Index: ps/trunk/source/gui/CSlider.cpp
===================================================================
--- ps/trunk/source/gui/CSlider.cpp (revision 23005)
+++ ps/trunk/source/gui/CSlider.cpp (revision 23006)
@@ -1,137 +1,137 @@
/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "CSlider.h"
#include "gui/CGUI.h"
#include "maths/MathUtil.h"
CSlider::CSlider(CGUI& pGUI)
: IGUIObject(pGUI),
m_IsPressed(),
- m_ButtonSide()
+ m_ButtonSide(),
m_CellID(),
m_MaxValue(),
m_MinValue(),
m_Sprite(),
m_SpriteBar(),
- m_Value(),
+ m_Value()
{
RegisterSetting("button_width", m_ButtonSide);
RegisterSetting("cell_id", m_CellID);
RegisterSetting("max_value", m_MaxValue);
RegisterSetting("min_value", m_MinValue);
RegisterSetting("sprite", m_Sprite);
RegisterSetting("sprite_bar", m_SpriteBar);
RegisterSetting("value", m_Value);
m_Value = Clamp(m_Value, m_MinValue, m_MaxValue);
}
CSlider::~CSlider()
{
}
float CSlider::GetSliderRatio() const
{
return (m_MaxValue - m_MinValue) / (m_CachedActualSize.GetWidth() - m_ButtonSide);
}
void CSlider::IncrementallyChangeValue(const float difference)
{
m_Value = Clamp(m_Value + difference, m_MinValue, m_MaxValue);
UpdateValue();
}
void CSlider::HandleMessage(SGUIMessage& Message)
{
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
{
m_Value = Clamp(m_Value, m_MinValue, m_MaxValue);
break;
}
case GUIM_MOUSE_WHEEL_DOWN:
{
if (m_IsPressed)
break;
IncrementallyChangeValue(-0.01f);
break;
}
case GUIM_MOUSE_WHEEL_UP:
{
if (m_IsPressed)
break;
IncrementallyChangeValue(0.01f);
break;
}
case GUIM_MOUSE_PRESS_LEFT:
{
m_Mouse = m_pGUI.GetMousePos();
m_IsPressed = true;
IncrementallyChangeValue((m_Mouse.x - GetButtonRect().CenterPoint().x) * GetSliderRatio());
break;
}
case GUIM_MOUSE_RELEASE_LEFT:
{
m_IsPressed = false;
break;
}
case GUIM_MOUSE_MOTION:
{
if (!IsMouseOver())
m_IsPressed = false;
if (m_IsPressed)
{
float difference = float(m_pGUI.GetMousePos().x - m_Mouse.x) * GetSliderRatio();
m_Mouse = m_pGUI.GetMousePos();
IncrementallyChangeValue(difference);
}
break;
}
default:
break;
}
}
void CSlider::Draw()
{
CRect slider_line(m_CachedActualSize);
slider_line.left += m_ButtonSide / 2.0f;
slider_line.right -= m_ButtonSide / 2.0f;
float bz = GetBufferedZ();
m_pGUI.DrawSprite(m_SpriteBar, m_CellID, bz, slider_line);
m_pGUI.DrawSprite(m_Sprite, m_CellID, bz, GetButtonRect());
}
void CSlider::UpdateValue()
{
SetSetting("value", m_Value, true);
ScriptEvent("valuechange");
}
CRect CSlider::GetButtonRect() const
{
float ratio = m_MaxValue > m_MinValue ? (m_Value - m_MinValue) / (m_MaxValue - m_MinValue) : 0.0f;
float x = m_CachedActualSize.left + ratio * (m_CachedActualSize.GetWidth() - m_ButtonSide);
float y = m_CachedActualSize.top + (m_CachedActualSize.GetHeight() - m_ButtonSide) / 2.0;
return CRect(x, y, x + m_ButtonSide, y + m_ButtonSide);
}