/lobby/lobby.xml:(heading):187 msgctxt "map" msgid "Type" msgstr "" #: gui/lobby/lobby.xml:(heading):190 msgid "Players" msgstr "" #: gui/lobby/lobby.xml:(heading):253 msgid "Rank" msgstr "" #: gui/lobby/prelobby.xml:(caption):23 msgid "Create a new account" msgstr "" #: gui/lobby/prelobby.xml:(caption):27 msgid "Login to an existing account" msgstr "" #: gui/lobby/prelobby.xml:(caption):33 msgid "Connect to the game lobby" msgstr "" #: gui/lobby/prelobby.xml:(caption):36 gui/lobby/prelobby.xml:(caption):63 msgid "Login:" msgstr "" #: gui/lobby/prelobby.xml:(caption):44 gui/lobby/prelobby.xml:(caption):68 msgid "Password:" msgstr "" #: gui/lobby/prelobby.xml:(caption):59 msgid "Registration" msgstr "" #: gui/lobby/prelobby.xml:(caption):73 msgid "Password again:" msgstr "" #: gui/lobby/prelobby.xml:(caption):88 msgid "I have read and agree to the Terms of Service and Terms of Use:" msgstr "" #: gui/lobby/prelobby.xml:(caption):97 msgid "Cancel" msgstr "" #: gui/lobby/Terms_of_Service.txt:1 msgid "0 A.D. Empires Ascendant Multiplayer Lobby Terms of Service" msgstr "" #: gui/lobby/Terms_of_Service.txt:2 gui/lobby/Terms_of_Use.txt:2 msgid "Definitions:" msgstr "" #: gui/lobby/Terms_of_Service.txt:3 gui/lobby/Terms_of_Use.txt:3 msgid "" " * The \"service\" is the 0 A.D. Empires Ascendant Multiplayer Lobby " "provided by Wildfire Games (WFG)." msgstr "" #: gui/lobby/Terms_of_Service.txt:4 gui/lobby/Terms_of_Use.txt:4 msgid " * \"You\" are the user of the service." msgstr "" #: gui/lobby/Terms_of_Service.txt:5 msgid " * \"We\" are the collective of all Wildfire Games (WFG) team members." msgstr "" #: gui/lobby/Terms_of_Service.txt:6 msgid "" " * \"Rating\" refers to the process of analyzing various user statistics for " "the purpose of generating a single comprehensive score." msgstr "" #: gui/lobby/Terms_of_Service.txt:7 msgid " * \"Moderate\" refers to the process of enforcing usage policies." msgstr "" #: gui/lobby/Terms_of_Service.txt:8 msgid "By using the service you agree to:" msgstr "" #: gui/lobby/Terms_of_Service.txt:9 msgid " 1. Follow all usage policies." msgstr "" #: gui/lobby/Terms_of_Service.txt:10 msgid "" " 2. Allow user identifiable statistics to be gathered for the purposes of " "rating, user profiles, and community statistics." msgstr "" #: gui/lobby/Terms_of_Service.txt:11 gui/lobby/Terms_of_Use.txt:18 msgid "We also reserve the right to:" msgstr "" #: gui/lobby/Terms_of_Service.txt:12 msgid " 1. Moderate the service." msgstr "" #: gui/lobby/Terms_of_Service.txt:13 msgid " 2. Appoint others to moderate the service." msgstr "" #: gui/lobby/Terms_of_Service.txt:14 msgid "" " 3. Discontinue or interrupt service at any time with or without prior " "announcement." msgstr "" #: gui/lobby/Terms_of_Service.txt:15 msgid " 4. Change the service at any time with or without announcement." msgstr "" #: gui/lobby/Terms_of_Service.txt:16 msgid "" " 5. Delete any and all service data at any time with or without announcement." msgstr "" #: gui/lobby/Terms_of_Service.txt:17 msgid "" " 6. Collect any or all user identifiable statistics at any time without " "consent for:" msgstr "" #: gui/lobby/Terms_of_Service.txt:18 msgid "" " a. Private analysis by Wildfire Games (WFG) team members and their " "affiliates." msgstr "" #: gui/lobby/Terms_of_Service.txt:19 msgid " b. Anonymized public release by Wildfire Games (WFG) team members." msgstr "" #: gui/lobby/Terms_of_Service.txt:20 msgid "" " 7. Change this document in any way; at any time; on the condition that the " "user of the service is given adequate notice of the change (the definition " "of adequate notice will be determined at the time by a panel of Wildfire " "Games (WFG) team members)." msgstr "" #: gui/lobby/Terms_of_Use.txt:1 msgid "0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use" msgstr "" #: gui/lobby/Terms_of_Use.txt:5 msgid "" " * \"Impersonate\" refers to the action in which you attempt to exploit " "another's identity for your own purposes." msgstr "" #: gui/lobby/Terms_of_Use.txt:6 msgid "" " * \"Spam\" refers to irrelevant or inappropriate messages sent to a large " "number of recipients." msgstr "" #: gui/lobby/Terms_of_Use.txt:7 msgid " * \"Rating\" refers to the per-user comprehensive score." msgstr "" #: gui/lobby/Terms_of_Use.txt:8 msgid "" " * \"Ranked games\" refers to games in which rating changing statistics are " "tracked." msgstr "" #: gui/lobby/Terms_of_Use.txt:9 msgid "You agree to:" msgstr "" #: gui/lobby/Terms_of_Use.txt:10 msgid "" " 1. Only create one account per unique user on the service unless authorized " "by a Wildfire Games (WFG) team member." msgstr "" #: gui/lobby/Terms_of_Use.txt:11 msgid "" " 2. Not post profane statements, rude humor, pornographic content, or " "discriminatory comments on the service." msgstr "" #: gui/lobby/Terms_of_Use.txt:12 msgid " 3. Not purposefully demean the worth of others using the service." msgstr "" #: gui/lobby/Terms_of_Use.txt:13 msgid "" " 4. Not use the service to promote specific goods, services, or products." msgstr "" #: gui/lobby/Terms_of_Use.txt:14 msgid " 5. Not impersonate other users of the service." msgstr "" #: gui/lobby/Terms_of_Use.txt:15 msgid " 6. Not spam the service." msgstr "" #: gui/lobby/Terms_of_Use.txt:16 msgid "" " 7. Not attempt to artificially adjust any user of the service's rating or " "any of the statistics which impact it. (Examples of this are, but are not " "limited to: cheating in ranked games, reverse engineering the service, and " "taking advantage of other users of the service.)" msgstr "" #: gui/lobby/Terms_of_Use.txt:17 msgid "" " 8. Allow yourself to be removed from the service if at any time a moderator " "determines your behavior is not consistent with these rules." msgstr "" #: gui/lobby/Terms_of_Use.txt:19 msgid "" " 1. Change this document in any way; at any time; on the condition that the " "user of the service is given adequate notice of the change (the definition " "of adequate notice will be determined at the time by a panel of Wildfire " "Games (WFG) team members)." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-gui-manual.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-gui-manual.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-gui-manual.pot (revision 17039) @@ -1,575 +1,575 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-09-18 18:46+0200\n" -"PO-Revision-Date: 2015-09-18 18:46+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/manual/manual.xml:(caption):12 msgid "Information" msgstr "" #: gui/manual/manual.xml:(caption):20 msgid "Close" msgstr "" #: gui/manual/manual.xml:(caption):24 msgid "View Online" msgstr "" #: gui/manual/intro.txt:1 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual" msgstr "" #: gui/manual/intro.txt:2 msgid "[font=\"sans-14\"]" msgstr "" #: gui/manual/intro.txt:3 msgid "" "Thank you for installing 0 A.D.! This page will give a brief overview of the " "features available in this incomplete, under-development, alpha version of " "the game." msgstr "" #: gui/manual/intro.txt:5 msgid "[font=\"sans-bold-16\"]Graphics settings" msgstr "" #: gui/manual/intro.txt:6 msgid "" "[font=\"sans-14\"]You can switch between fullscreen and windowed mode by " "pressing Alt + Enter. In windowed mode, you can resize the window. If the " "game runs too slowly, you can change some settings in the configuration " "file: look for binaries/data/config/default.cfg in the location where the " "game is installed, which gives instructions for editing, and try disabling " "the \"fancywater\" and \"shadows\" options." msgstr "" #: gui/manual/intro.txt:8 msgid "[font=\"sans-bold-16\"]Playing the game" msgstr "" #: gui/manual/intro.txt:9 msgid "" "[font=\"sans-14\"]The controls and gameplay should be familiar to players of " "traditional RTS games. There are currently a lot of missing features and " "poorly-balanced stats – you will probably have to wait until a beta release " "for it to work well." msgstr "" #: gui/manual/intro.txt:11 msgid "Basic controls:" msgstr "" #: gui/manual/intro.txt:12 msgid "• Left-click to select units." msgstr "" #: gui/manual/intro.txt:13 msgid "• Left-click-and-drag to select groups of units." msgstr "" #: gui/manual/intro.txt:14 msgid "• Right-click to order units to the target." msgstr "" #: gui/manual/intro.txt:15 msgid "• Arrow keys or WASD keys to move the camera." msgstr "" #: gui/manual/intro.txt:16 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera." msgstr "" #: gui/manual/intro.txt:17 msgid "• Mouse wheel, or \"+\" and \"-\" keys, to zoom." msgstr "" #: gui/manual/intro.txt:19 msgid "[font=\"sans-bold-16\"]Modes" msgstr "" #: gui/manual/intro.txt:20 msgid "[font=\"sans-14\"]The main menu gives access to two game modes:" msgstr "" #: gui/manual/intro.txt:22 msgid "" "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] — play a sandbox " "game or against one or more AI opponents. The AI/AIs are under development " "and may not always be up to date on the new features, but you can test " "playing the game against an actual opponent if you aren't able to play with " "a human." msgstr "" #: gui/manual/intro.txt:24 msgid "" "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] — play against human " "opponents over the internet." msgstr "" #: gui/manual/intro.txt:26 msgid "" "To set up a multiplayer game, one player must select the \"Host game\" " "option. The game uses UDP port 20595, so the host must configure their NAT/" "firewall/etc to allow this. Other players can then select \"Join game\" and " "enter the host's IP address." msgstr "" #: gui/manual/intro.txt:28 msgid "[font=\"sans-bold-16\"]Game setup" msgstr "" #: gui/manual/intro.txt:29 msgid "" "[font=\"sans-14\"]In a multiplayer game, only the host can alter the game " "setup options." msgstr "" #: gui/manual/intro.txt:31 msgid "" "First, select whether you want to play on a random map (created " "automatically from a random map script) or a scenario (created by a map " "designer). Scenarios can be filtered to show only some maps. The default " "maps are shown immediately, but custom maps are often not so select \"All " "maps\" to see a list of all available maps. Then select a map to play on. " "The \"Demo Maps\" are designed for testing particular gameplay features and " "are probably not generally useful." msgstr "" #: gui/manual/intro.txt:33 msgid "" "Finally change the settings. For random maps this includes the number of " "players, the size of a map, etc. For scenarios you can only select who " "controls which player (decides where you start on the map etc). The options " "are either a human player, an AI or no player at all (existing units will " "attack enemies that come into sight, but no new units will be created, nor " "will the units be sent to attack anyone)." msgstr "" #: gui/manual/intro.txt:35 msgid "When you are ready to start, click the \"Start game\" button." msgstr "" #: gui/manual/intro.txt:37 msgid "[font=\"sans-bold-16\"]Hotkeys:" msgstr "" #: gui/manual/intro.txt:38 msgid "[font=\"sans-bold-14\"]Always" msgstr "" #: gui/manual/intro.txt:39 msgid "[font=\"sans-14\"]Alt + F4: Close the game, without confirmation" msgstr "" #: gui/manual/intro.txt:40 msgid "Alt + Enter: Toggle between fullscreen and windowed" msgstr "" #: gui/manual/intro.txt:41 msgid "~ or F9: Show/hide console" msgstr "" #: gui/manual/intro.txt:42 msgid "Alt + F: Show/hide frame counter (FPS)" msgstr "" #: gui/manual/intro.txt:43 msgid "" "F11: Enable/disable real-time profiler (toggles through the displays of " "information)" msgstr "" #: gui/manual/intro.txt:44 msgid "Shift + F11: Save current profiler data to \"logs/profile.txt\"" msgstr "" #: gui/manual/intro.txt:45 msgid "" "F2: Take screenshot (in .png format, location is displayed in the top left " "of the GUI after the file has been saved, and can also be seen in the " "console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:46 msgid "" "Shift + F2: Take huge screenshot (6400px*4800px, in .bmp format, location is " "displayed in the top left of the GUI after the file has been saved, and can " "also be seen in the console/logs if you miss it there)" msgstr "" #: gui/manual/intro.txt:48 msgid "[font=\"sans-bold-14\"]In Game" msgstr "" #: gui/manual/intro.txt:49 msgid "" "[font=\"sans-14\"]Double Left Click \\[on unit]: Select all of your units of " "the same kind on the screen (even if they're different ranks)" msgstr "" #: gui/manual/intro.txt:50 msgid "" "Triple Left Click \\[on unit]: Select all of your units of the same kind and " "the same rank on the screen" msgstr "" #: gui/manual/intro.txt:51 msgid "" "Alt + Double Left Click \\[on unit]: Select all your units of the same kind " "on the entire map (even if they have different ranks)" msgstr "" #: gui/manual/intro.txt:52 msgid "" "Alt + Triple Left Click \\[on unit]: Select all your units of the same kind " "and rank on the entire map" msgstr "" #: gui/manual/intro.txt:53 msgid "Shift + F5: Quicksave" msgstr "" #: gui/manual/intro.txt:54 msgid "Shift + F8: Quickload" msgstr "" #: gui/manual/intro.txt:55 msgid "F10: Open/close menu" msgstr "" #: gui/manual/intro.txt:56 msgid "F12: Show/hide time elapsed counter" msgstr "" #: gui/manual/intro.txt:57 msgid "ESC: Close all dialogs (chat, menu) or clear selected units" msgstr "" #: gui/manual/intro.txt:58 msgid "Enter/return: Open/send chat" msgstr "" #: gui/manual/intro.txt:59 msgid "T: Send team chat" msgstr "" #: gui/manual/intro.txt:60 msgid "Pause: Pause/resume the game" msgstr "" #: gui/manual/intro.txt:61 msgid "Delete: Delete currently selected unit/units/building/buildings" msgstr "" #: gui/manual/intro.txt:62 msgid ",: Select idle fighters" msgstr "" #: gui/manual/intro.txt:63 msgid ".: Select idle workers (including citizen soldiers)" msgstr "" #: gui/manual/intro.txt:64 msgid "H: Stop (halt) the currently selected units." msgstr "" #: gui/manual/intro.txt:65 msgid "" "Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the " "selected units/buildings" msgstr "" #: gui/manual/intro.txt:66 msgid "" "1 (and so on up to 0): Select the units/buildings in control group 1 (to 0)" msgstr "" #: gui/manual/intro.txt:67 msgid "" "Shift + 1 (to 0): Add control group 1 (to 0) to the selected units/buildings" msgstr "" #: gui/manual/intro.txt:68 msgid "" "Ctrl + F5 (and so on up to F8): Mark the current camera position, for " "jumping back to later." msgstr "" #: gui/manual/intro.txt:69 msgid "" "F5, F6, F7, and F8: Move the camera to a marked position. Jump back to the " "last location if the camera is already over the marked position." msgstr "" #: gui/manual/intro.txt:70 msgid "" "Z, X, C, V, B, N, M: With training buildings selected. Add the 1st, 2nd, ... " "unit shown to the training queue for all the selected buildings." msgstr "" #: gui/manual/intro.txt:72 msgid "[font=\"sans-bold-14\"]Modify mouse action" msgstr "" #: gui/manual/intro.txt:73 msgid "[font=\"sans-14\"]Ctrl + Right Click on building: Garrison" msgstr "" #: gui/manual/intro.txt:74 msgid "Shift + Right Click: Queue the move/build/gather/etc order" msgstr "" #: gui/manual/intro.txt:75 msgid "Shift + Left click when training unit/s: Add units in batches of five" msgstr "" #: gui/manual/intro.txt:76 msgid "Shift + Left Click or Left Drag over unit on map: Add unit to selection" msgstr "" #: gui/manual/intro.txt:77 msgid "" "Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection" msgstr "" #: gui/manual/intro.txt:78 msgid "Alt + Left Drag over units on map: Only select military units" msgstr "" #: gui/manual/intro.txt:79 msgid "I + Left Drag over units on map: Only select idle units" msgstr "" #: gui/manual/intro.txt:80 msgid "" "Ctrl + Left Click on unit/group icon with multiple units selected: Deselect" msgstr "" #: gui/manual/intro.txt:81 msgid "" "Right Click with a building/buildings selected: sets a rally point for units " "created/ungarrisoned from that building." msgstr "" #: gui/manual/intro.txt:82 msgid "Ctrl + Right Click with units selected:" msgstr "" #: gui/manual/intro.txt:83 msgid " - If the cursor is over an allied structure: Garrison" msgstr "" #: gui/manual/intro.txt:84 msgid "" " - If the cursor is over a non-allied unit or building: Attack (instead " "of capture or gather)" msgstr "" #: gui/manual/intro.txt:85 msgid "" " - Otherwise: Attack move (by default all enemy units and structures " "along the way are targeted, use Ctrl + Q + Right Click to target only " "units). " msgstr "" #: gui/manual/intro.txt:87 msgid "[font=\"sans-bold-14\"]Overlays" msgstr "" #: gui/manual/intro.txt:88 msgid "[font=\"sans-14\"]Alt + G: Hide/show the GUI" msgstr "" #: gui/manual/intro.txt:89 msgid "Alt + D: Show/hide developer overlay (with developer options)" msgstr "" #: gui/manual/intro.txt:90 msgid "" "Alt + W: Toggle wireframe mode (press once to get wireframes overlaid over " "the textured models, twice to get just the wireframes colored by the " "textures, thrice to get back to normal textured mode)" msgstr "" #: gui/manual/intro.txt:91 msgid "Alt + S: Toggle unit silhouettes (might give a small performance boost)" msgstr "" #: gui/manual/intro.txt:92 msgid "Alt + Z: Toggle sky" msgstr "" #: gui/manual/intro.txt:94 msgid "[font=\"sans-bold-14\"]Camera manipulation" msgstr "" #: gui/manual/intro.txt:95 msgid "[font=\"sans-14\"]W or \\[up]: Pan screen up" msgstr "" #: gui/manual/intro.txt:96 msgid "S or \\[down]: Pan screen down" msgstr "" #: gui/manual/intro.txt:97 msgid "A or \\[left]: Pan screen left" msgstr "" #: gui/manual/intro.txt:98 msgid "D or \\[right]: Pan screen right" msgstr "" #: gui/manual/intro.txt:99 msgid "Ctrl + W or \\[up]: Rotate camera to look upward" msgstr "" #: gui/manual/intro.txt:100 msgid "Ctrl + S or \\[down]: Rotate camera to look downward" msgstr "" #: gui/manual/intro.txt:101 msgid "Ctrl + A or \\[left]: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:102 msgid "Ctrl + D or \\[right]: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:103 msgid "Q: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:104 msgid "E: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:105 msgid "Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain" msgstr "" #: gui/manual/intro.txt:106 msgid "" "Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain" msgstr "" #: gui/manual/intro.txt:107 msgid "" "F: Follow the selected unit (move the camera to stop the camera from " "following the unit/s)" msgstr "" #: gui/manual/intro.txt:108 msgid "R: Reset camera zoom/orientation" msgstr "" #: gui/manual/intro.txt:109 msgid "+: Zoom in (keep pressed for continuous zoom)" msgstr "" #: gui/manual/intro.txt:110 msgid "-: Zoom out (keep pressed for continuous zoom)" msgstr "" #: gui/manual/intro.txt:111 msgid "Alt + W: Toggle through wireframe modes" msgstr "" #: gui/manual/intro.txt:112 msgid "" "Middle Mouse Button or / (Forward Slash): Keep pressed and move the mouse to " "pan" msgstr "" #: gui/manual/intro.txt:114 msgid "[font=\"sans-bold-14\"]During Building Placement" msgstr "" #: gui/manual/intro.txt:115 msgid "[font=\"sans-14\"]\\[: Rotate building 15 degrees counter-clockwise" msgstr "" #: gui/manual/intro.txt:116 msgid "]: Rotate building 15 degrees clockwise" msgstr "" #: gui/manual/intro.txt:117 msgid "" "Left Drag: Rotate building using mouse (foundation will be placed on mouse " "release)" msgstr "" #: gui/manual/intro.txt:119 msgid "[font=\"sans-bold-14\"]When loading a saved game" msgstr "" #: gui/manual/intro.txt:120 msgid "" "[font=\"sans-14\"]Delete: delete the selected saved game asking confirmation" msgstr "" #: gui/manual/intro.txt:121 msgid "Shift: do not ask confirmation when deleting a saved game" msgstr "" #: gui/manual/userreport.txt:1 msgid "" "As a free, open source game, we don't have the resources to test on a wide " "range of systems, but we want to provide the best quality experience to as " "many players as possible. When you enable automatic feedback, we'll receive " "data to help us understand the hardware we should focus on supporting, and " "to identify performance problems we should fix." msgstr "" #: gui/manual/userreport.txt:3 msgid "The following data will be sent to our server:" msgstr "" #: gui/manual/userreport.txt:5 msgid "" "• A random user ID (stored in %APPDATA%\\0ad\\config\\user.cfg on Windows, " "~/.config/0ad/config/user.cfg on Unix), to let us detect repeated reports " "from the same user." msgstr "" #: gui/manual/userreport.txt:6 msgid "" "• Game version number and basic build settings (optimisation mode, CPU " "architecture, timestamp, compiler version)." msgstr "" #: gui/manual/userreport.txt:7 msgid "" "• Hardware details: OS version, graphics driver version, OpenGL " "capabilities, screen size, CPU details, RAM size." msgstr "" #: gui/manual/userreport.txt:8 msgid "" "• Performance details: a snapshot of timing data a few seconds after you " "start a match or change graphics settings." msgstr "" #: gui/manual/userreport.txt:10 msgid "" "The data will only be a few kilobytes each time you run the game, so " "bandwidth usage is minimal." msgstr "" #: gui/manual/userreport.txt:12 msgid "" "We will store the submitted data on our server, and may publish statistics " "or non-user-identifiable details to help other game developers with similar " "questions. We will store the IP address that submitted the data, to help " "detect abuse of the service, but will not publish it. The published data can " "be seen at http://feedback.wildfiregames.com/" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-gui-other.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-gui-other.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-gui-other.pot (revision 17039) @@ -1,2386 +1,2385 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-09-18 18:46+0200\n" -"PO-Revision-Date: 2015-09-18 18:46+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: gui/civinfo/civinfo.js:89 #, javascript-format msgid "%(civilization)s Gameplay" msgstr "" #: gui/civinfo/civinfo.js:92 msgid "Civilization Bonus" msgid_plural "Civilization Bonuses" msgstr[0] "" msgstr[1] "" #: gui/civinfo/civinfo.js:97 msgid "Team Bonus" msgid_plural "Team Bonuses" msgstr[0] "" msgstr[1] "" #: gui/civinfo/civinfo.js:106 msgid "Special Technologies" msgstr "" #: gui/civinfo/civinfo.js:115 msgid "Special Building" msgid_plural "Special Buildings" msgstr[0] "" msgstr[1] "" #: gui/civinfo/civinfo.js:124 gui/summary/layout.js:54 msgid "Heroes" msgstr "" #: gui/civinfo/civinfo.js:138 #, javascript-format msgid "History of the %(civilization)s" msgstr "" #: gui/common/functions_global_object.js:74 #, javascript-format msgid "" "Opening %(url)s\n" " in default web browser. Please wait...." msgstr "" #: gui/common/functions_global_object.js:74 msgid "Opening page" msgstr "" #: gui/common/functions_global_object.js:85 #, javascript-format msgid "FPS: %(fps)4s" msgstr "" -#: gui/common/functions_global_object.js:102 +#: gui/common/functions_global_object.js:103 #, javascript-format msgid "%(time)s (%(speed)sx)" msgstr "" -#: gui/common/functions_global_object.js:119 +#: gui/common/functions_global_object.js:120 #, javascript-format msgctxt "ceasefire" msgid "Time remaining until ceasefire is over: %(time)s." msgstr "" #: gui/common/functions_utility.js:159 msgid "mm:ss" msgstr "" #: gui/common/functions_utility.js:161 msgid "HH:mm:ss" msgstr "" #: gui/common/functions_utility_error.js:22 msgid "Loading Aborted" msgstr "" #: gui/common/functions_utility_loadsave.js:8 msgid "yyyy-MM-dd HH:mm:ss" msgstr "" #: gui/common/functions_utility_loadsave.js:9 #, javascript-format msgid "\\[%(date)s]" msgstr "" #: gui/common/functions_utility_loadsave.js:18 #, javascript-format msgid "%(dateString)s %(map)s - %(description)s" msgstr "" #: gui/common/functions_utility_loadsave.js:20 #, javascript-format msgid "%(dateString)s %(map)s" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:4 msgctxt "firstWord" msgid "Food" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:6 msgctxt "firstWord" msgid "Meat" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:8 msgctxt "firstWord" msgid "Metal" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:10 msgctxt "firstWord" msgid "Ore" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:12 msgctxt "firstWord" msgid "Rock" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:14 msgctxt "firstWord" msgid "Ruins" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:16 msgctxt "firstWord" msgid "Stone" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:18 msgctxt "firstWord" msgid "Treasure" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:20 msgctxt "firstWord" msgid "Tree" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:22 msgctxt "firstWord" msgid "Wood" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:24 msgctxt "firstWord" msgid "Fruit" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:26 msgctxt "firstWord" msgid "Grain" msgstr "" #. Translation: Word as used at the beginning of a sentence or as a single-word sentence. #: gui/common/l10n.js:28 msgctxt "firstWord" msgid "Fish" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:32 msgctxt "withinSentence" msgid "Food" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:34 msgctxt "withinSentence" msgid "Meat" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:36 msgctxt "withinSentence" msgid "Metal" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:38 msgctxt "withinSentence" msgid "Ore" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:40 msgctxt "withinSentence" msgid "Rock" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:42 msgctxt "withinSentence" msgid "Ruins" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:44 msgctxt "withinSentence" msgid "Stone" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:46 msgctxt "withinSentence" msgid "Treasure" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:48 msgctxt "withinSentence" msgid "Tree" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:50 msgctxt "withinSentence" msgid "Wood" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:52 msgctxt "withinSentence" msgid "Fruit" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:54 msgctxt "withinSentence" msgid "Grain" msgstr "" #. Translation: Word as used in the middle of a sentence (which may require using lowercase for your language). #: gui/common/l10n.js:56 msgctxt "withinSentence" msgid "Fish" msgstr "" #: gui/common/network.js:6 msgid "Unknown reason" msgstr "" #: gui/common/network.js:7 msgid "Unexpected shutdown" msgstr "" #: gui/common/network.js:8 msgid "Incorrect network protocol version" msgstr "" #: gui/common/network.js:9 msgid "Game is loading, please try later" msgstr "" #: gui/common/network.js:10 msgid "Game has already started, no observers allowed" msgstr "" #: gui/common/network.js:11 #, javascript-format msgid "\\[Invalid value %(id)s]" msgstr "" #: gui/common/network.js:20 msgid "Lost connection to the server." msgstr "" #: gui/common/network.js:20 #, javascript-format msgid "Reason: %(reason)s." msgstr "" #: gui/common/network.js:21 msgid "Disconnected" msgstr "" #: gui/common/settings.js:95 msgctxt "aiDiff" msgid "Sandbox" msgstr "" #: gui/common/settings.js:99 msgctxt "aiDiff" msgid "Very Easy" msgstr "" #: gui/common/settings.js:103 msgctxt "aiDiff" msgid "Easy" msgstr "" #: gui/common/settings.js:107 msgctxt "aiDiff" msgid "Medium" msgstr "" #: gui/common/settings.js:112 msgctxt "aiDiff" msgid "Hard" msgstr "" #: gui/common/settings.js:116 msgctxt "aiDiff" msgid "Very Hard" msgstr "" #: gui/common/settings.js:139 msgctxt "ceasefire" msgid "No ceasefire" msgstr "" #: gui/common/settings.js:140 #, javascript-format msgctxt "ceasefire" msgid "%(minutes)s minute" msgid_plural "%(minutes)s minutes" msgstr[0] "" msgstr[1] "" #: gui/common/settings.js:154 msgctxt "map" msgid "Skirmish" msgstr "" #: gui/common/settings.js:159 msgctxt "map" msgid "Random" msgstr "" #: gui/common/settings.js:163 gui/summary/summary.js:136 msgid "Scenario" msgstr "" #: gui/common/settings.js:194 msgid "None" msgstr "" #: gui/common/settings.js:195 msgid "Endless Game" msgstr "" #: gui/common/settings.js:220 msgid "Unlimited" msgstr "" #: gui/common/tooltips.js:27 gui/common/tooltips.js:84 #: gui/common/tooltips.js:116 msgid "(None)" msgstr "" #: gui/common/tooltips.js:31 gui/common/tooltips.js:36 #: gui/common/tooltips.js:41 gui/common/tooltips.js:120 #: gui/common/tooltips.js:125 gui/common/tooltips.js:130 #, javascript-format msgid "%(damage)s %(damageType)s" msgstr "" #: gui/common/tooltips.js:33 gui/common/tooltips.js:91 #: gui/common/tooltips.js:122 msgid "Hack" msgstr "" #: gui/common/tooltips.js:38 gui/common/tooltips.js:97 #: gui/common/tooltips.js:127 msgid "Pierce" msgstr "" #: gui/common/tooltips.js:43 gui/common/tooltips.js:103 #: gui/common/tooltips.js:132 msgid "Crush" msgstr "" #: gui/common/tooltips.js:46 gui/common/tooltips.js:109 #: gui/common/tooltips.js:135 gui/common/tooltips.js:400 #: gui/common/tooltips.js:426 gui/common/tooltips.js:494 msgid ", " msgstr "" #: gui/common/tooltips.js:52 #, javascript-format msgid "%(time)s %(second)s" msgstr "" #: gui/common/tooltips.js:54 gui/common/tooltips.js:423 msgid "second" msgid_plural "seconds" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:61 #, javascript-format msgid "%(arrowcount)s %(arrow)s" msgstr "" #: gui/common/tooltips.js:63 msgid "arrow" msgid_plural "arrows" msgstr[0] "" msgstr[1] "" #: gui/common/tooltips.js:65 #, javascript-format msgid "%(arrowString)s / %(timeString)s" msgstr "" #: gui/common/tooltips.js:80 msgid "Armor:" msgstr "" #: gui/common/tooltips.js:82 gui/common/tooltips.js:107 #: gui/common/tooltips.js:167 gui/structree/draw.js:260 #: gui/structree/draw.js:285 #, javascript-format msgid "%(label)s %(details)s" msgstr "" #: gui/common/tooltips.js:89 gui/common/tooltips.js:95 #: gui/common/tooltips.js:101 #, javascript-format msgid "%(damage)s %(damageType)s %(armorPercentage)s" msgstr "" #: gui/common/tooltips.js:92 gui/common/tooltips.js:98 #: gui/common/tooltips.js:104 #, javascript-format msgid "(%(armorPercentage)s)" msgstr "" #: gui/common/tooltips.js:140 msgid "Charge Attack:" msgstr "" #: gui/common/tooltips.js:141 msgid "Melee Attack:" msgstr "" #: gui/common/tooltips.js:142 msgid "Ranged Attack:" msgstr "" #: gui/common/tooltips.js:143 msgid "Capture Attack:" msgstr "" #: gui/common/tooltips.js:146 msgid "Attack:" msgstr "" #: gui/common/tooltips.js:156 msgid "Interval:" msgstr "" #: gui/common/tooltips.js:158 gui/common/tooltips.js:421 msgid "Rate:" msgstr "" #: gui/common/tooltips.js:175 gui/common/tooltips.js:184 #, javascript-format msgid "%(attackLabel)s %(details)s, %(rate)s" msgstr "" #: gui/common/tooltips.js:194 gui/common/tooltips.js:416 msgid "Range:" msgstr "" #: gui/common/tooltips.js:196 gui/common/tooltips.js:418 msgid "meters" msgstr "" #: gui/common/tooltips.js:199 #, javascript-format msgid "" "%(attackLabel)s %(details)s, %(rangeLabel)s %(range)s %(meters)s (%(relative)" "s), %(rate)s" msgstr "" #: gui/common/tooltips.js:209 #, javascript-format msgid "" "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(range)s %(meters)s, %(rate)" "s" msgstr "" #: gui/common/tooltips.js:259 gui/common/tooltips.js:260 #: gui/common/tooltips.js:261 gui/common/tooltips.js:262 #: gui/common/tooltips.js:263 gui/common/tooltips.js:264 #: gui/common/tooltips.js:380 #, javascript-format msgid "%(component)s %(cost)s" msgstr "" #. Translation: This string is part of the resources cost string on #. the tooltip for wall structures. #: gui/common/tooltips.js:318 #, javascript-format msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s" msgstr "" #: gui/common/tooltips.js:349 #, javascript-format msgid "Walls: %(costs)s" msgstr "" #: gui/common/tooltips.js:350 #, javascript-format msgid "Towers: %(costs)s" msgstr "" #: gui/common/tooltips.js:366 #, javascript-format msgid "%(label)s %(populationBonus)s" msgstr "" #: gui/common/tooltips.js:367 msgid "Population Bonus:" msgstr "" #: gui/common/tooltips.js:385 msgid "Insufficient resources:" msgstr "" #: gui/common/tooltips.js:393 msgid "Speed:" msgstr "" #: gui/common/tooltips.js:396 gui/common/tooltips.js:398 #, javascript-format msgid "%(speed)s %(movementType)s" msgstr "" #: gui/common/tooltips.js:396 msgid "Walk" msgstr "" #: gui/common/tooltips.js:398 msgid "Run" msgstr "" #: gui/common/tooltips.js:400 #, javascript-format msgid "%(label)s %(speeds)s" msgstr "" #: gui/common/tooltips.js:409 gui/common/tooltips.js:415 #: gui/common/tooltips.js:420 #, javascript-format msgid "%(label)s %(val)s %(unit)s" msgstr "" #: gui/common/tooltips.js:410 msgid "Heal:" msgstr "" #. Translation: Short for Health Points (that are healed in one healing action) #: gui/common/tooltips.js:413 msgid "HP" msgstr "" #: gui/common/tooltips.js:436 #, javascript-format msgid "%(auralabel)s %(aurainfo)s" msgstr "" #: gui/common/tooltips.js:437 #, javascript-format msgid "%(auraname)s:" msgstr "" #: gui/common/tooltips.js:450 #, javascript-format msgid "%(specificName)s (%(genericName)s)" msgstr "" #: gui/common/tooltips.js:460 msgid "???" msgstr "" #: gui/common/tooltips.js:490 msgid "Classes:" msgstr "" #: gui/locale/locale_advanced.js:22 gui/locale/locale_advanced.js:76 msgctxt "localeCountry" msgid "None" msgstr "" #: gui/locale/locale_advanced.js:91 msgid "" msgstr "" #: gui/msgbox/msgbox.js:40 gui/pregame/mainmenu.js:287 #: gui/savedgames/load.js:49 gui/savedgames/load.js:123 #: gui/savedgames/save.js:59 gui/savedgames/save.js:89 msgid "Yes" msgstr "" #: gui/msgbox/msgbox.js:40 gui/pregame/mainmenu.js:287 #: gui/savedgames/load.js:49 gui/savedgames/load.js:123 #: gui/savedgames/save.js:59 gui/savedgames/save.js:89 msgid "No" msgstr "" #: gui/msgbox/msgbox.js:44 gui/pregame/mainmenu.js:165 #: gui/splashscreen/splashscreen.xml:(caption):28 msgid "OK" msgstr "" #: gui/msgbox/msgbox.js:48 msgid "Retry" msgstr "" #: gui/msgbox/msgbox.js:48 msgid "Ignore" msgstr "" #: gui/msgbox/msgbox.js:48 msgid "Abort" msgstr "" #: gui/options/options.js:9 msgid "Windowed Mode" msgstr "" #: gui/options/options.js:9 msgid "Start 0 A.D. in a window" msgstr "" #: gui/options/options.js:10 msgid "Background Pause" msgstr "" #: gui/options/options.js:10 msgid "Pause single player games when window loses focus" msgstr "" #: gui/options/options.js:11 msgid "Disable Welcome Screen" msgstr "" #: gui/options/options.js:11 msgid "" "If you disable this screen completely, you may miss important announcements." "\n" "You can still launch it using the main menu." msgstr "" #: gui/options/options.js:12 msgid "Detailed Tooltips" msgstr "" #: gui/options/options.js:12 msgid "Show detailed tooltips for trainable units in unit-producing buildings." msgstr "" #: gui/options/options.js:13 msgid "FPS Overlay" msgstr "" #: gui/options/options.js:13 msgid "Show frames per second in top right corner." msgstr "" #: gui/options/options.js:14 msgid "Realtime Overlay" msgstr "" #: gui/options/options.js:14 msgid "Show current system time in top right corner." msgstr "" #: gui/options/options.js:15 msgid "Gametime Overlay" msgstr "" #: gui/options/options.js:15 msgid "Show current simulation time in top right corner." msgstr "" #: gui/options/options.js:16 msgid "Ceasefire Time Overlay" msgstr "" #: gui/options/options.js:16 msgid "Always show the remaining ceasefire time." msgstr "" #: gui/options/options.js:17 msgid "Persist Match Settings" msgstr "" #: gui/options/options.js:17 msgid "" "Save and restore match settings for quick reuse when hosting another game" msgstr "" #: gui/options/options.js:21 msgid "Prefer GLSL" msgstr "" #: gui/options/options.js:21 msgid "Use OpenGL 2.0 shaders (recommended)" msgstr "" #: gui/options/options.js:22 msgid "Post Processing" msgstr "" #: gui/options/options.js:22 msgid "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc)" msgstr "" #: gui/options/options.js:23 msgid "Shadows" msgstr "" #: gui/options/options.js:23 msgid "Enable shadows" msgstr "" #: gui/options/options.js:24 msgid "Particles" msgstr "" #: gui/options/options.js:24 msgid "Enable particles" msgstr "" #: gui/options/options.js:25 msgid "Show Sky" msgstr "" #: gui/options/options.js:25 msgid "Render Sky" msgstr "" #: gui/options/options.js:26 msgid "Smooth LOS" msgstr "" #: gui/options/options.js:26 msgid "Lift darkness and fog-of-war smoothly" msgstr "" #: gui/options/options.js:27 msgid "Unit Silhouettes" msgstr "" #: gui/options/options.js:27 msgid "Show outlines of units behind buildings" msgstr "" #: gui/options/options.js:28 msgid "Shadow Filtering" msgstr "" #: gui/options/options.js:28 msgid "Smooth shadows" msgstr "" #: gui/options/options.js:29 msgid "Fast & Ugly Water" msgstr "" #: gui/options/options.js:29 msgid "" "Use the lowest settings possible to render water. This makes other settings " "irrelevant." msgstr "" #: gui/options/options.js:30 msgid "HQ Water Effects" msgstr "" #: gui/options/options.js:30 msgid "" "Use higher-quality effects for water, rendering coastal waves, shore foam, " "and ships trails." msgstr "" #: gui/options/options.js:31 msgid "Real Water Depth" msgstr "" #: gui/options/options.js:31 msgid "Use actual water depth in rendering calculations" msgstr "" #: gui/options/options.js:32 msgid "Water Reflections" msgstr "" #: gui/options/options.js:32 msgid "Allow water to reflect a mirror image" msgstr "" #: gui/options/options.js:33 msgid "Water Refraction" msgstr "" #: gui/options/options.js:33 msgid "Use a real water refraction map and not transparency" msgstr "" #: gui/options/options.js:34 msgid "Shadows on Water" msgstr "" #: gui/options/options.js:34 msgid "Cast shadows on water" msgstr "" #: gui/options/options.js:35 msgid "VSync" msgstr "" #: gui/options/options.js:35 msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART" msgstr "" #: gui/options/options.js:36 msgid "Limit FPS in Menus" msgstr "" #: gui/options/options.js:36 msgid "Limit FPS to 50 in all menus, to save power." msgstr "" #: gui/options/options.js:40 msgid "Master Gain" msgstr "" #: gui/options/options.js:40 msgid "Master audio gain" msgstr "" #: gui/options/options.js:41 msgid "Music Gain" msgstr "" #: gui/options/options.js:41 msgid "In game music gain" msgstr "" #: gui/options/options.js:42 msgid "Ambient Gain" msgstr "" #: gui/options/options.js:42 msgid "In game ambient sound gain" msgstr "" #: gui/options/options.js:43 msgid "Action Gain" msgstr "" #: gui/options/options.js:43 msgid "In game unit action sound gain" msgstr "" #: gui/options/options.js:44 msgid "UI Gain" msgstr "" #: gui/options/options.js:44 msgid "UI sound gain" msgstr "" #: gui/options/options.js:48 msgid "Chat Backlog" msgstr "" #: gui/options/options.js:48 msgid "Number of backlogged messages to load when joining the lobby" msgstr "" #: gui/options/options.js:49 msgid "Chat Timestamp" msgstr "" #: gui/options/options.js:49 msgid "Show time that messages are posted in the lobby chat" msgstr "" #: gui/pregame/mainmenu.js:85 msgid "disabled" msgstr "" #: gui/pregame/mainmenu.js:88 msgid "connecting to server" msgstr "" #: gui/pregame/mainmenu.js:93 #, javascript-format msgid "uploading (%f%%)" msgstr "" #: gui/pregame/mainmenu.js:100 msgid "upload succeeded" msgstr "" #: gui/pregame/mainmenu.js:102 #, javascript-format msgid "upload failed (%(errorCode)s)" msgstr "" #: gui/pregame/mainmenu.js:109 #, javascript-format msgid "upload failed (%(errorMessage)s)" msgstr "" #: gui/pregame/mainmenu.js:112 msgid "unknown" msgstr "" #: gui/pregame/mainmenu.js:156 #, javascript-format msgid "" "%(startWarning)sWarning:%(endWarning)s You appear to be using non-shader " "(fixed function) graphics. This option will be removed in a future 0 A.D. " "release, to allow for more advanced graphics features. We advise upgrading " "your graphics card to a more recent, shader-compatible model." msgstr "" #. Translation: This is the second paragraph of a warning. The #. warning explains that the user is using “non-shader“ graphics, #. and that in the future this will not be supported by the game, so #. the user will need a better graphics card. #: gui/pregame/mainmenu.js:162 msgid "Please press \"Read More\" for more information or \"OK\" to continue." msgstr "" #: gui/pregame/mainmenu.js:163 msgid "WARNING!" msgstr "" #: gui/pregame/mainmenu.js:165 msgid "Read More" msgstr "" #: gui/pregame/mainmenu.js:258 #, javascript-format msgid "Build: %(buildDate)s (%(revision)s)" msgstr "" #: gui/pregame/mainmenu.js:289 msgid "Are you sure you want to quit 0 A.D.?" msgstr "" #: gui/pregame/mainmenu.js:289 msgid "Confirmation" msgstr "" #: gui/pregame/mainmenu.js:299 msgid "" "The scenario editor is not available or failed to load. See the game logs " "for additional information." msgstr "" #: gui/pregame/mainmenu.js:299 msgid "Error" msgstr "" #: gui/pregame/mainmenu.js:304 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]" msgstr "" #: gui/pregame/mainmenu.js:309 gui/pregame/mainmenu.xml:(caption):72 #: gui/pregame/mainmenu.xml:(caption):103 msgid "Technical Details" msgstr "" #: gui/pregame/mainmenu.js:314 gui/pregame/mainmenu.xml:(caption):149 msgid "Manual" msgstr "" #: gui/savedgames/load.js:10 gui/savedgames/save.js:30 msgid "No saved games found" msgstr "" #: gui/savedgames/load.js:51 msgid "This saved game may not be compatible:" msgstr "" #: gui/savedgames/load.js:56 #, javascript-format msgid "" "It needs 0 A.D. version %(requiredVersion)s, while you are running version %" "(currentVersion)s." msgstr "" #: gui/savedgames/load.js:61 msgid "It needs an older version of 0 A.D." msgstr "" #: gui/savedgames/load.js:65 #, javascript-format msgid "" "It needs 0 A.D. savegame version %(requiredVersion)s, while you have " "savegame version %(currentVersion)s." msgstr "" #: gui/savedgames/load.js:75 #, javascript-format msgid "It does not need any mod while you are running with \"%(currentMod)s\"." msgstr "" #: gui/savedgames/load.js:79 #, javascript-format msgid "" "It needs the mod \"%(requiredMod)s\" while you are running without a mod." msgstr "" #: gui/savedgames/load.js:83 #, javascript-format msgid "" "It needs the mod \"%(requiredMod)s\" while you are running with \"%" "(currentMod)s\"." msgstr "" #: gui/savedgames/load.js:88 msgid "Do you still want to proceed?" msgstr "" #: gui/savedgames/load.js:89 msgid "Warning" msgstr "" #: gui/savedgames/load.js:125 gui/savedgames/save.js:61 #: gui/savedgames/save.js:91 #, javascript-format msgid "\"%(label)s\"" msgstr "" #: gui/savedgames/load.js:125 gui/savedgames/save.js:91 msgid "Saved game will be permanently deleted, are you sure?" msgstr "" #: gui/savedgames/load.js:125 gui/savedgames/save.js:91 msgid "DELETE" msgstr "" #: gui/savedgames/save.js:61 msgid "Saved game will be permanently overwritten, are you sure?" msgstr "" #: gui/savedgames/save.js:61 msgid "OVERWRITE SAVE" msgstr "" #: gui/structree/draw.js:261 msgid "Health:" msgstr "" #: gui/structree/draw.js:280 #, javascript-format msgid "%(resourceIcon)s %(rate)s" msgstr "" #: gui/structree/draw.js:286 msgid "Gather Rates:" msgstr "" #: gui/structree/load.js:146 #, javascript-format msgid "%(val1)s to %(val2)s" msgstr "" #: gui/summary/layout.js:4 gui/summary/layout.js:21 gui/summary/layout.js:48 #: gui/summary/layout.js:75 gui/summary/layout.js:102 #: gui/summary/layout.js:123 gui/summary/summary.xml:(caption):105 msgid "Player name" msgstr "" #: gui/summary/layout.js:5 msgid "Economy score" msgstr "" #: gui/summary/layout.js:6 msgid "Military score" msgstr "" #: gui/summary/layout.js:7 msgid "Exploration score" msgstr "" #: gui/summary/layout.js:8 msgid "Total score" msgstr "" #: gui/summary/layout.js:22 gui/summary/layout.js:49 gui/summary/layout.js:80 msgid "Total" msgstr "" #: gui/summary/layout.js:23 msgid "Houses" msgstr "" #: gui/summary/layout.js:24 msgid "Economic" msgstr "" #: gui/summary/layout.js:25 msgid "Outposts" msgstr "" #: gui/summary/layout.js:26 msgid "Military" msgstr "" #: gui/summary/layout.js:27 msgid "Fortresses" msgstr "" #: gui/summary/layout.js:28 msgid "Civ centers" msgstr "" #: gui/summary/layout.js:29 msgid "Wonders" msgstr "" #: gui/summary/layout.js:32 msgid "Buildings Statistics (Constructed / Lost / Destroyed)" msgstr "" #: gui/summary/layout.js:50 msgid "Infantry" msgstr "" #: gui/summary/layout.js:51 msgid "Worker" msgstr "" #: gui/summary/layout.js:52 msgid "Cavalry" msgstr "" #: gui/summary/layout.js:53 msgid "Champion" msgstr "" #: gui/summary/layout.js:55 msgid "Navy" msgstr "" #: gui/summary/layout.js:56 msgid "Traders" msgstr "" #: gui/summary/layout.js:59 msgid "Units Statistics (Trained / Lost / Killed)" msgstr "" #: gui/summary/layout.js:76 msgid "Food" msgstr "" #: gui/summary/layout.js:77 msgid "Wood" msgstr "" #: gui/summary/layout.js:78 msgid "Stone" msgstr "" #: gui/summary/layout.js:79 msgid "Metal" msgstr "" #: gui/summary/layout.js:81 msgid "Tributes (Sent / Received)" msgstr "" #: gui/summary/layout.js:82 msgid "Treasures collected" msgstr "" #: gui/summary/layout.js:83 msgid "Loot" msgstr "" #: gui/summary/layout.js:86 msgid "Resource Statistics (Gathered / Used)" msgstr "" #: gui/summary/layout.js:103 msgid "Food exchanged" msgstr "" #: gui/summary/layout.js:104 msgid "Wood exchanged" msgstr "" #: gui/summary/layout.js:105 msgid "Stone exchanged" msgstr "" #: gui/summary/layout.js:106 msgid "Metal exchanged" msgstr "" #: gui/summary/layout.js:107 msgid "Barter efficiency" msgstr "" #: gui/summary/layout.js:108 msgid "Trade income" msgstr "" #: gui/summary/layout.js:124 msgid "" "Vegetarian\n" "ratio" msgstr "" #: gui/summary/layout.js:125 msgid "Feminization" msgstr "" #: gui/summary/layout.js:126 msgid "" "Kill / Death\n" "ratio" msgstr "" #: gui/summary/layout.js:127 msgid "" "Map\n" "exploration" msgstr "" #: gui/summary/layout.js:128 msgid "At peak" msgstr "" #: gui/summary/layout.js:129 msgid "At finish" msgstr "" #: gui/summary/layout.js:132 msgid "Map control" msgstr "" #: gui/summary/layout.js:274 msgid "Team total" msgstr "" #: gui/summary/summary.js:138 #, javascript-format msgid "Game time elapsed: %(time)s" msgstr "" #: gui/summary/summary.js:159 #, javascript-format msgid "%(mapName)s - %(mapType)s" msgstr "" #: gui/civinfo/civinfo.xml:(caption):16 msgid "Civilizations" msgstr "" #: gui/civinfo/civinfo.xml:(caption):28 msgid "Civilization Selection" msgstr "" #: gui/civinfo/civinfo.xml:(caption):119 #: gui/structree/structree.xml:(caption):90 msgid "Close" msgstr "" #: gui/locale/locale.xml:(caption):14 #: gui/locale/locale_advanced.xml:(caption):14 #: gui/pregame/mainmenu.xml:(caption):339 msgid "Language" msgstr "" #: gui/locale/locale.xml:(caption):17 #: gui/locale/locale_advanced.xml:(caption):17 msgid "Language:" msgstr "" #. A locale is a set of parameters that defines the user’s language, country and any special variant preferences that the user wants to see in their user interface. Here, “Locale” refers to the code that identifies those settings, such as ‘en_US’. #: gui/locale/locale.xml:(caption):31 msgid "Locale:" msgstr "" #: gui/locale/locale.xml:(caption):36 #: gui/locale/locale_advanced.xml:(caption):65 #: gui/options/options.xml:(caption):69 gui/savedgames/load.xml:(caption):25 #: gui/savedgames/save.xml:(caption):37 msgid "Cancel" msgstr "" #: gui/locale/locale.xml:(caption):41 msgid "Advanced" msgstr "" #: gui/locale/locale.xml:(caption):46 #: gui/locale/locale_advanced.xml:(caption):75 msgid "Accept" msgstr "" #: gui/locale/locale_advanced.xml:(caption):25 msgid "Country:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):34 msgid "Script:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):41 msgid "Variant (unused):" msgstr "" #: gui/locale/locale_advanced.xml:(caption):48 msgid "Keywords (unused):" msgstr "" #: gui/locale/locale_advanced.xml:(caption):55 msgid "Resulting locale:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):60 msgid "Dictionary files used:" msgstr "" #: gui/locale/locale_advanced.xml:(caption):70 msgid "Auto detect" msgstr "" #: gui/locale/locale_advanced.xml:(tooltip):37 msgid "" "Optional four-letter script code part following the language code (as listed " "in ISO 15924)" msgstr "" #: gui/locale/locale_advanced.xml:(tooltip):44 #: gui/locale/locale_advanced.xml:(tooltip):51 msgid "Not implemented yet." msgstr "" #: gui/options/options.xml:(caption):18 msgid "Game Options" msgstr "" #: gui/options/options.xml:(caption):22 msgid "General" msgstr "" #: gui/options/options.xml:(caption):34 msgid "Graphics Settings" msgstr "" #: gui/options/options.xml:(caption):46 msgid "Sound Settings" msgstr "" #: gui/options/options.xml:(caption):58 msgid "Lobby Settings" msgstr "" #: gui/options/options.xml:(caption):73 gui/savedgames/save.xml:(caption):47 msgid "Save" msgstr "" #: gui/pregame/mainmenu.xml:62 msgid "Help improve 0 A.D.!" msgstr "" #: gui/pregame/mainmenu.xml:64 msgid "" "You can automatically send us anonymous feedback that will help us fix bugs, " "and improve performance and compatibility." msgstr "" #: gui/pregame/mainmenu.xml:90 msgid "Thank you for helping improve 0 A.D.!" msgstr "" #: gui/pregame/mainmenu.xml:92 msgid "Anonymous feedback is currently enabled." msgstr "" #: gui/pregame/mainmenu.xml:94 msgid "Status: $status." msgstr "" #: gui/pregame/mainmenu.xml:521 msgid "Alpha XVIII: Rhododactylos" msgstr "" #: gui/pregame/mainmenu.xml:523 msgid "" "WARNING: This is an early development version of the game. Many features " "have not been added yet." msgstr "" #: gui/pregame/mainmenu.xml:525 msgid "Get involved at: play0ad.com" msgstr "" #: gui/pregame/mainmenu.xml:(caption):68 msgid "Enable Feedback" msgstr "" #: gui/pregame/mainmenu.xml:(caption):99 msgid "Disable Feedback" msgstr "" #: gui/pregame/mainmenu.xml:(caption):166 #: gui/structree/structree.xml:(caption):17 msgid "Structure Tree" msgstr "" #: gui/pregame/mainmenu.xml:(caption):183 msgid "History" msgstr "" #: gui/pregame/mainmenu.xml:(caption):208 msgid "Matches" msgstr "" #: gui/pregame/mainmenu.xml:(caption):222 msgid "Campaigns" msgstr "" #: gui/pregame/mainmenu.xml:(caption):239 gui/savedgames/load.xml:(caption):15 msgid "Load Game" msgstr "" #. Join a game by specifying the host's IP address. #: gui/pregame/mainmenu.xml:(caption):262 msgid "Join Game" msgstr "" #: gui/pregame/mainmenu.xml:(caption):277 msgid "Host Game" msgstr "" #: gui/pregame/mainmenu.xml:(caption):292 msgid "Game Lobby" msgstr "" #: gui/pregame/mainmenu.xml:(caption):322 msgid "Options" msgstr "" #: gui/pregame/mainmenu.xml:(caption):355 msgid "Scenario Editor" msgstr "" #: gui/pregame/mainmenu.xml:(caption):368 msgid "Welcome Screen" msgstr "" #: gui/pregame/mainmenu.xml:(caption):383 msgid "Mod Selection" msgstr "" #: gui/pregame/mainmenu.xml:(caption):438 msgid "Learn To Play" msgstr "" #: gui/pregame/mainmenu.xml:(caption):453 msgid "Single Player" msgstr "" #: gui/pregame/mainmenu.xml:(caption):468 msgid "Multiplayer" msgstr "" #: gui/pregame/mainmenu.xml:(caption):483 msgid "Tools & Options" msgstr "" #: gui/pregame/mainmenu.xml:(caption):498 msgid "Exit" msgstr "" #: gui/pregame/mainmenu.xml:(caption):535 msgid "Help with the Translation!" msgstr "" #: gui/pregame/mainmenu.xml:(caption):547 msgid "Website" msgstr "" #: gui/pregame/mainmenu.xml:(caption):559 msgid "Chat" msgstr "" #: gui/pregame/mainmenu.xml:(caption):571 msgid "Report a Bug" msgstr "" #: gui/pregame/mainmenu.xml:(caption):600 msgid "WILDFIRE GAMES" msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):150 msgid "Open the 0 A.D. Game Manual." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):167 msgid "View the structure tree of civilizations featured in 0 A.D." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):184 msgid "Learn about the many civilizations featured in 0 A.D." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):209 msgid "Click here to start a new single player game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):223 msgid "" "Relive history through historical military campaigns. \\[NOT YET IMPLEMENTED]" msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):240 msgid "Click here to load a saved game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):263 msgid "Joining an existing multiplayer game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):278 msgid "Host a multiplayer game.\\n\\nRequires UDP port 20595 to be open." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):293 msgid "Launch the multiplayer lobby." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):323 msgid "Adjust game settings." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):340 msgid "Choose the language of the game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):356 msgid "" "Open the Atlas Scenario Editor in a new window. You can run this more " "reliably by starting the game with the command-line argument \"-editor\"." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):369 msgid "Show the Welcome Screen. Useful if you hid it by mistake." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):384 msgid "Select mods to use." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):439 msgid "" "Learn how to play, discover the technology trees, and the history behind the " "civilizations" msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):454 msgid "Challenge the computer player to a single player match." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):469 msgid "Fight against one or more human players in a multiplayer game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):484 msgid "Game options and scenario design tools." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):499 msgid "Exits the game." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):536 msgid "Click to open the 0 A.D. translate page in your browser." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):548 msgid "Click to open play0ad.com in your web browser." msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):560 msgid "" "Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet." "org)" msgstr "" #: gui/pregame/mainmenu.xml:(tooltip):572 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error." msgstr "" #: gui/savedgames/load.xml:(caption):30 gui/savedgames/save.xml:(caption):42 msgid "Delete" msgstr "" #: gui/savedgames/load.xml:(caption):42 msgid "Load" msgstr "" #: gui/savedgames/save.xml:(caption):15 msgid "Save Game" msgstr "" #: gui/savedgames/save.xml:(caption):29 msgid "Description:" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):12 msgid "Welcome!" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):17 msgid "Show this message in the future" msgstr "" #: gui/splashscreen/splashscreen.xml:(caption):22 msgid "Known Issues (web)" msgstr "" #: gui/structree/structree.xml:(caption):29 msgid "Civilization:" msgstr "" #: gui/summary/summary.xml:(caption):23 msgid "Summary" msgstr "" #: gui/summary/summary.xml:(caption):63 msgid "Score" msgstr "" #: gui/summary/summary.xml:(caption):70 msgid "Buildings" msgstr "" #: gui/summary/summary.xml:(caption):77 msgid "Units" msgstr "" #: gui/summary/summary.xml:(caption):84 msgid "Resources" msgstr "" #: gui/summary/summary.xml:(caption):91 msgid "Market" msgstr "" #: gui/summary/summary.xml:(caption):98 msgid "Miscellaneous" msgstr "" #: gui/summary/summary.xml:(caption):159 msgid "Continue" msgstr "" #: gui/splashscreen/splashscreen.txt:2 msgid "" "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!" msgstr "" #: gui/splashscreen/splashscreen.txt:3 msgid "[font=\"sans-16\"]" msgstr "" #: gui/splashscreen/splashscreen.txt:4 msgid "" "[imgleft=\"constructionIcon\"]This game is still in development. Features " "are missing and it contains bugs." msgstr "" #: gui/splashscreen/splashscreen.txt:6 msgid "" "[imgleft=\"iconLag\"]The game can have performance problems, especially with " "large maps and a great number of units." msgstr "" #: gui/splashscreen/splashscreen.txt:8 msgid "" "[imgleft=\"iconMap\"]This version features a new pathfinder, with increased " "performance, but it can be subject to new bugs." msgstr "" #: gui/splashscreen/splashscreen.txt:10 msgid "" "[imgleft=\"iconFormation\"]Formations are a work in progress, but you can " "toggle forming and disbanding formations as desired." msgstr "" #: gui/text/tips/army_camp.txt:1 msgid "ROMAN ARMY CAMP" msgstr "" #: gui/text/tips/army_camp.txt:2 msgid "" "- Build anywhere on the map, even in enemy territory. Good for building a " "secret base behind enemy lines or to consolidate gains within enemy " "territory." msgstr "" #: gui/text/tips/army_camp.txt:4 msgid "- Decays to the territory owner when built in non-allied territory" msgstr "" #: gui/text/tips/army_camp.txt:6 msgid "- Construct siege weapons and train citizen-soldiers." msgstr "" #: gui/text/tips/army_camp.txt:8 msgid "" "- Garrison up to 40 units to slowly heal the units and protect the army camp " "from attacks and decay." msgstr "" #: gui/text/tips/barracks.txt:1 msgid "BARRACKS" msgstr "" #: gui/text/tips/barracks.txt:2 msgid "" "- Train all citizen-soldiers. Some factions can unlock the training of " "champions as well." msgstr "" #: gui/text/tips/barracks.txt:4 msgid "- Research military technologies unique to each faction." msgstr "" #: gui/text/tips/barracks.txt:6 msgid "" "- Build one early to train citizen-soldiers while you phase up your " "settlement." msgstr "" #: gui/text/tips/barracks.txt:8 msgid "- Build in a forward base to resupply your assault with fresh troops." msgstr "" #: gui/text/tips/blacksmith.txt:1 msgid "BLACKSMITH" msgstr "" #: gui/text/tips/blacksmith.txt:2 msgid "- Research structure for all factions." msgstr "" #: gui/text/tips/blacksmith.txt:4 msgid "- Research weapon and armor upgrades for your units." msgstr "" #: gui/text/tips/blacksmith.txt:6 msgid "" "- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED YET)." msgstr "" #: gui/text/tips/carth_sacred_band.txt:1 msgid "CARTHAGINIAN SACRED BAND" msgstr "" #: gui/text/tips/carth_sacred_band.txt:2 msgid "- Champion Spearmen and Champion Cavalry Spearmen for Carthage." msgstr "" #: gui/text/tips/carth_sacred_band.txt:4 msgid "" "- Both are trainable from the Temple, instead of the Fortress like most " "other champions." msgstr "" #: gui/text/tips/carth_sacred_band.txt:6 msgid "" "- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as " "heavy shock against siege weapons and skirmishers." msgstr "" #: gui/text/tips/catapults.txt:1 msgid "CATAPULTS" msgstr "" #: gui/text/tips/catapults.txt:2 msgid "- Ranged siege engines that are good against buildings." msgstr "" #: gui/text/tips/catapults.txt:4 msgid "" "- May upgrade to flaming projectiles for extra effectiveness against " "buildings and units." msgstr "" #: gui/text/tips/catapults.txt:6 msgid "- Expensive and slow." msgstr "" #: gui/text/tips/catapults.txt:8 msgid "" "- Pack up into carts for movement, and unpack into stationary engines for " "attack!" msgstr "" #: gui/text/tips/celtic_war_barge.txt:1 msgid "CELTIC WAR BARGE" msgstr "" #: gui/text/tips/celtic_war_barge.txt:2 msgid "- A medium \"trireme\"-class warship." msgstr "" #: gui/text/tips/celtic_war_barge.txt:4 msgid "- The only ship of its kind." msgstr "" #: gui/text/tips/celtic_war_barge.txt:6 msgid "- Cannot ram, like other triremes, but has greater health and armour." msgstr "" #: gui/text/tips/celtic_war_barge.txt:8 msgid "- Can transport up to 40 units across the waters." msgstr "" #: gui/text/tips/civic_centres.txt:1 msgid "CIVIC CENTERS" msgstr "" #: gui/text/tips/civic_centres.txt:2 msgid "- The \"foundation\" of your new colony." msgstr "" #: gui/text/tips/civic_centres.txt:4 msgid "- Claim large tracts of territory." msgstr "" #: gui/text/tips/civic_centres.txt:6 msgid "- Can be built in friendly and neutral territory." msgstr "" #: gui/text/tips/civic_centres.txt:8 msgid "- Train Female Citizens and basic Citizen-Soldiers." msgstr "" #: gui/text/tips/embassies.txt:1 msgid "EMBASSIES" msgstr "" #: gui/text/tips/embassies.txt:2 msgid "- Special \"Barracks\" available to the Carthage faction." msgstr "" #: gui/text/tips/embassies.txt:4 msgid "- Train mercenaries from each of the ethnically-themed embassies." msgstr "" #: gui/text/tips/embassies.txt:6 msgid "" "- Mercenary \"citizen-soldiers\" have their normal Food cost converted to " "Metal cost." msgstr "" #: gui/text/tips/fishing.txt:1 msgid "FISHING" msgstr "" #: gui/text/tips/fishing.txt:2 msgid "- Fish the seas for a bountiful harvest." msgstr "" #: gui/text/tips/fishing.txt:4 msgid "- Fishing boats carry a large amount of Food per trip." msgstr "" #: gui/text/tips/fishing.txt:6 msgid "" "- Garrison a Support Unit aboard to double the Fishing Boat's gathering rate." msgstr "" #: gui/text/tips/fishing.txt:8 msgid "- Careful! Fish are not an infinite resource!" msgstr "" #: gui/text/tips/fortress.txt:1 msgid "FORTRESS" msgstr "" #: gui/text/tips/fortress.txt:2 msgid "- The Fortress is usually each faction's strongest building." msgstr "" #: gui/text/tips/fortress.txt:4 msgid "- Trains strong units like Champions, Heroes, and Siege Weapons." msgstr "" #: gui/text/tips/fortress.txt:6 msgid "- Gives a population boost." msgstr "" #: gui/text/tips/fortress.txt:8 msgid "- Garrison soldiers inside to add more firepower to its defense." msgstr "" #: gui/text/tips/gathering.txt:1 msgid "RESOURCE GATHERING" msgstr "" #: gui/text/tips/gathering.txt:2 msgid "- Use Citizen-Soldiers and Female Citizens to gather resources." msgstr "" #: gui/text/tips/gathering.txt:4 msgid "- Female Citizens are bonused with Farming and Foraging." msgstr "" #: gui/text/tips/gathering.txt:6 msgid "- Citizen-Soldiers are bonused with Mining." msgstr "" #: gui/text/tips/gathering.txt:8 msgid "- Cavalry Citizen-Soldiers are bonused with Hunting." msgstr "" #: gui/text/tips/gathering.txt:10 msgid "" "- The higher the level of Citizen-Soldier (Advanced, Elite), the better he " "fights, but the less efficient he is at gathering." msgstr "" #: gui/text/tips/iphicrates.txt:1 msgid "IPHICRATES" msgstr "" #: gui/text/tips/iphicrates.txt:2 msgid "" "- The Athenian general who reformed the Athenian army to be faster and more " "maneuverable." msgstr "" #: gui/text/tips/iphicrates.txt:4 msgid "- Units in his formation are faster and stronger." msgstr "" #: gui/text/tips/iphicrates.txt:6 msgid "- Skirmishers move faster while he lives." msgstr "" #: gui/text/tips/outposts.txt:1 msgid "OUTPOSTS" msgstr "" #: gui/text/tips/outposts.txt:2 msgid "- Build in neutral territory for a large scouting range." msgstr "" #: gui/text/tips/outposts.txt:4 msgid "- Cheap, at 80 Wood." msgstr "" #: gui/text/tips/outposts.txt:6 msgid "- They construct quickly, but are weak." msgstr "" #: gui/text/tips/outposts.txt:8 msgid "" "- Garrison a unit in it to stop them from decaying in neutral territory." msgstr "" #: gui/text/tips/palisades.txt:1 msgid "PALISADE WALLS" msgstr "" #: gui/text/tips/palisades.txt:2 msgid "- A quick, cheap wooden wall available to all factions." msgstr "" #: gui/text/tips/palisades.txt:4 msgid "- Most factions have access to them in Village Phase." msgstr "" #: gui/text/tips/palisades.txt:6 msgid "" "- Attackable by enemy soldiers, unlike City Walls, which are only attackable " "by siege weapons." msgstr "" #: gui/text/tips/pericles.txt:1 msgid "PERICLES" msgstr "" #: gui/text/tips/pericles.txt:2 msgid "- The foremost Athenian politician of the 5th century BCE." msgstr "" #: gui/text/tips/pericles.txt:4 msgid "- Buildings construct faster within his range." msgstr "" #: gui/text/tips/pericles.txt:6 msgid "- Temples are cheaper while he lives." msgstr "" #: gui/text/tips/persian_architecture.txt:1 msgid "PERSIAN ARCHITECTURE" msgstr "" #: gui/text/tips/persian_architecture.txt:2 msgid "- Special Technology for the Persians." msgstr "" #: gui/text/tips/persian_architecture.txt:4 msgid "- All Persian buildings +25% stronger." msgstr "" #: gui/text/tips/persian_architecture.txt:6 msgid "- Build time lengthened by +20% as a consequence." msgstr "" #: gui/text/tips/persian_architecture.txt:8 msgid "" "- Persians also have access to a great number of structural & defensive " "technologies." msgstr "" #: gui/text/tips/pikemen.txt:1 msgid "PIKEMEN" msgstr "" #: gui/text/tips/pikemen.txt:2 msgid "- Heavily armored and slow. Low attack." msgstr "" #: gui/text/tips/pikemen.txt:4 msgid "" -"- Used against cavalry for a 4x attack bonus or against other melee infantry " -"to pin them them in place." +"- Used against cavalry or against other melee infantry to pin them in place." msgstr "" #: gui/text/tips/pikemen.txt:6 msgid "- Available to: Macedonians, Seleucids, and Ptolemies." msgstr "" #: gui/text/tips/quinquereme.txt:1 msgid "HEAVY WARSHIP" msgstr "" #: gui/text/tips/quinquereme.txt:2 msgid "" "- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, " "and Seleucids." msgstr "" #: gui/text/tips/quinquereme.txt:4 msgid "- Garrison ballistas to increase fire power." msgstr "" #: gui/text/tips/quinquereme.txt:6 msgid "- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET)." msgstr "" #: gui/text/tips/savanna_biome.txt:1 msgid "SAVANNA BIOME" msgstr "" #: gui/text/tips/savanna_biome.txt:2 msgid "- Generally flat, with a few watering holes and rocky outcrops." msgstr "" #: gui/text/tips/savanna_biome.txt:4 msgid "- Chock full of herd animals for plentiful hunting." msgstr "" #: gui/text/tips/savanna_biome.txt:6 msgid "- Rich in all types of mining." msgstr "" #: gui/text/tips/savanna_biome.txt:8 msgid "- Wood tends to be sparse, but consists of high-yield Baobab trees." msgstr "" #: gui/text/tips/scout_towers.txt:1 msgid "DEFENSE TOWERS" msgstr "" #: gui/text/tips/scout_towers.txt:2 msgid "- Free-standing towers good for defending large areas of countryside." msgstr "" #: gui/text/tips/scout_towers.txt:4 msgid "" "- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 " "Stone (because they're stronger)." msgstr "" #: gui/text/tips/scout_towers.txt:6 msgid "- Has a ranged attack that increases for each garrisoned unit." msgstr "" #: gui/text/tips/spartan_hoplites.txt:1 msgid "SPARTIATES" msgstr "" #: gui/text/tips/spartan_hoplites.txt:2 msgid "- Strongest infantry unit in the game." msgstr "" #: gui/text/tips/spartan_hoplites.txt:4 msgid "- Champion Infantry available to the Spartans faction." msgstr "" #: gui/text/tips/spartan_hoplites.txt:6 msgid "" "- Use them to slaughter enemy cavalry or as a shock force to support your " "regular infantry." msgstr "" #: gui/text/tips/spartan_hoplites.txt:8 msgid "- Use the 'Phalanx' formation for extra armor bonuses." msgstr "" #: gui/text/tips/spearmen.txt:1 msgid "SPEARMEN" msgstr "" #: gui/text/tips/spearmen.txt:2 msgid "- The basic melee infantry for every faction in the game." msgstr "" #: gui/text/tips/spearmen.txt:4 msgid "- Used against cavalry for a 2x attack bonus." msgstr "" #: gui/text/tips/spearmen.txt:6 msgid "" "- Decent hack attack and a good charge bonus make them good front line " "troops." msgstr "" #: gui/text/tips/spearmen.txt:8 msgid "" "- They are countered by ranged units and swordsmen, so support your spearmen " "with slingers or cavalry." msgstr "" #: gui/text/tips/stoa.txt:1 msgid "STOA" msgstr "" #: gui/text/tips/stoa.txt:2 -msgid "- A special starting structure for the Hellenes." +msgid "- A special starting structure for Greek factions." msgstr "" #: gui/text/tips/stoa.txt:4 msgid "- Grants +10 Population." msgstr "" #: gui/text/tips/stoa.txt:6 -msgid "- Only enabled in some game modes." +msgid "- Only present on some maps." msgstr "" #: gui/text/tips/stoa.txt:8 msgid "- Can be found in the Atlas editor for custom scenarios." msgstr "" #: gui/text/tips/storehouses.txt:1 msgid "STOREHOUSES" msgstr "" #: gui/text/tips/storehouses.txt:2 msgid "- A cheap dropsite for non-food resources (wood, stone, metal)." msgstr "" #: gui/text/tips/storehouses.txt:4 msgid "" "- Research technologies to improve the gathering capabilities of your " "citizens." msgstr "" #: gui/text/tips/syntagma.txt:1 msgid "SYNTAGMA FORMATION" msgstr "" #: gui/text/tips/syntagma.txt:2 msgid "- A formation for 'pikeman' style infantry." msgstr "" #: gui/text/tips/syntagma.txt:4 msgid "- Formation is slow and cumbersome." msgstr "" #: gui/text/tips/syntagma.txt:6 msgid "- Nearly invulnerable from the front." msgstr "" #: gui/text/tips/syntagma.txt:8 msgid "- Vulnerable to attacks from the rear." msgstr "" #: gui/text/tips/temples.txt:1 msgid "TEMPLES" msgstr "" #: gui/text/tips/temples.txt:2 msgid "- Town Phase structure." msgstr "" #: gui/text/tips/temples.txt:4 msgid "- Recruit Healers to heal your troops on the battlefield." msgstr "" #: gui/text/tips/temples.txt:6 msgid "- Research healing, religious devotion, and cultural technologies." msgstr "" #: gui/text/tips/temples.txt:8 msgid "- Its \"aura\" heals nearby units." msgstr "" #: gui/text/tips/temples.txt:10 msgid "- Garrison damaged units inside for quicker healing." msgstr "" #: gui/text/tips/territory_decay.txt:1 msgid "TERRITORY DECAY" msgstr "" #: gui/text/tips/territory_decay.txt:3 msgid "" "- Decay happens when buildings are not connected to an allied Civil Center." msgstr "" #: gui/text/tips/territory_decay.txt:5 msgid "" "- The decay process can be slowed down or reversed by garrisoning some units " "in the structure." msgstr "" #: gui/text/tips/territory_decay.txt:7 msgid "" "- When the decay is completed, the building will be given to the most " "influential neighbor." msgstr "" #: gui/text/tips/themistocles.txt:1 msgid "THEMISTOCLES" msgstr "" #: gui/text/tips/themistocles.txt:2 msgid "" "- Athenian hero who commanded the Greeks at the great naval battles of " "Artemisium and Salamis." msgstr "" #: gui/text/tips/themistocles.txt:4 msgid "- All ships are built faster while he lives." msgstr "" #: gui/text/tips/themistocles.txt:6 msgid "- The ship he is garrisoned inside moves much faster." msgstr "" #: gui/text/tips/triremes.txt:1 msgid "TRIREME" msgstr "" #: gui/text/tips/triremes.txt:2 msgid "- The Medium Warship." msgstr "" #: gui/text/tips/triremes.txt:4 msgid "" "- Available to the Romans, Carthaginians, Hellenic factions, and Persians." msgstr "" #: gui/text/tips/triremes.txt:6 msgid "- Good for transporting or fighting." msgstr "" #: gui/text/tips/triremes.txt:8 msgid "- Garrison troops aboard to increase fire power." msgstr "" #: gui/text/tips/triremes.txt:10 msgid "" "- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED " "YET)." msgstr "" #: gui/text/tips/triremes.txt:12 msgid "" "- Capable of a devastating ship-to-ship ramming attack that must recharge " "between each use (NOT IMPLEMENTED YET)." msgstr "" #: gui/text/tips/viriato.txt:1 msgid "VIRIATO" msgstr "" #: gui/text/tips/viriato.txt:2 msgid "- Iberian hero of the Lusitani tribe." msgstr "" #: gui/text/tips/viriato.txt:4 msgid "" "- At least 7 campaigns against the Romans during the 'Lusitani Wars' from " "147 to 139 B.C." msgstr "" #: gui/text/tips/viriato.txt:6 msgid "- Fast moving and can switch between sword and flaming javelin." msgstr "" #: gui/text/tips/viriato.txt:8 msgid "" "- His \"aura\" is the \"Tactica Guerilla\" that allows nearby Iberian units " "to ambush their opponents." msgstr "" #: gui/text/tips/war_elephants.txt:1 msgid "WAR ELEPHANTS" msgstr "" #: gui/text/tips/war_elephants.txt:2 msgid "- Huge beasts from Africa and India, trained for war." msgstr "" #: gui/text/tips/war_elephants.txt:4 msgid "" "- High Food and Metal cost, but very powerful. Strongest against Structures " "and Cavalry." msgstr "" #: gui/text/tips/war_elephants.txt:6 msgid "- Vulnerable to infantry skirmishers." msgstr "" #: gui/text/tips/war_elephants.txt:8 msgid "- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians." msgstr "" #: gui/text/tips/whales.txt:1 msgid "WHALES" msgstr "" #: gui/text/tips/whales.txt:2 msgid "- An oceanic resource." msgstr "" #: gui/text/tips/whales.txt:4 msgid "- 2000 Food." msgstr "" #: gui/text/tips/whales.txt:6 msgid "- Gatherable by Fishing Boats after the whale is killed." msgstr "" #: gui/text/tips/whales.txt:8 msgid "- Roam around the oceans of the game and flee when attacked." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-maps.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-maps.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-maps.pot (revision 17039) @@ -1,2227 +1,2227 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-07-21 23:22+0200\n" -"PO-Revision-Date: 2015-07-21 23:22+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.json:settings.Description msgid "Players start on two sides of a sea with scattered islands." msgstr "" #: maps/random/aegean_sea.json:settings.Name msgid "Aegean Sea" msgstr "" #: maps/random/alpine_lakes.json:settings.Description msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "" #: maps/random/alpine_lakes.json:settings.Name msgid "Alpine Lakes" msgstr "" #: maps/random/alpine_valley.json:settings.Description msgid "High Alpine mountains bordering deep valleys." msgstr "" #: maps/random/alpine_valley.json:settings.Name msgid "Alpine Valley" msgstr "" #: maps/random/anatolian_plateau.json:settings.Description msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "" #: maps/random/anatolian_plateau.json:settings.Name msgid "Anatolian Plateau" msgstr "" #: maps/random/archipelago.json:settings.Description msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "" #: maps/random/archipelago.json:settings.Name msgid "Archipelago" msgstr "" #: maps/random/ardennes_forest.json:settings.Description msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges " "formed within the Givetian Ardennes mountain range, primarily in modern day " "Belgium and Luxembourg. The region took its name from the ancient Silva, a " "vast forest in Roman times called Arduenna Silva." msgstr "" #: maps/random/ardennes_forest.json:settings.Name msgid "Ardennes Forest" msgstr "" #: maps/random/atlas_mountains.json:settings.Description msgid "" "A rugged land with small room for buildings with scarce wood. Represents the " "mountain range in the north-west africa." msgstr "" #: maps/random/atlas_mountains.json:settings.Name msgid "Atlas Mountains" msgstr "" #: maps/random/belgian_uplands.json:settings.Description msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "" #: maps/random/belgian_uplands.json:settings.Name msgid "Belgian Uplands" msgstr "" #: maps/random/cantabrian_highlands.json:settings.Description msgid "" "Each player starts on a hill surrounded by steep cliffs. Represents " "Cantabria, a mountainous region in the North of the Iberian peninsula." msgstr "" #: maps/random/cantabrian_highlands.json:settings.Name msgid "Cantabrian Highlands" msgstr "" #: maps/random/canyon.json:settings.Description msgid "Players start around the map in deep canyons." msgstr "" #: maps/random/canyon.json:settings.Name msgid "Canyon" msgstr "" #: maps/random/continent.json:settings.Description msgid "All players starts on a continent surrounded by water." msgstr "" #: maps/random/continent.json:settings.Name msgid "Continent" msgstr "" #: maps/random/corinthian_isthmus.json:settings.Description #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "" #: maps/random/corinthian_isthmus.json:settings.Name msgid "Corinthian Isthmus" msgstr "" #: maps/random/corsica.json:settings.Description msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "" #: maps/random/corsica.json:settings.Name msgid "Corsica vs Sardinia" msgstr "" #: maps/random/cycladic_archipelago.json:settings.Description msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the " "mainland of Greece. They are one of the island groups which constitute the " "Aegean archipelago. The name refers to the islands around the sacred island " "of Delos. The Cyclades comprise about 220 islands. The islands are peaks of " "a submerged mountainous terrain, with the exception of two volcanic islands, " "Milos and Santorini. The climate is generally dry and mild, but with the " "exception of Naxos the soil is not very fertile." msgstr "" #: maps/random/cycladic_archipelago.json:settings.Name msgid "Cycladic Archipelago" msgstr "" #: maps/random/deep_forest.json:settings.Description msgid "A deep dark forest in Germania." msgstr "" #: maps/random/deep_forest.json:settings.Name msgid "Deep Forest" msgstr "" #: maps/random/english_channel.json:settings.Description msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "" #: maps/random/english_channel.json:settings.Name msgid "English Channel" msgstr "" #: maps/random/fortress.json:settings.Description msgid "Players start in a ready-made fortress with piles of resources." msgstr "" #: maps/random/fortress.json:settings.Name msgid "Fortress" msgstr "" #: maps/random/gear.json:settings.Description msgid "A land with waterways decorated in a manner similar to spider web." msgstr "" #: maps/random/gear.json:settings.Name msgid "Gear" msgstr "" #: maps/random/guadalquivir_river.json:settings.Description msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing " "between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the " "second longest river with its entire length in Spain. The Guadalquivir river " "is the only great navigable river in Spain. Currently it is navigable to " "Seville, but in Roman times it was navigable to Cordoba. The ancient city of " "Tartessos was said to have been located at the mouth of the Guadalquivir, " "although its site has not yet been found." msgstr "" #: maps/random/guadalquivir_river.json:settings.Name msgid "Guadalquivir River" msgstr "" #: maps/random/gulf_of_bothnia.json:settings.Description msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "" #: maps/random/gulf_of_bothnia.json:settings.Name msgid "Gulf of Bothnia" msgstr "" #: maps/random/hyrcanian_shores.json:settings.Description msgid "" "Each player starts in a coastal area between forested hills and the Caspian " "Sea." msgstr "" #: maps/random/hyrcanian_shores.json:settings.Name msgid "Hyrcanian Shores" msgstr "" #: maps/random/islands.json:settings.Description msgid "Players start in small islands while there are many others around." msgstr "" #: maps/random/islands.json:settings.Name msgid "Islands" msgstr "" #: maps/random/kerala.json:settings.Description msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "" #: maps/random/kerala.json:settings.Name msgid "Kerala" msgstr "" #: maps/random/lake.json:settings.Description msgid "Players start around a lake in the center of the map." msgstr "" #: maps/random/lake.json:settings.Name msgid "Lake" msgstr "" #: maps/random/latium.json:settings.Description msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was " "founded and grew to be the capital city of the Roman Empire. Latium was " "originally a small triangle of fertile, volcanic soil on which resided the " "tribe of the Latins. It was located on the left bank (east and south) of the " "Tiber river, extending northward to the Anio river (a left-bank tributary of " "the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the " "Pontine Fields) as far south as the Circeian promontory. The right bank of " "the Tiber was occupied by the Etruscan city of Veii, and the other borders " "were occupied by Italic tribes. Subsequently Rome defeated Veii and then its " "Italic neighbors, expanding Latium to the Apennine Mountains in the " "northeast and to the opposite end of the marsh in the southeast. The modern " "descendant, the Italian Regione of Lazio, also called Latium in Latin, and " "occasionally in modern English, is somewhat larger still, but not as much as " "double the original Latium." msgstr "" #: maps/random/latium.json:settings.Name msgid "Latium" msgstr "" #: maps/random/lorraine_plain.json:settings.Description msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "" #: maps/random/lorraine_plain.json:settings.Name msgid "Lorraine Plain" msgstr "" #: maps/random/mainland.json:settings.Description msgid "A typical map without any water." msgstr "" #: maps/random/mainland.json:settings.Name msgid "Mainland" msgstr "" #: maps/random/migration.json:settings.Description msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "" #: maps/random/migration.json:settings.Name #: maps/scenarios/Migration.xml:Name:31 msgid "Migration" msgstr "" #: maps/random/neareastern_badlands.json:settings.Description msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the " "center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of " "Herodotus, the Cappadocians were reported as occupying the whole region from " "Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this " "sense, was bounded in the south by the chain of the Taurus Mountains that " "separate it from Cilicia, to the east by the upper Euphrates and the " "Armenian Highland, to the north by Pontus, and to the west by Lycaonia and " "eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of " "a high plateau over 1000 m in altitude that is pierced by volcanic peaks. " "Due to its inland location and high altitude, Cappadocia has a markedly " "continental climate, with hot dry summers and cold snowy winters. Rainfall " "is sparse and the region is largely semi-arid." msgstr "" #: maps/random/neareastern_badlands.json:settings.Name msgid "Neareastern Badlands" msgstr "" #: maps/random/new_rms_test.json:settings.Description msgid "A basic test of the random map generator - not playable." msgstr "" #: maps/random/new_rms_test.json:settings.Name msgid "New RMS Test" msgstr "" #: maps/random/northern_lights.json:settings.Description msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "" #: maps/random/northern_lights.json:settings.Name msgid "Northern Lights" msgstr "" #: maps/random/oasis.json:settings.Description msgid "" "Players start around a small oasis in the center of the map which holds much " "of the available wood on the map." msgstr "" #: maps/random/oasis.json:settings.Name msgid "Oasis" msgstr "" #: maps/random/persian_highlands.json:settings.Description msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires " "and population. Although the altitude is high, the southern parts are drier " "that the northern Zagros, leading to a semi-arid climate. Still there are " "some sparse oak forests in the higher grounds." msgstr "" #: maps/random/persian_highlands.json:settings.Name msgid "Persian Highlands" msgstr "" #: maps/random/pheonician_levant.json:settings.Description msgid "" "Players start in the eastern part of the map while a great sea is located to " "the west." msgstr "" #: maps/random/pheonician_levant.json:settings.Name msgid "Phoenician Levant" msgstr "" #: maps/random/pyrenean_sierra.json:settings.Description msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and " "Spain." msgstr "" #: maps/random/pyrenean_sierra.json:settings.Name msgid "Pyrenean Sierra" msgstr "" #: maps/random/rhine_marshlands.json:settings.Description msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "" #: maps/random/rhine_marshlands.json:settings.Name msgid "Rhine Marshlands" msgstr "" #: maps/random/rivers.json:settings.Description msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "" #: maps/random/rivers.json:settings.Name msgid "Rivers" msgstr "" #: maps/random/saharan_oases.json:settings.Description msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "" #: maps/random/saharan_oases.json:settings.Name #: maps/scenarios/Saharan Oases.xml:Name:31 msgid "Saharan Oases" msgstr "" #: maps/random/sahel.json:settings.Description msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "" #: maps/random/sahel.json:settings.Name maps/scenarios/Sahel.xml:Name:42 msgid "Sahel" msgstr "" #: maps/random/sahel_watering_holes.json:settings.Description msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the " "nearby mineral deposits are plentiful. The dry season is approaching and the " "watering holes are drying up." msgstr "" #: maps/random/sahel_watering_holes.json:settings.Name msgid "Sahel Watering Holes" msgstr "" #: maps/random/schwarzwald.json:settings.Description msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "" #: maps/random/schwarzwald.json:settings.Name msgid "Schwarzwald" msgstr "" #: maps/random/snowflake_searocks.json:settings.Description msgid "Many small islands connected to each other by narrow passages." msgstr "" #: maps/random/snowflake_searocks.json:settings.Name msgid "Snowflake Searocks" msgstr "" #: maps/random/survivalofthefittest.json:settings.Description msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen " "to collect the treasures at the center of the map before others do, and try " "to build your base up. The last player remaining will be the winner!" msgstr "" #: maps/random/survivalofthefittest.json:settings.Name msgid "Survival of the Fittest" msgstr "" #: maps/random/syria.json:settings.Description msgid "Players start in a plains with slightly rolling highlands." msgstr "" #: maps/random/syria.json:settings.Name msgid "Syria" msgstr "" #: maps/random/the_nile.json:settings.Description msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "" #: maps/random/the_nile.json:settings.Name msgid "The Nile" msgstr "" #: maps/random/unknown.json:settings.Description msgid "The unknown... Warning: May be a naval map." msgstr "" #: maps/random/unknown.json:settings.Name msgid "Unknown" msgstr "" #: maps/random/unknown_land.json:settings.Description msgid "The unknown..." msgstr "" #: maps/random/unknown_land.json:settings.Name msgid "Unknown Land" msgstr "" #: maps/random/unknown_nomad.json:settings.Description msgid "" "The unknown... Players start with only some citizen soldiers and females. " "[color=\"red\"]Warning: The starting resources should be set at least at " "Medium.[/color]" msgstr "" #: maps/random/unknown_nomad.json:settings.Name msgid "Unknown Nomad" msgstr "" #: maps/random/volcanic_lands.json:settings.Description msgid "A charred dead land where players start around a smoking volcano." msgstr "" #: maps/random/volcanic_lands.json:settings.Name msgid "Volcanic Lands" msgstr "" #: maps/random/wall_demo.json:settings.Description msgid "" "A demonstration of wall placement methods/code in random maps. Very large " "map size is recommended." msgstr "" #: maps/random/wall_demo.json:settings.Name msgid "Wall Demo" msgstr "" #: maps/random/survivalofthefittest_triggers.js:80 msgid "An enemy wave is attacking!" msgstr "" #: maps/random/survivalofthefittest_triggers.js:151 msgid "The first wave will start in 15 minutes!" msgstr "" #: maps/scenarios/Triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "" #: maps/scenarios/Triggers_demo.js:79 msgid "Sure" msgstr "" #: maps/scenarios/Triggers_demo.js:83 msgid "Say sure" msgstr "" #: maps/scenarios/Triggers_demo.js:89 msgid "Rather not" msgstr "" #: maps/scenarios/Triggers_demo.js:93 msgid "Say rather not" msgstr "" #: maps/scenarios/treasure_islands.js:10 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "" #: maps/scenarios/treasure_islands.js:37 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "" #: maps/scenarios/treasure_islands.js:42 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "" #: maps/scenarios/treasure_islands.js:54 msgid "Hurry up! Your enemy is close to victory!" msgstr "" #: maps/scenarios/treasure_islands.js:65 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "" #: maps/scenarios/treasure_islands.js:73 msgid "You have collected a treasure!" msgstr "" #: maps/scenarios/treasure_islands.js:85 msgid "Defeat your enemy to win!" msgstr "" #: maps/scenarios/Arcadia.xml:Description:41 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise " "be dry creek beds throughout the rest of the year, dividing the lands " "between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. " "Extra starting buildings help players jumpstart building their new colonies." msgstr "" #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 #: maps/scenarios/Eire and Albion.xml:PlayerData[0].Name:31 #: maps/scenarios/Fast Oasis.xml:PlayerData[0].Name:31 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 #: maps/scenarios/Saharan Oases.xml:PlayerData[0].Name:31 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[0].Name:41 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[0].Name:41 #: maps/scenarios/Sandbox - Iberians.xml:PlayerData[0].Name:42 #: maps/scenarios/Sandbox - Romans.xml:PlayerData[0].Name:42 #: maps/scenarios/Siwa Oasis.xml:PlayerData[0].Name:31 #: maps/scenarios/The Massacre of Delphi.xml:PlayerData[0].Name:41 #: maps/scenarios/Treasure Islands.xml:PlayerData[0].Name:41 #: maps/scenarios/Tropical Island.xml:PlayerData[0].Name:41 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Savanna River.xml:PlayerData[0].Name:42 #: maps/skirmishes/Sicilia (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[0].Name:42 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[0].Name:41 -#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[0].Name:41 +#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[0].Name:40 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[0].Name:42 #: maps/skirmishes/Zagros Mountains (2).xml:PlayerData[0].Name:42 msgid "Player 1" msgstr "" #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 #: maps/scenarios/Eire and Albion.xml:PlayerData[1].Name:31 #: maps/scenarios/Fast Oasis.xml:PlayerData[1].Name:31 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 #: maps/scenarios/Saharan Oases.xml:PlayerData[1].Name:31 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Iberians.xml:PlayerData[1].Name:42 #: maps/scenarios/Sandbox - Romans.xml:PlayerData[1].Name:42 #: maps/scenarios/Siwa Oasis.xml:PlayerData[1].Name:31 #: maps/scenarios/The Massacre of Delphi.xml:PlayerData[1].Name:41 #: maps/scenarios/Treasure Islands.xml:PlayerData[1].Name:41 #: maps/scenarios/Tropical Island.xml:PlayerData[1].Name:41 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Savanna River.xml:PlayerData[1].Name:42 #: maps/skirmishes/Sicilia (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[1].Name:42 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[1].Name:41 -#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[1].Name:41 +#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[1].Name:40 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[1].Name:42 #: maps/skirmishes/Zagros Mountains (2).xml:PlayerData[1].Name:42 msgid "Player 2" msgstr "" #: maps/scenarios/Arcadia.xml:Name:41 msgid "Arcadia" msgstr "" #: maps/scenarios/Azure Coast(2).xml:Description:31 #: maps/scenarios/Azure Coast(4).xml:Description:31 #: maps/scenarios/Azure Coast.xml:Description:41 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "" #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31 msgid "Greeks" msgstr "" #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31 msgid "Celts" msgstr "" #: maps/scenarios/Azure Coast(2).xml:Name:31 msgid "Azure Coast 2" msgstr "" #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31 msgid "East" msgstr "" #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31 msgid "West" msgstr "" #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31 msgid "South" msgstr "" #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31 msgid "North" msgstr "" #: maps/scenarios/Azure Coast(4).xml:Name:31 msgid "Azure Coast 3" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41 msgid "Antipolis" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41 msgid "Nikaia" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41 msgid "Massalia" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41 msgid "Olbia" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41 msgid "Deciates" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41 msgid "Salluvii" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41 msgid "Cavares" msgstr "" #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41 msgid "Verguni" msgstr "" #: maps/scenarios/Azure Coast.xml:Name:41 msgid "Azure Coast 1" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:Description:31 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "" #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31 msgid "Rome" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31 msgid "Veii" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31 msgid "Gallic Invaders" msgstr "" #: maps/scenarios/Battle for the Tiber.xml:Name:31 msgid "Battle for the Tiber" msgstr "" #: maps/scenarios/Belgian_Bog_night.xml:Description:42 msgid "Two Celtic tribes face off across a large bog at night." msgstr "" #: maps/scenarios/Belgian_Bog_night.xml:Name:42 msgid "Belgian Bog Night" msgstr "" #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31 msgid "Bridge Demo" msgstr "" #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31 msgid "Other" msgstr "" #: maps/scenarios/Bridge_demo.xml:Description:31 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "" #: maps/scenarios/Bridge_demo.xml:Name:31 msgid "Bridge demo" msgstr "" #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42 msgid "Campaign Map - Test" msgstr "" #: maps/scenarios/Campaign Test Map.xml:Description:42 msgid "A test map for potential Strategic Campaigns." msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42 msgid "Delian League" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41 msgid "Thebes" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41 msgid "Thessaly" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42 msgid "Megara" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42 msgid "Eretria" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42 msgid "Chalcis" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42 msgid "Peloponnesian League" msgstr "" #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42 msgid "Religious Institutions" msgstr "" #: maps/scenarios/Campaign Test Map.xml:Name:42 msgid "Strategic Campaign Proof of Concept" msgstr "" #: maps/scenarios/Combat_demo.xml:Name:30 msgid "Combat Demo" msgstr "" #: maps/scenarios/Combat_demo.xml:Description:30 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "" #: maps/scenarios/Combat_demo_(huge).xml:Name:77 msgid "Combat Demo (Huge)" msgstr "" #: maps/scenarios/Combat_demo_(huge).xml:Description:77 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "" #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and " "resources. The other player starts with only a large army to assist their " "teammate." msgstr "" #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42 msgid "Invasion Force" msgstr "" #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 #: maps/scenarios/Fast Oasis.xml:PlayerData[2].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 #: maps/scenarios/Saharan Oases.xml:PlayerData[2].Name:31 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[2].Name:41 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[2].Name:41 #: maps/scenarios/Siwa Oasis.xml:PlayerData[2].Name:31 #: maps/skirmishes/Barcania (3).xml:PlayerData[2].Name:31 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[2].Name:42 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[2].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[2].Name:42 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[2].Name:41 #: maps/skirmishes/Gambia River (3).xml:PlayerData[2].Name:42 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[2].Name:41 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[2].Name:42 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[2].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[2].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[2].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[2].Name:42 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[2].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[2].Name:42 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[2].Name:42 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[2].Name:41 -#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[2].Name:41 +#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[2].Name:40 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[2].Name:42 msgid "Player 3" msgstr "" #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42 msgid "Death Canyon - Invasion Force" msgstr "" #: maps/scenarios/Demo_Trading.xml:Description:31 msgid "A demonstration of the new trading feature." msgstr "" #: maps/scenarios/Demo_Trading.xml:Name:31 msgid "Trading Demo" msgstr "" #: maps/scenarios/Eire and Albion.xml:Description:31 msgid "" "A demo map of the British Isles, created with the assistance of a height map." msgstr "" #: maps/scenarios/Eire and Albion.xml:Name:31 msgid "Eire and Albion (British Isles)" msgstr "" #: maps/scenarios/Fast Oasis.xml:Description:31 msgid "" "A small desert map. Each player starts near an oasis spotted about an " "otherwise bleak and sandy desert that is wide open to assault and " "depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "" #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 #: maps/scenarios/Saharan Oases.xml:PlayerData[3].Name:31 #: maps/scenarios/Siwa Oasis.xml:PlayerData[3].Name:31 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[3].Name:42 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[3].Name:41 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[3].Name:42 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[3].Name:41 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[3].Name:42 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[3].Name:42 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[3].Name:41 #: maps/skirmishes/Nile River (4).xml:PlayerData[3].Name:41 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[3].Name:42 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[3].Name:41 #: maps/skirmishes/Sahel (4).xml:PlayerData[3].Name:42 #: maps/skirmishes/Team Oasis - 2v2.xml:PlayerData[3].Name:42 #: maps/skirmishes/Thessalian Plains (4).xml:PlayerData[3].Name:41 -#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[3].Name:41 +#: maps/skirmishes/Tuscan Acropolis (4).xml:PlayerData[3].Name:40 #: maps/skirmishes/Watering Holes (4).xml:PlayerData[3].Name:42 msgid "Player 4" msgstr "" #: maps/scenarios/Fast Oasis.xml:Name:31 msgid "Fast Oasis" msgstr "" #: maps/scenarios/Fishing_demo.xml:Name:31 msgid "Fishing Demo" msgstr "" #: maps/scenarios/Fishing_demo.xml:Description:31 msgid "Test out fishing with a fishing boat. Still in development." msgstr "" #: maps/scenarios/Flight_demo.xml:Description:31 msgid "Has some experimental fighter plane prototypes." msgstr "" #: maps/scenarios/Flight_demo.xml:Name:31 msgid "Flight Demo" msgstr "" #: maps/scenarios/Flight_demo_2.xml:Description:31 msgid "Fly some Mustangs." msgstr "" #: maps/scenarios/Flight_demo_2.xml:Name:31 msgid "Flight Demo 2" msgstr "" #: maps/scenarios/Gold_Rush.xml:Description:31 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "" #: maps/scenarios/Gold_Rush.xml:Name:31 msgid "Gold Rush" msgstr "" #: maps/scenarios/Gorge.xml:Description:31 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "" #: maps/scenarios/Gorge.xml:Name:31 msgid "Gorge" msgstr "" #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31 msgid "Importation of a height map created with fractals." msgstr "" #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31 msgid "Height Map Import Demo - Fractal" msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31 msgid "" "An example of height map importation. Image was 1000x1000 grayscale PNG. " "This image can be found in the scenarios folder.\n" " \n" "(Smaller images are recommended, as the importer scales the scenario size by " "the resolution of the imported image.)" msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31 msgid "Height Map Import Demo - Greece" msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31 msgid "" "An example of height map importation. Image was 512x512 grayscale PNG. This " "image can be found in the scenarios folder, but can be placed anywhere." msgstr "" #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31 msgid "Height Map Import Demo - Greece (small)" msgstr "" #: maps/scenarios/Introductory Tutorial.xml:Description:42 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" #: maps/scenarios/Introductory Tutorial.xml:Name:42 msgid "Introductory Tutorial" msgstr "" #: maps/scenarios/Laconia 01.xml:Description:31 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched " "battle against the invaders, the Spartans must rebuild their army quickly " "before the Macedonians overrun the entire valley." msgstr "" #: maps/scenarios/Laconia 01.xml:Name:31 msgid "Laconia" msgstr "" #: maps/scenarios/Migration.xml:Description:31 msgid "" "Multiplayer map. Each player starts out on a small island with minimal " "resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "" #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31 #: maps/scenarios/Miletus.xml:Name:31 msgid "Miletus" msgstr "" #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[1].Name:41 msgid "Romans" msgstr "" #: maps/scenarios/Miletus.xml:Description:31 msgid "A sandbox scenario for one player." msgstr "" #: maps/scenarios/Multiplayer_demo.xml:Name:31 msgid "Multiplayer Demo" msgstr "" #: maps/scenarios/Multiplayer_demo.xml:Description:31 msgid "" "Small map with lots of resources and some water, for testing gameplay in non-" "competitive multiplayer matches." msgstr "" #: maps/scenarios/Necropolis.xml:Description:41 msgid "" "4 players duke it out over the vast Nile Delta. Each city starts out nestled " "atop a large acropolis, but resources are scarce, forcing each player to " "expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in " "multiple locations, so should only serve as a minor barrier between enemy " "factions." msgstr "" #: maps/scenarios/Necropolis.xml:Name:41 msgid "Necropolis" msgstr "" #: maps/scenarios/Pathfinding_demo.xml:Description:41 msgid "A map for testing unit movement algorithms." msgstr "" #: maps/scenarios/Pathfinding_demo.xml:Name:41 msgid "Pathfinding Demo" msgstr "" #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31 msgid "Pathfinding Terrain Demo" msgstr "" #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31 msgid "" "A map for testing movement costs and terrain properties in the A* pathfinder." msgstr "" #: maps/scenarios/Peloponnese.xml:Description:41 msgid "A real-world map of the Greek homeland." msgstr "" #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41 msgid "Athens" msgstr "" #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41 msgid "Sparta" msgstr "" #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41 msgid "Elis" msgstr "" #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41 msgid "Corinth" msgstr "" #: maps/scenarios/Peloponnese.xml:Name:41 msgid "Peloponnesian Wars" msgstr "" #: maps/scenarios/Polynesia.xml:Description:42 msgid "Demo map for new fancy water effects." msgstr "" #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42 msgid "Samoa" msgstr "" #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42 msgid "Vanuatu" msgstr "" #: maps/scenarios/Polynesia.xml:Name:42 msgid "Polynesia" msgstr "" #: maps/scenarios/Resource_demo.xml:Name:31 msgid "Resource demo" msgstr "" #: maps/scenarios/Resource_demo.xml:Description:31 msgid "Demo map for resource gathering." msgstr "" #: maps/scenarios/Saharan Oases.xml:Description:31 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "" #: maps/scenarios/Sahel.xml:Description:42 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "" #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42 msgid "Aulus Manlius Capitolinus" msgstr "" #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42 msgid "Hasdrubal the Fair" msgstr "" #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42 msgid "Artaxshacha II" msgstr "" #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42 msgid "Tautalus" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:Description:42 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42 msgid "The Athenians" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41 msgid "The Spartans" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41 msgid "The Persians" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41 msgid "The Gauls" msgstr "" #: maps/scenarios/Sandbox - Athenians.xml:Name:42 msgid "Sandbox - The Athenians" msgstr "" #: maps/scenarios/Sandbox - Britons.xml:Description:41 #: maps/scenarios/Sandbox - Gauls.xml:Description:41 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "" #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41 msgid "Roman Interlopers" msgstr "" #: maps/scenarios/Sandbox - Britons.xml:Name:41 msgid "Sandbox - The Britons" msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41 msgid "Explore the Carthaginian Buildings and Units." msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31 msgid "Carthage" msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41 msgid "Creeps" msgstr "" #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41 msgid "Sandbox - The Carthaginians" msgstr "" #: maps/scenarios/Sandbox - Gauls.xml:Name:41 msgid "Sandbox - The Gauls" msgstr "" #: maps/scenarios/Sandbox - Iberians.xml:Description:42 msgid "A demo map for the Iberians." msgstr "" #: maps/scenarios/Sandbox - Iberians.xml:Name:42 msgid "Sandbox - The Iberians" msgstr "" #: maps/scenarios/Sandbox - Macedonians.xml:Description:41 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41 msgid "The Macedonians" msgstr "" #: maps/scenarios/Sandbox - Macedonians.xml:Name:41 msgid "Sandbox - The Macedonians" msgstr "" #: maps/scenarios/Sandbox - Mauryans.xml:Description:42 msgid "Mauryan Indian faction showcase map." msgstr "" #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42 msgid "Mauryan Indians" msgstr "" #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42 msgid "Enemy" msgstr "" #: maps/scenarios/Sandbox - Mauryans.xml:Name:42 msgid "Sandbox - The Mauryans" msgstr "" #: maps/scenarios/Sandbox - Persians.xml:Description:41 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting." msgstr "" #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41 msgid "Achaemenids" msgstr "" #: maps/scenarios/Sandbox - Persians.xml:Name:41 msgid "Sandbox - The Persians" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41 msgid "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41 msgid "Ptolemy \"Savior\"" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41 msgid "Seleucids" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41 msgid "Libyans" msgstr "" #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41 #: maps/skirmishes/Sporades Islands (2).xml:Description:42 msgid "An islands map good for intense naval combat." msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41 msgid "Ptolemaios A' Soter" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41 msgid "Kautilya" msgstr "" #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "" #: maps/scenarios/Sandbox - Romans.xml:Description:42 msgid "A sandbox scenario for players to try out the Roman civilisation." msgstr "" #: maps/scenarios/Sandbox - Romans.xml:Name:42 msgid "Sandbox - The Republican Romans" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:Description:41 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41 msgid "The Seleucids" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41 msgid "The Ptolemies" msgstr "" #: maps/scenarios/Sandbox - Seleucids.xml:Name:41 msgid "Sandbox - The Seleucids" msgstr "" #: maps/scenarios/Sandbox - Spartans.xml:Description:41 msgid "" "Play with the Spartans faction in a non-threatening sandbox environment." msgstr "" #: maps/scenarios/Sandbox - Spartans.xml:Name:41 msgid "Sandbox - The Spartans" msgstr "" #: maps/scenarios/Savanna Ravine.xml:Name:42 msgid "Savanna Ravine" msgstr "" #: maps/scenarios/Savanna Ravine.xml:Description:42 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "" #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31 msgid "Iberia" msgstr "" #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31 msgid "Greece" msgstr "" #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31 msgid "Persia" msgstr "" #: maps/scenarios/Serengeti.xml:Description:31 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral " "wealth is bountiful and wood is in full supply." msgstr "" #: maps/scenarios/Serengeti.xml:Name:31 msgid "Serengeti 1" msgstr "" #: maps/scenarios/Ship Formations.xml:Description:31 msgid "Ship formations mockup." msgstr "" #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31 msgid "Ships" msgstr "" #: maps/scenarios/Ship Formations.xml:Name:31 msgid "Ship Formations" msgstr "" #: maps/scenarios/Siwa Oasis.xml:Description:31 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of " "mountainous spokes that divide the home territories of each player." msgstr "" #: maps/scenarios/Siwa Oasis.xml:Name:31 msgid "Siwa Oasis" msgstr "" #: maps/scenarios/Territory Demo.xml:Description:31 msgid "A demo map showing the territory effects of each type of structure." msgstr "" #: maps/scenarios/Territory Demo.xml:Name:31 msgid "Territory Demo" msgstr "" #: maps/scenarios/The Massacre of Delphi.xml:Description:41 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the " "rich highlands in order to secure the lands around Delphi!" msgstr "" #: maps/scenarios/The Massacre of Delphi.xml:Name:41 msgid "Massacre of Delphi" msgstr "" #: maps/scenarios/The Persian Gates.xml:Description:31 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams." "\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his " "destiny, or will Ariobarzanes defend the rugged ancient land of Persis " "against a foreign invader?" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31 msgid "Alexandros Megas" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31 msgid "Krateros" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31 msgid "Ariobarzanes" msgstr "" #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31 msgid "Persians" msgstr "" #: maps/scenarios/The Persian Gates.xml:Name:31 msgid "The Persian Gates" msgstr "" #: maps/scenarios/Third Macedonian War.xml:Description:31 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "" #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31 msgid "Lucius Aemilius Paullus" msgstr "" #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31 msgid "Perseus of Macedon" msgstr "" #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31 msgid "Greek Allies" msgstr "" #: maps/scenarios/Third Macedonian War.xml:Name:31 msgid "Third Macedonian War" msgstr "" #: maps/scenarios/Treasure Islands.xml:Description:41 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "" #: maps/scenarios/Treasure Islands.xml:Name:41 msgid "Treasure Islands" msgstr "" #: maps/scenarios/Triggers_demo.xml:Description:41 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "" #: maps/scenarios/Triggers_demo.xml:Name:41 msgid "Triggers Demo" msgstr "" #: maps/scenarios/Tropical Island.xml:Description:41 msgid "Multiplayer map. A tropical paradise." msgstr "" #: maps/scenarios/Tropical Island.xml:Name:41 msgid "Tropical Island" msgstr "" #: maps/scenarios/Units_demo.xml:Name:92 msgid "Units Demo" msgstr "" #: maps/scenarios/Units_demo.xml:Description:92 msgid "Every unit in the game." msgstr "" #: maps/scenarios/WallTest.xml:Description:31 #: maps/scenarios/_default.xml:Description:32 #: maps/scenarios/temperate map.xml:Description:31 #: maps/skirmishes/Corinthian Isthmus (4).xml:Description:41 msgid "Give an interesting description of your map." msgstr "" #: maps/scenarios/WallTest.xml:Name:31 msgid "WallTest" msgstr "" #: maps/scenarios/Walls.xml:Description:31 msgid "Walls." msgstr "" #: maps/scenarios/Walls.xml:Name:31 msgid "Walls" msgstr "" #: maps/scenarios/We are Legion.xml:Name:31 msgid "We Are Legion" msgstr "" #: maps/scenarios/We are Legion.xml:Description:31 msgid "A quick battle demo map using Roman legionnaires." msgstr "" #: maps/scenarios/_default.xml:Name:32 msgid "Unnamed map" msgstr "" #: maps/scenarios/reservoir.xml:Description:31 msgid "A demo showing water planes." msgstr "" #: maps/scenarios/reservoir.xml:Name:31 msgid "Reservoir" msgstr "" #: maps/scenarios/road demo.xml:Description:31 msgid "Demo map showcasing Temperate Road decals." msgstr "" #: maps/scenarios/road demo.xml:Name:31 msgid "Road Decals Demo" msgstr "" #: maps/scenarios/shipattacks.xml:Description:31 msgid "Move ships around. Attack other ships." msgstr "" #: maps/scenarios/shipattacks.xml:Name:31 msgid "Ships Demo" msgstr "" #: maps/scenarios/starting_economy_walkthrough.xml:Description:42 msgid "" "This map will give a rough guide for starting the game effectively. Early " "in the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later.\n" "\n" "Warning: This is very fast at the start, be prepared to run through the " "initial bit several times." msgstr "" #: maps/scenarios/starting_economy_walkthrough.xml:Name:42 msgid "Starting Economy Walkthrough" msgstr "" #: maps/scenarios/temperate map.xml:Name:31 msgid "Base Temperate Map" msgstr "" #: maps/skirmishes/Acropolis Bay (2).xml:Description:41 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as " "an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a " "rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "" #: maps/skirmishes/Acropolis Bay (2).xml:Name:41 msgid "Acropolis Bay (2)" msgstr "" #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "" #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40 msgid "Alpine Mountains (3)" msgstr "" #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies " "the treacherous Alps mountain range." msgstr "" #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41 msgid "Alpine Valleys (2)" msgstr "" #: maps/skirmishes/Bactria (2).xml:Description:42 msgid "" "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the " "foot of the Hindu Kush mountains.\n" "\n" "The center of the map is a dried up mountain. On either side are mountains " "and foothills pierced by treacherous passes and old trade routes." msgstr "" #: maps/skirmishes/Bactria (2).xml:Name:42 msgid "Bactria (2)" msgstr "" #: maps/skirmishes/Barcania (3).xml:Name:31 msgid "Barcania (3)" msgstr "" #: maps/skirmishes/Barcania (3).xml:Description:31 msgid "" "A wild and wooded isle, full of forests, gold, and mystery... mountains, " "seas, and thick forests make for a very dynamic and fast-paced 3-player map " "with lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:Description:41 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting " "and foraging is plentiful." msgstr "" #: maps/skirmishes/Belgian Bog (2).xml:Name:41 msgid "Belgian Bog (2)" msgstr "" #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with " "Stone and Metal deposits." msgstr "" #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42 msgid "Caspian Sea (2v2)" msgstr "" #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41 msgid "Corinthian Isthmus (2)" msgstr "" #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41 msgid "Corinthian Isthmus (4)" msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42 msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, " "Phocaeans and Syracusans. Rome conquered these two islands from Carthage " "during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" " "province. The Corsicans regularly revolted and over the course of a century, " "the island lost two thirds of its Corsican population." msgstr "" #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42 msgid "Corsica and Sardinia (4)" msgstr "" #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "" #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42 msgid "Cycladic Archipelago (2)" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41 msgid "" "A \"small island\"-style map set in the Aegean Sea.\n" "\n" "Map size: Very Large" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41 msgid "Samos" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41 msgid "Lesbos" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41 msgid "Delos" msgstr "" #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41 msgid "Cycladic Archipelago (3)" msgstr "" #: maps/skirmishes/Death Canyon (2).xml:Description:42 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "" #: maps/skirmishes/Death Canyon (2).xml:Name:42 msgid "Death Canyon (2)" msgstr "" #: maps/skirmishes/Deccan Plateau (2).xml:Description:41 msgid "" "Two players square off across the heavily forested Deccan Plateau of central " "India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The " "lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "" #: maps/skirmishes/Deccan Plateau (2).xml:Name:41 msgid "Deccan Plateau (2)" msgstr "" #: maps/skirmishes/Gallic Fields (3).xml:Description:41 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers " "atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "" #: maps/skirmishes/Gallic Fields (3).xml:Name:41 msgid "Gallic Fields (3)" msgstr "" #: maps/skirmishes/Gambia River (3).xml:Description:42 msgid "" "All players start on one bank of the river, with minimal harvestable metal. " "Across the Gambia River is a savanna with many deposits of metal to be " "claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "" #: maps/skirmishes/Gambia River (3).xml:Name:42 msgid "Gambia River (3)" msgstr "" #: maps/skirmishes/Golden Oasis (2).xml:Description:42 msgid "" "Players start around a small oasis in the center of the map which holds much " "of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large " "deposits of gold and other metals." msgstr "" #: maps/skirmishes/Golden Oasis (2).xml:Name:42 msgid "Gold Oasis (2)" msgstr "" #: maps/skirmishes/Greek Acropolis (2).xml:Description:41 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42 msgid "" "Two factions find themselves perched safely atop large rocky plateaus, or " "acropolises.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" #: maps/skirmishes/Greek Acropolis (2).xml:Name:41 msgid "Greek Acropolis (2)" msgstr "" #: maps/skirmishes/Greek Acropolis (4).xml:Description:41 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, or " "acropolises, whereas the fourth one is separated from their foes by a river " "branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "" #: maps/skirmishes/Greek Acropolis (4).xml:Name:41 msgid "Greek Acropolis (4)" msgstr "" #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42 msgid "Greek Acropolis Night (2)" msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:Description:42 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush " "oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the " "Nile River in Egypt." msgstr "" #: maps/skirmishes/Libyan Oases (4).xml:Name:42 msgid "Libyan Oases (4)" msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:Description:42 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the " "center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the " "Nile River in Egypt.\n" "\n" "Iberians do not receive their circuit walls here. Instead, all factions " "receive 4 free Defense Towers." msgstr "" #: maps/skirmishes/Libyan Oasis (2).xml:Name:42 msgid "Libyan Oasis (2)" msgstr "" #: maps/skirmishes/Lorraine Plain (2).xml:Description:40 msgid "" "The map is cut through the center by a river traversing east-west with some " "shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well " "balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary " "shallows for crossings)." msgstr "" #: maps/skirmishes/Lorraine Plain (2).xml:Name:40 msgid "Lorraine Plain (2)" msgstr "" #: maps/skirmishes/Median Oasis (2).xml:Description:41 #: maps/skirmishes/Median Oasis (4).xml:Description:42 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "" #: maps/skirmishes/Median Oasis (2).xml:Name:41 msgid "Median Oasis (2)" msgstr "" #: maps/skirmishes/Median Oasis (4).xml:Name:42 msgid "Median Oasis (4)" msgstr "" #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "" #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41 msgid "Mediterranean Coves (2)" msgstr "" #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed " "wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is " "somewhat scarce." msgstr "" #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42 msgid "Neareastern Badlands (2)" msgstr "" #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41 msgid "Neareastern Badlands (4)" msgstr "" #: maps/skirmishes/Nile River (4).xml:Description:41 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "" #: maps/skirmishes/Nile River (4).xml:Name:41 msgid "Nile River (4)" msgstr "" #: maps/skirmishes/Northern Island (2).xml:Description:40 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near " "the Bay in the East." msgstr "" #: maps/skirmishes/Northern Island (2).xml:Name:40 msgid "Northern Island (2)" msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:Description:42 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and highlands." msgstr "" #: maps/skirmishes/Persian Highlands (4).xml:Name:42 msgid "Persian Highlands (4)" msgstr "" #: maps/skirmishes/Punbjab (2).xml:Description:40 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a " "few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding " "countryside. Watch out for Tigers in the tall grass! Asian elephants are " "also a common sight." msgstr "" #: maps/skirmishes/Punbjab (2).xml:Name:40 msgid "Punjab (2)" msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:Description:41 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis.\n" "\n" "The rest of the map is generally wide-open and barren." msgstr "" #: maps/skirmishes/Saharan Oases (4).xml:Name:41 msgid "Saharan Oases (4)" msgstr "" #: maps/skirmishes/Sahel (4).xml:Description:42 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, " "while wood is scarce." msgstr "" #: maps/skirmishes/Sahel (4).xml:Name:42 msgid "Sahel (4)" msgstr "" #: maps/skirmishes/Savanna River.xml:Description:42 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "" #: maps/skirmishes/Savanna River.xml:Name:42 msgid "Savanna River (2)" msgstr "" #: maps/skirmishes/Sicilia (2).xml:Description:41 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "" #: maps/skirmishes/Sicilia (2).xml:Name:41 msgid "Sicilia (2)" msgstr "" #: maps/skirmishes/Sicilia_Nomad.xml:Description:35 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory " "yet.[/color]" msgstr "" #: maps/skirmishes/Sicilia_Nomad.xml:Name:35 msgid "Sicilia Nomad (2)" msgstr "" #: maps/skirmishes/Siwa Oasis (2).xml:Description:40 msgid "" "A dual oasis map with nearly all of the wood and animal resources " "concentrated in the middle of the map. Farmlands ring the oases sucking up " "what little moisture can be had.\n" "\n" "Stone and Metal can only be found in the rocky hinterlands. Treasures, if " "enabled, can be found scattered in the nearby deserts." msgstr "" #: maps/skirmishes/Siwa Oasis (2).xml:Name:40 msgid "Siwa Oasis (2)" msgstr "" #: maps/skirmishes/Skirmish Demo.xml:Description:42 msgid "A demo Skirmish map." msgstr "" #: maps/skirmishes/Skirmish Demo.xml:Name:42 msgid "Skirmish Demo" msgstr "" #: maps/skirmishes/Sporades Islands (2).xml:Name:42 msgid "Sporades Islands (2)" msgstr "" #: maps/skirmishes/Syria (2).xml:Description:41 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape " "and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a " "decisive advantage." msgstr "" #: maps/skirmishes/Syria (2).xml:Name:41 msgid "Syria (2)" msgstr "" #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge " "provide much-needed boost in farming, but foraging and hunting are in short " "supply." msgstr "" #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42 msgid "Team Oasis (2v2)" msgstr "" #: maps/skirmishes/Thessalian Plains (4).xml:Description:41 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large acropolis." msgstr "" #: maps/skirmishes/Thessalian Plains (4).xml:Name:41 msgid "Thessalian Plains (4)" msgstr "" -#: maps/skirmishes/Tuscan Acropolis (4).xml:Description:41 +#: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40 msgid "" "Four factions find themselves perched safely atop large rocky plateaus, or " "acropolises.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "" -#: maps/skirmishes/Tuscan Acropolis (4).xml:Name:41 +#: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40 msgid "Tuscan Acropolis (4)" msgstr "" #: maps/skirmishes/Two Seas (6).xml:Description:41 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "" #: maps/skirmishes/Two Seas (6).xml:Name:41 msgid "Two Seas (6)" msgstr "" #: maps/skirmishes/Watering Holes (4).xml:Description:42 msgid "" "The African savanna is chocked full of animal life for hunting, while the " "nearby mineral deposits are plentiful. The dry season is approaching and the " "watering holes are drying up.\n" "\n" "Note: This is a very small \"fast and furious\" map. Iberians do not start " "with their custom circuit walls." msgstr "" #: maps/skirmishes/Watering Holes (4).xml:Name:42 msgid "Watering Holes (4)" msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:Description:42 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, " "and Media.\n" "\n" "Players start the match near the Persian Gulf in their own province with 1 " "free Temple. \n" "\n" "Access to untapped resources and territories can be found through the rugged " "hinterlands." msgstr "" #: maps/skirmishes/Zagros Mountains (2).xml:Name:42 msgid "Zagros Mountains (2)" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-simulation-other.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-simulation-other.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-simulation-other.pot (revision 17039) @@ -1,881 +1,880 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-09-18 18:47+0200\n" -"PO-Revision-Date: 2015-09-18 18:47+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:10 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:28 #, javascript-format msgid "Let me regroup my army and I am with you against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:30 #, javascript-format msgid "I am doing the final preparation and I will attack %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, as I have another " "attack foreseen against %(_player_2)s." msgstr "" #: simulation/ai/petra/chatHelper.js:37 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently, but my next attack will " "target %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:59 #, javascript-format msgid "Here is a gift for %(_player_)s, make a good use of it." msgstr "" #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "I see you are in a bad situation %(_player_)s, I hope this will help." msgstr "" #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "" #: simulation/ai/petra/chatHelper.js:79 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "" #: simulation/ai/petra/chatHelper.js:95 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "" #: simulation/ai/petra/chatHelper.js:97 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the profits" msgstr "" #: simulation/ai/petra/chatHelper.js:112 #, javascript-format msgid "I am advancing to the %(phase)s." msgstr "" #: simulation/ai/petra/chatHelper.js:114 #, javascript-format msgid "I have reached the %(phase)s." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:3 msgid "" "Warning: This is an advanced tutorial and goes quite fast. If you don't keep " "up just restart and try again. Practise makes perfect!" msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:8 msgid "" "Lets get started, first train a batch (shift click) of 5 female citizens " "from the CC (Civil Center)." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:13 msgid "" "Now, assign your female citizens to gather berries, your cavalryman to hunt " "the chickens and the citizen soldiers to gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:18 msgid "Now set the rally point of your civil center on the berries." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:23 msgid "" "Queue some slingers to train after the female citizens, you won't have " "enough resources for a batch." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:28 msgid "" "When your female citizens have finished training, use 4 to build a house " "nearby." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:33 msgid "" "Set the CC's rally point on the nearby trees, queue more slingers, you want " "to train 6 right now." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:38 msgid "Queue a batch of 5 female citizens." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:43 msgid "Use shift-click to queue another house for the 4 builders." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:48 msgid "" "Set the rally point back to the berries once all of the citizen soldiers " "have finished training." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:53 msgid "" "Send one citizen soldier to gather stone, send 2 others to build a " "storehouse near the southern trees." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:58 #: simulation/ai/tutorial-ai/economic_walkthrough.js:78 msgid "Queue another 5 female citizens." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:63 msgid "Use a female citizen to construct a field next to your CC." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:68 msgid "" "Your cavalryman has probably run out of chickens by now, there are some " "goats to the left of your base." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:73 msgid "Use 2-3 more female citizens to construct the field." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:83 #: simulation/ai/tutorial-ai/economic_walkthrough.js:128 #: simulation/ai/tutorial-ai/economic_walkthrough.js:138 #: simulation/ai/tutorial-ai/economic_walkthrough.js:163 #: simulation/ai/tutorial-ai/economic_walkthrough.js:188 msgid "Queue another house." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:88 msgid "" "The berry bushes are getting crowded, send some female citizens to work the " "field, set the rally point there." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:93 msgid "Queue another 5 female citizens, these should gather stone." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:98 msgid "" "Move your woodcutters to the trees near the storehouse so they don’t have to " "walk as far." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:103 msgid "" "Make sure the workers from the berry bushes are used to gather from the " "field rather than standing idle when they run out." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:108 msgid "Queue another house to be built." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:113 msgid "Queue 5 more female citizens. These will gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:118 msgid "" "Build another field, this decreases the amount of walking for your female " "citizens." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:123 msgid "" "Train some more slingers, send them to gather stone. Train about 5, you may " "not have enough resources for a batch right now." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:133 msgid "Queue another batch of 5 female citizens. These will gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:143 msgid "Queue a batch of spearmen." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:148 msgid "Research the stone mining technology from the storehouse." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:153 msgid "Queue a batch of slingers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:158 msgid "" "Move 3 women from wood and 3 from stone to farming. Women are cheap to train " "initially but later in the game it is best to maximize efficiency as you are " "able to train more citizen soldiers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:168 msgid "" "The slingers that you queued earlier should gather stone once they are " "trained." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:173 msgid "Queue a batch of spearmen, they should gather wood." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:178 msgid "Next queue a batch of slingers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:183 msgid "" "Send some of the stone miners to mine metal, getting ready for the next age." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:193 msgid "Start researching Phase 2." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:198 msgid "Queue some slingers." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:203 msgid "" "When you have advanced, use a single citizen soldier to place a barracks " "foundation. Then use the rest of the non food or house building female " "citizens to construct it." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:208 msgid "Queue 5 more females for construction work." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:213 msgid "" "Queue a batch of slingers to gather the trees on the north side of your base." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:218 msgid "" "This is the end of the walkthrough. This should give you a good idea of how " "to build up a nice economy rapidly." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:223 msgid "" "At this point you should be able to fully use both training facilities, keep " "putting units into economic work, to keep growing faster and faster." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:228 msgid "" "From this point you have a good base to build an army and wipe out the " "opposition." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:233 msgid "The key points to remember are:" msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:238 msgid "" " - Don't have any idle units. Shift click queuing and rally points are very " "useful." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:243 msgid "" " - Use all of your resources, stockpiled resources are waste, having too " "much of a resource is waste." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:248 msgid "" " - Use the right units for the right task, female citizens gather food, " "cavalry hunt, citizen soldiers do the rest." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:253 msgid "" " - Don't be afraid to swap units from one resource to another, see point 2. " "Make sure they deposit what they are carrying first though." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:258 msgid "" -" - Build enough houses, your CC should be kept busy as much as possible, it " -"is the only training building until town phase." +" - Build enough houses, your CC should be kept busy as much as possible." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:263 msgid "" " - Female citizens are cheap, so you can build more of them and gather more " "resources." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:268 msgid "" " - Don't get carried away on the last point or you will get raided and have " "no defense." msgstr "" #: simulation/ai/tutorial-ai/economic_walkthrough.js:273 msgid "" "Each map is different, so you will need to play slightly differently on " "each. This should give an outline for a high resource map." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:4 msgid "" "Welcome to the 0 A.D. tutorial. First left-click on a female citizen, then " "Right-click on a berry bush nearby to make the unit collect food. Female " "citizens gather food faster than other units." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:7 msgid "" "Select the citizen-soldier, right-click on a tree near the Civil Center to " "begin collecting wood. Citizen-soldiers gather wood faster than female " "citizens." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:11 msgid "" "Select the Civil Center building, and shift-click on the Hoplite icon (2nd " "in the row) once to begin training 5 Hoplites." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:15 msgid "" "Select the two idle female citizens and build a house nearby by selecting " "the house icon. Place the house by left-clicking on a piece of land." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:21 msgid "" "Select the newly trained Hoplites and assign them to build a storehouse " "beside some nearby trees. They will begin to gather wood when it's " "constructed." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:27 msgid "" "Build a set of 5 skirmishers by shift-clicking on the skirmisher icon (3rd " "in the row) in the Civil Center." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:33 msgid "" "Build a farmstead in an open space beside the Civil Center using any idle " "builders." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:39 msgid "" "Once the farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a field beside the farmstead." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:45 msgid "" "The field's builders will now automatically begin collecting food from the " "field. Using the newly created group of skirmishers, get them to build " "another house nearby." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:51 msgid "" "Train 5 Hoplites from the Civil Center. Select the Civil Center and with it " "selected right click on a tree nearby. Units from the Civil Center will now " "automatically gather wood." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:57 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge " "of your territory. This will be the fifth Village Phase structure that you " "have built, allowing you to advance to the Town Phase." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:63 msgid "" "Select the Civil Center again and advance to Town Phase by clicking on the " "'II' icon. This will allow Town Phase buildings to be constructed." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:69 msgid "" "Start building 5 female citizens in the Civil Center and set its rally point " "to the farm (right click on it)." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:74 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an " "extra house using any available builder units." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:80 msgid "" "Prepare for an attack by an enemy player. Build more soldiers using the " "Barracks, and get idle soldiers to build a Defense Tower near your Outpost." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:86 msgid "" "Build a Blacksmith and research the Infantry Training technology (sword " "icon) to improve infantry hack attack." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:92 msgid "The enemy is coming. Build more soldiers to fight off the enemies." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:99 msgid "" "The enemy's attack has been defeated. Now build a market and temple while " "assigning new units to gather any required resources." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:104 msgid "" "Now that City Phase requirements have been reached, select your Civil Center " "and advance to City Phase." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:110 msgid "" "Now that you are in City Phase, build a fortress nearby and use it to build " "2 Battering Rams." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:115 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civil Center on the map. Female citizens should continue to " "gather resources." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:122 msgid "" "The enemy's base has been spotted, send your siege weapons and all remaining " "soldiers to destroy it." msgstr "" #: simulation/ai/tutorial-ai/introductory_tutorial.js:126 msgid "The enemy has been defeated. All tutorial tasks are now completed…" msgstr "" #: simulation/components/BuildRestrictions.js:85 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "" #: simulation/components/BuildRestrictions.js:106 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "" #: simulation/components/BuildRestrictions.js:154 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "" #: simulation/components/BuildRestrictions.js:158 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:182 msgctxt "Territory type" msgid "ally" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:185 msgctxt "Territory type" msgid "own" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:188 msgctxt "Territory type" msgid "neutral" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the form: "House cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:191 msgctxt "Territory type" msgid "enemy" msgstr "" #: simulation/components/BuildRestrictions.js:197 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: %" "(validTerritories)s" msgstr "" #: simulation/components/BuildRestrictions.js:236 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "" #: simulation/components/BuildRestrictions.js:260 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr "" #: simulation/components/BuildRestrictions.js:273 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid territories: own, ally". #: simulation/components/BuildRestrictions.js:304 msgctxt "Territory type list" msgid "own" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid territories: own, ally". #: simulation/components/BuildRestrictions.js:306 msgctxt "Territory type list" msgid "ally" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid territories: own, ally". #: simulation/components/BuildRestrictions.js:308 msgctxt "Territory type list" msgid "neutral" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid territories: own, ally". #: simulation/components/BuildRestrictions.js:310 msgctxt "Territory type list" msgid "enemy" msgstr "" #: simulation/components/CeasefireManager.js:103 #, javascript-format msgid "You can attack in %(time)s" msgstr "" #: simulation/components/CeasefireManager.js:118 msgid "You can attack now!" msgstr "" #: simulation/components/EntityLimits.js:166 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:168 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:172 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "" #: simulation/components/Player.js:43 msgid "Food" msgstr "" #: simulation/components/Player.js:44 msgid "Wood" msgstr "" #: simulation/components/Player.js:45 msgid "Metal" msgstr "" #: simulation/components/Player.js:46 msgid "Stone" msgstr "" #: simulation/components/Player.js:252 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "" #: simulation/components/Player.js:254 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %" "(resourceAmount2)s %(resourceType2)s" msgstr "" #: simulation/components/Player.js:256 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %" "(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "" #: simulation/components/Player.js:258 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, %" "(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, " "%(resourceAmount4)s %(resourceType4)s" msgstr "" #: simulation/components/ProductionQueue.js:366 msgid "The production queue is full." msgstr "" #: simulation/data/player_defaults.json:PlayerData[0].Name msgid "Gaia" msgstr "" #: simulation/data/player_defaults.json:PlayerData[1].Name msgid "Player 1" msgstr "" #: simulation/data/player_defaults.json:PlayerData[2].Name msgid "Player 2" msgstr "" #: simulation/data/player_defaults.json:PlayerData[3].Name msgid "Player 3" msgstr "" #: simulation/data/player_defaults.json:PlayerData[4].Name msgid "Player 4" msgstr "" #: simulation/data/player_defaults.json:PlayerData[5].Name msgid "Player 5" msgstr "" #: simulation/data/player_defaults.json:PlayerData[6].Name msgid "Player 6" msgstr "" #: simulation/data/player_defaults.json:PlayerData[7].Name msgid "Player 7" msgstr "" #: simulation/data/player_defaults.json:PlayerData[8].Name msgid "Player 8" msgstr "" #: simulation/data/settings/game_speeds.json:Data[0].Title msgid "Turtle (0.1x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[1].Title msgid "Slow (0.25x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[2].Title msgid "Leisurely (0.5x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[3].Title msgid "Relaxed (0.75x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[4].Title msgid "Normal (1x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[5].Title msgid "Fast (1.25x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[6].Title msgid "Very Fast (1.5x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[7].Title msgid "Insane (2x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[8].Title msgid "Fast Forward (5x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[9].Title msgid "Fast Forward (10x)" msgstr "" #: simulation/data/settings/game_speeds.json:Data[10].Title msgid "Fast Forward (20x)" msgstr "" #: simulation/data/settings/victory_conditions/conquest.json:Data.Description msgid "Defeat all opponents" msgstr "" #: simulation/data/settings/victory_conditions/conquest.json:Data.Title msgid "Conquest" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.json:Data.Description msgid "Destroy all structures of enemies" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.json:Data.Title msgid "Conquest Structures" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.json:Data.Description msgid "Kill all enemy units" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.json:Data.Title msgid "Conquest Units" msgstr "" #: simulation/data/settings/victory_conditions/wonder.json:Data.Description msgid "Build and protect a wonder to win" msgstr "" #: simulation/data/settings/victory_conditions/wonder.json:Data.Title msgid "Wonder" msgstr "" #: simulation/data/settings/starting_resources.json:TranslatedKeys.Title msgctxt "startingResources" msgid "startingResources" msgstr "" #: simulation/data/settings/starting_resources.json:Data[0].Title msgctxt "startingResources" msgid "Very Low" msgstr "" #: simulation/data/settings/starting_resources.json:Data[1].Title msgctxt "startingResources" msgid "Low" msgstr "" #: simulation/data/settings/starting_resources.json:Data[2].Title msgctxt "startingResources" msgid "Medium" msgstr "" #: simulation/data/settings/starting_resources.json:Data[3].Title msgctxt "startingResources" msgid "High" msgstr "" #: simulation/data/settings/starting_resources.json:Data[4].Title msgctxt "startingResources" msgid "Very High" msgstr "" #: simulation/data/settings/starting_resources.json:Data[5].Title msgctxt "startingResources" msgid "Deathmatch" msgstr "" #: simulation/data/map_sizes.json:Sizes[0].Name #: simulation/data/map_sizes.json:Sizes[0].LongName msgid "Tiny" msgstr "" #: simulation/data/map_sizes.json:Sizes[1].Name msgid "Small" msgstr "" #: simulation/data/map_sizes.json:Sizes[1].LongName msgid "Small (2 players)" msgstr "" #: simulation/data/map_sizes.json:Sizes[2].Name msgid "Medium" msgstr "" #: simulation/data/map_sizes.json:Sizes[2].LongName msgid "Medium (3 players)" msgstr "" #: simulation/data/map_sizes.json:Sizes[3].Name msgid "Normal" msgstr "" #: simulation/data/map_sizes.json:Sizes[3].LongName msgid "Normal (4 players)" msgstr "" #: simulation/data/map_sizes.json:Sizes[4].Name msgid "Large" msgstr "" #: simulation/data/map_sizes.json:Sizes[4].LongName msgid "Large (6 players)" msgstr "" #: simulation/data/map_sizes.json:Sizes[5].Name msgid "Very Large" msgstr "" #: simulation/data/map_sizes.json:Sizes[5].LongName msgid "Very Large (8 players)" msgstr "" #: simulation/data/map_sizes.json:Sizes[6].Name #: simulation/data/map_sizes.json:Sizes[6].LongName msgid "Giant" msgstr "" #: simulation/ai/petra/data.json:name msgid "Petra Bot" msgstr "" #: simulation/ai/petra/data.json:description msgid "" "Started as a fork of Aegis bot, Petra is the most stable AI available. It " "supports naval maps and is generally more challenging. Please report issues " "to Wildfire Games (see the link in the main menu)." msgstr "" #: simulation/ai/tutorial-ai/data.json:name msgid "Tutorial AI" msgstr "" #: simulation/ai/tutorial-ai/data.json:description msgid "" "The Tutorial AI should only be used on the \"Introductory Tutorial\" " "scenario." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-simulation-technologies.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-simulation-technologies.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-simulation-technologies.pot (revision 17039) @@ -1,2496 +1,2496 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-07-21 23:22+0200\n" -"PO-Revision-Date: 2015-07-21 23:22+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/armor_cav_01.json:description #: simulation/data/technologies/armor_cav_chamfron.json:description msgid "Metal armor for a horse's face." msgstr "" #: simulation/data/technologies/armor_cav_01.json:tooltip #: simulation/data/technologies/armor_cav_02.json:tooltip msgid "" "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor " "level." msgstr "" #: simulation/data/technologies/armor_cav_01.json:genericName #: simulation/data/technologies/armor_cav_02.json:genericName #: simulation/data/technologies/armor_cav_chamfron.json:genericName msgid "Chamfron" msgstr "" #: simulation/data/technologies/armor_cav_01.json:requirementsTooltip #: simulation/data/technologies/armor_cav_chamfron.json:requirementsTooltip #: simulation/data/technologies/armor_infantry_01.json:requirementsTooltip #: simulation/data/technologies/armor_infantry_hack_01.json:requirementsTooltip #: simulation/data/technologies/armor_infantry_hack_02.json:requirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:requirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:requirementsTooltip #: simulation/data/technologies/armor_ship_hypozomata.json:requirementsTooltip #: simulation/data/technologies/attack_cav_lance.json:requirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_01.json:requirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_01.json:requirementsTooltip #: simulation/data/technologies/attack_infantry_melee_01.json:requirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_01.json:requirementsTooltip #: simulation/data/technologies/attack_tower_crenellations.json:requirementsTooltip #: simulation/data/technologies/attack_tower_defense.json:requirementsTooltip #: simulation/data/technologies/attack_tower_range.json:requirementsTooltip -#: simulation/data/technologies/attack_tower_watch.json:requirementsTooltip #: simulation/data/technologies/buildtime_walls_rubble.json:requirementsTooltip #: simulation/data/technologies/decay_outpost.json:requirementsTooltip #: simulation/data/technologies/gather_capacity_wheelbarrow.json:requirementsTooltip #: simulation/data/technologies/gather_farming_training.json:requirementsTooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.json:requirementsTooltip #: simulation/data/technologies/gather_mining_serfs.json:requirementsTooltip #: simulation/data/technologies/gather_mining_shaftmining.json:requirementsTooltip #: simulation/data/technologies/heal_barracks.json:requirementsTooltip #: simulation/data/technologies/heal_range.json:requirementsTooltip #: simulation/data/technologies/heal_rate.json:requirementsTooltip #: simulation/data/technologies/health_walls_geometric_masonry.json:requirementsTooltip #: simulation/data/technologies/melee_inf_sidearms.json:requirementsTooltip #: simulation/data/technologies/pop_civic_01.json:requirementsTooltip #: simulation/data/technologies/pop_house_02.json:requirementsTooltip #: simulation/data/technologies/ranged_inf_irregulars.json:requirementsTooltip #: simulation/data/technologies/speed_cavalry_01.json:requirementsTooltip #: simulation/data/technologies/trade_convoys_speed.json:requirementsTooltip #: simulation/data/technologies/trade_gain_01.json:requirementsTooltip #: simulation/data/technologies/training_levy_cavalry.json:requirementsTooltip #: simulation/data/technologies/training_levy_infantry.json:requirementsTooltip #: simulation/data/technologies/unlock_females_house.json:requirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_cavalry.json:requirementsTooltip #: simulation/data/technologies/upgrade_rank_advanced_infantry.json:requirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs.json:requirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs.json:requirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs.json:requirementsTooltip #: simulation/data/technologies/carthaginians/special_colonisation.json:requirementsTooltip #: simulation/data/technologies/carthaginians/special_exploration.json:requirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs.json:requirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.json:requirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs.json:requirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json:requirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json:requirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json:requirementsTooltip #: simulation/data/technologies/persians/training_levy_cavalry.json:requirementsTooltip #: simulation/data/technologies/persians/training_levy_infantry.json:requirementsTooltip msgid "Unlocked in Town Phase." msgstr "" #: simulation/data/technologies/armor_cav_01.json:specificName.sele #: simulation/data/technologies/armor_cav_01.json:specificName.mace #: simulation/data/technologies/armor_cav_01.json:specificName.ptol #: simulation/data/technologies/armor_cav_01.json:specificName.spart #: simulation/data/technologies/armor_cav_01.json:specificName.athen #: simulation/data/technologies/armor_cav_chamfron.json:specificName.sele #: simulation/data/technologies/armor_cav_chamfron.json:specificName.mace #: simulation/data/technologies/armor_cav_chamfron.json:specificName.ptol #: simulation/data/technologies/armor_cav_chamfron.json:specificName.spart #: simulation/data/technologies/armor_cav_chamfron.json:specificName.athen msgid "Prometōpídion" msgstr "" #: simulation/data/technologies/armor_cav_02.json:description msgid "Metal armor for a horse's body." msgstr "" #: simulation/data/technologies/armor_cav_02.json:requirementsTooltip #: simulation/data/technologies/armor_hero_01.json:requirementsTooltip #: simulation/data/technologies/armor_infantry_02.json:requirementsTooltip #: simulation/data/technologies/armor_infantry_hack_03.json:requirementsTooltip #: simulation/data/technologies/armor_infantry_hack_04.json:requirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:requirementsTooltip #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:requirementsTooltip #: simulation/data/technologies/armor_ship_hullsheathing.json:requirementsTooltip #: simulation/data/technologies/attack_cavalry_melee_02.json:requirementsTooltip #: simulation/data/technologies/attack_cavalry_ranged_02.json:requirementsTooltip #: simulation/data/technologies/attack_champions_elite.json:requirementsTooltip #: simulation/data/technologies/attack_infantry_melee_02.json:requirementsTooltip #: simulation/data/technologies/attack_infantry_ranged_02.json:requirementsTooltip #: simulation/data/technologies/attack_soldiers_will.json:requirementsTooltip #: simulation/data/technologies/attack_steel_working.json:requirementsTooltip #: simulation/data/technologies/gather_capacity_carts.json:requirementsTooltip #: simulation/data/technologies/gather_farming_fertilizer.json:requirementsTooltip #: simulation/data/technologies/gather_lumbering_sharpaxes.json:requirementsTooltip #: simulation/data/technologies/gather_mining_silvermining.json:requirementsTooltip #: simulation/data/technologies/gather_mining_slaves.json:requirementsTooltip #: simulation/data/technologies/heal_range_2.json:requirementsTooltip #: simulation/data/technologies/heal_rate_2.json:requirementsTooltip #: simulation/data/technologies/heal_temple.json:requirementsTooltip #: simulation/data/technologies/health_regen_units.json:requirementsTooltip #: simulation/data/technologies/melee_inf_spearheads.json:requirementsTooltip #: simulation/data/technologies/pop_civic_02.json:requirementsTooltip #: simulation/data/technologies/pop_wonder.json:requirementsTooltip #: simulation/data/technologies/ranged_inf_skirmishers.json:requirementsTooltip #: simulation/data/technologies/siege_armor.json:requirementsTooltip #: simulation/data/technologies/siege_attack.json:requirementsTooltip #: simulation/data/technologies/siege_bolt_accuracy.json:requirementsTooltip #: simulation/data/technologies/siege_cost_metal.json:requirementsTooltip #: simulation/data/technologies/siege_cost_wood.json:requirementsTooltip #: simulation/data/technologies/siege_packing.json:requirementsTooltip #: simulation/data/technologies/speed_cavalry_02.json:requirementsTooltip #: simulation/data/technologies/trade_convoys_armor.json:requirementsTooltip #: simulation/data/technologies/trade_gain_02.json:requirementsTooltip #: simulation/data/technologies/training_conscription.json:requirementsTooltip #: simulation/data/technologies/training_naval_architects.json:requirementsTooltip #: simulation/data/technologies/unlock_champion_units.json:requirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_cavalry.json:requirementsTooltip #: simulation/data/technologies/upgrade_rank_elite_infantry.json:requirementsTooltip #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.json:requirementsTooltip #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json:requirementsTooltip #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.json:requirementsTooltip #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json:requirementsTooltip #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json:requirementsTooltip #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json:requirementsTooltip #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json:requirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json:requirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json:requirementsTooltip #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json:requirementsTooltip #: simulation/data/technologies/hellenes/attack_inf_spearfighting.json:requirementsTooltip #: simulation/data/technologies/hellenes/spartans_agoge.json:requirementsTooltip #: simulation/data/technologies/hellenes/special_iphicratean_reforms.json:requirementsTooltip #: simulation/data/technologies/hellenes/special_long_walls.json:requirementsTooltip #: simulation/data/technologies/hellenes/temp_special_hellenization.json:requirementsTooltip #: simulation/data/technologies/persians/immortals.json:requirementsTooltip #: simulation/data/technologies/persians/special_equine_transports.json:requirementsTooltip #: simulation/data/technologies/persians/training_conscription_cavalry.json:requirementsTooltip #: simulation/data/technologies/persians/training_conscription_infantry.json:requirementsTooltip #: simulation/data/technologies/romans/decay_logistics.json:requirementsTooltip #: simulation/data/technologies/romans/vision_sibylline.json:requirementsTooltip #: simulation/data/technologies/successors/special_hellenistic_metropolis.json:requirementsTooltip #: simulation/data/technologies/successors/special_parade_of_daphne.json:requirementsTooltip #: simulation/data/technologies/successors/special_war_horses.json:requirementsTooltip #: simulation/data/technologies/successors/unlock_reform_army.json:requirementsTooltip #: simulation/data/technologies/successors/unlock_traditional_army.json:requirementsTooltip #: simulation/data/technologies/successors/upgrade_mace_silvershields.json:requirementsTooltip msgid "Unlocked in City Phase." msgstr "" #: simulation/data/technologies/armor_cav_chamfron.json:tooltip msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level." msgstr "" #: simulation/data/technologies/armor_hero_01.json:description msgid "" "Body armor fashioned completely of iron, the hardest workable metal known to " "the ancients." msgstr "" #: simulation/data/technologies/armor_hero_01.json:tooltip msgid "" "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 " "Metal Cost." msgstr "" #: simulation/data/technologies/armor_hero_01.json:genericName msgid "Iron Hero Armor" msgstr "" #: simulation/data/technologies/armor_hero_01.json:specificName.ptol #: simulation/data/technologies/armor_hero_01.json:specificName.spart #: simulation/data/technologies/armor_hero_01.json:specificName.sele #: simulation/data/technologies/armor_hero_01.json:specificName.athen #: simulation/data/technologies/armor_hero_01.json:specificName.mace msgid "Sidḗrea Panoplía" msgstr "" #: simulation/data/technologies/armor_hero_01.json:specificName.rome msgid "Lorica Ferrea" msgstr "" #: simulation/data/technologies/armor_infantry_01.json:description #: simulation/data/technologies/armor_infantry_hack_01.json:description msgid "Quilted linen or leather body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_01.json:tooltip #: simulation/data/technologies/armor_infantry_02.json:tooltip msgid "All Infantry +1 Hack and Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_01.json:genericName #: simulation/data/technologies/armor_infantry_hack_01.json:genericName msgid "Quilted Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_01.json:specificName.maur #: simulation/data/technologies/armor_infantry_01.json:specificName.spart #: simulation/data/technologies/armor_infantry_01.json:specificName.generic #: simulation/data/technologies/armor_infantry_01.json:specificName.athen #: simulation/data/technologies/armor_infantry_01.json:specificName.cart #: simulation/data/technologies/armor_infantry_01.json:specificName.brit #: simulation/data/technologies/armor_infantry_01.json:specificName.pers #: simulation/data/technologies/armor_infantry_01.json:specificName.mace #: simulation/data/technologies/armor_infantry_01.json:specificName.rome #: simulation/data/technologies/armor_infantry_01.json:specificName.gaul #: simulation/data/technologies/armor_infantry_01.json:specificName.iber #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.maur #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.spart #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.generic #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.athen #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.cart #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.brit #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.pers #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.mace #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.rome #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.gaul #: simulation/data/technologies/armor_infantry_hack_01.json:specificName.iber msgid "Spolas" msgstr "" #: simulation/data/technologies/armor_infantry_02.json:description #: simulation/data/technologies/armor_infantry_hack_02.json:description msgid "Laminated linen body armor for infantrymen." msgstr "" #: simulation/data/technologies/armor_infantry_02.json:genericName #: simulation/data/technologies/armor_infantry_hack_02.json:genericName msgid "Laminated Linen Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_02.json:specificName.ptol #: simulation/data/technologies/armor_infantry_02.json:specificName.spart #: simulation/data/technologies/armor_infantry_02.json:specificName.sele #: simulation/data/technologies/armor_infantry_02.json:specificName.athen #: simulation/data/technologies/armor_infantry_02.json:specificName.cart #: simulation/data/technologies/armor_infantry_02.json:specificName.pers #: simulation/data/technologies/armor_infantry_02.json:specificName.mace #: simulation/data/technologies/armor_infantry_02.json:specificName.rome #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.ptol #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.spart #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.sele #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.athen #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.cart #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.pers #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.mace #: simulation/data/technologies/armor_infantry_hack_02.json:specificName.rome msgid "Linothorakes" msgstr "" #: simulation/data/technologies/armor_infantry_hack_01.json:tooltip #: simulation/data/technologies/armor_infantry_hack_02.json:tooltip #: simulation/data/technologies/armor_infantry_hack_03.json:tooltip msgid "All Infantry +1 Hack Armor Level." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.json:description msgid "Body armor reinforced with bronze scales." msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.json:genericName msgid "Scale Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_03.json:specificName.rome msgid "Lorica Squamata" msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.json:description msgid "" "Body armor fashioned completely of bronze. Only the best soldiers were " "equipped with such body armor, as it was very expensive and time-consuming " "to fabricate." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.json:tooltip msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.json:genericName msgid "Bronze Cuirass Body Armor" msgstr "" #: simulation/data/technologies/armor_infantry_hack_04.json:specificName.rome msgid "Lorica Musculata" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:description msgid "Plywood construction for large shields." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:tooltip msgid "Infantry Spearmen +2 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:genericName msgid "Plywood Shield Construction" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:specificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:specificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:specificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:specificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_01.json:specificName.athen msgid "Aspidískos" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:description msgid "" "The best shields have reinforcements either on the corners (Roman scutum) or " "around the rim (Greek aspis)." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:tooltip msgid "Infantry Spearmen +1 Pierce Armor Levels." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:genericName msgid "Reinforced Shield" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:specificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:specificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:specificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:specificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_02.json:specificName.athen msgid "Aspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:description msgid "A bronze skin hammered over the face of the shield." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:tooltip msgid "Infantry Spearmen +1 Pierce Armor Level." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:genericName msgid "Bronze Shield Facing" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:specificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:specificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:specificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:specificName.athen msgid "Khalkaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_03.json:specificName.mace msgid "Khrysaspís" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:description msgid "" "Only the most celebrated soldiers had shields faced with silver, as did the " "famous 'Silver Shields' regiment in Alexander the Great's army." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:tooltip msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost." msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:genericName msgid "Silver Shields" msgstr "" #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:specificName.sele #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:specificName.ptol #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:specificName.mace #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:specificName.spart #: simulation/data/technologies/armor_infantryspearmen_pierce_04.json:specificName.athen msgid "Argyraspís" msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.json:description msgid "Lead sheathing protects ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.json:tooltip msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_hullsheathing.json:genericName msgid "Lead hull sheathing" msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.json:description msgid "The hypozomata braces the structure of a ship." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.json:tooltip msgid "" "The hypozomata braces the ship's structure. +2 levels to all ship armor " "types." msgstr "" #: simulation/data/technologies/armor_ship_hypozomata.json:genericName msgid "Hypozomata undergirding" msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.json:description msgid "Wooden reinforcement beams for ship hulls." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.json:tooltip msgid "" "Wooden reinforcement beams for hulls. +2 levels to all ship armor types." msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.json:genericName msgid "Reinforced hull" msgstr "" #: simulation/data/technologies/armor_ship_reinforcedhull.json:requirementsTooltip +#: simulation/data/technologies/attack_tower_watch.json:requirementsTooltip #: simulation/data/technologies/gather_capacity_basket.json:requirementsTooltip #: simulation/data/technologies/gather_farming_plows.json:requirementsTooltip #: simulation/data/technologies/gather_lumbering_ironaxes.json:requirementsTooltip #: simulation/data/technologies/health_females_01.json:requirementsTooltip #: simulation/data/technologies/pop_house_01.json:requirementsTooltip #: simulation/data/technologies/mauryans/special_archery_tradition.json:requirementsTooltip #: simulation/data/technologies/persians/special_archery_tradition.json:requirementsTooltip msgid "Unlocked in Village Phase." msgstr "" #: simulation/data/technologies/attack_cav_lance.json:description msgid "A long spear made specifically for cavalry." msgstr "" #: simulation/data/technologies/attack_cav_lance.json:tooltip msgid "" "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack." msgstr "" #: simulation/data/technologies/attack_cav_lance.json:genericName msgid "Cavalry Lance" msgstr "" #: simulation/data/technologies/attack_cav_lance.json:specificName.ptol #: simulation/data/technologies/attack_cav_lance.json:specificName.spart #: simulation/data/technologies/attack_cav_lance.json:specificName.sele #: simulation/data/technologies/attack_cav_lance.json:specificName.athen #: simulation/data/technologies/attack_cav_lance.json:specificName.mace msgid "Xystón" msgstr "" #: simulation/data/technologies/attack_cav_lance.json:specificName.rome #: simulation/data/technologies/attack_cavalry_melee_01.json:specificName.rome #: simulation/data/technologies/attack_cavalry_melee_02.json:specificName.rome #: simulation/data/technologies/attack_cavalry_ranged_01.json:specificName.rome #: simulation/data/technologies/attack_cavalry_ranged_02.json:specificName.rome msgid "Hasta" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.json:description msgid "Training increases melee attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.json:tooltip msgid "+20% melee cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.json:genericName msgid "Close Combat Cavalry Training" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_01.json:specificName.ptol #: simulation/data/technologies/attack_cavalry_melee_01.json:specificName.spart #: simulation/data/technologies/attack_cavalry_melee_01.json:specificName.sele #: simulation/data/technologies/attack_cavalry_melee_01.json:specificName.athen #: simulation/data/technologies/attack_cavalry_melee_01.json:specificName.mace #: simulation/data/technologies/attack_cavalry_melee_02.json:specificName.ptol #: simulation/data/technologies/attack_cavalry_melee_02.json:specificName.spart #: simulation/data/technologies/attack_cavalry_melee_02.json:specificName.sele #: simulation/data/technologies/attack_cavalry_melee_02.json:specificName.athen #: simulation/data/technologies/attack_cavalry_melee_02.json:specificName.mace #: simulation/data/technologies/attack_cavalry_ranged_01.json:specificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_01.json:specificName.spart #: simulation/data/technologies/attack_cavalry_ranged_01.json:specificName.sele #: simulation/data/technologies/attack_cavalry_ranged_01.json:specificName.athen #: simulation/data/technologies/attack_cavalry_ranged_01.json:specificName.mace #: simulation/data/technologies/attack_cavalry_ranged_02.json:specificName.ptol #: simulation/data/technologies/attack_cavalry_ranged_02.json:specificName.spart #: simulation/data/technologies/attack_cavalry_ranged_02.json:specificName.sele #: simulation/data/technologies/attack_cavalry_ranged_02.json:specificName.athen #: simulation/data/technologies/attack_cavalry_ranged_02.json:specificName.mace msgid "Xyston" msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.json:description #: simulation/data/technologies/attack_cavalry_ranged_02.json:description msgid "Replaces bronze weapons with iron." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.json:tooltip msgid "" "Equip your melee cavalry with better weapons. +20% melee cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_melee_02.json:genericName #: simulation/data/technologies/attack_cavalry_ranged_02.json:genericName #: simulation/data/technologies/attack_infantry_melee_02.json:genericName msgid "Iron Weapons" msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_01.json:description msgid "Training increases ranged attack." msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_01.json:tooltip msgid "+20% ranged cavalry attack." msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_01.json:genericName msgid "Ranged Combat Cavalry Training" msgstr "" #: simulation/data/technologies/attack_cavalry_ranged_02.json:tooltip msgid "" "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.json:description msgid "Guard units have uncommon bravery and valor in battle." msgstr "" #: simulation/data/technologies/attack_champions_elite.json:tooltip msgid "" "Guard units have uncommon courage and valor in battle. Champions +2 attack." msgstr "" #: simulation/data/technologies/attack_champions_elite.json:genericName msgid "Heroism" msgstr "" #: simulation/data/technologies/attack_champions_elite.json:specificName.ptol #: simulation/data/technologies/attack_champions_elite.json:specificName.spart #: simulation/data/technologies/attack_champions_elite.json:specificName.sele #: simulation/data/technologies/attack_champions_elite.json:specificName.athen #: simulation/data/technologies/attack_champions_elite.json:specificName.mace msgid "Andreía" msgstr "" #: simulation/data/technologies/attack_champions_elite.json:specificName.rome msgid "Fortitudo" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.json:description #: simulation/data/technologies/melee_inf_sidearms.json:description msgid "" "Often, an infantryman would carry a secondary weapon in addition to his " "primary weapon of choice, to be drawn when the primary weapon has failed or " "been broken." msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.json:tooltip #: simulation/data/technologies/attack_infantry_melee_02.json:tooltip msgid "+20% melee infantry attack." msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.json:genericName #: simulation/data/technologies/melee_inf_sidearms.json:genericName msgid "Side Arms" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.json:specificName.ptol #: simulation/data/technologies/attack_infantry_melee_01.json:specificName.spart #: simulation/data/technologies/attack_infantry_melee_01.json:specificName.sele #: simulation/data/technologies/attack_infantry_melee_01.json:specificName.athen #: simulation/data/technologies/attack_infantry_melee_01.json:specificName.mace #: simulation/data/technologies/melee_inf_sidearms.json:specificName.ptol #: simulation/data/technologies/melee_inf_sidearms.json:specificName.spart #: simulation/data/technologies/melee_inf_sidearms.json:specificName.sele #: simulation/data/technologies/melee_inf_sidearms.json:specificName.athen #: simulation/data/technologies/melee_inf_sidearms.json:specificName.mace msgid "Xíphos" msgstr "" #: simulation/data/technologies/attack_infantry_melee_01.json:specificName.rome #: simulation/data/technologies/melee_inf_sidearms.json:specificName.rome msgid "Pugio" msgstr "" #: simulation/data/technologies/attack_infantry_melee_02.json:description msgid "Using iron instead of bronze gave weapons additional power." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.json:description #: simulation/data/technologies/attack_infantry_ranged_02.json:description #: simulation/data/technologies/ranged_inf_irregulars.json:description msgid "Training increases damage of ranged infantry units." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.json:tooltip #: simulation/data/technologies/attack_infantry_ranged_02.json:tooltip #: simulation/data/technologies/ranged_inf_irregulars.json:tooltip msgid "+20% ranged infantry attack." msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.json:genericName #: simulation/data/technologies/ranged_inf_irregulars.json:genericName msgid "Ranged Infantry Irregulars" msgstr "" #: simulation/data/technologies/attack_infantry_ranged_01.json:specificName.sele #: simulation/data/technologies/attack_infantry_ranged_01.json:specificName.mace #: simulation/data/technologies/attack_infantry_ranged_01.json:specificName.ptol #: simulation/data/technologies/attack_infantry_ranged_01.json:specificName.spart #: simulation/data/technologies/attack_infantry_ranged_01.json:specificName.athen #: simulation/data/technologies/attack_infantry_ranged_02.json:specificName.sele #: simulation/data/technologies/attack_infantry_ranged_02.json:specificName.mace #: simulation/data/technologies/attack_infantry_ranged_02.json:specificName.ptol #: simulation/data/technologies/attack_infantry_ranged_02.json:specificName.spart #: simulation/data/technologies/attack_infantry_ranged_02.json:specificName.athen #: simulation/data/technologies/ranged_inf_irregulars.json:specificName.sele #: simulation/data/technologies/ranged_inf_irregulars.json:specificName.mace #: simulation/data/technologies/ranged_inf_irregulars.json:specificName.ptol #: simulation/data/technologies/ranged_inf_irregulars.json:specificName.spart #: simulation/data/technologies/ranged_inf_irregulars.json:specificName.athen msgid "Átaktoi" msgstr "" #: simulation/data/technologies/attack_infantry_ranged_02.json:genericName msgid "Ranged Infantry Masterclass" msgstr "" #: simulation/data/technologies/attack_soldiers_will.json:description msgid "The will to fight is crucial to victory." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json:tooltip msgid "Inspire your troops with higher pay. All soldiers +25% attack." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json:genericName msgid "Will to fight" msgstr "" #: simulation/data/technologies/attack_soldiers_will.json:specificName.sele #: simulation/data/technologies/attack_soldiers_will.json:specificName.ptol #: simulation/data/technologies/attack_soldiers_will.json:specificName.mace #: simulation/data/technologies/attack_soldiers_will.json:specificName.spart #: simulation/data/technologies/attack_soldiers_will.json:specificName.athen msgid "Dýnamis" msgstr "" #: simulation/data/technologies/attack_steel_working.json:description msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "" #: simulation/data/technologies/attack_steel_working.json:tooltip msgid "+2 attack for all sword units." msgstr "" #: simulation/data/technologies/attack_steel_working.json:genericName msgid "Steel Working" msgstr "" #: simulation/data/technologies/attack_steel_working.json:specificName.maur msgid "Wootz Steel" msgstr "" #: simulation/data/technologies/attack_steel_working.json:specificName.iber msgid "Toledo Steel" msgstr "" #: simulation/data/technologies/attack_tower_crenellations.json:description msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.json:tooltip msgid "" "Install crenellations and murder holes to have 40% more arrows fired per " "garrisoned soldier." msgstr "" #: simulation/data/technologies/attack_tower_crenellations.json:genericName msgid "Crenellations" msgstr "" #: simulation/data/technologies/attack_tower_defense.json:description msgid "Reinforce the foundations in preparation of an attack." msgstr "" #: simulation/data/technologies/attack_tower_defense.json:tooltip msgid "Increases armour level of the defense tower by 2 levels." msgstr "" #: simulation/data/technologies/attack_tower_defense.json:genericName msgid "Sturdy Foundations" msgstr "" #: simulation/data/technologies/attack_tower_range.json:description msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "" #: simulation/data/technologies/attack_tower_range.json:tooltip msgid "Increases defense tower maximum range by 8 meters." msgstr "" #: simulation/data/technologies/attack_tower_range.json:genericName msgid "Arrow Shooters" msgstr "" #: simulation/data/technologies/attack_tower_watch.json:description msgid "A night's watch increases vigilance." msgstr "" #: simulation/data/technologies/attack_tower_watch.json:tooltip msgid "Post sentries to add one arrow to towers." msgstr "" #: simulation/data/technologies/attack_tower_watch.json:genericName msgid "Sentries" msgstr "" #: simulation/data/technologies/attack_tower_watch.json:specificName.ptol #: simulation/data/technologies/attack_tower_watch.json:specificName.spart #: simulation/data/technologies/attack_tower_watch.json:specificName.sele #: simulation/data/technologies/attack_tower_watch.json:specificName.athen #: simulation/data/technologies/attack_tower_watch.json:specificName.mace msgid "Nyktophýlakes" msgstr "" #: simulation/data/technologies/attack_tower_watch.json:specificName.rome msgid "Vigiles" msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.json:description msgid "Using rubble materials reduces the costs and build times of walls." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.json:tooltip msgid "City walls -20% build time, but -1 crush armor level." msgstr "" #: simulation/data/technologies/buildtime_walls_rubble.json:genericName msgid "Rubble Materials" msgstr "" #: simulation/data/technologies/decay_outpost.json:description msgid "Outposts survive twice as long in neutral territory." msgstr "" #: simulation/data/technologies/decay_outpost.json:tooltip msgid "Territory decay -50% for Outposts." msgstr "" #: simulation/data/technologies/decay_outpost.json:genericName msgid "Stone Foundations" msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.json:description msgid "Breeding livestock for food." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.json:tooltip msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.json:genericName msgid "Stockbreeding" msgstr "" #: simulation/data/technologies/gather_capacity_basket.json:description #: simulation/data/technologies/gather_capacity_carts.json:description #: simulation/data/technologies/gather_capacity_wheelbarrow.json:description msgid "Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.json:tooltip msgid "Workers use baskets. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.json:genericName msgid "Baskets" msgstr "" #: simulation/data/technologies/gather_capacity_carts.json:tooltip msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_carts.json:genericName msgid "Horse-drawn Carts" msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.json:tooltip msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.json:genericName msgid "Wheelbarrow" msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.json:description msgid "Extra nutrients for farms." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.json:tooltip msgid "Workers +25% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.json:genericName msgid "Fertilizer" msgstr "" #: simulation/data/technologies/gather_farming_plows.json:description msgid "A horse drawn instrument to turn the sod." msgstr "" #: simulation/data/technologies/gather_farming_plows.json:tooltip msgid "Equip your workers with iron plows. +15% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_plows.json:genericName msgid "Iron Plow" msgstr "" #: simulation/data/technologies/gather_farming_training.json:description msgid "Training for workers to increase farm gathering speed." msgstr "" #: simulation/data/technologies/gather_farming_training.json:tooltip msgid "Workers +15% farming rate." msgstr "" #: simulation/data/technologies/gather_farming_training.json:genericName msgid "Gather Training" msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.json:description #: simulation/data/technologies/gather_lumbering_sharpaxes.json:description #: simulation/data/technologies/gather_lumbering_strongeraxes.json:description msgid "Increases wood gathering rates for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.json:tooltip #: simulation/data/technologies/gather_lumbering_strongeraxes.json:tooltip msgid "Workers +15% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.json:genericName msgid "Iron Ax Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.json:tooltip msgid "Workers +50% lumbering rate for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.json:genericName msgid "Sharp Ax Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_strongeraxes.json:genericName msgid "Stronger Ax" msgstr "" #: simulation/data/technologies/gather_mining_serfs.json:description #: simulation/data/technologies/gather_mining_servants.json:description #: simulation/data/technologies/gather_mining_slaves.json:description msgid "Increases stone gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_serfs.json:tooltip msgid "" "Compel serfs to help your workers mine stone. +15% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_serfs.json:genericName msgid "Serfs" msgstr "" #: simulation/data/technologies/gather_mining_serfs.json:specificName.mace #: simulation/data/technologies/gather_mining_serfs.json:specificName.spart #: simulation/data/technologies/gather_mining_serfs.json:specificName.athen msgid "Heílōtes" msgstr "" #: simulation/data/technologies/gather_mining_servants.json:tooltip msgid "+15% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_servants.json:genericName msgid "Servants" msgstr "" #: simulation/data/technologies/gather_mining_servants.json:requirementsTooltip msgid "Hire servants to help mine stone. No requirements." msgstr "" #: simulation/data/technologies/gather_mining_servants.json:specificName.mace #: simulation/data/technologies/gather_mining_servants.json:specificName.spart #: simulation/data/technologies/gather_mining_servants.json:specificName.athen msgid "Doûloi" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.json:description #: simulation/data/technologies/gather_mining_silvermining.json:description #: simulation/data/technologies/gather_mining_wedgemallet.json:description msgid "Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.json:tooltip msgid "Develop shaft mining. +15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.json:genericName msgid "Shaft Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.json:tooltip msgid "Strike a vein of precious silver. +50% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_silvermining.json:genericName msgid "Silver Mining" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.json:specificName.mace msgid "Mines of Krenides" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.json:specificName.athen msgid "Mines of Laureion" msgstr "" #: simulation/data/technologies/gather_mining_slaves.json:tooltip msgid "" "Buy slaves to help your workers mine for stone. +50% stone gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_slaves.json:genericName msgid "Slaves" msgstr "" #: simulation/data/technologies/gather_mining_slaves.json:specificName.mace #: simulation/data/technologies/gather_mining_slaves.json:specificName.spart #: simulation/data/technologies/gather_mining_slaves.json:specificName.athen msgid "Andrápoda" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.json:tooltip msgid "+15% metal gathering rate." msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.json:genericName msgid "Wedge and Mallet" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.json:requirementsTooltip msgid "Equip your workers with helpful tools. No requirements." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json:description msgid "Baskets to carry foraged food stuffs." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json:tooltip msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json:genericName msgid "Wicker Baskets" msgstr "" #: simulation/data/technologies/heal_barracks.json:description msgid "Units garrisoned in barracks heal over time." msgstr "" #: simulation/data/technologies/heal_barracks.json:tooltip msgid "Units gain health over time while garrisoned in barracks." msgstr "" #: simulation/data/technologies/heal_barracks.json:genericName msgid "Living Conditions" msgstr "" #: simulation/data/technologies/heal_range.json:description #: simulation/data/technologies/heal_range_2.json:description msgid "Increases the healing range of all healers." msgstr "" #: simulation/data/technologies/heal_range.json:tooltip #: simulation/data/technologies/heal_range_2.json:tooltip msgid "Healers +8 Healing Range." msgstr "" #: simulation/data/technologies/heal_range.json:genericName msgid "Healing Range" msgstr "" #: simulation/data/technologies/heal_range.json:specificName.mace #: simulation/data/technologies/heal_range.json:specificName.spart #: simulation/data/technologies/heal_range.json:specificName.athen msgid "Olympic Pantheon" msgstr "" #: simulation/data/technologies/heal_range_2.json:genericName msgid "Healing Range 2" msgstr "" #: simulation/data/technologies/heal_range_2.json:specificName.mace #: simulation/data/technologies/heal_range_2.json:specificName.spart #: simulation/data/technologies/heal_range_2.json:specificName.athen msgid "Akadḗmeia" msgstr "" #: simulation/data/technologies/heal_rate.json:description #: simulation/data/technologies/heal_rate_2.json:description msgid "Increases the Healing Rate of all healers." msgstr "" #: simulation/data/technologies/heal_rate.json:tooltip #: simulation/data/technologies/heal_rate_2.json:tooltip msgid "Healers +25% healing rate." msgstr "" #: simulation/data/technologies/heal_rate.json:genericName msgid "Healing Rate" msgstr "" #: simulation/data/technologies/heal_rate.json:specificName.mace #: simulation/data/technologies/heal_rate.json:specificName.spart #: simulation/data/technologies/heal_rate.json:specificName.athen msgid "Sphágia" msgstr "" #: simulation/data/technologies/heal_rate_2.json:genericName msgid "Healing Rate 2" msgstr "" #: simulation/data/technologies/heal_rate_2.json:specificName.mace #: simulation/data/technologies/heal_rate_2.json:specificName.spart #: simulation/data/technologies/heal_rate_2.json:specificName.athen msgid "Hippocratic Oath" msgstr "" #: simulation/data/technologies/heal_temple.json:description msgid "Units garrisoned in a temple are healed faster." msgstr "" #: simulation/data/technologies/heal_temple.json:tooltip msgid "Temples +50% garrisoned healing rate." msgstr "" #: simulation/data/technologies/heal_temple.json:genericName msgid "Divine Offerings" msgstr "" #: simulation/data/technologies/heal_temple.json:specificName.mace #: simulation/data/technologies/heal_temple.json:specificName.spart msgid "Olympic Games" msgstr "" #: simulation/data/technologies/heal_temple.json:specificName.athen msgid "Eleusian Mysteries" msgstr "" #: simulation/data/technologies/health_females_01.json:description msgid "" "The Loom allowed the creation of finer clothing to clothe citizens in the " "settlement. Women of the household were taught from a young age how to weave " "on the loom, and subsequently spent a large share of their lives working " "with it." msgstr "" #: simulation/data/technologies/health_females_01.json:tooltip msgid "Female Citizens +50% Health." msgstr "" #: simulation/data/technologies/health_females_01.json:genericName msgid "The Loom" msgstr "" #: simulation/data/technologies/health_regen_units.json:description msgid "Unlock health regeneration for your units." msgstr "" #: simulation/data/technologies/health_regen_units.json:tooltip msgid "Organic units will slowly regenerate health over time when idle." msgstr "" #: simulation/data/technologies/health_regen_units.json:genericName msgid "Battlefield Medicine" msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.json:description msgid "Using geometric masonry increases the sturdiness of defensive walls." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.json:tooltip msgid "City walls +2 crush armor levels, but +10% build time." msgstr "" #: simulation/data/technologies/health_walls_geometric_masonry.json:genericName msgid "Geometric Masonry" msgstr "" #: simulation/data/technologies/melee_inf_sidearms.json:tooltip msgid "Melee infantry +1 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.json:description msgid "Using iron instead of bronze gave spears additional piercing power." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.json:tooltip msgid "All Spear units +2 hack attack." msgstr "" #: simulation/data/technologies/melee_inf_spearheads.json:genericName msgid "Iron Spearheads" msgstr "" #: simulation/data/technologies/melee_inf_spearheads.json:specificName.sele #: simulation/data/technologies/melee_inf_spearheads.json:specificName.ptol #: simulation/data/technologies/melee_inf_spearheads.json:specificName.mace #: simulation/data/technologies/melee_inf_spearheads.json:specificName.spart #: simulation/data/technologies/melee_inf_spearheads.json:specificName.athen msgid "Sidḗreai Aikhmaí" msgstr "" #: simulation/data/technologies/pair_cav_01.json:genericName msgid "Lance vs. Chamfron" msgstr "" #: simulation/data/technologies/pair_champ_02.json:genericName msgid "Champions vs. Part-timers" msgstr "" #: simulation/data/technologies/pair_gather_01.json:genericName msgid "Servants vs. Wedge and Mallet" msgstr "" #: simulation/data/technologies/pair_gather_02.json:genericName msgid "Serfs vs. Shaft Mining" msgstr "" #: simulation/data/technologies/pair_gather_03.json:genericName msgid "Slaves vs. Silver Mining" msgstr "" #: simulation/data/technologies/pair_gather_wood_01.json:genericName msgid "Iron Axes vs. Wheelbarrow" msgstr "" #: simulation/data/technologies/pair_heal_01.json:genericName msgid "Heal Range and Rate" msgstr "" #: simulation/data/technologies/pair_heal_02.json:genericName msgid "Heal Range and Rate #2" msgstr "" #: simulation/data/technologies/pair_heal_03.json:genericName msgid "Garrison Healing vs. Self-Healing" msgstr "" #: simulation/data/technologies/pair_house_01.json:genericName #: simulation/data/technologies/pair_house_02.json:genericName msgid "Females vs. Population" msgstr "" #: simulation/data/technologies/pair_inf_01.json:genericName msgid "Side Arms vs. Irregulars" msgstr "" #: simulation/data/technologies/pair_inf_02.json:genericName msgid "Spear Fighting vs. Skirmishing" msgstr "" #: simulation/data/technologies/pair_inf_armor_01.json:genericName #: simulation/data/technologies/pair_inf_armor_02.json:genericName #: simulation/data/technologies/pair_inf_armor_03.json:genericName #: simulation/data/technologies/pair_inf_armor_04.json:genericName msgid "Infantry Hack Armor vs. Spearmen Pierce Armor" msgstr "" #: simulation/data/technologies/pair_levy_01.json:genericName msgid "Levy Infantry vs. Levy Cavalry" msgstr "" #: simulation/data/technologies/pair_siege_attack_cost.json:genericName msgid "Attack vs. Cost" msgstr "" #: simulation/data/technologies/pair_siege_attack_pack.json:genericName msgid "Attack vs. Packing" msgstr "" #: simulation/data/technologies/pair_siege_cost_armor.json:genericName msgid "Cost vs. Armor" msgstr "" #: simulation/data/technologies/pair_tower_01.json:genericName msgid "Night's Watch vs. Crenellations" msgstr "" #: simulation/data/technologies/pair_walls_01.json:genericName msgid "Walls build time vs. Health" msgstr "" #: simulation/data/technologies/phase_city.json:description msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders " "of modern technology." msgstr "" #: simulation/data/technologies/phase_city.json:tooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%" msgstr "" #: simulation/data/technologies/phase_city.json:genericName #: simulation/data/technologies/phase_city_athen.json:genericName msgid "City Phase" msgstr "" #: simulation/data/technologies/phase_city.json:requirementsTooltip #: simulation/data/technologies/phase_city_athen.json:requirementsTooltip msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)." msgstr "" #: simulation/data/technologies/phase_city.json:specificName.mace #: simulation/data/technologies/phase_city.json:specificName.spart #: simulation/data/technologies/phase_city_athen.json:specificName.athen msgid "Megalópolis" msgstr "" #: simulation/data/technologies/phase_city_athen.json:description msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders " "of modern technology. This is the Athenian city phase, where metal gathering " "rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_athen.json:tooltip msgid "" "Advance to City Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by another +50%. Silver Owls civ bonus " "grants an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_town.json:description msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town.json:tooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%" msgstr "" #: simulation/data/technologies/phase_town.json:genericName #: simulation/data/technologies/phase_town_athen.json:genericName msgid "Town Phase" msgstr "" #: simulation/data/technologies/phase_town.json:requirementsTooltip #: simulation/data/technologies/phase_town_athen.json:requirementsTooltip msgid "Requires 5 Village Phase structures (except Palisades and Farm Fields)." msgstr "" #: simulation/data/technologies/phase_town.json:specificName.mace #: simulation/data/technologies/phase_town.json:specificName.spart #: simulation/data/technologies/phase_town_athen.json:specificName.athen msgid "Kōmópolis" msgstr "" #: simulation/data/technologies/phase_town_athen.json:description msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders " "of modern technology. This is the Athenian city phase, where metal gathering " "rates are boosted because of the Silver Owls bonus." msgstr "" #: simulation/data/technologies/phase_town_athen.json:tooltip msgid "" "Advance to Town Phase, which unlocks more structures and units. Territory " "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants " "an extra +10% metal gather rate to all workers." msgstr "" #: simulation/data/technologies/phase_village.json:genericName msgid "Village Phase" msgstr "" #: simulation/data/technologies/pop_civic_01.json:description msgid "" "The state or tribe would often construct a dining hall for public feasts or " "to receive foreign emissaries." msgstr "" #: simulation/data/technologies/pop_civic_01.json:tooltip #: simulation/data/technologies/pop_civic_02.json:tooltip msgid "Civic Centers +5 population cap bonus." msgstr "" #: simulation/data/technologies/pop_civic_01.json:genericName msgid "Dining Hall" msgstr "" #: simulation/data/technologies/pop_civic_01.json:specificName.athen msgid "Thólos" msgstr "" #: simulation/data/technologies/pop_civic_02.json:description msgid "" "Public assembly places were often the center of civic life for ancient " "societies. Athens had the Ekklesia, the citizens' assembly which met on the " "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an " "open-aired assembly place in the great Forum Romanum called the Comitium. " "Here citizens could air grievances and present petitions to the patrician " "politicians who ruled their city in the Senate." msgstr "" #: simulation/data/technologies/pop_civic_02.json:genericName msgid "Public Assembly" msgstr "" #: simulation/data/technologies/pop_civic_02.json:specificName.rome msgid "Comitium" msgstr "" #: simulation/data/technologies/pop_civic_02.json:specificName.athen msgid "Ekklēsía" msgstr "" #: simulation/data/technologies/pop_house_01.json:description msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "" #: simulation/data/technologies/pop_house_01.json:tooltip #: simulation/data/technologies/pop_house_02.json:tooltip msgid "Houses +20% population cap bonus." msgstr "" #: simulation/data/technologies/pop_house_01.json:genericName msgid "Home Garden" msgstr "" #: simulation/data/technologies/pop_house_01.json:specificName.ptol #: simulation/data/technologies/pop_house_01.json:specificName.spart #: simulation/data/technologies/pop_house_01.json:specificName.sele #: simulation/data/technologies/pop_house_01.json:specificName.athen #: simulation/data/technologies/pop_house_01.json:specificName.mace #: simulation/data/technologies/pop_house_01.json:specificName.rome #: simulation/data/technologies/pop_wonder.json:specificName.ptol #: simulation/data/technologies/pop_wonder.json:specificName.spart #: simulation/data/technologies/pop_wonder.json:specificName.sele #: simulation/data/technologies/pop_wonder.json:specificName.athen #: simulation/data/technologies/pop_wonder.json:specificName.mace #: simulation/data/technologies/pop_wonder.json:specificName.rome msgid "Peristyle" msgstr "" #: simulation/data/technologies/pop_house_01.json:specificName.pers #: simulation/data/technologies/pop_wonder.json:specificName.pers msgid "Paradise" msgstr "" #: simulation/data/technologies/pop_house_02.json:description msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" #: simulation/data/technologies/pop_house_02.json:genericName msgid "Manors" msgstr "" #: simulation/data/technologies/pop_house_02.json:specificName.rome msgid "Insulae" msgstr "" #: simulation/data/technologies/pop_wonder.json:description msgid "The wonder attracts many more people to your civilization." msgstr "" #: simulation/data/technologies/pop_wonder.json:tooltip msgid "+50 maximum population cap." msgstr "" #: simulation/data/technologies/pop_wonder.json:genericName msgid "Glorious Expansion" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.json:description msgid "" "The javelin thong (the Greeks also called them loops, or bronkhos) increased " "the fulcrum action of the throwing arm mid-throw, increasing speed and range " "of the javelin." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.json:tooltip msgid "All Javelin units +2 pierce attack and +4 range." msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.json:genericName msgid "Javelin Thong" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.json:specificName.ptol #: simulation/data/technologies/ranged_inf_skirmishers.json:specificName.spart #: simulation/data/technologies/ranged_inf_skirmishers.json:specificName.sele #: simulation/data/technologies/ranged_inf_skirmishers.json:specificName.athen #: simulation/data/technologies/ranged_inf_skirmishers.json:specificName.mace msgid "Himás" msgstr "" #: simulation/data/technologies/ranged_inf_skirmishers.json:specificName.rome msgid "Amentum" msgstr "" #: simulation/data/technologies/siege_armor.json:description msgid "Increased armor on siege weapons" msgstr "" #: simulation/data/technologies/siege_armor.json:tooltip msgid "All Siege weapons +2 Hack armor levels." msgstr "" #: simulation/data/technologies/siege_armor.json:genericName msgid "Armor plating" msgstr "" #: simulation/data/technologies/siege_attack.json:description msgid "Advanced technologies improve siege efficiency" msgstr "" #: simulation/data/technologies/siege_attack.json:tooltip msgid "All siege weapons +25% Crush damage." msgstr "" #: simulation/data/technologies/siege_attack.json:genericName msgid "Advanced Siege" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json:description msgid "Improvement to projectile accuracy" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json:tooltip msgid "Bolt shooter accuracy increased 25%" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json:genericName msgid "Bolt Accuracy" msgstr "" #: simulation/data/technologies/siege_cost_metal.json:description msgid "Siege weapons require less metal resource" msgstr "" #: simulation/data/technologies/siege_cost_metal.json:tooltip msgid "Siege weapons cost 20% less metal" msgstr "" #: simulation/data/technologies/siege_cost_metal.json:genericName msgid "Metalworker" msgstr "" #: simulation/data/technologies/siege_cost_wood.json:description msgid "Siege weapons cost less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.json:tooltip msgid "Siege weapons cost 20% less wood" msgstr "" #: simulation/data/technologies/siege_cost_wood.json:genericName msgid "Artillery Instructors" msgstr "" #: simulation/data/technologies/siege_packing.json:description msgid "Immobile siege weapons are assembled and disassembled faster" msgstr "" #: simulation/data/technologies/siege_packing.json:tooltip msgid "Immobile siege weapons pack/unpack 25% faster" msgstr "" #: simulation/data/technologies/siege_packing.json:genericName msgid "Military Engineers" msgstr "" #: simulation/data/technologies/speed_cavalry_01.json:description msgid "Breed the fastest horses." msgstr "" #: simulation/data/technologies/speed_cavalry_01.json:tooltip #: simulation/data/technologies/speed_cavalry_02.json:tooltip msgid "+10% cavalry walk speed." msgstr "" #: simulation/data/technologies/speed_cavalry_01.json:genericName msgid "Cavalry Breeding" msgstr "" #: simulation/data/technologies/speed_cavalry_02.json:description msgid "Train your horses to move faster." msgstr "" #: simulation/data/technologies/speed_cavalry_02.json:genericName msgid "Cavalry Speed Training" msgstr "" #: simulation/data/technologies/trade_convoys_armor.json:description msgid "Increases defensive capability of traders." msgstr "" #: simulation/data/technologies/trade_convoys_armor.json:tooltip msgid "Traders +2 Hack and Pierce armor levels." msgstr "" #: simulation/data/technologies/trade_convoys_armor.json:genericName #: simulation/data/technologies/trade_convoys_speed.json:genericName msgid "Trade Convoys" msgstr "" #: simulation/data/technologies/trade_convoys_speed.json:description msgid "" "Increases movement rate of traders, which in turn increases trade income." msgstr "" #: simulation/data/technologies/trade_convoys_speed.json:tooltip msgid "Traders +25% Walk Speed, which quickly increases trade income." msgstr "" #: simulation/data/technologies/trade_gain_01.json:description #: simulation/data/technologies/trade_gain_02.json:description msgid "The progress in handicraft improves the trading profit." msgstr "" #: simulation/data/technologies/trade_gain_01.json:tooltip msgid "Traders +10% gain." msgstr "" #: simulation/data/technologies/trade_gain_01.json:genericName msgid "Handicraft" msgstr "" #: simulation/data/technologies/trade_gain_02.json:tooltip msgid "Traders +15% gain." msgstr "" #: simulation/data/technologies/trade_gain_02.json:genericName msgid "Advanced Handicraft" msgstr "" #: simulation/data/technologies/training_conscription.json:description #: simulation/data/technologies/persians/training_conscription_infantry.json:description msgid "" "Significantly increase training speed of soldiers at the barracks by " "training them in large batches or battalions." msgstr "" #: simulation/data/technologies/training_conscription.json:tooltip #: simulation/data/technologies/persians/training_conscription_infantry.json:tooltip msgid "Faster batch training speed for the Barracks." msgstr "" #: simulation/data/technologies/training_conscription.json:genericName msgid "Conscription" msgstr "" #: simulation/data/technologies/training_levy_cavalry.json:description #: simulation/data/technologies/persians/training_levy_cavalry.json:description msgid "" "Calling up cavalry levies in time of war helps bolster the ranks of a king's " "army." msgstr "" #: simulation/data/technologies/training_levy_cavalry.json:tooltip msgid "All cavalry -20% train time, but also -10 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_cavalry.json:genericName #: simulation/data/technologies/persians/training_levy_cavalry.json:genericName msgid "Levy Cavalry" msgstr "" #: simulation/data/technologies/training_levy_infantry.json:description #: simulation/data/technologies/persians/training_levy_infantry.json:description msgid "" "Calling up infantry levies in time of war helps bolster the ranks of a " "king's army." msgstr "" #: simulation/data/technologies/training_levy_infantry.json:tooltip msgid "All infantry -10% train time, but also -5 health. Unlocks Conscription." msgstr "" #: simulation/data/technologies/training_levy_infantry.json:genericName #: simulation/data/technologies/persians/training_levy_infantry.json:genericName msgid "Levy Infantry" msgstr "" #: simulation/data/technologies/training_naval_architects.json:description msgid "Significantly increase build speed of batches of ships at the Dock." msgstr "" #: simulation/data/technologies/training_naval_architects.json:tooltip msgid "Docks increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/training_naval_architects.json:genericName msgid "Naval Architects" msgstr "" #: simulation/data/technologies/unlock_champion_units.json:description msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_units.json:tooltip msgid "Unlock the ability to train Champions at the barracks." msgstr "" #: simulation/data/technologies/unlock_champion_units.json:genericName msgid "Unlock Champion Units" msgstr "" #: simulation/data/technologies/unlock_champion_units.json:specificName.mace #: simulation/data/technologies/unlock_champion_units.json:specificName.spart #: simulation/data/technologies/unlock_champion_units.json:specificName.athen msgid "Ágēma" msgstr "" #: simulation/data/technologies/unlock_champion_units.json:specificName.rome msgid "Regio Cohors" msgstr "" #: simulation/data/technologies/unlock_females_house.json:description msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" #: simulation/data/technologies/unlock_females_house.json:tooltip msgid "Unlock the ability to train women from houses." msgstr "" #: simulation/data/technologies/unlock_females_house.json:genericName msgid "Fertility Festival" msgstr "" #: simulation/data/technologies/unlock_females_house.json:specificName.mace #: simulation/data/technologies/unlock_females_house.json:specificName.spart #: simulation/data/technologies/unlock_females_house.json:specificName.athen msgid "Thesmophória" msgstr "" #: simulation/data/technologies/unlock_females_house.json:specificName.rome msgid "Bona Dea" msgstr "" #: simulation/data/technologies/unlock_shared_los.json:description msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "" #: simulation/data/technologies/unlock_shared_los.json:tooltip msgid "Player sees what his allies see." msgstr "" #: simulation/data/technologies/unlock_shared_los.json:genericName msgid "Cartography" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.json:description #: simulation/data/technologies/upgrade_rank_elite_cavalry.json:description msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.json:tooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Advanced rank. This " "increases their military prowess, but decreases their meat gathering rates -" "25%. Unlocks Elite Citizen-Cavalry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_cavalry.json:genericName msgid "Advanced Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.json:description msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.json:tooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This " "increases their military prowess, but decreases their resource gathering " "rates -25%. Unlocks Elite Citizen-Infantry technology." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.json:genericName msgid "Advanced Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_infantry.json:specificName.mace #: simulation/data/technologies/upgrade_rank_advanced_infantry.json:specificName.spart #: simulation/data/technologies/upgrade_rank_advanced_infantry.json:specificName.athen msgid "Zeugítai" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.json:tooltip msgid "" "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases " "their military prowess, but decreases their meat gathering rates another -25" "%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_cavalry.json:genericName msgid "Elite Citizen-Cavalry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.json:description msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.json:tooltip msgid "" "Upgrade all of your citizen-soldier infantrymen to Elite rank. This " "increases their military prowess, but decreases their resource gathering " "rates another -25%." msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.json:genericName msgid "Elite Citizen-Infantry" msgstr "" #: simulation/data/technologies/upgrade_rank_elite_infantry.json:specificName.mace #: simulation/data/technologies/upgrade_rank_elite_infantry.json:specificName.spart #: simulation/data/technologies/upgrade_rank_elite_infantry.json:specificName.athen msgid "Pentakosiomédimnoi" msgstr "" #: simulation/data/technologies/vision_outpost.json:description msgid "Outposts gain longer vision for scouting." msgstr "" #: simulation/data/technologies/vision_outpost.json:tooltip msgid "Vision Range +50% for Outposts." msgstr "" #: simulation/data/technologies/vision_outpost.json:genericName msgid "Carrier Pigeons" msgstr "" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.json:description msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls. Consequently, " "Carthaginian walls, gates, and wall towers have 3x the health of a standard " "wall, but also cost twice as much and take twice as long to build." msgstr "" #: simulation/data/technologies/carthaginians/civbonus_triple_walls.json:genericName msgid "Triple Walls" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.json:description #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.json:description msgid "Celtic mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.json:tooltip msgid "" "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs.json:genericName msgid "Celtic Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.json:tooltip msgid "" "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.json:genericName msgid "Gallic Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.json:description #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json:description msgid "Iberian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.json:tooltip msgid "" "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs.json:genericName msgid "Lusitanian Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json:tooltip msgid "" "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json:genericName msgid "Celtiberian Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.json:description #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.json:description msgid "Italian mercenaries have their metal cost decreased." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.json:tooltip msgid "" "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs.json:genericName msgid "Italiote Mercenary Captain" msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.json:tooltip msgid "" "Hire an Italiote mercenary general to reduce cost -20 metal for Italian " "mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.json:genericName msgid "Italiote Mercenary General" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.json:genericName msgid "Celtic merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.json:genericName msgid "Celtic merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.json:genericName msgid "Iberian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.json:genericName msgid "Iberian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.json:genericName msgid "Italian merc cost vs. recruit time #1" msgstr "" #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.json:genericName msgid "Italian merc cost vs. recruit time #2" msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.json:description msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.json:tooltip msgid "" "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build " "time." msgstr "" #: simulation/data/technologies/carthaginians/special_colonisation.json:genericName msgid "Colonization" msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.json:description msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere." msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.json:tooltip msgid "Carthaginians were explorers. All Traders and Ships +25% vision range." msgstr "" #: simulation/data/technologies/carthaginians/special_exploration.json:genericName msgid "Exploration" msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json:description msgid "Significantly increase build speed of batches of ships at the Shipyard." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json:tooltip msgid "Shipyard increased batch construction speed bonus." msgstr "" #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json:genericName msgid "Phoenician Naval Architects" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.json:description #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json:description msgid "Celtic mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.json:tooltip msgid "" "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs.json:genericName msgid "Celtic Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json:tooltip msgid "" "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json:genericName msgid "Gallic Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.json:description #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json:description msgid "Iberian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.json:tooltip msgid "" "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.json:genericName msgid "Iberian Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json:tooltip msgid "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json:genericName msgid "Iberian Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.json:description #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json:description msgid "Italian mercenaries have their train time decreased." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.json:tooltip msgid "" "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs.json:genericName msgid "Italiote Alliance" msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json:tooltip msgid "" "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries." msgstr "" #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json:genericName msgid "Italiote Hegemony" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json:description msgid "Upgrade all of your Celtic mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json:tooltip msgid "" "Upgrade all of your Celtic mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Celtic Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json:genericName msgid "Advanced Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json:description msgid "Upgrade all of your Iberian mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json:tooltip msgid "" "Upgrade all of your Iberian mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Iberian Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json:genericName msgid "Advanced Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json:description msgid "Upgrade all of your Italiote mercenaries to Advanced rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json:tooltip msgid "" "Upgrade all of your Italiote mercenaries to Advanced rank. This increases " "their military prowess, but decreases their resource gathering rates -25%. " "Unlocks Elite Italiote Mercenaries technology." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json:genericName msgid "Advanced Italiote Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json:description msgid "Upgrade all of your Celtic Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json:tooltip msgid "" "Upgrade all of your Celtic mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json:genericName msgid "Elite Celtic Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json:description msgid "Upgrade all of your Iberian Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json:tooltip msgid "" "Upgrade all of your Iberian mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json:genericName msgid "Elite Iberian Mercenaries" msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json:description msgid "Upgrade all of your Italiote Mercenaries to Elite rank." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json:tooltip msgid "" "Upgrade all of your Italiote mercenaries to Elite rank. This increases their " "military prowess, but decreases their resource gathering rates another -25%." msgstr "" #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json:genericName msgid "Elite Italiote Mercenaries" msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.json:description msgid "" "Celtic structures were mostly made of wood with rubble foundations. " "Consequently, their structures have less health than other cultures do, but " "they also construct faster." msgstr "" #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.json:genericName msgid "Wooden Construction" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.json:description msgid "Spear fighting training increases damage of infantry spear units." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.json:tooltip msgid "Spearmen +2 hack attack." msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.json:genericName msgid "Infantry Spear Fighting" msgstr "" #: simulation/data/technologies/hellenes/attack_inf_spearfighting.json:specificName.mace #: simulation/data/technologies/hellenes/attack_inf_spearfighting.json:specificName.spart #: simulation/data/technologies/hellenes/attack_inf_spearfighting.json:specificName.athen msgid "Doratismós" msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json:description msgid "The Greeks used stone construction from early Mycenaean times." msgstr "" #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json:genericName msgid "Hellenic Architecture" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.json:genericName msgid "Underdogs" msgstr "" #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.json:description msgid "" "The Spartans did not have the largest army in the world, but they did have " "the best army in the world for their time. What they didn't have in " "quantity, they made up with quality. It was said that Sparta did not need " "strong city walls, for its men were its walls." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.json:description msgid "" "Spartans were housed and trained from a young age to be superlative warriors " "and to endure any hardship a military life can give them." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.json:tooltip msgid "+25% health for spear infantry, but also +10% train time." msgstr "" #: simulation/data/technologies/hellenes/spartans_agoge.json:genericName msgid "The Agoge" msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.json:description msgid "" "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan " "Mercenary Archers (Toxotes Kretikos)." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.json:tooltip msgid "Athenian triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/hellenes/special_iphicratean_reforms.json:genericName msgid "Iphicratean Reforms" msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.json:description msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.json:tooltip msgid "Build stone walls in neutral territory." msgstr "" #: simulation/data/technologies/hellenes/special_long_walls.json:genericName msgid "Athenian Long Walls" msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.json:description msgid "" "Shortly after the great naval victories at Salamis and Mycale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.json:genericName msgid "Delian League" msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.json:description msgid "" "The Hellenic culture was very influential. Greek became the spoken language " "of commerce and politics for much of the Mediterranean basin and Middle East " "for centuries." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.json:tooltip msgid "" "The Hellenic culture is very influential. +20% territory effect for all " "buildings." msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.json:genericName msgid "Hellenization" msgstr "" #: simulation/data/technologies/hellenes/temp_special_hellenization.json:specificName.mace #: simulation/data/technologies/hellenes/temp_special_hellenization.json:specificName.athen #: simulation/data/technologies/hellenes/temp_special_hellenization.json:specificName.spart msgid "Hellēnízein" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.json:description msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.json:genericName msgid "Emperor of Emperors" msgstr "" #: simulation/data/technologies/mauryans/civbonus_maur_popcap.json:specificName.maur msgid "Chakravarti Samrāt" msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.json:description msgid "" "The Indians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.json:tooltip #: simulation/data/technologies/persians/special_archery_tradition.json:tooltip msgid "" "Range +10 meters for bow-wielding units. Archer units train time -20%, but " "also -20% health." msgstr "" #: simulation/data/technologies/mauryans/special_archery_tradition.json:genericName #: simulation/data/technologies/persians/special_archery_tradition.json:genericName msgid "Archery Tradition" msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.json:description msgid "" "The Mauryans built their city walls out of wood, an abundant natural " "resource in India. Consequently, Mauryan city walls have -20% health, but " "build 20% faster." msgstr "" #: simulation/data/technologies/mauryans/wooden_walls.json:genericName msgid "Wooden Walls" msgstr "" #: simulation/data/technologies/persians/civbonus_pers_popcap.json:genericName msgid "Great King's Levy" msgstr "" #: simulation/data/technologies/persians/civbonus_pers_popcap.json:description msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: simulation/data/technologies/persians/immortals.json:description msgid "" "The Anusiya champion infantry train twice as fast, but lose a little max " "health." msgstr "" #: simulation/data/technologies/persians/immortals.json:tooltip msgid "Anusiya Champion Infantry -50% train time, but also -20 health." msgstr "" #: simulation/data/technologies/persians/immortals.json:genericName msgid "Immortals" msgstr "" #: simulation/data/technologies/persians/persian_architecture.json:description msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to " "Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" #: simulation/data/technologies/persians/persian_architecture.json:tooltip msgid "" "All Persian structures +25% health and capture points, but also +20% build " "time." msgstr "" #: simulation/data/technologies/persians/persian_architecture.json:genericName msgid "Persian Architecture" msgstr "" #: simulation/data/technologies/persians/special_archery_tradition.json:description msgid "" "The Persians had a tradition of fine archery and a penchant for using massed " "archers in battle." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.json:description msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.json:tooltip msgid "Phoenician Triremes gain the ability to train cavalry units." msgstr "" #: simulation/data/technologies/persians/special_equine_transports.json:genericName msgid "Equine Transports" msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.json:description msgid "" "Significantly increase training speed of cavalry at the stables by training " "them in large batches or battalions." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.json:tooltip msgid "Faster batch training speed for the Stables." msgstr "" #: simulation/data/technologies/persians/training_conscription_cavalry.json:genericName msgid "Cavalry Conscription" msgstr "" #: simulation/data/technologies/persians/training_conscription_infantry.json:genericName msgid "Infantry Conscription" msgstr "" #: simulation/data/technologies/persians/training_levy_cavalry.json:tooltip msgid "" "All cavalry -20% train time, but also -10 health. Unlocks Cavalry " "Conscription." msgstr "" #: simulation/data/technologies/persians/training_levy_infantry.json:tooltip msgid "" "All infantry -10% train time, but also -5 health. Unlocks Infantry " "Conscription." msgstr "" #: simulation/data/technologies/romans/decay_logistics.json:description msgid "The Romans were masters of the logistics of warfare." msgstr "" #: simulation/data/technologies/romans/decay_logistics.json:tooltip msgid "Entrenched Camps and Siege Walls decay 50% slower." msgstr "" #: simulation/data/technologies/romans/decay_logistics.json:genericName msgid "Roman Logistics" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.json:description msgid "" "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular " "utterances, set out in Greek hexameters, purchased from a sibyl by the last " "king of Rome, Tarquinius Superbus, and consulted at momentous crises through " "the history of the Republic and the Empire." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.json:tooltip msgid "+25% Vision range for all units." msgstr "" #: simulation/data/technologies/romans/vision_sibylline.json:genericName msgid "Sibylline Books" msgstr "" #: simulation/data/technologies/romans/vision_sibylline.json:specificName msgid "Libri Sibyllini" msgstr "" #: simulation/data/technologies/successors/pair_unlock_champions.json:genericName msgid "Traditional Army vs. Reform Army" msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.json:description msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.json:tooltip msgid "" "Civic centers +100% health and capture points and double default arrows." msgstr "" #: simulation/data/technologies/successors/special_hellenistic_metropolis.json:genericName msgid "Hellenistic Metropolis" msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.json:description msgid "" "Significantly increase training speed of champions and siege weapons at the " "fortress by training them in large batches or battalions." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.json:tooltip msgid "Faster batch training speed for the Fortress." msgstr "" #: simulation/data/technologies/successors/special_parade_of_daphne.json:genericName msgid "Parade of Daphne" msgstr "" #: simulation/data/technologies/successors/special_war_horses.json:description msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/successors/special_war_horses.json:tooltip msgid "All cavalry +20% health." msgstr "" #: simulation/data/technologies/successors/special_war_horses.json:genericName msgid "Nisean War Horses" msgstr "" #: simulation/data/technologies/successors/special_war_horses.json:specificName.sele msgid "Nisioi" msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.json:description msgid "The reform army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.json:tooltip msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract." msgstr "" #: simulation/data/technologies/successors/unlock_reform_army.json:genericName msgid "Reform Army" msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.json:description msgid "The traditional army of the Seleucids." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.json:tooltip msgid "Unlock the Silver Shield Pikeman and Scythed Chariot." msgstr "" #: simulation/data/technologies/successors/unlock_traditional_army.json:genericName msgid "Traditional Army" msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.json:description msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.json:tooltip msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater " "attack, health, and armor." msgstr "" #: simulation/data/technologies/successors/upgrade_mace_silvershields.json:genericName msgid "Silver Shields Regiment" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-templates-buildings.pot (revision 17039) @@ -1,1628 +1,1628 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-08-24 02:42+0200\n" -"PO-Revision-Date: 2015-08-24 02:42+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_structure_civic.xml:14 msgid "Civic Structure" msgstr "" #: simulation/templates/template_structure_civic.xml:15 msgid "Civic" msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:68 msgid "Civic Center" msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:69 msgid "" "Build to acquire large tracts of territory. Train citizens. Garrison: 20." msgstr "" #: simulation/templates/template_structure_civic_civil_centre.xml:74 #: simulation/templates/template_structure_civic_civil_centre.xml:34 msgid "CivilCentre" msgstr "" #: simulation/templates/template_structure_civic_house.xml:34 msgid "Increase the population limit." msgstr "" #: simulation/templates/template_structure_civic_house.xml:36 #: simulation/templates/template_structure_defense_outpost.xml:60 #: simulation/templates/template_structure_defense_wooden_tower.xml:43 #: simulation/templates/template_structure_economic_farmstead.xml:27 #: simulation/templates/template_structure_economic_storehouse.xml:32 #: simulation/templates/template_structure_military_barracks.xml:31 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:28 msgid "Village" msgstr "" #: simulation/templates/template_structure_civic_house.xml:36 #: simulation/templates/template_structure_civic_house.xml:33 msgid "House" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:11 msgid "Healing Aura" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:12 msgid "Heals nearby units at 1 HP per second." msgstr "" #: simulation/templates/template_structure_civic_temple.xml:44 msgid "" "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP " "per second). Research healing and religious improvements." msgstr "" #: simulation/templates/template_structure_civic_temple.xml:45 #: simulation/templates/template_structure_defense_defense_tower.xml:57 #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_military_blacksmith.xml:31 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/structures/brit_blacksmith.xml:11 #: simulation/templates/structures/gaul_blacksmith.xml:11 msgid "Town" msgstr "" #: simulation/templates/template_structure_civic_temple.xml:45 #: simulation/templates/template_structure_civic_temple.xml:43 msgid "Temple" msgstr "" #: simulation/templates/template_structure_defense.xml:14 msgid "Defensive Structure" msgstr "" #: simulation/templates/template_structure_defense.xml:15 #: simulation/templates/template_structure_military_fortress.xml:60 msgid "Defensive" msgstr "" #: simulation/templates/template_structure_defense_defense_tower.xml:54 msgid "Defense Tower" msgstr "" #: simulation/templates/template_structure_defense_defense_tower.xml:55 msgid "Shoots arrows. Garrison to provide extra defense." msgstr "" #: simulation/templates/template_structure_defense_defense_tower.xml:57 #: simulation/templates/template_structure_defense_defense_tower.xml:26 msgid "DefenseTower" msgstr "" #: simulation/templates/template_structure_defense_outpost.xml:58 msgid "" "Build in neutral and own territories to scout areas of the map. Slowly " "converts to Gaia while in neutral territory." msgstr "" #: simulation/templates/template_structure_defense_outpost.xml:60 #: simulation/templates/template_structure_defense_outpost.xml:57 msgid "Outpost" msgstr "" #: simulation/templates/template_structure_defense_wall.xml:24 msgid "Stone Wall" msgstr "" #: simulation/templates/template_structure_defense_wall.xml:25 #: simulation/templates/template_structure_defense_wallset.xml:11 msgid "Wall off your town for a stout defense." msgstr "" #: simulation/templates/template_structure_defense_wall_gate.xml:28 msgid "City Gate" msgstr "" #: simulation/templates/template_structure_defense_wall_gate.xml:29 msgid "" "Allow units access through a city wall. Can be locked to prevent access." msgstr "" #: simulation/templates/template_structure_defense_wall_long.xml:13 #: simulation/templates/template_structure_defense_wall_medium.xml:13 msgid "Wall Protection" msgstr "" #: simulation/templates/template_structure_defense_wall_long.xml:14 #: simulation/templates/template_structure_defense_wall_medium.xml:14 msgid "Units on walls have 3 extra Armor levels" msgstr "" #: simulation/templates/template_structure_defense_wall_long.xml:53 msgid "Long wall segments can be converted to gates." msgstr "" #: simulation/templates/template_structure_defense_wall_long.xml:54 msgid "Convert Stone Wall into City Gate" msgstr "" #: simulation/templates/template_structure_defense_wall_tower.xml:50 msgid "Wall Turret" msgstr "" #: simulation/templates/template_structure_defense_wall_tower.xml:51 msgid "Shoots arrows. Garrison to defend a city wall against attackers." msgstr "" #: simulation/templates/template_structure_defense_wallset.xml:10 msgid "City Wall" msgstr "" #: simulation/templates/template_structure_defense_wooden_tower.xml:39 #: simulation/templates/template_structure_defense_wooden_tower.xml:38 msgid "Wooden Tower" msgstr "" #: simulation/templates/template_structure_economic.xml:14 msgid "Economic Structure" msgstr "" #: simulation/templates/template_structure_economic.xml:15 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Economic" msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:25 msgid "Dropsite for the food resource. Research food gathering improvements." msgstr "" #: simulation/templates/template_structure_economic_farmstead.xml:27 #: simulation/templates/template_structure_economic_farmstead.xml:24 msgid "Farmstead" msgstr "" #: simulation/templates/template_structure_economic_market.xml:22 msgid "" "Create trade units to trade between other markets. Barter resources. " "Research trading and bartering improvements." msgstr "" #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:21 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Market" msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:25 msgid "" "Dropsite for wood, stone, and metal resources. Research gathering " "improvements for these resources." msgstr "" #: simulation/templates/template_structure_economic_storehouse.xml:32 #: simulation/templates/template_structure_economic_storehouse.xml:24 msgid "Storehouse" msgstr "" #: simulation/templates/template_structure_gaia_settlement.xml:9 #: simulation/templates/template_structure_gaia_settlement.xml:10 msgid "Settlement" msgstr "" #: simulation/templates/template_structure_gaia_settlement.xml:11 msgid "Build a Civic Center at this location to expand your territory." msgstr "" #: simulation/templates/template_structure_military.xml:14 msgid "Military Structure" msgstr "" #: simulation/templates/template_structure_military.xml:15 msgid "Military" msgstr "" #: simulation/templates/template_structure_military_barracks.xml:30 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10." msgstr "" #: simulation/templates/template_structure_military_barracks.xml:31 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "" #: simulation/templates/template_structure_military_blacksmith.xml:30 msgid "Research weapons and armor improvements." msgstr "" #: simulation/templates/template_structure_military_blacksmith.xml:31 #: simulation/templates/template_structure_military_blacksmith.xml:29 msgid "Blacksmith" msgstr "" #: simulation/templates/template_structure_military_dock.xml:25 msgid "" "Build upon a shoreline to construct naval vessels and to open sea trade. " "Research naval improvements." msgstr "" #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_dock.xml:24 msgid "Dock" msgstr "" #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_embassy.xml:25 #: simulation/templates/structures/cart_embassy.xml:19 #: simulation/templates/structures/cart_embassy.xml:20 msgid "Embassy" msgstr "" #: simulation/templates/template_structure_military_fortress.xml:58 msgid "" "Train heroes, champions, and siege weapons. Research siege weapon " "improvements. Garrison: 20." msgstr "" #: simulation/templates/template_structure_military_fortress.xml:60 msgid "City" msgstr "" #: simulation/templates/template_structure_military_fortress.xml:60 #: simulation/templates/template_structure_military_fortress.xml:25 #: simulation/templates/template_structure_military_fortress.xml:57 msgid "Fortress" msgstr "" #: simulation/templates/template_structure_resource.xml:17 msgid "Resource Structure" msgstr "" #: simulation/templates/template_structure_resource.xml:19 msgid "Resource" msgstr "" #: simulation/templates/template_structure_resource_corral.xml:27 msgid "" "Raise herd animals for food. Task domestic animals here to gain a trickle of " "food or other bonus (Not yet implemented)." msgstr "" #: simulation/templates/template_structure_resource_corral.xml:28 #: simulation/templates/template_structure_resource_corral.xml:26 msgid "Corral" msgstr "" #: simulation/templates/template_structure_resource_field.xml:28 #: simulation/templates/template_structure_resource_field.xml:27 msgid "Field" msgstr "" #: simulation/templates/template_structure_resource_field.xml:29 msgid "Harvest vegetables for food. Max gatherers: 5." msgstr "" #: simulation/templates/template_structure_special.xml:42 #: simulation/templates/structures/brit_kennel.xml:32 msgid "Special Building" msgstr "" #: simulation/templates/template_structure_special.xml:43 msgid "This is a special building unique to a particular civilization." msgstr "" #: simulation/templates/template_structure_wonder.xml:38 msgid "Wonder" msgstr "" #: simulation/templates/template_structure_wonder.xml:39 msgid "" "Bring glory to your civilization and add large tracts of land to your empire." msgstr "" #: simulation/templates/structures/athen_barracks.xml:18 #: simulation/templates/structures/mace_barracks.xml:18 #: simulation/templates/structures/spart_barracks.xml:18 msgid "Stratēgeîon" msgstr "" #: simulation/templates/structures/athen_blacksmith.xml:5 #: simulation/templates/structures/spart_blacksmith.xml:5 msgid "Khalkeṓn" msgstr "" #: simulation/templates/structures/athen_civil_centre.xml:8 #: simulation/templates/structures/mace_civil_centre.xml:8 #: simulation/templates/structures/spart_civil_centre.xml:8 msgid "Agorá" msgstr "" #: simulation/templates/structures/athen_corral.xml:12 #: simulation/templates/structures/mace_corral.xml:12 #: simulation/templates/structures/sele_corral.xml:12 #: simulation/templates/structures/spart_corral.xml:12 msgid "Épaulos" msgstr "" #: simulation/templates/structures/athen_defense_tower.xml:9 #: simulation/templates/structures/mace_defense_tower.xml:9 #: simulation/templates/structures/sele_defense_tower.xml:9 #: simulation/templates/structures/spart_defense_tower.xml:9 msgid "Pyrgíon" msgstr "" #: simulation/templates/structures/athen_dock.xml:12 #: simulation/templates/structures/mace_dock.xml:12 #: simulation/templates/structures/spart_dock.xml:12 msgid "Limḗn" msgstr "" #: simulation/templates/structures/athen_farmstead.xml:12 #: simulation/templates/structures/mace_farmstead.xml:12 #: simulation/templates/structures/spart_farmstead.xml:12 msgid "Sitobólion" msgstr "" #: simulation/templates/structures/athen_field.xml:5 #: simulation/templates/structures/mace_field.xml:5 #: simulation/templates/structures/spart_field.xml:5 msgid "Agroí" msgstr "" #: simulation/templates/structures/athen_fortress.xml:9 msgid "Epiteíkhisma" msgstr "" #: simulation/templates/structures/athen_fortress.xml:10 #: simulation/templates/structures/spart_fortress.xml:10 msgid "" "Build siege engines. Garrison up to 20 soldiers inside for stout defense." msgstr "" #: simulation/templates/structures/athen_gymnasion.xml:20 msgid "Gymnasium" msgstr "" #: simulation/templates/structures/athen_gymnasion.xml:21 msgid "Gymnásion" msgstr "" #: simulation/templates/structures/athen_gymnasion.xml:22 msgid "Train champion units." msgstr "" #: simulation/templates/structures/athen_house.xml:18 #: simulation/templates/structures/mace_house.xml:18 #: simulation/templates/structures/sele_house.xml:18 #: simulation/templates/structures/spart_house.xml:18 msgid "Oîkos" msgstr "" #: simulation/templates/structures/athen_market.xml:5 #: simulation/templates/structures/mace_market.xml:5 #: simulation/templates/structures/spart_market.xml:5 msgid "Empórios" msgstr "" #: simulation/templates/structures/athen_outpost.xml:5 #: simulation/templates/structures/mace_outpost.xml:5 #: simulation/templates/structures/spart_outpost.xml:5 msgid "Greek Outpost" msgstr "" #: simulation/templates/structures/athen_outpost.xml:6 #: simulation/templates/structures/mace_outpost.xml:6 #: simulation/templates/structures/spart_outpost.xml:6 msgid "Prophylakḗ" msgstr "" #: simulation/templates/structures/athen_prytaneion.xml:24 msgid "Council Chamber" msgstr "" #: simulation/templates/structures/athen_prytaneion.xml:25 msgid "Prytaneîon" msgstr "" #: simulation/templates/structures/athen_prytaneion.xml:26 msgid "Train heroes. Research special technologies." msgstr "" #: simulation/templates/structures/athen_storehouse.xml:5 #: simulation/templates/structures/mace_storehouse.xml:5 #: simulation/templates/structures/sele_storehouse.xml:5 #: simulation/templates/structures/spart_storehouse.xml:5 msgid "Apothḗkē" msgstr "" #: simulation/templates/structures/athen_temple.xml:9 msgid "Neṓs" msgstr "" #: simulation/templates/structures/athen_theatron.xml:32 #: simulation/templates/structures/mace_theatron.xml:32 #: simulation/templates/structures/spart_theatron.xml:32 #: simulation/templates/structures/theb_theatron.xml:32 msgid "Greek Theater" msgstr "" #: simulation/templates/structures/athen_theatron.xml:33 #: simulation/templates/structures/mace_theatron.xml:33 #: simulation/templates/structures/spart_theatron.xml:33 #: simulation/templates/structures/theb_theatron.xml:33 msgid "Théātron" msgstr "" #: simulation/templates/structures/athen_theatron.xml:35 #: simulation/templates/structures/mace_theatron.xml:35 #: simulation/templates/structures/spart_theatron.xml:35 #: simulation/templates/structures/theb_theatron.xml:35 msgid "" "Hellēnízein (Hellenization): +20% territory influence for all buildings " "while the Theatron exists." msgstr "" #: simulation/templates/structures/athen_wall_gate.xml:9 #: simulation/templates/structures/mace_wall_gate.xml:9 #: simulation/templates/structures/sele_wall_gate.xml:9 #: simulation/templates/structures/spart_wall_gate.xml:9 msgid "Pýlai" msgstr "" #: simulation/templates/structures/athen_wall_long.xml:10 #: simulation/templates/structures/athen_wall_medium.xml:10 #: simulation/templates/structures/athen_wall_short.xml:10 #: simulation/templates/structures/athen_wallset_stone.xml:5 #: simulation/templates/structures/mace_wall_long.xml:10 #: simulation/templates/structures/mace_wall_medium.xml:10 #: simulation/templates/structures/mace_wall_short.xml:10 #: simulation/templates/structures/mace_wallset_stone.xml:5 #: simulation/templates/structures/sele_wall_long.xml:10 #: simulation/templates/structures/sele_wall_medium.xml:10 #: simulation/templates/structures/sele_wall_short.xml:10 #: simulation/templates/structures/sele_wallset_stone.xml:5 #: simulation/templates/structures/spart_wall_long.xml:10 #: simulation/templates/structures/spart_wall_medium.xml:13 #: simulation/templates/structures/spart_wall_short.xml:13 #: simulation/templates/structures/spart_wallset_stone.xml:5 msgid "Teîkhos" msgstr "" #: simulation/templates/structures/athen_wall_tower.xml:9 #: simulation/templates/structures/mace_wall_tower.xml:9 #: simulation/templates/structures/sele_wall_tower.xml:9 #: simulation/templates/structures/spart_wall_tower.xml:9 msgid "Pýrgos" msgstr "" #: simulation/templates/structures/athen_wonder.xml:17 #: simulation/templates/structures/mace_wonder.xml:17 #: simulation/templates/structures/spart_wonder.xml:17 msgid "Naós Parthenṓn" msgstr "" #: simulation/templates/structures/athen_wonder.xml:19 #: simulation/templates/structures/mace_wonder.xml:19 #: simulation/templates/structures/spart_wonder.xml:19 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire. Garrison up to 30 units to heal them at a quick rate." msgstr "" #: simulation/templates/structures/brit_barracks.xml:15 #: simulation/templates/structures/gaul_barracks.xml:15 msgid "Gwersyllty" msgstr "" #: simulation/templates/structures/brit_blacksmith.xml:8 #: simulation/templates/structures/gaul_blacksmith.xml:8 msgid "Amoridas" msgstr "" #: simulation/templates/structures/brit_civil_centre.xml:9 #: simulation/templates/structures/gaul_civil_centre.xml:9 msgid "Caer" msgstr "" #: simulation/templates/structures/brit_corral.xml:9 #: simulation/templates/structures/gaul_corral.xml:9 msgid "Cavalidos" msgstr "" #: simulation/templates/structures/brit_crannog.xml:21 msgid "Island Settlement" msgstr "" #: simulation/templates/structures/brit_crannog.xml:24 msgid "Increase population limit and defend waterways." msgstr "" #: simulation/templates/structures/brit_crannog.xml:25 #: simulation/templates/structures/brit_dock.xml:15 #: simulation/templates/structures/gaul_dock.xml:15 msgid "Crannóc" msgstr "" #: simulation/templates/structures/brit_defense_tower.xml:9 #: simulation/templates/structures/brit_wall_tower.xml:11 #: simulation/templates/structures/gaul_defense_tower.xml:9 #: simulation/templates/structures/gaul_wall_tower.xml:11 msgid "Tyrau" msgstr "" #: simulation/templates/structures/brit_farmstead.xml:8 #: simulation/templates/structures/gaul_farmstead.xml:12 msgid "Ffermdy" msgstr "" #: simulation/templates/structures/brit_field.xml:5 #: simulation/templates/structures/gaul_field.xml:5 msgid "Varmo" msgstr "" #: simulation/templates/structures/brit_fortress.xml:21 msgid "Brythonic Broch" msgstr "" #: simulation/templates/structures/brit_fortress.xml:22 msgid "Train Brythonic heroes and champions. Construct siege rams." msgstr "" #: simulation/templates/structures/brit_house.xml:9 #: simulation/templates/structures/gaul_house.xml:9 msgid "Annedd" msgstr "" #: simulation/templates/structures/brit_kennel.xml:33 msgid "Kennel" msgstr "" #: simulation/templates/structures/brit_kennel.xml:35 msgid "Train Celtic war dogs." msgstr "" #: simulation/templates/structures/brit_market.xml:15 #: simulation/templates/structures/gaul_market.xml:15 msgid "Marchnaty" msgstr "" #: simulation/templates/structures/brit_outpost.xml:5 msgid "Brythonic Outpost" msgstr "" #: simulation/templates/structures/brit_rotarymill.xml:21 #: simulation/templates/structures/gaul_rotarymill.xml:21 msgid "Farming bonus" msgstr "" #: simulation/templates/structures/brit_rotarymill.xml:22 #: simulation/templates/structures/gaul_rotarymill.xml:22 msgid "Boosts nearby farming with +25%." msgstr "" #: simulation/templates/structures/brit_rotarymill.xml:33 #: simulation/templates/structures/gaul_rotarymill.xml:33 msgid "Rotary Mill" msgstr "" #: simulation/templates/structures/brit_rotarymill.xml:34 #: simulation/templates/structures/gaul_rotarymill.xml:34 msgid "Melonas" msgstr "" #: simulation/templates/structures/brit_rotarymill.xml:35 #: simulation/templates/structures/gaul_rotarymill.xml:35 msgid "Increase nearby farming output +25%." msgstr "" #: simulation/templates/structures/brit_storehouse.xml:8 #: simulation/templates/structures/gaul_storehouse.xml:8 msgid "Ystordy" msgstr "" #: simulation/templates/structures/brit_temple.xml:19 #: simulation/templates/structures/gaul_temple.xml:19 msgid "Addoldy" msgstr "" #: simulation/templates/structures/brit_wall_gate.xml:16 msgid "Dor" msgstr "" #: simulation/templates/structures/brit_wall_long.xml:29 #: simulation/templates/structures/brit_wall_medium.xml:26 #: simulation/templates/structures/brit_wall_short.xml:13 #: simulation/templates/structures/brit_wallset_stone.xml:5 #: simulation/templates/structures/gaul_wall_long.xml:29 #: simulation/templates/structures/gaul_wall_medium.xml:26 #: simulation/templates/structures/gaul_wall_short.xml:13 #: simulation/templates/structures/gaul_wallset_stone.xml:5 msgid "Gwarchglawdd" msgstr "" #: simulation/templates/structures/brit_wall_tower.xml:13 #: simulation/templates/structures/gaul_wall_tower.xml:13 msgid "Does not shoot or garrison." msgstr "" #: simulation/templates/structures/brit_wonder.xml:9 #: simulation/templates/structures/gaul_wonder.xml:9 msgid "Stonehenge" msgstr "" #: simulation/templates/structures/cart_barracks.xml:18 msgid "Maḥanēt" msgstr "" #: simulation/templates/structures/cart_barracks.xml:20 msgid "" "Train North African citizen-soldiers. Research improvements for North " "African units." msgstr "" #: simulation/templates/structures/cart_blacksmith.xml:5 #: simulation/templates/structures/ptol_blacksmith.xml:5 #: simulation/templates/structures/ptol_field.xml:5 #: simulation/templates/structures/ptol_temple.xml:12 msgid "?" msgstr "" #: simulation/templates/structures/cart_civil_centre.xml:5 msgid "Merkāz" msgstr "" #: simulation/templates/structures/cart_corral.xml:12 msgid "Rēfet" msgstr "" #: simulation/templates/structures/cart_defense_tower.xml:9 #: simulation/templates/structures/cart_wall_tower.xml:12 msgid "Mijdil" msgstr "" #: simulation/templates/structures/cart_dock.xml:17 msgid "Commercial Port" msgstr "" #: simulation/templates/structures/cart_dock.xml:18 msgid "Namel" msgstr "" #: simulation/templates/structures/cart_dock.xml:20 msgid "" "Construct fishing boats to gather meat and merchant ships to trade with " "other docks." msgstr "" #: simulation/templates/structures/cart_embassy.xml:22 msgid "Hire mercenaries." msgstr "" #: simulation/templates/structures/cart_embassy_celtic.xml:20 msgid "Celtic Embassy" msgstr "" #: simulation/templates/structures/cart_embassy_celtic.xml:22 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries." msgstr "" #: simulation/templates/structures/cart_embassy_iberian.xml:13 msgid "Iberian Embassy" msgstr "" #: simulation/templates/structures/cart_embassy_iberian.xml:15 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries." msgstr "" #: simulation/templates/structures/cart_embassy_italiote.xml:20 msgid "Italiote Embassy" msgstr "" #: simulation/templates/structures/cart_embassy_italiote.xml:22 msgid "Hire Italian mercenaries. Research improvements for these mercenaries." msgstr "" #: simulation/templates/structures/cart_farmstead.xml:9 msgid "Aḥuzāh" msgstr "" #: simulation/templates/structures/cart_field.xml:5 msgid "Šadd" msgstr "" #: simulation/templates/structures/cart_fortress.xml:9 msgid "Blockhouse Fort" msgstr "" #: simulation/templates/structures/cart_fortress.xml:10 msgid "Ḥamet" msgstr "" #: simulation/templates/structures/cart_house.xml:22 msgid "Bet" msgstr "" #: simulation/templates/structures/cart_market.xml:12 msgid "Šūq" msgstr "" #: simulation/templates/structures/cart_outpost.xml:5 msgid "Carthaginian Outpost" msgstr "" #: simulation/templates/structures/cart_storehouse.xml:9 msgid "Maḥṣabah" msgstr "" #: simulation/templates/structures/cart_super_dock.xml:10 msgid "Naval Shipyard" msgstr "" #: simulation/templates/structures/cart_super_dock.xml:11 msgid "Cothon" msgstr "" #: simulation/templates/structures/cart_super_dock.xml:14 msgid "Construct and repair mighty warships." msgstr "" #: simulation/templates/structures/cart_temple.xml:14 msgid "Maqdaš" msgstr "" #: simulation/templates/structures/cart_temple.xml:16 msgid "" "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison " "up to 20 units to heal them at a quick rate." msgstr "" #: simulation/templates/structures/cart_wall.xml:18 #: simulation/templates/structures/cart_wallset_stone.xml:5 msgid "Jdar" msgstr "" #: simulation/templates/structures/cart_wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "" #: simulation/templates/structures/cart_wall_long.xml:29 #: simulation/templates/structures/cart_wall_medium.xml:23 #: simulation/templates/structures/cart_wall_short.xml:10 msgid "Homah" msgstr "" #: simulation/templates/structures/cart_wonder.xml:17 msgid "Temple of Ba'al Hammon" msgstr "" #: simulation/templates/structures/gaul_fortress.xml:8 msgid "Gallic Dun" msgstr "" #: simulation/templates/structures/gaul_fortress.xml:9 msgid "Train Gallic heroes and champions. Construct siege rams." msgstr "" #: simulation/templates/structures/gaul_outpost.xml:5 msgid "Gallic Outpost" msgstr "" #: simulation/templates/structures/gaul_tavern.xml:23 msgid "Tavern" msgstr "" #: simulation/templates/structures/gaul_tavern.xml:24 msgid "Taberna" msgstr "" #: simulation/templates/structures/gaul_tavern.xml:26 msgid "Add +10 to Population Cap. Recruit Naked Fanatics." msgstr "" #: simulation/templates/structures/gaul_wall_gate.xml:16 msgid "Duro" msgstr "" #: simulation/templates/structures/iber_barracks.xml:11 msgid "Kaserna" msgstr "" #: simulation/templates/structures/iber_blacksmith.xml:5 msgid "Harotz" msgstr "" #: simulation/templates/structures/iber_civil_centre.xml:5 msgid "Oppidum" msgstr "" #: simulation/templates/structures/iber_corral.xml:12 msgid "Saroe" msgstr "" #: simulation/templates/structures/iber_defense_tower.xml:27 #: simulation/templates/structures/iber_wall_tower.xml:9 msgid "Dorre" msgstr "" #: simulation/templates/structures/iber_dock.xml:12 msgid "Kai" msgstr "" #: simulation/templates/structures/iber_farmstead.xml:5 msgid "Baserri" msgstr "" #: simulation/templates/structures/iber_field.xml:5 msgid "Soro" msgstr "" #: simulation/templates/structures/iber_fortress.xml:16 msgid "Castro" msgstr "" #: simulation/templates/structures/iber_house.xml:12 msgid "Etxe" msgstr "" #: simulation/templates/structures/iber_market.xml:12 msgid "Arruga" msgstr "" #: simulation/templates/structures/iber_monument.xml:38 msgid "Revered Monument" msgstr "" #: simulation/templates/structures/iber_monument.xml:39 msgid "Gur Oroigarri" msgstr "" #: simulation/templates/structures/iber_monument.xml:41 msgid "" "All units within vision of this monument will fight harder. Effect Range: 50 " "meters." msgstr "" #: simulation/templates/structures/iber_outpost.xml:5 msgid "Iberian Outpost" msgstr "" #: simulation/templates/structures/iber_storehouse.xml:5 msgid "Ola" msgstr "" #: simulation/templates/structures/iber_temple.xml:12 msgid "Loki" msgstr "" #: simulation/templates/structures/iber_wall.xml:9 #: simulation/templates/structures/iber_wall_long.xml:29 #: simulation/templates/structures/iber_wall_medium.xml:26 #: simulation/templates/structures/iber_wall_short.xml:13 #: simulation/templates/structures/iber_wallset_stone.xml:5 msgid "Zabal Horma" msgstr "" #: simulation/templates/structures/iber_wall_gate.xml:9 msgid "Biko Sarbide" msgstr "" #: simulation/templates/structures/iber_wonder.xml:17 msgid "Cancho Roano" msgstr "" #: simulation/templates/structures/mace_blacksmith.xml:5 msgid "Sidērourgeîon" msgstr "" #: simulation/templates/structures/mace_fortress.xml:15 msgid "Teíchisma" msgstr "" #: simulation/templates/structures/mace_fortress.xml:16 msgid "" "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout " "defense." msgstr "" #: simulation/templates/structures/mace_library.xml:15 #: simulation/templates/structures/ptol_library.xml:15 #: simulation/templates/structures/sele_library.xml:15 msgid "Library" msgstr "" #: simulation/templates/structures/mace_library.xml:16 #: simulation/templates/structures/ptol_library.xml:16 msgid "Bibliothḗkē" msgstr "" #: simulation/templates/structures/mace_library.xml:17 #: simulation/templates/structures/ptol_library.xml:17 #: simulation/templates/structures/sele_library.xml:17 msgid "" "Research special technologies and reduce the research time of all remaining " "technologies." msgstr "" #: simulation/templates/structures/mace_siege_workshop.xml:17 msgid "Synergeîon Poliorkētṓn" msgstr "" #: simulation/templates/structures/mace_siege_workshop.xml:18 msgid "Siege Workshop" msgstr "" #: simulation/templates/structures/mace_siege_workshop.xml:20 msgid "Build siege engines. Research siege technologies." msgstr "" #: simulation/templates/structures/mace_temple.xml:9 #: simulation/templates/structures/spart_temple.xml:9 msgid "Asklēpieîon" msgstr "" #: simulation/templates/structures/maur_barracks.xml:9 msgid "Sainyavasa" msgstr "" #: simulation/templates/structures/maur_blacksmith.xml:5 msgid "Lohakāra" msgstr "" #: simulation/templates/structures/maur_civil_centre.xml:9 msgid "Rajadhanika" msgstr "" #: simulation/templates/structures/maur_corral.xml:12 msgid "Goshala" msgstr "" #: simulation/templates/structures/maur_defense_tower.xml:5 msgid "Udarka" msgstr "" #: simulation/templates/structures/maur_dock.xml:9 msgid "Naukasthanaka" msgstr "" #: simulation/templates/structures/maur_elephant_stables.xml:21 msgid "Elephant Stables" msgstr "" #: simulation/templates/structures/maur_elephant_stables.xml:22 msgid "Vāraṇaśālā" msgstr "" #: simulation/templates/structures/maur_elephant_stables.xml:26 msgid "Train elephant units." msgstr "" #: simulation/templates/structures/maur_farmstead.xml:12 msgid "Kantu" msgstr "" #: simulation/templates/structures/maur_field.xml:5 msgid "Kshetra" msgstr "" #: simulation/templates/structures/maur_fortress.xml:5 msgid "Durg" msgstr "" #: simulation/templates/structures/maur_fortress.xml:7 msgid "Train heroes and champion units." msgstr "" #: simulation/templates/structures/maur_house.xml:9 msgid "Griham" msgstr "" #: simulation/templates/structures/maur_market.xml:12 msgid "Vipana" msgstr "" #: simulation/templates/structures/maur_outpost.xml:5 msgid "Uparaksana" msgstr "" #: simulation/templates/structures/maur_pillar_ashoka.xml:26 msgid "Edict Pillar of Ashoka" msgstr "" #: simulation/templates/structures/maur_pillar_ashoka.xml:27 msgid "Śāsana Stambha Aśokā" msgstr "" #: simulation/templates/structures/maur_pillar_ashoka.xml:29 msgid "The famous pillar of Ashoka. Currently a useless structure." msgstr "" #: simulation/templates/structures/maur_storehouse.xml:5 msgid "Khalla" msgstr "" #: simulation/templates/structures/maur_temple.xml:12 msgid "Devalaya" msgstr "" #: simulation/templates/structures/maur_wall.xml:9 #: simulation/templates/structures/maur_wall_long.xml:35 #: simulation/templates/structures/maur_wall_medium.xml:29 #: simulation/templates/structures/maur_wall_short.xml:16 #: simulation/templates/structures/maur_wallset_stone.xml:5 msgid "Shilabanda" msgstr "" #: simulation/templates/structures/maur_wall_gate.xml:9 msgid "Dwara" msgstr "" #: simulation/templates/structures/maur_wall_tower.xml:18 msgid "Puratta" msgstr "" #: simulation/templates/structures/maur_wonder.xml:9 msgid "Great Stupa" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:7 #: simulation/templates/structures/ptol_mercenary_camp.xml:7 msgid "MercenaryCamp" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:29 msgid "Mercenary Camp (Egyptian)" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:30 msgid "Stratópedo Misthophóron Aigyptiakós" msgstr "" #: simulation/templates/structures/merc_camp_egyptian.xml:33 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "" #: simulation/templates/structures/pers_apadana.xml:26 #: simulation/templates/structures/pers_palace.xml:23 msgid "Persian Palace" msgstr "" #: simulation/templates/structures/pers_apadana.xml:27 msgid "Apadana" msgstr "" #: simulation/templates/structures/pers_apadana.xml:34 msgid "" "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal " "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build " "Limit: 1." msgstr "" #: simulation/templates/structures/pers_barracks.xml:5 msgid "Padgan" msgstr "" #: simulation/templates/structures/pers_barracks.xml:7 msgid "Levy citizen-infantry units." msgstr "" #: simulation/templates/structures/pers_blacksmith.xml:5 msgid "Arštišta" msgstr "" #: simulation/templates/structures/pers_civil_centre.xml:5 msgid "Provincial Governor" msgstr "" #: simulation/templates/structures/pers_civil_centre.xml:6 msgid "Xšaçapāvan" msgstr "" #: simulation/templates/structures/pers_corral.xml:12 msgid "Gaiāšta" msgstr "" #: simulation/templates/structures/pers_defense_tower.xml:5 #: simulation/templates/structures/pers_wall_tower.xml:9 msgid "Pāyaud" msgstr "" #: simulation/templates/structures/pers_dock.xml:12 msgid "Nāvašta" msgstr "" #: simulation/templates/structures/pers_farmstead.xml:12 msgid "Kaštašta" msgstr "" #: simulation/templates/structures/pers_field.xml:5 msgid "Kaštrya" msgstr "" #: simulation/templates/structures/pers_fortress.xml:5 msgid "Didā" msgstr "" #: simulation/templates/structures/pers_fortress.xml:7 msgid "Train Champion Cavalry and Construct Siege Rams." msgstr "" #: simulation/templates/structures/pers_house.xml:22 msgid "Huvādā" msgstr "" #: simulation/templates/structures/pers_ishtar_gate.xml:20 msgid "Ishtar Gate of Babylon" msgstr "" #: simulation/templates/structures/pers_ishtar_gate.xml:21 #: simulation/templates/structures/rome_arch.xml:23 msgid "Special Imperial Roman building." msgstr "" #: simulation/templates/structures/pers_market.xml:12 msgid "Ardatašta" msgstr "" #: simulation/templates/structures/pers_outpost.xml:5 msgid "Didebani" msgstr "" #: simulation/templates/structures/pers_palace.xml:24 msgid "Palace" msgstr "" #: simulation/templates/structures/pers_palace.xml:30 msgid "Build Limit: 1." msgstr "" #: simulation/templates/structures/pers_sb2.xml:22 msgid "Persian Special Building" msgstr "" #: simulation/templates/structures/pers_sb2.xml:23 msgid "Parihuvādā" msgstr "" #: simulation/templates/structures/pers_sb2.xml:26 msgid "" "Special Building.\n" "Train War Elephants and Kardakes mercenaries." msgstr "" #: simulation/templates/structures/pers_stables.xml:18 msgid "Cavalry Stables" msgstr "" #: simulation/templates/structures/pers_stables.xml:19 msgid "Paraspa" msgstr "" #: simulation/templates/structures/pers_stables.xml:20 msgid "Stables" msgstr "" #: simulation/templates/structures/pers_stables.xml:22 msgid "Train citizen-cavalry units." msgstr "" #: simulation/templates/structures/pers_storehouse.xml:5 msgid "Asiyah" msgstr "" #: simulation/templates/structures/pers_temple.xml:12 msgid "Ayadana" msgstr "" #: simulation/templates/structures/pers_wall.xml:9 #: simulation/templates/structures/pers_wall_long.xml:29 #: simulation/templates/structures/pers_wall_medium.xml:23 #: simulation/templates/structures/pers_wall_short.xml:10 #: simulation/templates/structures/pers_wallset_stone.xml:5 msgid "Para" msgstr "" #: simulation/templates/structures/pers_wall_gate.xml:9 msgid "Duvitaparnam" msgstr "" #: simulation/templates/structures/pers_wonder.xml:12 msgid "Hanging Gardens of Babylon" msgstr "" #: simulation/templates/structures/ptol_barracks.xml:17 msgid "ḥwt-n-mš'" msgstr "" #: simulation/templates/structures/ptol_barracks.xml:19 msgid "" "Train Egyptian and Middle-Eastern citizen-soldiers. Research training " "improvements. Garrison: 10." msgstr "" #: simulation/templates/structures/ptol_civil_centre.xml:15 msgid "pr-'a" msgstr "" #: simulation/templates/structures/ptol_corral.xml:19 msgid "h-n-ssmt.w" msgstr "" #: simulation/templates/structures/ptol_defense_tower.xml:9 msgid "mktr-n-ḏw" msgstr "" #: simulation/templates/structures/ptol_dock.xml:12 msgid "ḥwt-n-dpt.w" msgstr "" #: simulation/templates/structures/ptol_farmstead.xml:19 msgid "pr-n-t" msgstr "" #: simulation/templates/structures/ptol_fortress.xml:9 msgid "mktr-'a" msgstr "" #: simulation/templates/structures/ptol_house.xml:19 msgid "ḥwt" msgstr "" #: simulation/templates/structures/ptol_lighthouse.xml:17 msgid "Lighthouse" msgstr "" #: simulation/templates/structures/ptol_lighthouse.xml:18 msgid "Pháros" msgstr "" #: simulation/templates/structures/ptol_lighthouse.xml:20 msgid "" "Build along the shore to reveal the shorelines over the entire map. Very " "large vision range: 180 meters." msgstr "" #: simulation/templates/structures/ptol_market.xml:9 msgid "ḥwt-n-ḫt.w-wḫa.w" msgstr "" #: simulation/templates/structures/ptol_mercenary_camp.xml:29 msgid "Mercenary Camp" msgstr "" #: simulation/templates/structures/ptol_mercenary_camp.xml:30 msgid "Stratopedeía Misthophórōn" msgstr "" #: simulation/templates/structures/ptol_mercenary_camp.xml:33 msgid "" "Cheap barracks-like structure that is buildable in Neutral territory, but " "casts no territory influence.\n" "- Train Mercenaries. \n" "- Min. distance from other Military Settlements: 100 meters." msgstr "" #: simulation/templates/structures/ptol_military_colony.xml:24 #: simulation/templates/structures/sele_military_colony.xml:24 msgid "Colony" msgstr "" #: simulation/templates/structures/ptol_military_colony.xml:46 #: simulation/templates/structures/sele_military_colony.xml:46 msgid "Military Colony" msgstr "" #: simulation/templates/structures/ptol_military_colony.xml:47 msgid "Klēroukhía" msgstr "" #: simulation/templates/structures/ptol_military_colony.xml:50 msgid "" "This is the Ptolemaic expansion building, similar to Civic Centers for other " "factions. It is weaker and carries a smaller territory influence, but is " "cheaper and built faster.\n" "- Train settler-soldiers of various nationalities.\n" "- Min. distance from other Military Colonies: 120 meters." msgstr "" #: simulation/templates/structures/ptol_outpost.xml:5 msgid "mktr-n-ḫt" msgstr "" #: simulation/templates/structures/ptol_storehouse.xml:18 msgid "h-n-ḫt.w" msgstr "" #: simulation/templates/structures/ptol_wall_gate.xml:9 msgid "sba-n-njwt" msgstr "" #: simulation/templates/structures/ptol_wall_long.xml:29 #: simulation/templates/structures/ptol_wall_medium.xml:23 #: simulation/templates/structures/ptol_wall_short.xml:10 #: simulation/templates/structures/ptol_wallset_stone.xml:5 msgid "h-n-njwt" msgstr "" #: simulation/templates/structures/ptol_wall_tower.xml:9 msgid "mktr" msgstr "" #: simulation/templates/structures/ptol_wonder.xml:17 msgid "Temple of Edfu" msgstr "" #: simulation/templates/structures/rome_arch.xml:22 msgid "Triumphal Arch" msgstr "" -#: simulation/templates/structures/rome_army_camp.xml:59 +#: simulation/templates/structures/rome_army_camp.xml:58 msgid "Entrenched Army Camp" msgstr "" -#: simulation/templates/structures/rome_army_camp.xml:60 +#: simulation/templates/structures/rome_army_camp.xml:59 msgid "Castrum Vallum" msgstr "" -#: simulation/templates/structures/rome_army_camp.xml:65 +#: simulation/templates/structures/rome_army_camp.xml:64 msgid "" "Build anywhere on the map, even in enemy territory. Construct siege weapons " "and train citizen-soldiers. Heal garrisoned units slowly." msgstr "" #: simulation/templates/structures/rome_barracks.xml:18 msgid "Castrum" msgstr "" #: simulation/templates/structures/rome_blacksmith.xml:5 msgid "Armamentarium" msgstr "" #: simulation/templates/structures/rome_civil_centre.xml:9 msgid "Forum" msgstr "" #: simulation/templates/structures/rome_corral.xml:12 msgid "Saeptum" msgstr "" #: simulation/templates/structures/rome_defense_tower.xml:9 msgid "Turris Lignea" msgstr "" #: simulation/templates/structures/rome_dock.xml:12 msgid "Portus" msgstr "" #: simulation/templates/structures/rome_farmstead.xml:12 msgid "Villa" msgstr "" #: simulation/templates/structures/rome_field.xml:5 msgid "Ager" msgstr "" #: simulation/templates/structures/rome_fortress.xml:5 msgid "Castellum" msgstr "" #: simulation/templates/structures/rome_house.xml:18 msgid "Domus" msgstr "" #: simulation/templates/structures/rome_market.xml:12 msgid "Mercatus" msgstr "" #: simulation/templates/structures/rome_outpost.xml:5 msgid "Vigilarium" msgstr "" #: simulation/templates/structures/rome_siege_wall_gate.xml:31 msgid "Siege Wall Gate" msgstr "" #: simulation/templates/structures/rome_siege_wall_gate.xml:32 msgid "Porta Circummunitionis" msgstr "" #: simulation/templates/structures/rome_siege_wall_long.xml:51 #: simulation/templates/structures/rome_siege_wall_medium.xml:45 #: simulation/templates/structures/rome_siege_wall_short.xml:32 #: simulation/templates/structures/rome_wallset_siege.xml:5 msgid "Siege Wall" msgstr "" #: simulation/templates/structures/rome_siege_wall_long.xml:52 #: simulation/templates/structures/rome_siege_wall_medium.xml:46 #: simulation/templates/structures/rome_siege_wall_short.xml:33 msgid "Murus Circummunitionis" msgstr "" #: simulation/templates/structures/rome_siege_wall_long.xml:57 #: simulation/templates/structures/rome_siege_wall_medium.xml:51 #: simulation/templates/structures/rome_siege_wall_short.xml:38 #: simulation/templates/structures/rome_wallset_siege.xml:8 msgid "A wooden and turf palisade buildable in enemy and neutral territories." msgstr "" #: simulation/templates/structures/rome_siege_wall_long.xml:58 msgid "Convert Siege Wall into Siege Wall Gate" msgstr "" #: simulation/templates/structures/rome_siege_wall_tower.xml:31 msgid "Siege Wall Tower" msgstr "" #: simulation/templates/structures/rome_siege_wall_tower.xml:32 msgid "Turris Circummunitionis" msgstr "" #: simulation/templates/structures/rome_storehouse.xml:5 msgid "Receptaculum" msgstr "" #: simulation/templates/structures/rome_temple.xml:9 msgid "Aedes" msgstr "" #: simulation/templates/structures/rome_temple_mars.xml:12 msgid "Temple of Mars" msgstr "" #: simulation/templates/structures/rome_temple_mars.xml:13 msgid "Aedes Martis" msgstr "" #: simulation/templates/structures/rome_temple_mars.xml:15 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate." msgstr "" #: simulation/templates/structures/rome_temple_vesta.xml:12 msgid "Temple of Vesta" msgstr "" #: simulation/templates/structures/rome_temple_vesta.xml:13 msgid "Aedes Vestae" msgstr "" #: simulation/templates/structures/rome_temple_vesta.xml:15 msgid "" "Build this temple to greatly increase the loyalty of your buildings and " "female-citizens (helps prevent their capture)." msgstr "" #: simulation/templates/structures/rome_tent.xml:29 msgid "Tent" msgstr "" #: simulation/templates/structures/rome_tent.xml:30 msgid "Tabernāculum" msgstr "" #: simulation/templates/structures/rome_tent.xml:32 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "" #: simulation/templates/structures/rome_wall.xml:9 #: simulation/templates/structures/rome_wall_long.xml:29 #: simulation/templates/structures/rome_wall_medium.xml:26 #: simulation/templates/structures/rome_wall_short.xml:13 #: simulation/templates/structures/rome_wallset_stone.xml:5 msgid "Moenia" msgstr "" #: simulation/templates/structures/rome_wall_gate.xml:9 msgid "Porta" msgstr "" #: simulation/templates/structures/rome_wall_tower.xml:9 msgid "Turris Lapidea" msgstr "" #: simulation/templates/structures/rome_wallset_siege.xml:6 msgid "Murus Latericius" msgstr "" #: simulation/templates/structures/rome_wonder.xml:17 msgid "Aedes Iovis Optimi Maximi" msgstr "" #: simulation/templates/structures/sele_barracks.xml:18 msgid "Stratones" msgstr "" #: simulation/templates/structures/sele_blacksmith.xml:5 msgid "Sidirourgeíon" msgstr "" #: simulation/templates/structures/sele_civil_centre.xml:8 msgid "Agorā́" msgstr "" #: simulation/templates/structures/sele_dock.xml:12 msgid "Liménas" msgstr "" #: simulation/templates/structures/sele_farmstead.xml:12 msgid "Sītobólion" msgstr "" #: simulation/templates/structures/sele_field.xml:5 msgid "Agrós" msgstr "" #: simulation/templates/structures/sele_fortress.xml:9 msgid "Phrourion" msgstr "" #: simulation/templates/structures/sele_fortress.xml:10 msgid "" "Build siege engines and train Champions. Garrison up to 20 soldiers inside " "for stout defense." msgstr "" #: simulation/templates/structures/sele_library.xml:16 msgid "Bibliothikon" msgstr "" #: simulation/templates/structures/sele_market.xml:5 msgid "Empórion" msgstr "" #: simulation/templates/structures/sele_military_colony.xml:47 msgid "Klēroukhia" msgstr "" #: simulation/templates/structures/sele_military_colony.xml:50 msgid "" "This is the Seleucid expansion building, similar to Civic Centers for other " "factions. It is weaker and carries a smaller territory influence, but is " "cheaper and built faster.\n" "- Train settler-soldiers of various nationalities.\n" "- Min. distance from other Military Colonies: 120 meters." msgstr "" #: simulation/templates/structures/sele_outpost.xml:5 msgid "Prophylax" msgstr "" #: simulation/templates/structures/sele_temple.xml:9 msgid "Naós" msgstr "" #: simulation/templates/structures/sele_wonder.xml:12 msgid "Paradise of Daphne" msgstr "" #: simulation/templates/structures/spart_fortress.xml:9 msgid "Teíkhisma" msgstr "" #: simulation/templates/structures/spart_gerousia.xml:21 msgid "Spartan Senate" msgstr "" #: simulation/templates/structures/spart_gerousia.xml:22 msgid "Gerontía" msgstr "" #: simulation/templates/structures/spart_gerousia.xml:23 msgid "Train heroes." msgstr "" #: simulation/templates/structures/spart_syssiton.xml:21 msgid "Military Mess Hall" msgstr "" #: simulation/templates/structures/spart_syssiton.xml:22 msgid "Syssítion" msgstr "" #: simulation/templates/structures/spart_syssiton.xml:26 msgid "Train Spartan heroes and Spartiate champion hoplites." msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-templates-other.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-templates-other.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-templates-other.pot (revision 17039) @@ -1,987 +1,987 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-08-24 02:42+0200\n" -"PO-Revision-Date: 2015-08-24 02:42+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_gaia.xml:6 msgid "Gaia" msgstr "" #: simulation/templates/template_gaia_flora.xml:8 msgid "Generic Flora" msgstr "" #: simulation/templates/template_gaia_flora_bush.xml:8 #: simulation/templates/template_gaia_flora_bush_berry.xml:8 msgid "Bush" msgstr "" #: simulation/templates/template_gaia_flora_bush_berry.xml:9 msgid "Berries" msgstr "" #: simulation/templates/template_gaia_flora_bush_berry.xml:10 msgid "Gather the fruit from these bushes to accumulate Food." msgstr "" #: simulation/templates/template_gaia_flora_tree.xml:5 msgid "Tree" msgstr "" #: simulation/templates/template_gaia_flora_tree.xml:7 msgid "Chop down to accumulate Wood." msgstr "" #: simulation/templates/template_gaia_geo.xml:8 msgid "Generic Geology" msgstr "" #: simulation/templates/template_gaia_geo_mineral.xml:4 msgid "Mineral" msgstr "" #: simulation/templates/template_gaia_geo_mineral.xml:5 msgid "Metal Mine" msgstr "" #: simulation/templates/template_gaia_geo_mineral.xml:6 msgid "A mineral deposit, providing access to rare forms of precious Metal." msgstr "" #: simulation/templates/template_gaia_geo_rock.xml:4 msgid "Rock" msgstr "" #: simulation/templates/template_gaia_geo_rock.xml:5 msgid "Stone Mine" msgstr "" #: simulation/templates/template_gaia_geo_rock.xml:6 msgid "Mine these to provide Stone building material." msgstr "" #: simulation/templates/template_gaia_ruins.xml:8 msgid "Generic Ruins" msgstr "" #: simulation/templates/template_gaia_ruins.xml:9 #: simulation/templates/gaia/special_ruins.xml:9 #: simulation/templates/gaia/special_ruins_column_doric.xml:9 #: simulation/templates/other/unfinished_greek_temple.xml:9 msgid "Ruins" msgstr "" #: simulation/templates/template_gaia_ruins.xml:10 msgid "These ruins that can be mined for resources." msgstr "" #: simulation/templates/template_gaia_treasure.xml:8 msgid "Generic Treasure" msgstr "" #: simulation/templates/template_gaia_treasure.xml:9 #: simulation/templates/gaia/special_treasure_food_barrel.xml:9 #: simulation/templates/gaia/special_treasure_food_barrels_buried.xml:9 #: simulation/templates/gaia/special_treasure_food_bin.xml:9 #: simulation/templates/gaia/special_treasure_food_crate.xml:9 #: simulation/templates/gaia/special_treasure_food_jars.xml:9 #: simulation/templates/gaia/special_treasure_golden_fleece.xml:9 #: simulation/templates/gaia/special_treasure_pegasus.xml:9 #: simulation/templates/gaia/special_treasure_stone.xml:9 #: simulation/templates/gaia/special_treasure_wood.xml:9 #: simulation/templates/other/special_treasure_shipwreck.xml:9 #: simulation/templates/other/special_treasure_shipwreck_debris.xml:9 #: simulation/templates/other/special_treasure_shipwreck_ram_bow.xml:9 #: simulation/templates/other/special_treasure_shipwreck_sail_boat.xml:9 #: simulation/templates/other/special_treasure_shipwreck_sail_boat_cut.xml:9 msgid "Treasure" msgstr "" #: simulation/templates/template_gaia_treasure.xml:10 msgid "A treasure that can be quickly gathered." msgstr "" -#: simulation/templates/template_structure.xml:54 +#: simulation/templates/template_structure.xml:56 msgid "Structure" msgstr "" -#: simulation/templates/template_unit.xml:38 +#: simulation/templates/template_unit.xml:37 msgid "Unit" msgstr "" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:27 msgid "Army of Alexander the Great." msgstr "" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:28 msgid "Army of Alexander the Great" msgstr "" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:29 #: simulation/templates/campaigns/army_mace_standard.xml:21 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:29 msgid "This is what an army would look like on the Strat Map." msgstr "" #: simulation/templates/campaigns/army_mace_standard.xml:19 msgid "Army of Macedonia" msgstr "" #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedon" msgstr "" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:27 msgid "Army of Leonidas I." msgstr "" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:28 msgid "Army of Leonidas I" msgstr "" #: simulation/templates/campaigns/campaign_city_minor_test.xml:26 #: simulation/templates/campaigns/campaign_city_test.xml:26 msgid "Settlement" msgstr "" #: simulation/templates/campaigns/campaign_city_minor_test.xml:27 msgid "Minor Greek Polis" msgstr "" #: simulation/templates/campaigns/campaign_city_minor_test.xml:28 msgid "This is a minor Greek city." msgstr "" #: simulation/templates/campaigns/campaign_city_test.xml:27 msgid "Greek Polis" msgstr "" #: simulation/templates/campaigns/campaign_city_test.xml:28 msgid "This is a major Greek city." msgstr "" #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "" #: simulation/templates/formations/battle_line.xml:5 msgid "Battle Line" msgstr "" #: simulation/templates/formations/box.xml:6 msgid "4 units required" msgstr "" #: simulation/templates/formations/box.xml:7 msgid "Box" msgstr "" #: simulation/templates/formations/column_closed.xml:5 msgid "Column Closed" msgstr "" #: simulation/templates/formations/column_open.xml:5 msgid "Column Open" msgstr "" #: simulation/templates/formations/flank.xml:6 msgid "8 units required" msgstr "" #: simulation/templates/formations/flank.xml:7 msgid "Flank" msgstr "" #: simulation/templates/formations/line_closed.xml:5 msgid "Line Closed" msgstr "" #: simulation/templates/formations/line_open.xml:5 msgid "Line Open" msgstr "" #: simulation/templates/formations/null.xml:5 msgid "None" msgstr "" #: simulation/templates/formations/phalanx.xml:6 msgid "10 melee infantry units required" msgstr "" #: simulation/templates/formations/phalanx.xml:7 msgid "Phalanx" msgstr "" #: simulation/templates/formations/scatter.xml:5 msgid "Scatter" msgstr "" #: simulation/templates/formations/skirmish.xml:5 msgid "Only ranged units allowed" msgstr "" #: simulation/templates/formations/skirmish.xml:6 msgid "Skirmish" msgstr "" #: simulation/templates/formations/syntagma.xml:6 msgid "9 pike infantry units required" msgstr "" #: simulation/templates/formations/syntagma.xml:7 msgid "Syntagma" msgstr "" #: simulation/templates/formations/testudo.xml:6 msgid "9 melee infantry units required" msgstr "" #: simulation/templates/formations/testudo.xml:7 msgid "Testudo" msgstr "" #: simulation/templates/formations/wedge.xml:6 msgid "3 cavalry units required" msgstr "" #: simulation/templates/formations/wedge.xml:7 msgid "Wedge" msgstr "" #: simulation/templates/gaia/fauna_bear.xml:18 msgid "Bear" msgstr "" #: simulation/templates/gaia/fauna_boar.xml:18 msgid "Boar" msgstr "" #: simulation/templates/gaia/fauna_camel.xml:9 msgid "Camel" msgstr "" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Chicken" msgstr "" #: simulation/templates/gaia/fauna_crocodile.xml:18 msgid "Crocodylus niloticus" msgstr "" #: simulation/templates/gaia/fauna_crocodile.xml:19 msgid "Nile Crocodile" msgstr "" #: simulation/templates/gaia/fauna_deer.xml:5 msgid "Deer" msgstr "" #: simulation/templates/gaia/fauna_elephant.xml:13 msgid "Elephant" msgstr "" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:46 msgid "African Bush Elephant" msgstr "" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:15 msgid "African Elephant (Infant)" msgstr "" #: simulation/templates/gaia/fauna_elephant_asian.xml:46 msgid "Asian Elephant" msgstr "" #: simulation/templates/gaia/fauna_elephant_north_african.xml:33 msgid "North African Elephant" msgstr "" #: simulation/templates/gaia/fauna_fish.xml:5 #: simulation/templates/gaia/fauna_fish_tuna.xml:5 msgid "Tuna Fish" msgstr "" #: simulation/templates/gaia/fauna_fish.xml:6 #: simulation/templates/gaia/fauna_fish_tuna.xml:6 msgid "Collect food from this bountiful oceanic resource." msgstr "" #: simulation/templates/gaia/fauna_fish_tilapia.xml:5 msgid "Tilapia Fish" msgstr "" #: simulation/templates/gaia/fauna_fish_tilapia.xml:6 msgid "Collect food from this bountiful riparian resource." msgstr "" #: simulation/templates/gaia/fauna_gazelle.xml:5 msgid "Gazelle" msgstr "" #: simulation/templates/gaia/fauna_giraffe.xml:12 msgid "Giraffe (Adult)" msgstr "" #: simulation/templates/gaia/fauna_giraffe_infant.xml:9 msgid "Giraffe (Juvenile)" msgstr "" #: simulation/templates/gaia/fauna_goat.xml:11 msgid "Goat" msgstr "" #: simulation/templates/gaia/fauna_horse.xml:9 msgid "Horse" msgstr "" #: simulation/templates/gaia/fauna_lion.xml:18 msgid "Lion" msgstr "" #: simulation/templates/gaia/fauna_lioness.xml:18 msgid "Lioness" msgstr "" #: simulation/templates/gaia/fauna_muskox.xml:9 msgid "Muskox" msgstr "" #: simulation/templates/gaia/fauna_peacock.xml:8 msgid "Peacock" msgstr "" #: simulation/templates/gaia/fauna_pig.xml:5 msgid "Pig" msgstr "" #: simulation/templates/gaia/fauna_rabbit.xml:9 msgid "Rabbit" msgstr "" -#: simulation/templates/gaia/fauna_shark.xml:14 +#: simulation/templates/gaia/fauna_shark.xml:13 msgid "Great White" msgstr "" -#: simulation/templates/gaia/fauna_shark.xml:15 +#: simulation/templates/gaia/fauna_shark.xml:14 msgid "Shark" msgstr "" #: simulation/templates/gaia/fauna_sheep.xml:11 msgid "Sheep" msgstr "" #: simulation/templates/gaia/fauna_tiger.xml:18 msgid "Tiger" msgstr "" #: simulation/templates/gaia/fauna_walrus.xml:23 msgid "Walrus" msgstr "" #: simulation/templates/gaia/fauna_whale_fin.xml:4 msgid "Fin Whale" msgstr "" #: simulation/templates/gaia/fauna_whale_humpback.xml:8 msgid "Humpback Whale" msgstr "" #: simulation/templates/gaia/fauna_wildebeest.xml:9 msgid "Wildebeest" msgstr "" #: simulation/templates/gaia/fauna_wolf.xml:18 msgid "Wolf" msgstr "" #: simulation/templates/gaia/fauna_wolf_snow.xml:18 msgid "Snow Wolf" msgstr "" #: simulation/templates/gaia/fauna_zebra.xml:9 msgid "Zebra" msgstr "" #: simulation/templates/gaia/flora_bush_badlands.xml:8 msgid "Hardy Bush" msgstr "" #: simulation/templates/gaia/flora_bush_grapes.xml:4 msgid "Forage" msgstr "" #: simulation/templates/gaia/flora_bush_grapes.xml:5 msgid "Grapes" msgstr "" #: simulation/templates/gaia/flora_bush_grapes.xml:6 msgid "Gather grapes from these vines for Food." msgstr "" #: simulation/templates/gaia/flora_bush_temperate.xml:8 msgid "Deciduous Bush" msgstr "" #: simulation/templates/gaia/flora_tree_aleppo_pine.xml:4 msgid "Aleppo Pine Tree" msgstr "" #: simulation/templates/gaia/flora_tree_apple.xml:8 msgid "Apple Tree" msgstr "" #: simulation/templates/gaia/flora_tree_baobab.xml:8 msgid "Baobab" msgstr "" #: simulation/templates/gaia/flora_tree_carob.xml:4 msgid "Carob Tree" msgstr "" #: simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/flora_tree_cretan_date_palm_short.xml:4 #: simulation/templates/gaia/flora_tree_cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "" #: simulation/templates/gaia/flora_tree_cypress.xml:4 msgid "Cypress Tree" msgstr "" #: simulation/templates/gaia/flora_tree_date_palm.xml:4 msgid "Date Palm" msgstr "" #: simulation/templates/gaia/flora_tree_dead.xml:4 msgid "Dead Tree" msgstr "" #: simulation/templates/gaia/flora_tree_euro_beech.xml:4 #: simulation/templates/gaia/flora_tree_euro_beech_aut.xml:4 msgid "European Beech Tree" msgstr "" #: simulation/templates/gaia/flora_tree_fig.xml:8 msgid "Fig" msgstr "" #: simulation/templates/gaia/flora_tree_fig.xml:10 msgid "Gather figs for Food." msgstr "" #: simulation/templates/gaia/flora_tree_medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "" #: simulation/templates/gaia/flora_tree_oak.xml:4 #: simulation/templates/gaia/flora_tree_oak_aut.xml:4 msgid "Oak Tree" msgstr "" #: simulation/templates/gaia/flora_tree_oak_large.xml:4 msgid "Large Oak Tree" msgstr "" #: simulation/templates/gaia/flora_tree_olive.xml:8 msgid "Olive Tree" msgstr "" #: simulation/templates/gaia/flora_tree_palm_tropic.xml:4 msgid "Palm" msgstr "" #: simulation/templates/gaia/flora_tree_palm_tropical.xml:4 msgid "Tropical Palm" msgstr "" #: simulation/templates/gaia/flora_tree_pine.xml:4 #: simulation/templates/gaia/flora_tree_pine_w.xml:4 msgid "Pine Tree" msgstr "" #: simulation/templates/gaia/flora_tree_poplar.xml:4 msgid "Poplar Tree" msgstr "" #: simulation/templates/gaia/flora_tree_poplar_lombardy.xml:4 msgid "Lombardy Poplar Tree" msgstr "" #: simulation/templates/gaia/flora_tree_senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "" #: simulation/templates/gaia/flora_tree_tamarix.xml:4 msgid "Tamarix Tree" msgstr "" #: simulation/templates/gaia/flora_tree_toona.xml:4 msgid "Toona Tree" msgstr "" #: simulation/templates/gaia/special_ruins.xml:10 #: simulation/templates/gaia/special_ruins_column_doric.xml:10 msgid "Ancient Ruins" msgstr "" #: simulation/templates/gaia/special_ruins_standing_stone.xml:9 #: simulation/templates/gaia/special_ruins_stone_statues_egyptian.xml:9 #: simulation/templates/gaia/special_ruins_stone_statues_roman.xml:9 msgid "Stone Ruins" msgstr "" #: simulation/templates/gaia/special_ruins_standing_stone.xml:10 #: simulation/templates/gaia/special_treasure_standing_stone.xml:10 msgid "Celtic Standing Stone" msgstr "" #: simulation/templates/gaia/special_ruins_stone_statues_egyptian.xml:10 msgid "Ptolemaic Egyptian Statues" msgstr "" #: simulation/templates/gaia/special_ruins_stone_statues_roman.xml:10 msgid "Roman Statues" msgstr "" #: simulation/templates/gaia/special_treasure_food_barrel.xml:10 #: simulation/templates/gaia/special_treasure_food_bin.xml:10 #: simulation/templates/gaia/special_treasure_food_crate.xml:10 #: simulation/templates/gaia/special_treasure_food_jars.xml:10 #: simulation/templates/gaia/special_treasure_food_persian_big.xml:9 #: simulation/templates/gaia/special_treasure_food_persian_small.xml:9 msgid "Food Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_food_barrels_buried.xml:10 msgid "Half-buried Barrels" msgstr "" #: simulation/templates/gaia/special_treasure_food_persian_big.xml:10 msgid "Persian Food Stores" msgstr "" #: simulation/templates/gaia/special_treasure_food_persian_small.xml:10 msgid "Persian Food Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_golden_fleece.xml:10 msgid "Golden Fleece" msgstr "" #: simulation/templates/gaia/special_treasure_metal.xml:9 #: simulation/templates/gaia/special_treasure_metal_persian_bigl.xml:9 #: simulation/templates/gaia/special_treasure_metal_persian_small.xml:9 msgid "Metal Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_metal.xml:10 msgid "Secret Box" msgstr "" #: simulation/templates/gaia/special_treasure_metal_persian_bigl.xml:10 msgid "Persian Wares" msgstr "" #: simulation/templates/gaia/special_treasure_metal_persian_small.xml:10 msgid "Persian Rugs" msgstr "" #: simulation/templates/gaia/special_treasure_pegasus.xml:10 msgid "Pegasus" msgstr "" #: simulation/templates/gaia/special_treasure_standing_stone.xml:9 #: simulation/templates/gaia/special_treasure_stone.xml:10 msgid "Stone Treasure" msgstr "" #: simulation/templates/gaia/special_treasure_wood.xml:10 msgid "Wood Treasure" msgstr "" #: simulation/templates/other/bench.xml:20 msgid "Bench" msgstr "" #: simulation/templates/other/bench.xml:21 msgid "Wooden Bench" msgstr "" #: simulation/templates/other/bridge_hele.xml:15 #: simulation/templates/other/bridge_hele.xml:16 msgid "Bridge" msgstr "" #: simulation/templates/other/bridge_wooden.xml:15 #: simulation/templates/other/bridge_wooden.xml:16 msgid "Wooden Bridge" msgstr "" #: simulation/templates/other/cart_tophet.xml:22 msgid "Sacrificial Temple" msgstr "" #: simulation/templates/other/cart_tophet.xml:23 msgid "Tophet" msgstr "" #: simulation/templates/other/cart_tophet.xml:25 msgid "Train physicians and Sacred Band Cavalrymen." msgstr "" #: simulation/templates/other/celt_hut.xml:21 msgid "Hut" msgstr "" #: simulation/templates/other/celt_hut.xml:23 msgid "Add +2 to Population Cap." msgstr "" #: simulation/templates/other/celt_longhouse.xml:22 msgid "Longhouse" msgstr "" #: simulation/templates/other/celt_longhouse.xml:24 #: simulation/templates/other/hellenic_propylaea.xml:28 #: simulation/templates/other/hellenic_stoa.xml:28 msgid "Add +10 to Population Cap." msgstr "" #: simulation/templates/other/column_doric.xml:20 #: simulation/templates/other/column_doric_fallen.xml:20 #: simulation/templates/other/column_doric_fallen_b.xml:20 msgid "Column" msgstr "" #: simulation/templates/other/column_doric.xml:21 msgid "Doric Column" msgstr "" #: simulation/templates/other/column_doric_fallen.xml:21 #: simulation/templates/other/column_doric_fallen_b.xml:21 msgid "Fallen Doric Column" msgstr "" -#: simulation/templates/other/fence_long.xml:20 -#: simulation/templates/other/fence_short.xml:20 +#: simulation/templates/other/fence_long.xml:21 +#: simulation/templates/other/fence_short.xml:21 msgid "Fence" msgstr "" -#: simulation/templates/other/fence_long.xml:21 +#: simulation/templates/other/fence_long.xml:22 msgid "Long Wooden Fence" msgstr "" -#: simulation/templates/other/fence_short.xml:21 +#: simulation/templates/other/fence_short.xml:22 msgid "Short Wooden Fence" msgstr "" -#: simulation/templates/other/fence_stone.xml:20 #: simulation/templates/other/fence_stone.xml:21 +#: simulation/templates/other/fence_stone.xml:22 msgid "Stone Fence" msgstr "" #: simulation/templates/other/generic_field.xml:9 msgid "Wheat Field" msgstr "" #: simulation/templates/other/hellenic_epic_temple.xml:29 msgid "Epic Temple" msgstr "" #: simulation/templates/other/hellenic_epic_temple.xml:30 msgid "Naos Parthenos" msgstr "" #: simulation/templates/other/hellenic_epic_temple.xml:32 msgid "Garrison up to 30 units to heal them at a quick rate." msgstr "" #: simulation/templates/other/hellenic_propylaea.xml:25 msgid "Portico" msgstr "" #: simulation/templates/other/hellenic_propylaea.xml:26 msgid "Propylaea" msgstr "" #: simulation/templates/other/hellenic_royal_stoa.xml:30 #: simulation/templates/other/hellenic_stoa.xml:25 msgid "Stoa" msgstr "" #: simulation/templates/other/hellenic_royal_stoa.xml:31 msgid "Hellenic Royal Stoa" msgstr "" #: simulation/templates/other/hellenic_royal_stoa.xml:33 msgid "Add +10 to Population Cap. Recruit special units." msgstr "" #: simulation/templates/other/hellenic_stoa.xml:26 msgid "Hellenic Stoa" msgstr "" #: simulation/templates/other/maur_palace.xml:12 msgid "Harmya" msgstr "" #: simulation/templates/other/maur_palace.xml:14 msgid "Add +15 to Population Cap. Recruit extra units and heroes." msgstr "" #: simulation/templates/other/obelisk.xml:20 msgid "Obelisk" msgstr "" #: simulation/templates/other/obelisk.xml:21 msgid "Egyptian Obelisk" msgstr "" #: simulation/templates/other/palisades_angle_spike.xml:16 msgid "Palisade Angle Spike" msgstr "" #: simulation/templates/other/palisades_angle_spike.xml:17 msgid "Big Spike" msgstr "" #: simulation/templates/other/palisades_rocks_curve.xml:15 msgid "Palisade Curve" msgstr "" #: simulation/templates/other/palisades_rocks_curve.xml:16 msgid "Wooden Wall Corner" msgstr "" #: simulation/templates/other/palisades_rocks_end.xml:15 msgid "Palisade End" msgstr "" #: simulation/templates/other/palisades_rocks_end.xml:16 msgid "Wooden Wall End" msgstr "" #: simulation/templates/other/palisades_rocks_fort.xml:5 msgid "Palisade Fort" msgstr "" #: simulation/templates/other/palisades_rocks_fort.xml:6 msgid "Wooden Tower" msgstr "" #: simulation/templates/other/palisades_rocks_gate.xml:20 msgid "Palisade Gate" msgstr "" #: simulation/templates/other/palisades_rocks_gate.xml:21 msgid "Wooden Gate" msgstr "" #: simulation/templates/other/palisades_rocks_long.xml:22 #: simulation/templates/other/palisades_rocks_medium.xml:22 #: simulation/templates/other/palisades_rocks_short.xml:21 #: simulation/templates/other/palisades_rocks_straight.xml:15 #: simulation/templates/other/palisades_rocks_tower.xml:21 #: simulation/templates/other/wallset_palisade.xml:6 msgid "Palisade" msgstr "" #: simulation/templates/other/palisades_rocks_long.xml:23 #: simulation/templates/other/palisades_rocks_medium.xml:23 #: simulation/templates/other/palisades_rocks_short.xml:22 #: simulation/templates/other/palisades_rocks_straight.xml:16 #: simulation/templates/other/palisades_rocks_tower.xml:22 #: simulation/templates/other/wallset_palisade.xml:5 msgid "Wooden Wall" msgstr "" #: simulation/templates/other/palisades_rocks_long.xml:24 msgid "Convert Wooden Wall into Wooden Gate" msgstr "" #: simulation/templates/other/palisades_rocks_outpost.xml:15 msgid "Outpost" msgstr "" #: simulation/templates/other/palisades_rocks_outpost.xml:16 #: simulation/templates/other/palisades_rocks_watchtower.xml:16 msgid "Wooden Watch Tower" msgstr "" #: simulation/templates/other/palisades_rocks_watchtower.xml:15 msgid "Watchtower" msgstr "" #: simulation/templates/other/palisades_small_spikes.xml:16 msgid "Spikes Small" msgstr "" #: simulation/templates/other/palisades_small_spikes.xml:17 msgid "Small Spikes" msgstr "" #: simulation/templates/other/palisades_tall_spikes.xml:16 msgid "Spikes Tall" msgstr "" #: simulation/templates/other/palisades_tall_spikes.xml:17 msgid "Tall Spikes" msgstr "" #: simulation/templates/other/pers_apartment_block.xml:15 msgid "Apartment Block" msgstr "" #: simulation/templates/other/pers_house_a.xml:12 msgid "House" msgstr "" #: simulation/templates/other/pers_house_b.xml:15 #: simulation/templates/other/pers_inn.xml:15 msgid "Inn" msgstr "" #: simulation/templates/other/pers_warehouse.xml:12 msgid "Warehouse" msgstr "" #: simulation/templates/other/plane.xml:37 msgid "P-51 Mustang" msgstr "" #: simulation/templates/other/plane.xml:39 msgid "A World War 2 American fighter plane." msgstr "" #: simulation/templates/other/pyramid_great.xml:9 #: simulation/templates/other/pyramid_minor.xml:9 msgid "Pyramid" msgstr "" #: simulation/templates/other/pyramid_great.xml:10 msgid "Great Pyramid" msgstr "" #: simulation/templates/other/pyramid_minor.xml:10 msgid "Minor Pyramid" msgstr "" #: simulation/templates/other/special_treasure_shipwreck.xml:10 #: simulation/templates/other/special_treasure_shipwreck_ram_bow.xml:10 #: simulation/templates/other/special_treasure_shipwreck_sail_boat.xml:10 #: simulation/templates/other/special_treasure_shipwreck_sail_boat_cut.xml:10 msgid "Shipwreck" msgstr "" #: simulation/templates/other/special_treasure_shipwreck.xml:11 msgid "A decaying military shipwreck. A good opportunity for any businessman." msgstr "" #: simulation/templates/other/special_treasure_shipwreck_debris.xml:10 msgid "Shipwreck Cargo" msgstr "" #: simulation/templates/other/special_treasure_shipwreck_ram_bow.xml:11 msgid "" "A shipwreck with much loss of life. A good opportunity for any businessman." msgstr "" #: simulation/templates/other/special_treasure_shipwreck_sail_boat.xml:11 msgid "" "The wreck of a small cargo ship. A good opportunity for any businessman." msgstr "" #: simulation/templates/other/special_treasure_shipwreck_sail_boat_cut.xml:11 msgid "A cargo ship rammed in half. A good opportunity for any businessman." msgstr "" #: simulation/templates/other/stall_big.xml:12 msgid "Big stall" msgstr "" #: simulation/templates/other/stall_med.xml:12 msgid "Medium stall" msgstr "" #: simulation/templates/other/stall_small_a.xml:12 #: simulation/templates/other/stall_small_b.xml:12 msgid "Small stall" msgstr "" #: simulation/templates/other/table_rectangle.xml:20 #: simulation/templates/other/table_square.xml:20 msgid "Table" msgstr "" #: simulation/templates/other/table_rectangle.xml:21 msgid "Rectangle Table" msgstr "" #: simulation/templates/other/table_square.xml:21 msgid "Square Table" msgstr "" #: simulation/templates/other/unfinished_greek_temple.xml:10 msgid "Unfinished Greek Temple" msgstr "" #: simulation/templates/other/unfinished_greek_temple.xml:12 msgid "This temple is unfinished and has fallen to ruin." msgstr "" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" msgstr "" #: simulation/templates/skirmish/structures/default_house_5.xml:5 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for " "other civs" msgstr "" #: simulation/templates/special/marker_object_sound.xml:15 #: simulation/templates/special/marker_object_sound.xml:16 msgid "Marker" msgstr "" #: simulation/templates/special_units/athen_mechanical_siege_lithobolos_common.xml:5 #: simulation/templates/special_units/mace_mechanical_siege_lithobolos_common.xml:5 #: simulation/templates/special_units/ptol_mechanical_siege_lithobolos_common.xml:5 #: simulation/templates/special_units/sele_mechanical_siege_lithobolos_common.xml:5 msgid "Lithobólos" msgstr "" #: simulation/templates/special_units/athen_mechanical_siege_oxybeles_common.xml:5 #: simulation/templates/special_units/cart_mechanical_siege_oxybeles_common.xml:5 #: simulation/templates/special_units/mace_mechanical_siege_oxybeles_common.xml:5 #: simulation/templates/special_units/spart_mechanical_siege_oxybeles_common.xml:5 msgid "Oxybelḗs" msgstr "" #: simulation/templates/special_units/cart_mechanical_siege_ballista_common.xml:5 #: simulation/templates/special_units/rome_mechanical_siege_ballista_common.xml:29 msgid "Ballista" msgstr "" #: simulation/templates/special_units/ptol_mechanical_siege_polybolos_common.xml:5 msgid "Polybolos" msgstr "" #: simulation/templates/special_units/rome_mechanical_siege_scorpio_common.xml:23 msgid "Scorpio" msgstr "" Index: ps/trunk/binaries/data/mods/public/l10n/public-templates-units.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-templates-units.pot (revision 17038) +++ ps/trunk/binaries/data/mods/public/l10n/public-templates-units.pot (revision 17039) @@ -1,2763 +1,2758 @@ # Translation template for 0 A.D. — Empires Ascendant. # Copyright © 2014 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. # msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" -"POT-Creation-Date: 2015-08-24 02:41+0200\n" -"PO-Revision-Date: 2015-08-24 02:41+0200\n" +"POT-Creation-Date: 2015-09-18 22:15+0200\n" +"PO-Revision-Date: 2015-09-18 22:15+0200\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/template_unit_cavalry.xml:37 #: simulation/templates/template_unit_cavalry.xml:38 #: simulation/templates/template_unit_champion_cavalry.xml:27 #: simulation/templates/template_unit_hero_cavalry.xml:26 msgid "Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry.xml:37 #: simulation/templates/template_unit_infantry.xml:63 msgid "Citizen" msgstr "" #: simulation/templates/template_unit_cavalry.xml:37 #: simulation/templates/template_unit_champion.xml:13 #: simulation/templates/template_unit_hero.xml:40 #: simulation/templates/template_unit_infantry.xml:63 msgid "Soldier" msgstr "" #: simulation/templates/template_unit_cavalry.xml:39 #: simulation/templates/template_unit_dog.xml:53 #: simulation/templates/template_unit_infantry.xml:64 #: simulation/templates/template_unit_support_healer.xml:22 #: simulation/templates/units/brit_support_healer_b.xml:9 #: simulation/templates/units/cart_support_healer_b.xml:10 #: simulation/templates/units/gaul_support_healer_b.xml:9 #: simulation/templates/units/iber_support_healer_b.xml:11 #: simulation/templates/units/maur_support_healer_b.xml:10 #: simulation/templates/units/pers_support_healer_b.xml:10 #: simulation/templates/units/rome_support_healer_b.xml:11 msgctxt "Rank" msgid "Basic" msgstr "" #: simulation/templates/template_unit_cavalry_melee.xml:26 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:33 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:36 #: simulation/templates/template_unit_champion_elephant_melee.xml:20 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:45 #: simulation/templates/template_unit_champion_infantry_spearman.xml:45 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:33 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:18 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:18 #: simulation/templates/template_unit_hero_elephant_melee.xml:47 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:17 #: simulation/templates/template_unit_infantry_melee.xml:26 #: simulation/templates/units/maur_ship_trireme.xml:20 msgid "Melee" msgstr "" #: simulation/templates/template_unit_cavalry_melee.xml:27 msgid "Melee Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:20 #: simulation/templates/template_unit_champion_cavalry_spearman.xml:33 #: simulation/templates/template_unit_champion_infantry_pikeman.xml:45 #: simulation/templates/template_unit_champion_infantry_spearman.xml:45 #: simulation/templates/template_unit_hero_cavalry_spearman.xml:18 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_hero_infantry_spearman.xml:23 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:38 #: simulation/templates/template_unit_infantry_melee_spearman.xml:35 msgid "Spear" msgstr "" #: simulation/templates/template_unit_cavalry_melee_spearman.xml:21 msgid "Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:29 #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:36 #: simulation/templates/template_unit_champion_infantry_swordsman.xml:33 #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:18 #: simulation/templates/template_unit_hero_infantry_swordsman.xml:17 #: simulation/templates/template_unit_infantry_melee_swordsman.xml:25 msgid "Sword" msgstr "" #: simulation/templates/template_unit_cavalry_melee_swordsman.xml:30 msgid "Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_cavalry_ranged.xml:21 msgid "Ranged Cavalry" msgstr "" #: simulation/templates/template_unit_cavalry_ranged.xml:22 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_cavalry_javelinist.xml:22 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_champion_infantry_javelinist.xml:26 #: simulation/templates/template_unit_hero_cavalry_archer.xml:25 #: simulation/templates/template_unit_hero_infantry_archer.xml:24 #: simulation/templates/template_unit_hero_infantry_javelinist.xml:23 #: simulation/templates/template_unit_infantry_ranged.xml:27 #: simulation/templates/template_unit_infantry_ranged.xml:26 #: simulation/templates/template_unit_mechanical_ship_trireme.xml:47 msgid "Ranged" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:22 #: simulation/templates/template_unit_champion_cavalry_archer.xml:23 #: simulation/templates/template_unit_champion_infantry_archer.xml:26 #: simulation/templates/template_unit_hero_cavalry_archer.xml:25 #: simulation/templates/template_unit_hero_infantry_archer.xml:24 #: simulation/templates/template_unit_infantry_ranged_archer.xml:27 #: simulation/templates/template_unit_infantry_ranged_archer.xml:28 msgid "Archer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_archer.xml:23 msgid "Cavalry Archer" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelinist.xml:22 #: simulation/templates/template_unit_champion_cavalry_javelinist.xml:22 #: simulation/templates/template_unit_champion_infantry_javelinist.xml:26 #: simulation/templates/template_unit_hero_infantry_javelinist.xml:23 #: simulation/templates/template_unit_infantry_ranged_javelinist.xml:26 msgid "Javelin" msgstr "" #: simulation/templates/template_unit_cavalry_ranged_javelinist.xml:23 msgid "Cavalry Skirmisher" msgstr "" #: simulation/templates/template_unit_champion.xml:11 msgid "Champion Unit" msgstr "" #: simulation/templates/template_unit_champion.xml:13 msgid "Champion" msgstr "" #: simulation/templates/template_unit_champion_cavalry.xml:26 msgid "Champion Cavalry" msgstr "" #: simulation/templates/template_unit_champion_cavalry_archer.xml:24 msgid "Champion Cavalry Archer." msgstr "" #: simulation/templates/template_unit_champion_cavalry_javelinist.xml:23 msgid "Champion Cavalry Skirmisher" msgstr "" #: simulation/templates/template_unit_champion_cavalry_spearman.xml:34 msgid "Champion Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_champion_cavalry_swordsman.xml:37 msgid "Champion Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_champion_elephant.xml:26 #: simulation/templates/template_unit_hero_elephant_melee.xml:47 #: simulation/templates/units/maur_elephant_archer_b.xml:9 msgid "Elephant" msgstr "" #: simulation/templates/template_unit_champion_elephant.xml:27 msgid "War Elephant" msgstr "" #: simulation/templates/template_unit_champion_infantry.xml:21 #: simulation/templates/template_unit_hero_infantry.xml:23 #: simulation/templates/template_unit_infantry.xml:63 #: simulation/templates/template_unit_infantry.xml:61 msgid "Infantry" msgstr "" #: simulation/templates/template_unit_champion_infantry.xml:22 msgid "Champion Infantry" msgstr "" #: simulation/templates/template_unit_champion_infantry_archer.xml:27 msgid "Champion Archer" msgstr "" #: simulation/templates/template_unit_champion_infantry_javelinist.xml:27 msgid "Champion Skirmisher" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:45 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:24 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:38 msgid "Pike" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:46 msgid "Champion Pikeman" msgstr "" #: simulation/templates/template_unit_champion_infantry_pikeman.xml:48 #: simulation/templates/template_unit_champion_infantry_spearman.xml:46 #: simulation/templates/template_unit_hero_infantry_pikeman.xml:26 #: simulation/templates/template_unit_hero_infantry_spearman.xml:25 #: simulation/templates/template_unit_infantry_melee_pikeman.xml:41 #: simulation/templates/template_unit_infantry_melee_spearman.xml:38 msgid "Counters: 3x vs. Cavalry." msgstr "" #: simulation/templates/template_unit_champion_infantry_spearman.xml:44 msgid "Champion Spearman" msgstr "" #: simulation/templates/template_unit_champion_infantry_swordsman.xml:34 msgid "Champion Swordsman" msgstr "" #: simulation/templates/template_unit_champion_ranged.xml:4 msgid "Champion Ranged" msgstr "" #: simulation/templates/template_unit_champion_siege.xml:17 msgid "Super Siege" msgstr "" #: simulation/templates/template_unit_champion_siege.xml:18 -#: simulation/templates/template_unit_mechanical.xml:14 -#: simulation/templates/template_unit_mechanical.xml:13 +#: simulation/templates/template_unit_mechanical.xml:16 +#: simulation/templates/template_unit_mechanical.xml:15 msgid "Mechanical" msgstr "" #: simulation/templates/template_unit_champion_siege.xml:18 #: simulation/templates/template_unit_mechanical_siege.xml:17 #: simulation/templates/template_unit_mechanical_siege.xml:18 msgid "Siege" msgstr "" #: simulation/templates/template_unit_dog.xml:51 msgid "Dog" msgstr "" #: simulation/templates/template_unit_dog.xml:52 msgid "War Dog" msgstr "" #: simulation/templates/template_unit_dog.xml:54 msgid "Cannot attack structures." msgstr "" #: simulation/templates/template_unit_fauna.xml:11 msgid "Fauna" msgstr "" #: simulation/templates/template_unit_fauna_fish.xml:9 msgid "Fish" msgstr "" -#: simulation/templates/template_unit_fauna_hunt_whale.xml:16 +#: simulation/templates/template_unit_fauna_hunt_whale.xml:15 msgid "Cetacean" msgstr "" -#: simulation/templates/template_unit_fauna_hunt_whale.xml:17 +#: simulation/templates/template_unit_fauna_hunt_whale.xml:16 msgid "Kill, then collect food from this bountiful oceanic resource." msgstr "" #: simulation/templates/template_unit_hero.xml:10 #: simulation/templates/units/brit_hero_caratacos.xml:10 #: simulation/templates/units/brit_hero_cunobelin.xml:11 #: simulation/templates/units/gaul_hero_brennus.xml:10 #: simulation/templates/units/gaul_hero_britomartus.xml:10 #: simulation/templates/units/gaul_hero_vercingetorix.xml:13 #: simulation/templates/units/mace_hero_demetrius.xml:12 #: simulation/templates/units/mace_hero_philip.xml:12 msgid "Hero Aura" msgstr "" #: simulation/templates/template_unit_hero.xml:11 msgid "" -"When garrisoned in a structure, it galvanizes its defenders, +2 " -"GarrisonRegenRate" +"When garrisoned in a structure, the hero gives it a bonus of +2 capture " +"points recovery rate." msgstr "" #: simulation/templates/template_unit_hero.xml:40 #: simulation/templates/template_unit_hero.xml:38 #: simulation/templates/template_unit_hero_infantry.xml:24 #: simulation/templates/units/maur_hero_chanakya.xml:29 msgid "Hero" msgstr "" #: simulation/templates/template_unit_hero_cavalry.xml:25 msgid "Hero Cavalry" msgstr "" #: simulation/templates/template_unit_hero_cavalry_archer.xml:26 msgid "Hero Cavalry Archer" msgstr "" #: simulation/templates/template_unit_hero_cavalry_javelinist.xml:33 msgid "Hero Cavalry Skirmisher" msgstr "" #: simulation/templates/template_unit_hero_cavalry_spearman.xml:19 msgid "Hero Cavalry Spearman" msgstr "" #: simulation/templates/template_unit_hero_cavalry_swordsman.xml:19 msgid "Hero Cavalry Swordsman" msgstr "" #: simulation/templates/template_unit_hero_infantry_archer.xml:23 msgid "Hero Archer" msgstr "" #: simulation/templates/template_unit_hero_infantry_javelinist.xml:24 msgid "Hero Skirmisher" msgstr "" #: simulation/templates/template_unit_hero_infantry_pikeman.xml:25 msgid "Hero Pikeman" msgstr "" #: simulation/templates/template_unit_hero_infantry_spearman.xml:24 msgid "Hero Spearman" msgstr "" #: simulation/templates/template_unit_hero_infantry_swordsman.xml:18 msgid "Hero Swordsman" msgstr "" #: simulation/templates/template_unit_infantry_melee.xml:25 msgid "Melee Infantry" msgstr "" #: simulation/templates/template_unit_infantry_melee_pikeman.xml:39 msgid "Pikeman" msgstr "" #: simulation/templates/template_unit_infantry_melee_spearman.xml:36 msgid "Spearman" msgstr "" #: simulation/templates/template_unit_infantry_melee_swordsman.xml:26 msgid "Swordsman" msgstr "" #: simulation/templates/template_unit_infantry_ranged_javelinist.xml:27 msgid "Skirmisher" msgstr "" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:27 msgid "Sling" msgstr "" #: simulation/templates/template_unit_infantry_ranged_slinger.xml:28 msgid "Slinger" msgstr "" #: simulation/templates/template_unit_mechanical_ship.xml:33 #: simulation/templates/template_unit_mechanical_ship.xml:32 msgid "Ship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_bireme.xml:46 msgid "Light Warship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_fire.xml:34 msgid "Fire Ship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_fire.xml:36 msgid "" "Rapidly drain the health of enemy ships. Slowly loses health due to being on " "fire, so use the Fire Ship quickly." msgstr "" #: simulation/templates/template_unit_mechanical_ship_fishing.xml:32 msgid "Fishing Boat" msgstr "" #: simulation/templates/template_unit_mechanical_ship_fishing.xml:33 msgid "" "Fish the waters for Food. Garrison a support or infantry unit inside to " "boost fishing rate." msgstr "" #: simulation/templates/template_unit_mechanical_ship_merchant.xml:27 msgid "Merchantman" msgstr "" #: simulation/templates/template_unit_mechanical_ship_merchant.xml:28 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures." msgstr "" #: simulation/templates/template_unit_mechanical_ship_merchant.xml:29 #: simulation/templates/template_unit_support_trader.xml:15 #: simulation/templates/template_unit_support_trader.xml:16 msgid "Trader" msgstr "" #: simulation/templates/template_unit_mechanical_ship_quinquereme.xml:54 msgid "Heavy Warship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_quinquereme.xml:55 msgid "Garrison with catapults to increase ranged fire power." msgstr "" #: simulation/templates/template_unit_mechanical_ship_trireme.xml:46 msgid "Medium Warship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_trireme.xml:47 msgid "Warship" msgstr "" #: simulation/templates/template_unit_mechanical_ship_trireme.xml:47 msgid "Medium" msgstr "" #: simulation/templates/template_unit_mechanical_siege_ballista.xml:37 msgid "Bolt Shooter" msgstr "" #: simulation/templates/template_unit_mechanical_siege_onager.xml:44 msgid "Siege Catapult" msgstr "" #: simulation/templates/template_unit_mechanical_siege_onager.xml:45 msgid "Causes splash damage." msgstr "" #: simulation/templates/template_unit_mechanical_siege_ram.xml:46 msgid "Battering Ram" msgstr "" #: simulation/templates/template_unit_mechanical_siege_tower.xml:57 msgid "Siege Tower" msgstr "" #: simulation/templates/template_unit_mechanical_siege_tower.xml:59 msgid "Garrison up to 20 infantry inside to increase arrow count from 0 to 10." msgstr "" #: simulation/templates/template_unit_support.xml:14 #: simulation/templates/template_unit_support.xml:12 msgid "Support" msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:12 msgid "Inspiration Aura" msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:13 msgid "Nearby males work 10% faster" msgstr "" #: simulation/templates/template_unit_support_female_citizen.xml:55 msgid "Female Citizen" msgstr "" #: simulation/templates/template_unit_support_healer.xml:20 #: simulation/templates/units/maur_hero_chanakya.xml:29 msgid "Healer" msgstr "" #: simulation/templates/template_unit_support_healer.xml:21 msgid "Heal units." msgstr "" #: simulation/templates/template_unit_support_slave.xml:39 #: simulation/templates/template_unit_support_slave.xml:40 msgid "Slave" msgstr "" #: simulation/templates/template_unit_support_slave.xml:39 msgid "Worker" msgstr "" #: simulation/templates/template_unit_support_slave.xml:42 msgid "Gatherer with a finite life span. Bonused at mining and lumbering." msgstr "" #: simulation/templates/template_unit_support_trader.xml:18 msgid "Trade resources between your own markets and those of your allies." msgstr "" #: simulation/templates/units/athen_cavalry_javelinist_a.xml:4 #: simulation/templates/units/athen_cavalry_swordsman_a.xml:4 #: simulation/templates/units/athen_infantry_javelinist_a.xml:4 #: simulation/templates/units/athen_infantry_marine_archer_a.xml:4 #: simulation/templates/units/athen_infantry_slinger_a.xml:4 #: simulation/templates/units/athen_infantry_spearman_a.xml:4 #: simulation/templates/units/athen_support_healer_a.xml:4 #: simulation/templates/units/brit_cavalry_javelinist_a.xml:4 #: simulation/templates/units/brit_cavalry_swordsman_a.xml:4 #: simulation/templates/units/brit_infantry_javelinist_a.xml:4 #: simulation/templates/units/brit_infantry_slinger_a.xml:4 #: simulation/templates/units/brit_infantry_spearman_a.xml:4 #: simulation/templates/units/brit_support_healer_a.xml:4 #: simulation/templates/units/brit_war_dog_a.xml:4 #: simulation/templates/units/cart_cavalry_javelinist_a.xml:4 #: simulation/templates/units/cart_cavalry_spearman_ital_a.xml:4 #: simulation/templates/units/cart_cavalry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart_cavalry_swordsman_iber_a.xml:4 #: simulation/templates/units/cart_infantry_archer_a.xml:4 #: simulation/templates/units/cart_infantry_javelinist_iber_a.xml:4 #: simulation/templates/units/cart_infantry_slinger_iber_a.xml:4 #: simulation/templates/units/cart_infantry_spearman_a.xml:4 #: simulation/templates/units/cart_infantry_swordsman_gaul_a.xml:4 #: simulation/templates/units/cart_infantry_swordsman_ital_a.xml:4 #: simulation/templates/units/cart_support_healer_a.xml:4 #: simulation/templates/units/gaul_cavalry_javelinist_a.xml:4 #: simulation/templates/units/gaul_cavalry_swordsman_a.xml:4 #: simulation/templates/units/gaul_infantry_javelinist_a.xml:4 #: simulation/templates/units/gaul_infantry_slinger_a.xml:4 #: simulation/templates/units/gaul_infantry_spearman_a.xml:4 #: simulation/templates/units/gaul_support_healer_a.xml:4 #: simulation/templates/units/iber_cavalry_javelinist_a.xml:4 #: simulation/templates/units/iber_cavalry_spearman_a.xml:4 #: simulation/templates/units/iber_infantry_javelinist_a.xml:4 #: simulation/templates/units/iber_infantry_slinger_a.xml:4 #: simulation/templates/units/iber_infantry_spearman_a.xml:4 #: simulation/templates/units/iber_infantry_swordsman_a.xml:4 #: simulation/templates/units/iber_support_healer_a.xml:4 #: simulation/templates/units/mace_cavalry_javelinist_a.xml:4 #: simulation/templates/units/mace_cavalry_spearman_a.xml:4 #: simulation/templates/units/mace_infantry_archer_a.xml:4 #: simulation/templates/units/mace_infantry_javelinist_a.xml:4 #: simulation/templates/units/mace_infantry_pikeman_a.xml:4 #: simulation/templates/units/mace_infantry_slinger_a.xml:4 #: simulation/templates/units/mace_support_healer_a.xml:4 #: simulation/templates/units/maur_cavalry_javelinist_a.xml:4 #: simulation/templates/units/maur_cavalry_swordsman_a.xml:4 #: simulation/templates/units/maur_elephant_archer_a.xml:4 #: simulation/templates/units/maur_infantry_archer_a.xml:4 #: simulation/templates/units/maur_infantry_spearman_a.xml:4 #: simulation/templates/units/maur_infantry_swordsman_a.xml:4 #: simulation/templates/units/maur_support_healer_a.xml:4 #: simulation/templates/units/pers_cavalry_archer_a.xml:4 #: simulation/templates/units/pers_cavalry_javelinist_a.xml:4 #: simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml:18 #: simulation/templates/units/pers_cavalry_spearman_a.xml:4 #: simulation/templates/units/pers_cavalry_swordsman_a.xml:4 #: simulation/templates/units/pers_cavalry_swordsman_a_trireme.xml:20 #: simulation/templates/units/pers_infantry_archer_a.xml:4 #: simulation/templates/units/pers_infantry_javelinist_a.xml:4 #: simulation/templates/units/pers_infantry_spearman_a.xml:4 #: simulation/templates/units/pers_support_healer_a.xml:4 #: simulation/templates/units/ptol_cavalry_archer_a.xml:4 #: simulation/templates/units/ptol_cavalry_javelinist_merc_a.xml:4 #: simulation/templates/units/ptol_cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol_infantry_archer_a.xml:4 #: simulation/templates/units/ptol_infantry_javelinist_a.xml:4 #: simulation/templates/units/ptol_infantry_pikeman_a.xml:4 #: simulation/templates/units/ptol_infantry_slinger_a.xml:4 #: simulation/templates/units/ptol_infantry_spearman_merc_a.xml:4 #: simulation/templates/units/ptol_infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/ptol_support_healer_a.xml:4 #: simulation/templates/units/rome_cavalry_javelinist_a.xml:4 #: simulation/templates/units/rome_cavalry_spearman_a.xml:4 #: simulation/templates/units/rome_infantry_javelinist_a.xml:4 #: simulation/templates/units/rome_infantry_spearman_a.xml:4 #: simulation/templates/units/rome_infantry_swordsman_a.xml:4 #: simulation/templates/units/rome_support_healer_a.xml:4 #: simulation/templates/units/sele_cavalry_archer_a.xml:4 #: simulation/templates/units/sele_cavalry_javelinist_a.xml:4 #: simulation/templates/units/sele_cavalry_spearman_merc_a.xml:4 #: simulation/templates/units/sele_infantry_archer_merc_a.xml:4 #: simulation/templates/units/sele_infantry_javelinist_a.xml:4 #: simulation/templates/units/sele_infantry_pikeman_a.xml:4 #: simulation/templates/units/sele_infantry_spearman_a.xml:4 #: simulation/templates/units/sele_infantry_swordsman_merc_a.xml:4 #: simulation/templates/units/sele_support_healer_a.xml:4 #: simulation/templates/units/spart_cavalry_javelinist_a.xml:4 #: simulation/templates/units/spart_cavalry_spearman_a.xml:4 #: simulation/templates/units/spart_infantry_javelinist_a.xml:4 #: simulation/templates/units/spart_infantry_spearman_a.xml:4 #: simulation/templates/units/spart_support_healer_a.xml:4 msgctxt "Rank" msgid "Advanced" msgstr "" #: simulation/templates/units/athen_cavalry_javelinist_b.xml:7 msgid "Pródromos" msgstr "" #: simulation/templates/units/athen_cavalry_javelinist_e.xml:4 #: simulation/templates/units/athen_cavalry_swordsman_e.xml:4 #: simulation/templates/units/athen_infantry_javelinist_e.xml:4 #: simulation/templates/units/athen_infantry_marine_archer_e.xml:4 #: simulation/templates/units/athen_infantry_slinger_e.xml:4 #: simulation/templates/units/athen_infantry_spearman_e.xml:4 #: simulation/templates/units/athen_support_healer_e.xml:4 #: simulation/templates/units/brit_cavalry_javelinist_e.xml:4 #: simulation/templates/units/brit_cavalry_swordsman_e.xml:4 #: simulation/templates/units/brit_infantry_javelinist_e.xml:4 #: simulation/templates/units/brit_infantry_slinger_e.xml:4 #: simulation/templates/units/brit_infantry_spearman_e.xml:4 #: simulation/templates/units/brit_support_healer_e.xml:4 #: simulation/templates/units/brit_war_dog_e.xml:4 #: simulation/templates/units/cart_cavalry_javelinist_e.xml:4 #: simulation/templates/units/cart_cavalry_spearman_ital_e.xml:4 #: simulation/templates/units/cart_cavalry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart_cavalry_swordsman_iber_e.xml:4 #: simulation/templates/units/cart_infantry_archer_e.xml:4 #: simulation/templates/units/cart_infantry_javelinist_iber_e.xml:4 #: simulation/templates/units/cart_infantry_slinger_iber_e.xml:4 #: simulation/templates/units/cart_infantry_spearman_e.xml:4 #: simulation/templates/units/cart_infantry_swordsman_gaul_e.xml:4 #: simulation/templates/units/cart_infantry_swordsman_ital_e.xml:4 #: simulation/templates/units/cart_support_healer_e.xml:4 #: simulation/templates/units/gaul_cavalry_javelinist_e.xml:4 #: simulation/templates/units/gaul_cavalry_swordsman_e.xml:4 #: simulation/templates/units/gaul_infantry_javelinist_e.xml:4 #: simulation/templates/units/gaul_infantry_slinger_e.xml:4 #: simulation/templates/units/gaul_infantry_spearman_e.xml:4 #: simulation/templates/units/gaul_support_healer_e.xml:4 #: simulation/templates/units/iber_cavalry_javelinist_e.xml:4 #: simulation/templates/units/iber_cavalry_spearman_e.xml:4 #: simulation/templates/units/iber_infantry_javelinist_e.xml:4 #: simulation/templates/units/iber_infantry_slinger_e.xml:4 #: simulation/templates/units/iber_infantry_spearman_e.xml:4 #: simulation/templates/units/iber_infantry_swordsman_e.xml:4 #: simulation/templates/units/iber_support_healer_e.xml:4 #: simulation/templates/units/mace_cavalry_javelinist_e.xml:4 #: simulation/templates/units/mace_cavalry_spearman_e.xml:4 #: simulation/templates/units/mace_infantry_archer_e.xml:4 #: simulation/templates/units/mace_infantry_javelinist_e.xml:4 #: simulation/templates/units/mace_infantry_pikeman_e.xml:4 #: simulation/templates/units/mace_infantry_slinger_e.xml:4 #: simulation/templates/units/mace_support_healer_e.xml:4 #: simulation/templates/units/maur_cavalry_javelinist_e.xml:4 #: simulation/templates/units/maur_cavalry_swordsman_e.xml:4 #: simulation/templates/units/maur_elephant_archer_e.xml:4 #: simulation/templates/units/maur_infantry_archer_e.xml:4 #: simulation/templates/units/maur_infantry_spearman_e.xml:4 #: simulation/templates/units/maur_infantry_swordsman_e.xml:4 #: simulation/templates/units/maur_support_healer_e.xml:4 #: simulation/templates/units/merc_thrace_swordsman.xml:23 #: simulation/templates/units/pers_cavalry_archer_e.xml:4 #: simulation/templates/units/pers_cavalry_javelinist_e.xml:4 #: simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml:18 #: simulation/templates/units/pers_cavalry_spearman_e.xml:4 #: simulation/templates/units/pers_cavalry_swordsman_e.xml:4 #: simulation/templates/units/pers_cavalry_swordsman_e_trireme.xml:20 #: simulation/templates/units/pers_infantry_archer_e.xml:4 #: simulation/templates/units/pers_infantry_javelinist_e.xml:4 #: simulation/templates/units/pers_infantry_spearman_e.xml:4 #: simulation/templates/units/pers_support_healer_e.xml:4 #: simulation/templates/units/ptol_cavalry_archer_e.xml:4 #: simulation/templates/units/ptol_cavalry_javelinist_merc_e.xml:4 #: simulation/templates/units/ptol_cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol_infantry_archer_e.xml:4 #: simulation/templates/units/ptol_infantry_javelinist_e.xml:4 #: simulation/templates/units/ptol_infantry_pikeman_e.xml:4 #: simulation/templates/units/ptol_infantry_slinger_e.xml:4 #: simulation/templates/units/ptol_infantry_spearman_merc_e.xml:4 #: simulation/templates/units/ptol_infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/ptol_support_healer_e.xml:4 #: simulation/templates/units/rome_cavalry_javelinist_e.xml:4 #: simulation/templates/units/rome_cavalry_spearman_e.xml:4 #: simulation/templates/units/rome_infantry_javelinist_e.xml:4 #: simulation/templates/units/rome_infantry_spearman_e.xml:4 #: simulation/templates/units/rome_infantry_swordsman_e.xml:4 #: simulation/templates/units/rome_support_healer_e.xml:4 #: simulation/templates/units/sele_cavalry_archer_e.xml:4 #: simulation/templates/units/sele_cavalry_javelinist_e.xml:4 #: simulation/templates/units/sele_cavalry_spearman_merc_e.xml:4 #: simulation/templates/units/sele_infantry_archer_merc_e.xml:4 #: simulation/templates/units/sele_infantry_javelinist_e.xml:4 #: simulation/templates/units/sele_infantry_pikeman_e.xml:4 #: simulation/templates/units/sele_infantry_spearman_e.xml:4 #: simulation/templates/units/sele_infantry_swordsman_merc_e.xml:4 #: simulation/templates/units/sele_support_healer_e.xml:4 #: simulation/templates/units/spart_cavalry_javelinist_e.xml:4 #: simulation/templates/units/spart_cavalry_spearman_e.xml:4 #: simulation/templates/units/spart_champion_infantry_sword.xml:18 #: simulation/templates/units/spart_infantry_javelinist_e.xml:4 #: simulation/templates/units/spart_infantry_spearman_e.xml:4 #: simulation/templates/units/spart_support_healer_e.xml:4 msgctxt "Rank" msgid "Elite" msgstr "" #: simulation/templates/units/athen_cavalry_swordsman_b.xml:7 msgid "Greek Cavalry" msgstr "" #: simulation/templates/units/athen_cavalry_swordsman_b.xml:8 msgid "Hippeús" msgstr "" #: simulation/templates/units/athen_champion_infantry.xml:6 msgid "City Guard" msgstr "" #: simulation/templates/units/athen_champion_infantry.xml:7 msgid "Epílektos" msgstr "" #: simulation/templates/units/athen_champion_marine.xml:6 msgid "Athenian Marine" msgstr "" #: simulation/templates/units/athen_champion_marine.xml:7 msgid "Epibátēs Athēnaîos" msgstr "" #: simulation/templates/units/athen_champion_ranged.xml:6 msgid "Scythian Archer" msgstr "" #: simulation/templates/units/athen_champion_ranged.xml:7 msgid "Toxótēs Skythikós" msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:13 msgid "Formation Reforms" msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:14 msgid "All units in his formation +15% speed and +1 armor." msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:22 msgid "Peltast Reforms" msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:23 msgid "All Peltasts +15% speed." msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:29 msgid "Iphicrates" msgstr "" #: simulation/templates/units/athen_hero_iphicrates.xml:30 msgid "Iphikratēs" msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:11 msgid "Builder Aura" msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:12 msgid "Buildings construct 15% faster within his vision." msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:21 msgid "Acropolis Aura" msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:22 msgid "Temples are 50 stone cheaper during his lifetime." msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:28 msgid "Pericles" msgstr "" #: simulation/templates/units/athen_hero_pericles.xml:29 msgid "Periklēs" msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:11 msgid "Naval Commander Aura" msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:12 msgid "When garrisoned in a ship, his ship is +50% faster." msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:20 msgid "Naval Architect Aura" msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:21 msgid "Ships are built +20% faster during his lifespan." msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:27 msgid "Themistocles" msgstr "" #: simulation/templates/units/athen_hero_themistocles.xml:28 msgid "Themistoklês" msgstr "" #: simulation/templates/units/athen_infantry_javelinist_b.xml:22 msgid "Thracian Peltast" msgstr "" #: simulation/templates/units/athen_infantry_javelinist_b.xml:23 msgid "Peltastḗs Thrâx" msgstr "" #: simulation/templates/units/athen_infantry_marine_archer_b.xml:22 #: simulation/templates/units/mace_infantry_archer_b.xml:20 msgid "Cretan Mercenary Archer" msgstr "" #: simulation/templates/units/athen_infantry_marine_archer_b.xml:23 #: simulation/templates/units/mace_infantry_archer_b.xml:21 msgid "Toxótēs Krētikós" msgstr "" #: simulation/templates/units/athen_infantry_slinger_b.xml:15 msgid "Athenian Slinger Militia" msgstr "" #: simulation/templates/units/athen_infantry_slinger_b.xml:16 msgid "Psilòs Athēnaîos" msgstr "" #: simulation/templates/units/athen_infantry_spearman_b.xml:23 msgid "Athenian Hoplite" msgstr "" #: simulation/templates/units/athen_infantry_spearman_b.xml:24 msgid "Hoplítēs Athēnaîos" msgstr "" #: simulation/templates/units/athen_ship_bireme.xml:5 msgid "Penteconter" msgstr "" #: simulation/templates/units/athen_ship_bireme.xml:6 #: simulation/templates/units/spart_ship_bireme.xml:5 msgid "Pentēkóntoros" msgstr "" #: simulation/templates/units/athen_ship_fishing.xml:8 #: simulation/templates/units/mace_ship_fishing.xml:5 #: simulation/templates/units/ptol_ship_fishing.xml:5 #: simulation/templates/units/sele_ship_fishing.xml:5 #: simulation/templates/units/spart_ship_fishing.xml:5 msgid "Ploîon Halieutikón" msgstr "" #: simulation/templates/units/athen_ship_merchant.xml:9 #: simulation/templates/units/mace_ship_merchant.xml:9 #: simulation/templates/units/ptol_ship_merchant.xml:9 #: simulation/templates/units/sele_ship_merchant.xml:9 #: simulation/templates/units/spart_ship_merchant.xml:9 msgid "Ploîon Phortēgikón" msgstr "" #: simulation/templates/units/athen_ship_trireme.xml:5 msgid "Triḗrēs Athēnaía" msgstr "" #: simulation/templates/units/athen_ship_trireme.xml:6 msgid "Athenian Trireme" msgstr "" #: simulation/templates/units/athen_support_female_citizen.xml:5 msgid "Gýnē Athēnaía" msgstr "" #: simulation/templates/units/athen_support_female_citizen.xml:6 msgid "Athenian Woman" msgstr "" #: simulation/templates/units/athen_support_healer_b.xml:7 #: simulation/templates/units/spart_support_healer_b.xml:7 msgid "Iatrós" msgstr "" #: simulation/templates/units/athen_support_slave.xml:5 msgid "Doûlos" msgstr "" #: simulation/templates/units/athen_support_trader.xml:10 #: simulation/templates/units/mace_support_trader.xml:10 #: simulation/templates/units/ptol_support_trader.xml:9 #: simulation/templates/units/sele_support_trader.xml:10 msgid "Émporos" msgstr "" #: simulation/templates/units/brit_cavalry_javelinist_b.xml:6 #: simulation/templates/units/gaul_cavalry_javelinist_b.xml:6 msgid "Gaisaredos" msgstr "" #: simulation/templates/units/brit_cavalry_javelinist_b.xml:7 msgid "Raiding Cavalry" msgstr "" #: simulation/templates/units/brit_cavalry_swordsman_b.xml:6 #: simulation/templates/units/gaul_cavalry_swordsman_b.xml:6 msgid "Epos" msgstr "" #: simulation/templates/units/brit_cavalry_swordsman_b.xml:7 msgid "Celtic Cavalry" msgstr "" #: simulation/templates/units/brit_champion_cavalry.xml:10 msgid "Celtic Chariot" msgstr "" #: simulation/templates/units/brit_champion_cavalry.xml:11 msgid "Carbanto" msgstr "" #: simulation/templates/units/brit_champion_infantry.xml:5 msgid "Brythonic Longswordsman" msgstr "" #: simulation/templates/units/brit_champion_infantry.xml:6 msgid "Delamokludda" msgstr "" #: simulation/templates/units/brit_hero_boudicca.xml:13 #: simulation/templates/units/brit_hero_boudicca_sword.xml:13 msgid "Champion Army" msgstr "" #: simulation/templates/units/brit_hero_boudicca.xml:14 #: simulation/templates/units/brit_hero_boudicca_sword.xml:14 msgid "+5 Attack, +2 Capture and +25% Speed for Champion Units." msgstr "" #: simulation/templates/units/brit_hero_boudicca.xml:25 #: simulation/templates/units/brit_hero_boudicca_sword.xml:20 msgid "Boudicca" msgstr "" #: simulation/templates/units/brit_hero_boudicca_sword.xml:21 msgid "Heroine" msgstr "" #: simulation/templates/units/brit_hero_caratacos.xml:11 #: simulation/templates/units/cart_hero_hamilcar.xml:11 msgid "All Units +15% speed." msgstr "" #: simulation/templates/units/brit_hero_caratacos.xml:16 msgid "Caratacos" msgstr "" #: simulation/templates/units/brit_hero_cunobelin.xml:12 msgid "Let all units heal at 1 HP per second" msgstr "" #: simulation/templates/units/brit_hero_cunobelin.xml:18 msgid "Cunobelin" msgstr "" #: simulation/templates/units/brit_infantry_javelinist_b.xml:13 #: simulation/templates/units/gaul_infantry_javelinist_b.xml:15 msgid "Baguada" msgstr "" #: simulation/templates/units/brit_infantry_slinger_b.xml:13 #: simulation/templates/units/gaul_infantry_slinger_b.xml:15 msgid "Celtic Slinger" msgstr "" #: simulation/templates/units/brit_infantry_slinger_b.xml:14 #: simulation/templates/units/gaul_infantry_slinger_b.xml:16 msgid "Iaosae" msgstr "" #: simulation/templates/units/brit_infantry_spearman_b.xml:13 #: simulation/templates/units/gaul_infantry_spearman_b.xml:15 msgid "Gaeroa" msgstr "" #: simulation/templates/units/brit_infantry_spearman_b.xml:14 msgid "Celtic Spearman" msgstr "" #: simulation/templates/units/brit_mechanical_siege_ram.xml:12 #: simulation/templates/units/gaul_mechanical_siege_ram.xml:12 msgid "Reithe" msgstr "" #: simulation/templates/units/brit_ship_fishing.xml:5 #: simulation/templates/units/gaul_ship_fishing.xml:5 msgid "/Fishing Boat/" msgstr "" #: simulation/templates/units/brit_ship_merchant.xml:9 #: simulation/templates/units/gaul_ship_merchant.xml:9 msgid "Curach" msgstr "" #: simulation/templates/units/brit_ship_trireme.xml:18 #: simulation/templates/units/gaul_ship_trireme.xml:18 msgid "Venetic Ponti" msgstr "" #: simulation/templates/units/brit_ship_trireme.xml:19 #: simulation/templates/units/gaul_ship_trireme.xml:19 #: simulation/templates/units/iber_ship_trireme.xml:19 msgid "Transport many soldiers across the sea." msgstr "" #: simulation/templates/units/brit_support_female_citizen.xml:18 #: simulation/templates/units/gaul_support_female_citizen.xml:18 msgid "Bodu" msgstr "" #: simulation/templates/units/brit_support_female_citizen.xml:19 #: simulation/templates/units/gaul_support_female_citizen.xml:19 msgid "Celtic Woman" msgstr "" #: simulation/templates/units/brit_support_healer_b.xml:6 #: simulation/templates/units/gaul_support_healer_b.xml:6 msgid "Druides" msgstr "" #: simulation/templates/units/brit_support_trader.xml:9 #: simulation/templates/units/gaul_support_trader.xml:9 msgid "Cyfnewidiwr" msgstr "" #: simulation/templates/units/brit_war_dog_b.xml:6 msgid "Coun" msgstr "" #: simulation/templates/units/cart_cavalry_javelinist_b.xml:6 msgid "Numidian Cavalry" msgstr "" #: simulation/templates/units/cart_cavalry_javelinist_b.xml:7 msgid "Ḥayyāl Raḫūv Masili" msgstr "" #: simulation/templates/units/cart_cavalry_spearman_ital_b.xml:13 msgid "Italic Cavalry" msgstr "" #: simulation/templates/units/cart_cavalry_spearman_ital_b.xml:14 msgid "Ḥayyāl Romaḥ Raḫūv" msgstr "" #: simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml:12 msgid "Gallic Mercenary Cavalry" msgstr "" #: simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml:13 #: simulation/templates/units/cart_cavalry_swordsman_iber_b.xml:13 msgid "Ḥayyāl Ḥerev Raḫūv" msgstr "" #: simulation/templates/units/cart_cavalry_swordsman_iber_b.xml:12 msgid "Iberian Heavy Cavalry" msgstr "" #: simulation/templates/units/cart_champion_cavalry.xml:5 #: simulation/templates/units/cart_sacred_band_cavalry.xml:5 msgid "Sacred Band Cavalry" msgstr "" #: simulation/templates/units/cart_champion_cavalry.xml:6 #: simulation/templates/units/cart_sacred_band_cavalry.xml:6 msgid "Sacred Band of Astarte" msgstr "" #: simulation/templates/units/cart_champion_elephant.xml:5 msgid "North African War Elephant" msgstr "" #: simulation/templates/units/cart_champion_elephant.xml:6 msgid "Pil Malḥamit" msgstr "" #: simulation/templates/units/cart_champion_infantry.xml:5 msgid "Sacred Band Infantry" msgstr "" #: simulation/templates/units/cart_champion_infantry.xml:6 msgid "Sacred Band of Ba'al" msgstr "" #: simulation/templates/units/cart_champion_pikeman.xml:5 msgid "Sacred Band Pikeman" msgstr "" #: simulation/templates/units/cart_champion_pikeman.xml:6 msgid "Mašal" msgstr "" #: simulation/templates/units/cart_hero_hamilcar.xml:10 msgid "Lightning Aura" msgstr "" #: simulation/templates/units/cart_hero_hamilcar.xml:16 msgid "Ḥimelqart Baraq" msgstr "" #: simulation/templates/units/cart_hero_hamilcar.xml:17 msgid "Hamilcar Barca" msgstr "" #: simulation/templates/units/cart_hero_hannibal.xml:14 msgid "Tactician Aura" msgstr "" #: simulation/templates/units/cart_hero_hannibal.xml:15 -msgid "All allied units +2 Attack and +1 Capture within vision range of him." +msgid "All allied units +2 Attack and +1 Capture within his vision range." msgstr "" #: simulation/templates/units/cart_hero_hannibal.xml:21 msgid "Hannibal Barca" msgstr "" #: simulation/templates/units/cart_hero_hannibal.xml:22 msgid "Ḥannibaʿal Baraq" msgstr "" #: simulation/templates/units/cart_hero_hannibal.xml:25 msgid "" "\"Strategist\" Ability (TBD): The player can see changes within the fog of " "war while Hannibal lives. \n" "Can run amok." msgstr "" #: simulation/templates/units/cart_hero_maharbal.xml:11 msgid "Commander Aura" msgstr "" #: simulation/templates/units/cart_hero_maharbal.xml:12 msgid "" " +5 Cavalry charge attack within vision range of him (currently useless)." msgstr "" #: simulation/templates/units/cart_hero_maharbal.xml:17 msgid "Maharbal" msgstr "" #: simulation/templates/units/cart_hero_maharbal.xml:18 msgid "Maharbaʿal" msgstr "" #: simulation/templates/units/cart_infantry_archer_b.xml:15 msgid "Mauritanian Archer" msgstr "" #: simulation/templates/units/cart_infantry_archer_b.xml:16 msgid "Qešet" msgstr "" #: simulation/templates/units/cart_infantry_javelinist_iber_b.xml:22 msgid "Iberian Mercenary Skirmisher" msgstr "" #: simulation/templates/units/cart_infantry_javelinist_iber_b.xml:23 msgid "Sǝḫīr Kidōn" msgstr "" #: simulation/templates/units/cart_infantry_slinger_iber_b.xml:22 msgid "Balearic Slinger" msgstr "" #: simulation/templates/units/cart_infantry_slinger_iber_b.xml:23 msgid "Qallāʿ Ibušimi" msgstr "" #: simulation/templates/units/cart_infantry_spearman_b.xml:15 msgid "Libyan Spearman" msgstr "" #: simulation/templates/units/cart_infantry_spearman_b.xml:16 msgid "Sǝḫīr Ḥanīt" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_gaul_b.xml:21 #: simulation/templates/units/ptol_infantry_swordsman_merc_b.xml:20 msgid "Gallic Mercenary Swordsman" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_gaul_b.xml:22 msgid "Seḫīr Ḥerev" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_ital_b.xml:21 #: simulation/templates/units/samnite_swordsman.xml:5 msgid "Samnite Swordsman" msgstr "" #: simulation/templates/units/cart_infantry_swordsman_ital_b.xml:22 msgid "Seḫīr Romaḥ" msgstr "" #: simulation/templates/units/cart_sacred_band_cavalry.xml:7 msgid "Bonused vs. Ranged Units." msgstr "" #: simulation/templates/units/cart_ship_bireme.xml:9 #: simulation/templates/units/ptol_ship_bireme.xml:5 #: simulation/templates/units/sele_ship_bireme.xml:5 msgid "Bireme" msgstr "" #: simulation/templates/units/cart_ship_bireme.xml:10 msgid "Du-Mašōt" msgstr "" #: simulation/templates/units/cart_ship_fishing.xml:5 msgid "Noon-Mašōt" msgstr "" #: simulation/templates/units/cart_ship_merchant.xml:9 msgid "Seḥer" msgstr "" #: simulation/templates/units/cart_ship_merchant.xml:11 msgid "" "Trade between docks. Garrison a Trader aboard for additional profit (+20% " "for each garrisoned). Gather profitable aquatic treasures. Carthaginians " "have +25% sea trading bonus." msgstr "" #: simulation/templates/units/cart_ship_quinquereme.xml:5 msgid "Quinquereme" msgstr "" #: simulation/templates/units/cart_ship_quinquereme.xml:6 msgid "Ḥameš-Mašōt" msgstr "" #: simulation/templates/units/cart_ship_trireme.xml:5 #: simulation/templates/units/mace_ship_trireme.xml:5 #: simulation/templates/units/spart_ship_trireme.xml:5 msgid "Trireme" msgstr "" #: simulation/templates/units/cart_ship_trireme.xml:6 msgid "Tlat-Mašōt" msgstr "" #: simulation/templates/units/cart_support_female_citizen.xml:5 msgid "Aštāh" msgstr "" #: simulation/templates/units/cart_support_female_citizen.xml:6 msgid "Carthaginian Woman" msgstr "" #: simulation/templates/units/cart_support_healer_b.xml:7 msgid "Kehinit" msgstr "" #: simulation/templates/units/cart_support_trader.xml:10 msgid "Mekir" msgstr "" #: simulation/templates/units/gaul_champion_cavalry.xml:5 msgid "Gallic Noble Cavalry" msgstr "" #: simulation/templates/units/gaul_champion_cavalry.xml:6 msgid "Gallic Brihent" msgstr "" #: simulation/templates/units/gaul_champion_fanatic.xml:15 msgid "Naked Fanatic" msgstr "" #: simulation/templates/units/gaul_champion_fanatic.xml:16 msgid "Gaesata" msgstr "" #: simulation/templates/units/gaul_champion_infantry.xml:5 msgid "Heavy Swordsman" msgstr "" #: simulation/templates/units/gaul_champion_infantry.xml:6 msgid "Solduros" msgstr "" #: simulation/templates/units/gaul_hero_brennus.xml:11 msgid "+10 Metal loot for every enemy unit killed." msgstr "" #: simulation/templates/units/gaul_hero_brennus.xml:16 msgid "Brennus" msgstr "" #: simulation/templates/units/gaul_hero_britomartus.xml:11 msgid "Gathering rates increased with +15% during his lifetime." msgstr "" #: simulation/templates/units/gaul_hero_britomartus.xml:16 msgid "Britomartus" msgstr "" #: simulation/templates/units/gaul_hero_vercingetorix.xml:14 msgid "+2 Attack and +1 Capture for all units within his aura." msgstr "" #: simulation/templates/units/gaul_hero_vercingetorix.xml:20 msgid "Vercingetorix" msgstr "" #: simulation/templates/units/iber_cavalry_javelinist_b.xml:6 msgid "Kantabriako Zaldun" msgstr "" #: simulation/templates/units/iber_cavalry_spearman_b.xml:6 msgid "Lantzari" msgstr "" #: simulation/templates/units/iber_champion_cavalry.xml:17 msgid "Leial Zalduneria" msgstr "" #: simulation/templates/units/iber_champion_cavalry.xml:21 msgid "Special: Flaming javelins. Good vs. Buildings." msgstr "" #: simulation/templates/units/iber_champion_infantry.xml:5 msgid "Leial Ezpatari" msgstr "" #: simulation/templates/units/iber_hero_caros.xml:5 msgid "Caros" msgstr "" #: simulation/templates/units/iber_hero_caros.xml:7 #: simulation/templates/units/iber_hero_indibil.xml:7 #: simulation/templates/units/iber_hero_viriato.xml:7 msgid "Hero Aura: \"Tactica Guerilla.\" TBD." msgstr "" #: simulation/templates/units/iber_hero_indibil.xml:5 msgid "Indibil" msgstr "" #: simulation/templates/units/iber_hero_viriato.xml:5 msgid "Viriato" msgstr "" #: simulation/templates/units/iber_infantry_javelinist_b.xml:11 msgid "Lusitano Ezpatari" msgstr "" #: simulation/templates/units/iber_infantry_slinger_b.xml:11 msgid "Habailari" msgstr "" #: simulation/templates/units/iber_infantry_spearman_b.xml:11 msgid "Ezkutari" msgstr "" #: simulation/templates/units/iber_infantry_swordsman_b.xml:11 msgid "Ezpatari" msgstr "" #: simulation/templates/units/iber_mechanical_siege_ram.xml:9 msgid "Ahariburu" msgstr "" #: simulation/templates/units/iber_ship_fire.xml:5 msgid "Iberian Fire Ship" msgstr "" #: simulation/templates/units/iber_ship_fishing.xml:5 msgid "Arrantza Ontzi" msgstr "" #: simulation/templates/units/iber_ship_merchant.xml:9 msgid "Merkataritza Itsasontzi" msgstr "" #: simulation/templates/units/iber_ship_trireme.xml:18 msgid "Ponti" msgstr "" #: simulation/templates/units/iber_support_female_citizen.xml:5 msgid "Emazteki" msgstr "" #: simulation/templates/units/iber_support_female_citizen.xml:6 msgid "Iberian Woman" msgstr "" #: simulation/templates/units/iber_support_healer_b.xml:7 msgid "Priestess of Ataekina" msgstr "" #: simulation/templates/units/iber_support_healer_b.xml:8 msgid "Emakumezko Apaiz de Ataekina" msgstr "" #: simulation/templates/units/iber_support_trader.xml:5 msgid "Merkatari" msgstr "" #: simulation/templates/units/mace_cavalry_javelinist_b.xml:14 msgid "Odrysian Skirmish Cavalry" msgstr "" #: simulation/templates/units/mace_cavalry_javelinist_b.xml:15 msgid "Hippakontistḕs Odrysós" msgstr "" #: simulation/templates/units/mace_cavalry_spearman_b.xml:7 msgid "Thessalian Lancer" msgstr "" #: simulation/templates/units/mace_cavalry_spearman_b.xml:8 msgid "Xystophóros Thessalikós" msgstr "" #: simulation/templates/units/mace_champion_cavalry.xml:6 #: simulation/templates/units/sele_cavalry_spearman_merc_b.xml:7 msgid "Companion Cavalry" msgstr "" #: simulation/templates/units/mace_champion_cavalry.xml:7 msgid "Hetaîros" msgstr "" #: simulation/templates/units/mace_champion_infantry_a.xml:6 msgid "Macedonian Shield Bearer" msgstr "" #: simulation/templates/units/mace_champion_infantry_a.xml:7 msgid "Hypaspistḗs" msgstr "" #: simulation/templates/units/mace_champion_infantry_e.xml:7 msgid "Hypaspistḗs Argyraspídi" msgstr "" #: simulation/templates/units/mace_hero_alexander.xml:10 msgid "Imperialism Aura" msgstr "" #: simulation/templates/units/mace_hero_alexander.xml:11 msgid "+10% territory effect for all buildings while he lives." msgstr "" #: simulation/templates/units/mace_hero_alexander.xml:32 msgid "Alexander The Great" msgstr "" #: simulation/templates/units/mace_hero_alexander.xml:33 msgid "Mégās Aléxandros" msgstr "" #: simulation/templates/units/mace_hero_alexander.xml:34 msgid "\"Herocide\" Bonus: +20% attack bonus vs. enemy Heroes." msgstr "" #: simulation/templates/units/mace_hero_craterus.xml:6 msgid "Crateros" msgstr "" #: simulation/templates/units/mace_hero_craterus.xml:7 msgid "Kraterós" msgstr "" #: simulation/templates/units/mace_hero_craterus.xml:8 msgid "Trusted general under Alexander the Great." msgstr "" #: simulation/templates/units/mace_hero_demetrius.xml:13 msgid "+15% Range and +10 Crush Attack for Siege Engines." msgstr "" #: simulation/templates/units/mace_hero_demetrius.xml:20 msgid "Demetrius The Besieger" msgstr "" #: simulation/templates/units/mace_hero_demetrius.xml:21 msgid "Dēmḗtrios Poliorkḗtēs" msgstr "" #: simulation/templates/units/mace_hero_philip.xml:13 msgid "+5 Attack and +2 Capture for Champion Units." msgstr "" #: simulation/templates/units/mace_hero_philip.xml:19 msgid "Philip II of Macedon" msgstr "" #: simulation/templates/units/mace_hero_philip.xml:20 msgid "Phílippos B' ho Makedṓn" msgstr "" #: simulation/templates/units/mace_hero_pyrrhus.xml:6 msgid "Pyrrhus of Epirus" msgstr "" #: simulation/templates/units/mace_hero_pyrrhus.xml:7 msgid "Pyrrhos ton Epeiros" msgstr "" #: simulation/templates/units/mace_hero_pyrrhus.xml:8 msgid "\"Pyrrhic Victory\" Aura: TBD." msgstr "" #: simulation/templates/units/mace_infantry_javelinist_b.xml:14 msgid "Agrianian Peltast" msgstr "" #: simulation/templates/units/mace_infantry_javelinist_b.xml:15 msgid "Peltastḗs Agrías" msgstr "" #: simulation/templates/units/mace_infantry_pikeman_b.xml:14 msgid "Foot Companion" msgstr "" #: simulation/templates/units/mace_infantry_pikeman_b.xml:15 msgid "Pezétairos" msgstr "" #: simulation/templates/units/mace_infantry_slinger_b.xml:14 msgid "Rhodian Slinger" msgstr "" #: simulation/templates/units/mace_infantry_slinger_b.xml:15 msgid "Sphendonḗtēs Rhódios" msgstr "" #: simulation/templates/units/mace_mechanical_siege_ram.xml:9 #: simulation/templates/units/spart_mechanical_siege_ram.xml:9 msgid "Poliorkitikós Kriós" msgstr "" #: simulation/templates/units/mace_mechanical_siege_tower.xml:5 #: simulation/templates/units/ptol_mechanical_siege_tower.xml:5 #: simulation/templates/units/sele_mechanical_siege_tower.xml:5 msgid "Helépolis" msgstr "" #: simulation/templates/units/mace_ship_bireme.xml:5 msgid "Hemiolos" msgstr "" #: simulation/templates/units/mace_ship_trireme.xml:6 #: simulation/templates/units/spart_ship_trireme.xml:6 msgid "Triḗrēs" msgstr "" #: simulation/templates/units/mace_support_female_citizen.xml:5 msgid "Gýnē Makedonikḗ" msgstr "" #: simulation/templates/units/mace_support_female_citizen.xml:6 msgid "Macedonian Woman" msgstr "" #: simulation/templates/units/mace_support_healer_b.xml:7 #: simulation/templates/units/sele_support_healer_b.xml:7 msgid "Hiereús" msgstr "" #: simulation/templates/units/mace_thorakites.xml:6 msgid "Armored Swordsman" msgstr "" #: simulation/templates/units/mace_thorakites.xml:7 msgid "Thōrakitēs" msgstr "" #: simulation/templates/units/mace_thureophoros.xml:10 msgid "Heavy Skirmisher" msgstr "" #: simulation/templates/units/mace_thureophoros.xml:11 msgid "Thyreophóros" msgstr "" #: simulation/templates/units/maur_cavalry_javelinist_b.xml:6 msgid "Indian Light Cavalry" msgstr "" #: simulation/templates/units/maur_cavalry_javelinist_b.xml:7 msgid "Ashwarohi" msgstr "" #: simulation/templates/units/maur_cavalry_swordsman_b.xml:6 msgid "Indian Raiding Cavalry" msgstr "" #: simulation/templates/units/maur_cavalry_swordsman_b.xml:7 msgid "Aśvārohagaṇaḥ" msgstr "" #: simulation/templates/units/maur_champion_chariot.xml:9 #: simulation/templates/units/maur_hero_ashoka.xml:12 #: simulation/templates/units/pers_cavalry_archer_b.xml:9 #: simulation/templates/units/pers_hero_darius.xml:21 #: simulation/templates/units/sele_champion_chariot.xml:10 msgid "Chariot" msgstr "" #: simulation/templates/units/maur_champion_chariot.xml:10 msgid "War Chariot" msgstr "" #: simulation/templates/units/maur_champion_chariot.xml:11 msgid "Rath" msgstr "" #: simulation/templates/units/maur_champion_chariot.xml:15 msgid "Deals Trample Damage." msgstr "" #: simulation/templates/units/maur_champion_elephant.xml:5 #: simulation/templates/units/pers_champion_elephant.xml:5 msgid "Indian War Elephant" msgstr "" #: simulation/templates/units/maur_champion_elephant.xml:6 msgid "Gajendra" msgstr "" #: simulation/templates/units/maur_champion_infantry.xml:19 msgid "Warrior" msgstr "" #: simulation/templates/units/maur_champion_infantry.xml:20 msgid "Yōddha" msgstr "" #: simulation/templates/units/maur_champion_maiden.xml:6 msgid "Maiden Guard" msgstr "" #: simulation/templates/units/maur_champion_maiden.xml:7 #: simulation/templates/units/maur_champion_maiden_archer.xml:7 msgid "Visha Kanya" msgstr "" #: simulation/templates/units/maur_champion_maiden_archer.xml:6 msgid "Maiden Guard Archer" msgstr "" #: simulation/templates/units/maur_elephant_archer_b.xml:11 msgid "Elephant Archer" msgstr "" #: simulation/templates/units/maur_elephant_archer_b.xml:12 msgid "Vachii Gaja" msgstr "" #: simulation/templates/units/maur_elephant_archer_b.xml:15 msgid "Can run amok." msgstr "" #: simulation/templates/units/maur_hero_ashoka.xml:9 msgid "Ashoka the Great" msgstr "" #: simulation/templates/units/maur_hero_ashoka.xml:10 msgid "Aśoka Devānāmpriya" msgstr "" #: simulation/templates/units/maur_hero_ashoka.xml:14 msgid "" "Hero Aura: TBD.\n" "Hero Special: \"Edicts of Ashoka\" - Edict Pillars of Ashoka can be built " "during Ashoka's lifetime." msgstr "" #: simulation/templates/units/maur_hero_chanakya.xml:30 msgid "Acharya Chanakya" msgstr "" #: simulation/templates/units/maur_hero_chanakya.xml:31 msgid "Acharya Chāṇakya" msgstr "" #: simulation/templates/units/maur_hero_chanakya.xml:33 msgid "" "Hero Special: \"Healer\" - Heal units at an accelerated rate.\n" "Hero Special: \"Teacher\" - Empower a building to research and train +50% " "faster.\n" "Hero Special: \"Philosopher\" - Research 4 special technologies only " "available to Chanakya." msgstr "" #: simulation/templates/units/maur_hero_maurya.xml:5 #: simulation/templates/units/maur_hero_maurya.xml:6 msgid "Chandragupta Maurya" msgstr "" #: simulation/templates/units/maur_hero_maurya.xml:7 msgid "Hero Aura: TBD." msgstr "" #: simulation/templates/units/maur_infantry_archer_b.xml:13 msgid "Longbowman" msgstr "" #: simulation/templates/units/maur_infantry_archer_b.xml:14 msgid "Dhanurdhar" msgstr "" #: simulation/templates/units/maur_infantry_spearman_b.xml:17 msgid "Bamboo Spearman" msgstr "" #: simulation/templates/units/maur_infantry_spearman_b.xml:18 msgid "Kauntika" msgstr "" #: simulation/templates/units/maur_infantry_swordsman_b.xml:13 msgid "Indian Swordsman" msgstr "" #: simulation/templates/units/maur_infantry_swordsman_b.xml:14 msgid "Khadagdhari" msgstr "" #: simulation/templates/units/maur_ship_bireme.xml:5 #: simulation/templates/units/maur_ship_trireme.xml:18 msgid "Yudhpot" msgstr "" #: simulation/templates/units/maur_ship_fishing.xml:9 msgid "Fisherman" msgstr "" #: simulation/templates/units/maur_ship_fishing.xml:10 msgid "Matsyapalak" msgstr "" #: simulation/templates/units/maur_ship_merchant.xml:9 msgid "Trading Ship" msgstr "" #: simulation/templates/units/maur_ship_merchant.xml:10 msgid "Vanijyik Nauka" msgstr "" #: simulation/templates/units/maur_support_elephant.xml:28 msgid "Worker Elephant" msgstr "" #: simulation/templates/units/maur_support_elephant.xml:29 msgid "Karmākara Gaja" msgstr "" #: simulation/templates/units/maur_support_elephant.xml:32 msgid "Mobile dropsite. Can also assist in constructing buildings." msgstr "" #: simulation/templates/units/maur_support_female_citizen.xml:5 msgid "Naari" msgstr "" #: simulation/templates/units/maur_support_female_citizen.xml:6 msgid "Indian Woman" msgstr "" #: simulation/templates/units/maur_support_healer_b.xml:6 msgid "Brahmin Priest" msgstr "" #: simulation/templates/units/maur_support_healer_b.xml:7 msgid "Brāhmaṇa Pujari" msgstr "" #: simulation/templates/units/maur_support_trader.xml:9 msgid "Vaishya" msgstr "" #: simulation/templates/units/merc_thrace_swordsman.xml:21 #: simulation/templates/units/sele_infantry_swordsman_merc_b.xml:14 msgid "Thracian Mercenary Swordsman" msgstr "" #: simulation/templates/units/merc_thrace_swordsman.xml:22 #: simulation/templates/units/sele_infantry_swordsman_merc_b.xml:15 msgid "Rhomphaiaphoros Thrakikós" msgstr "" #: simulation/templates/units/merc_thrace_swordsman.xml:26 #: simulation/templates/units/ptol_infantry_archer_b.xml:23 -#: simulation/templates/units/samnite_swordsman.xml:9 +#: simulation/templates/units/samnite_swordsman.xml:8 #: simulation/templates/units/sele_infantry_swordsman_merc_b.xml:18 #: simulation/templates/units/thrace_black_cloak.xml:23 msgid "Mercenary" msgstr "" #: simulation/templates/units/noldor_ship_bireme.xml:9 msgid "Mankar Cirya" msgstr "" #: simulation/templates/units/pers_arstibara.xml:12 msgid "Persian Apple Bearer" msgstr "" #: simulation/templates/units/pers_arstibara.xml:13 msgid "Arštibara" msgstr "" #: simulation/templates/units/pers_cavalry_archer_b.xml:11 msgid "Babylonian Scythed Chariot" msgstr "" #: simulation/templates/units/pers_cavalry_archer_b.xml:12 msgid "Babiruviya Ratha" msgstr "" #: simulation/templates/units/pers_cavalry_archer_b.xml:15 msgid "Causes trample damage to enemy units." msgstr "" #: simulation/templates/units/pers_cavalry_javelinist_b.xml:6 #: simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml:9 #: simulation/templates/units/sele_cavalry_javelinist_b.xml:7 msgid "Median Light Cavalry" msgstr "" #: simulation/templates/units/pers_cavalry_javelinist_b.xml:7 #: simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml:10 msgid "Mada Asabara" msgstr "" #: simulation/templates/units/pers_cavalry_spearman_b.xml:6 msgid "Cappadocian Cavalry" msgstr "" #: simulation/templates/units/pers_cavalry_spearman_b.xml:7 msgid "Katpaduka Asabara" msgstr "" #: simulation/templates/units/pers_cavalry_swordsman_b.xml:6 #: simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml:12 msgid "Hyrcanian Cavalry" msgstr "" #: simulation/templates/units/pers_cavalry_swordsman_b.xml:7 #: simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml:13 msgid "Varkaniya Asabara" msgstr "" #: simulation/templates/units/pers_champion_cavalry.xml:5 msgid "Bactrian Heavy Lancer" msgstr "" #: simulation/templates/units/pers_champion_cavalry.xml:6 #: simulation/templates/units/pers_champion_cavalry_archer.xml:6 msgid "Bakhtrish Asabara" msgstr "" #: simulation/templates/units/pers_champion_cavalry_archer.xml:5 msgid "Bactrian Heavy Cavalry Archer" msgstr "" #: simulation/templates/units/pers_champion_elephant.xml:6 msgid "Hinduya Pila" msgstr "" #: simulation/templates/units/pers_champion_infantry.xml:5 msgid "Persian Immortal" msgstr "" #: simulation/templates/units/pers_champion_infantry.xml:6 msgid "Anusiya" msgstr "" #: simulation/templates/units/pers_hero_cyrus.xml:13 msgid "Lead from the Front Aura" msgstr "" #: simulation/templates/units/pers_hero_cyrus.xml:14 msgid "+2 Attack and +1 Capture for nearby cavalry units." msgstr "" #: simulation/templates/units/pers_hero_cyrus.xml:20 msgid "Cyrus II The Great" msgstr "" #: simulation/templates/units/pers_hero_cyrus.xml:21 msgid "Kurush II" msgstr "" #: simulation/templates/units/pers_hero_darius.xml:11 msgid "Leadership Aura" msgstr "" #: simulation/templates/units/pers_hero_darius.xml:12 msgid "+15% Movement Speed of all units." msgstr "" #: simulation/templates/units/pers_hero_darius.xml:22 msgid "Darius The Great" msgstr "" #: simulation/templates/units/pers_hero_darius.xml:23 msgid "Darayavahush I" msgstr "" #: simulation/templates/units/pers_hero_darius.xml:25 msgid "" "Hero Aura: \"Merchant of the Empire.\" Boosts profitablity of trade during " -"his lifetime (TBD).\n" -"Ranged attack 2x vs. spearmen. Ranged attack 1.5x vs. Swordsmen." +"his lifetime (TBD)." msgstr "" #: simulation/templates/units/pers_hero_xerxes.xml:12 #: simulation/templates/units/pers_hero_xerxes_chariot.xml:12 msgid "Administrator Aura" msgstr "" #: simulation/templates/units/pers_hero_xerxes.xml:13 #: simulation/templates/units/pers_hero_xerxes_chariot.xml:13 msgid " +15% Gather Rate and Build Rate of nearby units." msgstr "" #: simulation/templates/units/pers_hero_xerxes.xml:19 #: simulation/templates/units/pers_hero_xerxes_chariot.xml:24 msgid "Xerxes I" msgstr "" #: simulation/templates/units/pers_hero_xerxes.xml:20 #: simulation/templates/units/pers_hero_xerxes_chariot.xml:25 msgid "Xsayarsa I" msgstr "" #: simulation/templates/units/pers_infantry_archer_b.xml:13 msgid "Sogdian Archer" msgstr "" #: simulation/templates/units/pers_infantry_archer_b.xml:14 msgid "Sugda Vaçabara" msgstr "" #: simulation/templates/units/pers_infantry_javelinist_b.xml:13 msgid "Anatolian Auxiliary" msgstr "" #: simulation/templates/units/pers_infantry_javelinist_b.xml:14 msgid "Spardiya Takabara" msgstr "" #: simulation/templates/units/pers_infantry_spearman_b.xml:13 msgid "Shieldbearer" msgstr "" #: simulation/templates/units/pers_infantry_spearman_b.xml:14 msgid "Sparabara" msgstr "" #: simulation/templates/units/pers_kardakes_hoplite.xml:5 msgid "Cardaces Hoplite" msgstr "" #: simulation/templates/units/pers_kardakes_hoplite.xml:6 msgid "Hoplites Kardakes" msgstr "" #: simulation/templates/units/pers_kardakes_skirmisher.xml:5 msgid "Cardaces Skirmisher" msgstr "" #: simulation/templates/units/pers_kardakes_skirmisher.xml:6 msgid "Peltastes Kardakes" msgstr "" #: simulation/templates/units/pers_mechanical_siege_ram.xml:15 msgid "Assyrian Siege Ram" msgstr "" #: simulation/templates/units/pers_mechanical_siege_ram.xml:16 msgid "Athuriya Hamaranakuba" msgstr "" #: simulation/templates/units/pers_ship_bireme.xml:9 msgid "Cypriot Galley" msgstr "" #: simulation/templates/units/pers_ship_bireme.xml:10 msgid "Hamaraniyanava" msgstr "" #: simulation/templates/units/pers_ship_fishing.xml:5 msgid "Masiyakara" msgstr "" #: simulation/templates/units/pers_ship_merchant.xml:9 msgid "Ionian Trade Ship" msgstr "" #: simulation/templates/units/pers_ship_merchant.xml:10 msgid "Yaunash Nav" msgstr "" #: simulation/templates/units/pers_ship_trireme.xml:9 msgid "Phoenician Trireme" msgstr "" #: simulation/templates/units/pers_ship_trireme.xml:10 msgid "Vazarka Hamaraniyanava" msgstr "" #: simulation/templates/units/pers_support_female_citizen.xml:5 msgid "Banu Miyanrudani" msgstr "" #: simulation/templates/units/pers_support_female_citizen.xml:6 msgid "Mesopotamian Woman" msgstr "" #: simulation/templates/units/pers_support_healer_b.xml:6 msgid "Median Magus" msgstr "" #: simulation/templates/units/pers_support_healer_b.xml:7 msgid "Maguš Mada" msgstr "" #: simulation/templates/units/pers_support_trader.xml:10 msgid "Aramaean Merchant" msgstr "" #: simulation/templates/units/pers_support_trader.xml:11 msgid "Tamkarum Arami" msgstr "" #: simulation/templates/units/pers_support_trader.xml:14 msgid "" "Trade resources between your own markets and those of your allies. Persians " "have a +25% land trading bonus." msgstr "" #: simulation/templates/units/ptol_cavalry_archer_b.xml:5 #: simulation/templates/units/sele_cavalry_archer_b.xml:6 msgid "Camel" msgstr "" #: simulation/templates/units/ptol_cavalry_archer_b.xml:7 msgid "Nabataean Camel Archer" msgstr "" #: simulation/templates/units/ptol_cavalry_archer_b.xml:8 msgid "Mutsābiq Gamal Nabatu" msgstr "" #: simulation/templates/units/ptol_cavalry_javelinist_merc_b.xml:13 msgid "Tarantine Settler Cavalry" msgstr "" #: simulation/templates/units/ptol_cavalry_javelinist_merc_b.xml:14 msgid "Hippeús Tarantînos" msgstr "" #: simulation/templates/units/ptol_cavalry_spearman_merc_b.xml:6 msgid "Macedonian Settler Cavalry" msgstr "" #: simulation/templates/units/ptol_cavalry_spearman_merc_b.xml:7 msgid "Hippeús Makedonikós" msgstr "" #: simulation/templates/units/ptol_champion_cavalry.xml:5 msgid "Royal Guard Cavalry" msgstr "" #: simulation/templates/units/ptol_champion_cavalry.xml:6 msgid "Ágēma Basiléōs" msgstr "" #: simulation/templates/units/ptol_champion_elephant.xml:5 msgid "Towered War Elephant" msgstr "" #: simulation/templates/units/ptol_champion_elephant.xml:6 msgid "Polémou Eléphantos" msgstr "" #: simulation/templates/units/ptol_champion_juggernaut.xml:19 msgid "Juggernaut" msgstr "" #: simulation/templates/units/ptol_champion_juggernaut.xml:20 msgid "Tessarakonterēs" msgstr "" #: simulation/templates/units/ptol_hero_cleopatra.xml:12 msgid "Patriot Aura" msgstr "" #: simulation/templates/units/ptol_hero_cleopatra.xml:13 msgid "Egyptian units fight 20% faster in her vision range." msgstr "" #: simulation/templates/units/ptol_hero_cleopatra.xml:20 msgid "Cleopatra VII" msgstr "" #: simulation/templates/units/ptol_hero_cleopatra.xml:21 msgid "Kleopatra H' Philopator" msgstr "" #: simulation/templates/units/ptol_hero_cleopatra.xml:22 msgid "" "\"Consort\" Aura (TBD): Increased effectiveness of allied heroes in her " "vision. Decreased effectiveness for enemy heroes." msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:11 msgid "Construction Aura" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:12 msgid "Buildings construct 10% faster within his vision." msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:24 msgid "Mercenary Patron Aura" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:25 msgid "Mercenaries cost -50% resources during his lifetime." msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:30 msgid "Ptolemy I \"Savior\"" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_I.xml:31 msgid "Ptolemaios A' Soter" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_IV.xml:10 msgid "Raphia Aura" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_IV.xml:11 msgid "Egyptian Pikemen have 40% greater health during his lifetime." msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_IV.xml:16 msgid "Ptolemy IV \"Father Loving\"" msgstr "" #: simulation/templates/units/ptol_hero_ptolemy_IV.xml:17 msgid "Ptolemaios D' Philopator" msgstr "" #: simulation/templates/units/ptol_infantry_archer_b.xml:25 msgid "Nubian Mercenary Archer" msgstr "" #: simulation/templates/units/ptol_infantry_archer_b.xml:26 msgid "Kousít Misthophóros Toxótēs" msgstr "" #: simulation/templates/units/ptol_infantry_javelinist_b.xml:14 msgid "Mercenary Thureos Skirmisher" msgstr "" #: simulation/templates/units/ptol_infantry_javelinist_b.xml:15 msgid "Thureophóros Akrobolistḗs" msgstr "" #: simulation/templates/units/ptol_infantry_pikeman_b.xml:14 msgid "Egyptian Pikeman" msgstr "" #: simulation/templates/units/ptol_infantry_pikeman_b.xml:15 msgid "Phalaggomákhimos" msgstr "" #: simulation/templates/units/ptol_infantry_slinger_b.xml:14 msgid "Judean Slinger" msgstr "" #: simulation/templates/units/ptol_infantry_slinger_b.xml:15 msgid "Hebraikós Sphendonḗtēs" msgstr "" #: simulation/templates/units/ptol_infantry_spearman_merc_b.xml:21 msgid "Mercenary Thureos Spearman" msgstr "" #: simulation/templates/units/ptol_infantry_spearman_merc_b.xml:22 msgid "Thureophóros Misthophóros" msgstr "" #: simulation/templates/units/ptol_infantry_swordsman_merc_b.xml:21 msgid "Gallikós Mistophorós" msgstr "" #: simulation/templates/units/ptol_ship_bireme.xml:6 #: simulation/templates/units/sele_ship_bireme.xml:6 msgid "Dierēs" msgstr "" #: simulation/templates/units/ptol_ship_quinquereme.xml:5 msgid "Octḗrēs" msgstr "" #: simulation/templates/units/ptol_ship_trireme.xml:5 msgid "Pentḗrēs" msgstr "" #: simulation/templates/units/ptol_support_female_citizen.xml:5 msgid "Gýnē Aigýptia" msgstr "" #: simulation/templates/units/ptol_support_female_citizen.xml:6 msgid "Egyptian Woman" msgstr "" #: simulation/templates/units/ptol_support_healer_b.xml:6 msgid "Egyptian Priest" msgstr "" #: simulation/templates/units/ptol_support_healer_b.xml:7 msgid "Hiereús Aigýptios" msgstr "" #: simulation/templates/units/rome_cavalry_javelinist_b.xml:7 msgid "Italian Allied Cavalry" msgstr "" #: simulation/templates/units/rome_cavalry_javelinist_b.xml:8 msgid "Eques Socius" msgstr "" #: simulation/templates/units/rome_cavalry_spearman_b.xml:7 msgid "Roman Cavalry" msgstr "" #: simulation/templates/units/rome_cavalry_spearman_b.xml:8 msgid "Eques Romanus" msgstr "" #: simulation/templates/units/rome_centurio_imperial.xml:17 msgid "Roman Centurion" msgstr "" #: simulation/templates/units/rome_centurio_imperial.xml:18 msgid "Centurio Legionarius" msgstr "" #: simulation/templates/units/rome_champion_cavalry.xml:6 msgid "Eques Consularis" msgstr "" #: simulation/templates/units/rome_champion_cavalry.xml:7 msgid "Consular Bodyguard" msgstr "" #: simulation/templates/units/rome_champion_infantry.xml:6 msgid "Italic Heavy Infantry" msgstr "" #: simulation/templates/units/rome_champion_infantry.xml:7 msgid "Extraordinarius" msgstr "" #: simulation/templates/units/rome_hero_marcellus.xml:13 msgid "Sword of Rome Aura" msgstr "" #: simulation/templates/units/rome_hero_marcellus.xml:14 -msgid "+5 Attack and +2 Capture for Roman units within sight of him." +msgid "+5 Attack and +2 Capture for Roman units within his vision range." msgstr "" #: simulation/templates/units/rome_hero_marcellus.xml:21 msgid "Marcus Claudius Marcellus" msgstr "" #: simulation/templates/units/rome_hero_maximus.xml:12 msgid "Shield of Rome Aura" msgstr "" #: simulation/templates/units/rome_hero_maximus.xml:13 msgid "+1 armour for all units and structures." msgstr "" #: simulation/templates/units/rome_hero_maximus.xml:19 msgid "Quintus Fabius Maximus" msgstr "" #: simulation/templates/units/rome_hero_scipio.xml:6 msgid "Scipio Africanus" msgstr "" #: simulation/templates/units/rome_hero_scipio.xml:9 msgid "" "\"Divide and Conquer\" Ability: Convert groups of enemy units to his side " "for 500 Metal. (Not implemented)" msgstr "" #: simulation/templates/units/rome_infantry_javelinist_b.xml:15 msgid "Roman Skirmisher" msgstr "" #: simulation/templates/units/rome_infantry_javelinist_b.xml:16 msgid "Veles" msgstr "" #: simulation/templates/units/rome_infantry_spearman_b.xml:15 msgid "Veteran Spearman" msgstr "" #: simulation/templates/units/rome_infantry_spearman_b.xml:16 msgid "Triarius" msgstr "" #: simulation/templates/units/rome_infantry_swordsman_b.xml:16 msgid "Roman Swordsman" msgstr "" #: simulation/templates/units/rome_infantry_swordsman_b.xml:17 msgid "Hastatus" msgstr "" #: simulation/templates/units/rome_legionnaire_imperial.xml:14 msgid "Roman Legionnaire" msgstr "" #: simulation/templates/units/rome_legionnaire_imperial.xml:15 msgid "Legionarius Romanus" msgstr "" #: simulation/templates/units/rome_legionnaire_marian.xml:6 msgid "Marian Legionaire" msgstr "" #: simulation/templates/units/rome_legionnaire_marian.xml:7 msgid "Marian Legionarius" msgstr "" #: simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml:32 msgid "Ballista" msgstr "" #: simulation/templates/units/rome_mechanical_siege_ram.xml:9 msgid "Aries" msgstr "" #: simulation/templates/units/rome_ship_bireme.xml:5 msgid "Liburnus" msgstr "" #: simulation/templates/units/rome_ship_fishing.xml:5 msgid "Navicula Piscatoria" msgstr "" #: simulation/templates/units/rome_ship_merchant.xml:9 msgid "Corbita" msgstr "" #: simulation/templates/units/rome_ship_quinquereme.xml:5 msgid "Quinqueremis Romana" msgstr "" #: simulation/templates/units/rome_ship_quinquereme.xml:6 msgid "Roman Quinquereme" msgstr "" #: simulation/templates/units/rome_ship_trireme.xml:8 msgid "Triremis Romana" msgstr "" #: simulation/templates/units/rome_ship_trireme.xml:9 msgid "Roman Trireme" msgstr "" #: simulation/templates/units/rome_support_female_citizen.xml:6 msgid "Romana" msgstr "" #: simulation/templates/units/rome_support_female_citizen.xml:7 msgid "Roman Woman" msgstr "" #: simulation/templates/units/rome_support_healer_b.xml:7 msgid "State Priest" msgstr "" #: simulation/templates/units/rome_support_healer_b.xml:8 msgid "Pontifex Minor" msgstr "" #: simulation/templates/units/rome_support_trader.xml:10 msgid "Plebeian Merchant" msgstr "" #: simulation/templates/units/rome_support_trader.xml:11 msgid "Mercator Plebeius" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:5 msgid "Samnite Skirmisher" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:6 msgid "(Samnite Skirmisher)" msgstr "" #: simulation/templates/units/samnite_skirmisher.xml:7 msgid "" "Mercenary skirmisher.\n" "Bonus vs. Archers and Spearmen." msgstr "" #: simulation/templates/units/samnite_spearman.xml:5 msgid "Samnite Spearman" msgstr "" #: simulation/templates/units/samnite_spearman.xml:6 msgid "(Samnite Spearman)" msgstr "" #: simulation/templates/units/samnite_spearman.xml:7 msgid "" "Mercenary spearman.\n" "Bonus vs. All Cavalry Units." msgstr "" #: simulation/templates/units/samnite_swordsman.xml:6 msgid "(Samnite Swordsman)" msgstr "" -#: simulation/templates/units/samnite_swordsman.xml:7 -msgid "Bonus vs. All Spear Units." -msgstr "" - #: simulation/templates/units/sele_cavalry_archer_b.xml:8 msgid "Dahae Horse Archer" msgstr "" #: simulation/templates/units/sele_cavalry_archer_b.xml:9 msgid "Hippotoxotès Dahae" msgstr "" #: simulation/templates/units/sele_cavalry_javelinist.xml:7 msgid "Militia Cavalry" msgstr "" #: simulation/templates/units/sele_cavalry_javelinist.xml:8 msgid "Hippakontistès Politès" msgstr "" #: simulation/templates/units/sele_cavalry_javelinist_b.xml:8 msgid "Hippeus Medikos" msgstr "" #: simulation/templates/units/sele_cavalry_spearman_merc_b.xml:8 msgid "Hippos Hetairike" msgstr "" #: simulation/templates/units/sele_champion_cavalry.xml:6 msgid "Seleucid Cataphract" msgstr "" #: simulation/templates/units/sele_champion_cavalry.xml:7 msgid "Seleukidón Kataphraktos" msgstr "" #: simulation/templates/units/sele_champion_chariot.xml:11 msgid "Scythed Chariot" msgstr "" #: simulation/templates/units/sele_champion_chariot.xml:12 msgid "Drepanèphoros" msgstr "" #: simulation/templates/units/sele_champion_elephant.xml:6 msgid "Armored War Elephant" msgstr "" #: simulation/templates/units/sele_champion_elephant.xml:7 msgid "Thorakisménos Eléphantos" msgstr "" #: simulation/templates/units/sele_champion_infantry_pikeman.xml:6 msgid "Silver Shield Pikeman" msgstr "" #: simulation/templates/units/sele_champion_infantry_pikeman.xml:7 msgid "Phalangitès Argyraspis" msgstr "" #: simulation/templates/units/sele_champion_infantry_swordsman.xml:6 msgid "Romanized Heavy Swordsman" msgstr "" #: simulation/templates/units/sele_champion_infantry_swordsman.xml:7 msgid "Thorakitès Rhomaïkós" msgstr "" #: simulation/templates/units/sele_hero_antiochus_great.xml:12 msgid "Ilarchès Aura" msgstr "" #: simulation/templates/units/sele_hero_antiochus_great.xml:13 msgid "All cavalry gains +2 levels of all armour types." msgstr "" #: simulation/templates/units/sele_hero_antiochus_great.xml:19 msgid "Antiochus III \"The Great\"" msgstr "" #: simulation/templates/units/sele_hero_antiochus_great.xml:20 msgid "Antiokhos G' Mégās" msgstr "" #: simulation/templates/units/sele_hero_antiochus_righteous.xml:12 msgid "Conquest Aura" msgstr "" #: simulation/templates/units/sele_hero_antiochus_righteous.xml:13 msgid "" "All nearby enemy buildings, siege engines, and ships have their health " "reduced by 20%." msgstr "" #: simulation/templates/units/sele_hero_antiochus_righteous.xml:20 msgid "Antiochus IV \"The Righteous\"" msgstr "" #: simulation/templates/units/sele_hero_antiochus_righteous.xml:21 msgid "Antiokhos D' Epiphanes" msgstr "" #: simulation/templates/units/sele_hero_seleucus_victor.xml:13 msgid "Zooiarchos Aura" msgstr "" #: simulation/templates/units/sele_hero_seleucus_victor.xml:14 msgid "Boosts War Elephant attack and speed +20% within his vision." msgstr "" #: simulation/templates/units/sele_hero_seleucus_victor.xml:21 msgid "Seleucus I \"The Victor\"" msgstr "" #: simulation/templates/units/sele_hero_seleucus_victor.xml:22 msgid "Seleukos A' Nikator" msgstr "" #: simulation/templates/units/sele_infantry_archer_merc_b.xml:14 msgid "Syrian Archer" msgstr "" #: simulation/templates/units/sele_infantry_archer_merc_b.xml:15 msgid "Toxótēs Syrías" msgstr "" #: simulation/templates/units/sele_infantry_javelinist_b.xml:14 msgid "Arab Javelineer" msgstr "" #: simulation/templates/units/sele_infantry_javelinist_b.xml:15 msgid "Pezakontistès Aravikós" msgstr "" #: simulation/templates/units/sele_infantry_pikeman_b.xml:14 msgid "Bronze Shield Pikeman" msgstr "" #: simulation/templates/units/sele_infantry_pikeman_b.xml:15 msgid "Chalkaspides" msgstr "" #: simulation/templates/units/sele_infantry_spearman_b.xml:14 msgid "Militia Thureos Spearman" msgstr "" #: simulation/templates/units/sele_infantry_spearman_b.xml:15 msgid "Thureophóros Politès" msgstr "" #: simulation/templates/units/sele_ship_quinquereme.xml:5 msgid "Pentères" msgstr "" #: simulation/templates/units/sele_ship_trireme.xml:5 msgid "Seleukidó̱n Triērēs" msgstr "" #: simulation/templates/units/sele_ship_trireme.xml:6 msgid "Seleucid Trireme" msgstr "" #: simulation/templates/units/sele_support_female_citizen.xml:6 msgid "Syrías Gýnē" msgstr "" #: simulation/templates/units/sele_support_female_citizen.xml:7 msgid "Syrian Woman" msgstr "" #: simulation/templates/units/spart_cavalry_javelinist_b.xml:7 msgid "Perioikoi Cavalryman" msgstr "" #: simulation/templates/units/spart_cavalry_javelinist_b.xml:8 msgid "Pródromos Perioïkós" msgstr "" #: simulation/templates/units/spart_cavalry_spearman_b.xml:7 msgid "Allied Greek Cavalry" msgstr "" #: simulation/templates/units/spart_cavalry_spearman_b.xml:8 msgid "Hippeús Symmakhikós" msgstr "" #: simulation/templates/units/spart_champion_infantry_pike.xml:6 msgid "Spartan Pikeman" msgstr "" #: simulation/templates/units/spart_champion_infantry_pike.xml:7 msgid "Phalangites Spartiatis" msgstr "" #: simulation/templates/units/spart_champion_infantry_spear.xml:6 msgid "Spartan Hoplite" msgstr "" #: simulation/templates/units/spart_champion_infantry_spear.xml:7 msgid "Spartiátēs" msgstr "" #: simulation/templates/units/spart_champion_infantry_sword.xml:16 msgid "Skiritai Commando" msgstr "" #: simulation/templates/units/spart_champion_infantry_sword.xml:17 msgid "Ékdromos Skirítēs" msgstr "" #: simulation/templates/units/spart_hero_agis.xml:9 msgid "Agis III" msgstr "" #: simulation/templates/units/spart_hero_agis.xml:10 msgid "Agis" msgstr "" #: simulation/templates/units/spart_hero_agis.xml:11 msgid "" "No hero aura. Has 2x health of other infantry heroes. Basically a very tough " "hoplite." msgstr "" #: simulation/templates/units/spart_hero_brasidas.xml:14 msgid "Helot Reforms" msgstr "" #: simulation/templates/units/spart_hero_brasidas.xml:15 msgid "" "Helot Skirmishers within sight of him gain +2 attack and +1 all armor types." msgstr "" #: simulation/templates/units/spart_hero_brasidas.xml:22 #: simulation/templates/units/spart_hero_brasidas.xml:23 msgid "Brasidas" msgstr "" #: simulation/templates/units/spart_hero_leonidas.xml:12 msgid "Last Stand Aura" msgstr "" #: simulation/templates/units/spart_hero_leonidas.xml:13 msgid "+20% Attack and +1 Capture for nearby Hoplites and Spartiates." msgstr "" #: simulation/templates/units/spart_hero_leonidas.xml:20 msgid "Leonidas I" msgstr "" #: simulation/templates/units/spart_hero_leonidas.xml:21 msgid "Leōnídēs" msgstr "" #: simulation/templates/units/spart_infantry_javelinist_b.xml:14 msgid "Helot Skirmisher" msgstr "" #: simulation/templates/units/spart_infantry_javelinist_b.xml:15 msgid "Akontistḗs Heílōs" msgstr "" #: simulation/templates/units/spart_infantry_spearman_b.xml:14 msgid "Perioikoi Hoplite" msgstr "" #: simulation/templates/units/spart_infantry_spearman_b.xml:15 msgid "Hoplítēs Períoikos" msgstr "" #: simulation/templates/units/spart_support_female_citizen.xml:26 msgid "Spartan Woman" msgstr "" #: simulation/templates/units/spart_support_female_citizen.xml:27 msgid "Spartiâtis" msgstr "" #: simulation/templates/units/spart_support_trader.xml:9 msgid "Émporos Períoikos" msgstr "" #: simulation/templates/units/theb_champion_spearman.xml:6 #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:6 msgid "Theban Sacred Band Hoplite" msgstr "" #: simulation/templates/units/theb_champion_spearman.xml:7 msgid "Hieròs Lókhos tôn Thebôn" msgstr "" #: simulation/templates/units/theb_champion_swordsman.xml:6 #: simulation/templates/units/thespian_melanochitones.xml:6 msgid "Thespian Black Cloak" msgstr "" #: simulation/templates/units/theb_champion_swordsman.xml:7 #: simulation/templates/units/thespian_melanochitones.xml:7 msgid "Melanochitones" msgstr "" #: simulation/templates/units/theb_mechanical_siege_fireraiser.xml:22 msgid "Fire Raiser" msgstr "" #: simulation/templates/units/theb_mechanical_siege_fireraiser.xml:23 msgid "Pyrobolos" msgstr "" #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:7 msgid "Hieros Lochos Hoplites" msgstr "" #: simulation/templates/units/thebes_sacred_band_hoplitai.xml:8 msgid "Champion Spearman." msgstr "" #: simulation/templates/units/thrace_black_cloak.xml:20 msgid "Thracian Black Cloak" msgstr "" #: simulation/templates/units/thrace_black_cloak.xml:21 msgid "Rhomphaiaphoros" msgstr "" #: simulation/templates/units/viking_longboat.xml:5 msgid "Longboat" msgstr ""