Index: ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml (nonexistent) @@ -1,6 +0,0 @@ - - - - structures/fndn_2x4.xml - - Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Deleted: svn:mime-type ## -1 +0,0 ## -text/xml \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml (revision 19854) @@ -1,22 +1,19 @@ 8.0 - - rubble/rubble_3x3 - athen Épaulos A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. structures/hellenes/corral.xml structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_corral.xml (revision 19854) @@ -1,28 +1,25 @@ 5.0 - - rubble/rubble_3x3 - cart Rēfet A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of -5% per animal corralled appropriate to kind. -gaia/fauna_sheep gaia/fauna_goat structures/carthaginians/corral.xml structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_corral.xml (revision 19854) @@ -1,28 +1,25 @@ 5.0 - - rubble/rubble_stone_3x3 - iber Saroe Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals that kept cattle, sheep, goats, pigs, and horses. -gaia/fauna_sheep gaia/fauna_pig structures/iberians/corral.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_corral.xml (revision 19854) @@ -1,22 +1,19 @@ 8.0 - - rubble/rubble_3x3 - mace Épaulos A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. structures/hellenes/corral.xml structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml (revision 19854) @@ -1,27 +1,24 @@ 5.0 - - rubble/rubble_3x3 - maur Gotra -gaia/fauna_sheep gaia/fauna_goat structures/mauryans/corral.xml structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_corral.xml (revision 19854) @@ -1,35 +1,34 @@ 60 0 5.0 400 - rubble/rubble_3x3 ptol h-n-ssmt.w A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. -gaia/fauna_sheep gaia/fauna_goat structures/ptolemies/corral.xml structures/fndn_2x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_corral.xml (revision 19854) @@ -1,22 +1,19 @@ 5.0 - - rubble/rubble_2x4 - rome Saeptum A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. structures/romans/corral.xml structures/fndn_2x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_corral.xml (revision 19854) @@ -1,22 +1,19 @@ 8.0 - - rubble/rubble_3x3 - sele Épaulos A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. structures/seleucids/corral.xml structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_corral.xml (revision 19854) @@ -1,22 +1,19 @@ 8.0 - - rubble/rubble_3x3 - spart Épaulos A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. structures/hellenes/corral.xml structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 19853) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 19854) @@ -1,58 +1,58 @@ 50 100 5.0 500 - rubble/rubble_2x4 + rubble/rubble_stone_3x3 Corral Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented). Village Corral structures/corral.png 25 0.7 gaia/fauna_sheep gather_animals_stockbreeding speed_cavalry_01 speed_cavalry_02 interface/complete/building/complete_corral.xml attack/destruction/building_collapse_large.xml false 20 30000 20 structures/fndn_2x4.xml