Index: ps/trunk/source/gui/CSlider.cpp
===================================================================
--- ps/trunk/source/gui/CSlider.cpp (revision 22163)
+++ ps/trunk/source/gui/CSlider.cpp (revision 22164)
@@ -1,141 +1,147 @@
-/* Copyright (C) 2017 Wildfire Games.
+/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "CSlider.h"
#include "GUI.h"
#include "lib/ogl.h"
#include "ps/CLogger.h"
CSlider::CSlider()
: m_IsPressed(false), m_ButtonSide(0)
{
AddSetting(GUIST_float, "value");
AddSetting(GUIST_float, "min_value");
AddSetting(GUIST_float, "max_value");
AddSetting(GUIST_int, "cell_id");
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_CGUISpriteInstance, "sprite_bar");
AddSetting(GUIST_float, "button_width");
GUI::GetSetting(this, "value", m_Value);
GUI::GetSetting(this, "min_value", m_MinValue);
GUI::GetSetting(this, "max_value", m_MaxValue);
GUI::GetSetting(this, "button_width", m_ButtonSide);
m_Value = Clamp(m_Value, m_MinValue, m_MaxValue);
}
CSlider::~CSlider()
{
}
+float CSlider::GetSliderRatio() const
+{
+ return (m_MaxValue - m_MinValue) / (m_CachedActualSize.GetWidth() - m_ButtonSide);
+}
+
+void CSlider::IncrementallyChangeValue(const float difference)
+{
+ m_Value = Clamp(m_Value + difference, m_MinValue, m_MaxValue);
+ UpdateValue();
+}
+
void CSlider::HandleMessage(SGUIMessage& Message)
{
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
{
GUI::GetSetting(this, "value", m_Value);
GUI::GetSetting(this, "min_value", m_MinValue);
GUI::GetSetting(this, "max_value", m_MaxValue);
GUI::GetSetting(this, "button_width", m_ButtonSide);
m_Value = Clamp(m_Value, m_MinValue, m_MaxValue);
break;
}
case GUIM_MOUSE_WHEEL_DOWN:
{
if (m_IsPressed)
break;
- m_Value = std::max(m_Value - 0.01f, m_MinValue);
- UpdateValue();
+ IncrementallyChangeValue(-0.01f);
break;
}
case GUIM_MOUSE_WHEEL_UP:
{
if (m_IsPressed)
break;
- m_Value = std::min(m_Value + 0.01f, m_MaxValue);
- UpdateValue();
+ IncrementallyChangeValue(0.01f);
break;
}
case GUIM_MOUSE_PRESS_LEFT:
{
- if (GetButtonRect().PointInside(GetMousePos()))
- {
- m_Mouse = GetMousePos();
- m_IsPressed = true;
- }
+ m_Mouse = GetMousePos();
+ m_IsPressed = true;
+
+ IncrementallyChangeValue((m_Mouse.x - GetButtonRect().CenterPoint().x) * GetSliderRatio());
break;
}
case GUIM_MOUSE_RELEASE_LEFT:
{
m_IsPressed = false;
break;
}
case GUIM_MOUSE_MOTION:
{
if (!MouseOver())
m_IsPressed = false;
if (m_IsPressed)
{
- float ratio = (m_MaxValue - m_MinValue) / (m_CachedActualSize.GetWidth() - m_ButtonSide);
- float difference = float(GetMousePos().x - m_Mouse.x) * ratio;
+ float difference = float(GetMousePos().x - m_Mouse.x) * GetSliderRatio();
m_Mouse = GetMousePos();
- m_Value = Clamp(m_Value + difference, m_MinValue, m_MaxValue);
- UpdateValue();
+ IncrementallyChangeValue(difference);
}
break;
}
default:
break;
}
}
void CSlider::Draw()
{
if (!GetGUI())
return;
CGUISpriteInstance* sprite;
CGUISpriteInstance* sprite_button;
int cell_id;
GUI::GetSettingPointer(this, "sprite_bar", sprite);
GUI::GetSettingPointer(this, "sprite", sprite_button);
GUI::GetSetting(this, "cell_id", cell_id);
CRect slider_line(m_CachedActualSize);
slider_line.left += m_ButtonSide / 2.0f;
slider_line.right -= m_ButtonSide / 2.0f;
float bz = GetBufferedZ();
GetGUI()->DrawSprite(*sprite, cell_id, bz, slider_line);
GetGUI()->DrawSprite(*sprite_button, cell_id, bz, GetButtonRect());
}
void CSlider::UpdateValue()
-{
+{
GUI::SetSetting(this, "value", m_Value);
ScriptEvent("valuechange");
}
CRect CSlider::GetButtonRect()
{
float ratio = m_MaxValue > m_MinValue ? (m_Value - m_MinValue) / (m_MaxValue - m_MinValue) : 0.0f;
float x = m_CachedActualSize.left + ratio * (m_CachedActualSize.GetWidth() - m_ButtonSide);
float y = m_CachedActualSize.top + (m_CachedActualSize.GetHeight() - m_ButtonSide) / 2.0;
return CRect(x, y, x + m_ButtonSide, y + m_ButtonSide);
}
Index: ps/trunk/source/gui/CSlider.h
===================================================================
--- ps/trunk/source/gui/CSlider.h (revision 22163)
+++ ps/trunk/source/gui/CSlider.h (revision 22164)
@@ -1,58 +1,65 @@
-/* Copyright (C) 2017 Wildfire Games.
+/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSLIDER
#define INCLUDED_CSLIDER
#include "GUI.h"
class CSlider : public IGUIObject
{
GUI_OBJECT(CSlider)
public:
CSlider();
virtual ~CSlider();
protected:
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
virtual void Draw();
/**
* Change settings and send the script event
*/
void UpdateValue();
CRect GetButtonRect();
+ /**
+ * @return ratio between the value of the slider and its actual size in the GUI
+ */
+ float GetSliderRatio() const;
+
+ void IncrementallyChangeValue(const float value);
+
float m_MinValue, m_MaxValue, m_Value;
private:
bool m_IsPressed;
CPos m_Mouse;
float m_ButtonSide;
};
#endif // INCLUDED_CSLIDER