Index: ps/trunk/binaries/data/mods/public/gui/session/lobby/LobbyRatingReporter.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/session/lobby/LobbyRatingReporter.js (revision 23328) +++ ps/trunk/binaries/data/mods/public/gui/session/lobby/LobbyRatingReporter.js (revision 23329) @@ -1,53 +1,57 @@ /** * This is a container for classes that extend the report object. * Keep in sync with the lobby bot code, the StatisticsTracker. */ class LobbyRatingReport { } /** * This class reports the state of the current game to the lobby bot when the current player has been defeated or won. */ class LobbyRatingReporter { constructor() { if (!LobbyRatingReporter.Available()) throw new Error("Lobby rating service is not available"); registerPlayersFinishedHandler(this.onPlayersFinished.bind(this)); } onPlayersFinished(players) { // Observers don't send the state, players send it only once per match if (players.indexOf(Engine.GetPlayerID()) != -1) return; let extendedSimState = Engine.GuiInterfaceCall("GetExtendedSimulationState"); let report = { "playerID": Engine.GetPlayerID(), "matchID": g_GameAttributes.matchID, "mapName": g_GameAttributes.settings.Name, "timeElapsed": extendedSimState.timeElapsed, }; // Remove gaia let playerStates = clone(extendedSimState.players).slice(1); for (let name in LobbyRatingReport.prototype) new LobbyRatingReport.prototype[name]().insertValues(report, playerStates); Engine.SendGameReport(report); } } /** * Only 1v1 games are rated, account for gaia. */ LobbyRatingReporter.Available = function() { - return Engine.HasXmppClient() && Engine.IsRankedGame() && g_GameAttributes.settings.PlayerData.length == 3; + return Engine.HasXmppClient() && + !g_IsReplay && + Engine.GetPlayerID() != -1 && + g_GameAttributes.settings.RatingEnabled && + g_GameAttributes.settings.PlayerData.length == 3; }; Index: ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp =================================================================== --- ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp (revision 23328) +++ ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp (revision 23329) @@ -1,555 +1,549 @@ /* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Lobby.h" #include "gui/GUIManager.h" #include "lib/utf8.h" #include "lobby/IXmppClient.h" #include "network/NetServer.h" #include "ps/CLogger.h" #include "ps/CStr.h" #include "ps/Util.h" #include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptVal.h" #include "third_party/encryption/pkcs5_pbkdf2.h" #include void JSI_Lobby::RegisterScriptFunctions(const ScriptInterface& scriptInterface) { // Lobby functions scriptInterface.RegisterFunction("HasXmppClient"); - scriptInterface.RegisterFunction("IsRankedGame"); scriptInterface.RegisterFunction("SetRankedGame"); #if CONFIG2_LOBBY // Allow the lobby to be disabled scriptInterface.RegisterFunction("StartXmppClient"); scriptInterface.RegisterFunction("StartRegisterXmppClient"); scriptInterface.RegisterFunction("StopXmppClient"); scriptInterface.RegisterFunction("ConnectXmppClient"); scriptInterface.RegisterFunction("DisconnectXmppClient"); scriptInterface.RegisterFunction("IsXmppClientConnected"); scriptInterface.RegisterFunction("SendGetBoardList"); scriptInterface.RegisterFunction("SendGetProfile"); scriptInterface.RegisterFunction("SendRegisterGame"); scriptInterface.RegisterFunction("SendGameReport"); scriptInterface.RegisterFunction("SendUnregisterGame"); scriptInterface.RegisterFunction("SendChangeStateGame"); scriptInterface.RegisterFunction("GetPlayerList"); scriptInterface.RegisterFunction("GetGameList"); scriptInterface.RegisterFunction("GetBoardList"); scriptInterface.RegisterFunction("GetProfile"); scriptInterface.RegisterFunction("LobbyGuiPollNewMessages"); scriptInterface.RegisterFunction("LobbyGuiPollHistoricMessages"); scriptInterface.RegisterFunction("LobbyGuiPollHasPlayerListUpdate"); scriptInterface.RegisterFunction("LobbySendMessage"); scriptInterface.RegisterFunction("LobbySetPlayerPresence"); scriptInterface.RegisterFunction("LobbySetNick"); scriptInterface.RegisterFunction("LobbyGetNick"); scriptInterface.RegisterFunction("LobbyKick"); scriptInterface.RegisterFunction("LobbyBan"); scriptInterface.RegisterFunction("LobbyGetPlayerPresence"); scriptInterface.RegisterFunction("LobbyGetPlayerRole"); scriptInterface.RegisterFunction("LobbyGetPlayerRating"); scriptInterface.RegisterFunction("EncryptPassword"); scriptInterface.RegisterFunction("LobbyGetRoomSubject"); #endif // CONFIG2_LOBBY } bool JSI_Lobby::HasXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { return g_XmppClient; } -bool JSI_Lobby::IsRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) -{ - return g_rankedGame; -} - void JSI_Lobby::SetRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool isRanked) { g_rankedGame = isRanked; } #if CONFIG2_LOBBY void JSI_Lobby::StartXmppClient(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& username, const std::wstring& password, const std::wstring& room, const std::wstring& nick, int historyRequestSize) { if (g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call StartXmppClient with an already initialized XmppClient!"); return; } g_XmppClient = IXmppClient::create( g_GUI->GetScriptInterface().get(), utf8_from_wstring(username), utf8_from_wstring(password), utf8_from_wstring(room), utf8_from_wstring(nick), historyRequestSize); g_rankedGame = true; } void JSI_Lobby::StartRegisterXmppClient(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& username, const std::wstring& password) { if (g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call StartRegisterXmppClient with an already initialized XmppClient!"); return; } g_XmppClient = IXmppClient::create( g_GUI->GetScriptInterface().get(), utf8_from_wstring(username), utf8_from_wstring(password), std::string(), std::string(), 0, true); } void JSI_Lobby::StopXmppClient(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call StopXmppClient without an initialized XmppClient!"); return; } SAFE_DELETE(g_XmppClient); g_rankedGame = false; } void JSI_Lobby::ConnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call ConnectXmppClient without an initialized XmppClient!"); return; } g_XmppClient->connect(); } void JSI_Lobby::DisconnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call DisconnectXmppClient without an initialized XmppClient!"); return; } g_XmppClient->disconnect(); } bool JSI_Lobby::IsXmppClientConnected(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call IsXmppClientConnected without an initialized XmppClient!"); return false; } return g_XmppClient->isConnected(); } void JSI_Lobby::SendGetBoardList(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call SendGetBoardList without an initialized XmppClient!"); return; } g_XmppClient->SendIqGetBoardList(); } void JSI_Lobby::SendGetProfile(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& player) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call SendGetProfile without an initialized XmppClient!"); return; } g_XmppClient->SendIqGetProfile(utf8_from_wstring(player)); } void JSI_Lobby::SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call SendGameReport without an initialized XmppClient!"); return; } g_XmppClient->SendIqGameReport(*(pCxPrivate->pScriptInterface), data); } void JSI_Lobby::SendRegisterGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call SendRegisterGame without an initialized XmppClient!"); return; } // Prevent JS mods to register matches in the lobby that were started with lobby authentication disabled if (!g_NetServer || !g_NetServer->UseLobbyAuth()) { LOGERROR("Registering games in the lobby requires lobby authentication to be enabled!"); return; } g_XmppClient->SendIqRegisterGame(*(pCxPrivate->pScriptInterface), data); } void JSI_Lobby::SendUnregisterGame(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call SendUnregisterGame without an initialized XmppClient!"); return; } g_XmppClient->SendIqUnregisterGame(); } void JSI_Lobby::SendChangeStateGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nbp, const std::wstring& players) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call SendChangeStateGame without an initialized XmppClient!"); return; } g_XmppClient->SendIqChangeStateGame(utf8_from_wstring(nbp), utf8_from_wstring(players)); } JS::Value JSI_Lobby::GetPlayerList(ScriptInterface::CxPrivate* pCxPrivate) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); if (!g_XmppClient) { JS_ReportError(cx, "Cannot call GetPlayerList without an initialized XmppClient!"); return JS::UndefinedValue(); } JS::RootedValue playerList(cx); g_XmppClient->GUIGetPlayerList(*(pCxPrivate->pScriptInterface), &playerList); return playerList; } JS::Value JSI_Lobby::GetGameList(ScriptInterface::CxPrivate* pCxPrivate) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); if (!g_XmppClient) { JS_ReportError(cx, "Cannot call GetGameList without an initialized XmppClient!"); return JS::UndefinedValue(); } JS::RootedValue gameList(cx); g_XmppClient->GUIGetGameList(*(pCxPrivate->pScriptInterface), &gameList); return gameList; } JS::Value JSI_Lobby::GetBoardList(ScriptInterface::CxPrivate* pCxPrivate) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); if (!g_XmppClient) { JS_ReportError(cx, "Cannot call GetBoardList without an initialized XmppClient!"); return JS::UndefinedValue(); } JS::RootedValue boardList(cx); g_XmppClient->GUIGetBoardList(*(pCxPrivate->pScriptInterface), &boardList); return boardList; } JS::Value JSI_Lobby::GetProfile(ScriptInterface::CxPrivate* pCxPrivate) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); if (!g_XmppClient) { JS_ReportError(cx, "Cannot call GetProfile without an initialized XmppClient!"); return JS::UndefinedValue(); } JS::RootedValue profileFetch(cx); g_XmppClient->GUIGetProfile(*(pCxPrivate->pScriptInterface), &profileFetch); return profileFetch; } bool JSI_Lobby::LobbyGuiPollHasPlayerListUpdate(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyGuiPollHasPlayerListUpdate without an initialized XmppClient!"); return false; } return g_XmppClient->GuiPollHasPlayerListUpdate(); } JS::Value JSI_Lobby::LobbyGuiPollNewMessages(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) return JS::UndefinedValue(); return g_XmppClient->GuiPollNewMessages(*(pCxPrivate->pScriptInterface)); } JS::Value JSI_Lobby::LobbyGuiPollHistoricMessages(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyGuiPollHistoricMessages without an initialized XmppClient!"); return JS::UndefinedValue(); } return g_XmppClient->GuiPollHistoricMessages(*(pCxPrivate->pScriptInterface)); } void JSI_Lobby::LobbySendMessage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& message) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbySendMessage without an initialized XmppClient!"); return; } g_XmppClient->SendMUCMessage(utf8_from_wstring(message)); } void JSI_Lobby::LobbySetPlayerPresence(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& presence) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbySetPlayerPresence without an initialized XmppClient!"); return; } g_XmppClient->SetPresence(utf8_from_wstring(presence)); } void JSI_Lobby::LobbySetNick(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nick) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbySetNick without an initialized XmppClient!"); return; } g_XmppClient->SetNick(utf8_from_wstring(nick)); } std::wstring JSI_Lobby::LobbyGetNick(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyGetNick without an initialized XmppClient!"); return std::wstring(); } std::string nick; g_XmppClient->GetNick(nick); return wstring_from_utf8(nick); } void JSI_Lobby::LobbyKick(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nick, const std::wstring& reason) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyKick without an initialized XmppClient!"); return; } g_XmppClient->kick(utf8_from_wstring(nick), utf8_from_wstring(reason)); } void JSI_Lobby::LobbyBan(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nick, const std::wstring& reason) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyBan without an initialized XmppClient!"); return; } g_XmppClient->ban(utf8_from_wstring(nick), utf8_from_wstring(reason)); } const char* JSI_Lobby::LobbyGetPlayerPresence(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nickname) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyGetPlayerPresence without an initialized XmppClient!"); return ""; } return g_XmppClient->GetPresence(utf8_from_wstring(nickname)); } const char* JSI_Lobby::LobbyGetPlayerRole(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nickname) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyGetPlayerRole without an initialized XmppClient!"); return ""; } return g_XmppClient->GetRole(utf8_from_wstring(nickname)); } std::wstring JSI_Lobby::LobbyGetPlayerRating(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nickname) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyGetPlayerRating without an initialized XmppClient!"); return std::wstring(); } return g_XmppClient->GetRating(utf8_from_wstring(nickname)); } // Non-public secure PBKDF2 hash function with salting and 1,337 iterations // // TODO: We should use libsodium's crypto_pwhash instead of this. The first reason is that // libsodium doesn't propose a bare PBKDF2 hash in its API and it's too bad to rely on custom // code when we have a fully-fledged library available; the second reason is that Argon2 (the // default algorithm for crypto_pwhash) is better than what we use (and it's the default one // in the lib for a reason). // However changing the hashing method should be planned carefully, by trying to login with a // password hashed the old way, and, if successful, updating the password in the database using // the new hashing method. Dropping the old hashing code can only be done either by giving users // a way to reset their password, or by keeping track of successful password updates and dropping // old unused accounts after some time. std::string JSI_Lobby::EncryptPassword(const std::string& password, const std::string& username) { ENSURE(sodium_init() >= 0); const int DIGESTSIZE = crypto_hash_sha256_BYTES; const int ITERATIONS = 1337; cassert(DIGESTSIZE == 32); static const unsigned char salt_base[DIGESTSIZE] = { 244, 243, 249, 244, 32, 33, 34, 35, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 32, 33, 244, 224, 127, 129, 130, 140, 153, 133, 123, 234, 123 }; // initialize the salt buffer unsigned char salt_buffer[DIGESTSIZE] = {0}; crypto_hash_sha256_state state; crypto_hash_sha256_init(&state); crypto_hash_sha256_update(&state, salt_base, sizeof(salt_base)); crypto_hash_sha256_update(&state, (unsigned char*)username.c_str(), username.length()); crypto_hash_sha256_final(&state, salt_buffer); // PBKDF2 to create the buffer unsigned char encrypted[DIGESTSIZE]; pbkdf2(encrypted, (unsigned char*)password.c_str(), password.length(), salt_buffer, DIGESTSIZE, ITERATIONS); return CStr(Hexify(encrypted, DIGESTSIZE)).UpperCase(); } std::wstring JSI_Lobby::EncryptPassword(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& pass, const std::wstring& user) { return wstring_from_utf8(JSI_Lobby::EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user))); } std::wstring JSI_Lobby::LobbyGetRoomSubject(ScriptInterface::CxPrivate* pCxPrivate) { if (!g_XmppClient) { JSContext* cx = pCxPrivate->pScriptInterface->GetContext(); JSAutoRequest rq(cx); JS_ReportError(cx, "Cannot call LobbyGetRoomSubject without an initialized XmppClient!"); return std::wstring(); } return g_XmppClient->GetSubject(); } #endif