Index: ps/trunk/binaries/data/mods/public/l10n/public-tutorials.pot =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/public-tutorials.pot (nonexistent) +++ ps/trunk/binaries/data/mods/public/l10n/public-tutorials.pot (revision 19731) @@ -0,0 +1,387 @@ +# Translation template for 0 A.D. — Empires Ascendant. +# Copyright © 2014 Wildfire Games +# This file is distributed under the same license as the 0 A.D. — Empires Ascendant project. +# +msgid "" +msgstr "" +"Project-Id-Version: 0 A.D. — Empires Ascendant\n" +"POT-Creation-Date: 2017-06-04 14:51+0200\n" +"PO-Revision-Date: 2017-06-04 14:51+0200\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=utf-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: maps/tutorials/starting_economy_walkthrough.js:3 +msgid "" +"This tutorial will teach the basics of developing your economy. Typically, " +"you will start with a Civic Center and a couple units in 'Village Phase' and " +"ultimately, your goal will be to develop and expand your empire, often by " +"evolving to 'Town Phase' and 'City Phase' afterward.\n" +"\n" +"Before starting, you can toggle between fullscreen and windowed mode using " +"Alt+Enter. You can also change the level of zoom using the mouse wheel and " +"the camera view using any of your keyboard's arrow keys.\n" +"Adjust the game window to your preferences.\n" +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:6 +msgid "" +"To start off, select your building, the Civic Center, by clicking on it. A " +"selection ring in the color of your civilization will be displayed after " +"clicking." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:9 +msgid "" +"Now that the Civic Center is selected, you will notice that a production " +"panel will appear on the lower right of your screen detailing the actions " +"that the buildings support. For the production panel, available actions are " +"not masked in any color, while an icon masked in either grey or red " +"indicates that the action has not been unlocked or you do not have " +"sufficient resources to perform that action, respectively. Additionally, you " +"can hover your mouse over any icon to show a tooltip with more details.\n" +"The top row of buttons contains portraits of units that may be trained at " +"the building while the bottom one or two rows will have researchable " +"technologies. Hover your mouse over the 'II' icon. The tooltip will tell us " +"that advancing to 'Town Phase' requires both more constructed structures as " +"well as more Food and Wood resources." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:12 +msgid "" +"You have two main types of starting units: Female Citizens and Citizen " +"Soldiers. Female Citizens are purely economic units; they have low HP, no " +"armour, and little to no attack. Citizen Soldiers are workers by default, " +"but in times of need, can utilizing a weapon to fight. You have two " +"categories of Citizen Soldiers: Infantry and Cavalry. Female Citizens and " +"Infantry Citizen Soldiers can gather any land resources while Cavalry " +"Citizen Soldiers can only gather meat from hunted animals.\n" +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:15 +msgid "" +"As a general rule of thumb, left-clicking represents selection while right-" +"clicking with an entity selected represents an order (gather, build, fight, " +"etc.).\n" +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:18 +msgid "" +"At this point, Food and Wood are the most important resources for developing " +"your economy, so let's start with gathering food. Females gather non-meat " +"food faster than their male counterparts.\n" +"There are primarily three ways to select units:\n" +"1) Hold the left mouse button and drag a selection rectangle that encloses " +"the units you want to select.\n" +"2) Click on one of them and then add additional units to your selection by " +"shift-clicking each additional unit (or also via the above selection " +"rectangle).\n" +"3) Double-click on a unit. This will select every unit of the same type as " +"the specified unit in your visible window. Triple-click will select all " +"units of the same type on the entire map.\n" +" You can click on an empty space on the map to reset the selection. Try each " +"of these methods before tasking all of your Female Citizens to gather the " +"grapes to the southeast of your Civic Center by right-clicking on the grapes " +"when you have all the Female Citizens selected." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:27 +msgid "" +"Now, let's gather some Wood with your Infantry Citizen Soldiers. Select your " +"Infantry Citizen Soldiers and order them to gather Wood by right-clicking on " +"the nearest tree." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:36 +msgid "" +"Cavalry Citizen Soldiers are good for hunting. Select your cavalry and order " +"him to hunt the chicken around your Civic Center in similar fashion." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:45 +msgid "" +"All your units are now gathering resources. We should train more units!\n" +"First, let's set a rally-point. Setting a rally point on a building that can " +"train units will automatically designate a task to the new unit upon " +"completion of training. We want to send the newly trained units to gather " +"Wood on the group of trees to the south of the Civic Center. To do so, " +"select the Civic Center by clicking on it and then right-click on one of the " +"trees.\n" +"Rally-Points are indicated by a small flag at the end of the blue line." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:52 +msgid "" +"Select the Civic Center, then hover your mouse over a tree and right-click " +"when you see the cursor change into a Wood icon." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:60 +msgid "" +"Now that the rally-point is set, we can produce additional units and they " +"will do their assigned task automatically.\n" +"As Citizen Soldiers are better than Female Citizens for gathering Wood, " +"select the Civic Center and shift-click on the second unit icon, the " +"hoplites (shift-clicking produces a batch of five units). You can also train " +"units individually by simply clicking, but training 5 units together takes " +"less time than training 5 units individually." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:69 +#: maps/tutorials/starting_economy_walkthrough.js:111 +msgid "Do not forget to shift-click to produce several units." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:70 +msgid "Shift-click on the HOPLITE icon." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:78 +msgid "" +"Let's wait for the units to be trained.\n" +"While waiting, direct your attention to the panel at the top of your screen. " +"On the upper left, you will see your current resource supply (Food, Wood, " +"Stone, and Metal). As each worker brings resources back to the Civic Center " +"(or another dropsite), you will see the amount of the corresponding resource " +"increase. This is a very important concept to keep in mind: gathered " +"resources have to be brought back to a dropsite to be accounted, and you " +"should always try to minimize the distance between resource and nearest " +"dropsite to improve your gathering efficiency." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:85 +msgid "" +"The newly trained units automatically go to the trees and start gathering " +"Wood.\n" +"But as they have to bring it back to the Civic Center to deposit it, their " +"gathering efficiency suffers from the distance. To fix that, we can build a " +"storehouse, a dropsite for Wood, Stone, and Metal, close to the trees. To do " +"so, select your five newly trained Citizen Solders and look for the " +"construction panel on the bottom right, click on the storehouse icon, move " +"the mouse as close as possible to the trees you want to collect and click on " +"a valid place to build the dropsite.\n" +"Invalid (obstructed) positions will show the building preview overlay in red." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:93 +msgid "" +"The selected workers will automatically start constructing the building once " +"you place the foundation." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:102 +msgid "" +"When construction finishes, the builders default to gathering Wood " +"automatically.\n" +"Let's train some female workers to gather more food. Select the Civic Center " +"and shift-click on the female citizen icon to train 5." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:112 +msgid "Shift-click on the FEMALE CITIZEN icon." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:120 +msgid "" +"Let's wait for the units to be trained.\n" +"In the meantime, we seem to have enough workers gathering Wood. We should " +"remove the current rally-point of the Civic Center away from gathering Wood. " +"For that purpose, right-click on the Civic Center when it is selected (and " +"the flag icon indicating the rally-point is crossed out)." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:128 +msgid "" +"The units should be ready soon.\n" +"In the meantime, direct your attention to your population count on the top " +"panel. It is the fifth item from the left, after the resources. It would be " +"prudent to keep an eye on it. It indicates your current population " +"(including those being trained) and the current population limit, which is " +"determined by your built structures." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:135 +msgid "" +"As you have nearly reached the population limit, you must increase it by " +"building some new structures if you want to train more units. The most cost " +"effective structure to increase your population limit is the house.\n" +"Now that the units are ready, let's build two houses." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:138 +msgid "" +"Select two of your newly trained Female Citizens and ask them to build these " +"houses in the empty space to the east of the Civic Center. To do so, after " +"selecting the Female Citizens, click on the house icon in the bottom right " +"panel and shift-click on the position in the map where you want to build the " +"first house followed by a shift-click on the position of the second house " +"(when giving orders, shift-click put the order in the queue and the units " +"will automatically switch to the next order in their queue when they finish " +"their work). Press Escape to get rid of the house cursor so you don't spam " +"houses all over the map.\n" +"Reminder: to select only two Female Citizens, click on the first one and " +"then shift-click on the second one to add her to the selection." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:147 +msgid "" +"You may notice that berries are a finite supply of food. We will need a more " +"lasting food source. Fields produce an unlimited food resource, but are " +"slower to gather than forageable fruits.\n" +"But to minimize the distance between a farm and its corresponding food " +"dropsite, we will first build a farmstead." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:150 +msgid "" +"Select the three remaining (idle) Female Citizens and order them to build a " +"farmstead in the center of the large open area to the west of the Civic " +"Center.\n" +"We will need a decent chunk of space around the farmstead to build fields. " +"In addition, we can see goats on the west side to further improve our food " +"gathering efficiency should we ever decide to hunt them.\n" +"If you try to select the three idle Female Citizens by selection rectangle " +"them, there is a high chance that one additional gatherers are included in " +"your selection rectangle. To prevent that, hold the 'i' key while grabing: " +"only idle units are then selected. If during your selection you select the " +"cavalry which may now be idle, you can remove it by pressing the control key " +"while clicking on its corresponding portrait in the selection panel on the " +"bottom." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:158 +msgid "" +"When the farmstead construction is finished, its builders will automatically " +"look for food, and in this case, they will go after the nearby goats.\n" +"But your house builders will only look for something else to build and, if " +"nothing found, become idle. Let's wait for them to build the houses." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:167 +msgid "" +"When both houses are built, select your two Female Citizens and order them " +"to build a field as close as possible to the farmstead, which is a dropsite " +"for all types of food." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:175 +msgid "" +"When the field is constructed, the builders will automatically start " +"gathering it.\n" +"The cavalry unit should have slaughtered all chicken by now. Select it and " +"right-click on one of the goats in the west to start hunting them for food." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:184 +msgid "" +"A field can have up to five farmers working on it. To add additional " +"gathereres, select the Civic Center and setup a rally-point on a field by " +"right-clicking on it. As long as the field is not yet build, new workers " +"sent by a rally-point will help building it, while they will gather it when " +"built." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:191 +msgid "Select the Civic Center and right-click on the field." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:198 +msgid "" +"Now click three times on the female icon in the bottom right panel to train " +"three additional farmers." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:207 +msgid "Do a simple left-click to produce a single unit." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:208 +msgid "Click on the FEMALE CITIZEN icon." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:218 +msgid "" +"You can increase the gather rates of your workers by researching new " +"technologies available in some buildings.\n" +"The farming rate, for example, can be improved with a researchable " +"technology in the farmstead. Select the farmstead and look at its production " +"panel on the bottom right. You will see several researchable technologies. " +"Hover the mouse over them to see their costs and effects and click on the " +"one you want to research." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:226 +msgid "" +"We should start preparing to phase up into 'Town Phase', which will unlock " +"many more units and buildings. Select the Civic Center and hover the mouse " +"over the 'Town Phase' icon to see what is still needed.\n" +"We now have enough resources, but one structure is missing. Although this is " +"an economic tutorial, it is nonetheless useful to be prepared for defense in " +"case of attack, so let's build barracks.\n" +"Select four of your soldiers and ask them to build a barracks: as before, " +"start selecting the soldiers, click on the barracks icon in the production " +"panel and then lay down a foundation not far from your Civic Center where " +"you want to build." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:235 +msgid "" +"Let's wait for the barracks to be built. As this construction is lengthy, " +"you can add two soldiers to build it faster. To do so, select your Civic " +"Center and set up a rally-point on the barracks foundation by right-clicking " +"on it (you should see a hammer icon), and then produce two more builders by " +"clicking on the hoplite icon twice." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:243 +msgid "" +"You should now be able research 'Town Phase'. Select the Civic Center and " +"click on the technology icon.\n" +"If you still miss some resources (icon with red overlay), wait for them to " +"be gathered by your workers." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:251 +msgid "" +"In later phases, you need usually Stone and Metal to build bigger structures " +"and train better soldiers. Hence, while waiting for the research to be done, " +"you will send half of your idle Citizen Soldiers (who have finished building " +"the Barracks) to gather Stone and the other half to gather Metal.\n" +"To do so, we could select three Citizen Soldiers and right-click on the " +"Stone mine on the west of the Civic Center (a Stone cursor is shown when you " +"hover the mouse over it while your soldiers are selected). However, these " +"soldiers were gathering Wood, so they may still carry some Wood which would " +"be lost when starting to gather another resource." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:254 +msgid "" +"Thus, we should order them to deposit their Wood in the Civic Center along " +"the way. To do so, we will queue orders with shift-click: select your " +"soldiers, shift-right-click on the Civic Center to deposit their Wood and " +"then shift-right-click on the Stone mine to gather it.\n" +"Perform a similar order queue with the remaining soldiers and the Metal mine " +"in the west." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.js:273 +msgid "" +"This is the end of the walkthrough. This should give you a good idea of the " +"basics of setting up your economy." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.xml:Description:39 +msgid "" +"This map will give a rough guide for starting the game effectively. Early " +"in the game the most important thing is to gather resources as fast as " +"possible so you are able to build enough troops later." +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39 +msgid "Player 1" +msgstr "" + +#: maps/tutorials/starting_economy_walkthrough.xml:Name:39 +msgid "Starting Economy Walkthrough" +msgstr ""