Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 19855) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 19856) @@ -1,33 +1,33 @@ 0 - 20.0 + 18.0 0 28.0 0.0 62.5 750 1250 3.0 100 40 Javelin Cavalry Skirmisher The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game these units will only have ranged attack. 17.5 28.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 19855) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 19856) @@ -1,43 +1,43 @@ 0.0 - 40.0 + 36.0 0.0 32.0 0.0 62.5 750 1250 1.0 Human 100 Ranged Javelin Champion Cavalry Skirmisher formations/skirmish actor/fauna/death/death_horse.xml attack/weapon/arrowfly.xml 20.5 28.0 1000.0 10.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 19855) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 19856) @@ -1,43 +1,43 @@ 0 - 36.0 + 26.0 0 28.0 0.0 62.5 500 1000 1.0 Human 100 120 Ranged Javelin Champion Skirmisher formations/skirmish attack/weapon/arrowfly.xml 16.0 18.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 19855) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 19856) @@ -1,40 +1,40 @@ 0.0 - 56.0 + 60.0 0.0 36.0 0.0 62.5 750 1250 0.5 Human 3.0 1500 Javelin Ranged Hero Cavalry Skirmisher phase_city formations/skirmish 17.0 28.0 1000.0 16.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 19855) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 19856) @@ -1,29 +1,29 @@ 0 - 60.0 + 50.0 0 32.0 0.0 62.5 600 1000 0.5 Human Ranged Javelin Hero Skirmisher formations/skirmish attack/weapon/arrowfly.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 19855) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 19856) @@ -1,39 +1,39 @@ 1 1 0 - 18.0 + 16.0 0 24.0 0.0 62.5 750 1250 3.0 50 Javelin Skirmisher These were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. 5 13.5 24.0