Hippopotamus model by @Micket, animations by @Alexandermb, textures by @Stan based on CC-BY-SA textures, see credits and thread for links.
Fixes: #1969
Comments by: @Nescio, @wowgetoffyourcellphone.
Hippopotamus model by @Micket, animations by @Alexandermb, textures by @Stan…
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Event TimelineComment Actions As posted on the forums, please change template to: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_fauna_hunt_aggressive"> <Armour> <Hack>3</Hack> <Pierce>4</Pierce> <Crush>5</Crush> </Armour> <Attack> <Melee> <Damage> <Hack>12</Hack> <Pierce>12</Pierce> </Damage> <MaxRange>3</MaxRange> </Melee> </Attack> <Footprint> <Square width="2.5" depth="5"/> <Height>1.5</Height> </Footprint> <Health> <Max>200</Max> </Health> <Identity> <GenericName>Hippopotamus</GenericName> <SpecificName>Hippopotamus amphibius</SpecificName> <Icon>gaia/fauna_hippopotamus.png</Icon> </Identity> <Loot> <xp>50</xp> </Loot> <Position> <Anchor>pitch</Anchor> </Position> <ResourceSupply> <Amount>400</Amount> </ResourceSupply> <Selectable> <Overlay> <Texture> <MainTexture>circle/256x256.png</MainTexture> <MainTextureMask>circle/256x256_mask.png</MainTextureMask> </Texture> </Overlay> </Selectable> <Sound> <SoundGroups> <select>actor/fauna/animal/lion_select.xml</select> <attack_melee>actor/fauna/animal/lion_attack.xml</attack_melee> <death>actor/fauna/animal/lion_death.xml</death> </SoundGroups> </Sound> <VisualActor> <Actor>fauna/hippopotamus.xml</Actor> </VisualActor> </Entity> (That corrects parent and saves unnecessary duplicate lines.) Comment Actions It's probably none of my business but I notice that at every art commit and I don't want to bother artists with that (as it's not important). ps/trunk/binaries/data/mods/public/art/actors/fauna/hippopotamus.xml <?xml version="1.0" encoding="UTF-8"?> ps/trunk/binaries/data/mods/public/art/skeletons/hippopotamus_armature.xml <?xml version='1.0' encoding='utf-8'?> Comment Actions It annoyed me two for some time, at least now all xml files have headers. The python script I use to generate skeletons seemingly does use utf-8 the actor editor as well. So I guess the UTF-8 using files I edited by hand :S Comment Actions
Although I know it doesn't really matter, (both have the same function), why the single quotes? The simulation templates have double quotes, as is also recommended by https://trac.wildfiregames.com/wiki/Coding_Conventions#XML |