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Fix for unsync siege weapons unpacked with horses idle animations

Description

Fix for unsync siege weapons unpacked with horses idle animations

Event Timeline

Only related of being idle in the packed state (Not related to the action or timer between packing/unpacking). In a skirmish scenario today i noted idle animation between tail and horse wasn't sync like it does with trader cart. At first glance it didn't worked as the usual fix (Having the "charioth/cart" having the idle animations in the exact order Idle1 Idle2 Idle3 making the cart force the horse/tail/mane, play the exact same animation) only the actor being called by the template tells the props or sub actors to play the same animation, in this case packed_weapons weren't the actor called by the template but the Object hide under floor with prop points so it wasn't working in this case.

Thank you for the clarification and the fix!

Could this commit have broken relics orientation?



r22537 replay

elexis raised a concern with this commit.Jul 23 2019, 10:28 PM

Indeed it was this commit, tested by reverting it.

This commit now has outstanding concerns.Jul 23 2019, 10:28 PM
elexis removed an auditor: elexis.Aug 1 2019, 5:37 PM

Thanks for the fix!

This commit no longer requires audit.Aug 1 2019, 5:37 PM