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Make rams less effective by reducing speed and preventing attacks on organics.

Description

Make rams less effective by reducing speed and preventing attacks on organics.

Rams are currently evry strong. This nerfs them by reducing their speed slightly and by preventing them from attacking organic units.

The speed change was agreed by ValihrAnt, the organic restriction is more experimental and might be reverted in favour of a "reduced damage" approach (see D2684) if it proves too limiting.

Approved by: wraitii, ValihrAnt (mostly on the speed debuf)

Differential Revision: https://code.wildfiregames.com/D2782

Event Timeline

I would appear I forgot to write Patch by: borg- though I distinctly remember thinking I needed to do it.

Anyways, as written in the commit we'll see how this one goes.

borg- added a subscriber: borg-.Jun 8 2020, 6:16 PM

Good!!! My main point in the organ attack remover is that two rans can destroy your cc and kill all your women (players use women for defenders against ram). Now the player must use it more intelligently, placing soldiers inside (which is not currently practiced). We can also add a aura move speed when some guarrisoned units.

Silier raised a concern with this commit.Mar 10 2021, 10:05 PM
Silier added a subscriber: Silier.
Silier added inline comments.
/ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_ram.xml
13

this turned out to make rams ignore all houses blocking its way to the Defensive target, in result doing nowing just trying to reach what cannot

This commit now has outstanding concerns.Mar 10 2021, 10:05 PM
Nescio added a subscriber: Nescio.
Nescio added inline comments.
/ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_ram.xml
13

Good point! D3684 should solve that.

Silier resigned from this commit.Jul 13 2021, 8:05 PM
This commit no longer requires audit.Jul 13 2021, 8:05 PM
Silier removed an auditor: Silier.Jul 13 2021, 8:06 PM