Index: ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/other/maur_palace.xml (revision 18740)
@@ -1,41 +1,41 @@
105.0maurHarmyagaia/special_stoa.png
-
+ 050500.7
units/{civ}_support_female_citizen
units/{civ}_champion_maiden_archer
units/{civ}_hero_chanakya
units/{civ}_hero_maurya
units/{civ}_hero_ashoka
false3865535structures/mauryans/misc_structure_01.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 18740)
@@ -1,52 +1,52 @@
20002002008.02000athenGymnasiumGymnásionTrain champion units.The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.structures/gymnasion.png
-
+ 050500.7
units/{civ}_champion_infantry
units/{civ}_champion_ranged
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xmlstructures/athenians/gymnasion.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 18740)
@@ -1,60 +1,60 @@
Council200001002008.02000athenCouncil ChamberPrytaneîonTrain heroes. Research special technologies.The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.structures/tholos.png
-
+ 025500.7
units/{civ}_hero_themistocles
units/{civ}_hero_pericles
units/{civ}_hero_iphicrates
hellenes/special_long_walls
hellenes/special_iphicratean_reforms
interface/complete/building/complete_tholos.xmlattack/destruction/building_collapse_large.xmlstructures/athenians/prytaneion.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 18740)
@@ -1,62 +1,62 @@
iber_monumentMonument120001001008.01200rubble/rubble_2x2iberRevered MonumentGur Oroigarri-ConquestCriticalstructures/iberian_bull.pngAll units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay.The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.
-
+ 02525interface/complete/building/complete_iber_monument.xmlattack/destruction/building_collapse_large.xmltrue60structures/iberians/sb_1.xmlstructures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml (revision 18740)
@@ -1,60 +1,60 @@
300002002008.0Elephant3000maurElephant StablesVāraṇaśālāphase_townstructures/elephant_stables.pngTrain elephant units.-City Town
-
+ 050500.7
units/{civ}_support_elephant
units/{civ}_elephant_archer_b
units/{civ}_champion_elephant
interface/complete/building/complete_elephant_stables.xmlattack/destruction/building_collapse_large.xml38structures/mauryans/stables.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 18740)
@@ -1,57 +1,57 @@
maur_pillarPillar80001001005.01000rubble/rubble_stone_2x2maurEdict Pillar of AshokaŚāsana Stambha Aśokā-ConquestCriticalstructures/monument.pngThe famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay.
-
+ 02525interface/complete/building/complete_iber_monument.xmlattack/destruction/building_collapse_large.xmltrueprops/structures/mauryans/ashoka_pillar.xmlstructures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml (revision 18740)
@@ -1,70 +1,70 @@
Apadana30010003002008.03000rubble/rubble_stone_6x6persPersian PalaceApadanaPalace ApadanaThe term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.structures/palace.png"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards.
-
+ 075500.8
units/{civ}_hero_cyrus
units/{civ}_hero_darius
units/{civ}_hero_xerxes
units/{civ}_champion_infantry
persians/immortals
1.01.00.750.751000true48structures/persians/apadana.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 18740)
@@ -1,62 +1,62 @@
Hall300002502508.03000rubble/rubble_6x6persPersian HallDuvarthi Visadahyustructures/palace.pngTrain War Elephants and Kardakes mercenaries.
-
+ 050500.7
units/{civ}_kardakes_hoplite
units/{civ}_kardakes_skirmisher
units/{civ}_champion_elephant
interface/complete/building/complete_broch.xmlattack/destruction/building_collapse_large.xmlfalse38structures/persians/hall.xmlstructures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml (revision 18740)
@@ -1,51 +1,51 @@
loyalty_regenUniqueBuilding20002505008.02000persPersian Special BuildingIshtar Gate of BabylonIncreases the loyalty regeneration of nearby structures, making them harder to capture.structures/gate.png
-
+ 050125truespecial/pers_ishtar_gate.xmlstructures/fndn_wall.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 18740)
@@ -1,57 +1,57 @@
own ally neutralshoreDock8.0rubble/rubble_stone_4x6ptolLighthousePháros-ConquestCritical Lighthouse-City TownBuild along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.structures/lighthouse.pngphase_town
-
+ 05050trueinterface/complete/building/complete_temple.xmlattack/destruction/building_collapse_large.xml0180truestructures/ptolemies/lighthouse.xmlstructures/fndn_4x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 18740)
@@ -1,51 +1,51 @@
200001002008.02000spartSpartan SenateGerontíaTrain heroes.The Gerontía (called Gerousía in Athens) is the meeting place for the 30 elected city elders. Of the 30 members, 2 of them were the hereditary Spartan kings, one each from the Agiad and the Eurypontid clans.structures/tholos.png
-
+ 025500.7
units/{civ}_hero_leonidas
interface/complete/building/complete_tholos.xmlattack/destruction/building_collapse_large.xmlstructures/hellenes/prytaneion.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 18740)
@@ -1,59 +1,59 @@
20002002008.02000rubble/rubble_stone_4x6spartMilitary Mess HallSyssítionSyssitonTrain Spartan heroes and Spartiate champion hoplites.The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together.structures/gymnasion.png
-
+ 050500.7
units/{civ}_hero_leonidas
units/{civ}_hero_brasidas
units/{civ}_hero_agis
units/{civ}_champion_infantry_spear
hellenes/spartans_agoge
interface/complete/building/complete_gymnasium.xmlattack/destruction/building_collapse_large.xmlstructures/spartans/syssiton.xmlstructures/fndn_4x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml (revision 18740)
@@ -1,102 +1,102 @@
0.015.00.076.010.01575.0120020001.5Human11InfantryDefenseTowerDefenseTower6015010010015.050.1UnitSupport Infantry021000rubble/rubble_stone_2x2Defense TowerShoots arrows. Garrison to provide extra defense. Needs the murder holes tech to protect its foot.Tower GarrisonTower -ConquestCriticalTown DefenseTowerstructures/defense_tower.pngphase_town
-
+ 0200.7
attack_tower_watch
attack_tower_crenellations
attack_tower_range
attack_tower_murderholes
attack_tower_defense
interface/complete/building/complete_tower.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xml6.00.621.0false323000080structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml (revision 18740)
@@ -1,59 +1,59 @@
land-shoreWall25208.03000rubble/rubble_wall-ConquestCritical Defensive StoneWallStone WallWall off your town for a stout defense.structures/wall.pngphase_town
-
+ 0154.5interface/complete/building/complete_wall.xmlattack/destruction/building_collapse_large.xmlfalse206553520structures/fndn_wall.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml (revision 18740)
@@ -1,95 +1,95 @@
0.010.00.072.012.075.0120020001.5Human01Infantryland-shoreWall80908.020.1UnitSupport Infantry024000rubble/rubble_stone_wall_towerWall TurretShoots arrows. Garrison to defend a city wall against attackers.-ConquestCritical StoneWall Towerstructures/tower.pngphase_town
-
+ 0150.8
pair_walls_01
4.5interface/complete/building/complete_tower.xmlattack/weapon/arrowfly.xmlattack/destruction/building_collapse_large.xml20.0false206553560structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml (revision 18740)
@@ -1,74 +1,74 @@
-5.0-5.0-2.00.06.00.060.04.0DefenseTowerDefenseTower408004010009.03250Wooden TowerWooden Towerstructures/palisade_fort.pngWoodenTowerVillage -Townphase_village20
-
+ 0
-attack_tower_crenellations
-attack_tower_range
-attack_tower_murderholes
-attack_tower_defense
18.0props/special/palisade_rocks_fort.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 18740)
@@ -1,49 +1,49 @@
libraryLibrary9.0rubble/rubble_stone_4x6Library-ConquestCriticalResearch special technologies.Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.structures/library_scroll.png
-
+ 050500.7
successors/special_hellenistic_metropolis
interface/complete/building/complete_temple.xmlattack/destruction/building_collapse_large.xml50structures/macedonians/library.xmlstructures/fndn_4x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 18740)
@@ -1,48 +1,48 @@
theatronTheater500050050010.02000Greek TheaterThéātronTheater -ConquestCriticalGreek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.structures/theatron.png
-
+ 0125125interface/complete/building/complete_greek_theater.xmlattack/destruction/building_collapse_large.xml100
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18739)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml (revision 18740)
@@ -1,38 +1,38 @@
426.500.06.03520SwordCavalry SwordsmanFighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.
-
+ 0520.028.75600.05.0