Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18738) @@ -1,52 +1,57 @@ maur_pillar Pillar 80 0 0 100 100 5.0 1000 rubble/rubble_stone_2x2 maur Edict Pillar of Ashoka Śāsana Stambha Aśokā -ConquestCritical structures/monument.png The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay. + + + 25 + 25 + interface/complete/building/complete_iber_monument.xml attack/destruction/building_collapse_large.xml true props/structures/mauryans/ashoka_pillar.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18738) @@ -1,58 +1,62 @@ Hall 300 0 0 250 250 8.0 3000 rubble/rubble_6x6 pers Persian Hall Duvarthi Visadahyu structures/palace.png - Special Building. -Train War Elephants and Kardakes mercenaries. + Train War Elephants and Kardakes mercenaries. + + + 50 + 50 + 0.7 units/{civ}_kardakes_hoplite units/{civ}_kardakes_skirmisher units/{civ}_champion_elephant interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml false 38 structures/persians/hall.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml (revision 18738) @@ -1,40 +1,44 @@ 300 10 0 200 400 00 8.0 3000 rubble/rubble_stone_6x6 pers Persian Palace Taçara Palace structures/palace.png + + 50 + 100 + true 48 structures/persians/palace.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 18738) @@ -1,102 +1,106 @@ -5.0 -5.0 -2.0 1.0 5.0 1.0 0.0 25.0 0.0 80.0 12.0 75.0 1200 2000 1.5 1 15 1 own neutral enemy Fortress 5 250 400 0 12.0 40 Support Infantry Cavalry Siege 1 6 2500 rubble/rubble_rome_sb rome Entrenched Army Camp Castrum Vallum ArmyCamp structures/roman_camp.png Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. + + 100 + 100 + 0.7 units/{civ}_infantry_swordsman_b units/{civ}_infantry_spearman_a units/{civ}_infantry_javelinist_b units/{civ}_cavalry_spearman_b units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml 37.5 60 structures/romans/camp.xml structures/fndn_8x8.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18738) @@ -1,46 +1,51 @@ 200 0 0 100 200 8.0 2000 spart Spartan Senate Gerontía Train heroes. The Gerontía (called Gerousía in Athens) is the meeting place for the 30 elected city elders. Of the 30 members, 2 of them were the hereditary Spartan kings, one each from the Agiad and the Eurypontid clans. structures/tholos.png + + + 25 + 50 + 0.7 units/{civ}_hero_leonidas interface/complete/building/complete_tholos.xml attack/destruction/building_collapse_large.xml structures/hellenes/prytaneion.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18738) @@ -1,124 +1,124 @@ 2 140 5 5 5 15 3 0.0 15.0 0.0 72.0 10.0 75.0 1200 2000 1.5 3 1 own neutral CivilCentre CivilCentre 200 2500 5.0 20 500 0 500 500 500 8.0 20 0.1 Unit Support Infantry Cavalry 1 1 3000 rubble/rubble_stone_6x6 Civic Center Build to acquire large tracts of territory. Train citizens. Defensive CivCentre CivilCentre structures/civic_centre.png 200 0 - 50 - 50 - 50 + 200 + 200 + 200 0.8 units/{civ}_support_female_citizen phase_town phase_city food wood stone metal true interface/complete/building/complete_civ_center.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml interface/alarm/alarm_alert_2.xml true 140 10000 90 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml (revision 18738) @@ -1,16 +1,19 @@ 10 50 150 6 1200 + + 20 + Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18738) @@ -1,54 +1,59 @@ 200 0 200 200 8.0 2000 rubble/rubble_stone_4x6 spart Military Mess Hall Syssítion Syssiton Train Spartan heroes and Spartiate champion hoplites. The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together. structures/gymnasion.png + + + 50 + 50 + 0.7 units/{civ}_hero_leonidas units/{civ}_hero_brasidas units/{civ}_hero_agis units/{civ}_champion_infantry_spear hellenes/spartans_agoge interface/complete/building/complete_gymnasium.xml attack/destruction/building_collapse_large.xml structures/spartans/syssiton.xml structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml (revision 18738) @@ -1,63 +1,60 @@ Stoa 10 150 0 0 100 150 10.0 2500 gaia Stoa Hellenic Royal Stoa A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city. Recruit special units. gaia/special_stoa.png phase_town Town - 10 - 0 - 0 10 15 0.7 units/{civ}_black_cloak units/{civ}_thureophoros units/{civ}_thorakites false 40 65535 40 special/greek_stoa_great.xml structures/fndn_wall.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 18738) @@ -1,79 +1,76 @@ temple_heal Temple 5 200 300 12.0 20 0.1 Unit Support Infantry Cavalry 3 2 2000 rubble/rubble_stone_4x6 Temple Train healers. Garrison units to heal them at a quick rate (3 HP per second). Research healing and religious improvements. Town Temple structures/temple.png phase_town - 100 - 0 - 10 50 - 500 + 50 0.8 units/{civ}_support_healer_b heal_range heal_range_2 heal_rate heal_rate_2 heal_temple health_regen_units interface/complete/building/complete_temple.xml attack/destruction/building_collapse_large.xml false 40 30000 40 structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml (revision 18738) @@ -1,47 +1,40 @@ 1 10 1 Special 4.0 75 gaia Bench Wooden Bench gaia/special_fence.png - - 1 - 0 - 10 - 0 - 0 - 6.0 4 props/special/eyecandy/bench_1.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml (revision 18738) @@ -1,49 +1,46 @@ 200 0 0 200 100 8.0 2000 rubble/rubble_stone_4x4 cart Sacrificial Temple Tophet Train physicians and Sacred Band Cavalrymen. - 50 - 0 - 0 20 10 units/{civ}_champion_cavalry 40 structures/fndn_5x5.xml structures/carthaginians/tophet.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric.xml (revision 18738) @@ -1,45 +1,41 @@ 2 5 2 Fence 4.0 200 gaia Column Doric Column A column of the understated Greek Doric Order. gaia/special_fence.png - 1 - 0 - 0 20 - 0 8.0 4 props/special/eyecandy/column_doric.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml (revision 18738) @@ -1,44 +1,40 @@ 2 5 2 Special 4.0 200 gaia Column Fallen Doric Column gaia/special_fence.png - 1 - 0 - 0 20 - 0 6.0 4 props/special/eyecandy/column_doric_fallen.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml (revision 18738) @@ -1,45 +1,41 @@ 2 5 2 Special 4.0 100 gaia Column Fallen Doric Column Column drums fallen off some Greek ruin. gaia/special_fence.png - 1 - 0 - 0 10 - 0 6.0 4 props/special/eyecandy/column_doric_fallen_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_long.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_long.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_long.xml (revision 18738) @@ -1,49 +1,45 @@ 1 10 1 Special 4.0 100 gaia Fence Long Wooden Fence gaia/special_fence.png - 1 - 0 20 - 0 - 0 6.0 4 temp/fence_wood_long_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_short.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_short.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_short.xml (revision 18738) @@ -1,52 +1,45 @@ 1 10 1 Special 4.0 50 gaia Fence Short Wooden Fence gaia/special_fence.png - - 1 - 0 - 10 - 0 - 0 - 6.0 true 4 temp/fence_wood_short_a.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_stone.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_stone.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_stone.xml (revision 18738) @@ -1,46 +1,42 @@ 2 10 2 Special 4.0 200 gaia Stone Fence Stone Fence gaia/special_fence.png - 1 - 0 - 0 20 - 0 6.0 4 props/special/eyecandy/fence_stone_medit.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml (revision 18738) @@ -1,56 +1,53 @@ 500 0 0 1000 500 0.0 2.0 9.0 12.0 30 5000 gaia Epic Temple Naos Parthenos The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. Garrison units to heal them at a quick rate. - 50 - 0 - 0 200 500 60 65535 80 structures/fndn_6x6.xml structures/hellenes/temple_epic.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml (revision 18738) @@ -1,53 +1,50 @@ Special 10 200 0 0 200 200 8.0 2000 gaia Portico Propylaea A Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens. structures/tholos.png - 10 - 0 - 0 75 75 false 40 65535 20 structures/hellenes/propylaea.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml (revision 18738) @@ -1,54 +1,51 @@ Stoa 10 110 0 0 100 100 10.0 1100 gaia Stoa Hellenic Stoa A structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city. gaia/special_stoa.png - 10 - 0 - 0 50 50 false 36 65535 40 special/greek_stoa.xml structures/fndn_wall.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18738) @@ -1,36 +1,41 @@ 10 5.0 maur Harmya gaia/special_stoa.png + + + 50 + 50 + 0.7 units/{civ}_support_female_citizen units/{civ}_champion_maiden_archer units/{civ}_hero_chanakya units/{civ}_hero_maurya units/{civ}_hero_ashoka false 38 65535 structures/mauryans/misc_structure_01.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/obelisk.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/obelisk.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/obelisk.xml (revision 18738) @@ -1,44 +1,41 @@ 2 10 2 Special 10.0 1000 gaia Obelisk Egyptian Obelisk A monumental ornamental structure built by the Egyptians of old. -ConquestCritical gaia/special_obelisk.png - 10 - 0 - 0 200 200 12 props/special/eyecandy/obelisk.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml (revision 18738) @@ -1,45 +1,42 @@ 10.0 gaia Pyramid Great Pyramid A monumental ornamental structure built by the Egyptians of old. gaia/special_pyramid.png - - 200 - -2.0 10000 stone.ruins 120 attack/destruction/building_collapse_large.xml 6.0 0.6 12.0 72 special/pyramid.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml (revision 18738) @@ -1,45 +1,41 @@ 2 5 2 Fence 4.0 200 gaia Colonnade Corinthian Colonnade A colonnade of the detailed Greek Corinthian order. gaia/special_fence.png - 1 - 0 - 0 20 - 0 8.0 4 props/special/eyecandy/sele_colonnade.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml (revision 18738) @@ -1,48 +1,44 @@ 1 10 1 Special 4.0 100 gaia Table Rectangle Table gaia/special_fence.png - 1 - 0 20 - 0 - 0 6.0 4 props/special/eyecandy/table_rectangle.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/table_square.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/table_square.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/table_square.xml (revision 18738) @@ -1,48 +1,44 @@ 1 10 1 Special 4.0 100 gaia Table Square Table gaia/special_fence.png - 1 - 0 20 - 0 - 0 6.0 4 props/special/eyecandy/table_square.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml (revision 18738) @@ -1,36 +1,33 @@ 12.0 gaia Ruins Unfinished Greek Temple The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. This temple is unfinished and has fallen to ruin. structures/temple.png - - 10 - 2000 30 6.0 0.6 12.0 40 props/special/eyecandy/greek_temple_unfinished.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18738) @@ -1,47 +1,52 @@ 200 0 200 200 8.0 2000 athen Gymnasium Gymnásion Train champion units. The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. structures/gymnasion.png + + + 50 + 50 + 0.7 units/{civ}_champion_infantry units/{civ}_champion_ranged interface/complete/building/complete_gymnasium.xml attack/destruction/building_collapse_large.xml structures/athenians/gymnasion.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18738) @@ -1,55 +1,60 @@ Council 200 0 0 100 200 8.0 2000 athen Council Chamber Prytaneîon Train heroes. Research special technologies. The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. structures/tholos.png + + + 25 + 50 + 0.7 units/{civ}_hero_themistocles units/{civ}_hero_pericles units/{civ}_hero_iphicrates hellenes/special_long_walls hellenes/special_iphicratean_reforms interface/complete/building/complete_tholos.xml attack/destruction/building_collapse_large.xml structures/athenians/prytaneion.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml (revision 18738) @@ -1,67 +1,70 @@ 10.0 40.0 5.0 3.0 8.0 2.0 0 50 50 50 5.0 500 rubble/rubble_2x2 brit Special Building Kennel Kennel -City Town Train Celtic war dogs. structures/kennel.png phase_town + + 10 + 0.7 units/brit_war_dog_b interface/complete/building/complete_kennel.xml attack/destruction/building_collapse_large.xml 8.0 20 30000 structures/celts/kennel.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 18738) @@ -1,84 +1,88 @@ cart_super_dock_repair own ally neutral shore Dock 10 500 300 200 0 8.0 5 0.1 Unit Support Infantry Cavalry Ship 0 2 5000 cart Naval Shipyard Cothon -City Shipyard Town The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage. Construct and repair mighty warships. structures/uber_dock.png phase_town + + 75 + 50 + true 0.7 units/{civ}_ship_bireme units/{civ}_ship_trireme units/{civ}_ship_quinquereme carthaginians/training_phoenician_naval_architects carthaginians/special_exploration ship interface/complete/building/complete_dock.xml attack/destruction/building_collapse_large.xml true 200 25000 100 structures/carthaginians/super_dock.xml structures/fndn_dock_super.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18738) @@ -1,57 +1,62 @@ iber_monument Monument 120 0 0 100 100 8.0 1200 rubble/rubble_2x2 iber Revered Monument Gur Oroigarri -ConquestCritical structures/iberian_bull.png All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay. The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. + + + 25 + 25 + interface/complete/building/complete_iber_monument.xml attack/destruction/building_collapse_large.xml true 60 structures/iberians/sb_1.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 18738) @@ -1,46 +1,49 @@ 200 300 0 0 2000 rubble/rubble_stone_4x4 mace Synergeîon Poliorkētṓn Siege Workshop The Macedonians were innovators in siege craft. Build siege engines. Research siege technologies. structures/siege_workshop.png phase_city + + 75 + 0.8 units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_polybolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower siege_attack siege_armor siege_cost_metal siege_cost_wood siege_bolt_accuracy structures/hellenes/blacksmith.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18738) @@ -1,55 +1,60 @@ 300 0 0 200 200 8.0 Elephant 3000 maur Elephant Stables Vāraṇaśālā phase_town structures/elephant_stables.png Train elephant units. -City Town + + + 50 + 50 + 0.7 units/{civ}_support_elephant units/{civ}_elephant_archer_b units/{civ}_champion_elephant interface/complete/building/complete_elephant_stables.xml attack/destruction/building_collapse_large.xml 38 structures/mauryans/stables.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18738) @@ -1,65 +1,70 @@ Apadana 300 10 0 0 300 200 8.0 3000 rubble/rubble_stone_6x6 pers Persian Palace Apadana Palace Apadana The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue. structures/palace.png "Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards. + + + 75 + 50 + 0.8 units/{civ}_hero_cyrus units/{civ}_hero_darius units/{civ}_hero_xerxes units/{civ}_champion_infantry persians/immortals 1.0 1.0 0.75 0.75 1000 true 48 structures/persians/apadana.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18738) @@ -1,46 +1,51 @@ loyalty_regen UniqueBuilding 200 0 250 500 8.0 2000 pers Persian Special Building Ishtar Gate of Babylon Increases the loyalty regeneration of nearby structures, making them harder to capture. structures/gate.png + + + 50 + 125 + true special/pers_ishtar_gate.xml structures/fndn_wall.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18738) @@ -1,52 +1,57 @@ own ally neutral shore Dock 8.0 rubble/rubble_stone_4x6 ptol Lighthouse Pháros -ConquestCritical Lighthouse -City Town Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters. The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World. structures/lighthouse.png phase_town + + + 50 + 50 + true interface/complete/building/complete_temple.xml attack/destruction/building_collapse_large.xml 0 180 true structures/ptolemies/lighthouse.xml structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml (revision 18738) @@ -1,30 +1,27 @@ 12.0 4400 sele Temple of Pythian Apollo About 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity. - - 200 - 6.0 0.6 12.0 structures/fndn_8x8.xml structures/seleucids/wonder.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 18738) @@ -1,137 +1,144 @@ 1 1 1 1 1 1 0 0 Infantry Cavalry land own 500 0.5 5.0 0 0 10 0 0 0 0 false false 0.0 3.0 9.8 corpse 0 0 false true Structure Structure ConquestCritical + + 0 + 0 + 10 + 0 + 0 + structure true true true true true false false 1.0 1.0 1.0 1.0 special/rallypoint art/textures/misc/rallypoint_line.png art/textures/misc/rallypoint_line_mask.png 0.2 square round default 2.0 outline_border.png outline_border_mask.png 0.4 interface/complete/building/complete_universal.xml attack/destruction/building_collapse_large.xml interface/alarm/alarm_attackplayer.xml attack/weapon/arrowfly.xml attack/impact/arrow_metal.xml 6.0 0.6 12.0 20 true false false false 40 false true false Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 18738) @@ -1,83 +1,76 @@ House 300 5 30 75 5.0 3 0 0.1 Unit Support+!Elephant 1 800 rubble/rubble_stone_3x3 House Increase the population limit. -ConquestCritical Village House structures/house.png - - 100 - 0 - 10 - 10 - 0 - 1.0 units/{civ}_support_female_citizen_house health_females_01 pop_house_01 unlock_females_house interface/complete/building/complete_house.xml attack/destruction/building_collapse_large.xml 6.0 0.6 8.0 false 20 40000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18738) @@ -1,102 +1,98 @@ 5 20 1 1 5 1 0.0 20.0 0.0 55.0 13.0 75.0 1200 2000 2.0 1 own neutral House 40 80 0 15.0 1 0.1 Unit Support Infantry 0 2 800 rubble/rubble_stone_2x2 Outpost Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory. -ConquestCritical Village Outpost structures/outpost.png - 100 - 0 8 - 0 - 0 0.7 vision_outpost decay_outpost interface/complete/building/complete_tower.xml attack/destruction/building_collapse_large.xml 6.0 0.6 18.0 2 80 props/special/palisade_rocks_outpost.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18738) @@ -1,105 +1,102 @@ 0.0 15.0 0.0 76.0 10.0 15 75.0 1200 2000 1.5 Human 1 1 Infantry DefenseTower DefenseTower 60 150 100 100 15.0 5 0.1 Unit Support Infantry 0 2 1000 rubble/rubble_stone_2x2 Defense Tower Shoots arrows. Garrison to provide extra defense. Needs the murder holes tech to protect its foot. Tower GarrisonTower -ConquestCritical Town DefenseTower structures/defense_tower.png phase_town - 100 - 0 - 10 - 10 - 0 + + 20 0.7 attack_tower_watch attack_tower_crenellations attack_tower_range attack_tower_murderholes attack_tower_defense interface/complete/building/complete_tower.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml 6.0 0.6 21.0 false 32 30000 80 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18738) @@ -1,98 +1,95 @@ 0.0 10.0 0.0 72.0 12.0 75.0 1200 2000 1.5 Human 0 1 Infantry land-shore Wall 80 90 8.0 2 0.1 Unit Support Infantry 0 2 4000 rubble/rubble_stone_wall_tower Wall Turret Shoots arrows. Garrison to defend a city wall against attackers. -ConquestCritical StoneWall Tower structures/tower.png phase_town - 100 - 0 - 10 + 15 - 0 0.8 pair_walls_01 4.5 interface/complete/building/complete_tower.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml 20.0 false 20 65535 60 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 18738) @@ -1,17 +1,20 @@ 25 30 3 1.0 5.0 1.0 Defensive Structure Defensive + + 100 + Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml (revision 18738) @@ -1,42 +1,35 @@ 20 City Gate Allow units access through a city wall. Can be locked to prevent access. Gates structures/gate.png phase_town - - 100 - 0 - 20 - 20 - 0 - interface/complete/building/complete_gate.xml attack/destruction/building_collapse_large.xml actor/gate/stonegate_close.xml actor/gate/stonegate_open.xml interface/select/building/sel_gate.xml interface/select/building/sel_gate.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18738) @@ -1,70 +1,74 @@ -5.0 -5.0 -2.0 0.0 6.0 0.0 60.0 4.0 DefenseTower DefenseTower 40 800 40 100 0 9.0 3 250 Wooden Tower Wooden Tower structures/palisade_fort.png WoodenTower Village -Town phase_village + + 20 + + -attack_tower_crenellations -attack_tower_range -attack_tower_murderholes -attack_tower_defense 18.0 props/special/palisade_rocks_fort.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 18738) @@ -1,82 +1,79 @@ Barracks 150 300 12.0 10 0.1 Unit Infantry Cavalry 0 2 2000 rubble/rubble_stone_4x4 Barracks Train citizen-soldiers. Research training improvements. Village Barracks structures/barracks.png phase_village - 100 - 0 30 10 - 0 0.8 units/{civ}_infantry_spearman_b units/{civ}_infantry_pikeman_b units/{civ}_infantry_swordsman_b units/{civ}_infantry_javelinist_b units/{civ}_infantry_slinger_b units/{civ}_infantry_archer_b units/{civ}_cavalry_swordsman_b units/{civ}_cavalry_spearman_b units/{civ}_cavalry_javelinist_b units/{civ}_cavalry_archer_b heal_barracks training_conscription interface/complete/building/complete_barracks.xml attack/destruction/building_collapse_large.xml false 50 40000 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 18738) @@ -1,113 +1,111 @@ 5 5 3 0.0 20.0 0.0 72.0 8.0 75.0 1200 2000 1.5 Human 3 1 Fortress Fortress 80 4000 10.0 10 500 0 1000 8.0 20 0.075 Unit Support Infantry Cavalry Siege 0 6 4200 rubble/rubble_stone_6x6 Fortress Train heroes, champions, and siege weapons. Research siege weapon improvements. Defensive Fortress GarrisonFortress City structures/fortress.png phase_city 100 - 0 0 65 - 0 0.8 units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_polybolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower attack_soldiers_will interface/complete/building/complete_fortress.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml false 100 40000 80 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (revision 18738) @@ -1,48 +1,53 @@ rotary_mill 100 2 0 200 100 0 6.0 Rotary Mill Melonas -ConquestCritical The Celts developed the first rotary flour mill. structures/rotarymill.png + + 50 + 25 + 15 + interface/complete/building/complete_ffactri.xml attack/destruction/building_collapse_large.xml 8.0 32 structures/celts/special.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 18738) @@ -1,35 +1,28 @@ 6.0 13.0 3500 55 Spear Cavalry Spearman This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. - - 130 - 10 - 6 - 0 - 0 - 22.0 40.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18738) @@ -1,69 +1,47 @@ 0.0 56.0 0.0 36.0 0.0 80.0 1250 1250 1.3 45 100 100 75 3.0 1500 Javelin Ranged Hero Cavalry Skirmisher phase_city formations/skirmish - - 450 - 10 - 20 - 0 - 0 - - - hero - - - - - - star/256x256.png - star/256x256_mask.png - - - - - Hero - 17.0 28.0 1000.0 16.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18738) @@ -1,41 +1,34 @@ 0 60.0 0 32.0 0.0 50.0 1000 1000 1.0 35 200 Ranged Javelin Hero Skirmisher formations/skirmish - - 350 - 5 - 20 - 0 - 0 - attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 18738) @@ -1,45 +1,45 @@ 1 1 0 6.0 0 72.0 0.0 120.0 1000 1000 2.0 50 50 Archer Archer They tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. - 6 + 5 attack/impact/arrow_metal.xml 8.0 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 18738) @@ -1,62 +1,67 @@ 2 5 2 10.0 0.0 0.0 5.0 1000 Ship Structure Human Elephant Domestic 6.0 1 0 Female Infantry Support Infantry 1 10 true Fishing Boat Fish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate. FishingBoat + + 1 + 10 + 0 + 6.0 1.0 1.8 actor/ship/boat_move.xml actor/ship/boat_move.xml passive false ship-small 10 24 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 18738) @@ -1,80 +1,73 @@ Storehouse 300 40 100 8.0 800 rubble/rubble_stone_3x3 Storehouse Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources. DropsiteWood DropsiteMetal DropsiteStone -ConquestCritical Village Storehouse structures/storehouse.png - - 100 - 0 - 10 - 0 - 0 - 0.7 gather_lumbering_ironaxes gather_lumbering_strongeraxes gather_lumbering_sharpaxes gather_mining_servants gather_mining_serfs gather_mining_slaves gather_mining_wedgemallet gather_mining_shaftmining gather_mining_silvermining gather_capacity_basket gather_capacity_wheelbarrow gather_capacity_carts wood stone metal true interface/complete/building/complete_storehouse.xml attack/destruction/building_collapse_large.xml false 20 30000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 18738) @@ -1,57 +1,53 @@ Embassy 0 100 100 12.0 2000 rubble/rubble_stone_3x3 cart -City Town Embassy Embassy phase_town - 100 - 0 - 10 - 10 - 0 + 20 0.8 interface/complete/building/complete_gymnasium.xml attack/destruction/building_collapse_large.xml 25 24 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18738) @@ -1,44 +1,49 @@ library Library 9.0 rubble/rubble_stone_4x6 Library -ConquestCritical Research special technologies. Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. structures/library_scroll.png + + + 50 + 50 + 0.7 successors/special_hellenistic_metropolis interface/complete/building/complete_temple.xml attack/destruction/building_collapse_large.xml 50 structures/macedonians/library.xml structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 18738) @@ -1,106 +1,106 @@ 3 1 15 2 4 1000 100.0 0.0 0.0 4.0 1 12 80 7.5 160 CitizenSoldier Human Organic Cavalry Citizen Soldier Cavalry Basic formations/wedge 130 10 - 0 + 5 0 0 pitch 150 2.0 1.0 5 20 20 20 20 circle/128x128.png circle/128x128_mask.png voice/{lang}/civ/civ_{gender}_walk.xml voice/{lang}/civ/civ_{gender}_attack.xml voice/{lang}/civ/civ_{gender}_gather.xml voice/{lang}/civ/civ_{gender}_garrison.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml attack/weapon/sword.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml 6.5 16.5 26.0 600.0 5.0 92 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 18738) @@ -1,39 +1,32 @@ 0 20.0 0 28.0 50.0 1250 1250 1.8 100 40 Javelin Cavalry Skirmisher The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. - - 130 - 10 - 5 - 0 - 0 - 17.5 28.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18738) @@ -1,41 +1,34 @@ 0 8.0 0 80 0.0 75.0 300 300 1.0 35 200 Hero Archer Ranged Archer formations/skirmish - - 350 - 5 - 20 - 0 - 10 - attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 18738) @@ -1,130 +1,129 @@ 2 4 15 2 4 1000 50.0 0.0 0.0 4.0 1.0 structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_outpost other/wallset_palisade structures/{civ}_wooden_tower structures/{civ}_dock structures/{civ}_barracks structures/{civ}_blacksmith structures/{civ}_temple structures/{civ}_market structures/{civ}_defense_tower structures/{civ}_wallset_stone structures/{civ}_civil_centre structures/{civ}_fortress structures/{civ}_wonder 10 50 0 0 0 2.5 80 Infantry CitizenSoldier Human Organic Citizen Infantry Soldier Worker Basic 100 5 0 0 0 - 100 2.0 1.0 0.5 0.25 1 0.75 5 0.5 2 0.5 circle/128x128.png circle/128x128_mask.png voice/{lang}/civ/civ_{gender}_walk.xml voice/{lang}/civ/civ_{gender}_attack.xml voice/{lang}/civ/civ_{gender}_gather.xml voice/{lang}/civ/civ_{gender}_repair.xml voice/{lang}/civ/civ_{gender}_garrison.xml actor/human/movement/walk.xml actor/human/movement/run.xml attack/weapon/sword.xml actor/human/death/{gender}_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml resource/mining/mining.xml interface/alarm/alarm_create_infantry.xml 9 18.75 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 18738) @@ -1,54 +1,55 @@ 10.0 10.0 10.0 8.0 100 20 200 8.0 500 -3 0.85 0.65 0.35 Fire Ship Fireship Melee Warship Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. phase_town + 6.0 0.5 6.0 ship-small 17.5 22.0 60 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 18738) @@ -1,75 +1,74 @@ Market 150 300 8.0 1500 rubble/rubble_stone_5x5 Market Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements. BarterMarket -ConquestCritical Town Market structures/market.png phase_town - 100 25 25 25 25 land 0.2 0.7 unlock_shared_los unlock_shared_dropsites trade_convoys_speed trade_convoys_armor trade_gain_01 trade_gain_02 trade_commercial_treaty units/{civ}_support_trader interface/complete/building/complete_market.xml attack/destruction/building_collapse_large.xml false 40 30000 32 structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 18738) @@ -1,85 +1,82 @@ own ally neutral shore Dock 5 150 200 8.0 2500 rubble/rubble_4x4_dock Dock Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements. Naval NavalMarket Economic Village Market Dock structures/dock.png - 100 - 0 + 30 30 - 0 - 0 land naval 0.2 true 0.8 units/{civ}_ship_fishing units/{civ}_ship_merchant units/{civ}_ship_bireme units/{civ}_ship_trireme gather_capacity_fishing gather_fishing_net training_naval_architects armor_ship_reinforcedhull armor_ship_hypozomata armor_ship_hullsheathing ship food wood stone metal true interface/complete/building/complete_dock.xml attack/destruction/building_collapse_large.xml 40 structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 18738) @@ -1,84 +1,81 @@ 15 40 5 Field 50 100 2.0 250 rubble/rubble_field Field Field Harvest vegetables for food. Max gatherers: 5. Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition. structures/field.png - 100 - 100 + 50 0 - 0 - 0 false false false Infinity food.grain 5 14 interface/complete/building/complete_field.xml attack/destruction/building_collapse_large.xml 8.0 Infinity 0 structures/plot_field_3D_8x8.xml structures/plot_field_found.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 18738) @@ -1,93 +1,93 @@ 15 25 3 2 10 2 wonder_pop_1 wonder_pop_2 Wonder 2000 5.0 1000 1000 1000 1000 1000 10.0 30 0.1 Unit Support Infantry Cavalry 1 2 5000 rubble/rubble_stone_6x6 Wonder Bring glory to your civilization and add large tracts of land to your empire. City Wonder structures/wonder.png phase_city - 200 - 0 - 100 - 100 - 100 + 300 + 300 + 300 + 300 + 300 0.7 pop_wonder interface/complete/building/complete_wonder.xml attack/destruction/building_collapse_large.xml 6.0 0.6 12.0 true 100 65535 72 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 18738) @@ -1,39 +1,32 @@ 0 7.0 0 72.0 75.0 1000 1000 1.8 100 40 Archer Cavalry Archer A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2. - - 130 - 10 - 9 - 0 - 0 - 17.5 28.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 18738) @@ -1,48 +1,41 @@ 8 8 25 40 50 200 2.5 1000 Infantry Hero - - 400 - 5 - 0 - 0 - 20 - interface/alarm/alarm_create_infantry.xml voice/{lang}/civ/civ_{gender}_walk.xml voice/{lang}/civ/civ_{gender}_attack.xml voice/{lang}/civ/civ_{gender}_gather.xml voice/{lang}/civ/civ_{gender}_repair.xml voice/{lang}/civ/civ_{gender}_garrison.xml actor/human/movement/walk.xml actor/human/movement/walk.xml attack/weapon/sword.xml actor/human/death/{gender}_death.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18738) @@ -1,41 +1,37 @@ 12 12 12.0 10.0 0.0 5.0 1000 Cavalry 3.0 Melee Spear Hero Spearman Counters: 3x vs. Cavalry. formations/phalanx formations/testudo - - 10 - 10 - 9 18.75 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 18738) @@ -1,70 +1,75 @@ 0.0 35.0 0.0 45.0 0.0 60.0 2000 2000 1.5 2 10 1 Infantry Cavalry 2 20 125 50 10.0 20 0 Female Infantry Dog Support Infantry Cavalry Dog 1 10 true 800 Light Warship Ranged Warship phase_town Garrison units for transport and to increase firepower. + + 75 + 25 + 15 + attack/weapon/arrowfly.xml attack/impact/arrow_metal.xml 6.0 0.5 6.0 14 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 18738) @@ -1,81 +1,86 @@ 0.0 10.0 100.0 72.0 10.0 28.0 2000 5000 6.0 Circular 10 true 0.0 15.0 35.0 1 10 1 Catapult 3 30 350 200 350 8.0 50 0 Female Infantry Dog Support Infantry Cavalry Dog Siege Elephant 1 10 true 2000 Heavy Warship Garrison units for transport and to increase firepower. Ranged Warship phase_city + + 150 + 40 + 30 + attack/siege/ballist_attack.xml 6.0 0.5 6.0 16 20 110 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 18738) @@ -1,95 +1,94 @@ 0.5 structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_outpost other/wallset_palisade structures/{civ}_dock structures/{civ}_barracks structures/{civ}_blacksmith structures/{civ}_temple structures/{civ}_market structures/{civ}_defense_tower structures/{civ}_wallset_stone structures/{civ}_civil_centre structures/{civ}_fortress 0 20 0 0 0 50 -0.25 true Slave Worker Slave units/global_slave.png Gatherer with a finite life span. Bonused at mining and lumbering. 1 0 1 1 1 - 2.0 1.0 0.5 0.5 0.35 1 1.0 5 1.0 5 1.0 voice/{lang}/civ/civ_{gender}_walk.xml voice/{lang}/civ/civ_{gender}_gather.xml voice/{lang}/civ/civ_{gender}_repair.xml voice/{lang}/civ/civ_{gender}_garrison.xml actor/human/movement/walk.xml actor/human/movement/run.xml actor/human/death/{gender}_death.xml resource/construction/con_wood.xml resource/foraging/forage_leaves.xml resource/farming/farm.xml resource/lumbering/lumbering.xml resource/mining/pickaxe.xml resource/mining/mining.xml actor/singlesteps/steps_gravel.xml 8 15.0 1000.0 8.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 18738) @@ -1,26 +1,19 @@ pers_hero_xerxes 5.0 pers Chariot Xerxes I Xsayarsa I units/pers_hero_xerxes.png (King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis. - - 300 - 0 - 20 - 0 - 100 - units/persians/hero_xerxes_chariot.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 18738) @@ -1,70 +1,75 @@ 0.0 35.0 0.0 55.0 0.0 60.0 1000 2000 1.5 3 13 1 Infantry Cavalry 3 25 150 150 8.0 30 0 Female Infantry Dog Support Infantry Cavalry Dog Siege Elephant 1 10 true 1400 Medium Warship Ranged Warship phase_town Garrison units for transport and to increase firepower. + + 100 + 30 + 20 + attack/weapon/arrowfly.xml attack/impact/arrow_metal.xml 6.0 0.5 6.0 16 20.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 18738) @@ -1,27 +1,20 @@ pers_hero_darius 5.0 pers Chariot Darius The Great Darayavahush I units/pers_hero_darius.png Hero Aura: "Merchant of the Empire." Boosts profitablity of trade during his lifetime (TBD). (King, 521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'. - - 300 - 0 - 20 - 0 - 100 - units/persians/hero_darius_chariot.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 18738) @@ -1,37 +1,30 @@ 5.0 pers Chariot units/pers_cavalry_archer_b Babylonian Scythed Chariot Babiruviya Ratha Chariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives. units/pers_cavalry_archer.png Causes trample damage to enemy units. phase_town - - 200 - 0 - 20 - 0 - 20 - units/pers_cavalry_archer_a 5.0 50 units/persians/cavalry_archer_b.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18738) @@ -1,62 +1,59 @@ land-shore Wall 25 20 8.0 3000 rubble/rubble_wall -ConquestCritical Defensive StoneWall Stone Wall Wall off your town for a stout defense. structures/wall.png phase_town - 100 - 0 - 5 + 15 - 0 4.5 interface/complete/building/complete_wall.xml attack/destruction/building_collapse_large.xml false 20 65535 20 structures/fndn_wall.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 18738) @@ -1,72 +1,68 @@ Farmstead 300 45 100 8.0 900 rubble/rubble_3x3 Farmstead Dropsite for the food resource. Research food gathering improvements. -ConquestCritical DropsiteFood Village Farmstead structures/farmstead.png - 100 - 0 - 10 - 0 - 0 + 100 0.7 gather_wicker_baskets gather_farming_plows gather_farming_training gather_farming_fertilizer food true interface/complete/building/complete_farmstead.xml attack/destruction/building_collapse_large.xml false 20 30000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 18738) @@ -1,82 +1,79 @@ Barracks 200 200 12.0 1 0.1 Unit Infantry Healer 0 2 2000 rubble/rubble_stone_4x4 Blacksmith Research weapons and armor improvements. -ConquestCritical Town Blacksmith structures/blacksmith.png phase_town - 100 - 0 50 - 0 - 100 + 25 0.8 attack_infantry_melee_01 attack_infantry_melee_02 attack_infantry_ranged_01 attack_infantry_ranged_02 attack_cavalry_melee_01 attack_cavalry_melee_02 attack_cavalry_ranged_01 attack_cavalry_ranged_02 armor_infantry_01 armor_infantry_02 armor_cav_01 armor_cav_02 armor_hero_01 interface/complete/building/complete_blacksmith.xml attack/destruction/building_collapse_large.xml false 38 30000 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 18738) @@ -1,62 +1,58 @@ 50 100 5.0 500 rubble/rubble_2x4 Corral Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented). Village Corral structures/corral.png - 100 - 0 - 10 - 0 - 0 + 25 0.7 gaia/fauna_sheep gather_animals_stockbreeding speed_cavalry_01 speed_cavalry_02 interface/complete/building/complete_corral.xml attack/destruction/building_collapse_large.xml false 20 30000 20 structures/fndn_2x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18738) @@ -1,43 +1,48 @@ theatron Theater 500 0 500 500 10.0 2000 Greek Theater Théātron Theater -ConquestCritical Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. structures/theatron.png + + + 125 + 125 + interface/complete/building/complete_greek_theater.xml attack/destruction/building_collapse_large.xml 100 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18738) @@ -1,41 +1,38 @@ 4 2 6.5 0 0.0 6.0 35 20 Sword Cavalry Swordsman Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - 130 - 10 - 0 - 0 - 6 + + 5 20.0 28.75 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18738) @@ -1,28 +1,21 @@ 11 10 24.0 52.0 0.0 6.0 3500 Human Siege Melee Spear Hero Cavalry Spearman - - 500 - 10 - 20 - 0 - 5 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18738) @@ -1,42 +1,38 @@ 17 17 25 2.0 10.0 0.0 8.0 1000 Cavalry 3.0 Melee Spear Pike Hero Pikeman Counters: 3x vs. Cavalry. formations/phalanx formations/testudo - - 10 - 10 - 8.5 17.5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 18738) @@ -1,40 +1,39 @@ 1 1 0 9.5 2.0 48.0 0.0 60.0 1000 1000 1.4 30 20 Sling Slinger - 75 5 11.0 24.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 18738) @@ -1,61 +1,66 @@ 2 5 2 0 100 15 0 Female Infantry Dog Support Infantry Cavalry Dog 1 10 true 400 Merchantman Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. Trader phase_town + + 25 + 15 + 0 + 12.0 75 75 50 50 6.0 0.5 6.0 0.75 passive false ship-small 12 50 Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 18738) @@ -1,65 +1,50 @@ 4.0 8.0 4.0 maur_hero_chanakya 2 60 100 250 20 12 2000 Human 600 maur Human Organic Healer Hero Support Acharya Chanakya Acharya Chāṇakya units/maur_hero_chanakya.png phase_city - - hero - - - - - - star/256x256.png - star/256x256_mask.png - - - - - Hero - 9 12.0 200.0 0.0 30 units/mauryans/hero_chanakya.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml (revision 18737) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml (revision 18738) @@ -1,31 +1,36 @@ 8 60 400 300 350 100 4000 ptol Juggernaut Tessarakonterēs Juggernaut units/rome_ship_quinquereme.png + + 200 + 50 + 50 + Juggernaut structures/romans/quinquereme.xml