Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 19855)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml (revision 19856)
@@ -1,33 +1,33 @@
0
- 20.0
+ 18.0
0
28.0
0.0
62.5
750
1250
3.0
100
40
Javelin
Cavalry Skirmisher
The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game these units will only have ranged attack.
17.5
28.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 19855)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml (revision 19856)
@@ -1,43 +1,43 @@
0.0
- 40.0
+ 36.0
0.0
32.0
0.0
62.5
750
1250
1.0
Human
100
Ranged Javelin
Champion Cavalry Skirmisher
formations/skirmish
actor/fauna/death/death_horse.xml
attack/weapon/arrowfly.xml
20.5
28.0
1000.0
10.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 19855)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml (revision 19856)
@@ -1,43 +1,43 @@
0
- 36.0
+ 26.0
0
28.0
0.0
62.5
500
1000
1.0
Human
100
120
Ranged Javelin
Champion Skirmisher
formations/skirmish
attack/weapon/arrowfly.xml
16.0
18.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 19855)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml (revision 19856)
@@ -1,40 +1,40 @@
0.0
- 56.0
+ 60.0
0.0
36.0
0.0
62.5
750
1250
0.5
Human
3.0
1500
Javelin Ranged
Hero Cavalry Skirmisher
phase_city
formations/skirmish
17.0
28.0
1000.0
16.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 19855)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml (revision 19856)
@@ -1,29 +1,29 @@
0
- 60.0
+ 50.0
0
32.0
0.0
62.5
600
1000
0.5
Human
Ranged Javelin
Hero Skirmisher
formations/skirmish
attack/weapon/arrowfly.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 19855)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml (revision 19856)
@@ -1,39 +1,39 @@
1
1
0
- 18.0
+ 16.0
0
24.0
0.0
62.5
750
1250
3.0
50
Javelin
Skirmisher
These were the skirmishers. These lightly armored units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armor, but more poorly if they fought hand to hand vs a well armored unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.
5
13.5
24.0