Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working) implementation.
Supports basic control from trigger scirpts (queue, start and stop camera paths) and works in multiplayer.
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elexis - Committed
Yves Jan 3 2016, 1:41 PM - Parents
- rP17593: Code style cleanups for CinemaPath in preparation for the cinematic camera…
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Causes a hash mismatch in non-visual replay mode.
(Most recent cleanup patch laying the road to fixing this should be reviewed at #3814)
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D271 fixed the hash mismatch.
But there is still an actual OOS on rejoin because the started path isn't continued upon rejoin and thus the map revelation won't be reset for that client.