Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json (revision 23543) +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json (revision 23544) @@ -1,19 +1,30 @@ { "genericName": "Archery Tradition", - "description": "The Indian and Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", + "description": "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_village" }, { "any": [{ "civ": "maur" }, { "civ": "pers" }] }] }, + "requirements": { + "all": [ + { "tech": "phase_village" }, + { + "any": [ + { "civ": "kush" }, + { "civ": "maur" }, + { "civ": "pers" } + ] + } + ] + }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Attack/Ranged/Spread", "multiply": 0.8 }, { "value": "Vision/Range", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": ["Archer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }