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Disable back-face culling when rendering the Sides of the map, preventing a…

Description

Disable back-face culling when rendering the Sides of the map, preventing a graphical artifact at the edge of water maps.

By rendering sides even when they are back-facing, the water shader is on top of a mesh instead of emptiness and this solves an old "edge-of-map" graphical issue.

Taken out from D359 with vlad's agreement. See screenshots there for more information on the exact issue.