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Add ConquestCritical to structures that want it, instead of removing it from…
AuditedrP22182

Description

Add ConquestCritical to structures that want it, instead of removing it from those that don't want it.
While add it remove conquestCritical from benches/fences/tables/columns etc.

Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1626

Details

Auditors
Itms
Provenance
bbAuthored on
Differential Revision
D1626: -ConquestCritical clear-up
Parents
rP22181: Reduce duplication in template_structure_military*
Branches
Unknown
Tags
Unknown
Build Status
Buildable 7161
Build 11674: Post-Commit Build (macOS)Jenkins

Event Timeline

Itms raised a concern with this commit.Apr 13 2019, 12:50 AM
Itms added a subscriber: Itms.

While trying to add the nice improvements from rP22096 to Jenkins, I got this error:

Error parsing structures/spart_syssiton: Duplicate child node 'Classes' at Entity.pm line 45.

The fix looks trivial.

/ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
27

The Classes node is already here.

This commit now has outstanding concerns.Apr 13 2019, 12:50 AM
All concerns with this commit have now been addressed.Apr 13 2019, 11:28 AM

structures that want it

(Tiny grammar improvement: Neither structures nor code wants to do something, not even the authors want to do something, but actions are performed to achieve purposes. )
(-> Add ConquestCritical to structures that should have it, instead of removing it from those that should not).