Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json (revision 22082) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json (nonexistent) @@ -1,14 +0,0 @@ -{ - "genericName": "Wooden Construction", - "autoResearch": true, - "description": "Celtic structures were mostly made of wood with rubble foundations.", - "requirements": {"any": [{"civ": "brit"},{"civ": "gaul"}]}, - "icon": "wooden_buildings.png", - "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", - "modifications": [ - {"value": "Health/Max", "multiply": 0.8}, - {"value": "Capturable/CapturePoints", "multiply": 0.8}, - {"value": "Cost/BuildTime", "multiply": 0.8} - ], - "affects": ["Structure"] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json (revision 22082) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json (nonexistent) @@ -1,14 +0,0 @@ -{ - "genericName": "Triple Walls", - "autoResearch": true, - "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", - "icon": "wall.png", - "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", - "requirements": {"civ": "cart"}, - "modifications": [ - {"value": "Health/Max", "multiply": 3.0}, - {"value": "Cost/BuildTime", "multiply": 2.0}, - {"value": "Cost/Resources/stone", "multiply": 2.0} - ], - "affects": ["StoneWall"] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civpenalty_spart_popcap.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civpenalty_spart_popcap.json (revision 22082) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civpenalty_spart_popcap.json (nonexistent) @@ -1,9 +0,0 @@ -{ - "genericName": "Underdogs", - "autoResearch": true, - "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", - "icon": "population.png", - "tooltip": "Spartans have 10% less maximum population.", - "requirements": {"civ": "spart"}, - "modifications": [{"value": "Player/MaxPopulation", "multiply": 0.9}] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civpenalty_spart_popcap.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json (revision 22082) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json (nonexistent) @@ -1,14 +0,0 @@ -{ - "genericName": "Hellenic Architecture", - "autoResearch": true, - "description": "The Greeks used stone construction from early Mycenaean times.", - "requirements": {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}, - "icon": "ionic_column.png", - "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", - "modifications": [ - {"value": "Health/Max", "multiply": 1.1}, - {"value": "Capturable/CapturePoints", "multiply": 1.1}, - {"value": "Cost/BuildTime", "multiply": 1.1} - ], - "affects": ["Structure"] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/civbonus_maur_popcap.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/civbonus_maur_popcap.json (revision 22082) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/civbonus_maur_popcap.json (nonexistent) @@ -1,12 +0,0 @@ -{ - "genericName": "Emperor of Emperors", - "specificName": { - "maur": "Chakravarti Samrāt" - }, - "autoResearch": true, - "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", - "requirements": {"civ": "maur"}, - "icon": "population.png", - "tooltip": "Mauryas have a 10% higher maximum population limit.", - "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/civbonus_maur_popcap.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/wooden_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/wooden_walls.json (revision 22082) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/wooden_walls.json (nonexistent) @@ -1,13 +0,0 @@ -{ - "genericName": "Wooden Walls", - "autoResearch": true, - "description": "The Mauryas built their city walls out of wood, an abundant natural resource in India.", - "requirements": {"civ": "maur"}, - "icon": "wooden_walls.png", - "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", - "modifications": [ - {"value": "Health/Max", "multiply": 0.8}, - {"value": "Cost/BuildTime", "multiply": 0.8} - ], - "affects": ["StoneWall"] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/mauryas/wooden_walls.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json (revision 22082) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json (nonexistent) @@ -1,9 +0,0 @@ -{ - "genericName": "Great King's Levy", - "autoResearch": true, - "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", - "requirements": {"civ": "pers"}, - "icon": "population.png", - "tooltip": "Persians have a 10% higher maximum population limit.", - "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] -} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json ___________________________________________________________________ Deleted: svn:eol-style ## -1 +0,0 ## -native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json (revision 22083) @@ -0,0 +1,14 @@ +{ + "genericName": "Triple Walls", + "autoResearch": true, + "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", + "icon": "wall.png", + "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", + "requirements": {"civ": "cart"}, + "modifications": [ + {"value": "Health/Max", "multiply": 3.0}, + {"value": "Cost/BuildTime", "multiply": 2.0}, + {"value": "Cost/Resources/stone", "multiply": 2.0} + ], + "affects": ["StoneWall"] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json (revision 22083) @@ -0,0 +1,14 @@ +{ + "genericName": "Wooden Construction", + "autoResearch": true, + "description": "Celtic structures were mostly made of wood with rubble foundations.", + "requirements": {"any": [{"civ": "brit"},{"civ": "gaul"}]}, + "icon": "wooden_buildings.png", + "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", + "modifications": [ + {"value": "Health/Max", "multiply": 0.8}, + {"value": "Capturable/CapturePoints", "multiply": 0.8}, + {"value": "Cost/BuildTime", "multiply": 0.8} + ], + "affects": ["Structure"] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json (revision 22083) @@ -0,0 +1,14 @@ +{ + "genericName": "Hellenic Architecture", + "autoResearch": true, + "description": "The Greeks used stone construction from early Mycenaean times.", + "requirements": {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}, + "icon": "ionic_column.png", + "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", + "modifications": [ + {"value": "Health/Max", "multiply": 1.1}, + {"value": "Capturable/CapturePoints", "multiply": 1.1}, + {"value": "Cost/BuildTime", "multiply": 1.1} + ], + "affects": ["Structure"] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_population.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_population.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_population.json (revision 22083) @@ -0,0 +1,12 @@ +{ + "genericName": "Emperor of Emperors", + "specificName": { + "maur": "Chakravarti Samrāt" + }, + "autoResearch": true, + "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", + "requirements": {"civ": "maur"}, + "icon": "population.png", + "tooltip": "Mauryas have a 10% higher maximum population limit.", + "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_population.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json (revision 22083) @@ -0,0 +1,13 @@ +{ + "genericName": "Wooden Walls", + "autoResearch": true, + "description": "The Mauryas built their city walls out of wood, an abundant natural resource in India.", + "requirements": {"civ": "maur"}, + "icon": "wooden_walls.png", + "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", + "modifications": [ + {"value": "Health/Max", "multiply": 0.8}, + {"value": "Cost/BuildTime", "multiply": 0.8} + ], + "affects": ["StoneWall"] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/pers_population.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/pers_population.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/pers_population.json (revision 22083) @@ -0,0 +1,9 @@ +{ + "genericName": "Great King's Levy", + "autoResearch": true, + "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", + "requirements": {"civ": "pers"}, + "icon": "population.png", + "tooltip": "Persians have a 10% higher maximum population limit.", + "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/pers_population.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/spart_population.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/spart_population.json (nonexistent) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/spart_population.json (revision 22083) @@ -0,0 +1,9 @@ +{ + "genericName": "Underdogs", + "autoResearch": true, + "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", + "icon": "population.png", + "tooltip": "Spartans have 10% less maximum population.", + "requirements": {"civ": "spart"}, + "modifications": [{"value": "Player/MaxPopulation", "multiply": 0.9}] +} Property changes on: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/spart_population.json ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property