Index: ps/trunk/binaries/data/mods/public/gui/manual/intro.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/manual/intro.txt (revision 21991) +++ ps/trunk/binaries/data/mods/public/gui/manual/intro.txt (revision 21992) @@ -1,157 +1,157 @@ [font="sans-bold-18"]0 A.D. in-game manual [font="sans-14"] Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game. [font="sans-bold-16"]Graphics settings [font="sans-14"]You can switch between fullscreen and windowed mode by pressing Alt + Enter. In windowed mode, you can resize the window. If the game runs too slowly, you can change some settings in the options window: try disabling the "HQ Water Effects" and "Shadows" options. [font="sans-bold-16"]Playing the game [font="sans-14"]The controls and gameplay should be familiar to players of traditional RTS games. There are currently a lot of missing features and poorly-balanced stats – you will probably have to wait until a beta release for it to work well. Basic controls: • Left-click to select units. • Left-click-and-drag to select groups of units. • Right-click to order units to the target. • Arrow keys or WASD keys to move the camera. • Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera. • Mouse wheel, or "+" and "-" keys, to zoom. [font="sans-bold-16"]Modes [font="sans-14"]The main menu gives access to two game modes: • [font="sans-bold-14"]Single-player[font="sans-14"] — play a sandbox game or against one or more AI opponents. The AI/AIs are under development and may not always be up to date on the new features, but you can test playing the game against an actual opponent if you aren't able to play with a human. • [font="sans-bold-14"]Multiplayer[font="sans-14"] — play against human opponents over the internet. To set up a multiplayer game, one player must select the "Host game" option. The game uses UDP port 20595, so the host must configure their NAT/firewall/etc to allow this. Other players can then select "Join game" and enter the host's IP address. [font="sans-bold-16"]Game setup [font="sans-14"]In a multiplayer game, only the host can alter the game setup options. First, select what type of map you want to play: • [font="sans-bold-14"]Random map[font="sans-14"] — A map created automatically from a script • [font="sans-bold-14"]Scenario map[font="sans-14"] — A map created by map designers and with fixed civilisations • [font="sans-bold-14"]Skirmish map[font="sans-14"] — A map created by map designers but where the civilisations can be chosen Then the maps can be further filtered. The default maps are generally playable maps. Naval maps are maps where not all opponents can be reached over land and demo maps are maps used for testing purposes (generally not useful to play on). The "All Maps" filter shows all maps together in one list. Finally change the settings. For random maps this includes the number of players, the size of a map, etc. For scenarios you can only select who controls which player (decides where you start on the map etc). The options are either a human player, an AI or no player at all (the opponent will just be idle). When you are ready to start, click the "Start game" button. [font="sans-bold-16"]Hotkeys: [font="sans-bold-14"]Program-wide [font="sans-14"]Alt + F4: Close the game, without confirmation Alt + Enter: Toggle between fullscreen and windowed ~ or F9: Show/hide console Alt + F: Show/hide frame counter (FPS) F11: Enable/disable real-time profiler (toggles through the displays of information) Shift + F11: Save current profiler data to "logs/profile.txt" F2: Take screenshot (in .png format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) Shift + F2: Take huge screenshot (6400px*4800px, in .bmp format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) Tab, Alt + S: Switch to the next tab. Shift + Tab, Alt + W: Switch to the previous tab. [font="sans-bold-14"]In Game [font="sans-14"]Double Left Click \[on unit]: Select all of your units of the same kind on the screen (even if they're different ranks) Triple Left Click \[on unit]: Select all of your units of the same kind and the same rank on the screen Alt + Double Left Click \[on unit]: Select all your units of the same kind on the entire map (even if they have different ranks) Alt + Triple Left Click \[on unit]: Select all your units of the same kind and rank on the entire map Shift + F5: Quicksave Shift + F8: Quickload F10: Open/close menu F12: Show/hide time elapsed counter ESC: Close all dialogs (chat, menu) or clear selected units Enter/return: Open/send chat T: Send team chat L: Chat with the previously selected private chat partner Pause: Pause/resume the game Delete: Delete currently selected units/buildings Shift + Delete: Delete currently selected units/buildings without confirmation -/ (ForwardSlash): Select idle fighter +/ (Slash): Select idle fighter Shift + /: Add idle fighter to selection Alt + /: Select all idle fighters . (Period): Select idle worker (including citizen soldiers) Shift + .: Add idle worker to selection (including citizen soldiers) Alt + .: Select all idle workers (including citizen soldiers) \ (Backslash): Select idle unit Shift + \: Add idle unit to selection Alt + \: Select all idle units H: Stop (halt) the currently selected units. Y: The unit will go back to work U: Unload the garrisoned units of the selected buildings Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the selected units/buildings 1 (and so on up to 0): Select the units/buildings in control group 1 (to 0) Shift + 1 (to 0): Add control group 1 (to 0) to the selected units/buildings Ctrl + F5 (and so on up to F8): Mark the current camera position, for jumping back to later. F5, F6, F7, and F8: Move the camera to a marked position. Jump back to the last location if the camera is already over the marked position. Z, X, C, V, B, N, M: With training buildings selected. Add the 1st, 2nd… unit shown to the training queue for all the selected buildings. PageUp with units selected: Highlights the units/buildings guarded by the selection. PageDown with units/buildings selected: Highlights the units guarding the selection. Tab: See all status bars (which would also show the building progress) Ctrl + Tab: Toggle summary window. Alt + L: Show the multiplayer lobby in a dialog window. Ctrl + B: Toggle in-game barter/trade page. Ctrl + P: Toggle in-game tutorial panel. Alt + Shift + T: Toggle structure tree. Alt + Shift + H: Toggle civilization info. [font="sans-bold-14"]Modify mouse action [font="sans-14"]Ctrl + Right Click on building: Garrison J + Right Click on building: Repair P + Right Click: Patrol Shift + Right Click: Queue the move/build/gather/etc order Alt + Right Click: Order one unit from the current selection to move/build/gather/etc and unselect it. Used to quickly dispatch units with specific tasks. Shift + Left Click when training units: Add units in batches (the batch size is 5 by default and can be changed in the options) Shift + Left Click or Left Drag over unit on map: Add unit to selection Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection Alt + Left Drag over units on map: Only select military units Alt + Y + Left Drag over units on map: Only select non-military units I + Left Drag over units on map: Only select idle units O + Left Drag over units on map: Only select wounded units Ctrl + Left Click on unit/group icon with multiple units selected: Deselect Right Click with a building/buildings selected: sets a rally point for units created/ungarrisoned from that building. Ctrl + Right Click with units selected: - - If the cursor is over an allied structure: Garrison - - If the cursor is over a non-allied unit or building: Attack (instead of capture or gather) - - Otherwise: Attack move (by default all enemy units and structures along the way are targeted, use Ctrl + Q + Right Click to target only units). + • If the cursor is over an allied structure: Garrison + • If the cursor is over a non-allied unit or building: Attack (instead of capture or gather) + • Otherwise: Attack move (by default all enemy units and structures along the way are targeted, use Ctrl + Q + Right Click to target only units). [font="sans-bold-14"]Overlays [font="sans-14"]Alt + G: Hide/show the GUI Alt + D: Show/hide developer overlay (with developer options) Alt + Shift + W: Toggle wireframe mode (press once to get wireframes overlaid over the textured models, twice to get just the wireframes colored by the textures, thrice to get back to normal textured mode) Alt + Shift + S: Toggle unit silhouettes (might give a small performance boost) Alt + Z: Toggle sky Alt + X: Toggle diplomacy colors Alt + C: Toggle attack range visualizations of selected defensive structures Alt + V: Toggle aura range visualizations of selected units and structures Alt + B: Toggle heal range visualizations of selected units [font="sans-bold-14"]Camera manipulation [font="sans-14"]W or \[up]: Pan screen up S or \[down]: Pan screen down A or \[left]: Pan screen left D or \[right]: Pan screen right Ctrl + W or \[up]: Rotate camera to look upward Ctrl + S or \[down]: Rotate camera to look downward Ctrl + A or \[left]: Rotate camera clockwise around terrain Ctrl + D or \[right]: Rotate camera anticlockwise around terrain Q: Rotate camera clockwise around terrain E: Rotate camera anticlockwise around terrain Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain F: Follow the selected unit (move the camera to stop it from following the unit) R: Reset camera zoom/orientation -+: Zoom in (keep pressed for continuous zoom) += or +: Zoom in (keep pressed for continuous zoom) -: Zoom out (keep pressed for continuous zoom) Alt + W: Toggle through wireframe modes Middle Mouse Button: Keep pressed and move the mouse to pan [font="sans-bold-14"]During Building Placement [font="sans-14"]\[: Rotate building 15 degrees counter-clockwise ]: Rotate building 15 degrees clockwise Left Drag: Rotate building using mouse (foundation will be placed on mouse release) [font="sans-bold-14"]When loading a saved game [font="sans-14"]Delete: delete the selected saved game asking confirmation Shift: do not ask confirmation when deleting a saved game