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Don't use the opposite edge in UnitAI range checks.

Description

Don't use the opposite edge in UnitAI range checks.

For now, we use the nearest-edge to nearest-edge distance for min-range checks (following much discussion on D981).
This was missed when committing it in rP22345.

UnitMotion was already correctly not using opposite edge checks.

Differential Revision: https://code.wildfiregames.com/D2031