Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18765)
@@ -1,124 +1,125 @@
2
140
5
5
5
15
3
0.0
15.0
0.0
72.0
10.0
75.0
1200
2000
1.5
+ Human
3
1
own neutral
CivilCentre
CivilCentre
200
2500
5.0
20
500
0
500
500
500
8.0
20
0.1
Unit
Support Infantry Cavalry
1
1
3000
rubble/rubble_stone_6x6
Civic Center
Build to acquire large tracts of territory. Train citizens.
Defensive CivCentre
CivilCentre
structures/civic_centre.png
200
0
200
200
200
0.8
units/{civ}_support_female_citizen
phase_town
phase_city
food wood stone metal
true
interface/complete/building/complete_civ_center.xml
attack/weapon/arrowfly.xml
attack/destruction/building_collapse_large.xml
interface/alarm/alarm_alert_0.xml
interface/alarm/alarm_alert_1.xml
interface/alarm/alarm_alert_2.xml
true
140
10000
90
structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18765)
@@ -1,98 +1,99 @@
5
20
1
1
5
1
0.0
20.0
0.0
55.0
13.0
75.0
1200
2000
2.0
+ Human
1
own neutral
House
40
80
0
15.0
1
0.1
Unit
Support Infantry
0
2
800
rubble/rubble_stone_2x2
Outpost
Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory.
-ConquestCritical
Village Outpost
structures/outpost.png
8
0.7
vision_outpost
decay_outpost
interface/complete/building/complete_tower.xml
attack/destruction/building_collapse_large.xml
6.0
0.6
18.0
2
80
props/special/palisade_rocks_outpost.xml
structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 18765)
@@ -1,21 +1,21 @@
4
3
13
0
0.0
6.0
750
- Siege
+ Siege Human
Melee
Melee Cavalry
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 18765)
@@ -1,42 +1,43 @@
0.0
40.0
0.0
32.0
0.0
75.0
1250
1250
1.5
+ Human
100
Ranged Javelin
Champion Cavalry Skirmisher
formations/skirmish
actor/fauna/death/death_horse.xml
attack/weapon/arrowfly.xml
20.5
28.0
1000.0
10.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 18765)
@@ -1,34 +1,35 @@
1
2
12.0
26.0
0.0
5.0
3500
+ Siege Human
100
300
Melee Spear
Champion Cavalry Spearman
25.0
40.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 18765)
@@ -1,36 +1,36 @@
1
2
13.0
0
0.0
6.0
750
- Siege
+ Siege Human
75
125
300
Melee Sword
Champion Cavalry Swordsman
23.0
40.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 18765)
@@ -1,15 +1,16 @@
20
0
150.0
8.0
1500
+ Structure
Melee
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 18765)
@@ -1,50 +1,51 @@
8
8
20
1.0
5.0
0.0
8.0
1500
Cavalry
3.0
+ Human
100
200
Melee Spear Pike
Champion Pikeman
Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.
Counters: 3x vs. Cavalry.
formations/phalanx
formations/syntagma
formations/testudo
7.0
13.0
600.0
5.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 18765)
@@ -1,47 +1,48 @@
3
3
6.0
5.0
0.0
5.0
750
Cavalry
3.0
+ Human
100
200
Champion Spearman
Melee Spear
Counters: 3x vs. Cavalry.
formations/phalanx
formations/testudo
11.5
23.0
600.0
5.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 18765)
@@ -1,41 +1,42 @@
2
2
11.0
0
0.0
5.0
750
+ Human Siege
75
100
200
Melee Sword
Champion Swordsman
formations/phalanx
formations/testudo
12.5
16.0
600.0
5.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 18765)
@@ -1,70 +1,70 @@
10.0
20.0
15.0
-
+
- 15
- 4
- 1000
+ 15
+ 4
+ 1000
hero_garrison
2
40
100
250
600
Hero
Organic Human
Hero Soldier
phase_city
400
10
0
0
25
hero
star/256x256.png
star/256x256_mask.png
attack/weapon/sword.xml
actor/human/death/death.xml
Hero
10.5
22.5
88
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 18765)
@@ -1,31 +1,32 @@
0
35
0
80.0
20.0
75.0
1200
2000
1.5
+ Human
45
100
100
100
Ranged Archer
Hero Cavalry Archer
formations/skirmish
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18765)
@@ -1,47 +1,48 @@
0.0
56.0
0.0
36.0
0.0
80.0
1250
1250
1.3
+ Human
45
100
100
75
3.0
1500
Javelin Ranged
Hero Cavalry Skirmisher
phase_city
formations/skirmish
17.0
28.0
1000.0
16.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18765)
@@ -1,21 +1,21 @@
11
10
24.0
52.0
0.0
6.0
3500
- Human Siege
+ Siege Human
Melee Spear
Hero Cavalry Spearman
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 18765)
@@ -1,21 +1,21 @@
11
9
26.0
0.0
0.0
6.0
1000
- Human Siege
+ Siege Human
Melee Sword
Hero Cavalry Swordsman
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 18765)
@@ -1,75 +1,76 @@
10
10
12
17.5
0
25.0
8.0
1000
Structure
1.5
Cavalry
2
Gates
1.5
+ Structure
3
60
500
500
9.0
2000
Elephant
Melee
actor/fauna/animal/elephant_order.xml
actor/fauna/animal/elephant_attack.xml
actor/fauna/animal/elephant_order.xml
actor/fauna/animal/elephant_order.xml
actor/fauna/animal/elephant_attack.xml
actor/mounted/movement/walk.xml
actor/mounted/movement/walk.xml
actor/fauna/animal/elephant_death.xml
actor/fauna/animal/elephant_trained.xml
8.5
14.0
1000.0
10.0
80
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18765)
@@ -1,34 +1,35 @@
0
8.0
0
80
0.0
75.0
300
300
1.0
+ Human
35
200
Hero Archer
Ranged Archer
formations/skirmish
attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18765)
@@ -1,34 +1,35 @@
0
60.0
0
32.0
0.0
50.0
1000
1000
1.0
+ Human
35
200
Ranged Javelin
Hero Skirmisher
formations/skirmish
attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18765)
@@ -1,38 +1,39 @@
17
17
25
2.0
10.0
0.0
8.0
1000
Cavalry
3.0
+ Human
Melee Spear Pike
Hero Pikeman
Counters: 3x vs. Cavalry.
formations/phalanx
formations/testudo
8.5
17.5
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18765)
@@ -1,37 +1,38 @@
12
12
12.0
10.0
0.0
5.0
1000
Cavalry
3.0
+ Human
Melee Spear
Hero Spearman
Counters: 3x vs. Cavalry.
formations/phalanx
formations/testudo
9
18.75
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 18765)
@@ -1,31 +1,32 @@
12
12
22.0
0
0.0
5.0
1000
+ Human Siege
Melee Sword
Hero Swordsman
9.5
20.0
600.0
8.0
80
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 18765)
@@ -1,35 +1,36 @@
5
5
5.5
0
2.0
750
+ Siege
40
10
Sword
Swordsman
Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon.
5
9.5
16.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 18765)
@@ -1,62 +1,63 @@
0.0
150.0
25.0
80.0
8.0
2.5
300.0
5000
4000
+ Human Siege
20
20
250
250
2
2.0
100
Bolt Shooter
BoltShooter Ranged
200
0
10
0
10
circle/256x256.png
circle/256x256_mask.png
8
12.0
120
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 18765)
@@ -1,78 +1,79 @@
0.0
10.0
100.0
80.0
12.0
28.0
5000
5000
6.0
Circular
10
false
0.0
15.0
35.0
+ Structure
20
25
350
350
4.5
100
Siege Catapult
Catapult Ranged
300
0
20
10
0
circle/256x256.png
circle/256x256_mask.png
attack/siege/ballist_attack.xml
4.0
0.5
7
10.0
120
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 18764)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 18765)
@@ -1,86 +1,86 @@
0.0
10.0
5.0
55.0
0.0
10
75.0
1200
2000
2.0
- Structure
+ Human
10
8
1000
0
1
10
Infantry
60
500
300
20.0
20
0.1
Unit
Support Infantry
0
2
500
Siege Tower
SiegeTower Ranged
Garrison units for transport and to increase firepower.
circle/256x256.png
circle/256x256_mask.png
attack/siege/ram_move.xml
attack/siege/ram_attack.xml
attack/siege/ram_move.xml
4.0
0.5
12.0
6.5
10.0
80