Index: ps/trunk/source/simulation2/components/tests/test_CinemaManager.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_CinemaManager.h (nonexistent)
+++ ps/trunk/source/simulation2/components/tests/test_CinemaManager.h (revision 20514)
@@ -0,0 +1,91 @@
+/* Copyright (C) 2017 Wildfire Games.
+ * This file is part of 0 A.D.
+ *
+ * 0 A.D. is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * 0 A.D. is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with 0 A.D. If not, see .
+ */
+
+#include "simulation2/system/ComponentTest.h"
+
+#include "simulation2/components/ICmpCinemaManager.h"
+
+class TestCmpCinemaManager : public CxxTest::TestSuite
+{
+public:
+ void setUp()
+ {
+ CXeromyces::Startup();
+ }
+
+ void tearDown()
+ {
+ CXeromyces::Terminate();
+ }
+
+ void test_basic()
+ {
+ ComponentTestHelper test(g_ScriptRuntime);
+ JSContext* cx = test.GetScriptInterface().GetContext();
+ JSAutoRequest rq(cx);
+
+ ICmpCinemaManager* cmp = test.Add(CID_CinemaManager, "", SYSTEM_ENTITY);
+
+ TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false);
+ cmp->AddPath(generatePath(L"test"));
+ TS_ASSERT_EQUALS(cmp->HasPath(L"test"), true);
+ cmp->DeletePath(L"test");
+ TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false);
+
+ cmp->AddPath(generatePath(L"long_path", fixed::FromInt(3600)));
+ TS_ASSERT_EQUALS(cmp->HasPath(L"long_path"), true);
+
+ TS_ASSERT_EQUALS(cmp->IsEnabled(), false);
+ cmp->AddCinemaPathToQueue(L"long_path");
+ cmp->Play();
+ size_t number_of_turns = 0;
+ while (cmp->IsEnabled())
+ {
+ CMessageUpdate msg(fixed::FromInt(36));
+ cmp->HandleMessage(msg, true);
+ ++number_of_turns;
+ }
+ TS_ASSERT_EQUALS(number_of_turns, 100);
+ }
+
+private:
+ // Generates a simple cinema path with two position and two target nodes.
+ CCinemaPath generatePath(const CStrW& name, const fixed& duration = fixed::FromInt(1))
+ {
+ // Helper nodes
+ CFixedVector3D nodeA(fixed::FromInt(1), fixed::FromInt(0), fixed::FromInt(1));
+ CFixedVector3D nodeB(fixed::FromInt(9), fixed::FromInt(0), fixed::FromInt(9));
+ CFixedVector3D shift(fixed::FromInt(3), fixed::FromInt(3), fixed::FromInt(3));
+
+ // Constructs the default cinema path data
+ CCinemaData pathData;
+ pathData.m_Name = name;
+ pathData.m_Timescale = fixed::FromInt(1);
+ pathData.m_Orientation = L"target";
+ pathData.m_Mode = L"ease_inout";
+ pathData.m_Style = L"default";
+
+ // Creates two parallel segments from the A node to the B node
+ TNSpline positionSpline, targetSpline;
+ positionSpline.AddNode(nodeA, CFixedVector3D(), fixed::FromInt(0));
+ positionSpline.AddNode(nodeB, CFixedVector3D(), duration);
+ targetSpline.AddNode(nodeA + shift, CFixedVector3D(), fixed::FromInt(0));
+ targetSpline.AddNode(nodeB + shift, CFixedVector3D(), duration);
+
+ return CCinemaPath(pathData, positionSpline, targetSpline);
+ }
+};