Index: ps/trunk/source/gui/GUIutil.cpp
===================================================================
--- ps/trunk/source/gui/GUIutil.cpp (revision 22757)
+++ ps/trunk/source/gui/GUIutil.cpp (revision 22758)
@@ -1,204 +1,205 @@
/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "GUIutil.h"
#include "gui/GUI.h"
#include "gui/GUIManager.h"
#include "ps/CLogger.h"
template
CGUISetting::CGUISetting(IGUIObject& pObject, const CStr& Name)
: m_pSetting(T()), m_Name(Name), m_pObject(pObject)
{
}
template
bool CGUISetting::FromString(const CStrW& Value, const bool& SkipMessage)
{
T settingValue;
if (!GUI::ParseString(&m_pObject.GetGUI(), Value, settingValue))
return false;
GUI::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage);
return true;
};
template<>
bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value)
{
CGUIColor settingValue;
if (Value.isString())
{
CStr name;
if (!ScriptInterface::FromJSVal(cx, Value, name))
return false;
if (!settingValue.ParseString(m_pObject.GetGUI(), name))
{
JS_ReportError(cx, "Invalid color '%s'", name.c_str());
return false;
}
}
else if (!ScriptInterface::FromJSVal(cx, Value, settingValue))
return false;
GUI::SetSetting(&m_pObject, m_Name, settingValue);
return true;
};
template
bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value)
{
T settingValue;
if (!ScriptInterface::FromJSVal(cx, Value, settingValue))
return false;
GUI::SetSetting(&m_pObject, m_Name, settingValue);
return true;
};
template
void CGUISetting::ToJSVal(JSContext* cx, JS::MutableHandleValue Value)
{
ScriptInterface::ToJSVal(cx, Value, m_pSetting);
};
template
PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value)
{
ENSURE(pObject != NULL);
std::map::const_iterator it = pObject->m_Settings.find(Setting);
if (it == pObject->m_Settings.end())
{
LOGWARNING("setting %s was not found on object %s",
Setting.c_str(),
pObject->GetPresentableName().c_str());
return PSRETURN_GUI_InvalidSetting;
}
if (it->second == nullptr)
return PSRETURN_GUI_InvalidSetting;
// Get value
Value = &(static_cast* >(it->second)->m_pSetting);
return PSRETURN_OK;
}
template
bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting)
{
return pObject->m_Settings.count(Setting) != 0;
}
template
T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting)
{
return static_cast* >(pObject->m_Settings.at(Setting))->m_pSetting;
}
template
PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value)
{
T* v = NULL;
PSRETURN ret = GetSettingPointer(pObject, Setting, v);
if (ret == PSRETURN_OK)
Value = *v;
return ret;
}
template
PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage)
{
return SetSettingWrap(pObject, Setting, SkipMessage,
[&pObject, &Setting, &Value]() {
static_cast* >(pObject->m_Settings[Setting])->m_pSetting = std::move(Value);
});
}
template
PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage)
{
return SetSettingWrap(pObject, Setting, SkipMessage,
[&pObject, &Setting, &Value]() {
static_cast* >(pObject->m_Settings[Setting])->m_pSetting = Value;
});
}
template
PSRETURN GUI::SetSettingWrap(IGUIObject* pObject, const CStr& Setting, const bool& SkipMessage, const std::function& valueSet)
{
ENSURE(pObject != NULL);
if (!pObject->SettingExists(Setting))
{
LOGWARNING("setting %s was not found on object %s",
Setting.c_str(),
pObject->GetPresentableName().c_str());
return PSRETURN_GUI_InvalidSetting;
}
valueSet();
// Some settings needs special attention at change
// If setting was "size", we need to re-cache itself and all children
if (Setting == "size")
{
pObject->RecurseObject(nullptr, &IGUIObject::UpdateCachedSize);
}
else if (Setting == "hidden")
{
// Hiding an object requires us to reset it and all children
- pObject->RecurseObject(nullptr, &IGUIObject::ResetStates);
+ if (GUI::GetSetting(pObject, Setting))
+ pObject->RecurseObject(nullptr, &IGUIObject::ResetStates);
}
if (!SkipMessage)
{
SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting);
pObject->HandleMessage(msg);
}
return PSRETURN_OK;
}
// Instantiate templated functions:
// These functions avoid copies by working with a pointer and move semantics.
#define TYPE(T) \
template bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting); \
template T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting); \
template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \
template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage); \
template class CGUISetting; \
#include "GUItypes.h"
#undef TYPE
// Copying functions - discouraged except for primitives.
#define TYPE(T) \
template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \
template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); \
#define GUITYPE_IGNORE_NONCOPYABLE
#include "GUItypes.h"
#undef GUITYPE_IGNORE_NONCOPYABLE
#undef TYPE