Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 18765) @@ -1,124 +1,125 @@ 2 140 5 5 5 15 3 0.0 15.0 0.0 72.0 10.0 75.0 1200 2000 1.5 + Human 3 1 own neutral CivilCentre CivilCentre 200 2500 5.0 20 500 0 500 500 500 8.0 20 0.1 Unit Support Infantry Cavalry 1 1 3000 rubble/rubble_stone_6x6 Civic Center Build to acquire large tracts of territory. Train citizens. Defensive CivCentre CivilCentre structures/civic_centre.png 200 0 200 200 200 0.8 units/{civ}_support_female_citizen phase_town phase_city food wood stone metal true interface/complete/building/complete_civ_center.xml attack/weapon/arrowfly.xml attack/destruction/building_collapse_large.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml interface/alarm/alarm_alert_2.xml true 140 10000 90 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml (revision 18765) @@ -1,98 +1,99 @@ 5 20 1 1 5 1 0.0 20.0 0.0 55.0 13.0 75.0 1200 2000 2.0 + Human 1 own neutral House 40 80 0 15.0 1 0.1 Unit Support Infantry 0 2 800 rubble/rubble_stone_2x2 Outpost Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory. -ConquestCritical Village Outpost structures/outpost.png 8 0.7 vision_outpost decay_outpost interface/complete/building/complete_tower.xml attack/destruction/building_collapse_large.xml 6.0 0.6 18.0 2 80 props/special/palisade_rocks_outpost.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml (revision 18765) @@ -1,21 +1,21 @@ 4 3 13 0 0.0 6.0 750 - Siege + Siege Human Melee Melee Cavalry Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 18765) @@ -1,42 +1,43 @@ 0.0 40.0 0.0 32.0 0.0 75.0 1250 1250 1.5 + Human 100 Ranged Javelin Champion Cavalry Skirmisher formations/skirmish actor/fauna/death/death_horse.xml attack/weapon/arrowfly.xml 20.5 28.0 1000.0 10.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml (revision 18765) @@ -1,34 +1,35 @@ 1 2 12.0 26.0 0.0 5.0 3500 + Siege Human 100 300 Melee Spear Champion Cavalry Spearman 25.0 40.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml (revision 18765) @@ -1,36 +1,36 @@ 1 2 13.0 0 0.0 6.0 750 - Siege + Siege Human 75 125 300 Melee Sword Champion Cavalry Swordsman 23.0 40.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml (revision 18765) @@ -1,15 +1,16 @@ 20 0 150.0 8.0 1500 + Structure Melee Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml (revision 18765) @@ -1,50 +1,51 @@ 8 8 20 1.0 5.0 0.0 8.0 1500 Cavalry 3.0 + Human 100 200 Melee Spear Pike Champion Pikeman Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks. Counters: 3x vs. Cavalry. formations/phalanx formations/syntagma formations/testudo 7.0 13.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml (revision 18765) @@ -1,47 +1,48 @@ 3 3 6.0 5.0 0.0 5.0 750 Cavalry 3.0 + Human 100 200 Champion Spearman Melee Spear Counters: 3x vs. Cavalry. formations/phalanx formations/testudo 11.5 23.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml (revision 18765) @@ -1,41 +1,42 @@ 2 2 11.0 0 0.0 5.0 750 + Human Siege 75 100 200 Melee Sword Champion Swordsman formations/phalanx formations/testudo 12.5 16.0 600.0 5.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml (revision 18765) @@ -1,70 +1,70 @@ 10.0 20.0 15.0 - + - 15 - 4 - 1000 + 15 + 4 + 1000 hero_garrison 2 40 100 250 600 Hero Organic Human Hero Soldier phase_city 400 10 0 0 25 hero star/256x256.png star/256x256_mask.png attack/weapon/sword.xml actor/human/death/death.xml Hero 10.5 22.5 88 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml (revision 18765) @@ -1,31 +1,32 @@ 0 35 0 80.0 20.0 75.0 1200 2000 1.5 + Human 45 100 100 100 Ranged Archer Hero Cavalry Archer formations/skirmish Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 18765) @@ -1,47 +1,48 @@ 0.0 56.0 0.0 36.0 0.0 80.0 1250 1250 1.3 + Human 45 100 100 75 3.0 1500 Javelin Ranged Hero Cavalry Skirmisher phase_city formations/skirmish 17.0 28.0 1000.0 16.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml (revision 18765) @@ -1,21 +1,21 @@ 11 10 24.0 52.0 0.0 6.0 3500 - Human Siege + Siege Human Melee Spear Hero Cavalry Spearman Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml (revision 18765) @@ -1,21 +1,21 @@ 11 9 26.0 0.0 0.0 6.0 1000 - Human Siege + Siege Human Melee Sword Hero Cavalry Swordsman Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml (revision 18765) @@ -1,75 +1,76 @@ 10 10 12 17.5 0 25.0 8.0 1000 Structure 1.5 Cavalry 2 Gates 1.5 + Structure 3 60 500 500 9.0 2000 Elephant Melee actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_order.xml actor/fauna/animal/elephant_attack.xml actor/mounted/movement/walk.xml actor/mounted/movement/walk.xml actor/fauna/animal/elephant_death.xml actor/fauna/animal/elephant_trained.xml 8.5 14.0 1000.0 10.0 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml (revision 18765) @@ -1,34 +1,35 @@ 0 8.0 0 80 0.0 75.0 300 300 1.0 + Human 35 200 Hero Archer Ranged Archer formations/skirmish attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 18765) @@ -1,34 +1,35 @@ 0 60.0 0 32.0 0.0 50.0 1000 1000 1.0 + Human 35 200 Ranged Javelin Hero Skirmisher formations/skirmish attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml (revision 18765) @@ -1,38 +1,39 @@ 17 17 25 2.0 10.0 0.0 8.0 1000 Cavalry 3.0 + Human Melee Spear Pike Hero Pikeman Counters: 3x vs. Cavalry. formations/phalanx formations/testudo 8.5 17.5 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml (revision 18765) @@ -1,37 +1,38 @@ 12 12 12.0 10.0 0.0 5.0 1000 Cavalry 3.0 + Human Melee Spear Hero Spearman Counters: 3x vs. Cavalry. formations/phalanx formations/testudo 9 18.75 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml (revision 18765) @@ -1,31 +1,32 @@ 12 12 22.0 0 0.0 5.0 1000 + Human Siege Melee Sword Hero Swordsman 9.5 20.0 600.0 8.0 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml (revision 18765) @@ -1,35 +1,36 @@ 5 5 5.5 0 2.0 750 + Siege 40 10 Sword Swordsman Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneuver. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armored, had shields, and tended to be nobles. A good sword was an expensive weapon. 5 9.5 16.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml (revision 18765) @@ -1,62 +1,63 @@ 0.0 150.0 25.0 80.0 8.0 2.5 300.0 5000 4000 + Human Siege 20 20 250 250 2 2.0 100 Bolt Shooter BoltShooter Ranged 200 0 10 0 10 circle/256x256.png circle/256x256_mask.png 8 12.0 120 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml (revision 18765) @@ -1,78 +1,79 @@ 0.0 10.0 100.0 80.0 12.0 28.0 5000 5000 6.0 Circular 10 false 0.0 15.0 35.0 + Structure 20 25 350 350 4.5 100 Siege Catapult Catapult Ranged 300 0 20 10 0 circle/256x256.png circle/256x256_mask.png attack/siege/ballist_attack.xml 4.0 0.5 7 10.0 120 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 18764) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml (revision 18765) @@ -1,86 +1,86 @@ 0.0 10.0 5.0 55.0 0.0 10 75.0 1200 2000 2.0 - Structure + Human 10 8 1000 0 1 10 Infantry 60 500 300 20.0 20 0.1 Unit Support Infantry 0 2 500 Siege Tower SiegeTower Ranged Garrison units for transport and to increase firepower. circle/256x256.png circle/256x256_mask.png attack/siege/ram_move.xml attack/siege/ram_attack.xml attack/siege/ram_move.xml 4.0 0.5 12.0 6.5 10.0 80