Index: ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml (nonexistent)
@@ -1,6 +0,0 @@
-
-
-
- structures/fndn_2x4.xml
-
-
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml
___________________________________________________________________
Deleted: svn:eol-style
## -1 +0,0 ##
-native
\ No newline at end of property
Deleted: svn:mime-type
## -1 +0,0 ##
-text/xml
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml (revision 19854)
@@ -1,22 +1,19 @@
8.0
-
- rubble/rubble_3x3
- athenÉpaulosA place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.structures/hellenes/corral.xmlstructures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml (revision 19854)
@@ -1,28 +1,25 @@
5.0
-
- rubble/rubble_3x3
- cartRēfetA place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of -5% per animal corralled appropriate to kind.
-gaia/fauna_sheep
gaia/fauna_goat
structures/carthaginians/corral.xmlstructures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml (revision 19854)
@@ -1,28 +1,25 @@
5.0
-
- rubble/rubble_stone_3x3
- iberSaroeCorrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals that kept cattle, sheep, goats, pigs, and horses.
-gaia/fauna_sheep
gaia/fauna_pig
structures/iberians/corral.xmlstructures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_corral.xml (revision 19854)
@@ -1,22 +1,19 @@
8.0
-
- rubble/rubble_3x3
- maceÉpaulosA place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.structures/hellenes/corral.xmlstructures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml (revision 19854)
@@ -1,27 +1,24 @@
5.0
-
- rubble/rubble_3x3
- maurGotra
-gaia/fauna_sheep
gaia/fauna_goat
structures/mauryans/corral.xmlstructures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_corral.xml (revision 19854)
@@ -1,35 +1,34 @@
6005.0400
- rubble/rubble_3x3ptolh-n-ssmt.wA place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.
-gaia/fauna_sheep
gaia/fauna_goat
structures/ptolemies/corral.xmlstructures/fndn_2x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_corral.xml (revision 19854)
@@ -1,22 +1,19 @@
5.0
-
- rubble/rubble_2x4
- romeSaeptumA place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.structures/romans/corral.xmlstructures/fndn_2x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_corral.xml (revision 19854)
@@ -1,22 +1,19 @@
8.0
-
- rubble/rubble_3x3
- seleÉpaulosA place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.structures/seleucids/corral.xmlstructures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_corral.xml (revision 19854)
@@ -1,22 +1,19 @@
8.0
-
- rubble/rubble_3x3
- spartÉpaulosA place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.structures/hellenes/corral.xmlstructures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 19853)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 19854)
@@ -1,58 +1,58 @@
501005.0500
- rubble/rubble_2x4
+ rubble/rubble_stone_3x3CorralRaise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented).Village Corralstructures/corral.png250.7
gaia/fauna_sheep
gather_animals_stockbreeding
speed_cavalry_01
speed_cavalry_02
interface/complete/building/complete_corral.xmlattack/destruction/building_collapse_large.xmlfalse203000020structures/fndn_2x4.xml