Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 17059) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 17060) @@ -1,103 +1,103 @@ 3.0 25.0 1.0 1.0 5.0 1.0 0.0 25.0 0.0 80.0 12.0 75.0 1200 2000 1.5 3 0.5 own neutral enemy Fortress 5 250 400 0 12.0 40 Support Infantry Cavalry Siege 1 6 2500 rubble/rubble_rome_sb rome Entrenched Army Camp Castrum Vallum ArmyCamp structures/roman_camp.png Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml - 10 + 50 0.7 units/{civ}_infantry_swordsman_b units/{civ}_infantry_spearman_a units/{civ}_infantry_javelinist_b units/{civ}_cavalry_spearman_b units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower 60 structures/romans/camp.xml structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 17059) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 17060) @@ -1,126 +1,126 @@ 1 1 1 1 1 1 0 0 Ranged Infantry land own 500 0.5 7.5 0 0 10 0 0 0 0 false false 0.0 3.0 9.8 corpse 0 true 2.0 Structure Structure ConquestCritical structure true true true true true false false special/rallypoint art/textures/misc/rallypoint_line.png art/textures/misc/rallypoint_line_mask.png 0.2 square round default outline_border.png outline_border_mask.png 0.4 interface/complete/building/complete_universal.xml attack/destruction/building_collapse_large.xml interface/alarm/alarm_attackplayer.xml attack/weapon/arrowfly.xml attack/impact/arrow_metal.xml 6.0 0.6 12.0 - 5 + 50 true false false false 40 false true false