Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18740) @@ -1,41 +1,41 @@ 10 5.0 maur Harmya gaia/special_stoa.png - + 0 50 50 0.7 units/{civ}_support_female_citizen units/{civ}_champion_maiden_archer units/{civ}_hero_chanakya units/{civ}_hero_maurya units/{civ}_hero_ashoka false 38 65535 structures/mauryans/misc_structure_01.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18740) @@ -1,52 +1,52 @@ 200 0 200 200 8.0 2000 athen Gymnasium Gymnásion Train champion units. The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. structures/gymnasion.png - + 0 50 50 0.7 units/{civ}_champion_infantry units/{civ}_champion_ranged interface/complete/building/complete_gymnasium.xml attack/destruction/building_collapse_large.xml structures/athenians/gymnasion.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18740) @@ -1,60 +1,60 @@ Council 200 0 0 100 200 8.0 2000 athen Council Chamber Prytaneîon Train heroes. Research special technologies. The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. structures/tholos.png - + 0 25 50 0.7 units/{civ}_hero_themistocles units/{civ}_hero_pericles units/{civ}_hero_iphicrates hellenes/special_long_walls hellenes/special_iphicratean_reforms interface/complete/building/complete_tholos.xml attack/destruction/building_collapse_large.xml structures/athenians/prytaneion.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18740) @@ -1,62 +1,62 @@ iber_monument Monument 120 0 0 100 100 8.0 1200 rubble/rubble_2x2 iber Revered Monument Gur Oroigarri -ConquestCritical structures/iberian_bull.png All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay. The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. - + 0 25 25 interface/complete/building/complete_iber_monument.xml attack/destruction/building_collapse_large.xml true 60 structures/iberians/sb_1.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18740) @@ -1,60 +1,60 @@ 300 0 0 200 200 8.0 Elephant 3000 maur Elephant Stables Vāraṇaśālā phase_town structures/elephant_stables.png Train elephant units. -City Town - + 0 50 50 0.7 units/{civ}_support_elephant units/{civ}_elephant_archer_b units/{civ}_champion_elephant interface/complete/building/complete_elephant_stables.xml attack/destruction/building_collapse_large.xml 38 structures/mauryans/stables.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18740) @@ -1,57 +1,57 @@ maur_pillar Pillar 80 0 0 100 100 5.0 1000 rubble/rubble_stone_2x2 maur Edict Pillar of Ashoka Śāsana Stambha Aśokā -ConquestCritical structures/monument.png The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay. - + 0 25 25 interface/complete/building/complete_iber_monument.xml attack/destruction/building_collapse_large.xml true props/structures/mauryans/ashoka_pillar.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18740) @@ -1,70 +1,70 @@ Apadana 300 10 0 0 300 200 8.0 3000 rubble/rubble_stone_6x6 pers Persian Palace Apadana Palace Apadana The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue. structures/palace.png "Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards. - + 0 75 50 0.8 units/{civ}_hero_cyrus units/{civ}_hero_darius units/{civ}_hero_xerxes units/{civ}_champion_infantry persians/immortals 1.0 1.0 0.75 0.75 1000 true 48 structures/persians/apadana.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18740) @@ -1,62 +1,62 @@ Hall 300 0 0 250 250 8.0 3000 rubble/rubble_6x6 pers Persian Hall Duvarthi Visadahyu structures/palace.png Train War Elephants and Kardakes mercenaries. - + 0 50 50 0.7 units/{civ}_kardakes_hoplite units/{civ}_kardakes_skirmisher units/{civ}_champion_elephant interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml false 38 structures/persians/hall.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18740) @@ -1,51 +1,51 @@ loyalty_regen UniqueBuilding 200 0 250 500 8.0 2000 pers Persian Special Building Ishtar Gate of Babylon Increases the loyalty regeneration of nearby structures, making them harder to capture. structures/gate.png - + 0 50 125 true special/pers_ishtar_gate.xml structures/fndn_wall.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18740) @@ -1,57 +1,57 @@ own ally neutral shore Dock 8.0 rubble/rubble_stone_4x6 ptol Lighthouse Pháros -ConquestCritical Lighthouse -City Town Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters. The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World. structures/lighthouse.png phase_town - + 0 50 50 true interface/complete/building/complete_temple.xml attack/destruction/building_collapse_large.xml 0 180 true structures/ptolemies/lighthouse.xml structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18740) @@ -1,51 +1,51 @@ 200 0 0 100 200 8.0 2000 spart Spartan Senate Gerontía Train heroes. The Gerontía (called Gerousía in Athens) is the meeting place for the 30 elected city elders. Of the 30 members, 2 of them were the hereditary Spartan kings, one each from the Agiad and the Eurypontid clans. structures/tholos.png - + 0 25 50 0.7 units/{civ}_hero_leonidas interface/complete/building/complete_tholos.xml attack/destruction/building_collapse_large.xml structures/hellenes/prytaneion.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18740) @@ -1,59 +1,59 @@ 200 0 200 200 8.0 2000 rubble/rubble_stone_4x6 spart Military Mess Hall Syssítion Syssiton Train Spartan heroes and Spartiate champion hoplites. The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together. structures/gymnasion.png - + 0 50 50 0.7 units/{civ}_hero_leonidas units/{civ}_hero_brasidas units/{civ}_hero_agis units/{civ}_champion_infantry_spear hellenes/spartans_agoge interface/complete/building/complete_gymnasium.xml attack/destruction/building_collapse_large.xml structures/spartans/syssiton.xml structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18740) @@ -1,102 +1,102 @@ 0.0 15.0 0.0 76.0 10.0 15 75.0 1200 2000 1.5 Human 1 1 Infantry DefenseTower DefenseTower 60 150 100 100 15.0 5 0.1 Unit Support Infantry 0 2 1000 rubble/rubble_stone_2x2 Defense Tower Shoots arrows. Garrison to provide extra defense. Needs the murder holes tech to protect its foot. Tower GarrisonTower -ConquestCritical Town DefenseTower structures/defense_tower.png phase_town - + 0 20 0.7 attack_tower_watch attack_tower_crenellations attack_tower_range attack_tower_murderholes attack_tower_defense interface/complete/building/complete_tower.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml 6.0 0.6 21.0 false 32 30000 80 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18740) @@ -1,59 +1,59 @@ land-shore Wall 25 20 8.0 3000 rubble/rubble_wall -ConquestCritical Defensive StoneWall Stone Wall Wall off your town for a stout defense. structures/wall.png phase_town - + 0 15 4.5 interface/complete/building/complete_wall.xml attack/destruction/building_collapse_large.xml false 20 65535 20 structures/fndn_wall.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18740) @@ -1,95 +1,95 @@ 0.0 10.0 0.0 72.0 12.0 75.0 1200 2000 1.5 Human 0 1 Infantry land-shore Wall 80 90 8.0 2 0.1 Unit Support Infantry 0 2 4000 rubble/rubble_stone_wall_tower Wall Turret Shoots arrows. Garrison to defend a city wall against attackers. -ConquestCritical StoneWall Tower structures/tower.png phase_town - + 0 15 0.8 pair_walls_01 4.5 interface/complete/building/complete_tower.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml 20.0 false 20 65535 60 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18740) @@ -1,74 +1,74 @@ -5.0 -5.0 -2.0 0.0 6.0 0.0 60.0 4.0 DefenseTower DefenseTower 40 800 40 100 0 9.0 3 250 Wooden Tower Wooden Tower structures/palisade_fort.png WoodenTower Village -Town phase_village 20 - + 0 -attack_tower_crenellations -attack_tower_range -attack_tower_murderholes -attack_tower_defense 18.0 props/special/palisade_rocks_fort.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18740) @@ -1,49 +1,49 @@ library Library 9.0 rubble/rubble_stone_4x6 Library -ConquestCritical Research special technologies. Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. structures/library_scroll.png - + 0 50 50 0.7 successors/special_hellenistic_metropolis interface/complete/building/complete_temple.xml attack/destruction/building_collapse_large.xml 50 structures/macedonians/library.xml structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18740) @@ -1,48 +1,48 @@ theatron Theater 500 0 500 500 10.0 2000 Greek Theater Théātron Theater -ConquestCritical Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. structures/theatron.png - + 0 125 125 interface/complete/building/complete_greek_theater.xml attack/destruction/building_collapse_large.xml 100 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18739) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18740) @@ -1,38 +1,38 @@ 4 2 6.5 0 0.0 6.0 35 20 Sword Cavalry Swordsman Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - + 0 5 20.0 28.75 600.0 5.0