Index: ps/trunk/binaries/data/mods/public/simulation/ai/petra/chatHelper.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/ai/petra/chatHelper.js (revision 19699) +++ ps/trunk/binaries/data/mods/public/simulation/ai/petra/chatHelper.js (revision 19700) @@ -1,242 +1,242 @@ var PETRA = function(m) { m.launchAttackMessages = { "hugeAttack": [ markForTranslation("I am starting a massive military campaign against %(_player_)s, come and join me."), markForTranslation("I have set up a huge army to crush %(_player_)s. Join me and you will have your share of the loot.") ], "other": [ markForTranslation("I am launching an attack against %(_player_)s."), markForTranslation("I have just sent an army against %(_player_)s.") ] }; m.answerRequestAttackMessages = { "join": [ markForTranslation("Let me regroup my army and I will then join you against %(_player_)s."), markForTranslation("I am finishing preparations to attack %(_player_)s.") ], "decline": [ markForTranslation("Sorry, I do not have enough soldiers currently; but my next attack will target %(_player_)s."), markForTranslation("Sorry, I still need to strengthen my army. However, I will attack %(_player_)s next.") ], "other": [ markForTranslation("I cannot help you against %(_player_)s for the time being, I am planning to attack %(_player_2)s first.") ] }; m.sentTributeMessages = [ markForTranslation("Here is a gift for you, %(_player_)s. Make good use of it."), markForTranslation("I see you are in a bad situation, %(_player_)s. I hope this helps."), markForTranslation("I can help you this time, %(_player_)s, but you should manage your resources more carefully in the future.") ]; m.requestTributeMessages = [ markForTranslation("I am in need of %(resource)s, can you help? I will make it up to you."), markForTranslation("I would participate more efficiently in our common war effort if you could provide me some %(resource)s."), markForTranslation("If you can spare me some %(resource)s, I will be able to strengthen my army.") ]; m.newTradeRouteMessages = [ markForTranslation("I have set up a new route with %(_player_)s. Trading will be profitable for all of us."), markForTranslation("A new trade route is set up with %(_player_)s. Take your share of the profits.") ]; m.newDiplomacyMessages = { "ally": [ markForTranslation("%(_player_)s and I are now allies.") ], "neutral": [ markForTranslation("%(_player_)s and I are now neutral.") ], "enemy": [ markForTranslation("%(_player_)s and I are now enemies.") ] }; m.answerDiplomacyRequestMessages = { "ally": { "decline": [ markForTranslation("I cannot accept your offer to become allies, %(_player_)s.") ], "declineSuggestNeutral": [ markForTranslation("I will not be your ally, %(_player_)s. However, I will consider a neutrality pact."), markForTranslation("I reject your request for alliance, %(_player_)s, but we could become neutral."), markForTranslation("%(_player_)s, only a neutrality agreement is conceivable to me.") ], "declineRepeatedOffer": [ markForTranslation("Our previous alliance did not work out, %(_player_)s. I must decline your offer."), markForTranslation("I won’t ally you again, %(_player_)s!"), markForTranslation("No more alliances between us, %(_player_)s!"), markForTranslation("Your request for peace means nothing to me anymore, %(_player_)s!"), markForTranslation("My answer to your repeated peace proposal will remain war, %(_player_)s!") ], "accept": [ markForTranslation("I will accept your offer to become allies, %(_player_)s. We will both benefit from this partnership."), markForTranslation("An alliance between us is a good idea, %(_player_)s."), markForTranslation("Let both of our people prosper from a peaceful association, %(_player_)s."), - markForTranslation("We have found common ground, %(_player)s. I accept the alliance."), + markForTranslation("We have found common ground, %(_player_)s. I accept the alliance."), markForTranslation("%(_player_)s, consider us allies from now on.") ], "acceptWithTribute": [ markForTranslation("I will ally with you, %(_player_)s, but only if you send me a tribute of %(_amount_)s %(_resource_)s."), markForTranslation("%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s before I accept an alliance with you."), markForTranslation("Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed, %(_player_)s,") ], "waitingForTribute": [ markForTranslation("%(_player_)s, my offer still stands. I will ally with you only if you send me a tribute of %(_amount_)s %(_resource_)s."), markForTranslation("I’m still waiting for %(_amount_)s %(_resource_)s before accepting your alliance, %(_player_)s."), markForTranslation("%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s tribute soon, I will break off our negotiations.") ] }, "neutral": { "decline": [ markForTranslation("I will not become neutral with you, %(_player_)s."), markForTranslation("%(_player_)s, I must decline your request for a neutrality pact.") ], "declineRepeatedOffer": [ markForTranslation("Our previous neutrality agreement ended in failure, %(_player_)s; I will not consider another one.") ], "accept": [ markForTranslation("I welcome your request for peace between our civilizations, %(_player_)s. I will accept."), markForTranslation("%(_player_)s, I will accept your neutrality request. May both our civilizations benefit.") ], "acceptWithTribute": [ markForTranslation("If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your neutrality request, %(_player_)s."), markForTranslation("%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a neutrality pact.") ], "waitingForTribute": [ markForTranslation("%(_player_)s, I will not accept your neutrality request unless you tribute me %(_amount_)s %(_resource_)s soon."), markForTranslation("%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s tribute soon, I will break off our negotiations.") ] } }; m.sendDiplomacyRequestMessages = { "ally": { "sendRequest": [ markForTranslation("%(_player_)s, it would help both of our civilizations if we formed an alliance. If you become allies with me, I will respond in kind.") ], "requestExpired": [ markForTranslation("%(_player_)s, my offer for an alliance has expired."), markForTranslation("%(_player_)s, I have rescinded my previous offer for an alliance between us."), ] }, "neutral": { "sendRequest": [ markForTranslation("%(_player_)s, I would like to request a neutrality pact between our civilizations. If you become neutral with me, I will respond in kind."), markForTranslation("%(_player_)s, it would be both to our benefit if we negotiated a neutrality pact. I will become neutral with you if you do the same.") ], "requestExpired": [ markForTranslation("%(_player_)s, I have decided to revoke my offer for a neutrality pact."), markForTranslation("%(_player_)s, as you have failed to respond to my request for peace between us, I have abrogated my offer."), ] } }; m.chatLaunchAttack = function(gameState, player, type) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/allies " + pickRandom(this.launchAttackMessages[type === "HugeAttack" ? "hugeAttack" : "other"]), "translateMessage": true, "translateParameters": ["_player_"], "parameters": { "_player_": player } }); }; m.chatAnswerRequestAttack = function(gameState, player, answer, other) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/allies " + pickRandom(this.answerRequestAttackMessages[answer]), "translateMessage": true, "translateParameters": answer != "other" ? ["_player_"] : ["_player_", "_player_2"], "parameters": answer != "other" ? { "_player_": player } : { "_player_": player, "_player_2": other } }); }; m.chatSentTribute = function(gameState, player) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/allies " + pickRandom(this.sentTributeMessages), "translateMessage": true, "translateParameters": ["_player_"], "parameters": { "_player_": player } }); }; m.chatRequestTribute = function(gameState, resource) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/allies " + pickRandom(this.requestTributeMessages), "translateMessage": true, "translateParameters": { "resource": "withinSentence" }, "parameters": { "resource": gameState.sharedScript.resourceInfo.names[resource] } }); }; m.chatNewTradeRoute = function(gameState, player) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/allies " + pickRandom(this.newTradeRouteMessages), "translateMessage": true, "translateParameters": ["_player_"], "parameters": { "_player_": player } }); }; m.chatNewPhase = function(gameState, phase, status) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/allies " + pickRandom(this.newPhaseMessages[status]), "translateMessage": true, "translateParameters": ["phase"], "parameters": { "phase": phase } }); }; m.chatNewDiplomacy = function(gameState, player, newDiplomaticStance) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": pickRandom(this.newDiplomacyMessages[newDiplomaticStance]), "translateMessage": true, "translateParameters": ["_player_"], "parameters": { "_player_": player } }); }; m.chatAnswerRequestDiplomacy = function(gameState, player, requestType, response, requiredTribute) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/msg " + gameState.sharedScript.playersData[player].name + " " + pickRandom(this.answerDiplomacyRequestMessages[requestType][response]), "translateMessage": true, "translateParameters": requiredTribute ? ["_amount_", "_resource_", "_player_"] : ["_player_"], "parameters": requiredTribute ? { "_amount_": requiredTribute.wanted, "_resource_": requiredTribute.type, "_player_": player } : { "_player_": player } }); }; m.chatNewRequestDiplomacy = function(gameState, player, requestType, status) { Engine.PostCommand(PlayerID, { "type": "aichat", "message": "/msg " + gameState.sharedScript.playersData[player].name + " " + pickRandom(this.sendDiplomacyRequestMessages[requestType][status]), "translateMessage": true, "translateParameters": ["_player_"], "parameters": { "_player_": player } }); }; return m; }(PETRA);