Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml (revision 22163) @@ -1,61 +1,60 @@ land-shore Wall 1200 25 20 8.0 3000 decay|rubble/rubble_stone_2x2 -ConquestCritical Defensive StoneWall Stone Wall Wall off your town for a stout defense. structures/wall.png phase_town 0 15 4.5 interface/complete/building/complete_wall.xml - attack/destruction/building_collapse_large.xml 5.0 false 20 65535 20 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml (revision 22163) @@ -1,106 +1,105 @@ 0.0 8.0 0.0 72.0 12.0 75.0 9.81 1200 2000 1.5 0 Human outline_border.png outline_border_mask.png 0.175 0 1 Infantry land-shore Wall 1200 80 90 8.0 2 0.1 Unit Support Infantry 0 2 4000 decay|rubble/rubble_stone_wall_tower Wall Turret Shoots arrows. Garrison to defend a city wall against attackers. -ConquestCritical StoneWall Tower structures/tower.png phase_town 0 15 0.8 pair_walls_01 4.5 interface/complete/building/complete_tower.xml - attack/destruction/building_collapse_large.xml 20.0 5.0 false 20 65535 60 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml (revision 22163) @@ -1,82 +1,81 @@ Trader+!Ship -1 -1 100 Market 150 300 8.0 1500 decay|rubble/rubble_stone_5x5 BarterMarket Market structures/market.png phase_town Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements. Town Market 25 25 25 25 land 0.2 0.7 unlock_shared_los unlock_shared_dropsites trade_convoys_speed trade_convoys_armor trade_gain_01 trade_gain_02 trade_commercial_treaty units/{civ}_support_trader interface/complete/building/complete_market.xml - attack/destruction/building_collapse_large.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml false 40 30000 32 structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 22163) @@ -1,79 +1,78 @@ Barracks 150 300 12.0 10 0.1 Unit Infantry Cavalry 0 2 2000 decay|rubble/rubble_stone_4x4 Barracks Train citizen-soldiers. Research training improvements. Village Barracks structures/barracks.png phase_village 30 10 0.8 units/{civ}_infantry_spearman_b units/{civ}_infantry_pikeman_b units/{civ}_infantry_swordsman_b units/{civ}_infantry_javelinist_b units/{civ}_infantry_slinger_b units/{civ}_infantry_archer_b units/{civ}_cavalry_swordsman_b units/{civ}_cavalry_spearman_b units/{civ}_cavalry_javelinist_b units/{civ}_cavalry_archer_b heal_barracks training_conscription interface/complete/building/complete_barracks.xml - attack/destruction/building_collapse_large.xml false 50 40000 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 22163) @@ -1,83 +1,82 @@ own ally neutral shore Dock 5 150 200 8.0 2500 decay|rubble/rubble_stone_4x4 Dock Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements. Naval NavalMarket Economic Village Market Dock structures/dock.png 30 30 land naval 0.2 true 0.0 0.8 units/{civ}_ship_fishing units/{civ}_ship_merchant units/{civ}_ship_bireme units/{civ}_ship_trireme gather_capacity_fishing gather_fishing_net training_naval_architects armor_ship_reinforcedhull armor_ship_hypozomata armor_ship_hullsheathing ship food wood stone metal true interface/complete/building/complete_dock.xml - attack/destruction/building_collapse_large.xml 40 structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 22163) @@ -1,117 +1,116 @@ 5 5 3 0.0 16.0 0.0 72.0 0.0 75.0 9.81 1200 2000 1.5 0 Human outline_border.png outline_border_mask.png 0.175 3 1 Fortress Fortress 80 4000 10.0 10 500 0 1000 8.0 20 0.075 Unit Support Infantry Cavalry Siege 0 6 4200 decay|rubble/rubble_stone_6x6 Fortress Train heroes, champions, and siege weapons. Research siege weapon improvements. Defensive Fortress GarrisonFortress City structures/fortress.png phase_city 100 0 65 0.8 units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_polybolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower attack_soldiers_will interface/complete/building/complete_fortress.xml - attack/destruction/building_collapse_large.xml false 100 40000 80 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml (revision 22163) @@ -1,58 +1,57 @@ 50 100 5.0 500 decay|rubble/rubble_stone_3x3 Corral Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented). Village Corral structures/corral.png 25 0.7 gaia/fauna_sheep_trainable gather_animals_stockbreeding speed_cavalry_01 speed_cavalry_02 interface/complete/building/complete_corral.xml - attack/destruction/building_collapse_large.xml false 20 30000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml (revision 22163) @@ -1,50 +1,49 @@ structures/library Library 9.0 decay|rubble/rubble_stone_4x6 Library -ConquestCritical Research special technologies. structures/library_scroll.png 0 50 50 0.7 successors/special_hellenistic_metropolis interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml 50 structures/macedonians/library.xml structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml (revision 22163) @@ -1,105 +1,104 @@ 15 25 3 2 10 2 structures/wonder_pop_1 structures/wonder_pop_2 Wonder 2000 5.0 1000 1000 1000 1000 1000 10.0 30 0.1 Unit Support Infantry Cavalry 1 2 5000 decay|rubble/rubble_stone_6x6 Wonder Bring glory to your civilization and add large tracts of land to your empire. City Wonder structures/wonder.png phase_city 300 300 300 300 300 0.7 pop_wonder 1.0 1.0 1.0 1.0 2000 interface/complete/building/complete_wonder.xml - attack/destruction/building_collapse_large.xml 6.0 0.6 12.0 true 100 65535 72 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 22163) @@ -1,69 +1,68 @@ Barracks 300 0 0 200 200 8.0 5 0.1 Unit Elephant 1 2 3000 decay|rubble/rubble_stone_6x6 Elephant Stables phase_city structures/elephant_stables.png Train elephant units. City ElephantStables 0 50 50 0.7 units/{civ}_support_elephant units/{civ}_elephant_archer_b units/{civ}_champion_elephant interface/complete/building/complete_elephant_stables.xml - attack/destruction/building_collapse_large.xml false 38 40000 structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml (revision 22163) @@ -1,78 +1,77 @@ 10 40 5 3 8 2 Kennel 50 50 50 200 5.0 5 0.1 Unit Dog 1 2 500 decay|rubble/rubble_stone_2x2 Kennel Kennel Town Train war dogs. structures/kennel.png phase_town 10 0.7 units/{civ}_war_dog_b interface/complete/building/complete_kennel.xml - attack/destruction/building_collapse_large.xml 8.0 false 20 30000 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml (revision 22163) @@ -1,75 +1,74 @@ 15 40 5 Field 50 100 2.0 250 decay|rubble/rubble_field Field Field Harvest vegetables for food. Max gatherers: 5. structures/field.png 50 0 false false false Infinity food.grain 5 0.90 interface/complete/building/complete_field.xml - attack/destruction/building_collapse_large.xml 8.0 5.0 0 structures/plot_field_3D_8x8.xml structures/plot_field_found.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml (revision 22163) @@ -1,53 +1,52 @@ structures/rotary_mill 100 2 0 200 100 0 6.0 -ConquestCritical Rotary Mill structures/rotarymill.png 50 25 15 interface/complete/building/complete_ffactri.xml - attack/destruction/building_collapse_large.xml 8.0 32 structures/celts/special.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/ruins/pyramid_great.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/ruins/pyramid_great.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/ruins/pyramid_great.xml (revision 22163) @@ -1,40 +1,39 @@ 10.0 Pyramid Great Pyramid gaia/special_pyramid.png -2.0 10000 stone.ruins 120 - attack/destruction/building_collapse_large.xml 6.0 0.6 12.0 72 special/pyramid.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/ruins/pyramid_minor.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/ruins/pyramid_minor.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/ruins/pyramid_minor.xml (revision 22163) @@ -1,37 +1,36 @@ 10.0 Pyramid Minor Pyramid gaia/special_pyramid.png 5000 stone.ruins 90 - attack/destruction/building_collapse_large.xml 6.0 0.6 12.0 40 special/pyramid_minor.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml (revision 22163) @@ -1,54 +1,53 @@ 200 0 200 200 8.0 10 2000 athen Gymnasium Gymnásion Train champion units. structures/gymnasion.png 0 50 50 0.7 units/{civ}_champion_infantry units/{civ}_champion_ranged interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml structures/athenians/gymnasion.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml (revision 22163) @@ -1,59 +1,58 @@ Council 200 0 0 100 200 8.0 2000 athen Council Chamber Prytaneîon Train heroes. Research special technologies. structures/tholos.png 0 25 50 0.7 units/{civ}_hero_themistocles units/{civ}_hero_pericles units/{civ}_hero_iphicrates hellenes/special_long_walls hellenes/special_iphicratean_reforms interface/complete/building/complete_tholos.xml - attack/destruction/building_collapse_large.xml structures/athenians/prytaneion.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml (revision 22163) @@ -1,50 +1,49 @@ 12 18.0 decay|rubble/rubble_stone_5x5 brit Dunon Train Brythonic heroes and champions. Construct siege rams. units/{civ}_hero_boudicca units/{civ}_hero_caratacos units/{civ}_hero_cunobelin units/{civ}_champion_cavalry units/{civ}_champion_infantry siege_attack siege_armor siege_cost_metal siege_cost_wood interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml structures/britons/fortress_briton.xml structures/fndn_5x5.xml 28 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml (revision 22163) @@ -1,97 +1,96 @@ 35 structures/cart_super_dock_repair own ally neutral shore Dock 2000 10 10 500 300 200 0 8.0 5 0.1 Unit Support Infantry Cavalry Ship 0 2 5000 cart Naval Shipyard Cothon -City Shipyard Town Construct and repair mighty warships. structures/uber_dock.png phase_town 75 50 true 0.0 0.7 units/{civ}_ship_bireme units/{civ}_ship_trireme units/{civ}_ship_quinquereme carthaginians/training_phoenician_naval_architects carthaginians/special_exploration ship interface/complete/building/complete_dock.xml - attack/destruction/building_collapse_large.xml true 200 25000 100 structures/carthaginians/super_dock.xml structures/fndn_dock_super.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml (revision 22163) @@ -1,40 +1,39 @@ 12 gaul Dunon Train Gallic heroes and champions. Construct siege rams. units/{civ}_hero_brennus units/{civ}_hero_viridomarus units/{civ}_hero_vercingetorix units/{civ}_champion_cavalry units/{civ}_champion_infantry siege_attack siege_armor siege_cost_metal siege_cost_wood interface/complete/building/complete_fortress.xml - attack/destruction/building_collapse_large.xml structures/gauls/fortress_gallic.xml 16.8 5.8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml (revision 22163) @@ -1,54 +1,53 @@ 10 200 0 100 100 0 5.0 1500 decay|rubble/rubble_stone_4x4 gaul Tavern Taberna Recruit Naked Fanatics. structures/celtic_embassy.png phase_town -Village Town 0.7 units/{civ}_champion_fanatic interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml 32 65535 structures/celts/tavern.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml (revision 22163) @@ -1,67 +1,66 @@ structures/iber_monument Monument Monument 150 120 0 0 100 100 8.0 1200 decay|rubble/rubble_stone_2x2 iber Revered Monument Gur Oroigarri Monument -ConquestCritical structures/iberian_bull.png All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay. 0 25 25 interface/complete/building/complete_iber_monument.xml - attack/destruction/building_collapse_large.xml true 60 structures/iberians/sb_1.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml (revision 22163) @@ -1,64 +1,63 @@ structures/maur_pillar Pillar Pillar 75 80 0 0 100 100 5.0 1000 decay|rubble/rubble_stone_2x2 maur Edict Pillar of Ashoka Śāsana Stambha Aśokā Pillar -ConquestCritical structures/ashoka_pillar.png The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay. 0 25 25 interface/complete/building/complete_iber_monument.xml - attack/destruction/building_collapse_large.xml true props/structures/mauryas/ashoka_pillar.xml structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml (revision 22163) @@ -1,62 +1,61 @@ own neutral MercenaryCamp 100 300 100 0 100 12.0 1200 decay|rubble/rubble_stone_5x5 ptol Mercenary Camp (Egyptian) Stratópedo Misthophóron Aigyptiakós MercenaryCamp Capture this structure to train mercenaries from Hellenistic Egypt. structures/military_settlement.png phase_town units/{civ}_infantry_spearman_merc_b units/{civ}_infantry_swordsman_merc_b units/{civ}_cavalry_spearman_merc_b units/{civ}_cavalry_javelinist_merc_b interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml 1 structures/mercenaries/camp_egyptian.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml (revision 22163) @@ -1,65 +1,64 @@ Hall 300 0 0 250 250 8.0 10 3000 decay|rubble/rubble_stone_6x6 pers Persian Hall Duvarthi Visadahyu structures/pers_hall.png Train War Elephants and Kardakes mercenaries. 0 50 50 0.7 units/{civ}_kardakes_hoplite units/{civ}_kardakes_skirmisher units/{civ}_champion_elephant interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml false 38 structures/persians/hall.xml structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stables.xml (revision 22163) @@ -1,54 +1,53 @@ 0 200 5.0 decay|rubble/rubble_stone_4x4 pers Cavalry Stables Paraspa -Barracks Stables Train citizen-cavalry units. structures/pers_stable.png -units/{civ}_infantry_spearman_b -units/{civ}_infantry_pikeman_b -units/{civ}_infantry_swordsman_b -units/{civ}_infantry_javelinist_b -units/{civ}_infantry_slinger_b -units/{civ}_infantry_archer_b -training_conscription persians/training_levy_cavalry persians/training_conscription_cavalry successors/special_war_horses interface/complete/building/complete_cavalry_stables.xml - attack/destruction/building_collapse_large.xml structures/persians/stables.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml (revision 22163) @@ -1,57 +1,56 @@ own ally neutral shore Lighthouse 8.0 decay|rubble/rubble_stone_4x6 ptol Lighthouse Pháros -ConquestCritical Lighthouse -City Town Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters. structures/lighthouse.png phase_town 0 50 50 true 0.0 interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml 0 180 true structures/ptolemies/lighthouse.xml structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml (revision 22163) @@ -1,62 +1,61 @@ own neutral MercenaryCamp 100 300 100 0 100 12.0 1200 decay|rubble/rubble_stone_5x5 ptol Mercenary Camp Stratopedeía Misthophórōn MercenaryCamp Cheap Barracks-like structure that is buildable in neutral territory, but casts no territory influence. Train Mercenaries. structures/mercenary_camp.png phase_town units/{civ}_infantry_spearman_merc_b units/{civ}_infantry_swordsman_merc_b units/{civ}_cavalry_spearman_merc_b units/{civ}_cavalry_javelinist_merc_b interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml 1 structures/ptolemies/settlement.xml structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml (revision 22163) @@ -1,45 +1,44 @@ 200 0 200 400 8.0 2000 decay|rubble/rubble_stone_4x4 rome Triumphal Arch Special Imperial Roman building. structures/arch.png interface/complete/building/complete_theatre.xml - attack/destruction/building_collapse_large.xml true structures/romans/triumphal_arch.xml structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml (revision 22163) @@ -1,125 +1,124 @@ -5.0 -5.0 -1.0 1.0 5.0 1.0 0.0 25.0 0.0 60.0 0.0 75.0 9.81 1200 2000 1.5 0 outline_border.png outline_border_mask.png 0.175 1 15 1 neutral enemy ArmyCamp ArmyCamp 80 1500 10.0 3.0 5 250 500 0 12.0 40 Support Infantry Cavalry Siege 1 6 2500 decay|rubble/rubble_rome_sb rome Entrenched Army Camp Castrum Vallum ArmyCamp structures/roman_camp.png Build in neutral or enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. 100 100 0.7 units/{civ}_infantry_swordsman_b units/{civ}_infantry_spearman_a units/{civ}_infantry_javelinist_b units/{civ}_cavalry_spearman_b units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml 37.5 60 structures/romans/camp.xml structures/fndn_8x8.xml 29.5 8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml (revision 22163) @@ -1,59 +1,58 @@ own neutral enemy 30 50 5.0 5 0.1 Unit Support Infantry 0 2 200 rome Tent Tabernāculum -Village A temporary shelter for soldiers. 1.0 -units/{civ}_support_female_citizen_house interface/complete/building/complete_universal.xml - attack/destruction/building_collapse_large.xml 1 props/structures/romans/rome_tent.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml (revision 22163) @@ -1,50 +1,49 @@ 200 0 0 100 200 8.0 2000 spart Spartan Senate Gerontía Train heroes. structures/tholos.png 0 25 50 0.7 units/{civ}_hero_leonidas interface/complete/building/complete_tholos.xml - attack/destruction/building_collapse_large.xml structures/spartans/gerousia.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml (revision 22163) @@ -1,61 +1,60 @@ 200 0 200 200 8.0 10 2000 decay|rubble/rubble_stone_4x6 spart Military Mess Hall Syssítion Syssiton Train Spartan heroes and Spartiate champion hoplites. structures/syssition.png 0 50 50 0.7 units/{civ}_hero_leonidas units/{civ}_hero_brasidas units/{civ}_hero_agis units/{civ}_champion_infantry_spear hellenes/spartans_agoge interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml structures/spartans/syssiton.xml structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml (revision 22163) @@ -1,134 +1,133 @@ FemaleCitizen 140 190 100 5 5 5 15 3 0.0 12.0 0.0 72.0 0.0 75.0 9.81 1200 2000 1.5 0 Human outline_border.png outline_border_mask.png 0.175 3 1 own neutral CivilCentre CivilCentre 200 2500 5.0 20 500 0 500 500 500 8.0 20 0.1 Unit Support Infantry Cavalry 1 1 3000 decay|rubble/rubble_stone_6x6 Civic Center Build to acquire large tracts of territory. Train citizens. Defensive CivCentre CivilCentre structures/civic_centre.png 200 0 200 200 200 0.8 units/{civ}_support_female_citizen phase_town_{civ} phase_city_{civ} unlock_spies spy_counter food wood stone metal true interface/complete/building/complete_civ_center.xml - attack/destruction/building_collapse_large.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml true 140 10000 90 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml (revision 22163) @@ -1,60 +1,59 @@ 1 own neutral Colony CivilCentre 120 300 200 200 200 12.0 2000 decay|rubble/rubble_stone_5x5 Military Colony Klēroukhía Colony structures/military_settlement.png phase_town -phase_town_{civ} -phase_city_{civ} upgrade_rank_advanced_mercenary interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml 1 80 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml (revision 22163) @@ -1,80 +1,79 @@ House 300 4.0 5 30 75 5.0 3 0 0.1 Unit Support+!Elephant 1 800 decay|rubble/rubble_stone_2x2 House Increase the population limit. Village House structures/house.png 1.0 units/{civ}_support_female_citizen_house health_females_01 pop_house_01 pop_house_02 unlock_females_house interface/complete/building/complete_house.xml - attack/destruction/building_collapse_large.xml 6.0 0.6 8.0 10 false 16 65535 20 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml (revision 22163) @@ -1,78 +1,77 @@ structures/temple_heal Temple 5 200 300 12.0 20 0.1 Unit Support Infantry Cavalry 3 2 2000 decay|rubble/rubble_stone_4x6 Temple Train healers. Garrison units to heal them at a quick rate (3 HP per second). Research healing and religious improvements. Town Temple structures/temple.png phase_town 50 50 0.8 units/{civ}_support_healer_b heal_range heal_range_2 heal_rate heal_rate_2 heal_temple health_regen_units interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml false 40 30000 40 structures/fndn_4x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml (revision 22163) @@ -1,69 +1,68 @@ 0 0 0 75.0 9.81 1200 2000 1.5 0 Human outline_border.png outline_border_mask.png 0.175 1 1 Infantry DefenseTower DefenseTower 60 0.1 Unit Support Infantry 0 2 1000 decay|rubble/rubble_stone_2x2 Tower -ConquestCritical 0.7 interface/complete/building/complete_tower.xml - attack/destruction/building_collapse_large.xml 6.0 0.6 18.0 80 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml (revision 22163) @@ -1,45 +1,44 @@ 20 0.85 Gates City Gate structures/gate.png Allow units access through a city wall. Can be locked to prevent access. 0.85 interface/complete/building/complete_gate.xml - attack/destruction/building_collapse_large.xml actor/gate/stonegate_close.xml actor/gate/stonegate_open.xml interface/select/building/sel_gate.xml interface/select/building/sel_gate.xml structures/fndn_wall_long.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml (revision 22163) @@ -1,72 +1,71 @@ FemaleCitizen 60 100 100 Farmstead 300 45 100 8.0 900 decay|rubble/rubble_stone_4x4 DropsiteFood Farmstead structures/farmstead.png Dropsite for the food resource. Research food gathering improvements. Village Farmstead 100 0.7 gather_wicker_baskets gather_farming_plows gather_farming_training gather_farming_fertilizer food true interface/complete/building/complete_farmstead.xml - attack/destruction/building_collapse_large.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml false 20 30000 20 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml (revision 22163) @@ -1,81 +1,80 @@ FemaleCitizen 60 100 100 Storehouse 300 40 100 8.0 800 decay|rubble/rubble_stone_3x3 DropsiteWood DropsiteMetal DropsiteStone Storehouse structures/storehouse.png Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources. Village Storehouse 0.7 gather_lumbering_ironaxes gather_lumbering_strongeraxes gather_lumbering_sharpaxes gather_mining_servants gather_mining_serfs gather_mining_slaves gather_mining_wedgemallet gather_mining_shaftmining gather_mining_silvermining gather_capacity_basket gather_capacity_wheelbarrow gather_capacity_carts wood stone metal true interface/complete/building/complete_storehouse.xml - attack/destruction/building_collapse_large.xml interface/alarm/alarm_alert_0.xml interface/alarm/alarm_alert_1.xml false 20 30000 20 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 22163) @@ -1,79 +1,78 @@ Barracks 200 200 12.0 1 0.1 Unit Infantry Healer 0 2 2000 decay|rubble/rubble_stone_4x4 -ConquestCritical Blacksmith structures/blacksmith.png phase_town Research weapons and armor improvements. Town Blacksmith 50 25 0.8 attack_infantry_melee_01 attack_infantry_melee_02 attack_infantry_ranged_01 attack_infantry_ranged_02 attack_cavalry_melee_01 attack_cavalry_melee_02 attack_cavalry_ranged_01 attack_cavalry_ranged_02 armor_infantry_01 armor_infantry_02 armor_cav_01 armor_cav_02 armor_hero_01 interface/complete/building/complete_blacksmith.xml - attack/destruction/building_collapse_large.xml false 38 30000 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 22163) @@ -1,75 +1,74 @@ 30 3 10 3 Embassy 150 0 0 100 100 200 12.0 6 0.1 Unit Support Infantry Cavalry 1 2 2000 decay|rubble/rubble_stone_3x3 Town Embassy Embassy phase_town 20 0.8 upgrade_rank_advanced_mercenary interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml false 25 40000 24 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml (revision 22163) @@ -1,78 +1,77 @@ structures/workshop_repair Barracks 200 300 12.0 2 0.1 Unit Siege 0 2 2000 decay|rubble/rubble_stone_5x5 Siege Workshop structures/siege_workshop.png phase_city Build siege engines to destroy your opponents buildings. Research siege technologies to improve the effectiveness of these weapons. City Workshop 75 0.7 units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_polybolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower siege_attack siege_armor siege_cost_metal siege_cost_wood siege_bolt_accuracy interface/complete/building/complete_barracks.xml - attack/destruction/building_collapse_large.xml false 38 40000 structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special.xml (revision 22163) @@ -1,66 +1,65 @@ 20 30 3 3 10 3 Special 200 0 0 200 200 8.0 5 0.1 Unit Support Infantry Cavalry 1 2 2000 decay|rubble/rubble_stone_6x6 Special Building This is a special building unique to a particular civilization. SpecialBuilding City phase_city interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml false 38 40000 structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 22162) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml (revision 22163) @@ -1,49 +1,48 @@ structures/theatron Theater 500 0 500 500 10.0 2000 Greek Theater Théātron Theater -ConquestCritical structures/theatron.png 0 125 125 interface/complete/building/complete_greek_theater.xml - attack/destruction/building_collapse_large.xml 100