Index: ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp =================================================================== --- ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp (revision 22487) +++ ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp (revision 22488) @@ -1,363 +1,363 @@ /* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "scriptinterface/ScriptConversions.h" #include "graphics/Color.h" #include "maths/Fixed.h" #include "maths/FixedVector2D.h" #include "maths/FixedVector3D.h" #include "ps/CLogger.h" #include "ps/Shapes.h" #include "ps/utf16string.h" #include "simulation2/helpers/CinemaPath.h" #include "simulation2/helpers/Grid.h" #include "simulation2/system/IComponent.h" #include "simulation2/system/ParamNode.h" #define FAIL(msg) STMT(JS_ReportError(cx, msg); return false) -#define FAILVOID(msg) STMT(JS_ReportError(cx, msg)) +#define FAIL_VOID(msg) STMT(JS_ReportError(cx, msg); return) template<> void ScriptInterface::ToJSVal(JSContext* cx, JS::MutableHandleValue ret, IComponent* const& val) { JSAutoRequest rq(cx); if (val == NULL) { ret.setNull(); return; } // If this is a scripted component, just return the JS object directly JS::RootedValue instance(cx, val->GetJSInstance()); if (!instance.isNull()) { ret.set(instance); return; } // Otherwise we need to construct a wrapper object // (TODO: cache wrapper objects?) JS::RootedObject obj(cx); if (!val->NewJSObject(*ScriptInterface::GetScriptInterfaceAndCBData(cx)->pScriptInterface, &obj)) { // Report as an error, since scripts really shouldn't try to use unscriptable interfaces LOGERROR("IComponent does not have a scriptable interface"); ret.setUndefined(); return; } JS_SetPrivate(obj, static_cast(val)); ret.setObject(*obj); } template<> void ScriptInterface::ToJSVal(JSContext* cx, JS::MutableHandleValue ret, CParamNode const& val) { JSAutoRequest rq(cx); val.ToJSVal(cx, true, ret); // Prevent modifications to the object, so that it's safe to share between // components and to reconstruct on deserialization if (ret.isObject()) { JS::RootedObject obj(cx, &ret.toObject()); JS_DeepFreezeObject(cx, obj); } } template<> void ScriptInterface::ToJSVal(JSContext* cx, JS::MutableHandleValue ret, const CParamNode* const& val) { if (val) ToJSVal(cx, ret, *val); else ret.setUndefined(); } template<> bool ScriptInterface::FromJSVal(JSContext* cx, JS::HandleValue v, CColor& out) { if (!v.isObject()) FAIL("JS::HandleValue not an object"); JSAutoRequest rq(cx); JS::RootedObject obj(cx, &v.toObject()); JS::RootedValue r(cx); JS::RootedValue g(cx); JS::RootedValue b(cx); JS::RootedValue a(cx); if (!JS_GetProperty(cx, obj, "r", &r) || !FromJSVal(cx, r, out.r)) FAIL("Failed to get property CColor.r"); if (!JS_GetProperty(cx, obj, "g", &g) || !FromJSVal(cx, g, out.g)) FAIL("Failed to get property CColor.g"); if (!JS_GetProperty(cx, obj, "b", &b) || !FromJSVal(cx, b, out.b)) FAIL("Failed to get property CColor.b"); if (!JS_GetProperty(cx, obj, "a", &a) || !FromJSVal(cx, a, out.a)) FAIL("Failed to get property CColor.a"); return true; } template<> void ScriptInterface::ToJSVal(JSContext* cx, JS::MutableHandleValue ret, CColor const& val) { JSAutoRequest rq(cx); JS::RootedObject obj(cx, JS_NewPlainObject(cx)); if (!obj) { ret.setUndefined(); return; } JS::RootedValue r(cx); JS::RootedValue g(cx); JS::RootedValue b(cx); JS::RootedValue a(cx); ToJSVal(cx, &r, val.r); ToJSVal(cx, &g, val.g); ToJSVal(cx, &b, val.b); ToJSVal(cx, &a, val.a); JS_SetProperty(cx, obj, "r", r); JS_SetProperty(cx, obj, "g", g); JS_SetProperty(cx, obj, "b", b); JS_SetProperty(cx, obj, "a", a); ret.setObject(*obj); } template<> bool ScriptInterface::FromJSVal(JSContext* cx, JS::HandleValue v, fixed& out) { JSAutoRequest rq(cx); double ret; if (!JS::ToNumber(cx, v, &ret)) return false; out = fixed::FromDouble(ret); // double can precisely represent the full range of fixed, so this is a non-lossy conversion return true; } template<> void ScriptInterface::ToJSVal(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const fixed& val) { ret.set(JS::NumberValue(val.ToDouble())); } template<> bool ScriptInterface::FromJSVal(JSContext* cx, JS::HandleValue v, CFixedVector3D& out) { if (!v.isObject()) return false; // TODO: report type error JSAutoRequest rq(cx); JS::RootedObject obj(cx, &v.toObject()); JS::RootedValue p(cx); if (!JS_GetProperty(cx, obj, "x", &p)) return false; // TODO: report type errors if (!FromJSVal(cx, p, out.X)) return false; if (!JS_GetProperty(cx, obj, "y", &p)) return false; if (!FromJSVal(cx, p, out.Y)) return false; if (!JS_GetProperty(cx, obj, "z", &p)) return false; if (!FromJSVal(cx, p, out.Z)) return false; return true; } template<> void ScriptInterface::ToJSVal(JSContext* cx, JS::MutableHandleValue ret, const CFixedVector3D& val) { JSAutoRequest rq(cx); ScriptInterface::CxPrivate* pCxPrivate = ScriptInterface::GetScriptInterfaceAndCBData(cx); JS::RootedObject global(cx, &pCxPrivate->pScriptInterface->GetGlobalObject().toObject()); JS::RootedValue valueVector3D(cx); if (!JS_GetProperty(cx, global, "Vector3D", &valueVector3D)) - FAILVOID("Failed to get Vector3D constructor"); + FAIL_VOID("Failed to get Vector3D constructor"); JS::AutoValueArray<3> args(cx); args[0].setNumber(val.X.ToDouble()); args[1].setNumber(val.Y.ToDouble()); args[2].setNumber(val.Z.ToDouble()); if (!JS::Construct(cx, valueVector3D, args, ret)) - FAILVOID("Failed to construct Vector3D object"); + FAIL_VOID("Failed to construct Vector3D object"); } template<> bool ScriptInterface::FromJSVal(JSContext* cx, JS::HandleValue v, CFixedVector2D& out) { JSAutoRequest rq(cx); if (!v.isObject()) return false; // TODO: report type error JS::RootedObject obj(cx, &v.toObject()); JS::RootedValue p(cx); if (!JS_GetProperty(cx, obj, "x", &p)) return false; // TODO: report type errors if (!FromJSVal(cx, p, out.X)) return false; if (!JS_GetProperty(cx, obj, "y", &p)) return false; if (!FromJSVal(cx, p, out.Y)) return false; return true; } template<> void ScriptInterface::ToJSVal(JSContext* cx, JS::MutableHandleValue ret, const CFixedVector2D& val) { JSAutoRequest rq(cx); ScriptInterface::CxPrivate* pCxPrivate = ScriptInterface::GetScriptInterfaceAndCBData(cx); JS::RootedObject global(cx, &pCxPrivate->pScriptInterface->GetGlobalObject().toObject()); JS::RootedValue valueVector2D(cx); if (!JS_GetProperty(cx, global, "Vector2D", &valueVector2D)) - FAILVOID("Failed to get Vector2D constructor"); + FAIL_VOID("Failed to get Vector2D constructor"); JS::AutoValueArray<2> args(cx); args[0].setNumber(val.X.ToDouble()); args[1].setNumber(val.Y.ToDouble()); if (!JS::Construct(cx, valueVector2D, args, ret)) - FAILVOID("Failed to construct Vector2D object"); + FAIL_VOID("Failed to construct Vector2D object"); } template<> void ScriptInterface::ToJSVal >(JSContext* cx, JS::MutableHandleValue ret, const Grid& val) { JSAutoRequest rq(cx); u32 length = (u32)(val.m_W * val.m_H); u32 nbytes = (u32)(length * sizeof(u8)); JS::RootedObject objArr(cx, JS_NewUint8Array(cx, length)); // Copy the array data and then remove the no-GC check to allow further changes to the JS data { JS::AutoCheckCannotGC nogc; memcpy((void*)JS_GetUint8ArrayData(objArr, nogc), val.m_Data, nbytes); } JS::RootedValue data(cx, JS::ObjectValue(*objArr)); JS::RootedValue w(cx); JS::RootedValue h(cx); ScriptInterface::ToJSVal(cx, &w, val.m_W); ScriptInterface::ToJSVal(cx, &h, val.m_H); JS::RootedObject obj(cx, JS_NewPlainObject(cx)); JS_SetProperty(cx, obj, "width", w); JS_SetProperty(cx, obj, "height", h); JS_SetProperty(cx, obj, "data", data); ret.setObject(*obj); } template<> void ScriptInterface::ToJSVal >(JSContext* cx, JS::MutableHandleValue ret, const Grid& val) { JSAutoRequest rq(cx); u32 length = (u32)(val.m_W * val.m_H); u32 nbytes = (u32)(length * sizeof(u16)); JS::RootedObject objArr(cx, JS_NewUint16Array(cx, length)); // Copy the array data and then remove the no-GC check to allow further changes to the JS data { JS::AutoCheckCannotGC nogc; memcpy((void*)JS_GetUint16ArrayData(objArr, nogc), val.m_Data, nbytes); } JS::RootedValue data(cx, JS::ObjectValue(*objArr)); JS::RootedValue w(cx); JS::RootedValue h(cx); ScriptInterface::ToJSVal(cx, &w, val.m_W); ScriptInterface::ToJSVal(cx, &h, val.m_H); JS::RootedObject obj(cx, JS_NewPlainObject(cx)); JS_SetProperty(cx, obj, "width", w); JS_SetProperty(cx, obj, "height", h); JS_SetProperty(cx, obj, "data", data); ret.setObject(*obj); } template<> bool ScriptInterface::FromJSVal(JSContext* cx, JS::HandleValue v, TNSpline& out) { if (!v.isObject()) FAIL("Argument must be an object"); JSAutoRequest rq(cx); JS::RootedObject obj(cx, &v.toObject()); if (!JS_IsArrayObject(cx, obj)) FAIL("Argument must be an array"); u32 numberOfNodes = 0; if (!JS_GetArrayLength(cx, obj, &numberOfNodes)) FAIL("Failed to get array length"); for (u32 i = 0; i < numberOfNodes; ++i) { JS::RootedValue node(cx); if (!JS_GetElement(cx, obj, i, &node)) FAIL("Failed to read array element"); fixed deltaTime; if (!FromJSProperty(cx, node, "deltaTime", deltaTime)) FAIL("Failed to read Spline.deltaTime property"); CFixedVector3D position; if (!FromJSProperty(cx, node, "position", position)) FAIL("Failed to read Spline.position property"); out.AddNode(position, CFixedVector3D(), deltaTime); } if (out.GetAllNodes().empty()) FAIL("Spline must contain at least one node"); return true; } template<> bool ScriptInterface::FromJSVal(JSContext* cx, JS::HandleValue v, CCinemaPath& out) { if (!v.isObject()) FAIL("Argument must be an object"); JSAutoRequest rq(cx); JS::RootedObject obj(cx, &v.toObject()); CCinemaData pathData; TNSpline positionSpline, targetSpline; if (!FromJSProperty(cx, v, "name", pathData.m_Name)) FAIL("Failed to get CCinemaPath.name property"); if (!FromJSProperty(cx, v, "orientation", pathData.m_Orientation)) FAIL("Failed to get CCinemaPath.orientation property"); if (!FromJSProperty(cx, v, "positionNodes", positionSpline)) FAIL("Failed to get CCinemaPath.positionNodes property"); if (pathData.m_Orientation == L"target" && !FromJSProperty(cx, v, "targetNodes", targetSpline)) FAIL("Failed to get CCinemaPath.targetNodes property"); // Other properties are not necessary to be defined if (!FromJSProperty(cx, v, "timescale", pathData.m_Timescale)) pathData.m_Timescale = fixed::FromInt(1); if (!FromJSProperty(cx, v, "mode", pathData.m_Mode)) pathData.m_Mode = L"ease_inout"; if (!FromJSProperty(cx, v, "style", pathData.m_Style)) pathData.m_Style = L"default"; out = CCinemaPath(pathData, positionSpline, targetSpline); return true; } // define vectors JSVAL_VECTOR(CFixedVector2D)