Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json (revision 19663) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json (revision 19664) @@ -1,16 +1,16 @@ { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, + "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, + "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, - "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", + "tooltip": "Anusiya Champion Infantry -50% train time, but also -10% health.", "modifications": [ - {"value": "Cost/BuildTime", "multiply": 0.5}, - {"value": "Health/Max", "add": -20} + { "value": "Cost/BuildTime", "multiply": 0.5 }, + { "value": "Health/Max", "multiply": 0.9 } ], "affects": ["Immortal"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json (revision 19663) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json (revision 19664) @@ -1,16 +1,16 @@ { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "pers"}]}, + "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, - "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", + "tooltip": "All cavalry -20% train time, but also -5% health. Unlocks Cavalry Conscription.", "modifications": [ - {"value": "Cost/BuildTime", "multiply": 0.8}, - {"value": "Health/Max", "add": -10} + { "value": "Cost/BuildTime", "multiply": 0.8 }, + { "value": "Health/Max", "multiply": 0.95 } ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json (revision 19663) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json (revision 19664) @@ -1,16 +1,16 @@ { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "pers"}]}, + "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, - "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", + "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", "modifications": [ - {"value": "Cost/BuildTime", "multiply": 0.9}, - {"value": "Health/Max", "add": -5} + { "value": "Cost/BuildTime", "multiply": 0.8 }, + { "value": "Health/Max", "multiply": 0.95 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +}