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This file is larger than 256 KB, so syntax highlighting was skipped.
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_a.dds
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_a.dds
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_a.dds (revision 22066)
+++ ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_a.dds (nonexistent)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_a.dds
___________________________________________________________________
Deleted: svn:mime-type
## -1 +0,0 ##
-application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/actors/fauna/pig1.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/art/actors/fauna/pig1.xml (revision 22066)
+++ ps/trunk/binaries/data/mods/public/art/actors/fauna/pig1.xml (revision 22067)
@@ -1,18 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
- <variant frequency="100" name="Base">
+ <variant frequency="100" name="pig">
+ <animations>
+ <animation file="quadraped/animal_pig_idle_01.dae" name="Idle" speed="10"/>
+ <animation file="quadraped/animal_pig_idle_02.dae" name="Idle" speed="10"/>
+ <animation file="quadraped/animal_pig_idle_03.dae" name="Idle" speed="100"/>
+ <animation file="quadraped/animal_pig_attack_01.dae" name="attack_melee" speed="120"/>
+ <animation file="quadraped/animal_pig_walk_01.dae" name="Walk" speed="20"/>
+ <animation file="quadraped/animal_pig_run_01.dae" name="Run" speed="8"/>
+ </animations>
<mesh>skeletal/pig.dae</mesh>
- <textures><texture file="skeletal/animal_pig_a.dds" name="baseTex"/></textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="tex-01">
+ <textures>
+ <texture file="skeletal/animal_pig_01.png" name="baseTex"/>
+ </textures>
+ </variant>
+ <variant frequency="100" name="tex-02">
+ <textures>
+ <texture file="skeletal/animal_pig_02.png" name="baseTex"/>
+ </textures>
+ </variant>
+ <variant frequency="100" name="tex-03">
+ <textures>
+ <texture file="skeletal/animal_pig_03.png" name="baseTex"/>
+ </textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
- <variant name="death">
+ <variant frequency="0" name="feeding">
+ <animations>
+ <animation file="quadraped/animal_pig_feeding_01.dae" name="Idle" speed="60"/>
+ <animation file="quadraped/animal_pig_idle_01.dae" name="Idle" speed="10"/>
+ </animations>
+ </variant>
+ <variant frequency="0" name="death">
+ <animations>
+ <animation file="quadraped/animal_pig_death_01.dae" name="Death" speed="50"/>
+ </animations>
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
+ <textures>
+ <texture file="skeletal/animal_pig_dead.png" name="baseTex"/>
+ </textures>
</variant>
</group>
+ <material>basic_trans.xml</material>
</actor>
Property changes on: ps/trunk/binaries/data/mods/public/art/actors/fauna/pig1.xml
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/actors/fauna/pig_flaming.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/art/actors/fauna/pig_flaming.xml (revision 22066)
+++ ps/trunk/binaries/data/mods/public/art/actors/fauna/pig_flaming.xml (revision 22067)
@@ -1,30 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
- <variant frequency="100" name="Base">
+ <variant frequency="100" name="pig">
+ <animations>
+ <animation file="quadraped/animal_pig_idle_01.dae" name="Idle" speed="100"/>
+ <animation file="quadraped/animal_pig_idle_03.dae" name="Idle" speed="100"/>
+ <animation file="quadraped/animal_pig_attack_01.dae" name="attack_melee" speed="120"/>
+ <animation file="quadraped/animal_pig_walk_01.dae" name="Walk" speed="10"/>
+ <animation file="quadraped/animal_pig_run_01.dae" name="Run" speed="8"/>
+ <animation file="quadraped/animal_pig_death_01.dae" name="Death" speed="50"/>
+ </animations>
<mesh>skeletal/pig.dae</mesh>
<props>
<prop actor="particle/flame_pig.xml" attachpoint="root"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="healthy" frequency="1">
- <textures><texture file="skeletal/animal_pig_b.png" name="baseTex"/></textures>
+ <textures>
+ <texture file="skeletal/animal_pig_01.png" name="baseTex"/>
+ </textures>
</variant>
<variant name="lightDamage">
- <textures><texture file="skeletal/animal_pig_c.png" name="baseTex"/></textures>
+ <textures>
+ <texture file="skeletal/animal_pig_c.png" name="baseTex"/>
+ </textures>
</variant>
<variant name="mediumDamage">
- <textures><texture file="skeletal/animal_pig_d.png" name="baseTex"/></textures>
+ <textures>
+ <texture file="skeletal/animal_pig_d.png" name="baseTex"/>
+ </textures>
</variant>
<variant name="heavyDamage">
- <textures><texture file="skeletal/animal_pig_e.png" name="baseTex"/></textures>
+ <textures>
+ <texture file="skeletal/animal_pig_d.png" name="baseTex"/>
+ </textures>
</variant>
<variant name="death">
- <textures><texture file="skeletal/animal_pig_e.png" name="baseTex"/></textures>
+ <textures>
+ <texture file="skeletal/animal_pig_f.png" name="baseTex"/>
+ </textures>
</variant>
</group>
</actor>
Property changes on: ps/trunk/binaries/data/mods/public/art/actors/fauna/pig_flaming.xml
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_c.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_dead.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_dead.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_dead.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_dead.png (revision 22067)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_dead.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_pig.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_pig.xml (revision 22066)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_pig.xml (revision 22067)
@@ -1,35 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna_herd_domestic">
<Footprint>
- <Square width="1.4" depth="2.8"/>
+ <Square width="2" depth="4.0"/>
<Height>1.5</Height>
</Footprint>
<Identity>
<GenericName>Pig</GenericName>
<SpecificName>Sus scrofa domesticus</SpecificName>
<Icon>gaia/fauna_pig.png</Icon>
</Identity>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/pig_select.xml</select>
<order_walk>actor/fauna/animal/pig_order.xml</order_walk>
<death>actor/fauna/animal/pig.xml</death>
<trained>actor/fauna/animal/pig_trained.xml</trained>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed op="mul">0.45</WalkSpeed>
<Run>
<Speed op="mul">0.45</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/pig1.xml</Actor>
</VisualActor>
</Entity>
Index: ps/trunk/binaries/data/mods/public/art/actors/fauna/piglet.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/art/actors/fauna/piglet.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/actors/fauna/piglet.xml (revision 22067)
@@ -0,0 +1,55 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="100" name="piglet">
+ <animations>
+ <animation file="quadraped/animal_piglet_idle_01.dae" name="Idle" speed="10"/>
+ <animation file="quadraped/animal_piglet_idle_02.dae" name="Idle" speed="10"/>
+ <animation file="quadraped/animal_piglet_idle_03.dae" name="Idle" speed="100"/>
+ <animation file="quadraped/animal_piglet_attack_01.dae" name="attack_melee" speed="120"/>
+ <animation file="quadraped/animal_piglet_walk_01.dae" name="Walk" speed="60"/>
+ <animation file="quadraped/animal_piglet_run_01.dae" name="Run" speed="8"/>
+ </animations>
+ <mesh>skeletal/animal_piglet.dae</mesh>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="tex-01">
+ <textures>
+ <texture file="skeletal/animal_pig_01.png" name="baseTex"/>
+ </textures>
+ </variant>
+ <variant frequency="100" name="tex-02">
+ <textures>
+ <texture file="skeletal/animal_pig_02.png" name="baseTex"/>
+ </textures>
+ </variant>
+ <variant frequency="100" name="tex-03">
+ <textures>
+ <texture file="skeletal/animal_pig_03.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <group>
+ <variant frequency="100" name="Idle"/>
+ <variant frequency="0" name="feeding">
+ <animations>
+ <animation file="quadraped/animal_piglet_feeding_01.dae" name="Idle" speed="60"/>
+ <animation file="quadraped/animal_piglet_idle_01.dae" name="Idle" speed="10"/>
+ </animations>
+ </variant>
+ <variant name="death">
+ <animations>
+ <animation file="quadraped/animal_piglet_death_01.dae" name="Death" speed="50"/>
+ </animations>
+ <props>
+ <prop actor="props/units/blood_01.xml" attachpoint="root"/>
+ </props>
+ <textures>
+ <texture file="skeletal/animal_pig_dead.png" name="baseTex"/>
+ </textures>
+ </variant>
+ </group>
+ <material>basic_trans.xml</material>
+</actor>
Property changes on: ps/trunk/binaries/data/mods/public/art/actors/fauna/piglet.xml
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_attack_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_attack_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_attack_01.dae (revision 22067)
@@ -0,0 +1,1407 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+ <asset>
+ <contributor>
+ <author>Stanislas Daniel Claude Dolcini</author>
+ <authoring_tool>Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b</authoring_tool>
+ </contributor>
+ <created>2019-01-22T22:12:38</created>
+ <modified>2019-01-22T22:12:38</modified>
+ <unit name="centimeter" meter="0.01"/>
+ <up_axis>Z_UP</up_axis>
+ </asset>
+ <library_images>
+ <image id="animal_pig_png_001" name="animal_pig_png_001">
+ <init_from>animal_pig.png.001.png</init_from>
+ </image>
+ </library_images>
+ <library_effects>
+ <effect id="Material-effect">
+ <profile_COMMON>
+ <newparam sid="animal_pig_png_001-surface">
+ <surface type="2D">
+ <init_from>animal_pig_png_001</init_from>
+ </surface>
+ </newparam>
+ <newparam sid="animal_pig_png_001-sampler">
+ <sampler2D>
+ <source>animal_pig_png_001-surface</source>
+ </sampler2D>
+ </newparam>
+ <technique sid="common">
+ <lambert>
+ <emission>
+ <color sid="emission">0 0 0 1</color>
+ </emission>
+ <ambient>
+ <color sid="ambient">0 0 0 1</color>
+ </ambient>
+ <diffuse>
+ <texture texture="animal_pig_png_001-sampler"/>
+ </diffuse>
+ <index_of_refraction>
+ <float sid="index_of_refraction">1</float>
+ </index_of_refraction>
+ </lambert>
+ </technique>
+ </profile_COMMON>
+ </effect>
+ </library_effects>
+ <library_materials>
+ <material id="Material-material" name="Material">
+ <instance_effect url="#Material-effect"/>
+ </material>
+ </library_materials>
+ <library_geometries>
+ <geometry id="pig-mesh" name="pig">
+ <mesh>
+ <source id="pig-mesh-positions">
+ <float_array id="pig-mesh-positions-array" count="489">0.03412526 1.323155 1.322014 0.06775361 1.271685 1.336035 0.051907 1.192932 1.476573 0.02913188 1.250301 1.463346 -0.0847426 1.223996 1.453029 -0.1024582 1.18991 1.489346 -0.1417897 1.293242 1.438539 -0.1164788 1.302929 1.416383 0.2692455 -0.5136259 1.33112 0.2470759 1.288486 0.9841834 0.2854018 1.173245 1.26676 0.4315341 0.9679862 0.9121642 0.3613547 -0.1199322 1.01628 0.3296626 0.844748 1.311334 0.4244089 0.7166742 0.9144753 0.4094889 1.238528 0.5284032 0.3147796 1.105034 0.4360212 0.270224 0.710218 0.6845502 0.3275269 0.8916131 0.4893102 0.1880685 1.227004 0.4771425 0.1948537 1.232164 0.5944364 0.3665506 1.153498 0.6182413 0.2766252 1.164748 0.6801484 0.2809208 1.320484 0.5445455 0.383471 1.204275 -0.002111673 0.3043867 1.09336 0.1638697 0.2484616 1.214072 -0.002111673 0.2911092 1.293911 -0.002111673 0.347339 1.032719 -0.002111673 0.2503999 1.041131 -0.002112746 0.3924822 -0.1603366 0.5859836 0.3252528 -0.5294203 1.060386 0.2588977 -0.5213918 0.8531628 0.1707119 0.8525109 0.6504657 0.4079807 -0.188048 -0.002113819 0.3195806 -0.2896798 0.1742817 0.2829914 -0.2862145 0.5527876 0.1654106 -0.2407394 0.6700733 0.2246477 -0.2056583 -0.002113819 0.3156279 -0.03756207 0.6237481 0.3049423 -0.0889219 -0.002113819 0.3830187 -0.3795371 -0.002113819 0.2463489 -0.375401 -0.002113819 0.2259833 -0.7823585 0.772706 0.1187772 -1.417634 0.6919618 0.2131167 -0.9722406 1.149795 0.1998876 -0.8874418 1.25759 0.2695741 -0.7407553 1.222557 0.3998821 -0.7416083 1.199514 0.4533157 -0.9944413 1.384807 0.2351179 -0.7746723 0.9318839 -0.0909062 1.157162 1.269212 -4.95548e-4 1.170391 1.289383 -0.01233327 1.156501 1.197264 0.09456557 1.326332 1.312264 0.0687052 1.230882 1.506289 -0.07127743 1.223242 1.50577 -0.1027921 1.302302 1.453202 -0.05065411 1.372366 1.460178 0.1333212 -1.458733 0.6720877 0.2241173 -0.8734565 1.04084 0.1723257 -1.044494 0.6869429 0 0.8525108 0.6504657 0 1.233334 1.11942 0 -1.490156 0.748637 0 -0.03756207 0.5847768 -0.2692455 -0.5136259 1.33112 -0.2470759 1.288486 0.9841835 -0.2854018 1.173245 1.26676 -0.4315341 0.9679862 0.9121642 -0.3613547 -0.1199322 1.01628 -0.3296625 0.844748 1.311334 -0.4244089 0.7166743 0.9144754 0 1.212987 1.293704 -0.4094889 1.238528 0.5284031 -0.3147796 1.105034 0.4360212 -0.270224 0.7102179 0.6845502 -0.3275269 0.8916131 0.4893102 -0.1880685 1.227004 0.4771425 -0.1948537 1.232164 0.5944364 -0.3665505 1.153498 0.6182413 -0.2766252 1.164748 0.6801483 -0.2809208 1.320484 0.5445455 -0.383471 1.204275 -0.002111732 -0.3043867 1.09336 0.1638697 -0.2484616 1.214072 -0.002111732 -0.2911092 1.293911 -0.002111732 -0.347339 1.032719 -0.002111732 -0.2503999 1.041131 -0.002112805 -0.3924821 -0.1603366 0.5859836 -0.3252527 -0.5294203 1.060386 -0.2588976 -0.5213918 0.8531628 0 1.186692 0.8527247 -0.1707118 0.8525109 0.6504657 -0.4079807 -0.188048 -0.002113819 -0.3195806 -0.2896798 0.1742817 -0.2829914 -0.2862145 0.5527875 -0.1654106 -0.2407394 0.6700733 -0.2246477 -0.2056583 -0.002113819 -0.3156279 -0.03756213 0.623748 -0.3049423 -0.08892196 -0.002113819 -0.3830187 -0.3795371 -0.002113819 -0.2463489 -0.375401 -0.002113819 -0.2259833 -0.7823585 0.772706 -0.1187772 -1.417634 0.6919617 -0.2131167 -0.9722406 1.149795 -0.1998876 -0.8874418 1.25759 0.01898628 -0.823897 1.400031 -0.2695741 -0.7407553 1.222557 -0.3998821 -0.7416083 1.199514 -0.4533157 -0.9944413 1.384807 -0.2351179 -0.7746723 0.9318839 -0.1333212 -1.458733 0.6720877 -0.2241172 -0.8734565 1.04084 0 -0.9629806 0.5885279 -0.1723257 -1.044494 0.6869429 0 -0.2407394 0.6700733 0 0.7102179 0.6391471 0 -0.4791721 1.525402 0 0.985116 1.416445 0 -0.4755029 0.6124954 0 -1.061175 1.197115 0 -1.444945 0.7562731 0 -1.356795 0.5767288 0 -0.6760858 0.6640861 0 -1.390244 0.5451366 0 -0.1685017 0.6536028 0 0.7952196 0.6641892 0 1.288486 0.9841835 0.2897627 0.4779737 1.432056 0.2790596 0.152644 1.449867 0.2831067 0.2465814 1.455688 0.4907757 0.1730831 0.9229822 0.49965 0.4657302 0.9523284 0.5174812 0.2486819 0.9245697 0.3228876 0.2418401 0.5550945 0.3036083 0.5571151 0.5872721 0.3187602 0.3333382 0.5501506 -0.001157164 0.2333519 0.4946601 -0.001843571 0.6024874 0.5673322 -8.31678e-4 0.3355485 0.499664 -0.001287639 0.1512625 0.4825436 9.86275e-4 0.05524295 0.5305643 0.001949071 0.4820026 1.538692 -0.006437301 0.1547374 1.55963 -2.6632e-4 0.2494273 1.559935 -0.2749352 0.1543717 1.450065 -0.286503 0.4792205 1.431673 -0.2788473 0.2474527 1.455634 -0.4960516 0.4668821 0.9517142 -0.4870861 0.1732383 0.922023 -0.5132501 0.2490647 0.9241089 -0.2993531 0.5703043 0.5912922 -0.3194175 0.2290301 0.5569903 -0.314401 0.3334493 0.5518833 1.92422e-4 0.6992605 0.6306769 0.2018786 -0.9883397 0.9671871 0.2255003 -0.9327374 0.7186619 9.9035e-4 -0.8571662 0.5774904 -0.2245213 -0.9405794 0.7209438 0.1957489 -0.9671409 0.8469957 -0.1923896 -0.9782348 0.8240411 -0.1948215 -1.024795 0.9438149</float_array>
+ <technique_common>
+ <accessor source="#pig-mesh-positions-array" count="163" stride="3">
+ <param name="X" type="float"/>
+ <param name="Y" type="float"/>
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
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+ </animation>
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+ <param name="TIME" type="float"/>
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+ </technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ </animation>
+ </library_animations>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_attack_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_death_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_death_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_death_01.dae (revision 22067)
@@ -0,0 +1,1403 @@
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+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/>
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+ <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation">
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+ <technique_common>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shin_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-input">
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+ <technique_common>
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+ <technique_common>
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+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Shin_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input-array" count="7" stride="1">
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+ <channel source="#Boar_Armature_Boar_Shin_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Right/transform"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Ear_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Ear_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Left/transform"/>
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+ <technique_common>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Ear_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Jaw_pose_matrix">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Jaw_pose_matrix-sampler" target="Boar_Armature_Boar_Jaw/transform"/>
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+ <animation id="Boar_Armature_prop-rein_pose_matrix">
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+ <channel source="#Boar_Armature_prop-rein_pose_matrix-sampler" target="Boar_Armature_prop-rein/transform"/>
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+ <animation id="Boar_Armature_prop-helmet_pose_matrix">
+ <source id="Boar_Armature_prop-helmet_pose_matrix-input">
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+ <channel source="#Boar_Armature_prop-helmet_pose_matrix-sampler" target="Boar_Armature_prop-helmet/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-input">
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+ <technique_common>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Left/transform"/>
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+ <channel source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Left/transform"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
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+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
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+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
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+ <animation id="Boar_Armature_prop-back_pose_matrix">
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+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>1.052635 0 0 0 0 1.052635 0 0.06127723 0 0 1.052635 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
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+ <technique_common>
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+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_death_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_feeding_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_feeding_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_feeding_01.dae (revision 22067)
@@ -0,0 +1,1403 @@
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+ </technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
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+ <param name="TIME" type="float"/>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="24">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>1.052635 0 0 0 0 1.052635 0 0.06127723 0 0 1.052635 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_feeding_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_01.dae (revision 22067)
@@ -0,0 +1,1411 @@
+<?xml version="1.0" encoding="utf-8"?>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Base_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Base_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Base_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Base_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Base_pose_matrix-sampler" target="Boar_Armature_Boar_Base/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Body_pose_matrix">
+ <source id="Boar_Armature_Boar_Body_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Body_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Body_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Body_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Body_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Body_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Rear_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Rear_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Tail_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Tail_pose_matrix-output-array" count="80">1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Tail_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Tail_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-output-array" count="80">0.2401654 -6.22971e-8 -0.970732 -0.08999993 1.77449e-7 1 -2.02734e-8 0.2541722 0.970732 -1.00331e-7 0.2401654 0.01899278 0 0 0 1 0.2401653 -2.34974e-8 -0.9707322 -0.08999987 -0.1684554 0.9848278 -0.04167698 0.2541724 0.9560038 0.1735345 0.2365215 0.01899266 0 0 0 1 0.2401654 -6.22971e-8 -0.970732 -0.08999993 1.77449e-7 1 -2.02734e-8 0.2541722 0.970732 -1.00331e-7 0.2401654 0.01899278 0 0 0 1 0.2401653 -2.34974e-8 -0.9707322 -0.08999987 -0.1684554 0.9848278 -0.04167698 0.2541724 0.9560038 0.1735345 0.2365215 0.01899266 0 0 0 1 0.2401654 -6.22971e-8 -0.970732 -0.08999993 1.77449e-7 1 -2.02734e-8 0.2541722 0.970732 -1.00331e-7 0.2401654 0.01899278 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Hip_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output-array" count="80">0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1 0.3525341 -0.07872996 0.9324815 0.2945756 0.009559501 0.9967054 0.08053847 -0.2152747 -0.9357499 -0.01947848 0.3521255 0.2597187 0 0 0 1 0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1 0.3525341 -0.07872996 0.9324815 0.2945756 0.009559501 0.9967054 0.08053847 -0.2152747 -0.9357499 -0.01947848 0.3521255 0.2597187 0 0 0 1 0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shin_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-output-array" count="80">0.9998052 5.19851e-8 0.01974696 -0.02273685 -5.05632e-8 0.9999998 8.87078e-8 0.1233959 -0.01974697 -6.56948e-8 0.9998049 0.2796247 0 0 0 1 0.9998052 5.19851e-8 0.01974696 -0.02273685 -5.05632e-8 0.9999998 8.87078e-8 0.1233959 -0.01974697 -6.56948e-8 0.9998049 0.2796247 0 0 0 1 0.9998052 5.19851e-8 0.01974696 -0.02273685 -5.05632e-8 0.9999998 8.87078e-8 0.1233959 -0.01974697 -6.56948e-8 0.9998049 0.2796247 0 0 0 1 0.9998052 5.19851e-8 0.01974696 -0.02273685 -5.05632e-8 0.9999998 8.87078e-8 0.1233959 -0.01974697 -6.56948e-8 0.9998049 0.2796247 0 0 0 1 0.9998052 5.19851e-8 0.01974696 -0.02273685 -5.05632e-8 0.9999998 8.87078e-8 0.1233959 -0.01974697 -6.56948e-8 0.9998049 0.2796247 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shin_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output-array" count="80">0.9951633 -8.0372e-9 0.09823537 0.001986682 5.36852e-10 0.9999999 5.96047e-8 -0.02115262 -0.0982354 -6.19139e-8 0.9951631 0.4284732 0 0 0 1 0.9951633 0.005198806 0.09809776 0.001986712 -1.76699e-7 0.9985987 -0.05292016 -0.02115262 -0.09823544 0.05266416 0.9937688 0.4284732 0 0 0 1 0.9951633 -8.0372e-9 0.09823537 0.001986682 5.36852e-10 0.9999999 5.96047e-8 -0.02115262 -0.0982354 -6.19139e-8 0.9951631 0.4284732 0 0 0 1 0.9951633 0.005198806 0.09809776 0.001986712 -1.76699e-7 0.9985987 -0.05292016 -0.02115262 -0.09823544 0.05266416 0.9937688 0.4284732 0 0 0 1 0.9951633 -8.0372e-9 0.09823537 0.001986682 5.36852e-10 0.9999999 5.96047e-8 -0.02115262 -0.0982354 -6.19139e-8 0.9951631 0.4284732 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Hip_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Hip_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-output">
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+ <technique_common>
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+ </accessor>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Hip_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shin_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shin_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shin_Right_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
+ <source id="Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="Boar_Armature_Boar_Shin_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shin_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Neck_pose_matrix">
+ <source id="Boar_Armature_Boar_Neck_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Neck_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Neck_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Neck_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Neck_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Neck_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Neck_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Neck_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Neck_pose_matrix-sampler" target="Boar_Armature_Boar_Neck/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Head_pose_matrix">
+ <source id="Boar_Armature_Boar_Head_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Head_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Head_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Head_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Head_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Head_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Head_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Head_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Head_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Head_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Head_pose_matrix-sampler" target="Boar_Armature_Boar_Head/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Ear_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Ear_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Ear_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Ear_Left_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Ear_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Ear_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Ear_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Ear_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Ear_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Ear_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Ear_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Ear_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Ear_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Jaw_pose_matrix">
+ <source id="Boar_Armature_Boar_Jaw_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Jaw_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Jaw_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Jaw_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Jaw_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Jaw_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Jaw_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Jaw_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Jaw_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Jaw_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Jaw_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Jaw_pose_matrix-sampler" target="Boar_Armature_Boar_Jaw/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-rein_pose_matrix">
+ <source id="Boar_Armature_prop-rein_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-rein_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-rein_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-rein_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_prop-rein_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-rein_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-rein_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-rein_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-rein_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-rein_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-rein_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-rein_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-rein_pose_matrix-sampler" target="Boar_Armature_prop-rein/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-helmet_pose_matrix">
+ <source id="Boar_Armature_prop-helmet_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-helmet_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-helmet_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-helmet_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-helmet_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-helmet_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-helmet_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-helmet_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-helmet_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-helmet_pose_matrix-sampler" target="Boar_Armature_prop-helmet/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output-array" count="80">0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-output-array" count="80">0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="80">0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-output-array" count="80">1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>1.052635 0 0 0 0 1.052635 0 0.06127723 0 0 1.052635 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_pig-skin-bind_poses">
+ <float_array id="Boar_Armature_pig-skin-bind_poses-array" count="384">-1.119662 0 -2.30243e-6 0.3670233 0 1.119663 0 -1.35058 2.30243e-6 0 -1.119662 0.06507837 0 0 0 1 -1.119663 0 9.59346e-7 -0.3670225 0 1.119663 0 -1.350579 -9.59346e-7 0 -1.119663 0.06507915 0 0 0 1 -1.111857 0 -0.1319743 0.3598461 0 1.119663 0 -1.248337 0.1319743 -1.78814e-7 -1.111857 0.7293399 0 0 0 1 -1.111857 0 0.1319746 -0.3598456 0 1.119663 0 -1.248338 -0.1319746 0 -1.111857 0.7293406 0 0 0 1 -1.119663 0 -1.69064e-7 2.02204e-7 0 1.119663 0 -0.06699538 1.69064e-7 0 -1.119663 1.327924 0 0 0 1 -0.6100685 0 0.9388614 -1.05709 0 1.119663 0 1.166544 -0.9388614 0 -0.6100685 0.9161746 0 0 0 1 -0.8643267 0 -0.7117468 0.7323765 0 1.119663 0 1.166544 0.7117468 0 -0.8643268 1.191822 0 0 0 1 -1.119492 0 -0.01954084 0.3295104 0 1.119663 0 0.1692206 0.01954084 0 -1.119492 0.3350602 0 0 0 1 -1.119492 0 0.01954084 -0.3295096 0 1.119663 0 0.1692212 -0.01954084 0 -1.119492 0.3350607 0 0 0 1 -1.081511 0 -0.28979 0.3398449 0 1.119663 0 0.1939005 0.2897901 0 -1.081511 -0.004726767 0 0 0 1 -1.081511 0 0.2897901 -0.3398441 0 1.119663 0 0.193901 -0.2897901 0 -1.081511 -0.004725813 0 0 0 1 -1.113529 0 -0.1170366 0.3496637 0 1.119663 0 0.208001 0.1170366 0 -1.113529 0.6816567 0 0 0 1 -1.113529 0 -0.1170367 -0.2002975 0 1.119663 0 0.2080015 0.1170367 0 -1.113529 0.7394601 0 0 0 1 -1.119663 0 1.69064e-7 -1.80066e-7 0 1.119663 0 0.7834743 -1.69064e-7 0 -1.119663 1.192526 0 0 0 1 -0.2689039 0 -1.086892 1.103981 0 1.119663 0 -1.463612 1.086892 0 -0.2689039 0.1804181 0 0 0 1 -1.073386 0 -0.3185687 0.2309617 0 1.119662 0 -1.463612 0.3185687 0 -1.073386 1.094524 0 0 0 1 -1.069199 0.1139552 0.3122059 -0.1023406 -0.2968287 -0.8005444 -0.7243382 -0.1269315 0.1495026 -0.7744594 0.7946737 -1.4692 0 0 0 1 -1.119663 0 -1.69064e-7 1.98921e-7 0 1.119663 0 -0.06699532 1.69064e-7 0 -1.119663 1.327923 0 0 0 1 -1.119663 0 -1.69064e-7 1.33113e-7 0 1.119663 0 -1.209439 1.69064e-7 0 -1.119663 1.133993 0 0 0 1 -1.114247 0 -0.1099928 0.3736279 0 1.119663 0 -1.371733 0.1099928 0 -1.114247 0.4571822 0 0 0 1 -1.114247 0 0.1099926 -0.3736271 0 1.119663 0 -1.371732 -0.1099926 0 -1.114247 0.457183 0 0 0 1 -0.9289124 0 -0.6251128 0.7413862 0 1.119663 0 -0.06699532 0.6251128 0 -0.9289123 1.101694 0 0 0 1 -0.9289128 0 0.6251122 -0.7413857 0 1.119663 0 -0.0669952 -0.6251122 0 -0.9289126 1.101694 0 0 0 1 -1.119663 0 1.69064e-7 -1.52202e-7 0 1.119663 0 -1.563612 -1.69064e-7 -1.78814e-7 -1.119663 1.215 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-bind_poses-array" count="24" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_pig-skin-weights">
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_02.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_02.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_02.dae (revision 22067)
@@ -0,0 +1,1411 @@
+<?xml version="1.0" encoding="utf-8"?>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Body_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
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+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-input">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-input-array" count="8" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/>
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+ <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-input">
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+ <technique_common>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Hip_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="8">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.375</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shin_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-input-array" count="8">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.375</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input-array" count="8" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="Boar_Armature_Boar_Shin_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/>
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+ <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Shin_Right_pose_matrix">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Shin_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Neck_pose_matrix">
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+ <channel source="#Boar_Armature_Boar_Neck_pose_matrix-sampler" target="Boar_Armature_Boar_Neck/transform"/>
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+ <animation id="Boar_Armature_Boar_Head_pose_matrix">
+ <source id="Boar_Armature_Boar_Head_pose_matrix-input">
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+ <channel source="#Boar_Armature_Boar_Ear_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Left/transform"/>
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+ <channel source="#Boar_Armature_prop-helmet_pose_matrix-sampler" target="Boar_Armature_prop-helmet/transform"/>
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+ <channel source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Left/transform"/>
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+ <technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Forearm_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input">
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+ <technique_common>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
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+ <technique_common>
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+ <technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
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+ <technique_common>
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+ </accessor>
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+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="8">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.375</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="8" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>1.052635 0 0 0 0 1.052635 0 0.06127723 0 0 1.052635 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
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+ <param name="JOINT" type="name"/>
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+ </technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <input semantic="INV_BIND_MATRIX" source="#Boar_Armature_pig-skin-bind_poses"/>
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+ </visual_scene>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_02.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_03.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_03.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_03.dae (revision 22067)
@@ -0,0 +1,1403 @@
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+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="Boar_Armature_Boar_Base_pose_matrix">
+ <source id="Boar_Armature_Boar_Base_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="24">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="24" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Base_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Base_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Base_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Base_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Base_pose_matrix-sampler" target="Boar_Armature_Boar_Base/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Body_pose_matrix">
+ <source id="Boar_Armature_Boar_Body_pose_matrix-input">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-input-array" count="24" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Body_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-output-array" count="24" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Body_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="24">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="24" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Body_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Body_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Rear_pose_matrix-input-array" count="24">0 0.08333331 0.1666666 0.25 0.2916666 0.375 0.4583333 0.5 0.5833333 0.625 0.6666667 0.7083333 0.75 0.8333333 0.875 0.9583333 1 1.041667 1.083333 1.125 1.25 1.458333 1.5 1.625</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-input-array" count="24" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="24">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="24" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Rear_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Tail_pose_matrix-input-array" count="24">0 0.08333331 0.1666666 0.25 0.2916666 0.375 0.4583333 0.5 0.5833333 0.625 0.6666667 0.7083333 0.75 0.8333333 0.875 0.9583333 1 1.041667 1.083333 1.125 1.25 1.458333 1.5 1.625</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-input-array" count="24" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_controller url="#Boar_Armature_pig-skin">
+ <skeleton>#Boar_Armature_Boar_Base</skeleton>
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material-material" target="#Material-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_controller>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
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+ </scene>
+</COLLADA>
\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_idle_03.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_run_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_run_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_run_01.dae (revision 22067)
@@ -0,0 +1,1411 @@
+<?xml version="1.0" encoding="utf-8"?>
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+ </contributor>
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+ <modified>2019-01-22T22:00:56</modified>
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+ </image>
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+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="Boar_Armature_Boar_Base_pose_matrix">
+ <source id="Boar_Armature_Boar_Base_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Base_pose_matrix-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-output-array" count="11" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Base_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Base_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Base_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Base_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Base_pose_matrix-sampler" target="Boar_Armature_Boar_Base/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Body_pose_matrix">
+ <source id="Boar_Armature_Boar_Body_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Body_pose_matrix-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-output-array" count="11" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Body_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Body_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Body_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Rear_pose_matrix-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-output-array" count="11" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Rear_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Tail_pose_matrix-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
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+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ </source>
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+ </accessor>
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+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
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+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/>
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+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>1.052635 0 0 0 0 1.052635 0 0.06127723 0 0 1.052635 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_run_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_walk_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_walk_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_walk_01.dae (revision 22067)
@@ -0,0 +1,1407 @@
+<?xml version="1.0" encoding="utf-8"?>
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+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
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+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
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+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
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+ <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/>
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+ <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-input">
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+ <technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
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+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Shin_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-input">
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+ <technique_common>
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+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix">
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
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+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ </library_animations>
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+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
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+ <technique_common>
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+ <param name="JOINT" type="name"/>
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+ </visual_scene>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_pig_walk_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_attack_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_attack_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_attack_01.dae (revision 22067)
@@ -0,0 +1,6011 @@
+<?xml version="1.0" encoding="utf-8"?>
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634 634 56 1 635 635 4 3 636 636 7 8 637 637 57 4 638 638 86 5 639 639 83 112 640 640 74 6 641 641 143 27 642 642 119 43 643 643 71 28 644 644 70 30 645 645 89 73 646 646 91 31 647 647 64 34 648 648 112 149 649 649 125 35 650 650 119 43 651 651 73 138 652 652 68 44 653 653 141 51 654 654 138 155 655 655 135 52 656 656 27 54 657 657 26 23 658 658 19 16 659 659 93 59 660 660 77 109 661 661 75 60 662 662 3 0 663 663 0 50 664 664 1 57 665 665 108 62 666 666 66 119 667 667 90 32 668 668 2 49 669 669 5 9 670 670 4 3 671 671 86 5 672 672 82 7 673 673 78 61 674 674 82 7 675 675 74 6 676 676 80 67 677 677 5 9 678 678 56 1 679 679 57 4 680 680 50 71 681 681 43 82 682 682 32 72 683 683 89 73 684 684 99 93 685 685 100 74 686 686 45 78 687 687 50 71 688 688 48 79 689 689 158 81 690 690 124 99 691 691 43 82 692 692 109 87 693 693 111 63 694 694 105 88 695 695 92 90 696 696 128 161 697 697 9 41 698 698 111 63 699 699 90 32 700 700 91 31 701 701 98 92 702 702 100 74 703 703 99 93 704 704 45 78 705 705 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118 136 774 774 144 150 775 775 146 137 776 776 119 43 777 777 13 117 778 778 10 42 779 779 160 102 780 780 157 83 781 781 43 82 782 782 115 139 783 783 104 147 784 784 162 134 785 785 14 13 786 786 133 116 787 787 136 142 788 788 114 143 789 789 158 81 790 790 157 83 791 791 12 10 792 792 31 33 793 793 32 72 794 794 107 126 795 795 118 136 796 796 66 119 797 797 143 27 798 798 129 118 799 799 13 117 800 800 125 35 801 801 123 127 802 802 44 101 803 803 44 101 804 804 122 107 805 805 64 34 806 806 62 69 807 807 93 59 808 808 81 68 809 809 67 122 810 810 128 161 811 811 92 90 812 812 123 127 813 813 104 147 814 814 115 139 815 815 121 106 816 816 107 126 817 817 106 125 818 818 107 126 819 819 47 84 820 820 8 12 821 821 104 147 822 822 122 107 823 823 121 106 824 824 91 31 825 825 120 131 826 826 124 99 827 827 114 143 828 828 115 139 829 829 159 141 830 830 69 135 831 831 80 67 832 832 77 109 833 833 30 76 834 834 34 45 835 835 40 148 836 836 64 34 837 837 122 107 838 838 104 147 839 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903 903 37 38 904 904 39 53 905 905 161 140 906 906 113 132 907 907 103 91 908 908</p>
+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="pig_pose_bones__Boar_Base___location_X">
+ <source id="pig_pose_bones__Boar_Base___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-output-array" count="15">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-output-array" count="15" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_X-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Y">
+ <source id="pig_pose_bones__Boar_Base___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-output-array" count="15">0 0.06775075 0.1354653 0.07530093 -0.04333686 -0.1828344 -0.2638655 -0.2638655 -0.2638655 -0.2286384 -0.1957813 -0.1466205 -0.1079728 -0.05658805 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-output-array" count="15" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
+ <source id="pig_pose_bones__Boar_Base___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-output-array" count="15">0 -0.03251248 -0.0650233 0.01625818 0.09753495 0.04145336 -0.02600932 -0.03928238 -0.04117816 0.003250539 0.002675831 0.001625299 0.001139283 5.74699e-4 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-output-array" count="15" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-output-array" count="15">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-output-array" count="15" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-output-array" count="15">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-output-array" count="15" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-output-array" count="15">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-output-array" count="15" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-output-array" count="15">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-output-array" count="15" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_X-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Y">
+ <source id="pig_pose_bones__Boar_Body___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-output-array" count="15">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-output-array" count="15" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Z">
+ <source id="pig_pose_bones__Boar_Body___location_Z-input">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-output">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-output-array" count="15" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="15">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-output-array" count="15" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-output-array" count="15">1 1 1 0.9999999 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-output-array" count="15" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-output-array" count="15">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-output-array" count="15" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-output-array" count="15">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-output-array" count="15" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
+ <source id="pig_pose_bones__Boar_Rear___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-output-array" count="15">4.76837e-7 3.57628e-7 3.57628e-7 2.38419e-7 3.57628e-7 2.98023e-7 2.98023e-7 2.98023e-7 2.98023e-7 3.57628e-7 3.57628e-7 4.17232e-7 3.57628e-7 3.57628e-7 4.76837e-7</float_array>
+ <technique_common>
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+ <param name="Y" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="15" stride="1">
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+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-output-array" count="15">4.76837e-7 4.76837e-7 3.57628e-7 4.17232e-7 4.76837e-7 2.38419e-7 4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7 5.96046e-7 3.57628e-7 3.57628e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="15" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="15">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="15" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="15">1 1 1 1 1 1 0.9999999 0.9999999 0.9999999 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="15" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="15">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="15" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-input-array" count="15">0 0.08333331 0.1666666 0.25 0.3333333 0.4166666 0.5 0.5833333 0.7083333 0.8333333 0.9166667 1 1.083333 1.166667 1.25</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-input-array" count="15" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-output-array" count="15">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-output-array" count="15" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="15">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="15" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Tail___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_X-interpolation"/>
+ </sampler>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-interpolation-array" count="15" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-input">
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-output">
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-input">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <param name="INTERPOLATION" type="name"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Forearm_Left___location_X">
+ <source id="pig_pose_bones__Boar_Forearm_Left___location_X-input">
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_X-interpolation-array" count="15" stride="1">
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+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
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+ <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Hip_Right_pose_matrix">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-output-array" count="144">1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>0.4653979 0 0 0 0 0.4653979 0 0.0270923 0 0 0.4653979 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_attack_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_death_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_death_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_death_01.dae (revision 22067)
@@ -0,0 +1,1403 @@
+<?xml version="1.0" encoding="utf-8"?>
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+ </profile_COMMON>
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+ <library_materials>
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+ <animation id="Boar_Armature_Boar_Base_pose_matrix">
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+ <param name="TIME" type="float"/>
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+ </technique_common>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-interpolation">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="Boar_Armature_Boar_Base_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Base_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Base_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Base_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Base_pose_matrix-sampler" target="Boar_Armature_Boar_Base/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Body_pose_matrix">
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+ <param name="TIME" type="float"/>
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+ </technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Body_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="Boar_Armature_Boar_Rear_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ </technique_common>
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+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix">
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+ <technique_common>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
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+ <technique_common>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix">
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+ <technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output"/>
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+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Hip_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Jaw_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Jaw_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Jaw_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Jaw_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Jaw_pose_matrix-sampler" target="Boar_Armature_Boar_Jaw/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-rein_pose_matrix">
+ <source id="Boar_Armature_prop-rein_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_prop-rein_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-rein_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-rein_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="Boar_Armature_prop-rein_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-rein_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-rein_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-rein_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-rein_pose_matrix-sampler" target="Boar_Armature_prop-rein/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-helmet_pose_matrix">
+ <source id="Boar_Armature_prop-helmet_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-helmet_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-output-array" count="7" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-helmet_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-helmet_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="Boar_Armature_prop-helmet_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-helmet_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-helmet_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-helmet_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-helmet_pose_matrix-sampler" target="Boar_Armature_prop-helmet/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output-array" count="7" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="7" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="7">0 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="7" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-output-array" count="112">1 0 7.45058e-9 0 0 1 0 0.638294 1.49012e-8 0 1 1.177727 0 0 0 1 1 0 7.45058e-9 0 0 1 0 0.638294 1.49012e-8 0 1 1.177727 0 0 0 1 1 0 7.45058e-9 0 0 1 0 0.638294 1.49012e-8 0 1 1.177727 0 0 0 1 1 0 7.45058e-9 0 0 1 0 0.638294 1.49012e-8 0 1 1.177727 0 0 0 1 1 0 7.45058e-9 0 0 1 0 0.638294 1.49012e-8 0 1 1.177727 0 0 0 1 1 0 7.45058e-9 0 0 1 0 0.638294 1.49012e-8 0 1 1.177727 0 0 0 1 1 0 7.45058e-9 0 0 1 0 0.638294 1.49012e-8 0 1 1.177727 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-output-array" count="7" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="7">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="7" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>0.4653979 0 0 0 0 0.4653979 0 0.0270923 0 0 0.4653979 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_pig-skin-bind_poses">
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+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-bind_poses-array" count="24" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_death_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_feeding_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_feeding_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_feeding_01.dae (revision 22067)
@@ -0,0 +1,6011 @@
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+ <input semantic="NORMAL" source="#pig-mesh-normals" offset="1"/>
+ <input semantic="TEXCOORD" source="#pig-mesh-map-0" offset="2" set="0"/>
+ <input semantic="COLOR" source="#pig-mesh-colors-Col" offset="3" set="0"/>
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+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="pig_pose_bones__Boar_Base___location_X">
+ <source id="pig_pose_bones__Boar_Base___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Y">
+ <source id="pig_pose_bones__Boar_Base___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
+ <source id="pig_pose_bones__Boar_Base___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Y">
+ <source id="pig_pose_bones__Boar_Body___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Z">
+ <source id="pig_pose_bones__Boar_Body___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-output-array" count="5">-4.76837e-7 -5.96046e-7 -4.76837e-7 -5.96046e-7 -4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
+ <source id="pig_pose_bones__Boar_Rear___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-output-array" count="5">4.76837e-7 3.57628e-7 4.76837e-7 3.57628e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-output-array" count="5">4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <param name="TIME" type="float"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <source id="pig_pose_bones__Boar_Back_Leg_Left___scale_X-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Back_Leg_Left___scale_Y-input">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shin_Left___location_X">
+ <source id="pig_pose_bones__Boar_Shin_Left___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Shin_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shin_Left___scale_X">
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+ <channel source="#pig_pose_bones__Boar_Head___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_X">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_X-sampler" target="pig/location.X"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_X">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-input">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___scale_X">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Forearm_Left___location_X">
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+ <float_array id="pig_pose_bones__Boar_Forearm_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Forearm_Left___location_Y">
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="24">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="24" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
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+ <source id="Boar_Armature_pig-skin-joints">
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+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_feeding_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_01.dae (revision 22067)
@@ -0,0 +1,6011 @@
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+ </technique_common>
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+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
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+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
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+ <source id="pig_pose_bones__Boar_Body___location_Y-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
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+ <source id="pig_pose_bones__Boar_Body___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
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+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-output-array" count="5" stride="1">
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+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
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+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="5" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
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+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
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+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Rear___location_X">
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+ <param name="TIME" type="float"/>
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+ <sampler id="pig_pose_bones__Boar_Rear___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-output-array" count="5">4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_Y">
+ <source id="pig_pose_bones__Boar_Tail___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Y-output">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_Y-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_Z">
+ <source id="pig_pose_bones__Boar_Tail___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-output-array" count="5">-4.76837e-7 -4.76837e-7 -4.76837e-7 -4.76837e-7 -4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
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+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_X">
+ <source id="pig_pose_bones__Boar_Tail___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Tail___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Tail___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Tail___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_Y">
+ <source id="pig_pose_bones__Boar_Tail___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Tail___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_Z">
+ <source id="pig_pose_bones__Boar_Tail___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Tail___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Hip_Left___location_X">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-output-array" count="5" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_Y-output">
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+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Hip_Left___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_X-input"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Y-input">
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Y-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Z-input">
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Z-input"/>
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Back_Leg_Left___location_X">
+ <source id="pig_pose_bones__Boar_Back_Leg_Left___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shin_Left___location_X">
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+ <float_array id="pig_pose_bones__Boar_Shin_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___location_Z-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Neck___scale_X">
+ <source id="pig_pose_bones__Boar_Neck___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <source id="pig_pose_bones__Boar_Neck___scale_X-output">
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Neck___scale_Z">
+ <source id="pig_pose_bones__Boar_Neck___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Neck___scale_Z-interpolation-array" count="5" stride="1">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Head___location_X">
+ <source id="pig_pose_bones__Boar_Head___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Head___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Head___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Head___location_X-output">
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+ <source id="pig_pose_bones__Boar_Head___location_X-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_X-interpolation-array" count="5" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Head___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Head___location_Y">
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+ <technique_common>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___location_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Head___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Head___location_Z">
+ <source id="pig_pose_bones__Boar_Head___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Head___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Head___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-interpolation-array" count="5" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___location_Z-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Head___scale_X">
+ <source id="pig_pose_bones__Boar_Head___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Head___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Head___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-output-array" count="5" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___scale_X-input"/>
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+ <channel source="#pig_pose_bones__Boar_Head___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_Y">
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+ <source id="pig_pose_bones__Boar_Head___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Head___scale_Y-interpolation-array" count="5" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Head___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_Z">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Right___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Right___scale_Z">
+ <source id="pig_pose_bones__Boar_Ear_Right___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Ear_Right___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Ear_Right___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Ear_Right___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Z-interpolation-array" count="5" stride="1">
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+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Ear_Right___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Left___location_X">
+ <source id="pig_pose_bones__Boar_Shoulder_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_X-input-array" count="5" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_X-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_X-sampler" target="pig/location.X"/>
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_Y-input-array" count="5" stride="1">
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___location_Y-output">
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+ <technique_common>
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+ <technique_common>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_Y-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Left___location_Z">
+ <source id="pig_pose_bones__Boar_Shoulder_Left___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-input-array" count="5" stride="1">
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+ </accessor>
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___location_Z-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-output-array" count="5" stride="1">
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+ </accessor>
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___location_Z-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-interpolation-array" count="5" stride="1">
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Shoulder_Left___scale_X">
+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
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+ <technique_common>
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+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Left___scale_Y">
+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-input">
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-output">
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+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-input">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-input-array" count="5" stride="1">
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-output">
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-interpolation-array" count="5" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_X">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_X-output-array" count="5">0 0 0 0 0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-output-array" count="5" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Front_Leg_Left___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-output-array" count="5">0 0 0 0 0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-output-array" count="5" stride="1">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-interpolation-array" count="5" stride="1">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___scale_X">
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+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-output-array" count="5" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input">
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-input"/>
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+ <float_array id="pig_pose_bones__Boar_Shoulder_Right___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___location_X-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_X-sampler" target="pig/location.X"/>
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+ <source id="pig_pose_bones__Boar_Shoulder_Right___location_Y-input">
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Shoulder_Right___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Right___location_Y-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Right___location_Z">
+ <source id="pig_pose_bones__Boar_Shoulder_Right___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Right___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___location_Z-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Right___scale_X">
+ <source id="pig_pose_bones__Boar_Shoulder_Right___scale_X-input">
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+ <sampler id="pig_pose_bones__Boar_Shoulder_Right___scale_X-sampler">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Right___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___location_X-sampler" target="pig/location.X"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Right___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Right___scale_X">
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+ <param name="TIME" type="float"/>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Front_Foot_Right___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Foot_Right___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Front_Foot_Right___scale_X">
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_X-output-array" count="5">0.9999998 0.9999998 0.9999998 0.9999998 0.9999998</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Front_Foot_Right___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y">
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y-output-array" count="5">0.9999999 0.9999999 0.9999999 0.9999999 0.9999999</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Front_Foot_Right___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z">
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Base_pose_matrix">
+ <source id="Boar_Armature_Boar_Base_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Base_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Base_pose_matrix-output-array" count="80">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Base_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Base_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Base_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Base_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Base_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Base_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Base_pose_matrix-sampler" target="Boar_Armature_Boar_Base/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Body_pose_matrix">
+ <source id="Boar_Armature_Boar_Body_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Body_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Body_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Body_pose_matrix-output-array" count="80">-1 4.73715e-15 1.50996e-7 -1.62738e-9 1.59872e-14 1 7.45058e-8 0.06699543 -1.50996e-7 7.45058e-8 -1 1.327925 0 0 0 1 -1 2.57757e-9 1.50949e-7 -1.62738e-9 -2.91466e-9 0.9993382 -0.03637335 0.06699546 -1.50943e-7 -0.03637334 -0.9993384 1.327925 0 0 0 1 -1 4.73715e-15 1.50996e-7 -1.62738e-9 1.59872e-14 1 7.45058e-8 0.06699543 -1.50996e-7 7.45058e-8 -1 1.327925 0 0 0 1 -1 2.57757e-9 1.50949e-7 -1.62738e-9 -2.91466e-9 0.9993382 -0.03637335 0.06699546 -1.50943e-7 -0.03637334 -0.9993384 1.327925 0 0 0 1 -1 4.73715e-15 1.50996e-7 -1.62738e-9 1.59872e-14 1 7.45058e-8 0.06699543 -1.50996e-7 7.45058e-8 -1 1.327925 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Body_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Body_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Body_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Rear_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Rear_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Tail_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Tail_pose_matrix-output-array" count="80">1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1 1 3.12783e-8 3.00377e-7 2.12731e-10 -3.12783e-8 1 7.64912e-8 0.3541731 -3.00377e-7 -9.43599e-9 1 -0.08100796 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Tail_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Tail_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-output-array" count="80">0.2401654 -6.22971e-8 -0.970732 -0.08999993 1.77449e-7 1 -2.02734e-8 0.2541722 0.970732 -1.00331e-7 0.2401654 0.01899278 0 0 0 1 0.2401653 -2.34974e-8 -0.9707322 -0.08999987 -0.1684554 0.9848278 -0.04167698 0.2541724 0.9560038 0.1735345 0.2365215 0.01899266 0 0 0 1 0.2401654 -6.22971e-8 -0.970732 -0.08999993 1.77449e-7 1 -2.02734e-8 0.2541722 0.970732 -1.00331e-7 0.2401654 0.01899278 0 0 0 1 0.2401653 -2.34974e-8 -0.9707322 -0.08999987 -0.1684554 0.9848278 -0.04167698 0.2541724 0.9560038 0.1735345 0.2365215 0.01899266 0 0 0 1 0.2401654 -6.22971e-8 -0.970732 -0.08999993 1.77449e-7 1 -2.02734e-8 0.2541722 0.970732 -1.00331e-7 0.2401654 0.01899278 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Hip_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output-array" count="80">0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1 0.3525341 -0.07872996 0.9324815 0.2945756 0.009559501 0.9967054 0.08053847 -0.2152747 -0.9357499 -0.01947848 0.3521255 0.2597187 0 0 0 1 0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1 0.3525341 -0.07872996 0.9324815 0.2945756 0.009559501 0.9967054 0.08053847 -0.2152747 -0.9357499 -0.01947848 0.3521255 0.2597187 0 0 0 1 0.352911 2.138e-8 0.9356571 0.2945757 -1.86248e-7 0.9999999 6.09458e-8 -0.2152747 -0.9356567 -1.9019e-7 0.3529111 0.2597187 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shin_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shin_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Hip_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Hip_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Hip_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
+ <source id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shin_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shin_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
+ <source id="Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="Boar_Armature_Boar_Shin_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shin_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-output">
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
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+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Neck_pose_matrix">
+ <source id="Boar_Armature_Boar_Neck_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Neck_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Neck_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Neck_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Neck_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Neck_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Neck_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Neck_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Neck_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Neck_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Neck_pose_matrix-sampler" target="Boar_Armature_Boar_Neck/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Head_pose_matrix">
+ <source id="Boar_Armature_Boar_Head_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Head_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#Boar_Armature_Boar_Head_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="Boar_Armature_Boar_Head_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Head_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Head_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Head_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Head_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Head_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Head_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Head_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Head_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Head_pose_matrix-sampler" target="Boar_Armature_Boar_Head/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Ear_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Ear_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Ear_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Ear_Left_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Ear_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Ear_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Ear_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Ear_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Ear_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Ear_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Ear_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Ear_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Ear_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Ear_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Ear_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Ear_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Jaw_pose_matrix">
+ <source id="Boar_Armature_Boar_Jaw_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Jaw_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Jaw_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Jaw_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Jaw_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Jaw_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Jaw_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Jaw_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Jaw_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Jaw_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Jaw_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Jaw_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Jaw_pose_matrix-sampler" target="Boar_Armature_Boar_Jaw/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-rein_pose_matrix">
+ <source id="Boar_Armature_prop-rein_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-rein_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-rein_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-rein_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_prop-rein_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-rein_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-rein_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-rein_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-rein_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-rein_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-rein_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-rein_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-rein_pose_matrix-sampler" target="Boar_Armature_prop-rein/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-helmet_pose_matrix">
+ <source id="Boar_Armature_prop-helmet_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-helmet_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-helmet_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-helmet_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-helmet_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-helmet_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-helmet_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-helmet_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-helmet_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-helmet_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-helmet_pose_matrix-sampler" target="Boar_Armature_prop-helmet/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-output-array" count="80">-0.8296362 -4.21604e-10 0.5583046 -9.62597e-9 3.79653e-8 1 5.71713e-8 0.06699519 -0.5583047 6.86276e-8 -0.829636 1.327924 0 0 0 1 -0.8296362 -4.21604e-10 0.5583046 -9.62597e-9 3.79653e-8 1 5.71713e-8 0.06699519 -0.5583047 6.86276e-8 -0.829636 1.327924 0 0 0 1 -0.8296362 -4.21604e-10 0.5583046 -9.62597e-9 3.79653e-8 1 5.71713e-8 0.06699519 -0.5583047 6.86276e-8 -0.829636 1.327924 0 0 0 1 -0.8296362 -4.21604e-10 0.5583046 -9.62597e-9 3.79653e-8 1 5.71713e-8 0.06699519 -0.5583047 6.86276e-8 -0.829636 1.327924 0 0 0 1 -0.8296362 -4.21604e-10 0.5583046 -9.62597e-9 3.79653e-8 1 5.71713e-8 0.06699519 -0.5583047 6.86276e-8 -0.829636 1.327924 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output-array" count="80">0.8834499 -6.22662e-9 0.4685256 0.1131022 7.30149e-9 1 2.80659e-9 -0.2749964 -0.4685255 -2.68919e-9 0.88345 0.6633106 0 0 0 1 0.8834499 -6.22662e-9 0.4685256 0.1131022 7.30149e-9 1 2.80659e-9 -0.2749964 -0.4685255 -2.68919e-9 0.88345 0.6633106 0 0 0 1 0.8834499 -6.22662e-9 0.4685256 0.1131022 7.30149e-9 1 2.80659e-9 -0.2749964 -0.4685255 -2.68919e-9 0.88345 0.6633106 0 0 0 1 0.8834499 -6.22662e-9 0.4685256 0.1131022 7.30149e-9 1 2.80659e-9 -0.2749964 -0.4685255 -2.68919e-9 0.88345 0.6633106 0 0 0 1 0.8834499 -6.22662e-9 0.4685256 0.1131022 7.30149e-9 1 2.80659e-9 -0.2749964 -0.4685255 -2.68919e-9 0.88345 0.6633106 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Forearm_Left_pose_matrix-output-array" count="80">0.9961949 -6.27598e-10 0.08715571 -0.007795274 3.2754e-9 1 -3.02371e-8 0.03878027 -0.08715571 3.04075e-8 0.9961948 0.37659 0 0 0 1 0.9961949 -6.27598e-10 0.08715571 -0.007795274 3.2754e-9 1 -3.02371e-8 0.03878027 -0.08715571 3.04075e-8 0.9961948 0.37659 0 0 0 1 0.9961949 -6.27598e-10 0.08715571 -0.007795274 3.2754e-9 1 -3.02371e-8 0.03878027 -0.08715571 3.04075e-8 0.9961948 0.37659 0 0 0 1 0.9961949 -6.27598e-10 0.08715571 -0.007795274 3.2754e-9 1 -3.02371e-8 0.03878027 -0.08715571 3.04075e-8 0.9961948 0.37659 0 0 0 1 0.9961949 -6.27598e-10 0.08715571 -0.007795274 3.2754e-9 1 -3.02371e-8 0.03878027 -0.08715571 3.04075e-8 0.9961948 0.37659 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output-array" count="80">0.9702958 -4.05932e-8 -0.2419219 -0.001383126 4.2363e-9 1 -1.50804e-7 -0.02467977 0.2419219 1.453e-7 0.9702956 0.2574308 0 0 0 1 0.9702958 -4.05932e-8 -0.2419219 -0.001383126 4.2363e-9 1 -1.50804e-7 -0.02467977 0.2419219 1.453e-7 0.9702956 0.2574308 0 0 0 1 0.9702958 -4.05932e-8 -0.2419219 -0.001383126 4.2363e-9 1 -1.50804e-7 -0.02467977 0.2419219 1.453e-7 0.9702956 0.2574308 0 0 0 1 0.9702958 -4.05932e-8 -0.2419219 -0.001383126 4.2363e-9 1 -1.50804e-7 -0.02467977 0.2419219 1.453e-7 0.9702956 0.2574308 0 0 0 1 0.9702958 -4.05932e-8 -0.2419219 -0.001383126 4.2363e-9 1 -1.50804e-7 -0.02467977 0.2419219 1.453e-7 0.9702956 0.2574308 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-output-array" count="80">-0.8296363 -6.42836e-8 -0.5583041 -9.31267e-8 -1.37889e-7 1 8.97609e-8 0.06699508 0.5583042 1.51453e-7 -0.8296362 1.327924 0 0 0 1 -0.8296363 -6.42836e-8 -0.5583041 -9.31267e-8 -1.37889e-7 1 8.97609e-8 0.06699508 0.5583042 1.51453e-7 -0.8296362 1.327924 0 0 0 1 -0.8296363 -6.42836e-8 -0.5583041 -9.31267e-8 -1.37889e-7 1 8.97609e-8 0.06699508 0.5583042 1.51453e-7 -0.8296362 1.327924 0 0 0 1 -0.8296363 -6.42836e-8 -0.5583041 -9.31267e-8 -1.37889e-7 1 8.97609e-8 0.06699508 0.5583042 1.51453e-7 -0.8296362 1.327924 0 0 0 1 -0.8296363 -6.42836e-8 -0.5583041 -9.31267e-8 -1.37889e-7 1 8.97609e-8 0.06699508 0.5583042 1.51453e-7 -0.8296362 1.327924 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output-array" count="80">0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1 0.7667329 -8.50495e-8 -0.6419663 -0.1131024 9.44132e-8 1 -2.4419e-8 -0.2749968 0.6419666 -4.14051e-8 0.7667326 0.6633099 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-output-array" count="80">0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1 0.9925463 2.62047e-8 0.1218695 0.08592218 -2.39738e-8 0.9999998 -1.97722e-8 0.03878026 -0.1218695 1.67031e-8 0.992546 0.3667397 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="80">0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1 0.9702955 3.79152e-8 0.241922 0.001383036 -2.9114e-8 0.9999999 -3.99548e-8 -0.02467972 -0.2419219 3.17246e-8 0.9702959 0.2574306 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-output-array" count="80">1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-output-array" count="5" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>0.4653979 0 0 0 0 0.4653979 0 0.0270923 0 0 0.4653979 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_02.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_02.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_02.dae (revision 22067)
@@ -0,0 +1,6011 @@
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+ <input semantic="NORMAL" source="#pig-mesh-normals" offset="1"/>
+ <input semantic="TEXCOORD" source="#pig-mesh-map-0" offset="2" set="0"/>
+ <input semantic="COLOR" source="#pig-mesh-colors-Col" offset="3" set="0"/>
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+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="pig_pose_bones__Boar_Base___location_X">
+ <source id="pig_pose_bones__Boar_Base___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Y">
+ <source id="pig_pose_bones__Boar_Base___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
+ <source id="pig_pose_bones__Boar_Base___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Y">
+ <source id="pig_pose_bones__Boar_Body___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Z">
+ <source id="pig_pose_bones__Boar_Body___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-output-array" count="5">-4.76837e-7 -5.96046e-7 -4.76837e-7 -5.96046e-7 -4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
+ <source id="pig_pose_bones__Boar_Rear___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-output-array" count="5">4.76837e-7 3.57628e-7 4.76837e-7 3.57628e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-output-array" count="5">4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <param name="TIME" type="float"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <source id="pig_pose_bones__Boar_Back_Leg_Left___scale_X-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Back_Leg_Left___scale_Y-input">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shin_Left___location_X">
+ <source id="pig_pose_bones__Boar_Shin_Left___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Shin_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shin_Left___scale_X">
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+ <channel source="#pig_pose_bones__Boar_Head___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_X">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_X-sampler" target="pig/location.X"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_X">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-input">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___scale_X">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Forearm_Left___location_X">
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+ <float_array id="pig_pose_bones__Boar_Forearm_Left___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Forearm_Left___location_Y">
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Base_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Base_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Base_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Base_pose_matrix-sampler" target="Boar_Armature_Boar_Base/transform"/>
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+ <technique_common>
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+ <Name_array id="Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Body_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Body_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <source id="Boar_Armature_Boar_Rear_pose_matrix-interpolation">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Rear_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Rear_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
+ <source id="Boar_Armature_Boar_Tail_pose_matrix-input">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Tail_pose_matrix-input-array" count="8" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="Boar_Armature_Boar_Tail_pose_matrix-interpolation">
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+ <technique_common>
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+ <input semantic="INPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Tail_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-input-array" count="8">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.375</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Hip_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Hip_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input-array" count="8">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.375</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ <source id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shin_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-input-array" count="8">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.2916666 0.375</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output-array" count="8" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
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+ <source id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="8">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Shin_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shin_Left_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Left_pose_matrix-input">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/>
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+ <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Leg_Right_pose_matrix">
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+ <channel source="#Boar_Armature_Boar_Shin_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Back_Foot_Right_pose_matrix-input">
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+ <channel source="#Boar_Armature_Boar_Back_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Neck_pose_matrix">
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+ <channel source="#Boar_Armature_Boar_Neck_pose_matrix-sampler" target="Boar_Armature_Boar_Neck/transform"/>
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+ <animation id="Boar_Armature_Boar_Head_pose_matrix">
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+ <channel source="#Boar_Armature_Boar_Ear_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Ear_Left/transform"/>
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+ <channel source="#Boar_Armature_prop-helmet_pose_matrix-sampler" target="Boar_Armature_prop-helmet/transform"/>
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+ <channel source="#Boar_Armature_Boar_Shoulder_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Left/transform"/>
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+ <technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Forearm_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Left_pose_matrix-input">
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+ <technique_common>
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+ <channel source="#Boar_Armature_Boar_Forearm_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input">
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+ <technique_common>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
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+ <technique_common>
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+ <technique_common>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="8" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
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+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ </technique_common>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ <technique_common>
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+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
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+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
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+ </library_animations>
+ <library_controllers>
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+ <source id="Boar_Armature_pig-skin-joints">
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+ <technique_common>
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+ <param name="JOINT" type="name"/>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ </visual_scene>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_02.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_03.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_03.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_03.dae (revision 22067)
@@ -0,0 +1,6011 @@
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634 634 56 1 635 635 4 3 636 636 7 8 637 637 57 4 638 638 86 5 639 639 83 112 640 640 74 6 641 641 143 27 642 642 119 43 643 643 71 28 644 644 70 30 645 645 89 73 646 646 91 31 647 647 64 34 648 648 112 149 649 649 125 35 650 650 119 43 651 651 73 138 652 652 68 44 653 653 141 51 654 654 138 155 655 655 135 52 656 656 27 54 657 657 26 23 658 658 19 16 659 659 93 59 660 660 77 109 661 661 75 60 662 662 3 0 663 663 0 50 664 664 1 57 665 665 108 62 666 666 66 119 667 667 90 32 668 668 2 49 669 669 5 9 670 670 4 3 671 671 86 5 672 672 82 7 673 673 78 61 674 674 82 7 675 675 74 6 676 676 80 67 677 677 5 9 678 678 56 1 679 679 57 4 680 680 50 71 681 681 43 82 682 682 32 72 683 683 89 73 684 684 99 93 685 685 100 74 686 686 45 78 687 687 50 71 688 688 48 79 689 689 158 81 690 690 124 99 691 691 43 82 692 692 109 87 693 693 111 63 694 694 105 88 695 695 92 90 696 696 128 161 697 697 9 41 698 698 111 63 699 699 90 32 700 700 91 31 701 701 98 92 702 702 100 74 703 703 99 93 704 704 45 78 705 705 44 101 706 706 156 95 707 707 65 98 708 708 142 162 709 709 141 51 710 710 158 81 711 711 159 141 712 712 103 91 713 713 61 100 714 714 160 102 715 715 156 95 716 716 117 103 717 717 17 14 718 718 139 104 719 719 44 101 720 720 45 78 721 721 121 106 722 722 22 26 723 723 33 70 724 724 62 69 725 725 133 116 726 726 14 13 727 727 13 117 728 728 53 58 729 729 51 55 730 730 0 50 731 731 11 97 732 732 14 13 733 733 18 15 734 734 11 97 735 735 10 42 736 736 13 117 737 737 39 53 738 738 135 52 739 739 132 11 740 740 123 127 741 741 114 143 742 742 61 100 743 743 23 18 744 744 22 26 745 745 21 40 746 746 153 129 747 747 138 155 748 748 141 51 749 749 33 70 750 750 19 16 751 751 16 22 752 752 71 28 753 753 72 108 754 754 149 130 755 755 32 72 756 756 43 82 757 757 124 99 758 758 31 33 759 759 8 12 760 760 47 84 761 761 150 128 762 762 153 129 763 763 99 93 764 764 27 54 765 765 23 18 766 766 15 20 767 767 162 134 768 768 104 147 769 769 105 88 770 770 69 135 771 771 72 108 772 772 71 28 773 773 118 136 774 774 144 150 775 775 146 137 776 776 119 43 777 777 13 117 778 778 10 42 779 779 160 102 780 780 157 83 781 781 43 82 782 782 115 139 783 783 104 147 784 784 162 134 785 785 14 13 786 786 133 116 787 787 136 142 788 788 114 143 789 789 158 81 790 790 157 83 791 791 12 10 792 792 31 33 793 793 32 72 794 794 107 126 795 795 118 136 796 796 66 119 797 797 143 27 798 798 129 118 799 799 13 117 800 800 125 35 801 801 123 127 802 802 44 101 803 803 44 101 804 804 122 107 805 805 64 34 806 806 62 69 807 807 93 59 808 808 81 68 809 809 67 122 810 810 128 161 811 811 92 90 812 812 123 127 813 813 104 147 814 814 115 139 815 815 121 106 816 816 107 126 817 817 106 125 818 818 107 126 819 819 47 84 820 820 8 12 821 821 104 147 822 822 122 107 823 823 121 106 824 824 91 31 825 825 120 131 826 826 124 99 827 827 114 143 828 828 115 139 829 829 159 141 830 830 69 135 831 831 80 67 832 832 77 109 833 833 30 76 834 834 34 45 835 835 40 148 836 836 64 34 837 837 122 107 838 838 104 147 839 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+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="pig_pose_bones__Boar_Base___location_X">
+ <source id="pig_pose_bones__Boar_Base___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Y">
+ <source id="pig_pose_bones__Boar_Base___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
+ <source id="pig_pose_bones__Boar_Base___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Y">
+ <source id="pig_pose_bones__Boar_Body___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Z">
+ <source id="pig_pose_bones__Boar_Body___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="pig_pose_bones__Boar_Body___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
+ <source id="pig_pose_bones__Boar_Rear___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-output-array" count="5">4.76837e-7 3.57628e-7 4.76837e-7 3.57628e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-output-array" count="5">4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7 4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5">1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-output-array" count="5">0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-output-array" count="5" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Tail___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_Y">
+ <source id="pig_pose_bones__Boar_Tail___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-output-array" count="5">1.19209e-7 1.19209e-7 1.19209e-7 1.19209e-7 1.19209e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-output-array" count="5" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Tail___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_Z">
+ <source id="pig_pose_bones__Boar_Tail___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-output-array" count="5">-4.76837e-7 -4.76837e-7 -4.76837e-7 -4.76837e-7 -4.76837e-7</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-output-array" count="5" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="5" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Tail___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_X">
+ <source id="pig_pose_bones__Boar_Tail___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <channel source="#pig_pose_bones__Boar_Tail___scale_Z-sampler" target="pig/scale.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_X-sampler" target="pig/location.X"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Right___location_Y-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___location_Y-output"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Right___scale_X">
+ <source id="pig_pose_bones__Boar_Back_Foot_Right___scale_X-input">
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+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Right___scale_X-output">
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Right___scale_X-output-array" count="5" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Right___scale_Y-input">
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+ <source id="pig_pose_bones__Boar_Back_Foot_Right___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Right___scale_Y-output-array" count="5">1 1 1 1 1</float_array>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___scale_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Right___scale_Z">
+ <source id="pig_pose_bones__Boar_Back_Foot_Right___scale_Z-input">
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+ <source id="pig_pose_bones__Boar_Back_Foot_Right___scale_Z-output">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <source id="pig_pose_bones__Boar_Neck___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Neck___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <source id="pig_pose_bones__Boar_Neck___location_X-output">
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+ <technique_common>
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+ <sampler id="pig_pose_bones__Boar_Neck___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___location_X-input"/>
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+ <channel source="#pig_pose_bones__Boar_Neck___location_X-sampler" target="pig/location.X"/>
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+ <source id="pig_pose_bones__Boar_Neck___location_Y-input">
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+ <sampler id="pig_pose_bones__Boar_Neck___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Neck___location_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Neck___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Neck___location_Z">
+ <source id="pig_pose_bones__Boar_Neck___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Neck___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Neck___location_Z-input-array" count="5" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Neck___location_Z-output">
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+ <source id="pig_pose_bones__Boar_Neck___location_Z-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___location_Z-interpolation-array" count="5" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___location_Z-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Neck___scale_X">
+ <source id="pig_pose_bones__Boar_Neck___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <accessor source="#pig_pose_bones__Boar_Neck___scale_X-interpolation-array" count="5" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Neck___scale_Y-input">
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_Y-sampler" target="pig/scale.Y"/>
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+ <float_array id="pig_pose_bones__Boar_Neck___scale_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Head___location_X">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-output"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Right___location_X">
+ <source id="pig_pose_bones__Boar_Shoulder_Right___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Right___location_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_X-sampler" target="pig/location.X"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Right___location_Z">
+ <source id="pig_pose_bones__Boar_Shoulder_Right___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Right___location_Z-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Right___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Shoulder_Right___scale_X">
+ <source id="pig_pose_bones__Boar_Shoulder_Right___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Right___scale_X-input-array" count="5">0 0.125 0.25 0.375 0.5</float_array>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Right___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Right___scale_X">
+ <source id="pig_pose_bones__Boar_Front_Leg_Right___scale_X-input">
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+ <float_array id="pig_pose_bones__Boar_Front_Leg_Right___scale_X-output-array" count="5">1 1 1 1 1</float_array>
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+ <source id="pig_pose_bones__Boar_Forearm_Right___location_X-input">
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
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+ <param name="TIME" type="float"/>
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+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>0.4653979 0 0 0 0 0.4653979 0 0.0270923 0 0 0.4653979 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
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+ <param name="JOINT" type="name"/>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_idle_03.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_run_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_run_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_run_01.dae (revision 22067)
@@ -0,0 +1,6011 @@
+<?xml version="1.0" encoding="utf-8"?>
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+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="pig_pose_bones__Boar_Base___location_X">
+ <source id="pig_pose_bones__Boar_Base___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-output-array" count="11">0 0 0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-output-array" count="11" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_X-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Y">
+ <source id="pig_pose_bones__Boar_Base___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-output-array" count="11">0 0.002251863 0.003872275 0.004503667 0.003021121 0.001467227 0 -0.001770794 -0.003737032 -0.004503667 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-output-array" count="11" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
+ <source id="pig_pose_bones__Boar_Base___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-output-array" count="11">-0.0406565 0.007369101 0.03751575 0.05547493 0.07718706 0.08051252 0.08106696 0.06845474 0.03550225 0.004503667 -0.0406565</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-output-array" count="11" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-output-array" count="11">1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-output-array" count="11" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-output-array" count="11">1 1 1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-output-array" count="11" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-input-array" count="11" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Body___location_Y">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Body___location_Z">
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+ <source id="pig_pose_bones__Boar_Body___location_Z-output">
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+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
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+ <sampler id="pig_pose_bones__Boar_Body___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
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+ </accessor>
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+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="11">1 1 1 1 1 1 1 1 1 1 1</float_array>
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+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
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+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="11" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
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+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
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+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="11" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="11">0 0.04166662 0.08333331 0.125 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.5</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
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+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
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+ <sampler id="pig_pose_bones__Boar_Rear___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Rear___location_Y-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
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+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
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+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
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+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Tail___location_X-sampler" target="pig/location.X"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_Y-interpolation">
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+ <channel source="#pig_pose_bones__Boar_Tail___location_Y-sampler" target="pig/location.Y"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_Z-interpolation">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_X">
+ <source id="pig_pose_bones__Boar_Tail___scale_X-input">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Tail___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Tail___scale_Y">
+ <source id="pig_pose_bones__Boar_Tail___scale_Y-input">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_Z">
+ <source id="pig_pose_bones__Boar_Tail___scale_Z-input">
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+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Tail___scale_Z-output">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Hip_Left___location_X">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_X-sampler" target="pig/location.X"/>
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+ <channel source="#pig_pose_bones__Boar_Neck___location_Y-sampler" target="pig/location.Y"/>
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+ <channel source="#pig_pose_bones__Boar_Neck___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Neck___scale_X">
+ <source id="pig_pose_bones__Boar_Neck___scale_X-input">
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Neck___scale_Z">
+ <source id="pig_pose_bones__Boar_Neck___scale_Z-input">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Head___location_X">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Left___scale_X">
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+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <channel source="#Boar_Armature_Boar_Hip_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Left/transform"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Shin_Left_pose_matrix">
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+ </accessor>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
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+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
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+ </library_animations>
+ <library_controllers>
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+ <source id="Boar_Armature_pig-skin-joints">
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+ <param name="JOINT" type="name"/>
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+ <param name="TRANSFORM" type="float4x4"/>
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+ </visual_scene>
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\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_run_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_walk_01.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_walk_01.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_walk_01.dae (revision 22067)
@@ -0,0 +1,6011 @@
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+ </triangles>
+ </mesh>
+ </geometry>
+ </library_geometries>
+ <library_animations>
+ <animation id="pig_pose_bones__Boar_Base___location_X">
+ <source id="pig_pose_bones__Boar_Base___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_X-output-array" count="9">0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-output-array" count="9" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_X-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_X-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Y">
+ <source id="pig_pose_bones__Boar_Base___location_Y-input">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-output-array" count="9">0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
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+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
+ <source id="pig_pose_bones__Boar_Base___location_Z-input">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
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+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-output-array" count="9" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-output-array" count="9" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
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+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <Name_array id="pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-output-array" count="9">0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
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+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-interpolation">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_X-output"/>
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+ <animation id="pig_pose_bones__Boar_Body___location_Y">
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Z">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Body___location_Z-output">
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+ <technique_common>
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+ <param name="Z" type="float"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="9" stride="1">
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+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
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+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
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+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
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+ <param name="Z" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-output-array" count="9">0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
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+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Rear___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
+ <source id="pig_pose_bones__Boar_Rear___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___location_Y-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="9" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="9">1 1 0.9999999 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="9" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
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+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="9">1 0.9999999 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="9" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="9" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Tail___location_X-output">
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+ <Name_array id="pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_Y">
+ <source id="pig_pose_bones__Boar_Tail___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Tail___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-output-array" count="9">0 0 0 0 0 0 0 0 0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-output-array" count="9" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Tail___location_Z">
+ <source id="pig_pose_bones__Boar_Tail___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
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+ <channel source="#pig_pose_bones__Boar_Tail___scale_Z-sampler" target="pig/scale.Z"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-input">
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___scale_X">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_X-output">
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+ </accessor>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-sampler" target="pig/location.X"/>
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+ </accessor>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___location_Z">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-input">
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-output">
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+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___scale_X">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
+ <technique_common>
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+ <param name="X" type="float"/>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-input">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Hip_Right___location_X">
+ <source id="pig_pose_bones__Boar_Hip_Right___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Right___location_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Right___location_X-output">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___location_X-input"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Right___location_Y">
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+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Hip_Right___location_Y-output">
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <param name="INTERPOLATION" type="name"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Right___scale_X">
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Neck___scale_Y-input">
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+ <channel source="#pig_pose_bones__Boar_Neck___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Neck___scale_Z">
+ <source id="pig_pose_bones__Boar_Neck___scale_Z-input">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Neck___scale_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Head___location_X">
+ <source id="pig_pose_bones__Boar_Head___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Head___location_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
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+ <channel source="#pig_pose_bones__Boar_Head___location_X-sampler" target="pig/location.X"/>
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Head___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Head___scale_X">
+ <source id="pig_pose_bones__Boar_Head___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_X-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Head___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Head___scale_X-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
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+ <channel source="#pig_pose_bones__Boar_Head___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_Y">
+ <source id="pig_pose_bones__Boar_Head___scale_Y-input">
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+ <technique_common>
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+ <technique_common>
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+ <source id="pig_pose_bones__Boar_Head___scale_Y-interpolation">
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+ <channel source="#pig_pose_bones__Boar_Head___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_Z">
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+ <technique_common>
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Head___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_X">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_X-input">
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z">
+ <source id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-input">
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+ <param name="TIME" type="float"/>
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+ <param name="Z" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Front_Foot_Right___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="Boar_Armature_Boar_Base_pose_matrix">
+ <source id="Boar_Armature_Boar_Base_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Base_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Base_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Base_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Base_pose_matrix-sampler" target="Boar_Armature_Boar_Base/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Body_pose_matrix">
+ <source id="Boar_Armature_Boar_Body_pose_matrix-input">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Body_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Body_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Body_pose_matrix-sampler" target="Boar_Armature_Boar_Body/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Rear_pose_matrix">
+ <source id="Boar_Armature_Boar_Rear_pose_matrix-input">
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+ <source id="Boar_Armature_Boar_Rear_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Rear_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
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+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Rear_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Rear_pose_matrix-sampler" target="Boar_Armature_Boar_Rear/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Tail_pose_matrix">
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+ <source id="Boar_Armature_Boar_Tail_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Tail_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
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+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Tail_pose_matrix-interpolation"/>
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+ <channel source="#Boar_Armature_Boar_Tail_pose_matrix-sampler" target="Boar_Armature_Boar_Tail/transform"/>
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+ <animation id="Boar_Armature_Boar_Hip_Left_pose_matrix">
+ <source id="Boar_Armature_Boar_Hip_Left_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Hip_Left_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
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+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
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+ <channel source="#Boar_Armature_Boar_Back_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Foot_Left/transform"/>
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+ <animation id="Boar_Armature_Boar_Hip_Right_pose_matrix">
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+ <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Left/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Shoulder_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output">
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-output-array" count="144">1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>0.4653979 0 0 0 0 0.4653979 0 0.0270923 0 0 0.4653979 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
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+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material-material" target="#Material-material"/>
+ </technique_common>
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+ </visual_scene>
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+</COLLADA>
\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/animation/quadraped/animal_piglet_walk_01.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/meshes/skeletal/animal_piglet.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/animal_piglet.dae (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/meshes/skeletal/animal_piglet.dae (revision 22067)
@@ -0,0 +1,6323 @@
+<?xml version="1.0" encoding="utf-8"?>
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+ <author>Stanislas Daniel Claude Dolcini</author>
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+ <modified>2019-01-22T23:43:55</modified>
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+ </asset>
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+ <library_effects>
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+ <emission>
+ <color sid="emission">0 0 0 1</color>
+ </emission>
+ <ambient>
+ <color sid="ambient">0 0 0 1</color>
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+ </index_of_refraction>
+ </lambert>
+ </technique>
+ </profile_COMMON>
+ </effect>
+ </library_effects>
+ <library_materials>
+ <material id="Material-material" name="Material">
+ <instance_effect url="#Material-effect"/>
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+ </library_materials>
+ <library_geometries>
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+ </geometry>
+ </library_geometries>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Base___location_X-output">
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+ <param name="X" type="float"/>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Base___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Y">
+ <source id="pig_pose_bones__Boar_Base___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Y-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <param name="Y" type="float"/>
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+ </technique_common>
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+ <technique_common>
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+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
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+ <param name="TIME" type="float"/>
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+ <param name="Z" type="float"/>
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+ <technique_common>
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+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="1">0</float_array>
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+ <param name="TIME" type="float"/>
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+ </technique_common>
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+ </accessor>
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+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
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+ <param name="Y" type="float"/>
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+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="1">0</float_array>
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+ <param name="TIME" type="float"/>
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+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-output">
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+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Base___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Base___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Y">
+ <source id="pig_pose_bones__Boar_Body___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Z">
+ <source id="pig_pose_bones__Boar_Body___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
+ <source id="pig_pose_bones__Boar_Rear___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Rear___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Tail___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Tail___location_Y">
+ <source id="pig_pose_bones__Boar_Tail___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ </source>
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+ <Name_array id="pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Tail___location_Z">
+ <source id="pig_pose_bones__Boar_Tail___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Tail___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_X">
+ <source id="pig_pose_bones__Boar_Tail___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Tail___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Tail___scale_Y">
+ <source id="pig_pose_bones__Boar_Tail___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_Z">
+ <source id="pig_pose_bones__Boar_Tail___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Hip_Left___location_X">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Hip_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Hip_Left___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___location_Z">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Hip_Left___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Hip_Left___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_X-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_X-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Y-output">
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_Y-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <param name="Z" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Leg_Left___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-sampler" target="pig/location.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Z-input-array" count="1" stride="1">
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+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___location_Z">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Back_Foot_Left___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___scale_X">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Back_Foot_Left___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Back_Foot_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Right___location_X">
+ <source id="pig_pose_bones__Boar_Hip_Right___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Right___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Hip_Right___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Right___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Right___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Hip_Right___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Hip_Right___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Right___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Right___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Right___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Right___location_Y">
+ <source id="pig_pose_bones__Boar_Hip_Right___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Right___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Right___location_Y-output">
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+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Hip_Right___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Hip_Right___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Right___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Right___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Right___location_Z">
+ <source id="pig_pose_bones__Boar_Hip_Right___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Right___location_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Hip_Right___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Right___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Right___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Right___scale_X">
+ <source id="pig_pose_bones__Boar_Hip_Right___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Right___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_X-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_X-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <float_array id="pig_pose_bones__Boar_Hip_Right___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <param name="Y" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_Y-input"/>
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Right___scale_Y-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <float_array id="pig_pose_bones__Boar_Hip_Right___scale_Z-input-array" count="1">0</float_array>
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Leg_Right___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___location_X-input-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___scale_Y-output-array" count="1" stride="1">
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+ <technique_common>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Back_Leg_Right___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___scale_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Right___scale_Z-input"/>
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+ <accessor source="#pig_pose_bones__Boar_Shin_Right___location_X-interpolation-array" count="1" stride="1">
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+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___scale_X-input"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Foot_Right___scale_Y-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Right___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Right___scale_Y-input"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Right___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <float_array id="pig_pose_bones__Boar_Neck___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Neck___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <channel source="#pig_pose_bones__Boar_Neck___location_X-sampler" target="pig/location.X"/>
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+ <technique_common>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___location_Y-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___location_Y-sampler" target="pig/location.Y"/>
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+ <source id="pig_pose_bones__Boar_Head___location_Z-input">
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+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___location_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_X">
+ <source id="pig_pose_bones__Boar_Head___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-output-array" count="1" stride="1">
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+ <source id="pig_pose_bones__Boar_Head___scale_X-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Head___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___scale_X-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_Y">
+ <source id="pig_pose_bones__Boar_Head___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Head___scale_Y-output-array" count="1" stride="1">
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+ <source id="pig_pose_bones__Boar_Head___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___scale_Y-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_Z">
+ <source id="pig_pose_bones__Boar_Head___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Head___scale_Z-output-array" count="1" stride="1">
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+ <source id="pig_pose_bones__Boar_Head___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Z-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Head___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Head___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_X">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Ear_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Ear_Left___location_X-output">
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+ <Name_array id="pig_pose_bones__Boar_Ear_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_X-interpolation-array" count="1" stride="1">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Left___location_X-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_X-sampler" target="pig/location.X"/>
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+ <source id="pig_pose_bones__Boar_Ear_Left___location_Y-input">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_Y-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___location_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_Z">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Ear_Left___location_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Left___location_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___location_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Z-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Z-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Ear_Right___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_X-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_X-input"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Z-input-array" count="1" stride="1">
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+ <source id="pig_pose_bones__Boar_Ear_Right___scale_Z-output">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Right___scale_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_X-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_X-sampler" target="pig/location.X"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-output"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-output-array" count="1" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-interpolation-array" count="1" stride="1">
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+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-output">
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-output-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-output">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Forearm_Left___location_X">
+ <source id="pig_pose_bones__Boar_Forearm_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Forearm_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_X-output-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Forearm_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_X-interpolation-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Forearm_Left___location_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_Z-input-array" count="1" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___scale_X-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <technique_common>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Left___location_Z-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Foot_Left___scale_X">
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+ <float_array id="pig_pose_bones__Boar_Front_Foot_Left___scale_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Y-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Y-output-array" count="1" stride="1">
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+ <technique_common>
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <source id="pig_pose_bones__Boar_Front_Foot_Left___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Front_Foot_Left___scale_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Front_Foot_Left___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Front_Foot_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Right___location_X">
+ <source id="pig_pose_bones__Boar_Shoulder_Right___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Right___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___location_X-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___location_X-interpolation-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___location_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___location_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___location_Z-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___scale_X-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Right___scale_Y-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Right___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Right___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Right___scale_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Right___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Right___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Right___scale_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <channel source="#Boar_Armature_Boar_Back_Leg_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Left/transform"/>
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+ <channel source="#Boar_Armature_Boar_Shin_Left_pose_matrix-sampler" target="Boar_Armature_Boar_Shin_Left/transform"/>
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+ <channel source="#Boar_Armature_Boar_Hip_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Hip_Right/transform"/>
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+ <channel source="#Boar_Armature_Boar_Back_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Back_Leg_Right/transform"/>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
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+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Shoulder_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Shoulder_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Leg_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Leg_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Forearm_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input">
+ <float_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
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+ </source>
+ <source id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Forearm_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
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+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler">
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+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-output"/>
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+ </sampler>
+ <channel source="#Boar_Armature_Boar_Forearm_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Forearm_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix">
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input">
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+ <technique_common>
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+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
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+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output-array" count="9" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_Boar_Front_Foot_Right_pose_matrix-sampler" target="Boar_Armature_Boar_Front_Foot_Right/transform"/>
+ </animation>
+ <animation id="Boar_Armature_prop-back_pose_matrix">
+ <source id="Boar_Armature_prop-back_pose_matrix-input">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-input-array" count="9">0 0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333</float_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-input-array" count="9" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-output">
+ <float_array id="Boar_Armature_prop-back_pose_matrix-output-array" count="144">1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1 1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1</float_array>
+ <technique_common>
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+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_prop-back_pose_matrix-interpolation">
+ <Name_array id="Boar_Armature_prop-back_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_prop-back_pose_matrix-interpolation-array" count="9" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="Boar_Armature_prop-back_pose_matrix-sampler">
+ <input semantic="INPUT" source="#Boar_Armature_prop-back_pose_matrix-input"/>
+ <input semantic="OUTPUT" source="#Boar_Armature_prop-back_pose_matrix-output"/>
+ <input semantic="INTERPOLATION" source="#Boar_Armature_prop-back_pose_matrix-interpolation"/>
+ </sampler>
+ <channel source="#Boar_Armature_prop-back_pose_matrix-sampler" target="Boar_Armature_prop-back/transform"/>
+ </animation>
+ </library_animations>
+ <library_controllers>
+ <controller id="Boar_Armature_pig-skin" name="Boar_Armature">
+ <skin source="#pig-mesh">
+ <bind_shape_matrix>0.4653979 0 0 0 0 0.4653979 0 0.0270923 0 0 0.4653979 0 0 0 0 1</bind_shape_matrix>
+ <source id="Boar_Armature_pig-skin-joints">
+ <Name_array id="Boar_Armature_pig-skin-joints-array" count="24">Boar_Back_Foot_Left Boar_Back_Foot_Right Boar_Back_Leg_Left Boar_Back_Leg_Right Boar_Body Boar_Ear_Left Boar_Ear_Right Boar_Forearm_Left Boar_Forearm_Right Boar_Front_Foot_Left Boar_Front_Foot_Right Boar_Front_Leg_Left Boar_Front_Leg_Right Boar_Head Boar_Hip_Left Boar_Hip_Right Boar_Jaw Boar_Neck Boar_Rear Boar_Shin_Left Boar_Shin_Right Boar_Shoulder_Left Boar_Shoulder_Right Boar_Tail</Name_array>
+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-joints-array" count="24" stride="1">
+ <param name="JOINT" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="Boar_Armature_pig-skin-bind_poses">
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+ <technique_common>
+ <accessor source="#Boar_Armature_pig-skin-bind_poses-array" count="24" stride="16">
+ <param name="TRANSFORM" type="float4x4"/>
+ </accessor>
+ </technique_common>
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+ </node>
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+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_controller url="#Boar_Armature_pig-skin">
+ <skeleton>#Boar_Armature_Boar_Base</skeleton>
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material-material" target="#Material-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_controller>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#B"/>
+ </scene>
+</COLLADA>
\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/meshes/skeletal/animal_piglet.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/meshes/skeletal/pig.dae
===================================================================
--- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/pig.dae (revision 22066)
+++ ps/trunk/binaries/data/mods/public/art/meshes/skeletal/pig.dae (revision 22067)
@@ -1,67 +1,6323 @@
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- <contributor>
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- <created>2012-01-26T22:20:55</created>
- <modified>2012-01-26T22:20:55</modified>
- <unit meter="0.01" name="centimeter"/>
- <up_axis>Z_UP</up_axis>
- </asset>
- <library_geometries>
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+ <technique_common>
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+ <param name="S" type="float"/>
+ <param name="T" type="float"/>
+ </accessor>
+ </technique_common>
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+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___location_Z">
+ <source id="pig_pose_bones__Boar_Base___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_X">
+ <source id="pig_pose_bones__Boar_Base___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Y">
+ <source id="pig_pose_bones__Boar_Base___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Base___scale_Z">
+ <source id="pig_pose_bones__Boar_Base___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Base___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Base___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Base___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Base___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Base___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Base___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Base___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Base___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_X">
+ <source id="pig_pose_bones__Boar_Body___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Y">
+ <source id="pig_pose_bones__Boar_Body___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Body___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___location_Z">
+ <source id="pig_pose_bones__Boar_Body___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Body___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_X">
+ <source id="pig_pose_bones__Boar_Body___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Y">
+ <source id="pig_pose_bones__Boar_Body___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Body___scale_Z">
+ <source id="pig_pose_bones__Boar_Body___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Body___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Body___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Body___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Body___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Body___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Body___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Body___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Body___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Body___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Rear___location_X">
+ <source id="pig_pose_bones__Boar_Rear___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Rear___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___location_X-output-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_X-input"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Rear___location_Y">
+ <source id="pig_pose_bones__Boar_Rear___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Y-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Rear___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Y-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Rear___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Rear___location_Z">
+ <source id="pig_pose_bones__Boar_Rear___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <float_array id="pig_pose_bones__Boar_Rear___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_X">
+ <source id="pig_pose_bones__Boar_Rear___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Y">
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Rear___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Y-sampler" target="pig/scale.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Rear___scale_Z">
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Rear___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Rear___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Rear___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Rear___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Rear___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Rear___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___location_X">
+ <source id="pig_pose_bones__Boar_Tail___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Tail___location_Y">
+ <source id="pig_pose_bones__Boar_Tail___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___location_Y-interpolation">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Y-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Tail___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Tail___location_Z">
+ <source id="pig_pose_bones__Boar_Tail___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Tail___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Tail___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ </source>
+ <source id="pig_pose_bones__Boar_Tail___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Tail___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Tail___scale_X">
+ <source id="pig_pose_bones__Boar_Tail___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Tail___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Tail___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Tail___scale_Y">
+ <source id="pig_pose_bones__Boar_Tail___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Tail___scale_Z">
+ <source id="pig_pose_bones__Boar_Tail___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Tail___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Tail___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Tail___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Tail___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Tail___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Tail___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Tail___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Tail___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Tail___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Tail___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___location_X">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Hip_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Hip_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_Y-output">
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+ <param name="Y" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___location_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___location_Z-output">
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Hip_Left___location_Z-interpolation-array" count="1">LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___scale_X">
+ <source id="pig_pose_bones__Boar_Hip_Left___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Hip_Left___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Left___scale_Y">
+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Hip_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Hip_Left___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Hip_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Back_Leg_Left___location_X">
+ <source id="pig_pose_bones__Boar_Back_Leg_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Back_Leg_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Back_Leg_Left___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Back_Leg_Left___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Back_Leg_Left___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Back_Leg_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Back_Leg_Left___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Back_Leg_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Back_Leg_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Back_Leg_Left___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Back_Leg_Left___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Back_Leg_Left___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Back_Leg_Left___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Y-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Leg_Left___location_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Back_Leg_Left___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-input"/>
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Leg_Left___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-output-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Back_Leg_Left___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Y-input-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Back_Leg_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Z-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Back_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Shin_Left___location_X-sampler" target="pig/location.X"/>
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+ <channel source="#pig_pose_bones__Boar_Shin_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shin_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shin_Left___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shin_Left___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shin_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Shin_Left___scale_X">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Shin_Left___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Shin_Left___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shin_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shin_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shin_Left___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shin_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <source id="pig_pose_bones__Boar_Shin_Left___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Shin_Left___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Shin_Left___scale_Y-output">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Shin_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_Y-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Shin_Left___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shin_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shin_Left___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shin_Left___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shin_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <float_array id="pig_pose_bones__Boar_Shin_Left___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Shin_Left___scale_Z-output">
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+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Shin_Left___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shin_Left___scale_Z-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Shin_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shin_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shin_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shin_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shin_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___location_X">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_X-output">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-output-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Back_Foot_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Back_Foot_Left___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Back_Foot_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-output-array" count="1" stride="1">
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-output-array" count="1" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Foot_Left___scale_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-input-array" count="1" stride="1">
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+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-output-array" count="1" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Foot_Left___scale_X-interpolation-array" count="1" stride="1">
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Back_Foot_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Hip_Right___location_X">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Right___location_Z-output"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_X-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Hip_Right___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <float_array id="pig_pose_bones__Boar_Hip_Right___scale_Y-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_Y-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Hip_Right___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Hip_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Hip_Right___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Hip_Right___scale_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Hip_Right___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Hip_Right___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Hip_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Leg_Right___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___location_X-output-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Back_Leg_Right___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___location_X-interpolation-array" count="1" stride="1">
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Back_Leg_Right___location_X-sampler" target="pig/location.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <float_array id="pig_pose_bones__Boar_Back_Leg_Right___scale_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Back_Leg_Right___scale_X-input-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Shin_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <sampler id="pig_pose_bones__Boar_Neck___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Neck___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Neck___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Neck___scale_X">
+ <source id="pig_pose_bones__Boar_Neck___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Neck___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Neck___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Neck___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <sampler id="pig_pose_bones__Boar_Neck___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Neck___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Neck___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Neck___scale_Y">
+ <source id="pig_pose_bones__Boar_Neck___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Neck___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Neck___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Neck___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Neck___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Neck___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Neck___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Neck___scale_Z">
+ <source id="pig_pose_bones__Boar_Neck___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Neck___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Neck___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Neck___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Neck___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Neck___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Neck___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Neck___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Neck___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Neck___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Neck___scale_Z-sampler" target="pig/scale.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Head___location_X">
+ <source id="pig_pose_bones__Boar_Head___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Head___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Head___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Head___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Head___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Head___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Head___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___location_X-sampler" target="pig/location.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Head___location_Y">
+ <source id="pig_pose_bones__Boar_Head___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Head___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Head___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Head___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Head___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Head___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Head___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___location_Y-sampler" target="pig/location.Y"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Head___location_Z">
+ <source id="pig_pose_bones__Boar_Head___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Head___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Head___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Head___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Head___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Head___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Head___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___location_Z-sampler" target="pig/location.Z"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Head___scale_X">
+ <source id="pig_pose_bones__Boar_Head___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Head___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Head___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Head___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Head___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Head___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___scale_X-sampler" target="pig/scale.X"/>
+ </animation>
+ <animation id="pig_pose_bones__Boar_Head___scale_Y">
+ <source id="pig_pose_bones__Boar_Head___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Head___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Head___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Head___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Head___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Head___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Head___scale_Z">
+ <source id="pig_pose_bones__Boar_Head___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Head___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
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+ <source id="pig_pose_bones__Boar_Head___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Head___scale_Z-output-array" count="1">1</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Head___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Head___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Head___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Head___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Head___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Head___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Head___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Head___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Head___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_X">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Ear_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Ear_Left___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Ear_Left___location_X-output-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Ear_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Left___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Ear_Left___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Left___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Left___location_Y-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Left___location_Z">
+ <source id="pig_pose_bones__Boar_Ear_Left___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Ear_Left___location_Z-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Ear_Left___location_Z-interpolation-array" count="1">LINEAR</Name_array>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___location_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Left___location_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Ear_Left___scale_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_X-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Ear_Left___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Left___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Ear_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Ear_Left___scale_Y-output">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Ear_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_Y-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Ear_Left___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___scale_Y-output"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <source id="pig_pose_bones__Boar_Ear_Left___scale_Z-input">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Ear_Left___scale_Z-output">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Left___scale_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Ear_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Ear_Right___location_X">
+ <source id="pig_pose_bones__Boar_Ear_Right___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Ear_Right___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Ear_Right___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_X-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Right___location_X-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___location_X-sampler" target="pig/location.X"/>
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+ <source id="pig_pose_bones__Boar_Ear_Right___location_Y-input">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Right___location_Y-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___location_Y-sampler" target="pig/location.Y"/>
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+ <source id="pig_pose_bones__Boar_Ear_Right___location_Z-input">
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Ear_Right___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___location_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Right___location_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___location_Z-sampler" target="pig/location.Z"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_X-output-array" count="1" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_X-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Ear_Right___scale_X-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Y-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Ear_Right___scale_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Ear_Right___scale_Z-input"/>
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+ <channel source="#pig_pose_bones__Boar_Ear_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___location_X-input-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___location_X-sampler" target="pig/location.X"/>
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+ <param name="X" type="float"/>
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+ <Name_array id="pig_pose_bones__Boar_Shoulder_Left___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Left___scale_Y">
+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ </source>
+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Shoulder_Left___scale_Z">
+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-output">
+ <float_array id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Shoulder_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_X">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
+ </technique_common>
+ </source>
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-output">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_X-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
+ </accessor>
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+ <sampler id="pig_pose_bones__Boar_Front_Leg_Left___location_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_X-sampler" target="pig/location.X"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_Y">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ </source>
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-output">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Front_Leg_Left___location_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___location_Z">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
+ </accessor>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-output">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-output-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-output-array" count="1" stride="1">
+ <param name="Z" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Front_Leg_Left___location_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-interpolation"/>
+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___scale_X">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-output">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-output-array" count="1" stride="1">
+ <param name="X" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Front_Leg_Left___scale_X-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-output">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-output-array" count="1">1</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-output-array" count="1" stride="1">
+ <param name="Y" type="float"/>
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+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-interpolation">
+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Y-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z">
+ <source id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input">
+ <float_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-output-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-interpolation-array" count="1" stride="1">
+ <param name="INTERPOLATION" type="name"/>
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+ <sampler id="pig_pose_bones__Boar_Front_Leg_Left___scale_Z-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-output"/>
+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Forearm_Left___location_X">
+ <source id="pig_pose_bones__Boar_Forearm_Left___location_X-input">
+ <float_array id="pig_pose_bones__Boar_Forearm_Left___location_X-input-array" count="1">0</float_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <source id="pig_pose_bones__Boar_Forearm_Left___location_X-output">
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_X-output-array" count="1" stride="1">
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+ <Name_array id="pig_pose_bones__Boar_Forearm_Left___location_X-interpolation-array" count="1">LINEAR</Name_array>
+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___location_X-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Forearm_Left___location_X-input"/>
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+ <input semantic="INTERPOLATION" source="#pig_pose_bones__Boar_Forearm_Left___location_X-interpolation"/>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_X-sampler" target="pig/location.X"/>
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+ <param name="TIME" type="float"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Forearm_Left___location_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_Y-sampler" target="pig/location.Y"/>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___location_Z-sampler" target="pig/location.Z"/>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___scale_X-sampler" target="pig/scale.X"/>
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___scale_Y-sampler" target="pig/scale.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Forearm_Left___scale_Z-interpolation-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Forearm_Left___scale_Z-sampler" target="pig/scale.Z"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Foot_Left___location_X-input-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Front_Foot_Left___location_X-sampler" target="pig/location.X"/>
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___scale_X-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Right___scale_X-output"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___scale_X-sampler" target="pig/scale.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___scale_Y-interpolation-array" count="1" stride="1">
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+ <sampler id="pig_pose_bones__Boar_Shoulder_Right___scale_Y-sampler">
+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___scale_Y-input"/>
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+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___scale_Y-sampler" target="pig/scale.Y"/>
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+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___scale_Z-input-array" count="1" stride="1">
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+ <technique_common>
+ <accessor source="#pig_pose_bones__Boar_Shoulder_Right___scale_Z-interpolation-array" count="1" stride="1">
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+ <input semantic="INPUT" source="#pig_pose_bones__Boar_Shoulder_Right___scale_Z-input"/>
+ <input semantic="OUTPUT" source="#pig_pose_bones__Boar_Shoulder_Right___scale_Z-output"/>
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+ </sampler>
+ <channel source="#pig_pose_bones__Boar_Shoulder_Right___scale_Z-sampler" target="pig/scale.Z"/>
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+ <animation id="pig_pose_bones__Boar_Front_Leg_Right___location_X">
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+ <float_array id="pig_pose_bones__Boar_Front_Leg_Right___location_X-input-array" count="1">0</float_array>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Right___location_X-input-array" count="1" stride="1">
+ <param name="TIME" type="float"/>
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+ <technique_common>
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___location_X-sampler" target="pig/location.X"/>
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+ <accessor source="#pig_pose_bones__Boar_Front_Leg_Right___location_Y-input-array" count="1" stride="1">
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+ <channel source="#pig_pose_bones__Boar_Front_Leg_Right___location_Y-sampler" target="pig/location.Y"/>
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+ </technique>
+ </extra>
+ </node>
+ <node id="Boar_Armature_prop-back" name="prop-back" sid="prop-back" type="JOINT">
+ <matrix sid="transform">1 0 0 -1.59031e-9 0 1 0 0.638294 0 0 1 1.177727 0 0 0 1</matrix>
+ <extra>
+ <technique profile="blender">
+ <layer sid="layer" type="string">0</layer>
+ <tip_x sid="tip_x" type="float">0</tip_x>
+ <tip_y sid="tip_y" type="float">0.2586144</tip_y>
+ <tip_z sid="tip_z" type="float">0</tip_z>
+ </technique>
+ </extra>
+ </node>
+ <extra>
+ <technique profile="blender">
+ <layer sid="layer" type="string">0</layer>
+ <tip_x sid="tip_x" type="float">0</tip_x>
+ <tip_y sid="tip_y" type="float">0.2586144</tip_y>
+ <tip_z sid="tip_z" type="float">0</tip_z>
+ </technique>
+ </extra>
+ </node>
+ </node>
+ <node id="pig" name="pig" type="NODE">
+ <translate sid="location">0 0 0</translate>
+ <rotate sid="rotationZ">0 0 1 0</rotate>
+ <rotate sid="rotationY">0 1 0 0</rotate>
+ <rotate sid="rotationX">1 0 0 0</rotate>
+ <scale sid="scale">1 1 1</scale>
+ <instance_controller url="#Boar_Armature_pig-skin">
+ <skeleton>#Boar_Armature_Boar_Base</skeleton>
+ <bind_material>
+ <technique_common>
+ <instance_material symbol="Material-material" target="#Material-material"/>
+ </technique_common>
+ </bind_material>
+ </instance_controller>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#B"/>
+ </scene>
+</COLLADA>
\ No newline at end of file
Property changes on: ps/trunk/binaries/data/mods/public/art/meshes/skeletal/pig.dae
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_01.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_01.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_01.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_01.png (revision 22067)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_01.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_02.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_02.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_02.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_02.png (revision 22067)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_02.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_03.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_03.png
===================================================================
--- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_03.png (nonexistent)
+++ ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_03.png (revision 22067)
Property changes on: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_03.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_b.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_d.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_e.png
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_piglet.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_piglet.xml (nonexistent)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_piglet.xml (revision 22067)
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Entity parent="gaia/fauna_pig">
+ <Footprint>
+ <Square width="2" depth="2"/>
+ <Height>1</Height>
+ </Footprint>
+ <Identity>
+ <GenericName>Piglet</GenericName>
+ </Identity>
+ <ResourceSupply>
+ <KillBeforeGather>true</KillBeforeGather>
+ <Amount>10</Amount>
+ <Type>food.meat</Type>
+ <MaxGatherers>1</MaxGatherers>
+ </ResourceSupply>
+ <VisualActor>
+ <Actor>fauna/piglet.xml</Actor>
+ </VisualActor>
+ <UnitMotion>
+ <WalkSpeed op="mul">0.25</WalkSpeed>
+ <Run>
+ <Speed op="mul">0.25</Speed>
+ </Run>
+ </UnitMotion>
+</Entity>
Property changes on: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_piglet.xml
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property

File Metadata

Mime Type
application/octet-stream
Expires
Tue, May 14, 3:05 AM (1 d, 23 h)
Storage Engine
chunks
Storage Format
Chunks
Storage Handle
QbrcW_tPUBGs

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