Let's start the year with the right foot.
Implemented new unit meshes with animations. (thanks wowgetoffyourcellphone for helping out with actors)
Added Tobi95's capitoline jupiter building as roman wonder
Added Stanislas69's Stupa upgrade, terrain textures, and kausia cap helmet.
Several updated textures from wowgetoffyourcellphone Delenda Est mod, improved smoke and rain particles, and tech icons & portraits (some not used yet)
Added new death screams from opengameart.org
Description
Description
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Details
- Provenance
enrique Authored on - Parents
- rP19094: Fix messy identation in my previous commit. Noticed by leper. Refs r19093.
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- Build Status
Buildable 94 Build 150: Post-Commit Build Jenkins
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I can't inline due to commit size.
- When adding classes, they should be documented in Identity schema help. Moreover classes like Female Guerilla are imo useless.
- That upgrade feature to switch between those two bouddica model will not work.
- Don't change identation in Auras template (use the inline one).
Also:
Validating actors...
../../../binaries/data/mods/public/art/actors/props/units/cape_animated_bow_chariot_rider.xml:15: parser error : Opening and ending tag mismatch: group line 14 and variant
</variant> ^
../../../binaries/data/mods/public/art/actors/props/units/cape_animated_bow_chariot_rider.xml:16: parser error : Opening and ending tag mismatch: actor line 2 and group
</group> ^
../../../binaries/data/mods/public/art/actors/props/units/cape_animated_bow_chariot_rider.xml:17: parser error : Extra content at the end of the document
<group> ^
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Fixed by rP19131
#4662 still open. "Requires an audit" might still be true, given that we still don't have a list of content included in this giant commit, but we don't have an open technical conern anymore.