Index: ps/trunk/binaries/data/mods/public/maps/skirmishes/Gallic Fields (3).js =================================================================== --- ps/trunk/binaries/data/mods/public/maps/skirmishes/Gallic Fields (3).js (revision 19308) +++ ps/trunk/binaries/data/mods/public/maps/skirmishes/Gallic Fields (3).js (revision 19309) @@ -1,43 +1,42 @@ Trigger.prototype.SpawnAndAttack = function() { var intruders = TriggerHelper.SpawnUnitsFromTriggerPoints( pickRandom(["B", "C"]), "units/rome_legionnaire_marian", this.attackSize, 0); for (var origin in intruders) { var playerID = TriggerHelper.GetOwner(+origin); var cmd = null; for (var target of this.GetTriggerPoints("A")) { if (TriggerHelper.GetOwner(target) != playerID) continue; var cmpPosition = Engine.QueryInterface(target, IID_Position); if (!cmpPosition || !cmpPosition.IsInWorld) continue; // store the x and z coordinates in the command cmd = cmpPosition.GetPosition(); break; } if (!cmd) continue; cmd.type = "attack-walk"; cmd.entities = intruders[origin]; cmd.queued = true; cmd.targetClasses = { "attack": ["Unit", "Structure"] }; ProcessCommand(0, cmd); } // enlarge the attack time and size - // multiply with a number between 1 and 3 - rand = Math.random() * 2 + 1; + var rand = randFloat(1, 3); this.attackTime *= rand; this.attackSize = Math.round(this.attackSize * rand); this.DoAfterDelay(this.attackTime, "SpawnAndAttack", {}); }; { let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); cmpTrigger.attackSize = 1; // attack with 1 soldier cmpTrigger.attackTime = 60 * 1000; // attack in 1 minute cmpTrigger.DoAfterDelay(cmpTrigger.attackTime, "SpawnAndAttack", {}); }