Index: ps/trunk/binaries/data/mods/public/gui/options/options.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/options/options.json (revision 23367) +++ ps/trunk/binaries/data/mods/public/gui/options/options.json (revision 23368) @@ -1,538 +1,538 @@ [ { "label": "General", "options": [ { "type": "string", - "label": "Player Name (Single-player)", + "label": "Player name (single-player)", "tooltip": "How you want to be addressed in single-player matches.", "config": "playername.singleplayer" }, { "type": "string", - "label": "Player Name (Multiplayer)", + "label": "Player name (multiplayer)", "tooltip": "How you want to be addressed in multiplayer matches (except lobby).", "config": "playername.multiplayer" }, { "type": "boolean", - "label": "Background Pause", + "label": "Background pause", "tooltip": "Pause single-player games when window loses focus.", "config": "pauseonfocusloss" }, { "type": "boolean", - "label": "Enable Welcome Screen", + "label": "Enable welcome screen", "tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.", "config": "gui.splashscreen.enable" }, { "type": "boolean", - "label": "Network Warnings", + "label": "Network warnings", "tooltip": "Show which player has a bad connection in multiplayer games.", "config": "overlay.netwarnings" }, { "type": "boolean", - "label": "FPS Overlay", + "label": "FPS overlay", "tooltip": "Show frames per second in top right corner.", "config": "overlay.fps" }, { "type": "boolean", - "label": "Realtime Overlay", + "label": "Real time overlay", "tooltip": "Show current system time in top right corner.", "config": "overlay.realtime" }, { "type": "boolean", - "label": "Gametime Overlay", + "label": "Game time overlay", "tooltip": "Show current simulation time in top right corner.", "config": "gui.session.timeelapsedcounter" }, { "type": "boolean", - "label": "Ceasefire Time Overlay", + "label": "Ceasefire time overlay", "tooltip": "Always show the remaining ceasefire time.", "config": "gui.session.ceasefirecounter" }, { "type": "dropdown", - "label": "Late Observer Joins", + "label": "Late observer joins", "tooltip": "Allow everybody or buddies only to join the game as observer after it started.", "config": "network.lateobservers", "list": [ { "value": "everyone", "label": "Everyone" }, { "value": "buddies", "label": "Buddies" }, { "value": "disabled", "label": "Disabled" } ] }, { "type": "number", - "label": "Observer Limit", + "label": "Observer limit", "tooltip": "Prevent further observers from joining if the limit is reached.", "config": "network.observerlimit", "min": 0, "max": 32 }, { "type": "boolean", - "label": "Chat Timestamp", + "label": "Chat timestamp", "tooltip": "Show time that messages are posted in the lobby, gamesetup and ingame chat.", "config": "chat.timestamp" } ] }, { "label": "Graphics", "tooltip": "Set the balance between performance and visual appearance.", "options": [ { "type": "boolean", - "label": "Windowed Mode", + "label": "Windowed mode", "tooltip": "Start 0 A.D. in a window.", "config": "windowed" }, { "type": "boolean", "label": "Prefer GLSL", "tooltip": "Use OpenGL 2.0 shaders (recommended).", "config": "preferglsl", "function": "Renderer_SetPreferGLSLEnabled" }, { "type": "boolean", "label": "Fog", "tooltip": "Enable Fog.", "dependencies": ["preferglsl"], "config": "fog", "function": "Renderer_SetFogEnabled" }, { "type": "boolean", - "label": "Post Processing", - "tooltip": "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc).", + "label": "Post-processing", + "tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).", "config": "postproc", "function": "Renderer_SetPostProcEnabled" }, { "type": "slider", - "label": "Shader Effects", + "label": "Shader effects", "tooltip": "Number of shader effects. REQUIRES GAME RESTART", "config": "materialmgr.quality", "min": 0, "max": 10 }, { "type": "boolean", "label": "Shadows", "tooltip": "Enable shadows.", "config": "shadows", "function": "Renderer_SetShadowsEnabled" }, { "type": "dropdown", - "label": "Shadow Quality", + "label": "Shadow quality", "tooltip": "Shadow map resolution. High values can crash the game when using a graphics card with low memory!", "dependencies": ["shadows"], "config": "shadowquality", "function": "Renderer_RecreateShadowMap", "list": [ { "value": -2, "label": "Very Low" }, { "value": -1, "label": "Low" }, { "value": 0, "label": "Medium" }, { "value": 1, "label": "High" }, { "value": 2, "label": "Very High" } ] }, { "type": "boolean", - "label": "Shadow Filtering", + "label": "Shadow filtering", "tooltip": "Smooth shadows.", "dependencies": ["shadows"], "config": "shadowpcf", "function": "Renderer_SetShadowPCFEnabled" }, { "type": "boolean", - "label": "Unit Silhouettes", + "label": "Unit silhouettes", "tooltip": "Show outlines of units behind structures.", "config": "silhouettes", "function": "Renderer_SetSilhouettesEnabled" }, { "type": "boolean", "label": "Particles", "tooltip": "Enable particles.", "config": "particles", "function": "Renderer_SetParticlesEnabled" }, { "type": "boolean", - "label": "Water Effects", + "label": "Water effects", "tooltip": "When OFF, use the lowest settings possible to render water. This makes other settings irrelevant.", "config": "watereffects", "function": "Renderer_SetWaterEffectsEnabled" }, { "type": "boolean", - "label": "HQ Water Effects", + "label": "High-quality water effects", "tooltip": "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails.", "dependencies": ["watereffects"], "config": "waterfancyeffects", "function": "Renderer_SetWaterFancyEffectsEnabled" }, { "type": "boolean", - "label": "Real Water Depth", + "label": "Real water depth", "tooltip": "Use actual water depth in rendering calculations.", "dependencies": ["watereffects"], "config": "waterrealdepth", "function": "Renderer_SetWaterRealDepthEnabled" }, { "type": "boolean", - "label": "Water Reflections", + "label": "Water reflections", "tooltip": "Allow water to reflect a mirror image.", "dependencies": ["watereffects"], "config": "waterreflection", "function": "Renderer_SetWaterReflectionEnabled" }, { "type": "boolean", - "label": "Water Refraction", + "label": "Water refraction", "tooltip": "Use a real water refraction map and not transparency.", "dependencies": ["watereffects"], "config": "waterrefraction", "function": "Renderer_SetWaterRefractionEnabled" }, { "type": "boolean", - "label": "Shadows on Water", + "label": "Shadows on water", "tooltip": "Cast shadows on water.", "dependencies": ["watereffects"], "config": "shadowsonwater", "function": "Renderer_SetWaterShadowsEnabled" }, { "type": "boolean", - "label": "Smooth LOS", + "label": "Smooth vision", "tooltip": "Lift darkness and fog-of-war smoothly.", "config": "smoothlos", "function": "Renderer_SetSmoothLOSEnabled" }, { "type": "boolean", - "label": "Show Sky", + "label": "Show sky", "tooltip": "Render Sky.", "config": "showsky", "function": "Renderer_SetShowSkyEnabled" }, { "type": "boolean", "label": "VSync", "tooltip": "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART", "config": "vsync" }, { "type": "slider", - "label": "FPS Throttling in Menus", + "label": "FPS throttling in menus", "tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.", "config": "adaptivefps.menu", "min": 20, "max": 100 }, { "type": "slider", - "label": "FPS Throttling in Games", + "label": "FPS throttling in games", "tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.", "config": "adaptivefps.session", "min": 20, "max": 100 } ] }, { "label": "Sound", "options": [ { "type": "slider", - "label": "Master Volume", + "label": "Master volume", "tooltip": "Master audio gain.", "config": "sound.mastergain", "function": "SetMasterGain", "min": 0, "max": 2 }, { "type": "slider", - "label": "Music Volume", + "label": "Music volume", "tooltip": "In game music gain.", "config": "sound.musicgain", "function": "SetMusicGain", "min": 0, "max": 2 }, { "type": "slider", - "label": "Ambient Volume", + "label": "Ambient volume", "tooltip": "In game ambient sound gain.", "config": "sound.ambientgain", "function": "SetAmbientGain", "min": 0, "max": 2 }, { "type": "slider", - "label": "Action Volume", + "label": "Action volume", "tooltip": "In game unit action sound gain.", "config": "sound.actiongain", "function": "SetActionGain", "min": 0, "max": 2 }, { "type": "slider", - "label": "UI Volume", + "label": "UI volume", "tooltip": "UI sound gain.", "config": "sound.uigain", "function": "SetUIGain", "min": 0, "max": 2 }, { "type": "boolean", - "label": "Nick Notification", + "label": "Nick notification", "tooltip": "Receive audio notification when someone types your nick.", "config": "sound.notify.nick" }, { "type": "boolean", - "label": "Game Setup - New Player Notification", + "label": "Game setup - new player notification", "tooltip": "Receive audio notification when a new client joins the game setup.", "config": "sound.notify.gamesetup.join" } ] }, { "label": "Game Setup", "options": [ { "type": "boolean", - "label": "Enable Game Setting Tips", + "label": "Enable game setting tips", "tooltip": "Show tips when setting up a game.", "config": "gui.gamesetup.enabletips" }, { "type": "boolean", - "label": "Enable Settings Panel Slide", + "label": "Enable settings panel slide", "tooltip": "Slide the settings panel when opening, closing or resizing.", "config": "gui.gamesetup.settingsslide" }, { "type": "boolean", - "label": "Persist Match Settings", + "label": "Persist match settings", "tooltip": "Save and restore match settings for quick reuse when hosting another game.", "config": "persistmatchsettings" }, { "type": "dropdown", - "label": "Default AI Difficulty", + "label": "Default AI difficulty", "tooltip": "Default difficulty of the AI.", "config": "gui.gamesetup.aidifficulty", "list": [ { "value": 0, "label": "Sandbox" }, { "value": 1, "label": "Very Easy" }, { "value": 2, "label": "Easy" }, { "value": 3, "label": "Medium" }, { "value": 4, "label": "Hard" }, { "value": 5, "label": "Very Hard" } ] }, { "type": "dropdown", - "label": "Default AI Behavior", + "label": "Default AI behavior", "tooltip": "Default behavior of the AI.", "config": "gui.gamesetup.aibehavior", "list": [ { "value": "random", "label": "Random" }, { "value": "balanced", "label": "Balanced" }, { "value": "aggressive", "label": "Aggressive" }, { "value": "defensive", "label": "Defensive" } ] }, { "type": "dropdown", - "label": "Assign Players", + "label": "Assign players", "tooltip": "Automatically assign joining clients to free player slots during the match setup.", "config": "gui.gamesetup.assignplayers", "list": [ { "value": "everyone", "label": "Everyone" }, { "value": "buddies", "label": "Buddies" }, { "value": "disabled", "label": "Disabled" } ] } ] }, { "label": "Lobby", "tooltip": "These settings only affect the multiplayer.", "options": [ { "type": "boolean", - "label": "TLS Encryption", + "label": "TLS encryption", "tooltip": "Protect login and data exchanged with the lobby server using TLS encryption.", "config": "lobby.tls" }, { "type": "number", - "label": "Chat Backlog", + "label": "Chat backlog", "tooltip": "Number of backlogged messages to load when joining the lobby.", "config": "lobby.history", "min": "0" }, { "type": "boolean", - "label": "Game Rating Column", + "label": "Game rating column", "tooltip": "Show the average rating of the participating players in a column of the gamelist.", "config": "lobby.columns.gamerating" } ] }, { "label": "In-Game", "tooltip": "Change options regarding the in-game settings.", "options": [ { "type": "slider", - "label": "Wounded Unit Health", + "label": "Wounded unit health", "tooltip": "The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number.", "config": "gui.session.woundedunithotkeythreshold", "min": 0, "max": 100 }, { "type": "number", - "label": "Batch Training Size", + "label": "Batch training size", "tooltip": "Number of units trained per batch by default.", "config": "gui.session.batchtrainingsize", "min": 1, "max": 20 }, { "type": "slider", - "label": "Scroll Batch Increment Ratio", + "label": "Scroll batch increment ratio", "tooltip": "Number of times you have to scroll to increase/decrease the batchsize by 1.", "config": "gui.session.scrollbatchratio", "min": 0.1, "max": 30 }, { "type": "boolean", - "label": "Chat Notification Attack", + "label": "Chat notification attack", "tooltip": "Show a chat notification if you are attacked by another player.", "config": "gui.session.notifications.attack" }, { "type": "boolean", - "label": "Chat Notification Tribute", + "label": "Chat notification tribute", "tooltip": "Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode.", "config": "gui.session.notifications.tribute" }, { "type": "boolean", - "label": "Chat Notification Barter", + "label": "Chat notification barter", "tooltip": "Show a chat notification to observers when a player bartered resources.", "config": "gui.session.notifications.barter" }, { "type": "dropdown", - "label": "Chat Notification Phase", + "label": "Chat notification phase", "tooltip": "Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode.", "config": "gui.session.notifications.phase", "list": [ { "value": "none", "label": "Disable" }, { "value": "completed", "label": "Completed" }, { "value": "all", "label": "All displayed" } ] }, { "type": "boolean", - "label": "Attack Range Visualization", + "label": "Attack range visualization", "tooltip": "Display the attack range of selected defensive structures (can also be toggled in-game with the hotkey).", "config": "gui.session.attackrange" }, { "type": "boolean", - "label": "Aura Range Visualization", + "label": "Aura range visualization", "tooltip": "Display the range of auras of selected units and structures (can also be toggled in-game with the hotkey).", "config": "gui.session.aurasrange" }, { "type": "boolean", - "label": "Heal Range Visualization", + "label": "Heal range visualization", "tooltip": "Display the healing range of selected units (can also be toggled in-game with the hotkey).", "config": "gui.session.healrange" }, { "type": "boolean", "label": "Rank icon above status bar", "tooltip": "Show rank icons above status bars.", "config": "gui.session.rankabovestatusbar" }, { "type": "boolean", "label": "Experience status bar", "tooltip": "Show an experience status bar above each selected unit.", "config": "gui.session.experiencestatusbar" }, { "type": "boolean", - "label": "Detailed Tooltips", + "label": "Detailed tooltips", "tooltip": "Show detailed tooltips for trainable units in unit-producing structures.", "config": "showdetailedtooltips" }, { "type": "dropdown", "label": "Sort resources and population tooltip", "tooltip": "Dynamically sort players in the resources and population tooltip by value.", "config": "gui.session.respoptooltipsort", "list": [ { "value": 0, "label": "Unordered" }, { "value": -1, "label": "Ascending" }, { "value": 1, "label": "Descending" } ] }, { "type": "color", - "label": "Diplomacy Colors: Self", + "label": "Diplomacy colors: self", "tooltip": "Color of your units when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.self" }, { "type": "color", - "label": "Diplomacy Colors: Ally", + "label": "Diplomacy colors: ally", "tooltip": "Color of allies when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.ally" }, { "type": "color", - "label": "Diplomacy Colors: Neutral", + "label": "Diplomacy colors: neutral", "tooltip": "Color of neutral players when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.neutral" }, { "type": "color", - "label": "Diplomacy Colors: Enemy", + "label": "Diplomacy colors: enemy", "tooltip": "Color of enemies when diplomacy colors are enabled.", "config": "gui.session.diplomacycolors.enemy" } ] } ]