Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military.xml (revision 22181)
@@ -1,17 +1,31 @@
20
35
3
1
5
1
+
+ Military
+
+
+ 0.1
+ Unit
+ 0
+ 2
+
Military Structure
Military
+
+ false
+ 50
+ 40000
+
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml (revision 22181)
@@ -1,78 +1,66 @@
-
- Barracks
-
150
300
12.0
10
- 0.1
- Unit
Infantry Cavalry
- 0
- 2
2000
decay|rubble/rubble_stone_4x4
Barracks
Train citizen-soldiers. Research training improvements.
Village Barracks
structures/barracks.png
phase_village
30
10
0.8
units/{civ}_infantry_spearman_b
units/{civ}_infantry_pikeman_b
units/{civ}_infantry_swordsman_b
units/{civ}_infantry_javelinist_b
units/{civ}_infantry_slinger_b
units/{civ}_infantry_archer_b
units/{civ}_cavalry_swordsman_b
units/{civ}_cavalry_spearman_b
units/{civ}_cavalry_javelinist_b
units/{civ}_cavalry_archer_b
heal_barracks
training_conscription
interface/complete/building/complete_barracks.xml
-
- false
- 50
- 40000
-
32
structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_range.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_range.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_range.xml (revision 22181)
@@ -1,28 +1,28 @@
- Infantry -Cavalry
+ -Cavalry
Archery
Archery Range
structures/range.png
Train citizen-soldier ranged infantry. Research training improvements.
0.8
-units/{civ}_infantry_spearman_b
-units/{civ}_infantry_pikeman_b
-units/{civ}_infantry_swordsman_b
units/{civ}_infantry_javelinist_b
units/{civ}_infantry_slinger_b
units/{civ}_infantry_archer_b
interface/complete/building/complete_range.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_stables.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_stables.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks_stables.xml (revision 22181)
@@ -1,24 +1,24 @@
- Cavalry -Infantry
+ -Infantry
Stables
Train citizen-soldier cavalry. Research training improvements.
structures/barracks.png
Stables
0.8
-units/{civ}_infantry_spearman_b
-units/{civ}_infantry_pikeman_b
-units/{civ}_infantry_swordsman_b
units/{civ}_cavalry_swordsman_b
units/{civ}_cavalry_spearman_b
units/{civ}_cavalry_javelinist_b
units/{civ}_cavalry_archer_b
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml (revision 22181)
@@ -1,78 +1,70 @@
-
- Barracks
-
200
200
12.0
1
- 0.1
- Unit
Infantry Healer
- 0
- 2
2000
decay|rubble/rubble_stone_4x4
-ConquestCritical
Blacksmith
structures/blacksmith.png
phase_town
Research weapons and armor improvements.
Town Blacksmith
50
25
0.8
attack_infantry_melee_01
attack_infantry_melee_02
attack_infantry_ranged_01
attack_infantry_ranged_02
attack_cavalry_melee_01
attack_cavalry_melee_02
attack_cavalry_ranged_01
attack_cavalry_ranged_02
armor_infantry_01
armor_infantry_02
armor_cav_01
armor_cav_02
armor_hero_01
interface/complete/building/complete_blacksmith.xml
- false
38
30000
32
structures/fndn_4x4.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml (revision 22181)
@@ -1,82 +1,84 @@
own ally neutral
shore
Dock
5
150
200
8.0
+
2500
decay|rubble/rubble_stone_4x4
Dock
Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.
Naval NavalMarket
Economic Village Market Dock
structures/dock.png
30
30
land naval
0.2
true
0.0
0.8
units/{civ}_ship_fishing
units/{civ}_ship_merchant
units/{civ}_ship_bireme
units/{civ}_ship_trireme
gather_capacity_fishing
gather_fishing_net
training_naval_architects
armor_ship_reinforcedhull
armor_ship_hypozomata
armor_ship_hullsheathing
ship
food wood stone metal
true
interface/complete/building/complete_dock.xml
+
40
structures/fndn_4x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml (revision 22181)
@@ -1,68 +1,60 @@
-
- Barracks
-
300
0
0
200
200
8.0
5
- 0.1
- Unit
Elephant
1
- 2
3000
decay|rubble/rubble_stone_6x6
Elephant Stables
phase_city
structures/elephant_stables.png
Train elephant units.
City ElephantStables
0
50
50
0.7
units/{civ}_support_elephant
units/{civ}_elephant_archer_b
units/{civ}_champion_elephant
interface/complete/building/complete_elephant_stables.xml
- false
38
- 40000
structures/fndn_5x5.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml (revision 22181)
@@ -1,74 +1,69 @@
30
3
10
3
Embassy
150
0
0
100
100
200
12.0
6
- 0.1
- Unit
Support Infantry Cavalry
1
- 2
2000
decay|rubble/rubble_stone_3x3
Town Embassy
Embassy
phase_town
20
0.8
upgrade_rank_advanced_mercenary
interface/complete/building/complete_gymnasium.xml
- false
25
- 40000
24
structures/fndn_3x3.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml (revision 22181)
@@ -1,116 +1,112 @@
5
5
3
0.0
16.0
0.0
72.0
0.0
75.0
9.81
1200
2000
1.5
0
Human
outline_border.png
outline_border_mask.png
0.175
3
1
Fortress
Fortress
80
4000
10.0
10
500
0
1000
8.0
20
0.075
- Unit
Support Infantry Cavalry Siege
- 0
6
4200
decay|rubble/rubble_stone_6x6
Fortress
Train heroes, champions, and siege weapons. Research siege weapon improvements.
Defensive Fortress GarrisonFortress
City
structures/fortress.png
phase_city
100
0
65
0.8
units/{civ}_mechanical_siege_ballista_packed
units/{civ}_mechanical_siege_scorpio_packed
units/{civ}_mechanical_siege_oxybeles_packed
units/{civ}_mechanical_siege_lithobolos_packed
units/{civ}_mechanical_siege_polybolos_packed
units/{civ}_mechanical_siege_ram
units/{civ}_mechanical_siege_tower
attack_soldiers_will
interface/complete/building/complete_fortress.xml
- false
100
- 40000
80
structures/fndn_6x6.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml (revision 22181)
@@ -1,77 +1,73 @@
10
40
5
3
8
2
Kennel
50
50
50
200
5.0
5
- 0.1
- Unit
Dog
1
- 2
500
decay|rubble/rubble_stone_2x2
Kennel
Kennel
Town
Train war dogs.
structures/kennel.png
phase_town
10
0.7
units/{civ}_war_dog_b
interface/complete/building/complete_kennel.xml
8.0
- false
20
30000
structures/fndn_2x2.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml (revision 22180)
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml (revision 22181)
@@ -1,77 +1,68 @@
structures/workshop_repair
-
- Barracks
-
200
300
12.0
2
- 0.1
- Unit
Siege
- 0
- 2
2000
decay|rubble/rubble_stone_5x5
Siege Workshop
structures/siege_workshop.png
phase_city
Build siege engines to destroy your opponents buildings. Research siege technologies to improve the effectiveness of these weapons.
City Workshop
75
0.7
units/{civ}_mechanical_siege_ballista_packed
units/{civ}_mechanical_siege_scorpio_packed
units/{civ}_mechanical_siege_oxybeles_packed
units/{civ}_mechanical_siege_lithobolos_packed
units/{civ}_mechanical_siege_polybolos_packed
units/{civ}_mechanical_siege_ram
units/{civ}_mechanical_siege_tower
siege_attack
siege_armor
siege_cost_metal
siege_cost_wood
siege_bolt_accuracy
interface/complete/building/complete_barracks.xml
- false
38
- 40000
structures/fndn_5x5.xml