Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 17059)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 17060)
@@ -1,103 +1,103 @@
3.025.01.01.05.01.00.025.00.080.012.075.0120020001.530.5own neutral enemyFortress5250400012.040Support Infantry Cavalry Siege162500rubble/rubble_rome_sbromeEntrenched Army CampCastrum Vallum
ArmyCamp
structures/roman_camp.pngBuild anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.interface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xml
- 10
+ 500.7
units/{civ}_infantry_swordsman_b
units/{civ}_infantry_spearman_a
units/{civ}_infantry_javelinist_b
units/{civ}_cavalry_spearman_b
units/{civ}_mechanical_siege_ballista_packed
units/{civ}_mechanical_siege_scorpio_packed
units/{civ}_mechanical_siege_oxybeles_packed
units/{civ}_mechanical_siege_lithobolos_packed
units/{civ}_mechanical_siege_ram
units/{civ}_mechanical_siege_tower
60structures/romans/camp.xmlstructures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 17059)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 17060)
@@ -1,126 +1,126 @@
11111100Ranged Infantrylandown5000.57.500100000falsefalse0.03.09.8corpse0true2.0StructureStructure ConquestCriticalstructuretruetruetruetruetruefalsefalsespecial/rallypointart/textures/misc/rallypoint_line.pngart/textures/misc/rallypoint_line_mask.png0.2squarerounddefaultoutline_border.pngoutline_border_mask.png0.4interface/complete/building/complete_universal.xmlattack/destruction/building_collapse_large.xmlinterface/alarm/alarm_attackplayer.xmlattack/weapon/arrowfly.xmlattack/impact/arrow_metal.xml6.00.612.0
- 5
+ 50truefalsefalsefalse40falsetruefalse