Index: ps/trunk/source/simulation2/components/tests/test_CinemaManager.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_CinemaManager.h (nonexistent) +++ ps/trunk/source/simulation2/components/tests/test_CinemaManager.h (revision 20514) @@ -0,0 +1,91 @@ +/* Copyright (C) 2017 Wildfire Games. + * This file is part of 0 A.D. + * + * 0 A.D. is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * 0 A.D. is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with 0 A.D. If not, see . + */ + +#include "simulation2/system/ComponentTest.h" + +#include "simulation2/components/ICmpCinemaManager.h" + +class TestCmpCinemaManager : public CxxTest::TestSuite +{ +public: + void setUp() + { + CXeromyces::Startup(); + } + + void tearDown() + { + CXeromyces::Terminate(); + } + + void test_basic() + { + ComponentTestHelper test(g_ScriptRuntime); + JSContext* cx = test.GetScriptInterface().GetContext(); + JSAutoRequest rq(cx); + + ICmpCinemaManager* cmp = test.Add(CID_CinemaManager, "", SYSTEM_ENTITY); + + TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false); + cmp->AddPath(generatePath(L"test")); + TS_ASSERT_EQUALS(cmp->HasPath(L"test"), true); + cmp->DeletePath(L"test"); + TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false); + + cmp->AddPath(generatePath(L"long_path", fixed::FromInt(3600))); + TS_ASSERT_EQUALS(cmp->HasPath(L"long_path"), true); + + TS_ASSERT_EQUALS(cmp->IsEnabled(), false); + cmp->AddCinemaPathToQueue(L"long_path"); + cmp->Play(); + size_t number_of_turns = 0; + while (cmp->IsEnabled()) + { + CMessageUpdate msg(fixed::FromInt(36)); + cmp->HandleMessage(msg, true); + ++number_of_turns; + } + TS_ASSERT_EQUALS(number_of_turns, 100); + } + +private: + // Generates a simple cinema path with two position and two target nodes. + CCinemaPath generatePath(const CStrW& name, const fixed& duration = fixed::FromInt(1)) + { + // Helper nodes + CFixedVector3D nodeA(fixed::FromInt(1), fixed::FromInt(0), fixed::FromInt(1)); + CFixedVector3D nodeB(fixed::FromInt(9), fixed::FromInt(0), fixed::FromInt(9)); + CFixedVector3D shift(fixed::FromInt(3), fixed::FromInt(3), fixed::FromInt(3)); + + // Constructs the default cinema path data + CCinemaData pathData; + pathData.m_Name = name; + pathData.m_Timescale = fixed::FromInt(1); + pathData.m_Orientation = L"target"; + pathData.m_Mode = L"ease_inout"; + pathData.m_Style = L"default"; + + // Creates two parallel segments from the A node to the B node + TNSpline positionSpline, targetSpline; + positionSpline.AddNode(nodeA, CFixedVector3D(), fixed::FromInt(0)); + positionSpline.AddNode(nodeB, CFixedVector3D(), duration); + targetSpline.AddNode(nodeA + shift, CFixedVector3D(), fixed::FromInt(0)); + targetSpline.AddNode(nodeB + shift, CFixedVector3D(), duration); + + return CCinemaPath(pathData, positionSpline, targetSpline); + } +};