Add unit motion integration test map
This uses trigger to create some scientific test cases for unit motion (the whole unitAI->Motion->Pathfinders stack)
Differential Revision: https://code.wildfiregames.com/D1892
Add unit motion integration test map
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trigger scripts usually contain the name triggers: ./random/elephantine_triggers.js ./random/extinct_volcano_triggers.js ./random/survivalofthefittest_triggers.js ./random/wall_demo_triggers.js ./random/danubius_triggers.js ./random/jebel_barkal_triggers.js ./random/polar_sea_triggers.js Except for scenario folders: ./unit_motion_integration_test.js ./treasure_islands.js ./Units_demo.js ./Triggers_demo.js ./Cinema_Demo.js (But I technically don't want to spawn another rename clean thing now) Test doesn't seem that off, perhaps some more enemy units would be reasonable to interact with those existing ones. Depends on what ones to test, anyhow.
Comment Actions Checkrefs script detected this:
(https://jenkins.wildfiregames.com/job/docker-svn/124/consoleFull) I couldn't find quickly what it wants, I assume it misses some element. Comment Actions Yeah, I noticed that. I need to get around to fixing it, iirc the pmp was un-necessary so I should just be able to use the default tiles. Comment Actions I think something weird happens when you run the tests, is it possible it gets overriden or something? |