Index: ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
===================================================================
--- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js (revision 17940)
+++ ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js (revision 17941)
@@ -1,1029 +1,1019 @@
/**
* Used for the gamelist-filtering.
*/
const g_MapSizes = prepareForDropdown(g_Settings ? g_Settings.MapSizes : undefined);
/**
* Used for the gamelist-filtering.
*/
const g_MapTypes = prepareForDropdown(g_Settings ? g_Settings.MapTypes : undefined);
/**
* Whether or not to display timestamps in the chat window.
*/
const g_ShowTimestamp = Engine.ConfigDB_GetValue("user", "lobby.chattimestamp") == "true";
/**
* Mute clients who exceed the rate of 1 message per second for this time
*/
const g_SpamBlockTimeframe = 5;
/**
* Mute spammers for this time.
*/
const g_SpamBlockDuration = 30;
/**
* A symbol which is prepended to the username of moderators.
*/
const g_ModeratorPrefix = "@";
/**
* Current username. Cannot contain whitespace.
*/
const g_Username = Engine.LobbyGetNick();
/**
* Current games will be listed in these colors.
*/
const g_GameColors = {
"init": "0 219 0",
"waiting": "255 127 0",
"running": "219 0 0"
};
/**
* Initial sorting order of the gamelist.
*/
const g_GameStatusOrder = ["init", "waiting", "running"];
/**
* The playerlist will be assembled using these values.
*/
const g_PlayerStatuses = {
"available": { "color": "0 219 0", "status": translate("Online") },
"away": { "color": "229 76 13", "status": translate("Away") },
"playing": { "color": "200 0 0", "status": translate("Busy") },
"offline": { "color": "0 0 0", "status": translate("Offline") },
"unknown": { "color": "178 178 178", "status": translateWithContext("lobby presence", "Unknown") }
};
/**
* Color for error messages in the chat.
*/
const g_SystemColor = "150 0 0";
/**
* Used for highlighting the sender of chat messages.
*/
const g_SenderFont = "sans-bold-13";
/**
* All chat messages received since init (i.e. after lobby join and after returning from a game).
*/
var g_ChatMessages = [];
/**
* Rating of the current user.
* Contains the number or an empty string in case the user has no rating.
*/
var g_UserRating = "";
/**
* All games currently running.
*/
var g_GameList = {};
/**
* Remembers how many messages were sent by each user since the last reset.
*
* For example { "username": [numMessagesSinceReset, lastReset, timeBlocked] }
*/
var g_SpamMonitor = {};
/**
* Used to restore the selection after updating the playerlist.
*/
var g_SelectedPlayer = "";
/**
* Used to restore the selection after updating the gamelist.
*/
var g_SelectedGameIP = "";
/**
* Notifications sent by XmppClient.cpp
*/
var g_NetMessageTypes = {
"system": {
// Three cases are handled in prelobby.js
"registered": msg => {
},
"connected": msg => {
},
"disconnected": msg => {
updateGameList();
updateLeaderboard();
updatePlayerList();
Engine.GetGUIObjectByName("hostButton").enabled = false;
- addChatMessage({
- "from": "system",
- "text": translate("Disconnected.") + msg.text,
- "color": g_SystemColor,
- "time": msg.time
- });
+ addChatMessage({ "from": "system", "text": translate("Disconnected.") + msg.text, "color": g_SystemColor });
},
"error": msg => {
- addChatMessage({
- "from": "system",
- "text": msg.text,
- "color": g_SystemColor,
- "time": msg.time
- });
+ addChatMessage({ "from": "system", "text": msg.text, "color": g_SystemColor });
}
},
"chat": {
"subject": msg => {
updateSubject(msg.text);
},
"join": msg => {
addChatMessage({
"text": "/special " + sprintf(translate("%(nick)s has joined."), { "nick": msg.text }),
- "isSpecial": true,
- "time": msg.time
+ "isSpecial": true
});
Engine.SendGetRatingList();
},
"leave": msg => {
addChatMessage({
"text": "/special " + sprintf(translate("%(nick)s has left."), { "nick": msg.text }),
- "isSpecial": true,
- "time": msg.time
+ "isSpecial": true
});
},
"presence": msg => {
},
"nick": msg => {
addChatMessage({
"text": "/special " + sprintf(translate("%(oldnick)s is now known as %(newnick)s."), {
"oldnick": msg.text,
"newnick": msg.data
}),
- "isSpecial": true,
- "time": msg.time
+ "isSpecial": true
});
},
"room-message": msg => {
addChatMessage({
"from": escapeText(msg.from),
"text": escapeText(msg.text),
- "time": msg.time
+ "datetime": msg.datetime
});
},
"private-message": msg => {
if (Engine.LobbyGetPlayerRole(msg.from) == "moderator")
addChatMessage({
"from": "(Private) " + escapeText(msg.from), // TODO: placeholder
"text": escapeText(msg.text.trim()), // some XMPP clients send trailing whitespace
- "time": msg.time
+ "datetime": msg.datetime
});
}
},
"game": {
"gamelist": msg => updateGameList(),
"profile": msg => updateProfile(),
"leaderboard": msg => updateLeaderboard(),
"ratinglist": msg => updatePlayerList()
}
};
/**
* Called after the XmppConnection succeeded and when returning from a game.
*
* @param {Object} attribs
*/
function init(attribs)
{
if (!g_Settings)
{
returnToMainMenu();
return;
}
initMusic();
global.music.setState(global.music.states.MENU);
initGameFilters();
Engine.LobbySetPlayerPresence("available");
Engine.SendGetGameList();
// When rejoining the lobby after a game, we don't need to process presence changes
Engine.LobbyClearPresenceUpdates();
updatePlayerList();
updateSubject(Engine.LobbyGetRoomSubject());
}
function returnToMainMenu()
{
Engine.StopXmppClient();
Engine.SwitchGuiPage("page_pregame.xml");
}
function initGameFilters()
{
var mapSizeFilter = Engine.GetGUIObjectByName("mapSizeFilter");
mapSizeFilter.list = [translateWithContext("map size", "Any")].concat(g_MapSizes.Name);
mapSizeFilter.list_data = [""].concat(g_MapSizes.Tiles);
var playersArray = Array(g_MaxPlayers).fill(0).map((v, i) => i + 1); // 1, 2, ... MaxPlayers
var playersNumberFilter = Engine.GetGUIObjectByName("playersNumberFilter");
playersNumberFilter.list = [translateWithContext("player number", "Any")].concat(playersArray);
playersNumberFilter.list_data = [""].concat(playersArray);
var mapTypeFilter = Engine.GetGUIObjectByName("mapTypeFilter");
mapTypeFilter.list = [translateWithContext("map", "Any")].concat(g_MapTypes.Title);
mapTypeFilter.list_data = [""].concat(g_MapTypes.Name);
resetFilters();
}
function resetFilters()
{
Engine.GetGUIObjectByName("mapSizeFilter").selected = 0;
Engine.GetGUIObjectByName("playersNumberFilter").selected = 0;
Engine.GetGUIObjectByName("mapTypeFilter").selected = g_MapTypes.Default;
Engine.GetGUIObjectByName("showFullFilter").checked = false;
applyFilters();
}
function applyFilters()
{
updateGameList();
updateGameSelection();
}
/**
* Filter a game based on the status of the filter dropdowns.
*
* @param {Object} game
* @returns {boolean} - True if game should not be displayed.
*/
function filterGame(game)
{
var mapSizeFilter = Engine.GetGUIObjectByName("mapSizeFilter");
var playersNumberFilter = Engine.GetGUIObjectByName("playersNumberFilter");
var mapTypeFilter = Engine.GetGUIObjectByName("mapTypeFilter");
var showFullFilter = Engine.GetGUIObjectByName("showFullFilter");
// We assume index 0 means display all for any given filter.
if (mapSizeFilter.selected != 0 && game.mapSize != mapSizeFilter.list_data[mapSizeFilter.selected])
return true;
if (playersNumberFilter.selected != 0 && game.tnbp != playersNumberFilter.list_data[playersNumberFilter.selected])
return true;
if (mapTypeFilter.selected != 0 && game.mapType != mapTypeFilter.list_data[mapTypeFilter.selected])
return true;
if (!showFullFilter.checked && game.tnbp <= game.nbp)
return true;
return false;
}
/**
* Update the subject GUI object.
*
* @param {string} newSubject
*/
function updateSubject(newSubject)
{
var subject = Engine.GetGUIObjectByName("subject").caption = newSubject;
var subjectBox = Engine.GetGUIObjectByName("subjectBox");
var logo = Engine.GetGUIObjectByName("logo");
// If the subject is only whitespace, hide it and reposition the logo.
if (!newSubject.trim())
{
subjectBox.hidden = true;
logo.size = "50%-110 50%-50 50%+110 50%+50";
}
else
{
subjectBox.hidden = false;
logo.size = "50%-110 40 50%+110 140";
}
}
/**
* Do a full update of the player listing, including ratings from cached C++ information.
*/
function updatePlayerList()
{
var playersBox = Engine.GetGUIObjectByName("playersBox");
var sortBy = playersBox.selected_column || "name";
var sortOrder = playersBox.selected_column_order || 1;
if (playersBox.selected > -1)
g_SelectedPlayer = playersBox.list[playersBox.selected];
var playerList = [];
var presenceList = [];
var nickList = [];
var ratingList = [];
var cleanPlayerList = Engine.GetPlayerList().sort((a, b) => {
var sortA, sortB;
switch (sortBy)
{
case 'rating':
sortA = +a.rating;
sortB = +b.rating;
break;
case 'status':
let statusOrder = Object.keys(g_PlayerStatuses);
sortA = statusOrder.indexOf(a.presence);
sortB = statusOrder.indexOf(b.presence);
break;
case 'name':
default:
sortA = a.name.toLowerCase();
sortB = b.name.toLowerCase();
break;
}
if (sortA < sortB) return -sortOrder;
if (sortA > sortB) return +sortOrder;
return 0;
});
// Colorize list entries
for (let player of cleanPlayerList)
{
if (player.rating && player.name == g_Username)
g_UserRating = player.rating;
let rating = player.rating ? (" " + player.rating).substr(-5) : " -";
let presence = g_PlayerStatuses[player.presence] ? player.presence : "unknown";
if (presence == "unknown")
warn("Unknown presence:" + player.presence);
let statusColor = g_PlayerStatuses[presence].color;
let coloredName = colorPlayerName((player.role == "moderator" ? g_ModeratorPrefix : "") + player.name);
let coloredPresence = '[color="' + statusColor + '"]' + g_PlayerStatuses[presence].status + "[/color]";
let coloredRating = '[color="' + statusColor + '"]' + rating + "[/color]";
playerList.push(coloredName);
presenceList.push(coloredPresence);
ratingList.push(coloredRating);
nickList.push(player.name);
}
playersBox.list_name = playerList;
playersBox.list_status = presenceList;
playersBox.list_rating = ratingList;
playersBox.list = nickList;
// To reduce rating-server load, only send the GUI event if the selection actually changed
if (playersBox.selected != playersBox.list.indexOf(g_SelectedPlayer))
playersBox.selected = playersBox.list.indexOf(g_SelectedPlayer);
}
/**
* Display the profile of the selected player.
* Displays N/A for all stats until updateProfile is called when the stats
* are actually received from the bot.
*
* @param {string} caller - From which screen is the user requesting data from?
*/
function displayProfile(caller)
{
var playerList, rating;
if (caller == "leaderboard")
playerList = Engine.GetGUIObjectByName("leaderboardBox");
else if (caller == "lobbylist")
playerList = Engine.GetGUIObjectByName("playersBox");
else if (caller == "fetch")
{
Engine.SendGetProfile(Engine.GetGUIObjectByName("fetchInput").caption);
return;
}
else
return;
var playerName = playerList.list[playerList.selected];
Engine.GetGUIObjectByName("profileArea").hidden = !playerName;
if (!playerName)
return;
Engine.SendGetProfile(playerName);
var isModerator = Engine.LobbyGetPlayerRole(playerName) == "moderator";
Engine.GetGUIObjectByName("usernameText").caption = playerList.list_name[playerList.selected];
Engine.GetGUIObjectByName("roleText").caption = isModerator ? translate("Moderator") : translate("Player");
Engine.GetGUIObjectByName("rankText").caption = translate("N/A");
Engine.GetGUIObjectByName("highestRatingText").caption = translate("N/A");
Engine.GetGUIObjectByName("totalGamesText").caption = translate("N/A");
Engine.GetGUIObjectByName("winsText").caption = translate("N/A");
Engine.GetGUIObjectByName("lossesText").caption = translate("N/A");
Engine.GetGUIObjectByName("ratioText").caption = translate("N/A");
}
/**
* Update the profile of the selected player with data from the bot.
*/
function updateProfile()
{
var user;
var playerList;
var attributes = Engine.GetProfile();
if (!Engine.GetGUIObjectByName("profileFetch").hidden)
{
let profileFound = attributes[0].rating != "-2";
Engine.GetGUIObjectByName("profileWindowArea").hidden = !profileFound;
Engine.GetGUIObjectByName("profileErrorText").hidden = profileFound;
if (!profileFound)
return;
user = attributes[0].player;
if (attributes[0].rating != "")
user = sprintf(translate("%(nick)s (%(rating)s)"), { "nick": user, "rating": attributes[0].rating });
Engine.GetGUIObjectByName("profileUsernameText").caption = user;
Engine.GetGUIObjectByName("profileRankText").caption = attributes[0].rank;
Engine.GetGUIObjectByName("profileHighestRatingText").caption = attributes[0].highestRating;
Engine.GetGUIObjectByName("profileTotalGamesText").caption = attributes[0].totalGamesPlayed;
Engine.GetGUIObjectByName("profileWinsText").caption = attributes[0].wins;
Engine.GetGUIObjectByName("profileLossesText").caption = attributes[0].losses;
var winRate = (attributes[0].wins / attributes[0].totalGamesPlayed * 100).toFixed(2);
if (attributes[0].totalGamesPlayed != 0)
Engine.GetGUIObjectByName("profileRatioText").caption = sprintf(translate("%(percentage)s%%"), { "percentage": winRate });
else
Engine.GetGUIObjectByName("profileRatioText").caption = translateWithContext("Used for an undefined winning rate", "-");
return;
}
else if (!Engine.GetGUIObjectByName("leaderboard").hidden)
playerList = Engine.GetGUIObjectByName("leaderboardBox");
else
playerList = Engine.GetGUIObjectByName("playersBox");
if (attributes[0].rating == "-2")
return;
// Make sure the stats we have received coincide with the selected player.
if (attributes[0].player != playerList.list[playerList.selected])
return;
user = playerList.list_name[playerList.selected];
if (attributes[0].rating != "")
user = sprintf(translate("%(nick)s (%(rating)s)"), { "nick": user, "rating": attributes[0].rating });
Engine.GetGUIObjectByName("usernameText").caption = user;
Engine.GetGUIObjectByName("rankText").caption = attributes[0].rank;
Engine.GetGUIObjectByName("highestRatingText").caption = attributes[0].highestRating;
Engine.GetGUIObjectByName("totalGamesText").caption = attributes[0].totalGamesPlayed;
Engine.GetGUIObjectByName("winsText").caption = attributes[0].wins;
Engine.GetGUIObjectByName("lossesText").caption = attributes[0].losses;
var winRate = (attributes[0].wins / attributes[0].totalGamesPlayed * 100).toFixed(2);
if (attributes[0].totalGamesPlayed != 0)
Engine.GetGUIObjectByName("ratioText").caption = sprintf(translate("%(percentage)s%%"), { "percentage": winRate });
else
Engine.GetGUIObjectByName("ratioText").caption = translateWithContext("Used for an undefined winning rate", "-");
}
/**
* Update the leaderboard from data cached in C++.
*/
function updateLeaderboard()
{
var leaderboard = Engine.GetGUIObjectByName("leaderboardBox");
var boardList = Engine.GetBoardList().sort((a, b) => b.rating - a.rating);
var list = [];
var list_name = [];
var list_rank = [];
var list_rating = [];
for (let i in boardList)
{
list_name.push(boardList[i].name);
list_rating.push(boardList[i].rating);
list_rank.push(+i+1);
list.push(boardList[i].name);
}
leaderboard.list_name = list_name;
leaderboard.list_rating = list_rating;
leaderboard.list_rank = list_rank;
leaderboard.list = list;
if (leaderboard.selected >= leaderboard.list.length)
leaderboard.selected = -1;
}
/**
* Update the game listing from data cached in C++.
*/
function updateGameList()
{
var gamesBox = Engine.GetGUIObjectByName("gamesBox");
var sortBy = gamesBox.selected_column || "status";
var sortOrder = gamesBox.selected_column_order || 1;
if (gamesBox.selected > -1)
g_SelectedGameIP = g_GameList[gamesBox.selected].ip;
g_GameList = Engine.GetGameList().filter(game => !filterGame(game)).sort((a, b) => {
var sortA, sortB;
switch (sortBy)
{
case 'name':
case 'mapSize':
case 'mapType':
sortA = a[sortBy];
sortB = b[sortBy];
break;
case 'mapName':
sortA = translate(a.niceMapName);
sortB = translate(b.niceMapName);
break;
case 'nPlayers':
// Compare playercount ratio
sortA = a.nbp * b.tnbp;
sortB = b.nbp * a.tnbp;
break;
case 'status':
default:
sortA = g_GameStatusOrder.indexOf(a.state);
sortB = g_GameStatusOrder.indexOf(b.state);
break;
}
if (sortA < sortB) return -sortOrder;
if (sortA > sortB) return +sortOrder;
return 0;
});
var list_name = [];
var list_mapName = [];
var list_mapSize = [];
var list_mapType = [];
var list_nPlayers = [];
var list = [];
var list_data = [];
var selectedGameIndex = -1;
for (let i in g_GameList)
{
let game = g_GameList[i];
let gameName = escapeText(game.name);
let mapTypeIdx = g_MapTypes.Name.indexOf(game.mapType);
if (game.ip == g_SelectedGameIP)
selectedGameIndex = +i;
list_name.push('[color="' + g_GameColors[game.state] + '"]' + gameName);
list_mapName.push(translate(game.niceMapName));
list_mapSize.push(translateMapSize(game.mapSize));
list_mapType.push(mapTypeIdx != -1 ? g_MapTypes.Title[mapTypeIdx] : "");
list_nPlayers.push(game.nbp + "/" + game.tnbp);
list.push(gameName);
list_data.push(i);
}
gamesBox.list_name = list_name;
gamesBox.list_mapName = list_mapName;
gamesBox.list_mapSize = list_mapSize;
gamesBox.list_mapType = list_mapType;
gamesBox.list_nPlayers = list_nPlayers;
// Change these last, otherwise crash
gamesBox.list = list;
gamesBox.list_data = list_data;
gamesBox.selected = selectedGameIndex;
updateGameSelection();
}
/**
* Populate the game info area with information on the current game selection.
*/
function updateGameSelection()
{
let game = selectedGame();
if (!game)
{
Engine.GetGUIObjectByName("gameInfo").hidden = true;
Engine.GetGUIObjectByName("joinGameButton").hidden = true;
Engine.GetGUIObjectByName("gameInfoEmpty").hidden = false;
return;
}
// Show the game info panel and join button.
Engine.GetGUIObjectByName("gameInfo").hidden = false;
Engine.GetGUIObjectByName("joinGameButton").hidden = false;
Engine.GetGUIObjectByName("gameInfoEmpty").hidden = true;
// Display the map name, number of players, the names of the players, the map size and the map type.
Engine.GetGUIObjectByName("sgMapName").caption = translate(game.niceMapName);
Engine.GetGUIObjectByName("sgNbPlayers").caption = translate("Players:") + " " + game.nbp + "/" + game.tnbp;
Engine.GetGUIObjectByName("sgPlayersNames").caption = game.players;
Engine.GetGUIObjectByName("sgMapSize").caption = translateMapSize(game.mapSize);
let mapTypeIdx = g_MapTypes.Name.indexOf(game.mapType);
Engine.GetGUIObjectByName("sgMapType").caption = mapTypeIdx != -1 ? g_MapTypes.Title[mapTypeIdx] : "";
var mapData = getMapDescriptionAndPreview(game.mapType, game.mapName);
Engine.GetGUIObjectByName("sgMapDescription").caption = mapData.description;
setMapPreviewImage("sgMapPreview", mapData.preview);
}
function selectedGame()
{
let gamesBox = Engine.GetGUIObjectByName("gamesBox");
if (gamesBox.selected < 0)
return undefined;
return g_GameList[gamesBox.list_data[gamesBox.selected]];
}
/**
* Immediately rejoin and join gamesetups. Otherwise confirm late-observer join attempt.
*/
function joinButton()
{
let game = selectedGame();
if (!game)
return;
let username = g_UserRating ? g_Username + " (" + g_UserRating + ")" : g_Username;
if (game.state == "init" || game.players.split(", ").indexOf(username) > -1)
joinSelectedGame();
else
messageBox(
400, 200,
translate("The game has already started.") + "\n" +
translate("Do you want to join as observer?"),
translate("Confirmation"),
0,
[translate("No"), translate("Yes")],
[null, joinSelectedGame]
);
}
/**
* Attempt to join the selected game without asking for confirmation.
*/
function joinSelectedGame()
{
let game = selectedGame();
if (!game)
return;
if (game.ip.split('.').length != 4)
{
addChatMessage({
"from": "system",
"text": sprintf(
translate("This game's address '%(ip)s' does not appear to be valid."),
{ "ip": game.ip }
- ),
- "time": Date.now() / 1000
+ )
});
return;
}
Engine.PushGuiPage("page_gamesetup_mp.xml", {
"multiplayerGameType": "join",
"ip": game.ip,
"name": g_Username,
"rating": g_UserRating
});
}
/**
* Open the dialog box to enter the game name.
*/
function hostGame()
{
Engine.PushGuiPage("page_gamesetup_mp.xml", {
"multiplayerGameType": "host",
"name": g_Username,
"rating": g_UserRating
});
}
/**
* Processes GUI messages sent by the XmppClient.
*/
function onTick()
{
updateTimers();
checkSpamMonitor();
while (true)
{
let msg = Engine.LobbyGuiPollMessage();
if (!msg)
break;
if (!g_NetMessageTypes[msg.type])
{
warn("Unrecognised message type: " + msg.type);
continue;
}
if (!g_NetMessageTypes[msg.type][msg.level])
{
warn("Unrecognised message level: " + msg.level);
continue;
}
g_NetMessageTypes[msg.type][msg.level](msg);
// To improve performance, only update the playerlist GUI when the last update in the current stack is processed
if (msg.type == "chat" && Engine.LobbyGetMucMessageCount() == 0)
updatePlayerList();
}
}
/**
* Executes a lobby command or sends GUI input directly as chat.
*/
function submitChatInput()
{
var input = Engine.GetGUIObjectByName("chatInput");
var text = input.caption;
if (!text.length)
return;
if (!handleSpecialCommand(text) && !isSpam(text, g_Username))
Engine.LobbySendMessage(text);
input.caption = "";
}
/**
* Handle all '/' commands.
*
* @param {string} text - Text to be checked for commands.
* @returns {boolean} true if more text processing is needed, false otherwise.
*/
function handleSpecialCommand(text)
{
if (text[0] != '/')
return false;
var [cmd, nick] = ircSplit(text);
switch (cmd)
{
case "away":
Engine.LobbySetPlayerPresence("away");
break;
case "back":
Engine.LobbySetPlayerPresence("available");
break;
case "kick": // TODO: Split reason from nick and pass it too, for now just support "/kick nick"
// also allow quoting nicks (and/or prevent users from changing it here, but that doesn't help if the spammer uses a different client)
Engine.LobbyKick(nick, "");
break;
case "ban": // TODO: Split reason from nick and pass it too, for now just support "/ban nick"
Engine.LobbyBan(nick, "");
break;
case "quit":
returnToMainMenu();
break;
case "clear":
clearChatMessages();
break;
case "say":
case "me":
return false;
default:
addChatMessage({
"from": "system",
- "text": sprintf(translate("We're sorry, the '%(cmd)s' command is not supported."), { "cmd": cmd }),
- "time": Date.now() / 1000
+ "text": sprintf(translate("We're sorry, the '%(cmd)s' command is not supported."), { "cmd": cmd })
});
}
return true;
}
/**
* Process and if appropriate, display a formatted message.
*
* @param {Object} msg - The message to be processed.
*/
function addChatMessage(msg)
{
if (msg.from)
{
if (Engine.LobbyGetPlayerRole(msg.from) == "moderator")
msg.from = g_ModeratorPrefix + msg.from;
// Highlight local user's nick
if (g_Username != msg.from)
msg.text = msg.text.replace(g_Username, colorPlayerName(g_Username));
- updateSpamMonitor(msg);
-
- if (isSpam(msg.text, msg.from))
- return;
+ // Run spam test if it's not a historical message
+ if (!msg.datetime)
+ {
+ updateSpamMonitor(msg.from);
+ if (isSpam(msg.text, msg.from))
+ return;
+ }
}
var formatted = ircFormat(msg);
if (!formatted)
return;
g_ChatMessages.push(formatted);
Engine.GetGUIObjectByName("chatText").caption = g_ChatMessages.join("\n");
}
/**
* Splits given input into command and argument.
*
* @param {string} string
* @returns {Array}
*/
function ircSplit(string)
{
var idx = string.indexOf(' ');
if (idx != -1)
return [string.substr(1,idx-1), string.substr(idx+1)];
return [string.substr(1), ""];
}
/**
* Format text in an IRC-like way.
*
* @param {Object} msg - Received chat message.
* @returns {string} - Formatted text.
*/
function ircFormat(msg)
{
var senderString = "";
var formattedMessage = "";
var coloredFrom = !msg.from ? "" : (msg.color ? '[color="' + msg.color + '"]' + msg.from + "[/color]" : colorPlayerName(msg.from));
// Handle commands allowed past handleSpecialCommand.
if (msg.text[0] == '/')
{
var [command, message] = ircSplit(msg.text);
switch (command)
{
case "me":
// Translation: IRC message prefix when the sender uses the /me command.
senderString = '[font="' + g_SenderFont + '"]' + sprintf(translate("* %(sender)s"), { "sender": coloredFrom }) + '[/font]';
// Translation: IRC message issued using the ‘/me’ command.
formattedMessage = sprintf(translate("%(sender)s %(action)s"), { "sender": senderString, "action": message });
break;
case "say":
// Translation: IRC message prefix.
senderString = '[font="' + g_SenderFont + '"]' + sprintf(translate("<%(sender)s>"), { "sender": coloredFrom }) + '[/font]';
// Translation: IRC message.
formattedMessage = sprintf(translate("%(sender)s %(message)s"), { "sender": senderString, "message": message });
break;
case "special":
if (msg.isSpecial)
// Translation: IRC system message.
formattedMessage = '[font="' + g_SenderFont + '"]' + sprintf(translate("== %(message)s"), { "message": message }) + '[/font]';
else
{
// Translation: IRC message prefix.
senderString = '[font="' + g_SenderFont + '"]' + sprintf(translate("<%(sender)s>"), { "sender": coloredFrom }) + '[/font]';
// Translation: IRC message.
formattedMessage = sprintf(translate("%(sender)s %(message)s"), { "sender": senderString, "message": message });
}
break;
}
}
else
{
// Translation: IRC message prefix.
senderString = '[font="' + g_SenderFont + '"]' + sprintf(translate("<%(sender)s>"), { "sender": coloredFrom }) + '[/font]';
// Translation: IRC message.
formattedMessage = sprintf(translate("%(sender)s %(message)s"), { "sender": senderString, "message": msg.text });
}
// Add chat message timestamp
if (!g_ShowTimestamp)
return formattedMessage;
- // Convert from UTC to localtime
- var time = msg.time - new Date().getTimezoneOffset() * 60;
+ var time;
+ if (msg.datetime)
+ {
+ let dTime = msg.datetime.split("T");
+ let parserDate = dTime[0].split("-");
+ let parserTime = dTime[1].split(":");
+ // See http://xmpp.org/extensions/xep-0082.html#sect-idp285136 for format of datetime
+ // Date takes Year, Month, Day, Hour, Minute, Second
+ time = new Date(Date.UTC(parserDate[0], parserDate[1], parserDate[2], parserTime[0], parserTime[1], parserTime[2].split("Z")[0]));
+ }
+ else
+ time = new Date(Date.now());
// Translation: Time as shown in the multiplayer lobby (when you enable it in the options page).
// For a list of symbols that you can use, see:
// https://sites.google.com/site/icuprojectuserguide/formatparse/datetime?pli=1#TOC-Date-Field-Symbol-Table
- var timeString = Engine.FormatMillisecondsIntoDateString(time * 1000, translate("HH:mm"));
+ var timeString = Engine.FormatMillisecondsIntoDateString(time.getTime(), translate("HH:mm"));
// Translation: Time prefix as shown in the multiplayer lobby (when you enable it in the options page).
var timePrefixString = '[font="' + g_SenderFont + '"]' + sprintf(translate("\\[%(time)s]"), { "time": timeString }) + '[/font]';
// Translation: IRC message format when there is a time prefix.
return sprintf(translate("%(time)s %(message)s"), { "time": timePrefixString, "message": formattedMessage });
}
/**
* Update the spam monitor.
*
- * @param {Object} msg - Message containing user to update.
+ * @param {string} from - User to update.
*/
-function updateSpamMonitor(msg)
+function updateSpamMonitor(from)
{
- // Ignore historical messages
- if (msg.time < Date.now() / 1000 - g_SpamBlockDuration)
- return;
-
- if (g_SpamMonitor[msg.from])
- ++g_SpamMonitor[msg.from].count;
+ if (g_SpamMonitor[from])
+ ++g_SpamMonitor[from].count;
else
- g_SpamMonitor[msg.from] = {
+ g_SpamMonitor[from] = {
"count": 1,
"lastSend": Math.floor(Date.now() / 1000),
"lastBlock": 0
};
}
/**
* Check if a message is spam.
*
* @param {string} text - Body of message.
* @param {string} from - Sender of message.
*
* @returns {boolean} - True if message should be blocked.
*/
function isSpam(text, from)
{
// Integer time in seconds.
var time = Math.floor(Date.now() / 1000);
// Initialize if not already in the database.
if (!g_SpamMonitor[from])
g_SpamMonitor[from] = {
"count": 1,
"lastSend": time,
"lastBlock": 0
};
// Block blank lines.
if (!text.trim())
return true;
// Block users who are still within their spam block period.
if (g_SpamMonitor[from].lastBlock + g_SpamBlockDuration >= time)
return true;
// Block users who exceed the rate of 1 message per second for five seconds and are not already blocked.
if (g_SpamMonitor[from].count == g_SpamBlockTimeframe + 1)
{
g_SpamMonitor[from].lastBlock = time;
if (from == g_Username)
- addChatMessage({
- "from": "system",
- "text": translate("Please do not spam. You have been blocked for thirty seconds."),
- "time": Date.now() / 1000
- });
+ addChatMessage({ "from": "system", "text": translate("Please do not spam. You have been blocked for thirty seconds.") });
return true;
}
return false;
}
/**
* Reset timer used to measure message send speed.
* Clear message count every 5 seconds.
*/
function checkSpamMonitor()
{
var time = Math.floor(Date.now() / 1000);
for (let i in g_SpamMonitor)
{
// Reset the spam-status after being silent long enough
if (g_SpamMonitor[i].lastSend + g_SpamBlockTimeframe <= time)
{
g_SpamMonitor[i].count = 0;
g_SpamMonitor[i].lastSend = time;
}
}
}
/**
* Generate a (mostly) unique color for this player based on their name.
* See http://stackoverflow.com/questions/3426404/create-a-hexadecimal-colour-based-on-a-string-with-jquery-javascript
*
* @param {string} playername
*/
function getPlayerColor(playername)
{
// Generate a probably-unique hash for the player name and use that to create a color.
var hash = 0;
for (var i = 0; i < playername.length; ++i)
hash = playername.charCodeAt(i) + ((hash << 5) - hash);
// First create the color in RGB then HSL, clamp the lightness so it's not too dark to read, and then convert back to RGB to display.
// The reason for this roundabout method is this algorithm can generate values from 0 to 255 for RGB but only 0 to 100 for HSL; this gives
// us much more variety if we generate in RGB. Unfortunately, enforcing that RGB values are a certain lightness is very difficult, so
// we convert to HSL to do the computation. Since our GUI code only displays RGB colors, we have to convert back.
var [h, s, l] = rgbToHsl(hash >> 24 & 0xFF, hash >> 16 & 0xFF, hash >> 8 & 0xFF);
return hslToRgb(h, s, Math.max(0.7, l)).join(" ");
}
/**
* Returns the given playername wrapped in an appropriate color-tag.
*
* @param {string} playername
*/
function colorPlayerName(playername)
{
return '[color="' + getPlayerColor(playername.replace(g_ModeratorPrefix, "")) + '"]' + playername + '[/color]';
}
Index: ps/trunk/source/lobby/XmppClient.cpp
===================================================================
--- ps/trunk/source/lobby/XmppClient.cpp (revision 17940)
+++ ps/trunk/source/lobby/XmppClient.cpp (revision 17941)
@@ -1,1119 +1,1101 @@
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "XmppClient.h"
#include "StanzaExtensions.h"
#include "glooxwrapper/glooxwrapper.h"
#include "i18n/L10n.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/ScriptInterface.h"
//debug
#if 1
#define DbgXMPP(x)
#else
#define DbgXMPP(x) std::cout << x << std::endl;
static std::string tag_xml(const glooxwrapper::IQ& iq)
{
std::string ret;
glooxwrapper::Tag* tag = iq.tag();
ret = tag->xml().to_string();
glooxwrapper::Tag::free(tag);
return ret;
}
#endif
static std::string tag_name(const glooxwrapper::IQ& iq)
{
std::string ret;
glooxwrapper::Tag* tag = iq.tag();
ret = tag->name().to_string();
glooxwrapper::Tag::free(tag);
return ret;
}
IXmppClient* IXmppClient::create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize,bool regOpt)
{
return new XmppClient(sUsername, sPassword, sRoom, sNick, historyRequestSize, regOpt);
}
/**
* Construct the XMPP client.
*
* @param sUsername Username to login with of register.
* @param sPassword Password to login with or register.
* @param sRoom MUC room to join.
* @param sNick Nick to join with.
* @param historyRequestSize Number of stanzas of room history to request.
* @param regOpt If we are just registering or not.
*/
XmppClient::XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize, bool regOpt)
: m_client(NULL), m_mucRoom(NULL), m_registration(NULL), m_username(sUsername), m_password(sPassword), m_nick(sNick), m_initialLoadComplete(false)
{
// Read lobby configuration from default.cfg
std::string sServer;
std::string sXpartamupp;
CFG_GET_VAL("lobby.server", sServer);
CFG_GET_VAL("lobby.xpartamupp", sXpartamupp);
m_xpartamuppId = sXpartamupp + "@" + sServer + "/CC";
glooxwrapper::JID clientJid(sUsername + "@" + sServer + "/0ad");
glooxwrapper::JID roomJid(sRoom + "@conference." + sServer + "/" + sNick);
// If we are connecting, use the full jid and a password
// If we are registering, only use the server name
if (!regOpt)
m_client = new glooxwrapper::Client(clientJid, sPassword);
else
m_client = new glooxwrapper::Client(sServer);
// Disable TLS as we haven't set a certificate on the server yet
m_client->setTls(gloox::TLSDisabled);
// Disable use of the SASL PLAIN mechanism, to prevent leaking credentials
// if the server doesn't list any supported SASL mechanism or the response
// has been modified to exclude those.
const int mechs = gloox::SaslMechAll ^ gloox::SaslMechPlain;
m_client->setSASLMechanisms(mechs);
m_client->registerConnectionListener(this);
m_client->setPresence(gloox::Presence::Available, -1);
m_client->disco()->setVersion("Pyrogenesis", engine_version);
m_client->disco()->setIdentity("client", "bot");
m_client->setCompression(false);
m_client->registerStanzaExtension(new GameListQuery());
m_client->registerIqHandler(this, EXTGAMELISTQUERY);
m_client->registerStanzaExtension(new BoardListQuery());
m_client->registerIqHandler(this, EXTBOARDLISTQUERY);
m_client->registerStanzaExtension(new ProfileQuery());
m_client->registerIqHandler(this, EXTPROFILEQUERY);
m_client->registerMessageHandler(this);
// Uncomment to see the raw stanzas
//m_client->getWrapped()->logInstance().registerLogHandler( gloox::LogLevelDebug, gloox::LogAreaAll, this );
if (!regOpt)
{
// Create a Multi User Chat Room
m_mucRoom = new glooxwrapper::MUCRoom(m_client, roomJid, this, 0);
// Get room history.
m_mucRoom->setRequestHistory(historyRequestSize, gloox::MUCRoom::HistoryMaxStanzas);
}
else
{
// Registration
m_registration = new glooxwrapper::Registration(m_client);
m_registration->registerRegistrationHandler(this);
}
}
/**
* Destroy the xmpp client
*/
XmppClient::~XmppClient()
{
DbgXMPP("XmppClient destroyed");
delete m_registration;
delete m_mucRoom;
// Workaround for memory leak in gloox 1.0/1.0.1
m_client->removePresenceExtension(gloox::ExtCaps);
delete m_client;
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
}
/// Network
void XmppClient::connect()
{
m_initialLoadComplete = false;
m_client->connect(false);
}
void XmppClient::disconnect()
{
m_client->disconnect();
}
void XmppClient::recv()
{
m_client->recv(1);
}
/**
* Log (debug) Handler
*/
void XmppClient::handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message)
{
std::cout << "log: level: " << level << ", area: " << area << ", message: " << message << std::endl;
}
/*****************************************************
* Connection handlers *
*****************************************************/
/**
* Handle connection
*/
void XmppClient::onConnect()
{
if (m_mucRoom)
{
CreateGUIMessage("system", "connected");
m_mucRoom->join();
}
if (m_registration)
m_registration->fetchRegistrationFields();
}
/**
* Handle disconnection
*/
void XmppClient::onDisconnect(gloox::ConnectionError error)
{
// Make sure we properly leave the room so that
// everything works if we decide to come back later
if (m_mucRoom)
m_mucRoom->leave();
// Clear game, board and player lists.
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
m_BoardList.clear();
m_GameList.clear();
m_PlayerMap.clear();
m_Profile.clear();
CreateGUIMessage("system", "disconnected", ConnectionErrorToString(error));
}
/**
* Handle TLS connection
*/
bool XmppClient::onTLSConnect(const glooxwrapper::CertInfo& info)
{
UNUSED2(info);
DbgXMPP("onTLSConnect");
DbgXMPP(
"status: " << info.status <<
"\nissuer: " << info.issuer <<
"\npeer: " << info.server <<
"\nprotocol: " << info.protocol <<
"\nmac: " << info.mac <<
"\ncipher: " << info.cipher <<
"\ncompression: " << info.compression );
return true;
}
/**
* Handle MUC room errors
*/
void XmppClient::handleMUCError(glooxwrapper::MUCRoom*, gloox::StanzaError err)
{
CreateGUIMessage("system", "error", StanzaErrorToString(err));
}
/*****************************************************
* Requests to server *
*****************************************************/
/**
* Request a listing of active games from the server.
*/
void XmppClient::SendIqGetGameList()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(new GameListQuery());
DbgXMPP("SendIqGetGameList [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the leaderboard data from the server.
*/
void XmppClient::SendIqGetBoardList()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
BoardListQuery* b = new BoardListQuery();
b->m_Command = "getleaderboard";
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(b);
DbgXMPP("SendIqGetBoardList [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the profile data from the server.
*/
void XmppClient::SendIqGetProfile(const std::string& player)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
ProfileQuery* b = new ProfileQuery();
b->m_Command = player;
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(b);
DbgXMPP("SendIqGetProfile [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the rating data from the server.
*/
void XmppClient::SendIqGetRatingList()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
BoardListQuery* b = new BoardListQuery();
b->m_Command = "getratinglist";
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(b);
DbgXMPP("SendIqGetRatingList [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send game report containing numerous game properties to the server.
*
* @param data A JS array of game statistics
*/
void XmppClient::SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Setup some base stanza attributes
GameReport* game = new GameReport();
glooxwrapper::Tag* report = glooxwrapper::Tag::allocate("game");
// Iterate through all the properties reported and add them to the stanza.
std::vector properties;
scriptInterface.EnumeratePropertyNamesWithPrefix(data, "", properties);
for (const std::string& p : properties)
{
std::wstring value;
scriptInterface.GetProperty(data, p.c_str(), value);
report->addAttribute(p, utf8_from_wstring(value));
}
// Add stanza to IQ
game->m_GameReport.emplace_back(report);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid);
iq.addExtension(game);
DbgXMPP("SendGameReport [" << tag_xml(iq) << "]");
m_client->send(iq);
};
/**
* Send a request to register a game to the server.
*
* @param data A JS array of game attributes
*/
void XmppClient::SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Setup some base stanza attributes
GameListQuery* g = new GameListQuery();
g->m_Command = "register";
glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game");
// Add a fake ip which will be overwritten by the ip stamp XMPP module on the server.
game->addAttribute("ip", "fake");
// Iterate through all the properties reported and add them to the stanza.
std::vector properties;
scriptInterface.EnumeratePropertyNamesWithPrefix(data, "", properties);
for (const std::string& p : properties)
{
std::wstring value;
scriptInterface.GetProperty(data, p.c_str(), value);
game->addAttribute(p, utf8_from_wstring(value));
}
// Push the stanza onto the IQ
g->m_GameList.emplace_back(game);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid);
iq.addExtension(g);
DbgXMPP("SendIqRegisterGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send a request to unregister a game to the server.
*/
void XmppClient::SendIqUnregisterGame()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
GameListQuery* g = new GameListQuery();
g->m_Command = "unregister";
g->m_GameList.emplace_back(glooxwrapper::Tag::allocate("game"));
glooxwrapper::IQ iq( gloox::IQ::Set, xpartamuppJid );
iq.addExtension(g);
DbgXMPP("SendIqUnregisterGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send a request to change the state of a registered game on the server.
*
* A game can either be in the 'running' or 'waiting' state - the server
* decides which - but we need to update the current players that are
* in-game so the server can make the calculation.
*/
void XmppClient::SendIqChangeStateGame(const std::string& nbp, const std::string& players)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
GameListQuery* g = new GameListQuery();
g->m_Command = "changestate";
glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game");
game->addAttribute("nbp", nbp);
game->addAttribute("players", players);
g->m_GameList.emplace_back(game);
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid);
iq.addExtension(g);
DbgXMPP("SendIqChangeStateGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/*****************************************************
* Account registration *
*****************************************************/
void XmppClient::handleRegistrationFields(const glooxwrapper::JID&, int fields, glooxwrapper::string)
{
glooxwrapper::RegistrationFields vals;
vals.username = m_username;
vals.password = m_password;
m_registration->createAccount(fields, vals);
}
void XmppClient::handleRegistrationResult(const glooxwrapper::JID&, gloox::RegistrationResult result)
{
if (result == gloox::RegistrationSuccess)
CreateGUIMessage("system", "registered");
else
CreateGUIMessage("system", "error", RegistrationResultToString(result));
disconnect();
}
void XmppClient::handleAlreadyRegistered(const glooxwrapper::JID&)
{
DbgXMPP("the account already exists");
}
void XmppClient::handleDataForm(const glooxwrapper::JID&, const glooxwrapper::DataForm&)
{
DbgXMPP("dataForm received");
}
void XmppClient::handleOOB(const glooxwrapper::JID&, const glooxwrapper::OOB&)
{
DbgXMPP("OOB registration requested");
}
/*****************************************************
* Requests from GUI *
*****************************************************/
/**
* Handle requests from the GUI for the list of players.
*
* @return A JS array containing all known players and their presences
*/
void XmppClient::GUIGetPlayerList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
// Convert the internal data structure to a Javascript object.
for (const std::pair >& p : m_PlayerMap)
{
JS::RootedValue player(cx);
scriptInterface.Eval("({})", &player);
scriptInterface.SetProperty(player, "name", wstring_from_utf8(p.first));
scriptInterface.SetProperty(player, "presence", wstring_from_utf8(p.second[0]));
scriptInterface.SetProperty(player, "rating", wstring_from_utf8(p.second[1]));
scriptInterface.SetProperty(player, "role", wstring_from_utf8(p.second[2]));
scriptInterface.CallFunctionVoid(ret, "push", player);
}
}
/**
* Handle requests from the GUI for the list of all active games.
*
* @return A JS array containing all known games
*/
void XmppClient::GUIGetGameList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
const char* stats[] = { "name", "ip", "state", "nbp", "tnbp", "players", "mapName", "niceMapName", "mapSize", "mapType", "victoryCondition" };
for(const glooxwrapper::Tag* const& t : m_GameList)
{
JS::RootedValue game(cx);
scriptInterface.Eval("({})", &game);
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
scriptInterface.SetProperty(game, stats[i], wstring_from_utf8(t->findAttribute(stats[i]).to_string()));
scriptInterface.CallFunctionVoid(ret, "push", game);
}
}
/**
* Handle requests from the GUI for leaderboard data.
*
* @return A JS array containing all known leaderboard data
*/
void XmppClient::GUIGetBoardList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
const char* attributes[] = { "name", "rank", "rating" };
for(const glooxwrapper::Tag* const& t : m_BoardList)
{
JS::RootedValue board(cx);
scriptInterface.Eval("({})", &board);
for (size_t i = 0; i < ARRAY_SIZE(attributes); ++i)
scriptInterface.SetProperty(board, attributes[i], wstring_from_utf8(t->findAttribute(attributes[i]).to_string()));
scriptInterface.CallFunctionVoid(ret, "push", board);
}
}
/**
* Handle requests from the GUI for profile data.
*
* @return A JS array containing the specific user's profile data
*/
void XmppClient::GUIGetProfile(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
const char* stats[] = { "player", "rating", "totalGamesPlayed", "highestRating", "wins", "losses", "rank" };
for (const glooxwrapper::Tag* const& t : m_Profile)
{
JS::RootedValue profile(cx);
scriptInterface.Eval("({})", &profile);
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
scriptInterface.SetProperty(profile, stats[i], wstring_from_utf8(t->findAttribute(stats[i]).to_string()));
scriptInterface.CallFunctionVoid(ret, "push", profile);
}
}
/*****************************************************
* Message interfaces *
*****************************************************/
/**
* Send GUI message queue when queried.
*/
void XmppClient::GuiPollMessage(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
if (m_GuiMessageQueue.empty())
{
ret.setUndefined();
return;
}
GUIMessage message = m_GuiMessageQueue.front();
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("({})", ret);
scriptInterface.SetProperty(ret, "type", message.type);
if (!message.from.empty())
scriptInterface.SetProperty(ret, "from", message.from);
if (!message.text.empty())
scriptInterface.SetProperty(ret, "text", message.text);
if (!message.level.empty())
scriptInterface.SetProperty(ret, "level", message.level);
if (!message.data.empty())
scriptInterface.SetProperty(ret, "data", message.data);
- scriptInterface.SetProperty(ret, "time", message.time);
+ if (!message.datetime.empty())
+ scriptInterface.SetProperty(ret, "datetime", message.datetime);
m_GuiMessageQueue.pop_front();
}
/**
* Send a standard MUC textual message.
*/
void XmppClient::SendMUCMessage(const std::string& message)
{
m_mucRoom->send(message);
}
/**
* Push a message onto the GUI queue.
*
* @param message Message to add to the queue
*/
void XmppClient::PushGuiMessage(XmppClient::GUIMessage message)
{
m_GuiMessageQueue.push_back(std::move(message));
}
/**
* Clears all presence updates from the message queue.
* Used when rejoining the lobby, since we don't need to handle past presence changes.
*/
void XmppClient::ClearPresenceUpdates()
{
m_GuiMessageQueue.erase(
std::remove_if(m_GuiMessageQueue.begin(), m_GuiMessageQueue.end(),
[](XmppClient::GUIMessage& message)
{
return message.type == L"chat" && message.level == L"presence";
}
), m_GuiMessageQueue.end());
}
/**
* Used in order to update the GUI only once when multiple updates are queued.
*/
int XmppClient::GetMucMessageCount()
{
return std::count_if(m_GuiMessageQueue.begin(), m_GuiMessageQueue.end(),
[](XmppClient::GUIMessage& message)
{
return message.type == L"chat";
});
}
/**
* Handle a room message.
*/
void XmppClient::handleMUCMessage(glooxwrapper::MUCRoom*, const glooxwrapper::Message& msg, bool)
{
DbgXMPP(msg.from().resource() << " said " << msg.body());
GUIMessage message;
message.type = L"chat";
message.level = L"room-message";
message.from = wstring_from_utf8(msg.from().resource().to_string());
message.text = wstring_from_utf8(msg.body().to_string());
- message.time = ComputeTimestamp(msg);
+ if (msg.when())
+ // See http://xmpp.org/extensions/xep-0082.html#sect-idp285136 for format
+ message.datetime = msg.when()->stamp().to_string();
PushGuiMessage(message);
}
/**
* Handle a private message.
*/
void XmppClient::handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession *)
{
DbgXMPP("type " << msg.subtype() << ", subject " << msg.subject()
<< ", message " << msg.body() << ", thread id " << msg.thread());
GUIMessage message;
message.type = L"chat";
message.level = L"private-message";
message.from = wstring_from_utf8(msg.from().username().to_string());
message.text = wstring_from_utf8(msg.body().to_string());
- message.time = ComputeTimestamp(msg);
+ if (msg.when())
+ //See http://xmpp.org/extensions/xep-0082.html#sect-idp285136 for format
+ message.datetime = msg.when()->stamp().to_string();
PushGuiMessage(message);
}
/**
* Handle portions of messages containing custom stanza extensions.
*/
bool XmppClient::handleIq(const glooxwrapper::IQ& iq)
{
DbgXMPP("handleIq [" << tag_xml(iq) << "]");
if (iq.subtype() == gloox::IQ::Result)
{
const GameListQuery* gq = iq.findExtension(EXTGAMELISTQUERY);
const BoardListQuery* bq = iq.findExtension(EXTBOARDLISTQUERY);
const ProfileQuery* pq = iq.findExtension(EXTPROFILEQUERY);
if (gq)
{
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
m_GameList.clear();
for (const glooxwrapper::Tag* const& t : gq->m_GameList)
m_GameList.emplace_back(t->clone());
CreateGUIMessage("game", "gamelist");
}
if (bq)
{
if (bq->m_Command == "boardlist")
{
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
m_BoardList.clear();
for (const glooxwrapper::Tag* const& t : bq->m_StanzaBoardList)
m_BoardList.emplace_back(t->clone());
CreateGUIMessage("game", "leaderboard");
}
else if (bq->m_Command == "ratinglist")
{
for (const glooxwrapper::Tag* const& t : bq->m_StanzaBoardList)
{
std::string name = t->findAttribute("name").to_string();
if (m_PlayerMap.find(name) != m_PlayerMap.end())
m_PlayerMap[name][1] = t->findAttribute("rating").to_string();
}
CreateGUIMessage("game", "ratinglist");
}
}
if (pq)
{
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
m_Profile.clear();
for (const glooxwrapper::Tag* const& t : pq->m_StanzaProfile)
m_Profile.emplace_back(t->clone());
CreateGUIMessage("game", "profile");
}
}
else if (iq.subtype() == gloox::IQ::Error)
{
gloox::StanzaError err = iq.error_error();
CreateGUIMessage("system", "error", StanzaErrorToString(err));
}
else
{
CreateGUIMessage("system", "error", g_L10n.Translate("unknown subtype (see logs)"));
std::string tag = tag_name(iq);
LOGMESSAGE("unknown subtype '%s'", tag.c_str());
}
return true;
}
/**
* Create a new detail message for the GUI.
*
* @param type General message type
* @param level Detailed message type
* @param text Body of the message
* @param data Optional field, used for auxiliary data
*/
void XmppClient::CreateGUIMessage(const std::string& type, const std::string& level, const std::string& text, const std::string& data)
{
GUIMessage message;
message.type = wstring_from_utf8(type);
message.level = wstring_from_utf8(level);
message.text = wstring_from_utf8(text);
message.data = wstring_from_utf8(data);
- message.time = time(NULL);
PushGuiMessage(message);
}
/*****************************************************
* Presence, nickname, and subject *
*****************************************************/
/**
* Update local data when a user changes presence.
*/
void XmppClient::handleMUCParticipantPresence(glooxwrapper::MUCRoom*, const glooxwrapper::MUCRoomParticipant participant, const glooxwrapper::Presence& presence)
{
//std::string jid = participant.jid->full();
std::string nick = participant.nick->resource().to_string();
gloox::Presence::PresenceType presenceType = presence.presence();
std::string presenceString, roleString;
GetPresenceString(presenceType, presenceString);
GetRoleString(participant.role, roleString);
if (presenceType == gloox::Presence::Unavailable)
{
if (!participant.newNick.empty() && (participant.flags & (gloox::UserNickChanged | gloox::UserSelf)))
{
// we have a nick change
std::string newNick = participant.newNick.to_string();
m_PlayerMap[newNick].resize(3);
m_PlayerMap[newNick][0] = presenceString;
m_PlayerMap[newNick][2] = roleString;
CreateGUIMessage("chat", "nick", nick, participant.newNick.to_string());
}
else
CreateGUIMessage("chat", "leave", nick);
DbgXMPP(nick << " left the room");
m_PlayerMap.erase(nick);
}
else
{
/* During the initialization process, we recieve join messages for everyone
* currently in the room. We don't want to display these, so we filter them
* out. We will always be the last to join during initialization.
*/
if (!m_initialLoadComplete)
{
if (m_mucRoom->nick().to_string() == nick)
m_initialLoadComplete = true;
}
else if (m_PlayerMap.find(nick) == m_PlayerMap.end())
CreateGUIMessage("chat", "join", nick);
else
CreateGUIMessage("chat", "presence", nick);
DbgXMPP(nick << " is in the room, presence : " << (int)presenceType);
m_PlayerMap[nick].resize(3);
m_PlayerMap[nick][0] = presenceString;
m_PlayerMap[nick][2] = roleString;
}
}
/**
* Update local cache when subject changes.
*/
void XmppClient::handleMUCSubject(glooxwrapper::MUCRoom*, const glooxwrapper::string& UNUSED(nick), const glooxwrapper::string& subject)
{
m_Subject = subject.c_str();
CreateGUIMessage("chat", "subject", m_Subject);
}
/**
* Get current subject.
*
* @param topic Variable to store subject in.
*/
void XmppClient::GetSubject(std::string& subject)
{
subject = m_Subject;
}
/**
* Request nick change, real change via mucRoomHandler.
*
* @param nick Desired nickname
*/
void XmppClient::SetNick(const std::string& nick)
{
m_mucRoom->setNick(nick);
}
/**
* Get current nickname.
*
* @param nick Variable to store the nickname in.
*/
void XmppClient::GetNick(std::string& nick)
{
nick = m_mucRoom->nick().to_string();
}
/**
* Kick a player from the current room.
*
* @param nick Nickname to be kicked
* @param reason Reason the player was kicked
*/
void XmppClient::kick(const std::string& nick, const std::string& reason)
{
m_mucRoom->kick(nick, reason);
}
/**
* Ban a player from the current room.
*
* @param nick Nickname to be banned
* @param reason Reason the player was banned
*/
void XmppClient::ban(const std::string& nick, const std::string& reason)
{
m_mucRoom->ban(nick, reason);
}
/**
* Change the xmpp presence of the client.
*
* @param presence A string containing the desired presence
*/
void XmppClient::SetPresence(const std::string& presence)
{
#define IF(x,y) if (presence == x) m_mucRoom->setPresence(gloox::Presence::y)
IF("available", Available);
else IF("chat", Chat);
else IF("away", Away);
else IF("playing", DND);
else IF("offline", Unavailable);
// The others are not to be set
#undef IF
else LOGERROR("Unknown presence '%s'", presence.c_str());
}
/**
* Get the current xmpp presence of the given nick.
*
* @param nick Nickname to look up presence for
* @param presence Variable to store the presence in
*/
void XmppClient::GetPresence(const std::string& nick, std::string& presence)
{
if (m_PlayerMap.find(nick) != m_PlayerMap.end())
presence = m_PlayerMap[nick][0];
else
presence = "offline";
}
/**
* Get the current xmpp role of the given nick.
*
* @param nick Nickname to look up presence for
* @param role Variable to store the role in
*/
void XmppClient::GetRole(const std::string& nick, std::string& role)
{
if (m_PlayerMap.find(nick) != m_PlayerMap.end())
role = m_PlayerMap[nick][2];
else
role = "";
}
/*****************************************************
* Utilities *
*****************************************************/
/**
- * Compute the POSIX timestamp of a message. Uses message datetime when possible, current time otherwise.
- *
- * @param msg The message on which to base the computation
- * @returns POSIX GMT/UTC seconds since Jan. 1st 1970
- */
-time_t XmppClient::ComputeTimestamp(const glooxwrapper::Message& msg)
-{
- if (!msg.when())
- return time(NULL);
-
- glooxwrapper::string timestampStr = msg.when()->stamp();
- struct tm timestamp = {0};
-
- // See http://xmpp.org/extensions/xep-0082.html#sect-idp285136 for format
- void * res = strptime(timestampStr.c_str(), "%Y-%m-%dT%H:%M:%SZ", ×tamp);
- if (res == NULL)
- LOGERROR("Recived delayed message with corrupted timestamp %s", timestampStr.to_string());
-
- return mktime(×tamp) - timezone;
-}
-
-/**
* Convert a gloox presence type to string.
*
* @param p Presence to be converted
* @param presence Variable to store the converted presence string in
*/
void XmppClient::GetPresenceString(const gloox::Presence::PresenceType p, std::string& presence) const
{
switch(p)
{
#define CASE(x,y) case gloox::Presence::x: presence = y; break
CASE(Available, "available");
CASE(Chat, "chat");
CASE(Away, "away");
CASE(DND, "playing");
CASE(XA, "away");
CASE(Unavailable, "offline");
CASE(Probe, "probe");
CASE(Error, "error");
CASE(Invalid, "invalid");
default:
LOGERROR("Unknown presence type '%d'", (int)p);
break;
#undef CASE
}
}
/**
* Convert a gloox role type to string.
*
* @param p Role to be converted
* @param presence Variable to store the converted role string in
*/
void XmppClient::GetRoleString(const gloox::MUCRoomRole r, std::string& role) const
{
switch(r)
{
#define CASE(X, Y) case gloox::X: role = Y; break
CASE(RoleNone, "none");
CASE(RoleVisitor, "visitor");
CASE(RoleParticipant, "participant");
CASE(RoleModerator, "moderator");
CASE(RoleInvalid, "invalid");
default:
LOGERROR("Unknown role type '%d'", (int)r);
break;
#undef CASE
}
}
/**
* Convert a gloox stanza error type to string.
* Keep in sync with Gloox documentation
*
* @param err Error to be converted
* @return Converted error string
*/
std::string XmppClient::StanzaErrorToString(gloox::StanzaError err) const
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (err)
{
CASE(StanzaErrorUndefined, g_L10n.Translate("No error"));
DEBUG_CASE(StanzaErrorBadRequest, "Server recieved malformed XML");
CASE(StanzaErrorConflict, g_L10n.Translate("Player already logged in"));
DEBUG_CASE(StanzaErrorFeatureNotImplemented, "Server does not implement requested feature");
CASE(StanzaErrorForbidden, g_L10n.Translate("Forbidden"));
DEBUG_CASE(StanzaErrorGone, "Unable to find message receipiant");
CASE(StanzaErrorInternalServerError, g_L10n.Translate("Internal server error"));
DEBUG_CASE(StanzaErrorItemNotFound, "Message receipiant does not exist");
DEBUG_CASE(StanzaErrorJidMalformed, "JID (XMPP address) malformed");
DEBUG_CASE(StanzaErrorNotAcceptable, "Receipiant refused message. Possible policy issue");
CASE(StanzaErrorNotAllowed, g_L10n.Translate("Not allowed"));
CASE(StanzaErrorNotAuthorized, g_L10n.Translate("Not authorized"));
DEBUG_CASE(StanzaErrorNotModified, "Requested item has not changed since last request");
DEBUG_CASE(StanzaErrorPaymentRequired, "This server requires payment");
CASE(StanzaErrorRecipientUnavailable, g_L10n.Translate("Recipient temporarily unavailable"));
DEBUG_CASE(StanzaErrorRedirect, "Request redirected");
CASE(StanzaErrorRegistrationRequired, g_L10n.Translate("Registration required"));
DEBUG_CASE(StanzaErrorRemoteServerNotFound, "Remote server not found");
DEBUG_CASE(StanzaErrorRemoteServerTimeout, "Remote server timed out");
DEBUG_CASE(StanzaErrorResourceConstraint, "The recipient is unable to process the message due to resource constraints");
CASE(StanzaErrorServiceUnavailable, g_L10n.Translate("Service unavailable"));
DEBUG_CASE(StanzaErrorSubscribtionRequired, "Service requires subscription");
DEBUG_CASE(StanzaErrorUnexpectedRequest, "Attempt to send from invalid stanza address");
DEBUG_CASE(StanzaErrorUnknownSender, "Invalid 'from' address");
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}
/**
* Convert a gloox connection error enum to string
* Keep in sync with Gloox documentation
*
* @param err Error to be converted
* @return Converted error string
*/
std::string XmppClient::ConnectionErrorToString(gloox::ConnectionError err) const
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (err)
{
CASE(ConnNoError, g_L10n.Translate("No error"));
CASE(ConnStreamError, g_L10n.Translate("Stream error"));
CASE(ConnStreamVersionError, g_L10n.Translate("The incoming stream version is unsupported"));
CASE(ConnStreamClosed, g_L10n.Translate("The stream has been closed by the server"));
DEBUG_CASE(ConnProxyAuthRequired, "The HTTP/SOCKS5 proxy requires authentication");
DEBUG_CASE(ConnProxyAuthFailed, "HTTP/SOCKS5 proxy authentication failed");
DEBUG_CASE(ConnProxyNoSupportedAuth, "The HTTP/SOCKS5 proxy requires an unsupported authentication mechanism");
CASE(ConnIoError, g_L10n.Translate("An I/O error occured"));
DEBUG_CASE(ConnParseError, "An XML parse error occured");
CASE(ConnConnectionRefused, g_L10n.Translate("The connection was refused by the server"));
CASE(ConnDnsError, g_L10n.Translate("Resolving the server's hostname failed"));
CASE(ConnOutOfMemory, g_L10n.Translate("This system is out of memory"));
DEBUG_CASE(ConnNoSupportedAuth, "The authentication mechanisms the server offered are not supported or no authentication mechanisms were available");
CASE(ConnTlsFailed, g_L10n.Translate("The server's certificate could not be verified or the TLS handshake did not complete successfully"));
CASE(ConnTlsNotAvailable, g_L10n.Translate("The server did not offer required TLS encryption"));
DEBUG_CASE(ConnCompressionFailed, "Negotiation/initializing compression failed");
CASE(ConnAuthenticationFailed, g_L10n.Translate("Authentication failed. Incorrect password or account does not exist"));
CASE(ConnUserDisconnected, g_L10n.Translate("The user or system requested a disconnect"));
CASE(ConnNotConnected, g_L10n.Translate("There is no active connection"));
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}
/**
* Convert a gloox registration result enum to string
* Keep in sync with Gloox documentation
*
* @param err Enum to be converted
* @return Converted string
*/
std::string XmppClient::RegistrationResultToString(gloox::RegistrationResult res) const
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (res)
{
CASE(RegistrationSuccess, g_L10n.Translate("Success"));
CASE(RegistrationNotAcceptable, g_L10n.Translate("Not all necessary information provided"));
CASE(RegistrationConflict, g_L10n.Translate("Username already exists"));
DEBUG_CASE(RegistrationNotAuthorized, "Account removal timeout or insufficiently secure channel for password change");
DEBUG_CASE(RegistrationBadRequest, "Server recieved incomplete request");
DEBUG_CASE(RegistrationForbidden, "This client has insufficient permissions to remove an account");
DEBUG_CASE(RegistrationRequired, "Account cannot be removed as it does not exist");
DEBUG_CASE(RegistrationUnexpectedRequest, "This client is unregistered with the server");
DEBUG_CASE(RegistrationNotAllowed, "Server does not permit password changes");
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}
Index: ps/trunk/source/lobby/XmppClient.h
===================================================================
--- ps/trunk/source/lobby/XmppClient.h (revision 17940)
+++ ps/trunk/source/lobby/XmppClient.h (revision 17941)
@@ -1,167 +1,166 @@
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef XXXMPPCLIENT_H
#define XXXMPPCLIENT_H
#include "IXmppClient.h"
#include
#include "glooxwrapper/glooxwrapper.h"
#include "scriptinterface/ScriptVal.h"
class ScriptInterface;
namespace glooxwrapper
{
class Client;
struct CertInfo;
}
class XmppClient : public IXmppClient, public glooxwrapper::ConnectionListener, public glooxwrapper::MUCRoomHandler, public glooxwrapper::IqHandler, public glooxwrapper::RegistrationHandler, public glooxwrapper::MessageHandler
{
NONCOPYABLE(XmppClient);
private:
// Components
glooxwrapper::Client* m_client;
glooxwrapper::MUCRoom* m_mucRoom;
glooxwrapper::Registration* m_registration;
// Account infos
std::string m_username;
std::string m_password;
std::string m_nick;
std::string m_xpartamuppId;
// State
bool m_initialLoadComplete;
public:
// Basic
XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, const bool regOpt = false);
virtual ~XmppClient();
// Network
void connect();
void disconnect();
void recv();
void SendIqGetGameList();
void SendIqGetBoardList();
void SendIqGetRatingList();
void SendIqGetProfile(const std::string& player);
void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data);
void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data);
void SendIqUnregisterGame();
void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
void SetNick(const std::string& nick);
void GetNick(std::string& nick);
void kick(const std::string& nick, const std::string& reason);
void ban(const std::string& nick, const std::string& reason);
void SetPresence(const std::string& presence);
void GetPresence(const std::string& nickname, std::string& presence);
void GetRole(const std::string& nickname, std::string& role);
void GetSubject(std::string& subject);
void GUIGetPlayerList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
void GUIGetGameList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
void GUIGetBoardList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
void GUIGetProfile(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
//Script
ScriptInterface& GetScriptInterface();
protected:
/* Xmpp handlers */
/* MUC handlers */
virtual void handleMUCParticipantPresence(glooxwrapper::MUCRoom*, const glooxwrapper::MUCRoomParticipant, const glooxwrapper::Presence&);
virtual void handleMUCError(glooxwrapper::MUCRoom*, gloox::StanzaError);
virtual void handleMUCMessage(glooxwrapper::MUCRoom* room, const glooxwrapper::Message& msg, bool priv);
virtual void handleMUCSubject(glooxwrapper::MUCRoom*, const glooxwrapper::string& nick, const glooxwrapper::string& subject);
/* MUC handlers not supported by glooxwrapper */
// virtual bool handleMUCRoomCreation(glooxwrapper::MUCRoom*) {return false;}
// virtual void handleMUCInviteDecline(glooxwrapper::MUCRoom*, const glooxwrapper::JID&, const std::string&) {}
// virtual void handleMUCInfo(glooxwrapper::MUCRoom*, int, const std::string&, const glooxwrapper::DataForm*) {}
// virtual void handleMUCItems(glooxwrapper::MUCRoom*, const std::list >&) {}
/* Log handler */
virtual void handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message);
/* ConnectionListener handlers*/
virtual void onConnect();
virtual void onDisconnect(gloox::ConnectionError e);
virtual bool onTLSConnect(const glooxwrapper::CertInfo& info);
/* Iq Handlers */
virtual bool handleIq(const glooxwrapper::IQ& iq);
virtual void handleIqID(const glooxwrapper::IQ&, int) {}
/* Registration Handlers */
virtual void handleRegistrationFields(const glooxwrapper::JID& /*from*/, int fields, glooxwrapper::string instructions );
virtual void handleRegistrationResult(const glooxwrapper::JID& /*from*/, gloox::RegistrationResult result);
virtual void handleAlreadyRegistered(const glooxwrapper::JID& /*from*/);
virtual void handleDataForm(const glooxwrapper::JID& /*from*/, const glooxwrapper::DataForm& /*form*/);
virtual void handleOOB(const glooxwrapper::JID& /*from*/, const glooxwrapper::OOB& oob);
/* Message Handler */
virtual void handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession * session);
// Helpers
void GetPresenceString(const gloox::Presence::PresenceType p, std::string& presence) const;
void GetRoleString(const gloox::MUCRoomRole r, std::string& role) const;
std::string StanzaErrorToString(gloox::StanzaError err) const;
std::string ConnectionErrorToString(gloox::ConnectionError err) const;
std::string RegistrationResultToString(gloox::RegistrationResult res) const;
- time_t ComputeTimestamp(const glooxwrapper::Message& msg);
public:
/* Messages */
struct GUIMessage
{
std::wstring type;
std::wstring level;
std::wstring text;
std::wstring data;
std::wstring from;
std::wstring message;
- time_t time;
+ std::string datetime;
};
void GuiPollMessage(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
void SendMUCMessage(const std::string& message);
void ClearPresenceUpdates();
int GetMucMessageCount();
protected:
void PushGuiMessage(XmppClient::GUIMessage message);
void CreateGUIMessage(const std::string& type, const std::string& level, const std::string& text = "", const std::string& data = "");
private:
/// Map of players
std::map > m_PlayerMap;
/// List of games
std::vector m_GameList;
/// List of rankings
std::vector m_BoardList;
/// Profile data
std::vector m_Profile;
/// Queue of messages for the GUI
std::deque m_GuiMessageQueue;
/// Current room subject/topic.
std::string m_Subject;
};
#endif // XMPPCLIENT_H