Index: ps/trunk/build/premake/extern_libs5.lua =================================================================== --- ps/trunk/build/premake/extern_libs5.lua (revision 22301) +++ ps/trunk/build/premake/extern_libs5.lua (revision 22302) @@ -1,754 +1,712 @@ -- this file provides project_add_extern_libs, which takes care of the -- dirty details of adding the libraries' include and lib paths. -- -- TYPICAL TASK: add new library. Instructions: -- 1) add a new extern_lib_defs entry -- 2) add library name to extern_libs tables in premake.lua for all 'projects' that want to use it -- directory in which OS-specific library subdirectories reside. if os.istarget("macosx") then libraries_dir = rootdir.."/libraries/osx/" elseif os.istarget("windows") then libraries_dir = rootdir.."/libraries/win32/" else -- No Unix-specific libs yet (use source directory instead!) end -- directory for shared, bundled libraries libraries_source_dir = rootdir.."/libraries/source/" third_party_source_dir = rootdir.."/source/third_party/" local function add_default_lib_paths(extern_lib) libdirs { libraries_dir .. extern_lib .. "/lib" } end local function add_source_lib_paths(extern_lib) libdirs { libraries_source_dir .. extern_lib .. "/lib" } end local function add_default_include_paths(extern_lib) sysincludedirs { libraries_dir .. extern_lib .. "/include" } end local function add_source_include_paths(extern_lib) sysincludedirs { libraries_source_dir .. extern_lib .. "/include" } end local function add_third_party_include_paths(extern_lib) sysincludedirs { third_party_source_dir .. extern_lib .. "/include" } end pkgconfig = require "pkgconfig" local function add_delayload(name, suffix, def) if def["no_delayload"] then return end -- currently only supported by VC; nothing to do on other platforms. if not os.istarget("windows") then return end -- no extra debug version; use same library in all configs if suffix == "" then linkoptions { "/DELAYLOAD:"..name..".dll" } -- extra debug version available; use in debug config else local dbg_cmd = "/DELAYLOAD:" .. name .. suffix .. ".dll" local cmd = "/DELAYLOAD:" .. name .. ".dll" filter "Debug" linkoptions { dbg_cmd } filter "Release" linkoptions { cmd } filter { } end end local function add_default_links(def) -- careful: make sure to only use *_names when on the correct platform. local names = {} if os.istarget("windows") then if def.win_names then names = def.win_names end elseif _OPTIONS["android"] and def.android_names then names = def.android_names elseif os.istarget("linux") and def.linux_names then names = def.linux_names elseif os.istarget("macosx") and (def.osx_names or def.osx_frameworks) then if def.osx_names then names = def.osx_names end -- OS X "Frameworks" are added to the links as "name.framework" if def.osx_frameworks then for i,name in pairs(def.osx_frameworks) do links { name .. ".framework" } end end elseif os.istarget("bsd") and def.bsd_names then names = def.bsd_names elseif def.unix_names then names = def.unix_names end local suffix = "d" -- library is overriding default suffix (typically "" to indicate there is none) if def["dbg_suffix"] then suffix = def["dbg_suffix"] end -- non-Windows doesn't have the distinction of debug vs. release libraries -- (to be more specific, they do, but the two are binary compatible; -- usually only one type - debug or release - is installed at a time). if not os.istarget("windows") then suffix = "" end for i,name in pairs(names) do filter "Debug" links { name .. suffix } filter "Release" links { name } filter { } add_delayload(name, suffix, def) end end -- Library definitions -- In a perfect world, libraries would have a common installation template, -- i.e. location of include directory, naming convention for .lib, etc. -- this table provides a means of working around each library's differences. -- -- The basic approach is defining two functions per library: -- -- 1. compile_settings -- This function should set all settings requred during the compile-phase like -- includedirs, defines etc... -- -- 2. link_settings -- This function should set all settings required during the link-phase like -- libdirs, linkflag etc... -- -- The main reason for separating those settings is different linking behaviour -- on osx and xcode. For more details, read the comment in project_add_extern_libs. -- -- There are some helper functions for the most common tasks. You should use them -- if they can be used in your situation to make the definitions more consistent and -- use their default beviours as a guideline. -- -- -- add_default_lib_paths(extern_lib) -- Description: Add '//lib'to the libpaths -- Parameters: -- * extern_lib: to be used in the libpath. -- -- add_default_include_paths(extern_lib) -- Description: Add '//include' to the includepaths -- Parameters: -- * extern_lib: to be used in the libpath. -- -- add_default_links -- Description: Adds links to libraries and configures delayloading. -- If the *_names parameter for a plattform is missing, no linking will be done -- on that plattform. -- The default assumptions are: -- * debug import library and DLL are distinguished with a "d" suffix -- * the library should be marked for delay-loading. -- Parameters: -- * win_names: table of import library / DLL names (no extension) when -- running on Windows. -- * unix_names: as above; shared object names when running on non-Windows. -- * osx_names, osx_frameworks: for OS X specifically; if any of those is -- specified, unix_names is ignored. Using both is possible if needed. -- * osx_names: as above. -- * osx_frameworks: as above, for system libraries that need to be linked -- as "name.framework". -- * bsd_names: as above; for BSD specifically (overrides unix_names if both are -- specified) -- * linux_names: ditto for Linux (overrides unix_names if both given) -- * dbg_suffix: changes the debug suffix from the above default. -- can be "" to indicate the library doesn't have a debug build; -- in that case, the same library (without suffix) is used in -- all build configurations. -- * no_delayload: indicate the library is not to be delay-loaded. -- this is necessary for some libraries that do not support it, -- e.g. Xerces (which is so stupid as to export variables). extern_lib_defs = { boost = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("boost") elseif os.istarget("macosx") then -- Suppress all the Boost warnings on OS X by including it as a system directory buildoptions { "-isystem../" .. libraries_dir .. "boost/include" } end -- TODO: This actually applies to most libraries we use on BSDs, make this a global setting. if os.istarget("bsd") then sysincludedirs { "/usr/local/include" } end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("boost") end add_default_links({ -- The following are not strictly link dependencies on all systems, but -- are included for compatibility with different versions of Boost android_names = { "boost_filesystem-gcc-mt", "boost_system-gcc-mt" }, unix_names = { os.findlib("boost_filesystem-mt") and "boost_filesystem-mt" or "boost_filesystem", os.findlib("boost_system-mt") and "boost_system-mt" or "boost_system" }, osx_names = { "boost_filesystem-mt", "boost_system-mt" }, }) end, }, comsuppw = { link_settings = function() add_default_links({ win_names = { "comsuppw" }, dbg_suffix = "d", no_delayload = 1, }) end, }, cxxtest = { compile_settings = function() sysincludedirs { libraries_source_dir .. "cxxtest-4.4" } end, }, enet = { compile_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_include_paths("enet") end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("enet") end add_default_links({ win_names = { "enet" }, unix_names = { "enet" }, }) end, }, fcollada = { compile_settings = function() add_source_include_paths("fcollada") end, link_settings = function() add_source_lib_paths("fcollada") if os.istarget("windows") then filter "Debug" links { "FColladaD" } filter "Release" links { "FCollada" } filter { } else filter "Debug" links { "FColladaSD" } filter "Release" links { "FColladaSR" } filter { } end end, }, gloox = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("gloox") - elseif os.istarget("macosx") then - -- Support GLOOX_CONFIG for overriding the default PATH-based gloox-config - gloox_config_path = os.getenv("GLOOX_CONFIG") - if not gloox_config_path then - gloox_config_path = "gloox-config" - end - pkgconfig.add_includes(nil, gloox_config_path.." --cflags") + else + -- Support GLOOX_CONFIG for overriding the default (pkg-config --cflags gloox) + -- i.e. on OSX where it gets set in update-workspaces.sh + pkgconfig.add_includes("gloox", os.getenv("GLOOX_CONFIG")) end end, link_settings = function() if os.istarget("windows") then add_default_lib_paths("gloox") - end - if os.istarget("macosx") then - gloox_config_path = os.getenv("GLOOX_CONFIG") - if not gloox_config_path then - gloox_config_path = "gloox-config" - end - pkgconfig.add_links(nil, gloox_config_path.." --libs") - - -- Manually add gnutls dependencies, those are not present in gloox's pkg-config - add_default_lib_paths("nettle") - add_default_lib_paths("gmp") - add_default_links({ - osx_names = { "nettle", "hogweed", "gmp" }, - }) - else - -- TODO: consider using pkg-config on non-Windows (for compile_settings too) add_default_links({ win_names = { "gloox-1.0" }, - unix_names = { "gloox" }, no_delayload = 1, }) + else + pkgconfig.add_links("gloox", os.getenv("GLOOX_CONFIG")) + + if os.istarget("macosx") then + -- Manually add gnutls dependencies, those are not present in gloox's pkg-config + add_default_lib_paths("nettle") + add_default_lib_paths("gmp") + add_default_links({ + osx_names = { "nettle", "hogweed", "gmp" }, + }) + end + end end, }, iconv = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("iconv") defines { "HAVE_ICONV_CONST" } defines { "ICONV_CONST=const" } defines { "LIBICONV_STATIC" } elseif os.istarget("macosx") then add_default_include_paths("iconv") defines { "LIBICONV_STATIC" } elseif os.getversion().description == "FreeBSD" then defines { "HAVE_ICONV_CONST" } defines { "ICONV_CONST=const" } end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("iconv") end add_default_links({ win_names = { "libiconv" }, osx_names = { "iconv" }, dbg_suffix = "", no_delayload = 1, }) -- glibc (used on Linux and GNU/kFreeBSD) has iconv -- FreeBSD 10+ has iconv as a part of libc if os.istarget("bsd") and not (os.getversion().description == "FreeBSD" and os.getversion().majorversion >= 10 or os.getversion().description == "GNU/kFreeBSD") then add_default_links({ bsd_names = { "iconv" }, }) end end, }, icu = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("icu") - elseif os.istarget("macosx") then - -- Support ICU_CONFIG for overriding the default PATH-based icu-config - icu_config_path = os.getenv("ICU_CONFIG") - if not icu_config_path then - icu_config_path = "icu-config" - end - pkgconfig.add_includes(nil, icu_config_path.." --cppflags") + else + -- Support ICU_CONFIG for overriding the default (pkg-config --cflags icu-i18n) + -- i.e. on OSX where it gets set in update-workspaces.sh + pkgconfig.add_includes("icu-i18n", os.getenv("ICU_CONFIG"), "--cppflags") end end, link_settings = function() if os.istarget("windows") then add_default_lib_paths("icu") - end - if os.istarget("macosx") then - icu_config_path = os.getenv("ICU_CONFIG") - if not icu_config_path then - icu_config_path = "gloox-config" - end - pkgconfig.add_links(nil, icu_config_path.." --ldflags-searchpath --ldflags-libsonly --ldflags-system") - else add_default_links({ win_names = { "icuuc", "icuin" }, - unix_names = { "icui18n", "icuuc" }, dbg_suffix = "", no_delayload = 1, }) + else + pkgconfig.add_links("icu-i18n", os.getenv("ICU_CONFIG"), "--ldflags-searchpath --ldflags-libsonly --ldflags-system") end end, }, libcurl = { compile_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_include_paths("libcurl") end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("libcurl") end add_default_links({ win_names = { "libcurl" }, unix_names = { "curl" }, osx_names = { "curl", "z" }, osx_frameworks = { "Security" } }) end, }, libpng = { compile_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_include_paths("libpng") end if os.getversion().description == "OpenBSD" then sysincludedirs { "/usr/local/include/libpng" } end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("libpng") end add_default_links({ win_names = { "libpng16" }, unix_names = { "png" }, -- Otherwise ld will sometimes pull in ancient 1.2 from the SDK, which breaks the build :/ -- TODO: Figure out why that happens osx_names = { "png16" }, }) end, }, libsodium = { compile_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_include_paths("libsodium") end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("libsodium") end add_default_links({ win_names = { "libsodium" }, unix_names = { "sodium" }, }) end, }, libxml2 = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("libxml2") - elseif os.istarget("macosx") then - -- Support XML2_CONFIG for overriding for the default PATH-based xml2-config - xml2_config_path = os.getenv("XML2_CONFIG") - if not xml2_config_path then - xml2_config_path = "xml2-config" - end - - -- use xml2-config instead of pkg-config on OS X - pkgconfig.add_includes(nil, xml2_config_path.." --cflags") + else + -- Support XML2_CONFIG for overriding the default (pkg-config --cflags libxml-2.0) + -- i.e. on OSX where it gets set in update-workspaces.sh + pkgconfig.add_includes("libxml-2.0", os.getenv("XML2_CONFIG")) + end + if os.istarget("macosx") then -- libxml2 needs _REENTRANT or __MT__ for thread support; -- OS X doesn't get either set by default, so do it manually defines { "_REENTRANT" } - else - pkgconfig.add_includes("libxml-2.0") end end, link_settings = function() if os.istarget("windows") then add_default_lib_paths("libxml2") filter "Debug" links { "libxml2" } filter "Release" links { "libxml2" } filter { } - elseif os.istarget("macosx") then - xml2_config_path = os.getenv("XML2_CONFIG") - if not xml2_config_path then - xml2_config_path = "xml2-config" - end - pkgconfig.add_links(nil, xml2_config_path.." --libs") else - pkgconfig.add_links("libxml-2.0") + pkgconfig.add_links("libxml-2.0", os.getenv("XML2_CONFIG")) end end, }, miniupnpc = { compile_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_include_paths("miniupnpc") end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("miniupnpc") end add_default_links({ win_names = { "miniupnpc" }, unix_names = { "miniupnpc" }, }) end, }, nvtt = { compile_settings = function() if not _OPTIONS["with-system-nvtt"] then add_source_include_paths("nvtt") end defines { "NVTT_SHARED=1" } end, link_settings = function() if not _OPTIONS["with-system-nvtt"] then add_source_lib_paths("nvtt") end add_default_links({ win_names = { "nvtt" }, unix_names = { "nvcore", "nvmath", "nvimage", "nvtt" }, osx_names = { "nvcore", "nvmath", "nvimage", "nvtt", "squish" }, dbg_suffix = "", -- for performance we always use the release-mode version }) end, }, openal = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("openal") end end, link_settings = function() if os.istarget("windows") then add_default_lib_paths("openal") end add_default_links({ win_names = { "openal32" }, unix_names = { "openal" }, osx_frameworks = { "OpenAL" }, dbg_suffix = "", no_delayload = 1, -- delayload seems to cause errors on startup }) end, }, opengl = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("opengl") end end, link_settings = function() if os.istarget("windows") then add_default_lib_paths("opengl") end if _OPTIONS["gles"] then add_default_links({ unix_names = { "GLESv2" }, dbg_suffix = "", }) else add_default_links({ win_names = { "opengl32", "gdi32" }, unix_names = { "GL" }, osx_frameworks = { "OpenGL" }, dbg_suffix = "", no_delayload = 1, -- delayload seems to cause errors on startup }) end end, }, sdl = { compile_settings = function() if os.istarget("windows") then includedirs { libraries_dir .. "sdl2/include/SDL" } elseif not _OPTIONS["android"] then -- Support SDL2_CONFIG for overriding the default (pkg-config sdl2) -- i.e. on OSX where it gets set in update-workspaces.sh - sdl_config_path = os.getenv("SDL2_CONFIG") - if sdl_config_path then - pkgconfig.add_includes(nil, sdl_config_path.." --cflags") - else - pkgconfig.add_includes("sdl2") - end + pkgconfig.add_includes("sdl2", os.getenv("SDL2_CONFIG")) end end, link_settings = function() if os.istarget("windows") then add_default_lib_paths("sdl2") elseif not _OPTIONS["android"] then - sdl_config_path = os.getenv("SDL2_CONFIG") - if sdl_config_path then - pkgconfig.add_links(nil, sdl_config_path.." --libs") - else - pkgconfig.add_links("sdl2") - end + pkgconfig.add_links("sdl2", os.getenv("SDL2_CONFIG")) end end, }, spidermonkey = { compile_settings = function() if _OPTIONS["with-system-mozjs38"] then if not _OPTIONS["android"] then pkgconfig.add_includes("mozjs-38") end else if os.istarget("windows") then include_dir = "include-win32" buildoptions { "/FI\"js/RequiredDefines.h\"" } else include_dir = "include-unix" end filter "Debug" sysincludedirs { libraries_source_dir.."spidermonkey/"..include_dir.."-debug" } defines { "DEBUG" } filter "Release" sysincludedirs { libraries_source_dir.."spidermonkey/"..include_dir.."-release" } filter { } end end, link_settings = function() if _OPTIONS["with-system-mozjs38"] then if _OPTIONS["android"] then links { "mozjs-38" } else pkgconfig.add_links("nspr") pkgconfig.add_links("mozjs-38") end else if os.istarget("macosx") then add_default_lib_paths("nspr") links { "nspr4", "plc4", "plds4" } end filter { "Debug", "action:vs2013" } links { "mozjs38-ps-debug-vc120" } filter { "Release", "action:vs2013" } links { "mozjs38-ps-release-vc120" } filter { "Debug", "action:vs2015" } links { "mozjs38-ps-debug-vc140" } filter { "Release", "action:vs2015" } links { "mozjs38-ps-release-vc140" } filter { "Debug", "action:not vs*" } links { "mozjs38-ps-debug" } filter { "Release", "action:not vs*" } links { "mozjs38-ps-release" } filter { } add_source_lib_paths("spidermonkey") end end, }, tinygettext = { compile_settings = function() add_third_party_include_paths("tinygettext") end, }, valgrind = { compile_settings = function() add_source_include_paths("valgrind") end, }, vorbis = { compile_settings = function() if os.istarget("windows") then add_default_include_paths("vorbis") elseif os.istarget("macosx") then add_default_include_paths("libogg") add_default_include_paths("vorbis") end end, link_settings = function() if os.istarget("windows") then add_default_lib_paths("vorbis") elseif os.istarget("macosx") then add_default_lib_paths("libogg") add_default_lib_paths("vorbis") end -- TODO: We need to force linking with these as currently -- they need to be loaded explicitly on execution if os.getversion().description == "OpenBSD" then add_default_links({ unix_names = { "ogg", "vorbis" }, }) end add_default_links({ win_names = { "vorbisfile" }, unix_names = { "vorbisfile" }, osx_names = { "vorbis", "vorbisenc", "vorbisfile", "ogg" }, dbg_suffix = "_d", }) end, }, wxwidgets = { compile_settings = function() if os.istarget("windows") then includedirs { libraries_dir.."wxwidgets/include/msvc" } add_default_include_paths("wxwidgets") else - - -- Support WX_CONFIG for overriding for the default PATH-based wx-config - wx_config_path = os.getenv("WX_CONFIG") - if not wx_config_path then - wx_config_path = "wx-config" - end - - pkgconfig.add_includes(nil, wx_config_path.." --unicode=yes --cxxflags") + -- wxwidgets does not come with a definition file for pkg-config, + -- so we have to use wxwidgets' own config tool + wx_config_path = os.getenv("WX_CONFIG") or "wx-config" + pkgconfig.add_includes(nil, wx_config_path, "--unicode=yes --cxxflags") end end, link_settings = function() if os.istarget("windows") then libdirs { libraries_dir.."wxwidgets/lib/vc_lib" } else - wx_config_path = os.getenv("WX_CONFIG") - if not wx_config_path then - wx_config_path = "wx-config" - end - pkgconfig.add_links(nil, wx_config_path.." --unicode=yes --libs std,gl") + wx_config_path = os.getenv("WX_CONFIG") or "wx-config" + pkgconfig.add_links(nil, wx_config_path, "--unicode=yes --libs std,gl") end end, }, x11 = { + compile_settings = function() + if not os.istarget("windows") and not os.istarget("macosx") then + pkgconfig.add_includes("x11") + end + end, link_settings = function() - add_default_links({ - win_names = { }, - unix_names = { "X11" }, - }) + if not os.istarget("windows") and not os.istarget("macosx") then + pkgconfig.add_links("x11") + end end, }, xcursor = { link_settings = function() add_default_links({ unix_names = { "Xcursor" }, }) end, }, zlib = { compile_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_include_paths("zlib") end end, link_settings = function() if os.istarget("windows") or os.istarget("macosx") then add_default_lib_paths("zlib") end add_default_links({ win_names = { "zlib1" }, unix_names = { "z" }, no_delayload = 1, }) end, }, } -- add a set of external libraries to the project; takes care of -- include / lib path and linking against the import library. -- extern_libs: table of library names [string] -- target_type: String defining the projects kind [string] function project_add_extern_libs(extern_libs, target_type) for i,extern_lib in pairs(extern_libs) do local def = extern_lib_defs[extern_lib] assert(def, "external library " .. extern_lib .. " not defined") if def.compile_settings then def.compile_settings() end -- Linking to external libraries will only be done in the main executable and not in the -- static libraries. Premake would silently skip linking into static libraries for some -- actions anyway (e.g. vs2010). -- On osx using xcode, if this linking would be defined in the static libraries, it would fail to -- link if only dylibs are available. If both *.a and *.dylib are available, it would link statically. -- I couldn't find any problems with that approach. if target_type ~= "StaticLib" and def.link_settings then def.link_settings() end end end Index: ps/trunk/build/premake/pkgconfig/pkgconfig.lua =================================================================== --- ps/trunk/build/premake/pkgconfig/pkgconfig.lua (revision 22301) +++ ps/trunk/build/premake/pkgconfig/pkgconfig.lua (revision 22302) @@ -1,69 +1,77 @@ local m = {} -m._VERSION = "1.0.0-dev" +m._VERSION = "1.1.0-dev" local function os_capture(cmd) return io.popen(cmd, 'r'):read('*a'):gsub("\n", " ") end -function m.add_includes(lib, alternative_cmd) +function m.add_includes(lib, alternative_cmd, alternative_flags) local result if not alternative_cmd then result = os_capture("pkg-config --cflags "..lib) else - result = os_capture(alternative_cmd) + if not alternative_flags then + result = os_capture(alternative_cmd.." --cflags") + else + result = os_capture(alternative_cmd.." "..alternative_flags) + end end -- Small trick: delete the space after -include so that we can detect -- which files have to be force-included without difficulty. result = result:gsub("%-include +(%g+)", "-include%1") local dirs = {} local files = {} local options = {} for w in string.gmatch(result, "[^' ']+") do if string.sub(w,1,2) == "-I" then table.insert(dirs, string.sub(w,3)) elseif string.sub(w,1,8) == "-include" then table.insert(files, string.sub(w,9)) else table.insert(options, w) end end sysincludedirs(dirs) forceincludes(files) buildoptions(options) end -function m.add_links(lib, alternative_cmd) +function m.add_links(lib, alternative_cmd, alternative_flags) local result if not alternative_cmd then result = os_capture("pkg-config --libs "..lib) else - result = os_capture(alternative_cmd) + if not alternative_flags then + result = os_capture(alternative_cmd.." --libs") + else + result = os_capture(alternative_cmd.." "..alternative_flags) + end end -- On OSX, wx-config outputs "-framework foo" instead of "-Wl,-framework,foo" -- which doesn't fare well with the splitting into libs, libdirs and options -- we perform afterwards. result = result:gsub("%-framework +(%g+)", "-Wl,-framework,%1") local libs = {} local dirs = {} local options = {} for w in string.gmatch(result, "[^' ']+") do if string.sub(w,1,2) == "-l" then table.insert(libs, string.sub(w,3)) elseif string.sub(w,1,2) == "-L" then table.insert(dirs, string.sub(w,3)) else table.insert(options, w) end end links(libs) libdirs(dirs) linkoptions(options) end return m Index: ps/trunk/build/premake/premake5.lua =================================================================== --- ps/trunk/build/premake/premake5.lua (revision 22301) +++ ps/trunk/build/premake/premake5.lua (revision 22302) @@ -1,1462 +1,1438 @@ newoption { trigger = "android", description = "Use non-working Android cross-compiling mode" } newoption { trigger = "atlas", description = "Include Atlas scenario editor projects" } newoption { trigger = "coverage", description = "Enable code coverage data collection (GCC only)" } newoption { trigger = "gles", description = "Use non-working OpenGL ES 2.0 mode" } newoption { trigger = "icc", description = "Use Intel C++ Compiler (Linux only; should use either \"--cc icc\" or --without-pch too, and then set CXX=icpc before calling make)" } newoption { trigger = "jenkins-tests", description = "Configure CxxTest to use the XmlPrinter runner which produces Jenkins-compatible output" } newoption { trigger = "minimal-flags", description = "Only set compiler/linker flags that are really needed. Has no effect on Windows builds" } newoption { trigger = "outpath", description = "Location for generated project files" } newoption { trigger = "with-system-mozjs38", description = "Search standard paths for libmozjs38, instead of using bundled copy" } newoption { trigger = "with-system-nvtt", description = "Search standard paths for nvidia-texture-tools library, instead of using bundled copy" } newoption { trigger = "without-audio", description = "Disable use of OpenAL/Ogg/Vorbis APIs" } newoption { trigger = "without-lobby", description = "Disable the use of gloox and the multiplayer lobby" } newoption { trigger = "without-miniupnpc", description = "Disable use of miniupnpc for port forwarding" } newoption { trigger = "without-nvtt", description = "Disable use of NVTT" } newoption { trigger = "without-pch", description = "Disable generation and usage of precompiled headers" } newoption { trigger = "without-tests", description = "Disable generation of test projects" } -- OS X specific options newoption { trigger = "macosx-bundle", description = "Enable OSX bundle, the argument is the bundle identifier string (e.g. com.wildfiregames.0ad)" } newoption { trigger = "macosx-version-min", description = "Set minimum required version of the OS X API, the build will possibly fail if an older SDK is used, while newer API functions will be weakly linked (i.e. resolved at runtime)" } newoption { trigger = "sysroot", description = "Set compiler system root path, used for building against a non-system SDK. For example /usr/local becomes SYSROOT/user/local" } -- Windows specific options newoption { trigger = "build-shared-glooxwrapper", description = "Rebuild glooxwrapper DLL for Windows. Requires the same compiler version that gloox was built with" } newoption { trigger = "use-shared-glooxwrapper", description = "Use prebuilt glooxwrapper DLL for Windows" } newoption { trigger = "large-address-aware", description = "Make the executable large address aware. Do not use for development, in order to spot memory issues easily" } -- Install options newoption { trigger = "bindir", description = "Directory for executables (typically '/usr/games'); default is to be relocatable" } newoption { trigger = "datadir", description = "Directory for data files (typically '/usr/share/games/0ad'); default is ../data/ relative to executable" } newoption { trigger = "libdir", description = "Directory for libraries (typically '/usr/lib/games/0ad'); default is ./ relative to executable" } -- Root directory of project checkout relative to this .lua file rootdir = "../.." dofile("extern_libs5.lua") -- detect compiler for non-Windows if os.istarget("macosx") then cc = "clang" elseif os.istarget("linux") and _OPTIONS["icc"] then cc = "icc" elseif not os.istarget("windows") then cc = os.getenv("CC") if cc == nil or cc == "" then local hasgcc = os.execute("which gcc > .gccpath") local f = io.open(".gccpath", "r") local gccpath = f:read("*line") f:close() os.execute("rm .gccpath") if gccpath == nil then cc = "clang" else cc = "gcc" end end end -- detect CPU architecture (simplistic, currently only supports x86, amd64 and ARM) arch = "x86" if _OPTIONS["android"] then arch = "arm" elseif os.istarget("windows") then if os.getenv("PROCESSOR_ARCHITECTURE") == "amd64" or os.getenv("PROCESSOR_ARCHITEW6432") == "amd64" then arch = "amd64" end else arch = os.getenv("HOSTTYPE") if arch == "x86_64" or arch == "amd64" then arch = "amd64" else os.execute(cc .. " -dumpmachine > .gccmachine.tmp") local f = io.open(".gccmachine.tmp", "r") local machine = f:read("*line") f:close() if string.find(machine, "x86_64") == 1 or string.find(machine, "amd64") == 1 then arch = "amd64" elseif string.find(machine, "i.86") == 1 then arch = "x86" elseif string.find(machine, "arm") == 1 then arch = "arm" elseif string.find(machine, "aarch64") == 1 then arch = "aarch64" else print("WARNING: Cannot determine architecture from GCC, assuming x86") end end end -- Set up the Workspace workspace "pyrogenesis" targetdir(rootdir.."/binaries/system") libdirs(rootdir.."/binaries/system") if not _OPTIONS["outpath"] then error("You must specify the 'outpath' parameter") end location(_OPTIONS["outpath"]) configurations { "Release", "Debug" } source_root = rootdir.."/source/" -- default for most projects - overridden by local in others -- Rationale: projects should not have any additional include paths except for -- those required by external libraries. Instead, we should always write the -- full relative path, e.g. #include "maths/Vector3d.h". This avoids confusion -- ("which file is meant?") and avoids enormous include path lists. -- projects: engine static libs, main exe, atlas, atlas frontends, test. -------------------------------------------------------------------------------- -- project helper functions -------------------------------------------------------------------------------- function project_set_target(project_name) -- Note: On Windows, ".exe" is added on the end, on unices the name is used directly local obj_dir_prefix = _OPTIONS["outpath"].."/obj/"..project_name.."_" filter "Debug" objdir(obj_dir_prefix.."Debug") targetsuffix("_dbg") filter "Release" objdir(obj_dir_prefix.."Release") filter { } end function project_set_build_flags() editandcontinue "Off" if not _OPTIONS["minimal-flags"] then symbols "On" end if cc ~= "icc" and (os.istarget("windows") or not _OPTIONS["minimal-flags"]) then -- adds the -Wall compiler flag warnings "Extra" -- this causes far too many warnings/remarks on ICC end -- disable Windows debug heap, since it makes malloc/free hugely slower when -- running inside a debugger if os.istarget("windows") then debugenvs { "_NO_DEBUG_HEAP=1" } end filter "Debug" defines { "DEBUG" } filter "Release" if os.istarget("windows") or not _OPTIONS["minimal-flags"] then optimize "Speed" end defines { "NDEBUG", "CONFIG_FINAL=1" } filter { } if _OPTIONS["gles"] then defines { "CONFIG2_GLES=1" } end if _OPTIONS["without-audio"] then defines { "CONFIG2_AUDIO=0" } end if _OPTIONS["without-nvtt"] then defines { "CONFIG2_NVTT=0" } end if _OPTIONS["without-lobby"] then defines { "CONFIG2_LOBBY=0" } end if _OPTIONS["without-miniupnpc"] then defines { "CONFIG2_MINIUPNPC=0" } end -- required for the lowlevel library. must be set from all projects that use it, otherwise it assumes it is -- being used as a DLL (which is currently not the case in 0ad) defines { "LIB_STATIC_LINK" } -- various platform-specific build flags if os.istarget("windows") then flags { "MultiProcessorCompile" } -- use native wchar_t type (not typedef to unsigned short) nativewchar "on" else -- *nix -- TODO, FIXME: This check is incorrect because it means that some additional flags will be added inside the "else" branch if the -- compiler is ICC and minimal-flags is specified (ticket: #2994) if cc == "icc" and not _OPTIONS["minimal-flags"] then buildoptions { "-w1", -- "-Wabi", -- "-Wp64", -- complains about OBJECT_TO_JSVAL which is annoying "-Wpointer-arith", "-Wreturn-type", -- "-Wshadow", "-Wuninitialized", "-Wunknown-pragmas", "-Wunused-function", "-wd1292" -- avoid lots of 'attribute "__nonnull__" ignored' } filter "Debug" buildoptions { "-O0" } -- ICC defaults to -O2 filter { } if os.istarget("macosx") then linkoptions { "-multiply_defined","suppress" } end else -- exclude most non-essential build options for minimal-flags if not _OPTIONS["minimal-flags"] then buildoptions { -- enable most of the standard warnings "-Wno-switch", -- enumeration value not handled in switch (this is sometimes useful, but results in lots of noise) "-Wno-reorder", -- order of initialization list in constructors (lots of noise) "-Wno-invalid-offsetof", -- offsetof on non-POD types (see comment in renderer/PatchRData.cpp) "-Wextra", "-Wno-missing-field-initializers", -- (this is common in external headers we can't fix) -- add some other useful warnings that need to be enabled explicitly "-Wunused-parameter", "-Wredundant-decls", -- (useful for finding some multiply-included header files) -- "-Wformat=2", -- (useful sometimes, but a bit noisy, so skip it by default) -- "-Wcast-qual", -- (useful for checking const-correctness, but a bit noisy, so skip it by default) "-Wnon-virtual-dtor", -- (sometimes noisy but finds real bugs) "-Wundef", -- (useful for finding macro name typos) -- enable security features (stack checking etc) that shouldn't have -- a significant effect on performance and can catch bugs "-fstack-protector-all", "-U_FORTIFY_SOURCE", -- (avoid redefinition warning if already defined) "-D_FORTIFY_SOURCE=2", -- always enable strict aliasing (useful in debug builds because of the warnings) "-fstrict-aliasing", -- don't omit frame pointers (for now), because performance will be impacted -- negatively by the way this breaks profilers more than it will be impacted -- positively by the optimisation "-fno-omit-frame-pointer" } if not _OPTIONS["without-pch"] then buildoptions { -- do something (?) so that ccache can handle compilation with PCH enabled -- (ccache 3.1+ also requires CCACHE_SLOPPINESS=time_macros for this to work) "-fpch-preprocess" } end if os.istarget("linux") or os.istarget("bsd") then buildoptions { "-fPIC" } linkoptions { "-Wl,--no-undefined", "-Wl,--as-needed", "-Wl,-z,relro" } end if arch == "x86" then buildoptions { -- To support intrinsics like __sync_bool_compare_and_swap on x86 -- we need to set -march to something that supports them (i686). -- We use pentium3 to also enable other features like mmx and sse, -- while tuning for generic to have good performance on every -- supported CPU. -- Note that all these features are already supported on amd64. "-march=pentium3 -mtune=generic" } end end buildoptions { -- Enable C++11 standard. "-std=c++0x" } if arch == "arm" then -- disable warnings about va_list ABI change and use -- compile-time flags for futher configuration. buildoptions { "-Wno-psabi" } if _OPTIONS["android"] then -- Android uses softfp, so we should too. buildoptions { "-mfloat-abi=softfp" } end end if _OPTIONS["coverage"] then buildoptions { "-fprofile-arcs", "-ftest-coverage" } links { "gcov" } end -- We don't want to require SSE2 everywhere yet, but OS X headers do -- require it (and Intel Macs always have it) so enable it here if os.istarget("macosx") then buildoptions { "-msse2" } end -- Check if SDK path should be used if _OPTIONS["sysroot"] then buildoptions { "-isysroot " .. _OPTIONS["sysroot"] } linkoptions { "-Wl,-syslibroot," .. _OPTIONS["sysroot"] } end -- On OS X, sometimes we need to specify the minimum API version to use if _OPTIONS["macosx-version-min"] then buildoptions { "-mmacosx-version-min=" .. _OPTIONS["macosx-version-min"] } -- clang and llvm-gcc look at mmacosx-version-min to determine link target -- and CRT version, and use it to set the macosx_version_min linker flag linkoptions { "-mmacosx-version-min=" .. _OPTIONS["macosx-version-min"] } end -- Check if we're building a bundle if _OPTIONS["macosx-bundle"] then defines { "BUNDLE_IDENTIFIER=" .. _OPTIONS["macosx-bundle"] } end -- On OS X, force using libc++ since it has better C++11 support, -- now required by the game if os.istarget("macosx") then buildoptions { "-stdlib=libc++" } linkoptions { "-stdlib=libc++" } end end buildoptions { -- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with -- Windows - they should be exported explicitly with __attribute__ ((visibility ("default"))) "-fvisibility=hidden" } if _OPTIONS["bindir"] then defines { "INSTALLED_BINDIR=" .. _OPTIONS["bindir"] } end if _OPTIONS["datadir"] then defines { "INSTALLED_DATADIR=" .. _OPTIONS["datadir"] } end if _OPTIONS["libdir"] then defines { "INSTALLED_LIBDIR=" .. _OPTIONS["libdir"] } end if os.istarget("linux") or os.istarget("bsd") then -- To use our local shared libraries, they need to be found in the -- runtime dynamic linker path. Add their path to -rpath. if _OPTIONS["libdir"] then linkoptions {"-Wl,-rpath," .. _OPTIONS["libdir"] } else -- On FreeBSD we need to allow use of $ORIGIN if os.istarget("bsd") then linkoptions { "-Wl,-z,origin" } end -- Adding the executable path and taking care of correct escaping if _ACTION == "gmake" then linkoptions { "-Wl,-rpath,'$$ORIGIN'" } elseif _ACTION == "codeblocks" then linkoptions { "-Wl,-R\\\\$$$ORIGIN" } end end end end end --- add X11 includes paths after all the others so they don't conflict with --- bundled libs -function project_add_x11_dirs() - if not os.istarget("windows") and not os.istarget("macosx") then - -- X11 includes may be installed in one of a gadzillion of five places - -- Famous last words: "You can't include too much! ;-)" - sysincludedirs { - "/usr/X11R6/include/X11", - "/usr/X11R6/include", - "/usr/local/include/X11", - "/usr/local/include", - "/usr/include/X11" - } - libdirs { "/usr/X11R6/lib" } - end -end - -- create a project and set the attributes that are common to all projects. function project_create(project_name, target_type) project(project_name) language "C++" kind(target_type) filter "action:vs2013" toolset "v120_xp" filter "action:vs2015" toolset "v140_xp" filter {} project_set_target(project_name) project_set_build_flags() end -- OSX creates a .app bundle if the project type of the main application is set to "WindowedApp". -- We don't want this because this bundle would be broken (it lacks all the resources and external dependencies, Info.plist etc...) -- Windows opens a console in the background if it's set to ConsoleApp, which is not what we want. -- I didn't check if this setting matters for linux, but WindowedApp works there. function get_main_project_target_type() if _OPTIONS["android"] then return "SharedLib" elseif os.istarget("macosx") then return "ConsoleApp" else return "WindowedApp" end end -- source_root: rel_source_dirs and rel_include_dirs are relative to this directory -- rel_source_dirs: A table of subdirectories. All source files in these directories are added. -- rel_include_dirs: A table of subdirectories to be included. -- extra_params: table including zero or more of the following: -- * no_pch: If specified, no precompiled headers are used for this project. -- * pch_dir: If specified, this directory will be used for precompiled headers instead of the default -- /pch//. -- * extra_files: table of filenames (relative to source_root) to add to project -- * extra_links: table of library names to add to link step function project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params) for i,v in pairs(rel_source_dirs) do local prefix = source_root..v.."/" files { prefix.."*.cpp", prefix.."*.h", prefix.."*.inl", prefix.."*.js", prefix.."*.asm", prefix.."*.mm" } end -- Put the project-specific PCH directory at the start of the -- include path, so '#include "precompiled.h"' will look in -- there first local pch_dir if not extra_params["pch_dir"] then pch_dir = source_root .. "pch/" .. project().name .. "/" else pch_dir = extra_params["pch_dir"] end includedirs { pch_dir } -- Precompiled Headers -- rationale: we need one PCH per static lib, since one global header would -- increase dependencies. To that end, we can either include them as -- "projectdir/precompiled.h", or add "source/PCH/projectdir" to the -- include path and put the PCH there. The latter is better because -- many projects contain several dirs and it's unclear where there the -- PCH should be stored. This way is also a bit easier to use in that -- source files always include "precompiled.h". -- Notes: -- * Visual Assist manages to use the project include path and can -- correctly open these files from the IDE. -- * precompiled.cpp (needed to "Create" the PCH) also goes in -- the abovementioned dir. if (not _OPTIONS["without-pch"] and not extra_params["no_pch"]) then filter "action:vs*" pchheader("precompiled.h") filter "action:xcode*" pchheader("../"..pch_dir.."precompiled.h") filter { "action:not vs*", "action:not xcode*" } pchheader(pch_dir.."precompiled.h") filter {} pchsource(pch_dir.."precompiled.cpp") defines { "USING_PCH" } files { pch_dir.."precompiled.h", pch_dir.."precompiled.cpp" } else flags { "NoPCH" } end -- next is source root dir, for absolute (nonrelative) includes -- (e.g. "lib/precompiled.h") includedirs { source_root } for i,v in pairs(rel_include_dirs) do includedirs { source_root .. v } end if extra_params["extra_files"] then for i,v in pairs(extra_params["extra_files"]) do -- .rc files are only needed on Windows if path.getextension(v) ~= ".rc" or os.istarget("windows") then files { source_root .. v } end end end if extra_params["extra_links"] then links { extra_params["extra_links"] } end end -- Add command-line options to set up the manifest dependencies for Windows -- (See lib/sysdep/os/win/manifest.cpp) function project_add_manifest() linkoptions { "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df'\"" } end -------------------------------------------------------------------------------- -- engine static libraries -------------------------------------------------------------------------------- -- the engine is split up into several static libraries. this eases separate -- distribution of those components, reduces dependencies a bit, and can -- also speed up builds. -- more to the point, it is necessary to efficiently support a separate -- test executable that also includes much of the game code. -- names of all static libs created. automatically added to the -- main app project later (see explanation at end of this file) static_lib_names = {} static_lib_names_debug = {} static_lib_names_release = {} -- set up one of the static libraries into which the main engine code is split. -- extra_params: -- no_default_link: If specified, linking won't be done by default. -- For the rest of extra_params, see project_add_contents(). -- note: rel_source_dirs and rel_include_dirs are relative to global source_root. function setup_static_lib_project (project_name, rel_source_dirs, extern_libs, extra_params) local target_type = "StaticLib" project_create(project_name, target_type) project_add_contents(source_root, rel_source_dirs, {}, extra_params) project_add_extern_libs(extern_libs, target_type) - project_add_x11_dirs() if not extra_params["no_default_link"] then table.insert(static_lib_names, project_name) end if os.istarget("windows") then rtti "off" elseif os.istarget("macosx") and _OPTIONS["macosx-version-min"] then xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] } end end function setup_third_party_static_lib_project (project_name, rel_source_dirs, extern_libs, extra_params) setup_static_lib_project(project_name, rel_source_dirs, extern_libs, extra_params) includedirs { source_root .. "third_party/" .. project_name .. "/include/" } end function setup_shared_lib_project (project_name, rel_source_dirs, extern_libs, extra_params) local target_type = "SharedLib" project_create(project_name, target_type) project_add_contents(source_root, rel_source_dirs, {}, extra_params) project_add_extern_libs(extern_libs, target_type) - project_add_x11_dirs() if not extra_params["no_default_link"] then table.insert(static_lib_names, project_name) end if os.istarget("windows") then rtti "off" links { "delayimp" } elseif os.istarget("macosx") and _OPTIONS["macosx-version-min"] then xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] } end end -- this is where the source tree is chopped up into static libs. -- can be changed very easily; just copy+paste a new setup_static_lib_project, -- or remove existing ones. static libs are automagically added to -- main_exe link step. function setup_all_libs () -- relative to global source_root. local source_dirs = {} -- names of external libraries used (see libraries_dir comment) local extern_libs = {} source_dirs = { "network", } extern_libs = { "spidermonkey", "enet", "boost", -- dragged in via server->simulation.h->random } if not _OPTIONS["without-miniupnpc"] then table.insert(extern_libs, "miniupnpc") end setup_static_lib_project("network", source_dirs, extern_libs, {}) source_dirs = { "third_party/tinygettext/src", } extern_libs = { "iconv", "boost", } setup_third_party_static_lib_project("tinygettext", source_dirs, extern_libs, { } ) -- it's an external library and we don't want to modify its source to fix warnings, so we just disable them to avoid noise in the compile output filter "action:vs*" buildoptions { "/wd4127", "/wd4309", "/wd4800", "/wd4100", "/wd4996", "/wd4099", "/wd4503" } filter {} if not _OPTIONS["without-lobby"] then source_dirs = { "lobby", "lobby/scripting", "i18n", "third_party/encryption" } extern_libs = { "spidermonkey", "boost", "enet", "gloox", "icu", "iconv", "libsodium", "tinygettext" } setup_static_lib_project("lobby", source_dirs, extern_libs, {}) if _OPTIONS["use-shared-glooxwrapper"] and not _OPTIONS["build-shared-glooxwrapper"] then table.insert(static_lib_names_debug, "glooxwrapper_dbg") table.insert(static_lib_names_release, "glooxwrapper") else source_dirs = { "lobby/glooxwrapper", } extern_libs = { "boost", "gloox", } if _OPTIONS["build-shared-glooxwrapper"] then setup_shared_lib_project("glooxwrapper", source_dirs, extern_libs, {}) else setup_static_lib_project("glooxwrapper", source_dirs, extern_libs, {}) end end else source_dirs = { "lobby/scripting", "third_party/encryption" } extern_libs = { "spidermonkey", "boost", "libsodium" } setup_static_lib_project("lobby", source_dirs, extern_libs, {}) files { source_root.."lobby/Globals.cpp" } end source_dirs = { "simulation2", "simulation2/components", "simulation2/helpers", "simulation2/scripting", "simulation2/serialization", "simulation2/system", "simulation2/testcomponents", } extern_libs = { "boost", "opengl", "spidermonkey", } setup_static_lib_project("simulation2", source_dirs, extern_libs, {}) source_dirs = { "scriptinterface", "scriptinterface/third_party" } extern_libs = { "boost", "spidermonkey", "valgrind", "sdl", } setup_static_lib_project("scriptinterface", source_dirs, extern_libs, {}) source_dirs = { "ps", "ps/scripting", "network/scripting", "ps/GameSetup", "ps/XML", "soundmanager", "soundmanager/data", "soundmanager/items", "soundmanager/scripting", "maths", "maths/scripting", "i18n", "i18n/scripting", "third_party/cppformat", } extern_libs = { "spidermonkey", "sdl", -- key definitions "libxml2", "opengl", "zlib", "boost", "enet", "libcurl", "tinygettext", "icu", "iconv", "libsodium", } if not _OPTIONS["without-audio"] then table.insert(extern_libs, "openal") table.insert(extern_libs, "vorbis") end setup_static_lib_project("engine", source_dirs, extern_libs, {}) source_dirs = { "graphics", "graphics/scripting", "renderer", "renderer/scripting", "third_party/mikktspace" } extern_libs = { "opengl", "sdl", -- key definitions "spidermonkey", -- for graphics/scripting "boost" } if not _OPTIONS["without-nvtt"] then table.insert(extern_libs, "nvtt") end setup_static_lib_project("graphics", source_dirs, extern_libs, {}) source_dirs = { "tools/atlas/GameInterface", "tools/atlas/GameInterface/Handlers" } extern_libs = { "boost", "sdl", -- key definitions "opengl", "spidermonkey" } setup_static_lib_project("atlas", source_dirs, extern_libs, {}) source_dirs = { "gui", "gui/scripting", "i18n" } extern_libs = { "spidermonkey", "sdl", -- key definitions "opengl", "boost", "enet", "tinygettext", "icu", "iconv", } if not _OPTIONS["without-audio"] then table.insert(extern_libs, "openal") end setup_static_lib_project("gui", source_dirs, extern_libs, {}) source_dirs = { "lib", "lib/adts", "lib/allocators", "lib/external_libraries", "lib/file", "lib/file/archive", "lib/file/common", "lib/file/io", "lib/file/vfs", "lib/pch", "lib/posix", "lib/res", "lib/res/graphics", "lib/sysdep", "lib/tex" } extern_libs = { "boost", "sdl", "openal", "opengl", "libpng", "zlib", "valgrind", "cxxtest", } -- CPU architecture-specific if arch == "amd64" then table.insert(source_dirs, "lib/sysdep/arch/amd64"); table.insert(source_dirs, "lib/sysdep/arch/x86_x64"); elseif arch == "x86" then table.insert(source_dirs, "lib/sysdep/arch/ia32"); table.insert(source_dirs, "lib/sysdep/arch/x86_x64"); elseif arch == "arm" then table.insert(source_dirs, "lib/sysdep/arch/arm"); elseif arch == "aarch64" then table.insert(source_dirs, "lib/sysdep/arch/aarch64"); end -- OS-specific sysdep_dirs = { linux = { "lib/sysdep/os/linux", "lib/sysdep/os/unix" }, -- note: RC file must be added to main_exe project. -- note: don't add "lib/sysdep/os/win/aken.cpp" because that must be compiled with the DDK. windows = { "lib/sysdep/os/win", "lib/sysdep/os/win/wposix", "lib/sysdep/os/win/whrt" }, macosx = { "lib/sysdep/os/osx", "lib/sysdep/os/unix" }, bsd = { "lib/sysdep/os/bsd", "lib/sysdep/os/unix", "lib/sysdep/os/unix/x" }, } for i,v in pairs(sysdep_dirs[os.target()]) do table.insert(source_dirs, v); end if os.istarget("linux") then if _OPTIONS["android"] then table.insert(source_dirs, "lib/sysdep/os/android") else table.insert(source_dirs, "lib/sysdep/os/unix/x") end end -- On OSX, disable precompiled headers because C++ files and Objective-C++ files are -- mixed in this project. To fix that, we would need per-file basis configuration which -- is not yet supported by the gmake action in premake. We should look into using gmake2. extra_params = {} if os.istarget("macosx") then extra_params = { no_pch = 1 } end -- runtime-library-specific if _ACTION == "vs2013" or _ACTION == "vs2015" then table.insert(source_dirs, "lib/sysdep/rtl/msc"); else table.insert(source_dirs, "lib/sysdep/rtl/gcc"); end setup_static_lib_project("lowlevel", source_dirs, extern_libs, extra_params) -- Third-party libraries that are built as part of the main project, -- not built externally and then linked source_dirs = { "third_party/mongoose", } extern_libs = { } setup_static_lib_project("mongoose", source_dirs, extern_libs, { no_pch = 1 }) -- CxxTest mock function support extern_libs = { "boost", "cxxtest", } -- 'real' implementations, to be linked against the main executable -- (files are added manually and not with setup_static_lib_project -- because not all files in the directory are included) setup_static_lib_project("mocks_real", {}, extern_libs, { no_default_link = 1, no_pch = 1 }) files { "mocks/*.h", source_root.."mocks/*_real.cpp" } -- 'test' implementations, to be linked against the test executable setup_static_lib_project("mocks_test", {}, extern_libs, { no_default_link = 1, no_pch = 1 }) files { source_root.."mocks/*.h", source_root.."mocks/*_test.cpp" } end -------------------------------------------------------------------------------- -- main EXE -------------------------------------------------------------------------------- -- used for main EXE as well as test used_extern_libs = { "opengl", "sdl", "libpng", "zlib", "spidermonkey", "libxml2", "boost", "cxxtest", "comsuppw", "enet", "libcurl", "tinygettext", "icu", "iconv", "libsodium", "valgrind", } if not os.istarget("windows") and not _OPTIONS["android"] and not os.istarget("macosx") then -- X11 should only be linked on *nix table.insert(used_extern_libs, "x11") table.insert(used_extern_libs, "xcursor") end if not _OPTIONS["without-audio"] then table.insert(used_extern_libs, "openal") table.insert(used_extern_libs, "vorbis") end if not _OPTIONS["without-nvtt"] then table.insert(used_extern_libs, "nvtt") end if not _OPTIONS["without-lobby"] then table.insert(used_extern_libs, "gloox") end if not _OPTIONS["without-miniupnpc"] then table.insert(used_extern_libs, "miniupnpc") end -- Bundles static libs together with main.cpp and builds game executable. function setup_main_exe () local target_type = get_main_project_target_type() project_create("pyrogenesis", target_type) filter "system:not macosx" linkgroups 'On' filter {} links { "mocks_real" } local extra_params = { extra_files = { "main.cpp" }, no_pch = 1 } project_add_contents(source_root, {}, {}, extra_params) project_add_extern_libs(used_extern_libs, target_type) - project_add_x11_dirs() dependson { "Collada" } -- Platform Specifics if os.istarget("windows") then files { source_root.."lib/sysdep/os/win/icon.rc" } -- from "lowlevel" static lib; must be added here to be linked in files { source_root.."lib/sysdep/os/win/error_dialog.rc" } rtti "off" linkoptions { -- wraps main thread in a __try block(see wseh.cpp). replace with mainCRTStartup if that's undesired. "/ENTRY:wseh_EntryPoint", -- see wstartup.h "/INCLUDE:_wstartup_InitAndRegisterShutdown", -- allow manual unload of delay-loaded DLLs "/DELAY:UNLOAD", } -- allow the executable to use more than 2GB of RAM. -- this should not be enabled during development, so that memory issues are easily spotted. if _OPTIONS["large-address-aware"] then linkoptions { "/LARGEADDRESSAWARE" } end -- see manifest.cpp project_add_manifest() elseif os.istarget("linux") or os.istarget("bsd") then if not _OPTIONS["android"] and not (os.getversion().description == "OpenBSD") then links { "rt" } end if _OPTIONS["android"] then -- NDK's STANDALONE-TOOLCHAIN.html says this is required linkoptions { "-Wl,--fix-cortex-a8" } links { "log" } end if os.istarget("linux") or os.getversion().description == "GNU/kFreeBSD" then links { -- Dynamic libraries (needed for linking for gold) "dl", } elseif os.istarget("bsd") then links { -- Needed for backtrace* on BSDs "execinfo", } end -- Threading support buildoptions { "-pthread" } if not _OPTIONS["android"] then linkoptions { "-pthread" } end -- For debug_resolve_symbol filter "Debug" linkoptions { "-rdynamic" } filter { } elseif os.istarget("macosx") then links { "pthread" } links { "ApplicationServices.framework", "Cocoa.framework", "CoreFoundation.framework" } if _OPTIONS["macosx-version-min"] then xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] } end end end -------------------------------------------------------------------------------- -- atlas -------------------------------------------------------------------------------- -- setup a typical Atlas component project -- extra_params, rel_source_dirs and rel_include_dirs: as in project_add_contents; function setup_atlas_project(project_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params) local source_root = rootdir.."/source/tools/atlas/" .. project_name .. "/" project_create(project_name, target_type) -- if not specified, the default for atlas pch files is in the project root. if not extra_params["pch_dir"] then extra_params["pch_dir"] = source_root end project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params) project_add_extern_libs(extern_libs, target_type) - project_add_x11_dirs() -- Platform Specifics if os.istarget("windows") then -- Link to required libraries links { "winmm", "comctl32", "rpcrt4", "delayimp", "ws2_32" } elseif os.istarget("linux") or os.istarget("bsd") then buildoptions { "-rdynamic", "-fPIC" } linkoptions { "-fPIC", "-rdynamic" } -- warnings triggered by wxWidgets buildoptions { "-Wno-unused-local-typedefs" } elseif os.istarget("macosx") then -- install_name settings aren't really supported yet by premake, but there are plans for the future. -- we currently use this hack to work around some bugs with wrong install_names. if target_type == "SharedLib" then if _OPTIONS["macosx-bundle"] then -- If we're building a bundle, it will be in ../Frameworks filter "Debug" linkoptions { "-install_name @executable_path/../Frameworks/lib"..project_name.."_dbg.dylib" } filter "Release" linkoptions { "-install_name @executable_path/../Frameworks/lib"..project_name..".dylib" } filter { } else filter "Debug" linkoptions { "-install_name @executable_path/lib"..project_name.."_dbg.dylib" } filter "Release" linkoptions { "-install_name @executable_path/lib"..project_name..".dylib" } filter { } end end end end -- build all Atlas component projects function setup_atlas_projects() setup_atlas_project("AtlasObject", "StaticLib", { -- src ".", "../../../third_party/jsonspirit" },{ -- include "../../../third_party/jsonspirit" },{ -- extern_libs "boost", "iconv", "libxml2", "wxwidgets" },{ -- extra_params no_pch = 1 }) atlas_src = { "ActorEditor", "CustomControls/Buttons", "CustomControls/Canvas", "CustomControls/ColorDialog", "CustomControls/DraggableListCtrl", "CustomControls/EditableListCtrl", "CustomControls/FileHistory", "CustomControls/HighResTimer", "CustomControls/MapDialog", "CustomControls/SnapSplitterWindow", "CustomControls/VirtualDirTreeCtrl", "CustomControls/Windows", "General", "General/VideoRecorder", "Misc", "ScenarioEditor", "ScenarioEditor/Sections/Common", "ScenarioEditor/Sections/Cinema", "ScenarioEditor/Sections/Environment", "ScenarioEditor/Sections/Map", "ScenarioEditor/Sections/Object", "ScenarioEditor/Sections/Player", "ScenarioEditor/Sections/Terrain", "ScenarioEditor/Tools", "ScenarioEditor/Tools/Common", } atlas_extra_links = { "AtlasObject" } atlas_extern_libs = { "boost", "comsuppw", "iconv", "libxml2", "sdl", -- key definitions "wxwidgets", "zlib", } if not os.istarget("windows") and not os.istarget("macosx") then -- X11 should only be linked on *nix table.insert(atlas_extern_libs, "x11") end setup_atlas_project("AtlasUI", "SharedLib", atlas_src, { -- include "..", "CustomControls", "Misc" }, atlas_extern_libs, { -- extra_params pch_dir = rootdir.."/source/tools/atlas/AtlasUI/Misc/", no_pch = false, extra_links = atlas_extra_links, extra_files = { "Misc/atlas.rc" } }) end -- Atlas 'frontend' tool-launching projects function setup_atlas_frontend_project (project_name) local target_type = get_main_project_target_type() project_create(project_name, target_type) - project_add_x11_dirs() local source_root = rootdir.."/source/tools/atlas/AtlasFrontends/" files { source_root..project_name..".cpp" } if os.istarget("windows") then files { source_root..project_name..".rc" } end includedirs { source_root .. ".." } -- Platform Specifics if os.istarget("windows") then -- see manifest.cpp project_add_manifest() else -- Non-Windows, = Unix links { "AtlasObject" } end links { "AtlasUI" } end function setup_atlas_frontends() setup_atlas_frontend_project("ActorEditor") end -------------------------------------------------------------------------------- -- collada -------------------------------------------------------------------------------- function setup_collada_project(project_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params) project_create(project_name, target_type) local source_root = source_root.."collada/" extra_params["pch_dir"] = source_root project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params) project_add_extern_libs(extern_libs, target_type) - project_add_x11_dirs() -- Platform Specifics if os.istarget("windows") then characterset "MBCS" elseif os.istarget("linux") then defines { "LINUX" } links { "dl", } -- FCollada is not aliasing-safe, so disallow dangerous optimisations -- (TODO: It'd be nice to fix FCollada, but that looks hard) buildoptions { "-fno-strict-aliasing" } buildoptions { "-rdynamic" } linkoptions { "-rdynamic" } elseif os.istarget("bsd") then if os.getversion().description == "OpenBSD" then links { "c", } end if os.getversion().description == "GNU/kFreeBSD" then links { "dl", } end buildoptions { "-fno-strict-aliasing" } buildoptions { "-rdynamic" } linkoptions { "-rdynamic" } elseif os.istarget("macosx") then -- define MACOS-something? -- install_name settings aren't really supported yet by premake, but there are plans for the future. -- we currently use this hack to work around some bugs with wrong install_names. if target_type == "SharedLib" then if _OPTIONS["macosx-bundle"] then -- If we're building a bundle, it will be in ../Frameworks linkoptions { "-install_name @executable_path/../Frameworks/lib"..project_name..".dylib" } else linkoptions { "-install_name @executable_path/lib"..project_name..".dylib" } end end buildoptions { "-fno-strict-aliasing" } -- On OSX, fcollada uses a few utility functions from coreservices links { "CoreServices.framework" } end end -- build all Collada component projects function setup_collada_projects() setup_collada_project("Collada", "SharedLib", { -- src "." },{ -- include },{ -- extern_libs "fcollada", "iconv", "libxml2" },{ -- extra_params }) end -------------------------------------------------------------------------------- -- tests -------------------------------------------------------------------------------- function setup_tests() local cxxtest = require "cxxtest" if os.istarget("windows") then cxxtest.setpath(rootdir.."/build/bin/cxxtestgen.exe") else cxxtest.setpath(rootdir.."/libraries/source/cxxtest-4.4/bin/cxxtestgen") end local runner = "ErrorPrinter" if _OPTIONS["jenkins-tests"] then runner = "XmlPrinter" end local includefiles = { -- Precompiled headers - the header is added to all generated .cpp files -- note that the header isn't actually precompiled here, only #included -- so that the build stage can use it as a precompiled header. "precompiled.h", -- This is required to build against SDL 2.0.4 on Windows. "lib/external_libraries/libsdl.h", } cxxtest.init(source_root, true, runner, includefiles) local target_type = get_main_project_target_type() project_create("test", target_type) -- Find header files in 'test' subdirectories local all_files = os.matchfiles(source_root .. "**/tests/*.h") local test_files = {} for i,v in pairs(all_files) do -- Don't include sysdep tests on the wrong sys -- Don't include Atlas tests unless Atlas is being built if not (string.find(v, "/sysdep/os/win/") and not os.istarget("windows")) and not (string.find(v, "/tools/atlas/") and not _OPTIONS["atlas"]) and not (string.find(v, "/sysdep/arch/x86_x64/") and ((arch ~= "amd64") or (arch ~= "x86"))) then table.insert(test_files, v) end end cxxtest.configure_project(test_files) filter "system:not macosx" linkgroups 'On' filter {} links { static_lib_names } filter "Debug" links { static_lib_names_debug } filter "Release" links { static_lib_names_release } filter { } links { "mocks_test" } if _OPTIONS["atlas"] then links { "AtlasObject" } project_add_extern_libs({"wxwidgets"}, target_type) end extra_params = { extra_files = { "test_setup.cpp" }, } project_add_contents(source_root, {}, {}, extra_params) project_add_extern_libs(used_extern_libs, target_type) - project_add_x11_dirs() dependson { "Collada" } -- TODO: should fix the duplication between this OS-specific linking -- code, and the similar version in setup_main_exe if os.istarget("windows") then -- from "lowlevel" static lib; must be added here to be linked in files { source_root.."lib/sysdep/os/win/error_dialog.rc" } rtti "off" -- see wstartup.h linkoptions { "/INCLUDE:_wstartup_InitAndRegisterShutdown" } -- Enables console for the TEST project on Windows linkoptions { "/SUBSYSTEM:CONSOLE" } project_add_manifest() elseif os.istarget("linux") or os.istarget("bsd") then if not _OPTIONS["android"] and not (os.getversion().description == "OpenBSD") then links { "rt" } end if _OPTIONS["android"] then -- NDK's STANDALONE-TOOLCHAIN.html says this is required linkoptions { "-Wl,--fix-cortex-a8" } end if os.istarget("linux") or os.getversion().description == "GNU/kFreeBSD" then links { -- Dynamic libraries (needed for linking for gold) "dl", } elseif os.istarget("bsd") then links { -- Needed for backtrace* on BSDs "execinfo", } end -- Threading support buildoptions { "-pthread" } if not _OPTIONS["android"] then linkoptions { "-pthread" } end -- For debug_resolve_symbol filter "Debug" linkoptions { "-rdynamic" } filter { } includedirs { source_root .. "pch/test/" } elseif os.istarget("macosx") and _OPTIONS["macosx-version-min"] then xcodebuildsettings { MACOSX_DEPLOYMENT_TARGET = _OPTIONS["macosx-version-min"] } end end -- must come first, so that VC sets it as the default project and therefore -- allows running via F5 without the "where is the EXE" dialog. setup_main_exe() setup_all_libs() -- add the static libs to the main EXE project. only now (after -- setup_all_libs has run) are the lib names known. cannot move -- setup_main_exe to run after setup_all_libs (see comment above). -- we also don't want to hardcode the names - that would require more -- work when changing the static lib breakdown. project("pyrogenesis") -- Set the main project active links { static_lib_names } filter "Debug" links { static_lib_names_debug } filter "Release" links { static_lib_names_release } filter { } if _OPTIONS["atlas"] then setup_atlas_projects() setup_atlas_frontends() end setup_collada_projects() if not _OPTIONS["without-tests"] then setup_tests() end Index: ps/trunk/source/lib/sysdep/os/unix/x/x.cpp =================================================================== --- ps/trunk/source/lib/sysdep/os/unix/x/x.cpp (revision 22301) +++ ps/trunk/source/lib/sysdep/os/unix/x/x.cpp (revision 22302) @@ -1,496 +1,496 @@ /* Copyright (C) 2013 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // X Window System-specific code #include "precompiled.h" #if OS_LINUX || OS_BSD # define HAVE_X 1 #else # define HAVE_X 0 #endif #if HAVE_X #include "lib/debug.h" #include "lib/utf8.h" #include "lib/sysdep/gfx.h" #include "lib/sysdep/cursor.h" #include "ps/VideoMode.h" #define Cursor X__Cursor -#include +#include #include -#include -#include +#include +#include #include "SDL.h" #include "SDL_syswm.h" #include #undef Cursor #undef Status static Display *g_SDL_Display; static Window g_SDL_Window; static wchar_t *selection_data=NULL; static size_t selection_size=0; namespace gfx { Status GetVideoMode(int* xres, int* yres, int* bpp, int* freq) { Display* disp = XOpenDisplay(0); if(!disp) WARN_RETURN(ERR::FAIL); int screen = XDefaultScreen(disp); /* 2004-07-13 NOTE: The XDisplayWidth/Height functions don't actually return the current display mode - they return the size of the root window. This means that users with "Virtual Desktops" bigger than what their monitors/graphics card can handle will have to set their 0AD screen resolution manually. There's supposed to be an X extension that can give you the actual display mode, probably including refresh rate info etc, but it's not worth researching and implementing that at this stage. */ if(xres) *xres = XDisplayWidth(disp, screen); if(yres) *yres = XDisplayHeight(disp, screen); if(bpp) *bpp = XDefaultDepth(disp, screen); if(freq) *freq = 0; XCloseDisplay(disp); return INFO::OK; } Status GetMonitorSize(int& width_mm, int& height_mm) { Display* disp = XOpenDisplay(0); if(!disp) WARN_RETURN(ERR::FAIL); int screen = XDefaultScreen(disp); width_mm = XDisplayWidthMM(disp, screen); height_mm = XDisplayHeightMM(disp, screen); XCloseDisplay(disp); return INFO::OK; } } // namespace gfx static bool get_wminfo(SDL_SysWMinfo& wminfo) { SDL_VERSION(&wminfo.version); const int ret = SDL_GetWindowWMInfo(g_VideoMode.GetWindow(), &wminfo); if(ret == 1) return true; if(ret == -1) { debug_printf("SDL_GetWMInfo failed\n"); return false; } if(ret == 0) { debug_printf("SDL_GetWMInfo is not implemented on this platform\n"); return false; } debug_printf("SDL_GetWMInfo returned an unknown value: %d\n", ret); return false; } /* Oh, boy, this is heavy stuff... http://www.freedesktop.org/standards/clipboards-spec/clipboards.txt http://www.mail-archive.com/xfree86@xfree86.org/msg15594.html http://michael.toren.net/mirrors/doc/X-copy+paste.txt http://devdocs.wesnoth.org/clipboard_8cpp-source.html http://tronche.com/gui/x/xlib/window-information/XGetWindowProperty.html http://www.jwz.org/doc/x-cut-and-paste.html The basic run-down on X Selection Handling: * One window owns the "current selection" at any one time * Accessing the Selection (i.e. "paste"), Step-by-step * Ask the X server for the current selection owner * Ask the selection owner window to convert the selection into a format we can understand (XA_STRING - Latin-1 string - for now) * The converted result is stored as a property of the *selection owner* window. It is possible to specify the current application window as the target - but that'd require some X message handling... easier to skip that.. * The final step is to acquire the property value of the selection owner window Notes: An "Atom" is a server-side object that represents a string by an index into some kind of table or something. Pretty much like a handle that refers to one unique string. Atoms are used here to refer to property names and value formats. Expansions: * Implement UTF-8 format support (should be interresting for international users) */ wchar_t *sys_clipboard_get() { Display *disp=XOpenDisplay(NULL); if(!disp) return NULL; // We use CLIPBOARD as the default, since the CLIPBOARD semantics are much // closer to windows semantics. Atom selSource=XInternAtom(disp, "CLIPBOARD", False); Window selOwner=XGetSelectionOwner(disp, selSource); if(selOwner == None) { // However, since many apps don't use CLIPBOARD, but use PRIMARY instead // we use XA_PRIMARY as a fallback clipboard. This is true for xterm, // for example. selSource=XA_PRIMARY; selOwner=XGetSelectionOwner(disp, selSource); } if(selOwner != None) { Atom pty=XInternAtom(disp, "SelectionPropertyTemp", False); XConvertSelection(disp, selSource, XA_STRING, pty, selOwner, CurrentTime); XFlush(disp); Atom type; int format=0, result=0; unsigned long len=0, bytes_left=0, dummy=0; u8 *data=NULL; // Get the length of the property and some attributes // bytes_left will contain the length of the selection result = XGetWindowProperty (disp, selOwner, pty, 0, 0, // offset - len 0, // Delete 0==FALSE AnyPropertyType,//flag &type, // return type &format, // return format &len, &bytes_left, &data); if(result != Success) debug_printf("clipboard_get: result: %d type:%lu len:%lu format:%d bytes_left:%lu\n", result, type, len, format, bytes_left); if(result == Success && bytes_left > 0) { result = XGetWindowProperty (disp, selOwner, pty, 0, bytes_left, 0, AnyPropertyType, &type, &format, &len, &dummy, &data); if(result == Success) { debug_printf("clipboard_get: XGetWindowProperty succeeded, returning data\n"); debug_printf("clipboard_get: data was: \"%s\", type was %lu, XA_STRING atom is %lu\n", (char *)data, type, XA_STRING); if(type == XA_STRING) //Latin-1: Just copy into low byte of wchar_t { wchar_t *ret=(wchar_t *)malloc((bytes_left+1)*sizeof(wchar_t)); std::copy(data, data+bytes_left, ret); ret[bytes_left]=0; return ret; } // TODO: Handle UTF8 strings } else { debug_printf("clipboard_get: XGetWindowProperty failed!\n"); return NULL; } } } return NULL; } Status sys_clipboard_free(wchar_t *clip_buf) { free(clip_buf); return INFO::OK; } /** * An SDL Event filter that intercepts other applications' requests for the * X selection buffer. * * @see x11_clipboard_init * @see sys_clipboard_set */ int clipboard_filter(void* UNUSED(userdata), SDL_Event* event) { /* Pass on all non-window manager specific events immediately */ /* And do nothing if we don't actually have a clip-out to send out */ if(event->type != SDL_SYSWMEVENT || !selection_data) return 1; /* Handle window-manager specific clipboard events */ /* (Note: libsdl must be compiled with X11 support (SDL_VIDEO_DRIVER_X11 in SDL_config.h) - else you'll get errors like "'struct SDL_SysWMmsg' has no member named 'xevent'") */ XEvent* xevent = &event->syswm.msg->msg.x11.event; switch(xevent->type) { /* Copy the selection from our buffer to the requested property, and convert to the requested target format */ case SelectionRequest: { XSelectionRequestEvent *req; XEvent sevent; req = &xevent->xselectionrequest; sevent.xselection.type = SelectionNotify; sevent.xselection.display = req->display; sevent.xselection.selection = req->selection; sevent.xselection.target = req->target; sevent.xselection.property = None; sevent.xselection.requestor = req->requestor; sevent.xselection.time = req->time; // Simply strip all non-Latin1 characters and replace with '?' // We should support XA_UTF8 if(req->target == XA_STRING) { size_t size = wcslen(selection_data); u8* buf = (u8*)alloca(size); for(size_t i = 0; i < size; i++) { buf[i] = selection_data[i] < 0x100 ? selection_data[i] : '?'; } XChangeProperty(g_SDL_Display, req->requestor, req->property, sevent.xselection.target, 8, PropModeReplace, buf, size); sevent.xselection.property = req->property; } // TODO Add more target formats XSendEvent(g_SDL_Display, req->requestor, False, 0, &sevent); XSync(g_SDL_Display, False); } break; } return 1; } /** * Initialization for X clipboard handling, called on-demand by * sys_clipboard_set. */ Status x11_clipboard_init() { SDL_SysWMinfo info; if(get_wminfo(info)) { /* Save the information for later use */ if(info.subsystem == SDL_SYSWM_X11) { g_SDL_Display = info.info.x11.display; g_SDL_Window = info.info.x11.window; /* Enable the special window hook events */ SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE); SDL_SetEventFilter(clipboard_filter, NULL); return INFO::OK; } else { return ERR::FAIL; } } return INFO::OK; } /** * Set the Selection (i.e. "copy") * * Step-by-step (X11) *
    *
  • Store the selection text in a local buffer *
  • Tell the X server that we want to own the selection *
  • Listen for Selection events and respond to them as appropriate *
*/ Status sys_clipboard_set(const wchar_t *str) { ONCE(x11_clipboard_init()); debug_printf("sys_clipboard_set: %s\n", utf8_from_wstring(str).c_str()); if(selection_data) { free(selection_data); selection_data = NULL; } selection_size = (wcslen(str)+1)*sizeof(wchar_t); selection_data = (wchar_t *)malloc(selection_size); wcscpy(selection_data, str); // Like for the clipboard_get code above, we rather use CLIPBOARD than // PRIMARY - more windows'y behaviour there. Atom clipboard_atom = XInternAtom(g_SDL_Display, "CLIPBOARD", False); XSetSelectionOwner(g_SDL_Display, clipboard_atom, g_SDL_Window, CurrentTime); XSetSelectionOwner(g_SDL_Display, XA_PRIMARY, g_SDL_Window, CurrentTime); // SDL2 doesn't have a lockable event thread, so it just uses // XSync directly instead of lock_func/unlock_func XSync(g_SDL_Display, False); return INFO::OK; } struct sys_cursor_impl { XcursorImage* image; X__Cursor cursor; }; static XcursorPixel cursor_pixel_to_x11_format(const XcursorPixel& bgra_pixel) { BOOST_STATIC_ASSERT(sizeof(XcursorPixel) == 4 * sizeof(u8)); XcursorPixel ret; u8* dst = reinterpret_cast(&ret); const u8* b = reinterpret_cast(&bgra_pixel); const u8 a = b[3]; for(size_t i = 0; i < 3; ++i) *dst++ = (b[i]) * a / 255; *dst = a; return ret; } Status sys_cursor_create(int w, int h, void* bgra_img, int hx, int hy, sys_cursor* cursor) { debug_printf("sys_cursor_create: using Xcursor to create %d x %d cursor\n", w, h); XcursorImage* image = XcursorImageCreate(w, h); if(!image) WARN_RETURN(ERR::FAIL); const XcursorPixel* bgra_img_begin = reinterpret_cast(bgra_img); std::transform(bgra_img_begin, bgra_img_begin + (w*h), image->pixels, cursor_pixel_to_x11_format); image->xhot = hx; image->yhot = hy; SDL_SysWMinfo wminfo; if(!get_wminfo(wminfo)) WARN_RETURN(ERR::FAIL); sys_cursor_impl* impl = new sys_cursor_impl; impl->image = image; impl->cursor = XcursorImageLoadCursor(wminfo.info.x11.display, image); if(impl->cursor == None) WARN_RETURN(ERR::FAIL); *cursor = static_cast(impl); return INFO::OK; } // returns a dummy value representing an empty cursor Status sys_cursor_create_empty(sys_cursor* cursor) { static u8 transparent_bgra[] = { 0x0, 0x0, 0x0, 0x0 }; return sys_cursor_create(1, 1, static_cast(transparent_bgra), 0, 0, cursor); } // replaces the current system cursor with the one indicated. need only be // called once per cursor; pass 0 to restore the default. Status sys_cursor_set(sys_cursor cursor) { if(!cursor) // restore default cursor SDL_ShowCursor(SDL_DISABLE); else { SDL_SysWMinfo wminfo; if(!get_wminfo(wminfo)) WARN_RETURN(ERR::FAIL); if(wminfo.subsystem != SDL_SYSWM_X11) WARN_RETURN(ERR::FAIL); SDL_ShowCursor(SDL_ENABLE); Window window; if(wminfo.info.x11.window) window = wminfo.info.x11.window; else WARN_RETURN(ERR::FAIL); XDefineCursor(wminfo.info.x11.display, window, static_cast(cursor)->cursor); // SDL2 doesn't have a lockable event thread, so it just uses // XSync directly instead of lock_func/unlock_func XSync(wminfo.info.x11.display, False); } return INFO::OK;} // destroys the indicated cursor and frees its resources. if it is // currently the system cursor, the default cursor is restored first. Status sys_cursor_free(sys_cursor cursor) { // bail now to prevent potential confusion below; there's nothing to do. if(!cursor) return INFO::OK; sys_cursor_set(0); // restore default cursor sys_cursor_impl* impl = static_cast(cursor); XcursorImageDestroy(impl->image); SDL_SysWMinfo wminfo; if(!get_wminfo(wminfo)) return ERR::FAIL; XFreeCursor(wminfo.info.x11.display, impl->cursor); delete impl; return INFO::OK; } Status sys_cursor_reset() { return INFO::OK; } #endif // #if HAVE_X