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Don't continue to process pending netmessages in the gamesetup_mp page after…

Description

Don't continue to process pending netmessages in the gamesetup_mp page after having switched to the session page already.

If there was a player rejoining, a "start" and a "playerassignments" message pending for that player, the playerassignments message would not update the assignments of the session page, but the one of the obsolete gamesetup_mp page, thus triggering "unknown player" messages for that player during the session.
This seems to only happen when two players rejoin simultaneously and with very rare timing / race condition, and thus was not reproducible without modifying the code.
Issue since rP10452.

Differential Revision: https://code.wildfiregames.com/D2559
Should fix #5660.