Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 22181) @@ -1,17 +1,31 @@ 20 35 3 1 5 1 + + Military + + + 0.1 + Unit + 0 + 2 + Military Structure Military + + false + 50 + 40000 + Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 22181) @@ -1,78 +1,66 @@ - - Barracks - 150 300 12.0 10 - 0.1 - Unit Infantry Cavalry - 0 - 2 2000 decay|rubble/rubble_stone_4x4 Barracks Train citizen-soldiers. Research training improvements. Village Barracks structures/barracks.png phase_village 30 10 0.8 units/{civ}_infantry_spearman_b units/{civ}_infantry_pikeman_b units/{civ}_infantry_swordsman_b units/{civ}_infantry_javelinist_b units/{civ}_infantry_slinger_b units/{civ}_infantry_archer_b units/{civ}_cavalry_swordsman_b units/{civ}_cavalry_spearman_b units/{civ}_cavalry_javelinist_b units/{civ}_cavalry_archer_b heal_barracks training_conscription interface/complete/building/complete_barracks.xml - - false - 50 - 40000 - 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_range.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_range.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_range.xml (revision 22181) @@ -1,28 +1,28 @@ - Infantry -Cavalry + -Cavalry Archery Archery Range structures/range.png Train citizen-soldier ranged infantry. Research training improvements. 0.8 -units/{civ}_infantry_spearman_b -units/{civ}_infantry_pikeman_b -units/{civ}_infantry_swordsman_b units/{civ}_infantry_javelinist_b units/{civ}_infantry_slinger_b units/{civ}_infantry_archer_b interface/complete/building/complete_range.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_stables.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_stables.xml (revision 22181) @@ -1,24 +1,24 @@ - Cavalry -Infantry + -Infantry Stables Train citizen-soldier cavalry. Research training improvements. structures/barracks.png Stables 0.8 -units/{civ}_infantry_spearman_b -units/{civ}_infantry_pikeman_b -units/{civ}_infantry_swordsman_b units/{civ}_cavalry_swordsman_b units/{civ}_cavalry_spearman_b units/{civ}_cavalry_javelinist_b units/{civ}_cavalry_archer_b Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 22181) @@ -1,78 +1,70 @@ - - Barracks - 200 200 12.0 1 - 0.1 - Unit Infantry Healer - 0 - 2 2000 decay|rubble/rubble_stone_4x4 -ConquestCritical Blacksmith structures/blacksmith.png phase_town Research weapons and armor improvements. Town Blacksmith 50 25 0.8 attack_infantry_melee_01 attack_infantry_melee_02 attack_infantry_ranged_01 attack_infantry_ranged_02 attack_cavalry_melee_01 attack_cavalry_melee_02 attack_cavalry_ranged_01 attack_cavalry_ranged_02 armor_infantry_01 armor_infantry_02 armor_cav_01 armor_cav_02 armor_hero_01 interface/complete/building/complete_blacksmith.xml - false 38 30000 32 structures/fndn_4x4.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 22181) @@ -1,82 +1,84 @@ own ally neutral shore Dock 5 150 200 8.0 + 2500 decay|rubble/rubble_stone_4x4 Dock Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements. Naval NavalMarket Economic Village Market Dock structures/dock.png 30 30 land naval 0.2 true 0.0 0.8 units/{civ}_ship_fishing units/{civ}_ship_merchant units/{civ}_ship_bireme units/{civ}_ship_trireme gather_capacity_fishing gather_fishing_net training_naval_architects armor_ship_reinforcedhull armor_ship_hypozomata armor_ship_hullsheathing ship food wood stone metal true interface/complete/building/complete_dock.xml + 40 structures/fndn_4x4_dock.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 22181) @@ -1,68 +1,60 @@ - - Barracks - 300 0 0 200 200 8.0 5 - 0.1 - Unit Elephant 1 - 2 3000 decay|rubble/rubble_stone_6x6 Elephant Stables phase_city structures/elephant_stables.png Train elephant units. City ElephantStables 0 50 50 0.7 units/{civ}_support_elephant units/{civ}_elephant_archer_b units/{civ}_champion_elephant interface/complete/building/complete_elephant_stables.xml - false 38 - 40000 structures/fndn_5x5.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 22181) @@ -1,74 +1,69 @@ 30 3 10 3 Embassy 150 0 0 100 100 200 12.0 6 - 0.1 - Unit Support Infantry Cavalry 1 - 2 2000 decay|rubble/rubble_stone_3x3 Town Embassy Embassy phase_town 20 0.8 upgrade_rank_advanced_mercenary interface/complete/building/complete_gymnasium.xml - false 25 - 40000 24 structures/fndn_3x3.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 22181) @@ -1,116 +1,112 @@ 5 5 3 0.0 16.0 0.0 72.0 0.0 75.0 9.81 1200 2000 1.5 0 Human outline_border.png outline_border_mask.png 0.175 3 1 Fortress Fortress 80 4000 10.0 10 500 0 1000 8.0 20 0.075 - Unit Support Infantry Cavalry Siege - 0 6 4200 decay|rubble/rubble_stone_6x6 Fortress Train heroes, champions, and siege weapons. Research siege weapon improvements. Defensive Fortress GarrisonFortress City structures/fortress.png phase_city 100 0 65 0.8 units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_polybolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower attack_soldiers_will interface/complete/building/complete_fortress.xml - false 100 - 40000 80 structures/fndn_6x6.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml (revision 22181) @@ -1,77 +1,73 @@ 10 40 5 3 8 2 Kennel 50 50 50 200 5.0 5 - 0.1 - Unit Dog 1 - 2 500 decay|rubble/rubble_stone_2x2 Kennel Kennel Town Train war dogs. structures/kennel.png phase_town 10 0.7 units/{civ}_war_dog_b interface/complete/building/complete_kennel.xml 8.0 - false 20 30000 structures/fndn_2x2.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml (revision 22180) +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml (revision 22181) @@ -1,77 +1,68 @@ structures/workshop_repair - - Barracks - 200 300 12.0 2 - 0.1 - Unit Siege - 0 - 2 2000 decay|rubble/rubble_stone_5x5 Siege Workshop structures/siege_workshop.png phase_city Build siege engines to destroy your opponents buildings. Research siege technologies to improve the effectiveness of these weapons. City Workshop 75 0.7 units/{civ}_mechanical_siege_ballista_packed units/{civ}_mechanical_siege_scorpio_packed units/{civ}_mechanical_siege_oxybeles_packed units/{civ}_mechanical_siege_lithobolos_packed units/{civ}_mechanical_siege_polybolos_packed units/{civ}_mechanical_siege_ram units/{civ}_mechanical_siege_tower siege_attack siege_armor siege_cost_metal siege_cost_wood siege_bolt_accuracy interface/complete/building/complete_barracks.xml - false 38 - 40000 structures/fndn_5x5.xml