Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/player_cart.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/player_cart.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/player_cart.xml (revision 19103) Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/special/player_cart.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/player_maur.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/player_maur.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/player_maur.xml (revision 19103) Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/special/player_maur.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/player_pers.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/player_pers.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/player_pers.xml (revision 19103) Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/special/player_pers.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/formations/column_closed.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/formations/column_closed.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/formations/column_closed.xml (revision 19103) @@ -1,12 +1,12 @@ formations/column_closed.png Forced March 0.75 1.0 - 1.20 + 1.20 3 3 Index: ps/trunk/binaries/data/mods/public/simulation/templates/formations/phalanx.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/formations/phalanx.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/formations/phalanx.xml (revision 19103) @@ -1,41 +1,41 @@ formations/phalanx.png 10 10 hoplite infantry required Phalanx 0.6 0.6 4 5 20 8 - 0.9 + 0.9 1..2,1..-1: phalanx_idle; 3..4,1..-1: phalanx_idle; 5..6,1..-1: phalanx_idle_back 1..2,1..-1: phalanx_walk; 3..4,1..-1: phalanx_walk; 5..6,1..-1: phalanx_walk 1..2,1..-1: phalanx_run; 3..4,1..-1: phalanx_run; 5..6,1..-1: phalanx_run 1..2,1..-1: phalanx_attack; 3..4,1..-1: phalanx_attack; 5..6,1..-1: phalanx_idle true Index: ps/trunk/binaries/data/mods/public/simulation/templates/formations/syntagma.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/formations/syntagma.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/formations/syntagma.xml (revision 19103) @@ -1,38 +1,38 @@ formations/syntagma.png 16 16 pike infantry units required Hero Champion Elite Advanced Basic Syntagma 0.65 0.75 1 4 8 8 1..2,1..-1: syntagma_front_idle; 3..4,1..-1: syntagma_med_idle; 4..8,1..-1: syntagma_back_idle 1..2,1..-1: syntagma_front_walk; 3..4,1..-1: syntagma_med_walk; 4..8,1..-1: syntagma_back_walk 1..2,1..-1: syntagma_front_run; 3..4,1..-1: syntagma_med_run; 4..8,1..-1: syntagma_back_run - 0.85 + 0.85 0.15 true Index: ps/trunk/binaries/data/mods/public/simulation/templates/formations/wedge.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/formations/wedge.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/formations/wedge.xml (revision 19103) @@ -1,18 +1,18 @@ formations/wedge.png 6 6 cavalry units required Wedge triangle true - 1.25 + 1.25 0.25 1.1 1.1 true Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml (revision 19103) @@ -1,35 +1,35 @@ 12.0 0.0 0.0 4.0 1000 3.5 gaia - Wild Boar + Wild Boar Sus scrofa gaia/fauna_boar.png pitch 150 food.meat 5.0 fauna/boar.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_peacock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_peacock.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_peacock.xml (revision 19103) @@ -1,51 +1,51 @@ 30 25 10 gaia - Peacock + Peacock Pavo cristatus gaia/fauna_peacock.png 50 food.meat 5 actor/fauna/animal/peacock_call.xml actor/fauna/animal/peacock_call.xml actor/fauna/animal/peacock_call.xml 2.0 5.0 600.0 5.0 - domestic + domestic 4.0 12.0 2000 8000 10000 40000 fauna/peacock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_pig_flaming.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_pig_flaming.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_pig_flaming.xml (revision 19103) @@ -1,38 +1,38 @@ 10.0 0.05 0.1 corpse -2 0.80 0.50 0.20 - Flaming Pig + Flaming Pig Sus scrofa domesticus igne units/flaming_pig.png actor/fauna/animal/pig_flaming_order.xml actor/fauna/animal/pig_death.xml actor/fauna/animal/pig_flaming_order.xml 10.0 fauna/pig_flaming.xml - \ No newline at end of file + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_pig_flaming.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml (revision 19103) @@ -1,25 +1,25 @@ - + 2 8.0 rubble/rubble_celt_dock brit Crannóc A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby. structures/britons/dock.xml structures/fndn_celt_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_apartment.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_apartment.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_apartment.xml (revision 19103) @@ -1,26 +1,26 @@ - - - - 15 - 75 - - 225 - - - - Apartment Building - ? - - - 9 - - - 1500 - - - 30 - - - structures/carthaginians/apartment.xml - - + + + + 15 + 75 + + 225 + + + + Apartment Building + ? + + + 9 + + + 1500 + + + 30 + + + structures/carthaginians/apartment.xml + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_apartment.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_farmstead.xml (revision 19103) @@ -1,19 +1,19 @@ - + 6.0 cart Aḥuzāh Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get. structures/carthaginians/fndn_farmstead.xml structures/carthaginians/farmstead.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml (revision 19103) @@ -1,35 +1,35 @@ - + 8.0 cart Blockhouse Fort Ḥamet The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control. units/{civ}_hero_hamilcar units/{civ}_hero_hannibal units/{civ}_hero_maharbal units/{civ}_champion_elephant siege_attack siege_armor siege_cost_metal siege_cost_wood siege_bolt_accuracy structures/carthaginians/fndn_fortress.xml structures/carthaginians/fortress.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_gate.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_gate.xml (revision 19103) @@ -1,6 +1,6 @@ - - - - cart - - + + + + cart + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_gate.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_long.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_long.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_long.xml (revision 19103) @@ -1,26 +1,26 @@ - - - - cart - structures/cart_wallset_short - Low Wall - Stone Wall - - - - structures/cart_s_wall_gate - - 0 - 20 - - - - - - structures/carthaginians/short_wall_long.xml - structures/fndn_1x3pal.xml - - - 11.0 - - + + + + cart + structures/cart_wallset_short + Low Wall + Stone Wall + + + + structures/cart_s_wall_gate + + 0 + 20 + + + + + + structures/carthaginians/short_wall_long.xml + structures/fndn_1x3pal.xml + + + 11.0 + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_long.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_medium.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_medium.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_medium.xml (revision 19103) @@ -1,12 +1,12 @@ - - - - cart - structures/cart_wallset_short - Low Wall - Stone Wall - - - structures/carthaginians/short_wall_medium.xml - - + + + + cart + structures/cart_wallset_short + Low Wall + Stone Wall + + + structures/carthaginians/short_wall_medium.xml + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_medium.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_short.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_short.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_short.xml (revision 19103) @@ -1,12 +1,12 @@ - - - - cart - structures/cart_wallset_short - Low Wall - Stone Wall - - - structures/carthaginians/short_wall_short.xml - - + + + + cart + structures/cart_wallset_short + Low Wall + Stone Wall + + + structures/carthaginians/short_wall_short.xml + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_short.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_tower.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_tower.xml (revision 19103) @@ -1,12 +1,12 @@ - - - - cart - structures/cart_wallset_short - Low Wall - Stone Wall - - - structures/carthaginians/short_wall_tower.xml - - + + + + cart + structures/cart_wallset_short + Low Wall + Stone Wall + + + structures/carthaginians/short_wall_tower.xml + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_s_wall_tower.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_gate.xml (revision 19103) @@ -1,25 +1,25 @@ - + 9.0 cart Mijdil-šaʿar The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run. structures/carthaginians/wall_gate.xml 38.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wallset_short.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wallset_short.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wallset_short.xml (revision 19103) @@ -1,19 +1,19 @@ - - - - cart - Low Wall - The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. - phase_village - structures/palisade_wall.png - - - - structures/cart_s_wall_tower - structures/cart_s_wall_gate - structures/cart_s_wall_long - structures/cart_s_wall_medium - structures/cart_s_wall_short - - - + + + + cart + Low Wall + The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. + phase_village + structures/palisade_wall.png + + + + structures/cart_s_wall_tower + structures/cart_s_wall_gate + structures/cart_s_wall_long + structures/cart_s_wall_medium + structures/cart_s_wall_short + + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wallset_short.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_library.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_library.xml (revision 19103) @@ -1,10 +1,10 @@ - + ptol Bibliothḗkē structures/ptolemies/library.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml (revision 19103) @@ -1,25 +1,23 @@ - - epic_temple_heal - + epic_temple_heal 12.0 8 rome Aedes Iovis Optimi Maximi Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate. structures/fndn_8x8.xml structures/romans/capitoline.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca.xml (revision 19103) @@ -1,29 +1,20 @@ - - brit_hero_boudicca - + brit_hero_boudicca 5.0 brit Female Chariot Boudicca (Chariot) - Boadicea - female + Boadicea + female Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colors over which a thick cloak was fastened by a brooch. units/celt_hero_boudicca.png - - - units/brit_hero_boudicca_sword - Unmount Boudicca so she can fight with a sword. - - - units/celts/boudicca_chariot.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_boudicca_sword.xml (revision 19103) @@ -1,28 +1,15 @@ - - brit_hero_boudicca - + brit_hero_boudicca brit Boudicca (Sword) - Boadicea - female - Female Guerilla + Boadicea + female Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colors over which a thick cloak was fastened by a brooch. units/celt_hero_boudicca.png - - - units/brit_hero_boudicca - Mount Boudicca onto her mighty chariot. - - 10 - - - - units/celts/boudicca.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin_infantry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin_infantry.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin_infantry.xml (revision 19103) @@ -1,13 +1,13 @@ - - - brit_hero_cunobelin - - brit - Cunobelin - Cunobelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cunobelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos's capture. According to legend, the Apostle Paul baptized Cunobelin into Christianity before he died in Italy. - units/celt_hero_cunobelin.png - - - units/celts/cunobelin.xml - - + + + brit_hero_cunobelin + + brit + Cunobelin + Cunobelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cunobelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos's capture. According to legend, the Apostle Paul baptized Cunobelin into Christianity before he died in Italy. + units/celt_hero_cunobelin.png + + + units/celts/cunobelin.xml + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/brit_hero_cunobelin_infantry.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_philip_pike.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_philip_pike.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_philip_pike.xml (revision 19103) @@ -1,15 +1,15 @@ - - - mace_hero_philip - - mace - greek - Philip II of Macedon - Phílippos B' ho Makedṓn - The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. - units/hele_hero_philip.png - - - units/macedonians/philip.xml - - + + + mace_hero_philip + + mace + greek + Philip II of Macedon + Phílippos B' ho Makedṓn + The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. + units/hele_hero_philip.png + + + units/macedonians/philip.xml + + Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_philip_pike.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_infantry_pikeman.xml (revision 19102) +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_infantry_pikeman.xml (revision 19103) @@ -1,14 +1,14 @@ ptol - greek - Royal Guard Infantry + greek + Royal Guard Infantry Phalangitès Agema Unlike their rivals the Seleucids, the Ptolemies maintained a relatively small force of full-time soldiers to act as a Royal Guard around the sovereign. These were drawn from the Macedonian and Greek kleruchs, settled in Egypt by the first Ptolemy. This consisted of a lance-armed (xystophoroi) cavalry Royal Guard (possibly Hetairoi) 700 strong; and an infantry Royal Guard (Basilikon Agema) 3,000 strong. The infantry guard were phalangites, though a 1,000 man unit within the Agema may have been able to fight as more traditional hypaspists or as thorakitai (spear or spear-and-javelin armed, fast moving heavy infantry). units/ptol_champion_infantry.png units/ptolemies/champion_infantry.xml Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/units/ptol_champion_infantry_pikeman.xml ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property