Index: ps/trunk/source/lib/sysdep/os/unix/udbg.cpp =================================================================== --- ps/trunk/source/lib/sysdep/os/unix/udbg.cpp (revision 21997) +++ ps/trunk/source/lib/sysdep/os/unix/udbg.cpp (revision 21998) @@ -1,114 +1,116 @@ /* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* udbg.cpp This file contains debug helpers that are common for all unix systems. See linux/ldbg.cpp for the linux-specific stuff (Using BFD and backtrace() for symbol lookups and backtraces) */ #include "precompiled.h" #include #include #include #include "lib/timer.h" #include "lib/sysdep/sysdep.h" #include "lib/debug.h" #include "lib/utf8.h" Status debug_CaptureContext(void* UNUSED(context)) { // (not needed unless/until we support stack traces) return INFO::SKIPPED; } void debug_break() { +#ifndef NDEBUG kill(getpid(), SIGTRAP); +#endif } #define DEBUGGER_WAIT 3 #define DEBUGGER_CMD "gdb" #define DEBUGGER_ARG_FORMAT "--pid=%d" #define DEBUGGER_BREAK_AFTER_WAIT 0 /* Start the debugger and tell it to attach to the current process/thread (called by display_error) */ void udbg_launch_debugger() { pid_t orgpid=getpid(); pid_t ret=fork(); if (ret == 0) { // Child Process: exec() gdb (Debugger), set to attach to old fork char buf[16]; snprintf(buf, 16, DEBUGGER_ARG_FORMAT, orgpid); int ret=execlp(DEBUGGER_CMD, DEBUGGER_CMD, buf, NULL); // In case of success, we should never get here anyway, though... if (ret != 0) { perror("Debugger launch failed"); } } else if (ret > 0) { // Parent (original) fork: debug_printf("Sleeping until debugger attaches.\nPlease wait.\n"); sleep(DEBUGGER_WAIT); } else // fork error, ret == -1 { perror("Debugger launch: fork failed"); } } #if OS_ANDROID #include void debug_puts(const char* text) { __android_log_print(ANDROID_LOG_WARN, "pyrogenesis", "%s", text); } #else void debug_puts(const char* text) { printf("%s", text); fflush(stdout); } #endif int debug_IsPointerBogus(const void* UNUSED(p)) { // TODO: maybe this should do some checks return false; }