Index: ps/trunk/source/graphics/CinemaManager.h =================================================================== --- ps/trunk/source/graphics/CinemaManager.h (revision 19472) +++ ps/trunk/source/graphics/CinemaManager.h (revision 19473) @@ -1,71 +1,68 @@ /* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAMANAGER #define INCLUDED_CINEMAMANAGER -#include -#include - #include "lib/input.h" // InReaction - can't forward-declare enum #include "simulation2/helpers/CinemaPath.h" #include "ps/CStr.h" #include "ps/Shapes.h" /** * Class for in game playing of cinematics. Should only be instantiated in CGameView. */ class CCinemaManager { public: CCinemaManager(); ~CCinemaManager() {} /** * Renders black bars and paths (if enabled) */ void Render() const; void DrawBars() const; void DrawPaths() const; void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness, bool lines) const; void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const; void UpdateSessionVisibility() const; void UpdateSilhouettesVisibility() const; bool IsPlaying() const; bool IsEnabled() const; /** * Updates CCinemManager and current path * @param deltaRealTime Elapsed real time since the last frame. */ void Update(const float deltaRealTime) const; InReaction HandleEvent(const SDL_Event_* ev) const; bool GetPathsDrawing() const; void SetPathsDrawing(const bool drawPath); private: bool m_DrawPaths; }; extern InReaction cinema_manager_handler(const SDL_Event_* ev); #endif Index: ps/trunk/source/simulation2/components/ICmpCinemaManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpCinemaManager.h (revision 19472) +++ ps/trunk/source/simulation2/components/ICmpCinemaManager.h (revision 19473) @@ -1,79 +1,82 @@ /* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCINEMAMANAGER #define INCLUDED_ICMPCINEMAMANAGER +#include +#include + #include "simulation2/helpers/CinemaPath.h" #include "simulation2/system/Interface.h" #include "ps/CStr.h" /** * Component for CCinemaManager class * TODO: write description */ class ICmpCinemaManager : public IComponent { public: /** * Adds the path to the path list * @param CCinemaPath path data */ virtual void AddPath(const CCinemaPath& path) = 0; /** * Adds the path to the playlist * @param name path name */ virtual void AddCinemaPathToQueue(const CStrW& name) = 0; virtual void Play() = 0; virtual void Stop() = 0; virtual void PlayQueue(const float deltaRealTime, CCamera* camera) = 0; /** * Checks the path name in the path list * @param name path name * @return true if path with that name exists, else false */ virtual bool HasPath(const CStrW& name) const = 0; virtual void DeletePath(const CStrW& name) = 0; /** * Clears the playlist */ virtual void ClearQueue() = 0; virtual const std::map& GetPaths() const = 0; virtual void SetPaths(const std::map& newPaths) = 0; virtual const std::list& GetQueue() const = 0; virtual bool IsEnabled() const = 0; /** * Sets enable state of the cinema manager (shows/hide gui, show/hide rings, etc) * @param enable new state */ virtual void SetEnabled(bool enabled) = 0; DECLARE_INTERFACE_TYPE(CinemaManager) }; #endif // INCLUDED_ICMPCINEMAMANAGER