Allow techs to affect unit counters stats.
Reviewed by: @wraitii
Differential Revision: https://code.wildfiregames.com/D1782
Allow techs to affect unit counters stats.
Description
Details
Event TimelineComment Actions The Petra hardcounters implementation seems to come from rP13225.
Both come from rP14588. The commit message says Still need to fix the entity.js file to handle properly some things as this uses raw templates values..
Comment Actions We can't know that without knowing the answer to the question when the TODO case can be triggered.
Comment Actions I don't understand your concern about AI? countersClasses will return that it counters even if the multiplier is 1 - which arguably needs improving, but this didn't break it. The comment remains valid. Comment Actions (It's for a reason that I did not click on "raise concern" and repeat that difference in the last two comments.)
That sounds reasonable to change then, for those volunteering in pursuing this feature (hence not clicking on raise concern nor stating that this is irrelevant).
Well that's precisely my question, why is the TODO there if it's irrelevant, or differently phrased: _When_ does it become relevant?
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