Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 18401) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 18402) @@ -1,82 +1,84 @@ 15 40 5 Field 50 100 2.0 250 rubble/rubble_field Field Field Harvest vegetables for food. Max gatherers: 5. Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition. structures/field.png 100 100 0 0 0 false false false Infinity food.grain 5 - + 14 interface/complete/building/complete_field.xml attack/destruction/building_collapse_large.xml 8.0 Infinity 0 structures/plot_field_3D_8x8.xml structures/plot_field_found.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 18401) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 18402) @@ -1,70 +1,70 @@ 0.0 35.0 0.0 45.0 0.0 60.0 2000 2000 1.5 2 10 1 Infantry Ranged 2 20 - 100 - 100 + 125 + 50 10.0 20 0 Female Infantry Dog Support Infantry Cavalry Dog 1 10 true 800 Light Warship Warship Light Bow Ranged phase_town Garrison up to 20 units for transport. Garrison increases the firepower up to 10 arrows. attack/weapon/arrowfly.xml attack/impact/arrow_metal.xml 6.0 0.5 6.0 14 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml (revision 18401) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_ship_trireme.xml (revision 18402) @@ -1,29 +1,29 @@ 40 8.0 40 - 1600 + 200 brit Venetic Ponti Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png 14 structures/celts/warship.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml (revision 18401) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_ship_trireme.xml (revision 18402) @@ -1,29 +1,29 @@ 40 8.0 40 - 1600 + 200 gaul Venetic Ponti Transport many soldiers across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man's thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. units/celt_ship_trireme.png 14 structures/celts/warship.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml (revision 18401) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_trireme.xml (revision 18402) @@ -1,28 +1,28 @@ 40 8.0 40 - 1600 + 200 iber Ponti Transport many soldiers across the sea. units/celt_ship_trireme.png 14 structures/iberians/warship.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml (revision 18401) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml (revision 18402) @@ -1,28 +1,28 @@ 40 8.0 40 - 2200 + 200 maur Yudhpot Melee units/maur_ship_trireme.png 14 structures/mauryans/trireme.xml