Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18738)
@@ -1,52 +1,57 @@
maur_pillarPillar80001001005.01000rubble/rubble_stone_2x2maurEdict Pillar of AshokaŚāsana Stambha Aśokā-ConquestCriticalstructures/monument.pngThe famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay.
+
+
+ 25
+ 25
+ interface/complete/building/complete_iber_monument.xmlattack/destruction/building_collapse_large.xmltrueprops/structures/mauryans/ashoka_pillar.xmlstructures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18738)
@@ -1,58 +1,62 @@
Hall300002502508.03000rubble/rubble_6x6persPersian HallDuvarthi Visadahyustructures/palace.png
- Special Building.
-Train War Elephants and Kardakes mercenaries.
+ Train War Elephants and Kardakes mercenaries.
+
+
+ 50
+ 50
+ 0.7
units/{civ}_kardakes_hoplite
units/{civ}_kardakes_skirmisher
units/{civ}_champion_elephant
interface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xmlfalse38structures/persians/hall.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml (revision 18738)
@@ -1,40 +1,44 @@
300100200400008.03000rubble/rubble_stone_6x6persPersian PalaceTaçaraPalacestructures/palace.png
+
+ 50
+ 100
+ true48structures/persians/palace.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 18738)
@@ -1,102 +1,106 @@
-5.0-5.0-2.01.05.01.00.025.00.080.012.075.0120020001.51151own neutral enemyFortress5250400012.040Support Infantry Cavalry Siege162500rubble/rubble_rome_sbromeEntrenched Army CampCastrum VallumArmyCampstructures/roman_camp.pngBuild anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.
+
+ 100
+ 100
+ 0.7
units/{civ}_infantry_swordsman_b
units/{civ}_infantry_spearman_a
units/{civ}_infantry_javelinist_b
units/{civ}_cavalry_spearman_b
units/{civ}_mechanical_siege_ballista_packed
units/{civ}_mechanical_siege_scorpio_packed
units/{civ}_mechanical_siege_oxybeles_packed
units/{civ}_mechanical_siege_lithobolos_packed
units/{civ}_mechanical_siege_ram
units/{civ}_mechanical_siege_tower
interface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xml37.560structures/romans/camp.xmlstructures/fndn_8x8.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18738)
@@ -1,46 +1,51 @@
200001002008.02000spartSpartan SenateGerontíaTrain heroes.The Gerontía (called Gerousía in Athens) is the meeting place for the 30 elected city elders. Of the 30 members, 2 of them were the hereditary Spartan kings, one each from the Agiad and the Eurypontid clans.structures/tholos.png
+
+
+ 25
+ 50
+ 0.7
units/{civ}_hero_leonidas
interface/complete/building/complete_tholos.xmlattack/destruction/building_collapse_large.xmlstructures/hellenes/prytaneion.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18738)
@@ -1,124 +1,124 @@
21405551530.015.00.072.010.075.0120020001.531own neutralCivilCentreCivilCentre20025005.02050005005005008.0200.1UnitSupport Infantry Cavalry113000rubble/rubble_stone_6x6Civic CenterBuild to acquire large tracts of territory. Train citizens.Defensive CivCentreCivilCentrestructures/civic_centre.png2000
- 50
- 50
- 50
+ 200
+ 200
+ 2000.8
units/{civ}_support_female_citizen
phase_town
phase_city
food wood stone metaltrueinterface/complete/building/complete_civ_center.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xmlinterface/alarm/alarm_alert_0.xmlinterface/alarm/alarm_alert_1.xmlinterface/alarm/alarm_alert_2.xmltrue1401000090structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml (revision 18738)
@@ -1,16 +1,19 @@
105015061200
+
+ 20
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18738)
@@ -1,54 +1,59 @@
20002002008.02000rubble/rubble_stone_4x6spartMilitary Mess HallSyssítionSyssitonTrain Spartan heroes and Spartiate champion hoplites.The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together.structures/gymnasion.png
+
+
+ 50
+ 50
+ 0.7
units/{civ}_hero_leonidas
units/{civ}_hero_brasidas
units/{civ}_hero_agis
units/{civ}_champion_infantry_spear
hellenes/spartans_agoge
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xmlstructures/spartans/syssiton.xmlstructures/fndn_4x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml (revision 18738)
@@ -1,63 +1,60 @@
Stoa101500010015010.02500gaiaStoaHellenic Royal StoaA structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.Recruit special units.gaia/special_stoa.pngphase_townTown
- 10
- 0
- 010150.7
units/{civ}_black_cloak
units/{civ}_thureophoros
units/{civ}_thorakites
false406553540special/greek_stoa_great.xmlstructures/fndn_wall.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 18738)
@@ -1,79 +1,76 @@
temple_healTemple520030012.0200.1UnitSupport Infantry Cavalry322000rubble/rubble_stone_4x6TempleTrain healers. Garrison units to heal them at a quick rate (3 HP per second). Research healing and religious improvements.Town Templestructures/temple.pngphase_town
- 100
- 0
- 1050
- 500
+ 500.8
units/{civ}_support_healer_b
heal_range
heal_range_2
heal_rate
heal_rate_2
heal_temple
health_regen_units
interface/complete/building/complete_temple.xmlattack/destruction/building_collapse_large.xmlfalse403000040structures/fndn_4x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml (revision 18738)
@@ -1,47 +1,40 @@
1101Special4.075gaiaBenchWooden Benchgaia/special_fence.png
-
- 1
- 0
- 10
- 0
- 0
- 6.04props/special/eyecandy/bench_1.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml (revision 18738)
@@ -1,49 +1,46 @@
200002001008.02000rubble/rubble_stone_4x4cartSacrificial TempleTophetTrain physicians and Sacred Band Cavalrymen.
- 50
- 0
- 02010
units/{civ}_champion_cavalry
40structures/fndn_5x5.xmlstructures/carthaginians/tophet.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric.xml (revision 18738)
@@ -1,45 +1,41 @@
252Fence4.0200gaiaColumnDoric ColumnA column of the understated Greek Doric Order.gaia/special_fence.png
- 1
- 0
- 020
- 08.04props/special/eyecandy/column_doric.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml (revision 18738)
@@ -1,44 +1,40 @@
252Special4.0200gaiaColumnFallen Doric Columngaia/special_fence.png
- 1
- 0
- 020
- 06.04props/special/eyecandy/column_doric_fallen.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml (revision 18738)
@@ -1,45 +1,41 @@
252Special4.0100gaiaColumnFallen Doric ColumnColumn drums fallen off some Greek ruin.gaia/special_fence.png
- 1
- 0
- 010
- 06.04props/special/eyecandy/column_doric_fallen_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_long.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_long.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_long.xml (revision 18738)
@@ -1,49 +1,45 @@
1101Special4.0100gaiaFenceLong Wooden Fencegaia/special_fence.png
- 1
- 020
- 0
- 06.04temp/fence_wood_long_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_short.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_short.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_short.xml (revision 18738)
@@ -1,52 +1,45 @@
1101Special4.050gaiaFenceShort Wooden Fencegaia/special_fence.png
-
- 1
- 0
- 10
- 0
- 0
- 6.0true4temp/fence_wood_short_a.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_stone.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_stone.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/fence_stone.xml (revision 18738)
@@ -1,46 +1,42 @@
2102Special4.0200gaiaStone FenceStone Fencegaia/special_fence.png
- 1
- 0
- 020
- 06.04props/special/eyecandy/fence_stone_medit.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml (revision 18738)
@@ -1,56 +1,53 @@
5000010005000.02.09.012.0305000gaiaEpic TempleNaos ParthenosThe Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.Garrison units to heal them at a quick rate.
- 50
- 0
- 0200500606553580structures/fndn_6x6.xmlstructures/hellenes/temple_epic.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml (revision 18738)
@@ -1,53 +1,50 @@
Special10200002002008.02000gaiaPorticoPropylaeaA Propylaea was used as a gate into a sacred precinct. The most famous of these is the monumental gate at the top of the Acropolis in Athens.structures/tholos.png
- 10
- 0
- 07575false406553520structures/hellenes/propylaea.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml (revision 18738)
@@ -1,54 +1,51 @@
Stoa101100010010010.01100gaiaStoaHellenic StoaA structure built for civic purposes. Stoa eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.gaia/special_stoa.png
- 10
- 0
- 05050false366553540special/greek_stoa.xmlstructures/fndn_wall.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18738)
@@ -1,36 +1,41 @@
105.0maurHarmyagaia/special_stoa.png
+
+
+ 50
+ 50
+ 0.7
units/{civ}_support_female_citizen
units/{civ}_champion_maiden_archer
units/{civ}_hero_chanakya
units/{civ}_hero_maurya
units/{civ}_hero_ashoka
false3865535structures/mauryans/misc_structure_01.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/obelisk.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/obelisk.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/obelisk.xml (revision 18738)
@@ -1,44 +1,41 @@
2102Special10.01000gaiaObeliskEgyptian ObeliskA monumental ornamental structure built by the Egyptians of old.-ConquestCriticalgaia/special_obelisk.png
- 10
- 0
- 020020012props/special/eyecandy/obelisk.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml (revision 18738)
@@ -1,45 +1,42 @@
10.0gaiaPyramidGreat PyramidA monumental ornamental structure built by the Egyptians of old.gaia/special_pyramid.png
-
- 200
- -2.010000stone.ruins120attack/destruction/building_collapse_large.xml6.00.612.072special/pyramid.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml (revision 18738)
@@ -1,45 +1,41 @@
252Fence4.0200gaiaColonnadeCorinthian ColonnadeA colonnade of the detailed Greek Corinthian order.gaia/special_fence.png
- 1
- 0
- 020
- 08.04props/special/eyecandy/sele_colonnade.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml (revision 18738)
@@ -1,48 +1,44 @@
1101Special4.0100gaiaTableRectangle Tablegaia/special_fence.png
- 1
- 020
- 0
- 06.04props/special/eyecandy/table_rectangle.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/table_square.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/table_square.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/table_square.xml (revision 18738)
@@ -1,48 +1,44 @@
1101Special4.0100gaiaTableSquare Tablegaia/special_fence.png
- 1
- 020
- 0
- 06.04props/special/eyecandy/table_square.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml (revision 18738)
@@ -1,36 +1,33 @@
12.0gaiaRuinsUnfinished Greek TempleThe Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.This temple is unfinished and has fallen to ruin.structures/temple.png
-
- 10
- 2000306.00.612.040props/special/eyecandy/greek_temple_unfinished.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18738)
@@ -1,47 +1,52 @@
20002002008.02000athenGymnasiumGymnásionTrain champion units.The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.structures/gymnasion.png
+
+
+ 50
+ 50
+ 0.7
units/{civ}_champion_infantry
units/{civ}_champion_ranged
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xmlstructures/athenians/gymnasion.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18738)
@@ -1,55 +1,60 @@
Council200001002008.02000athenCouncil ChamberPrytaneîonTrain heroes. Research special technologies.The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.structures/tholos.png
+
+
+ 25
+ 50
+ 0.7
units/{civ}_hero_themistocles
units/{civ}_hero_pericles
units/{civ}_hero_iphicrates
hellenes/special_long_walls
hellenes/special_iphicratean_reforms
interface/complete/building/complete_tholos.xmlattack/destruction/building_collapse_large.xmlstructures/athenians/prytaneion.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml (revision 18738)
@@ -1,67 +1,70 @@
10.040.05.03.08.02.005050505.0500rubble/rubble_2x2britSpecial BuildingKennelKennel-City TownTrain Celtic war dogs.structures/kennel.pngphase_town
+
+ 10
+ 0.7
units/brit_war_dog_b
interface/complete/building/complete_kennel.xmlattack/destruction/building_collapse_large.xml8.02030000structures/celts/kennel.xmlstructures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 18738)
@@ -1,84 +1,88 @@
cart_super_dock_repairown ally neutralshoreDock1050030020008.050.1UnitSupport Infantry Cavalry Ship025000cartNaval ShipyardCothon-City Shipyard TownThe structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage.Construct and repair mighty warships.structures/uber_dock.pngphase_town
+
+ 75
+ 50
+ true0.7
units/{civ}_ship_bireme
units/{civ}_ship_trireme
units/{civ}_ship_quinquereme
carthaginians/training_phoenician_naval_architects
carthaginians/special_exploration
shipinterface/complete/building/complete_dock.xmlattack/destruction/building_collapse_large.xmltrue20025000100structures/carthaginians/super_dock.xmlstructures/fndn_dock_super.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18738)
@@ -1,57 +1,62 @@
iber_monumentMonument120001001008.01200rubble/rubble_2x2iberRevered MonumentGur Oroigarri-ConquestCriticalstructures/iberian_bull.pngAll units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay.The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.
+
+
+ 25
+ 25
+ interface/complete/building/complete_iber_monument.xmlattack/destruction/building_collapse_large.xmltrue60structures/iberians/sb_1.xmlstructures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml (revision 18738)
@@ -1,46 +1,49 @@
200300002000rubble/rubble_stone_4x4maceSynergeîon PoliorkētṓnSiege WorkshopThe Macedonians were innovators in siege craft.Build siege engines. Research siege technologies.structures/siege_workshop.pngphase_city
+
+ 75
+ 0.8
units/{civ}_mechanical_siege_ballista_packed
units/{civ}_mechanical_siege_scorpio_packed
units/{civ}_mechanical_siege_oxybeles_packed
units/{civ}_mechanical_siege_lithobolos_packed
units/{civ}_mechanical_siege_polybolos_packed
units/{civ}_mechanical_siege_ram
units/{civ}_mechanical_siege_tower
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
structures/hellenes/blacksmith.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18738)
@@ -1,55 +1,60 @@
300002002008.0Elephant3000maurElephant StablesVāraṇaśālāphase_townstructures/elephant_stables.pngTrain elephant units.-City Town
+
+
+ 50
+ 50
+ 0.7
units/{civ}_support_elephant
units/{civ}_elephant_archer_b
units/{civ}_champion_elephant
interface/complete/building/complete_elephant_stables.xmlattack/destruction/building_collapse_large.xml38structures/mauryans/stables.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18738)
@@ -1,65 +1,70 @@
Apadana30010003002008.03000rubble/rubble_stone_6x6persPersian PalaceApadanaPalace ApadanaThe term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.structures/palace.png"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards.
+
+
+ 75
+ 50
+ 0.8
units/{civ}_hero_cyrus
units/{civ}_hero_darius
units/{civ}_hero_xerxes
units/{civ}_champion_infantry
persians/immortals
1.01.00.750.751000true48structures/persians/apadana.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18738)
@@ -1,46 +1,51 @@
loyalty_regenUniqueBuilding20002505008.02000persPersian Special BuildingIshtar Gate of BabylonIncreases the loyalty regeneration of nearby structures, making them harder to capture.structures/gate.png
+
+
+ 50
+ 125
+ truespecial/pers_ishtar_gate.xmlstructures/fndn_wall.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18738)
@@ -1,52 +1,57 @@
own ally neutralshoreDock8.0rubble/rubble_stone_4x6ptolLighthousePháros-ConquestCritical Lighthouse-City TownBuild along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.structures/lighthouse.pngphase_town
+
+
+ 50
+ 50
+ trueinterface/complete/building/complete_temple.xmlattack/destruction/building_collapse_large.xml0180truestructures/ptolemies/lighthouse.xmlstructures/fndn_4x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml (revision 18738)
@@ -1,30 +1,27 @@
12.04400seleTemple of Pythian ApolloAbout 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity.
-
- 200
- 6.00.612.0structures/fndn_8x8.xmlstructures/seleucids/wonder.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml (revision 18738)
@@ -1,137 +1,144 @@
11111100Infantry Cavalrylandown5000.55.000100000falsefalse0.03.09.8corpse00falsetrueStructureStructure ConquestCritical
+
+ 0
+ 0
+ 10
+ 0
+ 0
+ structuretruetruetruetruetruefalsefalse1.01.01.01.0special/rallypointart/textures/misc/rallypoint_line.pngart/textures/misc/rallypoint_line_mask.png0.2squarerounddefault2.0outline_border.pngoutline_border_mask.png0.4interface/complete/building/complete_universal.xmlattack/destruction/building_collapse_large.xmlinterface/alarm/alarm_attackplayer.xmlattack/weapon/arrowfly.xmlattack/impact/arrow_metal.xml6.00.612.020truefalsefalsefalse40falsetruefalse
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 18738)
@@ -1,83 +1,76 @@
House300530755.0300.1UnitSupport+!Elephant1800rubble/rubble_stone_3x3HouseIncrease the population limit.-ConquestCriticalVillage Housestructures/house.png
-
- 100
- 0
- 10
- 10
- 0
- 1.0
units/{civ}_support_female_citizen_house
health_females_01
pop_house_01
unlock_females_house
interface/complete/building/complete_house.xmlattack/destruction/building_collapse_large.xml6.00.68.0false204000020structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18738)
@@ -1,102 +1,98 @@
52011510.020.00.055.013.075.0120020002.01own neutralHouse4080015.010.1UnitSupport Infantry02800rubble/rubble_stone_2x2OutpostBuild in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory.-ConquestCriticalVillage Outpoststructures/outpost.png
- 100
- 08
- 0
- 00.7
vision_outpost
decay_outpost
interface/complete/building/complete_tower.xmlattack/destruction/building_collapse_large.xml6.00.618.0280props/special/palisade_rocks_outpost.xmlstructures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18738)
@@ -1,105 +1,102 @@
0.015.00.076.010.01575.0120020001.5Human11InfantryDefenseTowerDefenseTower6015010010015.050.1UnitSupport Infantry021000rubble/rubble_stone_2x2Defense TowerShoots arrows. Garrison to provide extra defense. Needs the murder holes tech to protect its foot.Tower GarrisonTower -ConquestCriticalTown DefenseTowerstructures/defense_tower.pngphase_town
- 100
- 0
- 10
- 10
- 0
+
+ 200.7
attack_tower_watch
attack_tower_crenellations
attack_tower_range
attack_tower_murderholes
attack_tower_defense
interface/complete/building/complete_tower.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xml6.00.621.0false323000080structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18738)
@@ -1,98 +1,95 @@
0.010.00.072.012.075.0120020001.5Human01Infantryland-shoreWall80908.020.1UnitSupport Infantry024000rubble/rubble_stone_wall_towerWall TurretShoots arrows. Garrison to defend a city wall against attackers.-ConquestCritical StoneWall Towerstructures/tower.pngphase_town
- 100
- 0
- 10
+ 15
- 00.8
pair_walls_01
4.5interface/complete/building/complete_tower.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xml20.0false206553560structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense.xml (revision 18738)
@@ -1,17 +1,20 @@
253031.05.01.0Defensive StructureDefensive
+
+ 100
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml (revision 18738)
@@ -1,42 +1,35 @@
20City GateAllow units access through a city wall. Can be locked to prevent access.Gatesstructures/gate.pngphase_town
-
- 100
- 0
- 20
- 20
- 0
- interface/complete/building/complete_gate.xmlattack/destruction/building_collapse_large.xmlactor/gate/stonegate_close.xmlactor/gate/stonegate_open.xmlinterface/select/building/sel_gate.xmlinterface/select/building/sel_gate.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18738)
@@ -1,70 +1,74 @@
-5.0-5.0-2.00.06.00.060.04.0DefenseTowerDefenseTower408004010009.03250Wooden TowerWooden Towerstructures/palisade_fort.pngWoodenTowerVillage -Townphase_village
+
+ 20
+
+
-attack_tower_crenellations
-attack_tower_range
-attack_tower_murderholes
-attack_tower_defense
18.0props/special/palisade_rocks_fort.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 18738)
@@ -1,82 +1,79 @@
Barracks15030012.0100.1UnitInfantry Cavalry022000rubble/rubble_stone_4x4BarracksTrain citizen-soldiers. Research training improvements.Village Barracksstructures/barracks.pngphase_village
- 100
- 03010
- 00.8
units/{civ}_infantry_spearman_b
units/{civ}_infantry_pikeman_b
units/{civ}_infantry_swordsman_b
units/{civ}_infantry_javelinist_b
units/{civ}_infantry_slinger_b
units/{civ}_infantry_archer_b
units/{civ}_cavalry_swordsman_b
units/{civ}_cavalry_spearman_b
units/{civ}_cavalry_javelinist_b
units/{civ}_cavalry_archer_b
heal_barracks
training_conscription
interface/complete/building/complete_barracks.xmlattack/destruction/building_collapse_large.xmlfalse504000032structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 18738)
@@ -1,113 +1,111 @@
5530.020.00.072.08.075.0120020001.5Human31FortressFortress80400010.010500010008.0200.075UnitSupport Infantry Cavalry Siege064200rubble/rubble_stone_6x6FortressTrain heroes, champions, and siege weapons. Research siege weapon improvements.Defensive Fortress GarrisonFortressCitystructures/fortress.pngphase_city100
- 0065
- 00.8
units/{civ}_mechanical_siege_ballista_packed
units/{civ}_mechanical_siege_scorpio_packed
units/{civ}_mechanical_siege_oxybeles_packed
units/{civ}_mechanical_siege_lithobolos_packed
units/{civ}_mechanical_siege_polybolos_packed
units/{civ}_mechanical_siege_ram
units/{civ}_mechanical_siege_tower
attack_soldiers_will
interface/complete/building/complete_fortress.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xmlfalse1004000080structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (revision 18738)
@@ -1,48 +1,53 @@
rotary_mill1002020010006.0Rotary MillMelonas-ConquestCriticalThe Celts developed the first rotary flour mill.structures/rotarymill.png
+
+ 50
+ 25
+ 15
+ interface/complete/building/complete_ffactri.xmlattack/destruction/building_collapse_large.xml8.032structures/celts/special.xmlstructures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml (revision 18738)
@@ -1,35 +1,28 @@
6.013.0350055SpearCavalry SpearmanThis was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.
-
- 130
- 10
- 6
- 0
- 0
- 22.040.0600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18738)
@@ -1,69 +1,47 @@
0.056.00.036.00.080.0125012501.345100100753.01500Javelin RangedHero Cavalry Skirmisherphase_city
formations/skirmish
-
- 450
- 10
- 20
- 0
- 0
-
-
- hero
-
-
-
-
-
- star/256x256.png
- star/256x256_mask.png
-
-
-
-
- Hero
- 17.028.01000.016.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18738)
@@ -1,41 +1,34 @@
060.0032.00.050.0100010001.035200Ranged JavelinHero Skirmisher
formations/skirmish
-
- 350
- 5
- 20
- 0
- 0
- attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml (revision 18738)
@@ -1,45 +1,45 @@
1106.0072.00.0120.0100010002.05050ArcherArcherThey tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.
- 6
+ 5attack/impact/arrow_metal.xml8.018.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml (revision 18738)
@@ -1,62 +1,67 @@
25210.00.00.05.01000Ship Structure Human Elephant Domestic6.010Female InfantrySupport Infantry110trueFishing BoatFish the waters for Food. Garrison a support or infantry unit inside to boost fishing rate.FishingBoat
+
+ 1
+ 10
+ 0
+ 6.01.01.8actor/ship/boat_move.xmlactor/ship/boat_move.xmlpassivefalseship-small1024
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 18738)
@@ -1,80 +1,73 @@
Storehouse300401008.0800rubble/rubble_stone_3x3StorehouseDropsite for wood, stone, and metal resources. Research gathering improvements for these resources.DropsiteWood DropsiteMetal DropsiteStone -ConquestCriticalVillage Storehousestructures/storehouse.png
-
- 100
- 0
- 10
- 0
- 0
- 0.7
gather_lumbering_ironaxes
gather_lumbering_strongeraxes
gather_lumbering_sharpaxes
gather_mining_servants
gather_mining_serfs
gather_mining_slaves
gather_mining_wedgemallet
gather_mining_shaftmining
gather_mining_silvermining
gather_capacity_basket
gather_capacity_wheelbarrow
gather_capacity_carts
wood stone metaltrueinterface/complete/building/complete_storehouse.xmlattack/destruction/building_collapse_large.xmlfalse203000020structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 18738)
@@ -1,57 +1,53 @@
Embassy010010012.02000rubble/rubble_stone_3x3cart-City Town EmbassyEmbassyphase_town
- 100
- 0
- 10
- 10
- 0
+ 200.8interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xml2524structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18738)
@@ -1,44 +1,49 @@
libraryLibrary9.0rubble/rubble_stone_4x6Library-ConquestCriticalResearch special technologies.Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.structures/library_scroll.png
+
+
+ 50
+ 50
+ 0.7
successors/special_hellenistic_metropolis
interface/complete/building/complete_temple.xmlattack/destruction/building_collapse_large.xml50structures/macedonians/library.xmlstructures/fndn_4x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml (revision 18738)
@@ -1,106 +1,106 @@
3115241000100.00.00.04.0112807.5160CitizenSoldier Human OrganicCavalry Citizen SoldierCavalryBasic
formations/wedge
13010
- 0
+ 500pitch1502.01.0520202020circle/128x128.pngcircle/128x128_mask.pngvoice/{lang}/civ/civ_{gender}_walk.xmlvoice/{lang}/civ/civ_{gender}_attack.xmlvoice/{lang}/civ/civ_{gender}_gather.xmlvoice/{lang}/civ/civ_{gender}_garrison.xmlactor/mounted/movement/walk.xmlactor/mounted/movement/walk.xmlattack/weapon/sword.xmlactor/fauna/death/death_horse.xmlinterface/alarm/alarm_create_cav.xml6.516.526.0600.05.092
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 18738)
@@ -1,39 +1,32 @@
020.0028.050.0125012501.810040JavelinCavalry SkirmisherThe javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.
-
- 130
- 10
- 5
- 0
- 0
- 17.528.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18738)
@@ -1,41 +1,34 @@
08.00800.075.03003001.035200Hero ArcherRanged Archer
formations/skirmish
-
- 350
- 5
- 20
- 0
- 10
- attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml (revision 18738)
@@ -1,130 +1,129 @@
241524100050.00.00.04.01.0
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
structures/{civ}_wooden_tower
structures/{civ}_dock
structures/{civ}_barracks
structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_civil_centre
structures/{civ}_fortress
structures/{civ}_wonder
10500002.580InfantryCitizenSoldier Human OrganicCitizen Infantry Soldier WorkerBasic1005000
- 1002.01.00.50.2510.7550.520.5circle/128x128.pngcircle/128x128_mask.pngvoice/{lang}/civ/civ_{gender}_walk.xmlvoice/{lang}/civ/civ_{gender}_attack.xmlvoice/{lang}/civ/civ_{gender}_gather.xmlvoice/{lang}/civ/civ_{gender}_repair.xmlvoice/{lang}/civ/civ_{gender}_garrison.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlattack/weapon/sword.xmlactor/human/death/{gender}_death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlresource/mining/mining.xmlinterface/alarm/alarm_create_infantry.xml918.7580
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml (revision 18738)
@@ -1,54 +1,55 @@
10.010.010.08.0100202008.0500-30.850.650.35Fire ShipFireship Melee WarshipRapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly.phase_town
+ 6.00.56.0ship-small17.522.060
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 18738)
@@ -1,75 +1,74 @@
Market1503008.01500rubble/rubble_stone_5x5MarketCreate trade units to trade between other markets. Barter resources. Research trading and bartering improvements.BarterMarket -ConquestCriticalTown Marketstructures/market.pngphase_town
- 10025252525land0.20.7
unlock_shared_los
unlock_shared_dropsites
trade_convoys_speed
trade_convoys_armor
trade_gain_01
trade_gain_02
trade_commercial_treaty
units/{civ}_support_trader
interface/complete/building/complete_market.xmlattack/destruction/building_collapse_large.xmlfalse403000032structures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 18738)
@@ -1,85 +1,82 @@
own ally neutralshoreDock51502008.02500rubble/rubble_4x4_dockDockBuild upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.Naval NavalMarketEconomic Village Market Dockstructures/dock.png
- 100
- 0
+ 3030
- 0
- 0land naval0.2true0.8
units/{civ}_ship_fishing
units/{civ}_ship_merchant
units/{civ}_ship_bireme
units/{civ}_ship_trireme
gather_capacity_fishing
gather_fishing_net
training_naval_architects
armor_ship_reinforcedhull
armor_ship_hypozomata
armor_ship_hullsheathing
shipfood wood stone metaltrueinterface/complete/building/complete_dock.xmlattack/destruction/building_collapse_large.xml40structures/fndn_4x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 18738)
@@ -1,84 +1,81 @@
15405Field501002.0250rubble/rubble_fieldFieldFieldHarvest vegetables for food. Max gatherers: 5.Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.structures/field.png
- 100
- 100
+ 500
- 0
- 0falsefalsefalseInfinityfood.grain514interface/complete/building/complete_field.xmlattack/destruction/building_collapse_large.xml8.0Infinity0structures/plot_field_3D_8x8.xmlstructures/plot_field_found.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 18738)
@@ -1,93 +1,93 @@
152532102wonder_pop_1 wonder_pop_2Wonder20005.01000100010001000100010.0300.1UnitSupport Infantry Cavalry125000rubble/rubble_stone_6x6WonderBring glory to your civilization and add large tracts of land to your empire.City Wonderstructures/wonder.pngphase_city
- 200
- 0
- 100
- 100
- 100
+ 300
+ 300
+ 300
+ 300
+ 3000.7
pop_wonder
interface/complete/building/complete_wonder.xmlattack/destruction/building_collapse_large.xml6.00.612.0true1006553572structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml (revision 18738)
@@ -1,39 +1,32 @@
07.0072.075.0100010001.810040ArcherCavalry ArcherA very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2.
-
- 130
- 10
- 9
- 0
- 0
- 17.528.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml (revision 18738)
@@ -1,48 +1,41 @@
882540502002.51000InfantryHero
-
- 400
- 5
- 0
- 0
- 20
- interface/alarm/alarm_create_infantry.xmlvoice/{lang}/civ/civ_{gender}_walk.xmlvoice/{lang}/civ/civ_{gender}_attack.xmlvoice/{lang}/civ/civ_{gender}_gather.xmlvoice/{lang}/civ/civ_{gender}_repair.xmlvoice/{lang}/civ/civ_{gender}_garrison.xmlactor/human/movement/walk.xmlactor/human/movement/walk.xmlattack/weapon/sword.xmlactor/human/death/{gender}_death.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18738)
@@ -1,41 +1,37 @@
121212.010.00.05.01000Cavalry3.0Melee SpearHero SpearmanCounters: 3x vs. Cavalry.
formations/phalanx
formations/testudo
-
- 10
- 10
- 918.75
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml (revision 18738)
@@ -1,70 +1,75 @@
0.035.00.045.00.060.0200020001.52101Infantry Cavalry2201255010.0200Female Infantry DogSupport Infantry Cavalry Dog110true800Light WarshipRanged Warshipphase_townGarrison units for transport and to increase firepower.
+
+ 75
+ 25
+ 15
+ attack/weapon/arrowfly.xmlattack/impact/arrow_metal.xml6.00.56.01418.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml (revision 18738)
@@ -1,81 +1,86 @@
0.010.0100.072.010.028.0200050006.0Circular10true0.015.035.01101Catapult3303502003508.0500Female Infantry DogSupport Infantry Cavalry Dog Siege Elephant110true2000Heavy WarshipGarrison units for transport and to increase firepower.Ranged Warshipphase_city
+
+ 150
+ 40
+ 30
+ attack/siege/ballist_attack.xml6.00.56.01620110
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml (revision 18738)
@@ -1,95 +1,94 @@
0.5
structures/{civ}_house
structures/{civ}_storehouse
structures/{civ}_farmstead
structures/{civ}_field
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
structures/{civ}_dock
structures/{civ}_barracks
structures/{civ}_blacksmith
structures/{civ}_temple
structures/{civ}_market
structures/{civ}_defense_tower
structures/{civ}_wallset_stone
structures/{civ}_civil_centre
structures/{civ}_fortress
02000050-0.25trueSlave WorkerSlaveunits/global_slave.pngGatherer with a finite life span. Bonused at mining and lumbering.10111
- 2.01.00.50.50.3511.051.051.0voice/{lang}/civ/civ_{gender}_walk.xmlvoice/{lang}/civ/civ_{gender}_gather.xmlvoice/{lang}/civ/civ_{gender}_repair.xmlvoice/{lang}/civ/civ_{gender}_garrison.xmlactor/human/movement/walk.xmlactor/human/movement/run.xmlactor/human/death/{gender}_death.xmlresource/construction/con_wood.xmlresource/foraging/forage_leaves.xmlresource/farming/farm.xmlresource/lumbering/lumbering.xmlresource/mining/pickaxe.xmlresource/mining/mining.xmlactor/singlesteps/steps_gravel.xml815.01000.08.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml (revision 18738)
@@ -1,26 +1,19 @@
pers_hero_xerxes5.0persChariotXerxes IXsayarsa Iunits/pers_hero_xerxes.png(King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis.
-
- 300
- 0
- 20
- 0
- 100
- units/persians/hero_xerxes_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml (revision 18738)
@@ -1,70 +1,75 @@
0.035.00.055.00.060.0100020001.53131Infantry Cavalry3251501508.0300Female Infantry DogSupport Infantry Cavalry Dog Siege Elephant110true1400Medium WarshipRanged Warshipphase_townGarrison units for transport and to increase firepower.
+
+ 100
+ 30
+ 20
+ attack/weapon/arrowfly.xmlattack/impact/arrow_metal.xml6.00.56.01620.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml (revision 18738)
@@ -1,27 +1,20 @@
pers_hero_darius5.0persChariotDarius The GreatDarayavahush Iunits/pers_hero_darius.pngHero Aura: "Merchant of the Empire." Boosts profitablity of trade during his lifetime (TBD).(King, 521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'.
-
- 300
- 0
- 20
- 0
- 100
- units/persians/hero_darius_chariot.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml (revision 18738)
@@ -1,37 +1,30 @@
5.0persChariotunits/pers_cavalry_archer_bBabylonian Scythed ChariotBabiruviya RathaChariots were obsolete by the 5th and 4th centuries BC, but they were viewed as symbols of rank and class, hence their continued deployment on the battlefield in extremely limited roles well after their obsolescence. The crew was made up of an archer and a driver who rode in an armored car equipped with scythe-like blades underneath the chassis and the axels themselves sported a pair of the deadly knives.units/pers_cavalry_archer.pngCauses trample damage to enemy units.phase_town
-
- 200
- 0
- 20
- 0
- 20
- units/pers_cavalry_archer_a5.050units/persians/cavalry_archer_b.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18738)
@@ -1,62 +1,59 @@
land-shoreWall25208.03000rubble/rubble_wall-ConquestCritical Defensive StoneWallStone WallWall off your town for a stout defense.structures/wall.pngphase_town
- 100
- 0
- 5
+ 15
- 04.5interface/complete/building/complete_wall.xmlattack/destruction/building_collapse_large.xmlfalse206553520structures/fndn_wall.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 18738)
@@ -1,72 +1,68 @@
Farmstead300451008.0900rubble/rubble_3x3FarmsteadDropsite for the food resource. Research food gathering improvements.-ConquestCritical DropsiteFoodVillage Farmsteadstructures/farmstead.png
- 100
- 0
- 10
- 0
- 0
+ 1000.7
gather_wicker_baskets
gather_farming_plows
gather_farming_training
gather_farming_fertilizer
foodtrueinterface/complete/building/complete_farmstead.xmlattack/destruction/building_collapse_large.xmlfalse203000020structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 18738)
@@ -1,82 +1,79 @@
Barracks20020012.010.1UnitInfantry Healer022000rubble/rubble_stone_4x4BlacksmithResearch weapons and armor improvements.-ConquestCriticalTown Blacksmithstructures/blacksmith.pngphase_town
- 100
- 050
- 0
- 100
+ 250.8
attack_infantry_melee_01
attack_infantry_melee_02
attack_infantry_ranged_01
attack_infantry_ranged_02
attack_cavalry_melee_01
attack_cavalry_melee_02
attack_cavalry_ranged_01
attack_cavalry_ranged_02
armor_infantry_01
armor_infantry_02
armor_cav_01
armor_cav_02
armor_hero_01
interface/complete/building/complete_blacksmith.xmlattack/destruction/building_collapse_large.xmlfalse383000032structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 18738)
@@ -1,62 +1,58 @@
501005.0500rubble/rubble_2x4CorralRaise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented).Village Corralstructures/corral.png
- 100
- 0
- 10
- 0
- 0
+ 250.7
gaia/fauna_sheep
gather_animals_stockbreeding
speed_cavalry_01
speed_cavalry_02
interface/complete/building/complete_corral.xmlattack/destruction/building_collapse_large.xmlfalse203000020structures/fndn_2x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18738)
@@ -1,43 +1,48 @@
theatronTheater500050050010.02000Greek TheaterThéātronTheater -ConquestCriticalGreek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.structures/theatron.png
+
+
+ 125
+ 125
+ interface/complete/building/complete_greek_theater.xmlattack/destruction/building_collapse_large.xml100
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18738)
@@ -1,41 +1,38 @@
426.500.06.03520SwordCavalry SwordsmanFighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.
- 130
- 10
- 0
- 0
- 6
+
+ 520.028.75600.05.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18738)
@@ -1,28 +1,21 @@
111024.052.00.06.03500Human SiegeMelee SpearHero Cavalry Spearman
-
- 500
- 10
- 20
- 0
- 5
-
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18738)
@@ -1,42 +1,38 @@
1717252.010.00.08.01000Cavalry3.0Melee Spear PikeHero PikemanCounters: 3x vs. Cavalry.
formations/phalanx
formations/testudo
-
- 10
- 10
- 8.517.5
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml (revision 18738)
@@ -1,40 +1,39 @@
1109.52.048.00.060.0100010001.43020SlingSlinger
- 75511.024.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml (revision 18738)
@@ -1,61 +1,66 @@
2520100150Female Infantry DogSupport Infantry Cavalry Dog110true400MerchantmanTrade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures.Traderphase_town
+
+ 25
+ 15
+ 0
+ 12.0757550506.00.56.00.75passivefalseship-small1250
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml (revision 18738)
@@ -1,65 +1,50 @@
4.08.04.0maur_hero_chanakya26010025020122000Human600maurHuman OrganicHealer Hero SupportAcharya ChanakyaAcharya Chāṇakyaunits/maur_hero_chanakya.pngphase_city
-
- hero
-
-
-
-
-
- star/256x256.png
- star/256x256_mask.png
-
-
-
-
- Hero
- 912.0200.00.030units/mauryans/hero_chanakya.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml (revision 18737)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml (revision 18738)
@@ -1,31 +1,36 @@
8604003003501004000ptolJuggernautTessarakonterēsJuggernautunits/rome_ship_quinquereme.png
+
+ 200
+ 50
+ 50
+ Juggernautstructures/romans/quinquereme.xml