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Three new random map scripts by _kali showing actual geographical regions…

Description

Three new random map scripts by _kali showing actual geographical regions: Amazon, Mediterranean and Red Sea.

Includes a water and skyset fix by niektb. Partially reviewed by FeXoR.
Like last time, commits can be found at https://github.com/0ADMods/maps_random_by_kali

Details

Committed
elexisJul 15 2016, 9:39 PM
Parents
rP18522: [i18n] Updated POT and PO files.
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Event Timeline

elexis added a subscriber: elexis.EditedApr 23 2017, 3:11 PM

If we want to make Red Sea circular, we will need a new heightmap (and potentially reapply fixes to that heightmap, f.e. to build docks at the shoreline), otherwise we would lose important strategical features that make this map great, :

  • The mediterranean sea (both important to boost economy with fish and to reach the enemy through Libanon)
  • Iran, which is a really nice refuge currently
  • Somalia, which is of strategical importance too for both sides



(Round red sea variant screenshot by Hannibal_Barca)

You could just export the PMP to an image and then work on that.

You could just export the PMP to an image and then work on that.

We still lose those crucial points if we take only a circular subsetof the existing map

elexis added a comment.May 6 2017, 3:32 AM

_kali has uploaded the tools to download height maps here: https://github.com/kali0ad/mappr
and the atlas tool to paint textures and edit the terrain here https://github.com/kali0ad/AtlasRandomMapGen

I propose add a new rmgen library that only contains paintHeightmap and randomPlayerPlacementAt introduced here, so that people can create new random maps using custom heightmap data without the need to include rmgen2.
Hence it would be needed to rename the existing heightmap rmgen library directory used by FeXoRs maps to something that differentiating it from this piece of logic.