Index: ps/trunk/binaries/data/mods/public/gui/page_replaymenu.xml =================================================================== --- ps/trunk/binaries/data/mods/public/gui/page_replaymenu.xml (revision 19649) +++ ps/trunk/binaries/data/mods/public/gui/page_replaymenu.xml (revision 19650) @@ -1,12 +1,13 @@ common/modern/setup.xml common/modern/styles.xml common/modern/sprites.xml common/setup.xml common/sprites.xml common/styles.xml + replaymenu/sprites.xml replaymenu/replay_menu.xml Index: ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.js (revision 19649) +++ ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.js (revision 19650) @@ -1,351 +1,353 @@ /** * Used for checking replay compatibility. */ const g_EngineInfo = Engine.GetEngineInfo(); /** * Needed for formatPlayerInfo to show the player civs in the details. */ const g_CivData = loadCivData(); /** * Used for creating the mapsize filter. */ const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes); /** * All replays found in the directory. */ var g_Replays = []; /** * List of replays after applying the display filter. */ var g_ReplaysFiltered = []; /** * Array of unique usernames of all replays. Used for autocompleting usernames. */ var g_Playernames = []; /** * Sorted list of unique maptitles. Used by mapfilter. */ var g_MapNames = []; /** * Sorted list of the victory conditions occuring in the replays */ var g_VictoryConditions = []; /** * Directory name of the currently selected replay. Used to restore the selection after changing filters. */ var g_SelectedReplayDirectory = ""; /** * Skip duplicate expensive GUI updates before init is complete. */ var g_ReplaysLoaded = false; /** * Initializes globals, loads replays and displays the list. */ function init(data) { if (!g_Settings) { Engine.SwitchGuiPage("page_pregame.xml"); return; } loadReplays(data && data.replaySelectionData); if (!g_Replays) { Engine.SwitchGuiPage("page_pregame.xml"); return; } initHotkeyTooltips(); displayReplayList(); } /** * Store the list of replays loaded in C++ in g_Replays. * Check timestamp and compatibility and extract g_Playernames, g_MapNames, g_VictoryConditions. * Restore selected filters and item. */ function loadReplays(replaySelectionData) { g_Replays = Engine.GetReplays(); if (!g_Replays) return; g_Playernames = []; for (let replay of g_Replays) { let nonAIPlayers = 0; // Check replay for compatibility replay.isCompatible = isReplayCompatible(replay); sanitizeGameAttributes(replay.attribs); // Extract map names if (g_MapNames.indexOf(replay.attribs.settings.Name) == -1 && replay.attribs.settings.Name != "") g_MapNames.push(replay.attribs.settings.Name); // Extract victory conditions if (replay.attribs.settings.GameType && g_VictoryConditions.indexOf(replay.attribs.settings.GameType) == -1) g_VictoryConditions.push(replay.attribs.settings.GameType); // Extract playernames for (let playerData of replay.attribs.settings.PlayerData) { if (!playerData || playerData.AI) continue; // Remove rating from nick let playername = playerData.Name; let ratingStart = playername.indexOf(" ("); if (ratingStart != -1) playername = playername.substr(0, ratingStart); if (g_Playernames.indexOf(playername) == -1) g_Playernames.push(playername); ++nonAIPlayers; } replay.isMultiplayer = nonAIPlayers > 1; replay.isRated = nonAIPlayers == 2 && replay.attribs.settings.PlayerData.length == 2 && replay.attribs.settings.RatingEnabled; } g_MapNames.sort(); g_VictoryConditions.sort(); // Reload filters (since they depend on g_Replays and its derivatives) initFilters(replaySelectionData && replaySelectionData.filters); // Restore user selection if (replaySelectionData) { if (replaySelectionData.directory) g_SelectedReplayDirectory = replaySelectionData.directory; let replaySelection = Engine.GetGUIObjectByName("replaySelection"); if (replaySelectionData.column) replaySelection.selected_column = replaySelectionData.column; if (replaySelectionData.columnOrder) replaySelection.selected_column_order = replaySelectionData.columnOrder; } g_ReplaysLoaded = true; } /** * We may encounter malformed replays. */ function sanitizeGameAttributes(attribs) { if (!attribs.settings) attribs.settings = {}; if (!attribs.settings.Size) attribs.settings.Size = -1; if (!attribs.settings.Name) attribs.settings.Name = ""; if (!attribs.settings.PlayerData) attribs.settings.PlayerData = []; if (!attribs.settings.PopulationCap) attribs.settings.PopulationCap = 300; if (!attribs.settings.mapType) attribs.settings.mapType = "skirmish"; if (!attribs.settings.GameType) attribs.settings.GameType = "conquest"; // Remove gaia if (attribs.settings.PlayerData.length && attribs.settings.PlayerData[0] == null) attribs.settings.PlayerData.shift(); attribs.settings.PlayerData.forEach((pData, index) => { if (!pData.Name) pData.Name = ""; }); } function initHotkeyTooltips() { Engine.GetGUIObjectByName("playersFilter").tooltip = translate("Filter replays by typing one or more, partial or complete playernames.") + " " + colorizeAutocompleteHotkey(); Engine.GetGUIObjectByName("deleteReplayButton").tooltip = deleteTooltip(); } /** * Filter g_Replays, fill the GUI list with that data and show the description of the current replay. */ function displayReplayList() { if (!g_ReplaysLoaded) return; // Remember previously selected replay var replaySelection = Engine.GetGUIObjectByName("replaySelection"); if (replaySelection.selected != -1) g_SelectedReplayDirectory = g_ReplaysFiltered[replaySelection.selected].directory; filterReplays(); var list = g_ReplaysFiltered.map(replay => { let works = replay.isCompatible; return { "directories": replay.directory, "months": compatibilityColor(getReplayDateTime(replay), works), "popCaps": compatibilityColor(translatePopulationCapacity(replay.attribs.settings.PopulationCap), works), "mapNames": compatibilityColor(getReplayMapName(replay), works), "mapSizes": compatibilityColor(translateMapSize(replay.attribs.settings.Size), works), "durations": compatibilityColor(getReplayDuration(replay), works), "playerNames": compatibilityColor(getReplayPlayernames(replay), works) }; }); if (list.length) list = prepareForDropdown(list); // Push to GUI replaySelection.selected = -1; replaySelection.list_months = list.months || []; replaySelection.list_players = list.playerNames || []; replaySelection.list_mapName = list.mapNames || []; replaySelection.list_mapSize = list.mapSizes || []; replaySelection.list_popCapacity = list.popCaps || []; replaySelection.list_duration = list.durations || []; // Change these last, otherwise crash replaySelection.list = list.directories || []; replaySelection.list_data = list.directories || []; replaySelection.selected = replaySelection.list.findIndex(directory => directory == g_SelectedReplayDirectory); displayReplayDetails(); } /** * Shows preview image, description and player text in the right panel. */ function displayReplayDetails() { let selected = Engine.GetGUIObjectByName("replaySelection").selected; let replaySelected = selected > -1; Engine.GetGUIObjectByName("replayInfo").hidden = !replaySelected; Engine.GetGUIObjectByName("replayInfoEmpty").hidden = replaySelected; Engine.GetGUIObjectByName("startReplayButton").enabled = replaySelected; Engine.GetGUIObjectByName("deleteReplayButton").enabled = replaySelected; + Engine.GetGUIObjectByName("replayFilename").hidden = !replaySelected; Engine.GetGUIObjectByName("summaryButton").hidden = true; if (!replaySelected) return; let replay = g_ReplaysFiltered[selected]; Engine.GetGUIObjectByName("sgMapName").caption = translate(replay.attribs.settings.Name); Engine.GetGUIObjectByName("sgMapSize").caption = translateMapSize(replay.attribs.settings.Size); Engine.GetGUIObjectByName("sgMapType").caption = translateMapType(replay.attribs.settings.mapType); Engine.GetGUIObjectByName("sgVictory").caption = translateVictoryCondition(replay.attribs.settings.GameType); Engine.GetGUIObjectByName("sgNbPlayers").caption = sprintf(translate("Players: %(numberOfPlayers)s"), { "numberOfPlayers": replay.attribs.settings.PlayerData.length }); + Engine.GetGUIObjectByName("replayFilename").caption = escapeText(Engine.GetReplayDirectoryName(replay.directory)); let metadata = Engine.GetReplayMetadata(replay.directory); Engine.GetGUIObjectByName("sgPlayersNames").caption = formatPlayerInfo( replay.attribs.settings.PlayerData, Engine.GetGUIObjectByName("showSpoiler").checked && metadata && metadata.playerStates && metadata.playerStates.map(pState => pState.state) ); let mapData = getMapDescriptionAndPreview(replay.attribs.settings.mapType, replay.attribs.map); Engine.GetGUIObjectByName("sgMapDescription").caption = mapData.description; Engine.GetGUIObjectByName("summaryButton").hidden = !Engine.HasReplayMetadata(replay.directory); setMapPreviewImage("sgMapPreview", mapData.preview); } /** * Returns a human-readable version of the replay date. */ function getReplayDateTime(replay) { return Engine.FormatMillisecondsIntoDateStringLocal(replay.attribs.timestamp * 1000, translate("yyyy-MM-dd HH:mm")); } /** * Returns a human-readable list of the playernames of that replay. * * @returns {string} */ function getReplayPlayernames(replay) { return replay.attribs.settings.PlayerData.map(pData => pData.Name).join(", "); } /** * Returns the name of the map of the given replay. * * @returns {string} */ function getReplayMapName(replay) { return translate(replay.attribs.settings.Name); } /** * Returns the month of the given replay in the format "yyyy-MM". * * @returns {string} */ function getReplayMonth(replay) { return Engine.FormatMillisecondsIntoDateStringLocal(replay.attribs.timestamp * 1000, translate("yyyy-MM")); } /** * Returns a human-readable version of the time when the replay started. * * @returns {string} */ function getReplayDuration(replay) { return timeToString(replay.duration * 1000); } /** * True if we can start the given replay with the currently loaded mods. */ function isReplayCompatible(replay) { return replayHasSameEngineVersion(replay) && hasSameMods(replay.attribs, g_EngineInfo); } /** * True if we can start the given replay with the currently loaded mods. */ function replayHasSameEngineVersion(replay) { return replay.attribs.engine_version && replay.attribs.engine_version == g_EngineInfo.engine_version; } Index: ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.xml =================================================================== --- ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.xml (revision 19649) +++ ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.xml (revision 19650) @@ -1,263 +1,266 @@