Index: ps/trunk/source/gui/GUIutil.cpp =================================================================== --- ps/trunk/source/gui/GUIutil.cpp (revision 22757) +++ ps/trunk/source/gui/GUIutil.cpp (revision 22758) @@ -1,204 +1,205 @@ /* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "GUIutil.h" #include "gui/GUI.h" #include "gui/GUIManager.h" #include "ps/CLogger.h" template CGUISetting::CGUISetting(IGUIObject& pObject, const CStr& Name) : m_pSetting(T()), m_Name(Name), m_pObject(pObject) { } template bool CGUISetting::FromString(const CStrW& Value, const bool& SkipMessage) { T settingValue; if (!GUI::ParseString(&m_pObject.GetGUI(), Value, settingValue)) return false; GUI::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage); return true; }; template<> bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value) { CGUIColor settingValue; if (Value.isString()) { CStr name; if (!ScriptInterface::FromJSVal(cx, Value, name)) return false; if (!settingValue.ParseString(m_pObject.GetGUI(), name)) { JS_ReportError(cx, "Invalid color '%s'", name.c_str()); return false; } } else if (!ScriptInterface::FromJSVal(cx, Value, settingValue)) return false; GUI::SetSetting(&m_pObject, m_Name, settingValue); return true; }; template bool CGUISetting::FromJSVal(JSContext* cx, JS::HandleValue Value) { T settingValue; if (!ScriptInterface::FromJSVal(cx, Value, settingValue)) return false; GUI::SetSetting(&m_pObject, m_Name, settingValue); return true; }; template void CGUISetting::ToJSVal(JSContext* cx, JS::MutableHandleValue Value) { ScriptInterface::ToJSVal(cx, Value, m_pSetting); }; template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value) { ENSURE(pObject != NULL); std::map::const_iterator it = pObject->m_Settings.find(Setting); if (it == pObject->m_Settings.end()) { LOGWARNING("setting %s was not found on object %s", Setting.c_str(), pObject->GetPresentableName().c_str()); return PSRETURN_GUI_InvalidSetting; } if (it->second == nullptr) return PSRETURN_GUI_InvalidSetting; // Get value Value = &(static_cast* >(it->second)->m_pSetting); return PSRETURN_OK; } template bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting) { return pObject->m_Settings.count(Setting) != 0; } template T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting) { return static_cast* >(pObject->m_Settings.at(Setting))->m_pSetting; } template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value) { T* v = NULL; PSRETURN ret = GetSettingPointer(pObject, Setting, v); if (ret == PSRETURN_OK) Value = *v; return ret; } template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage) { return SetSettingWrap(pObject, Setting, SkipMessage, [&pObject, &Setting, &Value]() { static_cast* >(pObject->m_Settings[Setting])->m_pSetting = std::move(Value); }); } template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage) { return SetSettingWrap(pObject, Setting, SkipMessage, [&pObject, &Setting, &Value]() { static_cast* >(pObject->m_Settings[Setting])->m_pSetting = Value; }); } template PSRETURN GUI::SetSettingWrap(IGUIObject* pObject, const CStr& Setting, const bool& SkipMessage, const std::function& valueSet) { ENSURE(pObject != NULL); if (!pObject->SettingExists(Setting)) { LOGWARNING("setting %s was not found on object %s", Setting.c_str(), pObject->GetPresentableName().c_str()); return PSRETURN_GUI_InvalidSetting; } valueSet(); // Some settings needs special attention at change // If setting was "size", we need to re-cache itself and all children if (Setting == "size") { pObject->RecurseObject(nullptr, &IGUIObject::UpdateCachedSize); } else if (Setting == "hidden") { // Hiding an object requires us to reset it and all children - pObject->RecurseObject(nullptr, &IGUIObject::ResetStates); + if (GUI::GetSetting(pObject, Setting)) + pObject->RecurseObject(nullptr, &IGUIObject::ResetStates); } if (!SkipMessage) { SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting); pObject->HandleMessage(msg); } return PSRETURN_OK; } // Instantiate templated functions: // These functions avoid copies by working with a pointer and move semantics. #define TYPE(T) \ template bool GUI::HasSetting(const IGUIObject* pObject, const CStr& Setting); \ template T& GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting); \ template PSRETURN GUI::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \ template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage); \ template class CGUISetting; \ #include "GUItypes.h" #undef TYPE // Copying functions - discouraged except for primitives. #define TYPE(T) \ template PSRETURN GUI::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \ template PSRETURN GUI::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); \ #define GUITYPE_IGNORE_NONCOPYABLE #include "GUItypes.h" #undef GUITYPE_IGNORE_NONCOPYABLE #undef TYPE