Index: ps/trunk/source/graphics/MapGenerator.cpp =================================================================== --- ps/trunk/source/graphics/MapGenerator.cpp (revision 21263) +++ ps/trunk/source/graphics/MapGenerator.cpp (revision 21264) @@ -1,384 +1,402 @@ /* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "MapGenerator.h" #include "graphics/MapIO.h" #include "graphics/Patch.h" #include "graphics/Terrain.h" +#include "lib/external_libraries/libsdl.h" #include "lib/status.h" #include "lib/timer.h" #include "maths/MathUtil.h" #include "ps/CLogger.h" #include "ps/FileIo.h" #include "ps/Profile.h" #include "ps/scripting/JSInterface_VFS.h" +#include "scriptinterface/ScriptRuntime.h" #include "scriptinterface/ScriptConversions.h" // TODO: what's a good default? perhaps based on map size #define RMS_RUNTIME_SIZE 96 * 1024 * 1024 +static bool +MapGeneratorInterruptCallback(JSContext* UNUSED(cx)) +{ + if (SDL_QuitRequested()) + { + LOGWARNING("Quit requested!"); + return false; + } + + return true; +} CMapGeneratorWorker::CMapGeneratorWorker() { // If something happens before we initialize, that's a failure m_Progress = -1; } CMapGeneratorWorker::~CMapGeneratorWorker() { // Wait for thread to end pthread_join(m_WorkerThread, NULL); } void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings) { CScopeLock lock(m_WorkerMutex); // Set progress to positive value m_Progress = 1; m_ScriptPath = scriptFile; m_Settings = settings; // Launch the worker thread int ret = pthread_create(&m_WorkerThread, NULL, &RunThread, this); ENSURE(ret == 0); } void* CMapGeneratorWorker::RunThread(void *data) { debug_SetThreadName("MapGenerator"); g_Profiler2.RegisterCurrentThread("MapGenerator"); CMapGeneratorWorker* self = static_cast(data); - self->m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", ScriptInterface::CreateRuntime(g_ScriptRuntime, RMS_RUNTIME_SIZE)); + shared_ptr mapgenRuntime = ScriptInterface::CreateRuntime(g_ScriptRuntime, RMS_RUNTIME_SIZE); + + // Enable the script to be aborted + JS_SetInterruptCallback(mapgenRuntime->m_rt, MapGeneratorInterruptCallback); + + self->m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", mapgenRuntime); // Run map generation scripts if (!self->Run() || self->m_Progress > 0) { // Don't leave progress in an unknown state, if generator failed, set it to -1 CScopeLock lock(self->m_WorkerMutex); self->m_Progress = -1; } // At this point the random map scripts are done running, so the thread has no further purpose // and can die. The data will be stored in m_MapData already if successful, or m_Progress // will contain an error value on failure. return NULL; } bool CMapGeneratorWorker::Run() { // We must destroy the ScriptInterface in the same thread because the JSAPI requires that! // Also we must not be in a request when calling the ScriptInterface destructor, so the autoFree object // must be instantiated before the request (destructors are called in reverse order of instantiation) struct AutoFree { AutoFree(ScriptInterface* p) : m_p(p) {} ~AutoFree() { SAFE_DELETE(m_p); } ScriptInterface* m_p; } autoFree(m_ScriptInterface); JSContext* cx = m_ScriptInterface->GetContext(); JSAutoRequest rq(cx); m_ScriptInterface->SetCallbackData(static_cast (this)); // Replace RNG with a seeded deterministic function m_ScriptInterface->ReplaceNondeterministicRNG(m_MapGenRNG); // Functions for RMS JSI_VFS::RegisterScriptFunctions_Maps(*m_ScriptInterface); m_ScriptInterface->RegisterFunction("LoadLibrary"); m_ScriptInterface->RegisterFunction("LoadHeightmapImage"); m_ScriptInterface->RegisterFunction("LoadMapTerrain"); m_ScriptInterface->RegisterFunction("ExportMap"); m_ScriptInterface->RegisterFunction("SetProgress"); m_ScriptInterface->RegisterFunction("GetTemplate"); m_ScriptInterface->RegisterFunction("TemplateExists"); m_ScriptInterface->RegisterFunction, std::string, bool, CMapGeneratorWorker::FindTemplates>("FindTemplates"); m_ScriptInterface->RegisterFunction, std::string, bool, CMapGeneratorWorker::FindActorTemplates>("FindActorTemplates"); m_ScriptInterface->RegisterFunction("GetTerrainTileSize"); // Globalscripts may use VFS script functions m_ScriptInterface->LoadGlobalScripts(); // Parse settings JS::RootedValue settingsVal(cx); if (!m_ScriptInterface->ParseJSON(m_Settings, &settingsVal) && settingsVal.isUndefined()) { LOGERROR("CMapGeneratorWorker::Run: Failed to parse settings"); return false; } // Prevent unintentional modifications to the settings object by random map scripts if (!m_ScriptInterface->FreezeObject(settingsVal, true)) { LOGERROR("CMapGeneratorWorker::Run: Failed to deepfreeze settings"); return false; } // Init RNG seed u32 seed = 0; if (!m_ScriptInterface->HasProperty(settingsVal, "Seed") || !m_ScriptInterface->GetProperty(settingsVal, "Seed", seed)) LOGWARNING("CMapGeneratorWorker::Run: No seed value specified - using 0"); m_MapGenRNG.seed(seed); // Copy settings to global variable JS::RootedValue global(cx, m_ScriptInterface->GetGlobalObject()); if (!m_ScriptInterface->SetProperty(global, "g_MapSettings", settingsVal, true, true)) { LOGERROR("CMapGeneratorWorker::Run: Failed to define g_MapSettings"); return false; } // Load RMS LOGMESSAGE("Loading RMS '%s'", m_ScriptPath.string8()); if (!m_ScriptInterface->LoadGlobalScriptFile(m_ScriptPath)) { LOGERROR("CMapGeneratorWorker::Run: Failed to load RMS '%s'", m_ScriptPath.string8()); return false; } return true; } int CMapGeneratorWorker::GetProgress() { CScopeLock lock(m_WorkerMutex); return m_Progress; } shared_ptr CMapGeneratorWorker::GetResults() { CScopeLock lock(m_WorkerMutex); return m_MapData; } bool CMapGeneratorWorker::LoadLibrary(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name) { CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); return self->LoadScripts(name); } void CMapGeneratorWorker::ExportMap(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data) { CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); // Copy results CScopeLock lock(self->m_WorkerMutex); self->m_MapData = self->m_ScriptInterface->WriteStructuredClone(data); self->m_Progress = 0; } void CMapGeneratorWorker::SetProgress(ScriptInterface::CxPrivate* pCxPrivate, int progress) { CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); // Copy data CScopeLock lock(self->m_WorkerMutex); self->m_Progress = progress; } CParamNode CMapGeneratorWorker::GetTemplate(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName) { CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); const CParamNode& templateRoot = self->m_TemplateLoader.GetTemplateFileData(templateName).GetChild("Entity"); if (!templateRoot.IsOk()) LOGERROR("Invalid template found for '%s'", templateName.c_str()); return templateRoot; } bool CMapGeneratorWorker::TemplateExists(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName) { CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); return self->m_TemplateLoader.TemplateExists(templateName); } std::vector CMapGeneratorWorker::FindTemplates(ScriptInterface::CxPrivate* pCxPrivate, const std::string& path, bool includeSubdirectories) { CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); return self->m_TemplateLoader.FindTemplates(path, includeSubdirectories, SIMULATION_TEMPLATES); } std::vector CMapGeneratorWorker::FindActorTemplates(ScriptInterface::CxPrivate* pCxPrivate, const std::string& path, bool includeSubdirectories) { CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); return self->m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES); } int CMapGeneratorWorker::GetTerrainTileSize(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { return TERRAIN_TILE_SIZE; } bool CMapGeneratorWorker::LoadScripts(const std::wstring& libraryName) { // Ignore libraries that are already loaded if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end()) return true; // Mark this as loaded, to prevent it recursively loading itself m_LoadedLibraries.insert(libraryName); VfsPath path = L"maps/random/" + libraryName + L"/"; VfsPaths pathnames; // Load all scripts in mapgen directory Status ret = vfs::GetPathnames(g_VFS, path, L"*.js", pathnames); if (ret == INFO::OK) { for (const VfsPath& p : pathnames) { LOGMESSAGE("Loading map generator script '%s'", p.string8()); if (!m_ScriptInterface->LoadGlobalScriptFile(p)) { LOGERROR("CMapGeneratorWorker::LoadScripts: Failed to load script '%s'", p.string8()); return false; } } } else { // Some error reading directory wchar_t error[200]; LOGERROR("CMapGeneratorWorker::LoadScripts: Error reading scripts in directory '%s': %s", path.string8(), utf8_from_wstring(StatusDescription(ret, error, ARRAY_SIZE(error)))); return false; } return true; } JS::Value CMapGeneratorWorker::LoadHeightmap(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& vfsPath) { OsPath realPath; if (g_VFS->GetRealPath(vfsPath, realPath) != INFO::OK) return JS::UndefinedValue(); std::vector heightmap; if (LoadHeightmapImage(realPath, heightmap) != INFO::OK) { LOGERROR("Could not load heightmap file '%s'", utf8_from_wstring(vfsPath).c_str()); return JS::UndefinedValue(); } CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); JSContext* cx = self->m_ScriptInterface->GetContext(); JSAutoRequest rq(cx); JS::RootedValue returnValue(cx); ToJSVal_vector(cx, &returnValue, heightmap); return returnValue; } // See CMapReader::UnpackTerrain, CMapReader::ParseTerrain for the reordering JS::Value CMapGeneratorWorker::LoadMapTerrain(ScriptInterface::CxPrivate* pCxPrivate, const std::string& filename) { if (!VfsFileExists(filename)) throw PSERROR_File_OpenFailed(); CFileUnpacker unpacker; unpacker.Read(filename, "PSMP"); if (unpacker.GetVersion() < CMapIO::FILE_READ_VERSION) throw PSERROR_File_InvalidVersion(); // unpack size ssize_t patchesPerSide = (ssize_t)unpacker.UnpackSize(); size_t verticesPerSide = patchesPerSide * PATCH_SIZE + 1; // unpack heightmap std::vector heightmap; heightmap.resize(SQR(verticesPerSide)); unpacker.UnpackRaw(&heightmap[0], SQR(verticesPerSide) * sizeof(u16)); // unpack texture names size_t textureCount = unpacker.UnpackSize(); std::vector textureNames; textureNames.reserve(textureCount); for (size_t i = 0; i < textureCount; ++i) { CStr texturename; unpacker.UnpackString(texturename); textureNames.push_back(texturename); } // unpack texture IDs per tile ssize_t tilesPerSide = patchesPerSide * PATCH_SIZE; std::vector tiles; tiles.resize(size_t(SQR(tilesPerSide))); unpacker.UnpackRaw(&tiles[0], sizeof(CMapIO::STileDesc) * tiles.size()); // reorder by patches and store and save texture IDs per tile std::vector textureIDs; for (ssize_t x = 0; x < tilesPerSide; ++x) { size_t patchX = x / PATCH_SIZE; size_t offX = x % PATCH_SIZE; for (ssize_t y = 0; y < tilesPerSide; ++y) { size_t patchY = y / PATCH_SIZE; size_t offY = y % PATCH_SIZE; // m_Priority and m_Tex2Index unused textureIDs.push_back(tiles[(patchY * patchesPerSide + patchX) * SQR(PATCH_SIZE) + (offY * PATCH_SIZE + offX)].m_Tex1Index); } } CMapGeneratorWorker* self = static_cast(pCxPrivate->pCBData); JSContext* cx = self->m_ScriptInterface->GetContext(); JSAutoRequest rq(cx); JS::RootedValue returnValue(cx); self->m_ScriptInterface->Eval("({})", &returnValue); self->m_ScriptInterface->SetProperty(returnValue, "height", heightmap); self->m_ScriptInterface->SetProperty(returnValue, "textureNames", textureNames); self->m_ScriptInterface->SetProperty(returnValue, "textureIDs", textureIDs); return returnValue; } ////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////// CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker()) { } CMapGenerator::~CMapGenerator() { delete m_Worker; } void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings) { m_Worker->Initialize(scriptFile, settings); } int CMapGenerator::GetProgress() { return m_Worker->GetProgress(); } shared_ptr CMapGenerator::GetResults() { return m_Worker->GetResults(); }