Cleanup TileClass prototype and use vector arguments for countInRadius, countMembersInRadius, countNonMembersInRadius, refs #4992.
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elexis Jan 27 2018, 5:37 AM
- rP21025: Stop identifying TileClasses by a customly defined TileClassID, but just…
(IMO it would be better to create a patch for this than raising a concern. Since this is a plain bug doesn't it break things whenever used?)
This performance lock / wrong number must vanish asap, possibly the unused slower code with it.
Wondering why this equation differs from the one below.
@nani wasn't this maxX vs xMax difference the reason why the 27 removal gave an OOS (when played with unpatched code)?
merry xMax then
I think you are correct, partly. Maybe