Move Pack Time to parent template
Patch by Angen
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1204
Move Pack Time to parent template
Description
Details
Event TimelineComment Actions There is a rome onager too, which didn't have a pack component, but now has an incomplete one. This on a relicgame start: ERROR: RelaxNGValidator: Validation error: units/rome_mechanical_siege_onager_unpacked:1: Expecting an element Entity, got nothing ERROR: RelaxNGValidator: Validation error: units/rome_mechanical_siege_onager_unpacked:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/rome_mechanical_siege_onager_unpacked:1: Element Pack failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/rome_mechanical_siege_onager_unpacked' ERROR: Error in timer on entity 1, IID93, function DoAction: TypeError: cmpTemplateManager.GetTemplate(...) is undefined Trigger.prototype.InitCaptureTheRelic/catafalqueTemplates<@maps/scripts/CaptureTheRelic.js:5:30 Trigger.prototype.InitCaptureTheRelic@maps/scripts/CaptureTheRelic.js:4:41 Trigger.prototype.DoAction@simulation/components/Trigger.js:331:3 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 |