Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_1.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_1.json (revision 19686) +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_1.json (revision 19687) @@ -1,9 +1,9 @@ { "type": "garrison", "affects": ["Structure", "SiegeTower"], "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.75 }, { "value": "BuildingAI/MaxArrowCount", "multiply": 1.75 }], - "auraDescription": "75% more arrows fired per garrisoned soldier for the building while he is garrisoned in it.", + "auraDescription": "75% more arrows per soldier for the building or siege tower he is garrisoned in.", "auraName": "Valiant Defender" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 19686) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 19687) @@ -1,115 +1,115 @@ -5.0 -5.0 -1.0 1.0 5.0 1.0 0.0 25.0 0.0 50.0 12.0 75.0 1200 2000 1.5 1 15 1 neutral enemy ArmyCamp ArmyCamp 80 1500 10.0 3.0 5 250 500 0 12.0 40 Support Infantry Cavalry Siege 1 6 2500 rubble/rubble_rome_sb rome Entrenched Army Camp Castrum Vallum ArmyCamp structures/roman_camp.png - Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. + Build in neutral or enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. 100 100 0.7 units/{civ}_infantry_swordsman_b units/{civ}_infantry_spearman_a units/{civ}_infantry_javelinist_b units/{civ}_cavalry_spearman_b units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower interface/complete/building/complete_broch.xml attack/destruction/building_collapse_large.xml 37.5 60 structures/romans/camp.xml structures/fndn_8x8.xml